Stack on total defense gun safe
National African American Gun Association
2020.06.02 03:28 ModernJazz-2K20 National African American Gun Association
News and events related to the National African American Gun Association, black gun ownership history and any related news.
2019.12.31 18:56 Trollygag NOVAguns
This is a sub to help NOVA-ians meet and shoot. Geographically local to NOVA (the counties in red per the icon) and focused on shooting events, meetups, range info, gunshop info, etc
2019.10.03 01:59 voron7477 CloudCoin
CloudCoinTM – The world’s first cloud currency! The Perfect Global Currency! CloudCoin is a digital currency. That cannot be counterfeited, controlled, tracked or stolen. CloudCoins cannot be double-spent, mined or lost. It is 100% private and requires no public ledgers, accounts, or encryption. CloudCoin is a completely fair and ethical monetary system.
2023.06.10 08:58 stxrryfay13 how to sum adjacent cells based on a dropdown list
Hi everyone,
I am studying for an exam that has three sections and I am trying to track my total hours studied per day as well as the breakdown of those hours spent for each section.
My end goal is to create a stacked column chart with date along X-AXIS and hours spent studying along the Y axis. I am unsure of how to sum the total amount of hours for each section per day. In column F, I have the dropdown lists, and columns B-C in the start and end time for each session. How can I fill the yellow table so that for example Cell I3 contains the amount of time I spent on June 10 studying section 1? The dropdown lists means it is uncertain which section i will study in a particular session, if you know what I mean, so it could change every day.
I appreciate any assistance. If theres a better way to do this, please do let me know! Thank you in advance
SAMPLE
https://docs.google.com/spreadsheets/d/1CM7Y28F1CGFNN\_txDHFeM8008h3JnGbF2wZglbeS\_cc/edit?usp=sharing submitted by
stxrryfay13 to
googlesheets [link] [comments]
2023.06.10 08:57 sethjkim how to fix unbalanced game (?)
disclaimer: long read
hello 1000+ hr Cycle no-lifer here. "i love this game so much and i want it to succeed so ba-" man me too. if you really do, POST A NEW STEAM REVIEW.
lotsa negativity and complaining in dis sub, but also lotsa room for creative solutions. just dropping my 2 cents on how i think the current issues of the core gameplay should be addressed (organized by category)
MAPS: Broken MM on Crescent/Tharis:
- lower player numbers for every mode of play (solo - squad)
Uneven/Misleading terrain on CF/TI:
- smooth our your textures - devs actually testing their 2nd and 3rd map, SPECIFICALLY RUGGED AND UNIQUE TEXTURES
PLEASE NEW MAP PLS
MOBS: Heavy Striders/Mature Rattlers vs Marauder:
- why green mob beefier than blue mob ? -jeff used to actually be a threat people played around and actively tried to avoid aggro. is now big joke
Mob Aggro:
- new system is cool in theory, ass in practice - needs MORE tweaks
Number of Mobs in CF/TI:
- what the actual fuck - clown fiesta in almost every POI and transition choke point - mob placement is decent, "less mobs total -> few beefy mobs" for high danger zones
Howler:
- actually fuck this thing - paraphrasing Spoon's suggestion:
take howler off the map and give it alpha crusher treatment. replace with new mini howlers that act like a flying striders that free roam the map. Less HP than Marauder, more HP than rattler. big howler is now a dungeon mob the end
MOVEMENT:
Inertia:
- literally no one asked. not even the casuals were asking for this. - "personally i can't feel iner-" don't care + didn't ask + casual - i've heard people claim it was to help desync. desync is fucking awful this wipe. - remove.
Vaulting:
- ... what do i suggest here other than please fix.
Slide Jumping:
- stronger than any gun in the game so they made it weaker - remove inertia or tune it down, but make consecutive slide jumps cost MORE STAMINA
PVP BALANCE:
Gunplay:
- reverting mid-air accuracy for shotties would actually fix so many issues with the way the guns feel. please don't give up on your shotguns .. - Gap between low-tier -> high-tier guns is noticeable for some weapon bodies (AR's/DMR's/Pistols) and unnoticeable for others (SMG's/Shotguns) - Reduce mid-air inaccuracy. Initial slide jump should reduce precision, but stabilizing in the air should revert accuracy to somewhat normal. - DMG falloff + increased recoils on SMG's is another classic case of Jager double nerfing things. Revert the recoil.
MKII:
- laziest shit i've ever seen - just remove these at this point and actually balance some of the weapon assets from the Battle Royale version of the game - i've never seen a dev company so scared to try something new while simultaneously trashing their existing systems. incredible lose-lose to witness
Aimpunch:
- ruins just about every fight anyone participates in. - makes fight priority WAY too important (who saw who first, who lands first shots) - makes my screen shake worse than Howler shotgun dart explosion. REMOVE PLEASE
White Tier:
- nerfed to shite, but still somewhat viable. - Discourage the usage of "throwaway kits" in PVE. Purp/Exo guns have value because of their ability to deal with efficiently deal w/ PVE threats -- multiple clips of white guns should be used to deal with blue armor mobs like the Marauder used to be
Green Tier:
- goat tier weapons for PVP come ups - manticore damage still outperforms phasic - slightly reducing damage outputs from green guns to higher tier armors
Blue Tier:
- how far the chosen have fallen - ica guarantee ADS sound. why - phasic dmg buff - guarantee dmg nerf + fire rate buff - lacerator fire rate buff + slight recoil reduction
Purple Tier:
- practically the only usable tier for late game players (cost-performance) - advo is a weird weapon. either too good or its shit. rn it is subpar at best. needs either a slight dmg or fire-rate buff. - gorgon is the only purchasable weapon in the game with mid-air accuracy. for a purple hitscan gun, kinda an oversight.
Red Tier:
- brute horizontal recoil needs to be reduced. a complete guessing game compared to every other smg, when it's damage output barely scrapes ahead in PVP - kor is the best weapon in the game rn. nerf hs multiplier a bit. - basi needs damage buff. should headshot bodyshot purple.
Armor:
- feels notably worse than last season, by design. has upset many players. - overall durability for armors should increase while helmet durabilities should decrease. - quest progression should unlock access to PURCHASE REGULAR GREEN AND BLUE ARMOR. just like stims
ECONOMY/QUESTS
Ammo:
- price adjustments so it doesn't increase exponentially
Quests:
- some early quests were better this season and refreshing, some very very bad and completely thoughtless - need more unique quests that get you to interact with POI's on the map, not just delivering items - story driven quests. unique quest items. unique interactions. need more engaging quests, not delivery quests
Jobs:
- better job rewards, ie gear, purp/exo keycards and faction specific weapons - job re-roll - kill a player within/over x distance - kill x players in 1 raid - kill x players with throwables - heal x amount - travel x distance - deliver x random items. rewards scaling by item delivered rarity
ok that's about all i can think of off the top of my head. hoping that when the management of Jager finally chooses to listen to its player-base, it's while we're constructively suggesting and not mindlessly raging lmao thanks for reading!
submitted by
sethjkim to
TheCycleFrontier [link] [comments]
2023.06.10 08:55 PlantbabyS Partner has been using again and lied about it, can I get some perspective?
Here’s some back story: BF and I have been together in a serious relationship for 3 years. We’ve lived together for 2. Currently we live at our parents house because we travel for work together and are taking a break until our next gig to spend time with family — our parents live only 10 minutes away from each other.
When we met, I had already figured out he had some sort of problem with Oxy. He got into a terrible accident and what was initially to manage his pain, he started abusing. He quit that. Started taking suboxone. He had another slip but with Ambien, got so high that I was scared and I left the apartment. When I came back, he was gone and the door was unlocked. He couldn’t be reached because he left his phone. He came back the next morning and he had lost his car. Long story short, he was driving it and a stranger saw that he was intoxicated and took his keys from him. He found a ride home. Whoever that person was is an Angel. That scared him and he also stopped with Ambien. We moved to a new place, happy, and we started new jobs and we had a good relationship. He had just come back from visiting his parents — I started suspected him acting strange and accused him of taking sleeping pills again. I began acting erratically because I could tell he was on something but he wouldn’t admit to it. He sat me down and we had a talk, he told me how our relationship is fine and that I’m ruining it by thinking crazy things. I believed it and felt guilty. The next day, his behavior didn’t change and I couldn’t shake the feeling that he was taking something so I kept pushing for answers until he told me yes, he’s been taking trazadone and showed me where he was hiding it on top of the washing machine. I was furious. How could he make me seem to be the crazy one when he had lied to me? We got over that. He promised to never take it again, flushed it down the toilet. Two years later, our relationship has gotten more serious. He hasn’t done anything. We have a loving relationship, thinking of marriage, our lives are intertwined. Our family’s are involved.
Last month he flew to his home country to accompany his parents there and also have a bit of a vacation. He’s from somewhere that isn’t easy to go to — you need a visa and it’s not very safe there for tourists right now so I didn’t go. Instead I spent time travelling myself. He called me when he arrived through wifi. Everything was okay. Then I didn’t hear from him in 2 days. I finally got a hold of him, I immediately could tell by his voice, his behavior, his attitude that he was on something. I asked, are you high? To which he got defensive, threatened to go to his brother who is there with him and ask him for myself (which is unlike him to do). He was telling me a bunch of random things how he hasn’t been able to text me because the government blocked his vpn blah blah. Random stuff he wouldn’t normally say. He said he’s been sick with food poisoning and feet swelling has been taking a bunch of medications. I asked to see those medicines, to which he began to and then said “I gotta go, BYE”. I then sent him a bunch of angry texts, telling him he’s lying, that he’s manipulating me, that i’m disappointed and to put his brother on the phone so I could know the truth. The next day I called, and he had his brother answer the phone. I was caught off guard because I said that out of anger, but he showed his brothers my texts and involved him in our issue. Of course his brother said he was sick and that he’s taking antibiotics. I said I don’t want to speak with you, give to phone to my partner. That lead to a series of angry texts in the next 2 weeks between us. Long story short, he admits he’s been taking Xanax for his anxiety because of the family drama. I picked him up from the airport yesterday. He’s angry. His feet look terrible. We fight and scream in the car. He tells me it’s none of my business what he takes. And starting now, if I want to stay together it’ll be none of my business. He says I embarrassed him I front of his family and how he’s going to tell all of his brothers. He called me psycho and bi polar and that I have anger issues. I want to add that he has never been abusing to me in the past — he is not a perfect person but he has been supportive, kind, loving, mature, and takes care/respects me. I don’t know if it’s because he’s sick or if it’s the Xanax making him into someone he’s not but I feel no love. I’m angry and I reacted the way I did because I knew he was on something, asked him, and he said no and made me look to be the crazy GF. Yesterday, I said, if you were to just tell me yes you were taking Xanax and the reason why, we wouldn’t be in this predicament. He said he didn’t want to worry me, that I was thousands of miles away, and that our relationship isn’t at the level where he feels the needs to tell me his family problems. I feel shocked at that statement. We have been living together for 2 years now, we share money, we’ve planned our lives around each other, just the other week he sent me a Zillow link of a house he wanted to buy together and now he’s saying our relationship is not that serious? I see him as my family. I’m hurt. He hasn’t tried to really hear me out. He told me my feelings are my opinions and that he doesn’t accept it. He said that I was never concerned about him and that I was jealous of him being in an another country having fun. I would never think those things. Besides, I was in Thailand also having the time of my life. Why would I want him to be miserable? Is this the xanax talking? I don’t know. I’m giving him space because he asked for it. I don’t know what to do. I love him but I’m sick of being his manipulation and not being heard. It’s like he’s a completely different person since he left. I guess I just wanted to share because I haven’t shared this with anyone..it’s too heavy. Any perspective would be great. Thank you <3
submitted by
PlantbabyS to
AlAnon [link] [comments]
2023.06.10 08:55 mirrorizen Minecraft won't start after clicking Play
Help! My Minecraft kept crashing at random runtimes with a confusing log. Now the crash is on startup. :(
Can someone tell me what this problem is?
# # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9a789ca76, pid=6124, tid=13912 # # JRE version: OpenJDK Runtime Environment Microsoft-32931 (17.0.3+7) (build 17.0.3+7-LTS) # Java VM: OpenJDK 64-Bit Server VM Microsoft-32931 (17.0.3+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # V [jvm.dll+0xca76] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # https://github.com/microsoft/openjdk/issues # --------------- S U M M A R Y ------------ Command Line: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Dos.name=Windows 10 -Dos.version=10.0 -Xss1M -Djava.library.path=C:\Users\z1297\AppData\Roaming\.minecraft\bin\ff1aab0f0b2807141fc58fca05f9eaa3bb14881c -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.4.104 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dlog4j.configurationFile=C:\Users\z1297\AppData\Roaming\.minecraft\assets\log_configs\client-1.12.xml net.fabricmc.loader.impl.launch.knot.KnotClient --username TheElderScrollsV --version fabric-loader-0.14.21-1.19.4 --gameDir C:\Users\z1297\AppData\Roaming\.minecraft --assetsDir C:\Users\z1297\AppData\Roaming\.minecraft\assets --assetIndex 3 --uuid 0960ebc3d927405f8d189266e94f2310 --clientId Njc0NTYzZjAtZmJmNi00MGUzLTljN2UtMzgxZDBhZThhY2Q2 --xuid 2535453912613662 --userType msa --versionType release Host: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.2913) Time: Sat Jun 10 02:51:58 2023 Eastern Daylight Time elapsed time: 12.935539 seconds (0d 0h 0m 12s) --------------- T H R E A D --------------- Current thread (0x0000027d0909ca20): GCTaskThread "GC Thread#1" [stack: 0x00000098ed000000,0x00000098ed100000] [id=13912] Stack: [0x00000098ed000000,0x00000098ed100000], sp=0x00000098ed0ff4c8, free space=1021k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [jvm.dll+0xca76] siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000008e01152ef Register to memory mapping: RIP=0x00007ff9a789ca76 jvm.dll RAX=0x0 is NULL RBX=0x0000000000000001 is an unknown value RCX=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 RDX=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 RSP=0x00000098ed0ff4c8 points into unknown readable memory: 0x00007ff9a7b9618c 8c 61 b9 a7 f9 7f 00 00 RBP=0x00000008e01152e7 is an unknown value RSI=0x0000027d0f3fac80 points into unknown readable memory: 0x00007ff9a81e7db8 b8 7d 1e a8 f9 7f 00 00 RDI=0x0000027d0f3fac80 points into unknown readable memory: 0x00007ff9a81e7db8 b8 7d 1e a8 f9 7f 00 00 R8 =0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 R9 =0x00000008e01152e7 is an unknown value R10=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 R11=0x00007ff9c24015c3 VCRUNTIME140.dll R12=0x00000098ed0ff7f0 points into unknown readable memory: 0x00007ff9a81e8eb8 b8 8e 1e a8 f9 7f 00 00 R13=0x0000027d66926ea0 points into unknown readable memory: 0x0000000000000080 80 00 00 00 00 00 00 00 R14=0x0000000000000040 is an unknown value R15=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 Registers: RAX=0x0000000000000000, RBX=0x0000000000000001, RCX=0x0000000717dde7a0, RDX=0x0000000717dde7a0 RSP=0x00000098ed0ff4c8, RBP=0x00000008e01152e7, RSI=0x0000027d0f3fac80, RDI=0x0000027d0f3fac80 R8 =0x0000000717dde7a0, R9 =0x00000008e01152e7, R10=0x0000000717dde7a0, R11=0x00007ff9c24015c3 R12=0x00000098ed0ff7f0, R13=0x0000027d66926ea0, R14=0x0000000000000040, R15=0x0000000717dde7a0 RIP=0x00007ff9a789ca76, EFLAGS=0x0000000000010206 Top of Stack: (sp=0x00000098ed0ff4c8) 0x00000098ed0ff4c8: 00007ff9a7b9618c 0000000000000000 0x00000098ed0ff4d8: 0000000000000005 0000000800210000 0x00000098ed0ff4e8: 0000000709d3d000 0000000700000003 0x00000098ed0ff4f8: 00007ff9a7f4961f 0000000000000021 0x00000098ed0ff508: 0000027d0c0c1460 0000000000000001 0x00000098ed0ff518: 00007ff9a7b9c792 0000000000000000 0x00000098ed0ff528: 0000000000000000 0000000000000040 0x00000098ed0ff538: 0000027d66926ea0 00000098ed0ff7f0 0x00000098ed0ff548: 0000027d0f3fac80 000000071989db88 0x00000098ed0ff558: 000000000000111f 000000071989db89 0x00000098ed0ff568: 00007ff9a7b97212 0000000000030000 0x00000098ed0ff578: 0000000003830001 0000000000000028 0x00000098ed0ff588: 00000001000585a0 0000027d7bd3fd00 0x00000098ed0ff598: 0000000000000002 0000000000000080 0x00000098ed0ff5a8: 00000098ed0ff7f0 0000000707fa3a00 0x00000098ed0ff5b8: 00007ff9a7b93fce 0000027d0a728358 Instructions: (pc=0x00007ff9a789ca76) 0x00007ff9a789c976: cc cc cc cc cc cc cc cc cc cc 4c 8b 01 4c 8b c9 0x00007ff9a789c986: 48 8b 0d 43 30 b6 00 ba 64 60 08 00 e9 c9 f1 ff 0x00007ff9a789c996: ff cc cc cc cc cc cc cc cc cc 8b 05 42 79 b0 00 0x00007ff9a789c9a6: c3 cc cc cc cc cc cc cc cc cc 0f b6 05 0a 37 b7 0x00007ff9a789c9b6: 00 48 8b d1 84 c0 74 16 44 8b 41 08 8b 0d 20 79 0x00007ff9a789c9c6: b0 00 49 d3 e0 4c 03 05 0e 79 b0 00 eb 04 4c 8b 0x00007ff9a789c9d6: 41 08 45 8b 50 08 45 85 d2 7e 0e 41 f6 c2 01 75 0x00007ff9a789c9e6: 53 41 c1 fa 03 41 8b c2 c3 79 49 84 c0 b9 10 00 0x00007ff9a789c9f6: 00 00 8b 05 26 88 b0 00 41 b8 0c 00 00 00 41 0f 0x00007ff9a789ca06: 45 c8 ff c8 4c 63 c8 48 63 14 11 41 8b ca 83 e1 0x00007ff9a789ca16: 3f 48 d3 e2 41 8b ca 48 c1 f9 10 0f b6 c1 49 8d 0x00007ff9a789ca26: 0c 11 49 f7 d1 48 03 c1 49 c1 e9 03 48 c1 e8 03 0x00007ff9a789ca36: 41 23 c1 c3 49 8b 00 49 8b c8 48 ff a0 00 01 00 0x00007ff9a789ca46: 00 cc cc cc cc cc cc cc cc cc 8b 44 24 30 45 03 0x00007ff9a789ca56: c9 44 2b 4c 24 28 83 c0 0b 44 03 ca 45 03 c8 41 0x00007ff9a789ca66: 03 c1 c3 cc cc cc cc cc cc cc 4c 8b ca 48 8b d1 0x00007ff9a789ca76: 45 8b 41 08 45 85 c0 7e 0e 41 f6 c0 01 75 56 41 0x00007ff9a789ca86: c1 f8 03 41 8b c0 c3 79 4c 80 3d 2b 36 b7 00 00 0x00007ff9a789ca96: b8 0c 00 00 00 b9 10 00 00 00 0f 45 c8 8b 05 7b 0x00007ff9a789caa6: 87 b0 00 ff c8 4c 63 c8 48 63 14 11 41 8b c8 83 0x00007ff9a789cab6: e1 3f 48 d3 e2 41 8b c8 48 c1 f9 10 0f b6 c1 49 0x00007ff9a789cac6: 8d 0c 11 49 f7 d1 48 03 c1 49 c1 e9 03 48 c1 e8 0x00007ff9a789cad6: 03 41 23 c1 c3 49 8b 01 49 8b c9 48 ff a0 00 01 0x00007ff9a789cae6: 00 00 cc cc cc cc cc cc cc cc 48 8b 41 08 0f b7 0x00007ff9a789caf6: 48 2a 0f b7 40 28 83 c0 48 03 c1 c3 cc cc cc cc 0x00007ff9a789cb06: cc cc cc cc cc cc cc cc cc cc 48 89 5c 24 08 57 0x00007ff9a789cb16: 48 83 ec 20 0f b6 05 0f 14 bb 00 48 8b fa 48 8b 0x00007ff9a789cb26: d9 84 c0 74 4f 48 85 15 26 0c bb 00 74 38 48 8b 0x00007ff9a789cb36: ca e8 44 72 85 00 48 8b d0 48 85 db 74 25 48 85 0x00007ff9a789cb46: c0 74 20 48 8b c7 f0 48 0f b1 13 74 16 48 85 05 0x00007ff9a789cb56: fe 0b bb 00 74 0d 48 8b c8 f0 48 0f b1 13 48 3b 0x00007ff9a789cb66: c1 75 ea 48 8b fa 48 8b c7 48 8b 5c 24 30 48 83 Stack slot to memory mapping: stack at sp + 0 slots: 0x00007ff9a7b9618c jvm.dll stack at sp + 1 slots: 0x0 is NULL stack at sp + 2 slots: 0x0000000000000005 is an unknown value stack at sp + 3 slots: 0x0000000800210000 is a pointer to class: org.objectweb.asm.Label {0x0000000800210008} - instance size: 7 - klass size: 66 - access: public synchronized - state: fully_initialized - name: 'org/objectweb/asm/Label' - super: 'java/lang/Object' - sub: - arrays: 'org/objectweb/asm/Label'[] - methods: Array(0x0000027d0b6030f0) - method ordering: Array(0x0000027d08000018) - default_methods: Array(0x0000000000000000) - local interfaces: Array(0x0000027d08000058) - trans. interfaces: Array(0x0000027d08000058) - constants: constant pool [214] {0x0000027d0b602848} for 'org/objectweb/asm/Label' cache=0x0000027d0b603f70 - class loader data: loader data: 0x0000027d08981d70 for instance a 'jdk/internal/loadeClassLoaders$AppClassLoader'{0x0000000700001d98} - source file: 'Label.java' - class annotations: Array(0x0000000000000000) - class type annotations: Array(0x0000000000000000) - field annotations: Array(0x0000000000000000) - field type annotations: Array(0x0000000000000000) - inner classes: Array(0x0000027d08000028) - nest members: Array(0x0000027d08000028) - permitted subclasses: Array(0x0000027d08000028) - java mirror: a 'java/lang/Class'{0x0000000701917a90} = 'org/objectweb/asm/Label' - vtable length 6 (start addr: 0x00000008002101c8) - itable length 2 (start addr: 0x00000008002101f8) - ---- static fields (8 words): - static final 'FLAG_DEBUG_ONLY' 'I' @116 - static final 'FLAG_JUMP_TARGET' 'I' @120 - static final 'FLAG_RESOLVED' 'I' @124 - static final 'FLAG_REACHABLE' 'I' @128 - static final 'FLAG_SUBROUTINE_CALLER' 'I' @132 - static final 'FLAG_SUBROUTINE_START' 'I' @136 - static final 'FLAG_SUBROUTINE_END' 'I' @140 - static final 'FLAG_LINE_NUMBER' 'I' @144 - static final 'LINE_NUMBERS_CAPACITY_INCREMENT' 'I' @148 - static final 'FORWARD_REFERENCES_CAPACITY_INCREMENT' 'I' @152 - static final 'FORWARD_REFERENCE_TYPE_MASK' 'I' @156 - static final 'FORWARD_REFERENCE_TYPE_SHORT' 'I' @160 - static final 'FORWARD_REFERENCE_TYPE_WIDE' 'I' @164 - static final 'FORWARD_REFERENCE_HANDLE_MASK' 'I' @168 - static final 'EMPTY_LIST' 'Lorg/objectweb/asm/Label;' @112 - ---- non-static fields (11 words): - 'bytecodeOffset' 'I' @12 - 'flags' 'S' @16 - private 'lineNumber' 'S' @18 - 'inputStackSize' 'S' @20 - 'outputStackSize' 'S' @22 - 'outputStackMax' 'S' @24 - 'subroutineId' 'S' @26 - public 'info' 'Ljava/lang/Object;' @28 - private 'otherLineNumbers' '[I' @32 - private 'forwardReferences' '[I' @36 - 'frame' 'Lorg/objectweb/asm/Frame;' @40 - 'nextBasicBlock' 'Lorg/objectweb/asm/Label;' @44 - 'outgoingEdges' 'Lorg/objectweb/asm/Edge;' @48 - 'nextListElement' 'Lorg/objectweb/asm/Label;' @52 - non-static oop maps: 28-52 stack at sp + 4 slots: 0x0000000709d3d000 is pointing into object: [Ljava.util.HashMap$Node; {0x0000000709d3ced8} - klass: 'java/util/HashMap$Node'[] - length: 256 stack at sp + 5 slots: 0x0000000700000003 is pointing into object: java.lang.String {0x0000000700000000} - klass: 'java/lang/String' - string: "" stack at sp + 6 slots: 0x00007ff9a7f4961f jvm.dll stack at sp + 7 slots: 0x0000000000000021 is an unknown value --------------- P R O C E S S --------------- Threads class SMR info: _java_thread_list=0x0000027d0d7a43e0, length=16, elements={ 0x0000027d669fbfe0, 0x0000027d7f710020, 0x0000027d7f710a40, 0x0000027d7f745560, 0x0000027d7f746e30, 0x0000027d7f747900, 0x0000027d7f7483d0, 0x0000027d7f753840, 0x0000027d7f7582b0, 0x0000027d7f758bb0, 0x0000027d08a371a0, 0x0000027d08a56720, 0x0000027d0e58fe70, 0x0000027d0e58f9a0, 0x0000027d0c3751c0, 0x0000027d0f0d8960 } Java Threads: ( => current thread ) 0x0000027d669fbfe0 JavaThread "main" [_thread_blocked, id=6780, stack(0x00000098ebb00000,0x00000098ebc00000)] 0x0000027d7f710020 JavaThread "Reference Handler" daemon [_thread_blocked, id=6420, stack(0x00000098ec200000,0x00000098ec300000)] 0x0000027d7f710a40 JavaThread "Finalizer" daemon [_thread_blocked, id=8332, stack(0x00000098ec300000,0x00000098ec400000)] 0x0000027d7f745560 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1284, stack(0x00000098ec400000,0x00000098ec500000)] 0x0000027d7f746e30 JavaThread "Attach Listener" daemon [_thread_blocked, id=5764, stack(0x00000098ec500000,0x00000098ec600000)] 0x0000027d7f747900 JavaThread "Service Thread" daemon [_thread_blocked, id=1588, stack(0x00000098ec600000,0x00000098ec700000)] 0x0000027d7f7483d0 JavaThread "Monitor Deflation Thread" daemon [_thread_blocked, id=11184, stack(0x00000098ec700000,0x00000098ec800000)] 0x0000027d7f753840 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=7480, stack(0x00000098ec800000,0x00000098ec900000)] 0x0000027d7f7582b0 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=1652, stack(0x00000098ec900000,0x00000098eca00000)] 0x0000027d7f758bb0 JavaThread "Sweeper thread" daemon [_thread_blocked, id=8076, stack(0x00000098eca00000,0x00000098ecb00000)] 0x0000027d08a371a0 JavaThread "Notification Thread" daemon [_thread_blocked, id=11816, stack(0x00000098ecb00000,0x00000098ecc00000)] 0x0000027d08a56720 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=3004, stack(0x00000098ecd00000,0x00000098ece00000)] 0x0000027d0e58fe70 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=152, stack(0x00000098eda00000,0x00000098edb00000)] 0x0000027d0e58f9a0 JavaThread "JNA Cleaner" daemon [_thread_blocked, id=300, stack(0x00000098ede00000,0x00000098edf00000)] 0x0000027d0c3751c0 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=6552, stack(0x00000098ece00000,0x00000098ecf00000)] 0x0000027d0f0d8960 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=5784, stack(0x00000098ecf00000,0x00000098ed000000)] Other Threads: 0x0000027d66bb7b10 VMThread "VM Thread" [stack: 0x00000098ec100000,0x00000098ec200000] [id=5356] 0x0000027d66b6ac60 WatcherThread [stack: 0x00000098ecc00000,0x00000098ecd00000] [id=14096] 0x0000027d66b579c0 GCTaskThread "GC Thread#0" [stack: 0x00000098ebc00000,0x00000098ebd00000] [id=13648] =>0x0000027d0909ca20 GCTaskThread "GC Thread#1" [stack: 0x00000098ed000000,0x00000098ed100000] [id=13912] 0x0000027d0a1dd840 GCTaskThread "GC Thread#2" [stack: 0x00000098ed100000,0x00000098ed200000] [id=3668] 0x0000027d09083050 GCTaskThread "GC Thread#3" [stack: 0x00000098ed200000,0x00000098ed300000] [id=9448] 0x0000027d091c88a0 GCTaskThread "GC Thread#4" [stack: 0x00000098ed300000,0x00000098ed400000] [id=11524] 0x0000027d0a1eab30 GCTaskThread "GC Thread#5" [stack: 0x00000098ed400000,0x00000098ed500000] [id=10316] 0x0000027d0a21eb50 GCTaskThread "GC Thread#6" [stack: 0x00000098ed500000,0x00000098ed600000] [id=8736] 0x0000027d0a21ee00 GCTaskThread "GC Thread#7" [stack: 0x00000098ed600000,0x00000098ed700000] [id=8720] 0x0000027d66b59900 ConcurrentGCThread "G1 Main Marker" [stack: 0x00000098ebd00000,0x00000098ebe00000] [id=5868] 0x0000027d66b5aac0 ConcurrentGCThread "G1 Conc#0" [stack: 0x00000098ebe00000,0x00000098ebf00000] [id=6008] 0x0000027d0c0b86c0 ConcurrentGCThread "G1 Conc#1" [stack: 0x00000098edf00000,0x00000098ee000000] [id=8800] 0x0000027d66b89dd0 ConcurrentGCThread "G1 Refine#0" [stack: 0x00000098ebf00000,0x00000098ec000000] [id=4548] 0x0000027d0ee35490 ConcurrentGCThread "G1 Refine#1" [stack: 0x00000098ed700000,0x00000098ed800000] [id=8772] 0x0000027d0ee35770 ConcurrentGCThread "G1 Refine#2" [stack: 0x00000098ed800000,0x00000098ed900000] [id=8716] 0x0000027d0ee365d0 ConcurrentGCThread "G1 Refine#3" [stack: 0x00000098ed900000,0x00000098eda00000] [id=8792] 0x0000027d0ee35a50 ConcurrentGCThread "G1 Refine#4" [stack: 0x00000098edc00000,0x00000098edd00000] [id=8700] 0x0000027d0ee368b0 ConcurrentGCThread "G1 Refine#5" [stack: 0x00000098edd00000,0x00000098ede00000] [id=292] 0x0000027d66b8c700 ConcurrentGCThread "G1 Service" [stack: 0x00000098ec000000,0x00000098ec100000] [id=13212] Threads with active compile tasks: C2 CompilerThread0 13049 8430 4 net.minecraft.class_2688::method_11654 (46 bytes) C2 CompilerThread1 13049 8551 4 java.util.HashMap::computeIfAbsent (330 bytes) C2 CompilerThread2 13049 8461 4 net.minecraft.class_244::method_31941 (270 bytes) VM state: at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event]) [0x0000027d66b0e280] Threads_lock - owner thread: 0x0000027d66bb7b10 [0x0000027d66b0f5a0] Heap_lock - owner thread: 0x0000027d669fbfe0 Heap address: 0x0000000700000000, size: 4096 MB, Compressed Oops mode: Zero based, Oop shift amount: 3 CDS archive(s) not mapped Compressed class space mapped at: 0x0000000800000000-0x0000000840000000, reserved size: 1073741824 Narrow klass base: 0x0000000800000000, Narrow klass shift: 0, Narrow klass range: 0x40000000 GC Precious Log: CPUs: 8 total, 8 available Memory: 8143M Large Page Support: Disabled NUMA Support: Disabled Compressed Oops: Enabled (Zero based) Heap Region Size: 32M Heap Min Capacity: 32M Heap Initial Capacity: 128M Heap Max Capacity: 4G Pre-touch: Disabled Parallel Workers: 8 Concurrent Workers: 2 Concurrent Refinement Workers: 8 Periodic GC: Disabled Heap: garbage-first heap total 720896K, used 484372K [0x0000000700000000, 0x0000000800000000) region size 32768K, 11 young (360448K), 2 survivors (65536K) Metaspace used 55495K, committed 56128K, reserved 1105920K class space used 6533K, committed 6848K, reserved 1048576K Heap Regions: E=young(eden), S=young(survivor), O=old, HS=humongous(starts), HC=humongous(continues), CS=collection set, F=free, OA=open archive, CA=closed archive, TAMS=top-at-mark-start (previous, next) 00x0000000700000000, 0x0000000702000000, 0x0000000702000000100% O TAMS 0x0000000702000000, 0x0000000700000000 Untracked 10x0000000702000000, 0x0000000704000000, 0x0000000704000000100% O TAMS 0x0000000702000000, 0x0000000702000000 Untracked 20x0000000704000000, 0x0000000706000000, 0x0000000706000000100% O TAMS 0x0000000706000000, 0x0000000704000000 Untracked 30x0000000706000000, 0x0000000708000000, 0x0000000708000000100% O TAMS 0x0000000708000000, 0x0000000706000000 Untracked 40x0000000708000000, 0x000000070a000000, 0x000000070a000000100% O TAMS 0x00000007095d9400, 0x0000000708000000 Untracked 50x000000070a000000, 0x000000070a3d0a00, 0x000000070c000000 11% O TAMS 0x000000070a000000, 0x000000070a000000 Untracked 60x000000070c000000, 0x000000070c000000, 0x000000070e000000 0% F TAMS 0x000000070c000000, 0x000000070c000000 Untracked 70x000000070e000000, 0x000000070e000000, 0x0000000710000000 0% F TAMS 0x000000070e000000, 0x000000070e000000 Untracked 80x0000000710000000, 0x0000000710000000, 0x0000000712000000 0% F TAMS 0x0000000710000000, 0x0000000710000000 Untracked 90x0000000712000000, 0x0000000712000000, 0x0000000714000000 0% F TAMS 0x0000000712000000, 0x0000000712000000 Untracked 100x0000000714000000, 0x00000007146b46a0, 0x0000000716000000 20% S TAMS 0x0000000714000000, 0x0000000714000000 Complete 110x0000000716000000, 0x00000007175349c0, 0x0000000718000000 66% ECSTAMS 0x0000000716000000, 0x0000000716000000 Complete 120x0000000718000000, 0x000000071a000000, 0x000000071a000000100% S TAMS 0x0000000718000000, 0x0000000718000000 Complete 130x000000071a000000, 0x000000071c000000, 0x000000071c000000100% ECSTAMS 0x000000071a000000, 0x000000071a000000 Complete 140x000000071c000000, 0x000000071e000000, 0x000000071e000000100% ECSTAMS 0x000000071c000000, 0x000000071c000000 Complete 150x000000071e000000, 0x0000000720000000, 0x0000000720000000100% ECSTAMS 0x000000071e000000, 0x000000071e000000 Complete 160x0000000720000000, 0x0000000722000000, 0x0000000722000000100% ECSTAMS 0x0000000720000000, 0x0000000720000000 Complete 170x0000000722000000, 0x0000000724000000, 0x0000000724000000100% ECSTAMS 0x0000000722000000, 0x0000000722000000 Complete 180x0000000724000000, 0x0000000726000000, 0x0000000726000000100% ECSTAMS 0x0000000724000000, 0x0000000724000000 Complete 190x0000000726000000, 0x0000000728000000, 0x0000000728000000100% ECSTAMS 0x0000000726000000, 0x0000000726000000 Complete 200x0000000728000000, 0x000000072a000000, 0x000000072a000000100% ECSTAMS 0x0000000728000000, 0x0000000728000000 Complete 210x000000072a000000, 0x000000072c000000, 0x000000072c000000100% ECSTAMS 0x000000072a000000, 0x000000072a000000 Complete Card table byte_map: [0x0000027d7bd00000,0x0000027d7c500000] _byte_map_base: 0x0000027d78500000 Marking Bits (Prev, Next): (CMBitMap*) 0x0000027d66b57fd0, (CMBitMap*) 0x0000027d66b58010 Prev Bits: [0x0000027d00000000, 0x0000027d04000000) Next Bits: [0x0000027d04000000, 0x0000027d08000000) Polling page: 0x0000027d6ba70000 Metaspace: Usage: Non-class: 47.81 MB used. Class: 6.38 MB used. Both: 54.20 MB used. Virtual space: Non-class space: 56.00 MB reserved, 48.12 MB ( 86%) committed, 7 nodes. Class space: 1.00 GB reserved, 6.69 MB ( <1%) committed, 1 nodes. Both: 1.05 GB reserved, 54.81 MB ( 5%) committed. Chunk freelists: Non-Class: 3.83 MB Class: 1.23 MB Both: 5.07 MB MaxMetaspaceSize: unlimited CompressedClassSpaceSize: 1.00 GB Initial GC threshold: 21.00 MB Current GC threshold: 59.06 MB CDS: off MetaspaceReclaimPolicy: balanced - commit_granule_bytes: 65536. - commit_granule_words: 8192. - virtual_space_node_default_size: 1048576. - enlarge_chunks_in_place: 1. - new_chunks_are_fully_committed: 0. - uncommit_free_chunks: 1. - use_allocation_guard: 0. - handle_deallocations: 1. Internal statistics: num_allocs_failed_limit: 6. num_arena_births: 800. num_arena_deaths: 0. num_vsnodes_births: 8. num_vsnodes_deaths: 0. num_space_committed: 876. num_space_uncommitted: 0. num_chunks_returned_to_freelist: 6. num_chunks_taken_from_freelist: 2462. num_chunk_merges: 6. num_chunk_splits: 1548. num_chunks_enlarged: 983. num_purges: 0. num_inconsistent_stats: 0. CodeHeap 'non-profiled nmethods': size=120000Kb used=5686Kb max_used=6250Kb free=114313Kb bounds [0x0000027d73560000, 0x0000027d73b80000, 0x0000027d7aa90000] CodeHeap 'profiled nmethods': size=120000Kb used=12413Kb max_used=14256Kb free=107586Kb bounds [0x0000027d6c030000, 0x0000027d6ce20000, 0x0000027d73560000] CodeHeap 'non-nmethods': size=5760Kb used=1410Kb max_used=1490Kb free=4350Kb bounds [0x0000027d6ba90000, 0x0000027d6bd00000, 0x0000027d6c030000] total_blobs=7259 nmethods=6499 adapters=672 compilation: enabled stopped_count=0, restarted_count=0 full_count=0 Compilation events (20 events): Event: 12.853 Thread 0x0000027d7f7582b0 8545 3 net.fabricmc.mapping.tree.DescriptorMapper::mapDescriptor (154 bytes) Event: 12.854 Thread 0x0000027d7f7582b0 nmethod 8545 0x0000027d6ccee590 code [0x0000027d6ccee960, 0x0000027d6ccf0068] Event: 12.855 Thread 0x0000027d7f7582b0 8546 % 3 net.fabricmc.loader.impl.MappingResolverImpl::recordMember @ 8 (81 bytes) Event: 12.855 Thread 0x0000027d7f7582b0 nmethod 8546% 0x0000027d6c091310 code [0x0000027d6c0915a0, 0x0000027d6c092778] Event: 12.857 Thread 0x0000027d7f7582b0 8547 3 net.fabricmc.loader.impl.MappingResolverImpl::recordMember (81 bytes) Event: 12.858 Thread 0x0000027d7f7582b0 nmethod 8547 0x0000027d6c25c090 code [0x0000027d6c25c320, 0x0000027d6c25d3d8] Event: 12.861 Thread 0x0000027d0c3751c0 nmethod 8526 0x0000027d739f0c90 code [0x0000027d739f0e60, 0x0000027d739f1b78] Event: 12.861 Thread 0x0000027d0c3751c0 8539 4 java.util.HashMap::afterNodeAccess (1 bytes) Event: 12.861 Thread 0x0000027d0c3751c0 nmethod 8539 0x0000027d739f0890 code [0x0000027d739f0a00, 0x0000027d739f0a78] Event: 12.861 Thread 0x0000027d0c3751c0 8356 4 java.util.stream.AbstractPipeline::isParallel (8 bytes) Event: 12.862 Thread 0x0000027d0c3751c0 nmethod 8356 0x0000027d73a20190 code [0x0000027d73a20300, 0x0000027d73a20398] Event: 12.862 Thread 0x0000027d0c3751c0 8549 4 java.lang.AbstractStringBuilder::appendChars (207 bytes) Event: 12.869 Thread 0x0000027d0c3751c0 nmethod 8549 0x0000027d7369d610 code [0x0000027d7369d7c0, 0x0000027d7369de78] Event: 12.869 Thread 0x0000027d0c3751c0 8550 4 net.fabricmc.mapping.tree.DescriptorMapper::mapDescriptor (154 bytes) Event: 12.895 Thread 0x0000027d7f7582b0 8553 ! 2 jdk.internal.reflect.GeneratedConstructorAccessor73::newInstance (53 bytes) Event: 12.895 Thread 0x0000027d7f7582b0 nmethod 8553 0x0000027d6c22bf90 code [0x0000027d6c22c180, 0x0000027d6c22c5e8] Event: 12.904 Thread 0x0000027d0c3751c0 nmethod 8550 0x0000027d739ec110 code [0x0000027d739ec3e0, 0x0000027d739eee30] Event: 12.905 Thread 0x0000027d0c3751c0 8551 4 java.util.HashMap::computeIfAbsent (330 bytes) Event: 12.906 Thread 0x0000027d7f753840 nmethod 8462 0x0000027d73846b90 code [0x0000027d73847260, 0x0000027d7384e6c0] Event: 12.908 Thread 0x0000027d7f753840 8430 4 net.minecraft.class_2688::method_11654 (46 bytes) GC Heap History (20 events): Event: 7.145 GC heap after {Heap after GC invocations=21 (full 0): garbage-first heap total 458752K, used 164880K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 38837K, committed 39296K, reserved 1089536K class space used 4184K, committed 4416K, reserved 1048576K } Event: 7.391 GC heap before {Heap before GC invocations=21 (full 0): garbage-first heap total 458752K, used 164880K [0x0000000700000000, 0x0000000800000000) region size 32768K, 2 young (65536K), 1 survivors (32768K) Metaspace used 39953K, committed 40320K, reserved 1089536K class space used 4371K, committed 4544K, reserved 1048576K } Event: 7.399 GC heap after {Heap after GC invocations=22 (full 0): garbage-first heap total 458752K, used 136351K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 39953K, committed 40320K, reserved 1089536K class space used 4371K, committed 4544K, reserved 1048576K } Event: 9.093 GC heap before {Heap before GC invocations=22 (full 0): garbage-first heap total 458752K, used 234655K [0x0000000700000000, 0x0000000800000000) region size 32768K, 5 young (163840K), 1 survivors (32768K) Metaspace used 42735K, committed 43200K, reserved 1089536K class space used 4728K, committed 4928K, reserved 1048576K } Event: 9.105 GC heap after {Heap after GC invocations=23 (full 0): garbage-first heap total 720896K, used 167342K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 42735K, committed 43200K, reserved 1089536K class space used 4728K, committed 4928K, reserved 1048576K } Event: 9.602 GC heap before {Heap before GC invocations=23 (full 0): garbage-first heap total 720896K, used 396718K [0x0000000700000000, 0x0000000800000000) region size 32768K, 8 young (262144K), 1 survivors (32768K) Metaspace used 44405K, committed 44928K, reserved 1089536K class space used 4895K, committed 5120K, reserved 1048576K } Event: 9.611 GC heap after {Heap after GC invocations=24 (full 0): garbage-first heap total 720896K, used 172150K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 44405K, committed 44928K, reserved 1089536K class space used 4895K, committed 5120K, reserved 1048576K } Event: 10.000 GC heap before {Heap before GC invocations=24 (full 0): garbage-first heap total 720896K, used 434294K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 45562K, committed 46016K, reserved 1097728K class space used 5028K, committed 5248K, reserved 1048576K } Event: 10.004 GC heap after {Heap after GC invocations=25 (full 0): garbage-first heap total 720896K, used 175019K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 45562K, committed 46016K, reserved 1097728K class space used 5028K, committed 5248K, reserved 1048576K } Event: 10.184 GC heap before {Heap before GC invocations=25 (full 0): garbage-first heap total 720896K, used 437163K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 45814K, committed 46272K, reserved 1097728K class space used 5033K, committed 5248K, reserved 1048576K } Event: 10.189 GC heap after {Heap after GC invocations=26 (full 0): garbage-first heap total 720896K, used 177546K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 45814K, committed 46272K, reserved 1097728K class space used 5033K, committed 5248K, reserved 1048576K } Event: 10.393 GC heap before {Heap before GC invocations=26 (full 0): garbage-first heap total 720896K, used 439690K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 46411K, committed 46912K, reserved 1097728K class space used 5081K, committed 5312K, reserved 1048576K } Event: 10.399 GC heap after {Heap after GC invocations=27 (full 0): garbage-first heap total 720896K, used 178526K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 46411K, committed 46912K, reserved 1097728K class space used 5081K, committed 5312K, reserved 1048576K } Event: 10.993 GC heap before {Heap before GC invocations=27 (full 0): garbage-first heap total 720896K, used 473438K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 49381K, committed 49920K, reserved 1097728K class space used 5491K, committed 5760K, reserved 1048576K } Event: 10.999 GC heap after {Heap after GC invocations=28 (full 0): garbage-first heap total 720896K, used 180647K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 49381K, committed 49920K, reserved 1097728K class space used 5491K, committed 5760K, reserved 1048576K } Event: 11.933 GC heap before {Heap before GC invocations=28 (full 0): garbage-first heap total 720896K, used 475559K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 53475K, committed 54080K, reserved 1097728K class space used 6181K, committed 6464K, reserved 1048576K } Event: 11.942 GC heap after {Heap after GC invocations=29 (full 0): garbage-first heap total 720896K, used 185592K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 53475K, committed 54080K, reserved 1097728K class space used 6181K, committed 6464K, reserved 1048576K } Event: 12.418 GC heap before {Heap before GC invocations=29 (full 0): garbage-first heap total 720896K, used 480504K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 54249K, committed 54912K, reserved 1097728K class space used 6335K, committed 6656K, reserved 1048576K } Event: 12.428 GC heap after {Heap after GC invocations=30 (full 0): garbage-first heap total 720896K, used 189460K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 54249K, committed 54912K, reserved 1097728K class space used 6335K, committed 6656K, reserved 1048576K } Event: 12.917 GC heap before {Heap before GC invocations=30 (full 0): garbage-first heap total 720896K, used 484372K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 55495K, committed 56128K, reserved 1105920K class space used 6533K, committed 6848K, reserved 1048576K } Deoptimization events (20 events): Event: 12.803 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb00 Event: 12.803 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfb0 mode 0 Event: 12.805 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.805 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.806 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb00 Event: 12.806 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfb0 mode 0 Event: 12.809 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.809 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.810 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.810 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.811 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.811 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.814 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdba0 Event: 12.814 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfd050 mode 0 Event: 12.815 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb80 Event: 12.815 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfd030 mode 0 Event: 12.843 Thread 0x0000027d669fbfe0 Uncommon trap: trap_request=0xffffff45 fr.pc=0x0000027d735c0de8 relative=0x00000000000000c8 Event: 12.843 Thread 0x0000027d669fbfe0 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000027d735c0de8 method=net.fabricmc.mapping.tree.MappedImpl.getName(I)Ljava/lang/String; @ 6 c2 Event: 12.843 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d735c0de8 sp=0x00000098ebbfd750 Event: 12.843 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae23a3 sp=0x00000098ebbfd6e8 mode 2 Classes unloaded (0 events): No events Classes redefined (0 events): No events Internal exceptions (20 events): Event: 11.486 Thread 0x0000027d669fbfe0 Exception (0x00000007229736d8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.512 Thread 0x0000027d669fbfe0 Exception (0x0000000722a883f8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.544 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d7374a780 to 0x0000027d7374b2fc Event: 11.632 Thread 0x0000027d669fbfe0 Exception (0x0000000720a84a28) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.667 Thread 0x0000027d669fbfe0 Exception (0x0000000720caae20) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.673 Thread 0x0000027d669fbfe0 Exception (0x0000000720d061e8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.673 Thread 0x0000027d669fbfe0 Exception (0x0000000720d09f30) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.748 Thread 0x0000027d669fbfe0 Exception (0x000000071c1e6f00) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.749 Thread 0x0000027d669fbfe0 Exception (0x000000071c1ea4d8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.764 Thread 0x0000027d669fbfe0 Exception (0x000000071c962430) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\lin Event: 11.764 Thread 0x0000027d669fbfe0 Exception (0x000000071c96d498) thrown [d:\a\_work\1\jdk\src\hotspot\share\ Event: 11.768 Thread 0x0000027d669fbfe0 Exception (0x000000071c99d930) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.768 Thread 0x0000027d669fbfe0 Exception (0x000000071c9a3498) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.807 Thread 0x0000027d669fbfe0 Exception (0x000000071dc6cad8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.835 Thread 0x0000027d669fbfe0 Exception (0x000000071dee0398) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.838 Thread 0x0000027d669fbfe0 Exception (0x000000071df491a8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 12.027 Thread 0x0000027d669fbfe0 Exception (0x000000072be17d18) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 833] Event: 12.293 Thread 0x0000027d669fbfe0 Exception (0x0000000722dbaeb0) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 12.349 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d736cfd8f to 0x0000027d736d0538 Event: 12.349 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d735b7310 to 0x0000027d735b7a98 VM Operations (20 events): Event: 11.507 Executing VM operation: HandshakeAllThreads done Event: 11.511 Executing VM operation: ICBufferFull Event: 11.511 Executing VM operation: ICBufferFull done Event: 11.733 Executing VM operation: ICBufferFull Event: 11.733 Executing VM operation: ICBufferFull done Event: 11.933 Executing VM operation: G1CollectForAllocation Event: 11.942 Executing VM operation: G1CollectForAllocation done Event: 12.282 Executing VM operation: ICBufferFull Event: 12.282 Executing VM operation: ICBufferFull done Event: 12.418 Executing VM operation: G1CollectForAllocation Event: 12.428 Executing VM operation: G1CollectForAllocation done Event: 12.482 Executing VM operation: HandshakeAllThreads Event: 12.482 Executing VM operation: HandshakeAllThreads done Event: 12.512 Executing VM operation: HandshakeAllThreads Event: 12.512 Executing VM operation: HandshakeAllThreads done Event: 12.589 Executing VM operation: HandshakeAllThreads Event: 12.589 Executing VM operation: HandshakeAllThreads done Event: 12.801 Executing VM operation: ICBufferFull Event: 12.801 Executing VM operation: ICBufferFull done Event: 12.906 Executing VM operation: G1CollectForAllocation Events (20 events): Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd7f190 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83190 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83b90 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd85590 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd87210 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd87690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd88810 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd89690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd89d90 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cdd1d90 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cdd8710 Event: 12.701 loading class java/util/function/ToDoubleFunction Event: 12.701 loading class java/util/function/ToDoubleFunction done Event: 12.717 loading class java/util/stream/StreamSpliterators$WrappingSpliterator Event: 12.717 loading class java/util/stream/StreamSpliterators$AbstractWrappingSpliterator Event: 12.717 loading class java/util/stream/StreamSpliterators$AbstractWrappingSpliterator done Event: 12.717 loading class java/util/stream/StreamSpliterators$WrappingSpliterator done Event: 12.717 loading class java/util/stream/StreamSpliterators Event: 12.717 loading class java/util/stream/StreamSpliterators done Dynamic libraries: 0x00007ff627090000 - 0x00007ff62709e000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\javaw.exe 0x00007ff9cae10000 - 0x00007ff9cb008000 C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007ff9c9260000 - 0x00007ff9c931f000 C:\WINDOWS\System32\KERNEL32.DLL 0x00007ff9c8930000 - 0x00007ff9c8c26000 C:\WINDOWS\System32\KERNELBASE.dll 0x00007ff9c8d70000 - 0x00007ff9c8e70000 C:\WINDOWS\System32\ucrtbase.dll 0x00007ff9c2a40000 - 0x00007ff9c2a58000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\jli.dll 0x00007ff9c2400000 - 0x00007ff9c241b000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\VCRUNTIME140.dll 0x00007ff9c9320000 - 0x00007ff9c94bd000 C:\WINDOWS\System32\USER32.dll 0x00007ff9c8900000 - 0x00007ff9c8922000 C:\WINDOWS\System32\win32u.dll 0x00007ff9c7830000 - 0x00007ff9c7aca000 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll 0x00007ff9ca000000 - 0x00007ff9ca02c000 C:\WINDOWS\System32\GDI32.dll 0x00007ff9ca9f0000 - 0x00007ff9caa8e000 C:\WINDOWS\System32\msvcrt.dll 0x00007ff9c87e0000 - 0x00007ff9c88f5000 C:\WINDOWS\System32\gdi32full.dll 0x00007ff9c8740000 - 0x00007ff9c87dd000 C:\WINDOWS\System32\msvcp_win.dll 0x00007ff9c9c10000 - 0x00007ff9c9c40000 C:\WINDOWS\System32\IMM32.DLL 0x00007ff9c5090000 - 0x00007ff9c509c000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\vcruntime140_1.dll 0x00007ff9b3a40000 - 0x00007ff9b3acd000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\msvcp140.dll 0x00007ff9a7890000 - 0x00007ff9a84ed000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\server\jvm.dll 0x00007ff9cab00000 - 0x00007ff9cabaf000 C:\WINDOWS\System32\ADVAPI32.dll 0x00007ff9ca950000 - 0x00007ff9ca9ec000 C:\WINDOWS\System32\sechost.dll 0x00007ff9c8f20000 - 0x00007ff9c9046000 C:\WINDOWS\System32\RPCRT4.dll 0x00007ff9ca0a0000 - 0x00007ff9ca0a8000 C:\WINDOWS\System32\PSAPI.DLL 0x00007ff9ae610000 - 0x00007ff9ae619000 C:\WINDOWS\SYSTEM32\WSOCK32.dll 0x00007ff9bea30000 - 0x00007ff9bea3a000 C:\WINDOWS\SYSTEM32\VERSION.dll 0x00007ff9bbe10000 - 0x00007ff9bbe37000 C:\WINDOWS\SYSTEM32\WINMM.dll 0x00007ff9ca030000 - 0x00007ff9ca09b000 C:\WINDOWS\System32\WS2_32.dll 0x00007ff9c5690000 - 0x00007ff9c56a2000 C:\WINDOWS\SYSTEM32\kernel.appcore.dll 0x00007ff9c2a30000 - 0x00007ff9c2a3a000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\jimage.dll 0x00007ff9c7e50000 - 0x00007ff9c8034000 C:\WINDOWS\SYSTEM32\DBGHELP.DLL 0x00007ff9c7be0000 - 0x00007ff9c7c14000 C:\WINDOWS\SYSTEM32\dbgcore.DLL 0x00007ff9c8ce0000 - 0x00007ff9c8d62000 C:\WINDOWS\System32\bcryptPrimitives.dll 0x00007ff9b4980000 - 0x00007ff9b49a5000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\java.dll 0x00007ff9b6550000 - 0x00007ff9b6568000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\zip.dll 0x00007ff9b3960000 - 0x00007ff9b3a37000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\jsvml.dll 0x00007ff9c94c0000 - 0x00007ff9c9c04000 C:\WINDOWS\System32\SHELL32.dll 0x00007ff9c5f20000 - 0x00007ff9c66b3000 C:\WINDOWS\SYSTEM32\windows.storage.dll 0x00007ff9c9ca0000 - 0x00007ff9c9ff4000 C:\WINDOWS\System32\combase.dll 0x00007ff9c7790000 - 0x00007ff9c77be000 C:\WINDOWS\SYSTEM32\Wldp.dll 0x00007ff9c91b0000 - 0x00007ff9c925d000 C:\WINDOWS\System32\SHCORE.dll 0x00007ff9ca850000 - 0x00007ff9ca8a5000 C:\WINDOWS\System32\shlwapi.dll 0x00007ff9c8430000 - 0x00007ff9c844f000 C:\WINDOWS\SYSTEM32\profapi.dll 0x00007ff9b3cb0000 - 0x00007ff9b3cc9000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\net.dll 0x00007ff9c02b0000 - 0x00007ff9c03ba000 C:\WINDOWS\SYSTEM32\WINHTTP.dll 0x00007ff9c76c0000 - 0x00007ff9c772a000 C:\WINDOWS\system32\mswsock.dll 0x00007ff9b3c90000 - 0x00007ff9b3ca6000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\nio.dll 0x00007ff9bb450000 - 0x00007ff9bb459000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\management.dll 0x00007ff9bb420000 - 0x00007ff9bb42b000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\management_ext.dll 0x00007ff9a1340000 - 0x00007ff9a1357000 C:\WINDOWS\system32\napinsp.dll 0x00007ff9a1320000 - 0x00007ff9a133b000 C:\WINDOWS\system32\pnrpnsp.dll 0x00007ff9a3fb0000 - 0x00007ff9a3fc5000 C:\WINDOWS\system32\wshbth.dll 0x00007ff9c2fa0000 - 0x00007ff9c2fbd000 C:\WINDOWS\system32\NLAapi.dll 0x00007ff9c7260000 - 0x00007ff9c729c000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 0x00007ff9c72a0000 - 0x00007ff9c736b000 C:\WINDOWS\SYSTEM32\DNSAPI.dll 0x00007ff9cac10000 - 0x00007ff9cac18000 C:\WINDOWS\System32\NSI.dll 0x00007ff9a1300000 - 0x00007ff9a1312000 C:\WINDOWS\System32\winrnr.dll 0x00007ff9bb850000 - 0x00007ff9bb85a000 C:\Windows\System32\rasadhlp.dll 0x00007ff9bb870000 - 0x00007ff9bb8f2000 C:\WINDOWS\System32\fwpuclnt.dll 0x00007ff9c8710000 - 0x00007ff9c8737000 C:\WINDOWS\System32\bcrypt.dll 0x00007ff9bb3d0000 - 0x00007ff9bb3e0000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\verify.dll 0x00007ff9c8280000 - 0x00007ff9c8298000 C:\WINDOWS\SYSTEM32\CRYPTSP.dll 0x00007ff9c6ef0000 - 0x00007ff9c6f24000 C:\WINDOWS\system32\rsaenh.dll 0x00007ff9c83f0000 - 0x00007ff9c841e000 C:\WINDOWS\SYSTEM32\USERENV.dll 0x00007ff9c7750000 - 0x00007ff9c775c000 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll 0x00007ff9c1480000 - 0x00007ff9c1497000 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL 0x00007ff9c13f0000 - 0x00007ff9c140d000 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL 0x00007ff9ba970000 - 0x00007ff9ba97d000 D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\sunmscapi.dll 0x00007ff9c8560000 - 0x00007ff9c86be000 C:\WINDOWS\System32\CRYPT32.dll 0x00007ff9c7800000 - 0x00007ff9c7828000 C:\WINDOWS\SYSTEM32\ncrypt.dll 0x00007ff9c77c0000 - 0x00007ff9c77fb000 C:\WINDOWS\SYSTEM32\NTASN1.dll 0x00007ff9b4880000 - 0x00007ff9b48c0000 C:\Users\z1297\AppData\Local\Temp\jna--419844077\jna9300730924041357011.dll 0x00007ff9ca2b0000 - 0x00007ff9ca3da000 C:\WINDOWS\System32\Ole32.dll 0x00007ff9c8e70000 - 0x00007ff9c8f19000 C:\WINDOWS\System32\clbcatq.dll 0x00007ff9c9050000 - 0x00007ff9c911d000 C:\WINDOWS\System32\OleAut32.dll 0x00007ff9b2290000 - 0x00007ff9b22af000 C:\WINDOWS\SYSTEM32\amsi.dll 0x00007ff9b1ed0000 - 0x00007ff9b1f4b000 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.3-0\MpOav.dll 0x00007ff9ae7c0000 - 0x00007ff9ae809000 C:\WINDOWS\SYSTEM32\Pdh.dll 0x00007ff9ba920000 - 0x00007ff9ba92f000 C:\WINDOWS\System32\perfos.dll dbghelp: loaded successfully - version: 4.0.5 - missing functions: none symbol engine: initialized successfully - sym options: 0x614 - pdb path: .;D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin;C:\WINDOWS\SYSTEM32;C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e;D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\server;C:\Users\z1297\AppData\Local\Temp\jna--419844077;C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.3-0 VM Arguments: jvm_args: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Dos.name=Windows 10 -Dos.version=10.0 -Xss1M -Djava.library.path=C:\Users\z1297\AppData\Roaming\.minecraft\bin\ff1aab0f0b2807141fc58fca05f9eaa3bb14881c -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.4.104 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dlog4j.configurationFile=C:\Users\z1297\AppData\Roaming\.minecraft\assets\log_configs\client-1.12.xml java_command: net.fabricmc.loader.impl.launch.knot.KnotClient --username TheElderScrollsV --version fabric-loader-0.14.21-1.19.4 --gameDir C:\Users\z1297\AppData\Roaming\.minecraft --assetsDir C:\Users\z1297\AppData\Roaming\.minecraft\assets --assetIndex 3 --uuid 0960ebc3d927405f8d189266e94f2310 --clientId Njc0NTYzZjAtZmJmNi00MGUzLTljN2UtMzgxZDBhZThhY2Q2 --xuid 2535453912613662 --userType msa --versionType release java_class_path (initial): C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\tiny-mappings-parser\0.3.0+build.17\tiny-mappings-parser-0.3.0+build.17.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\sponge-mixin\0.12.5+mixin.0.8.5\sponge-mixin-0.12.5+mixin.0.8.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\tiny-remapper\0.8.2\tiny-remapper-0.8.2.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\access-widener\2.1.0\access-widener-2.1.0.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm\9.5\asm-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-analysis\9.5\asm-analysis-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-commons\9.5\asm-commons-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-tree\9.5\asm-tree-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-util\9.5\asm-util-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\intermediary\1.19.4\intermediary-1.19.4.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\fabric-loader\0.14.21\fabric-loader-0.14.21.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\github\oshi\oshi-core\6.2.2\oshi-core-6.2.2.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.10\gson-2.10.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\guava\failureaccess\1.0.1\failureaccess-1.0.1.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\31.1-jre\guava-31.1-jre.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j\71.1\icu4j-71.1.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\3.18.38\authlib-3.18.38.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\blocklist\1.0.10\blocklist-1.0.10.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\brigadier\1 Launcher Type: SUN_STANDARD [Global flags] intx CICompilerCount = 4 {product} {ergonomic} uint ConcGCThreads = 2 {product} {ergonomic} uint G1ConcRefinementThreads = 8 {product} {ergonomic} uint G1EagerReclaimRemSetThreshold = 256 {experimental} {ergonomic} size_t G1HeapRegionSize = 33554432 {product} {command line} uintx G1NewSizePercent = 20 {experimental} {command line} uintx G1ReservePercent = 20 {product} {command line} uintx GCDrainStackTargetSize = 64 {product} {ergonomic} ccstr HeapDumpPath = MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump {manageable} {command line} size_t InitialHeapSize = 134217728 {product} {ergonomic} size_t MarkStackSize = 4194304 {product} {ergonomic} uintx MaxGCPauseMillis = 50 {product} {command line} size_t MaxHeapSize = 4294967296 {product} {command line} size_t MaxNewSize = 2550136832 {product} {ergonomic} size_t MinHeapDeltaBytes = 33554432 {product} {ergonomic} size_t MinHeapSize = 33554432 {product} {ergonomic} uintx NonNMethodCodeHeapSize = 5839372 {pd product} {ergonomic} uintx NonProfiledCodeHeapSize = 122909434 {pd product} {ergonomic} uintx ProfiledCodeHeapSize = 122909434 {pd product} {ergonomic} uintx ReservedCodeCacheSize = 251658240 {pd product} {ergonomic} bool SegmentedCodeCache = true {product} {ergonomic} size_t SoftMaxHeapSize = 4294967296 {manageable} {ergonomic} intx ThreadStackSize = 1024 {pd product} {command line} bool UnlockExperimentalVMOptions = true {experimental} {command line} bool UseCompressedClassPointers = true {product lp64_product} {ergonomic} bool UseCompressedOops = true {product lp64_product} {ergonomic} bool UseFastUnorderedTimeStamps = true {experimental} {ergonomic} bool UseG1GC = true {product} {command line} bool UseLargePagesIndividualAllocation = false {pd product} {ergonomic} Logging: Log output configuration: #0: stdout all=warning uptime,level,tags #1: stderr all=off uptime,level,tags Environment Variables: PATH=C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files\Git\cmd;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\z1297\AppData\Local\Programs\Python\Python311\Scripts;C:\Users\z1297\AppData\Local\Programs\Python\Python311;C:\Users\z1297\AppData\Local\Microsoft\WindowsApps;D:\Users\z1297\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\z1297\AppData\Local\Programs\Python\Python311\Scripts; USERNAME=AnthonyL OS=Windows_NT PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 94 Stepping 3, GenuineIntel --------------- S Y S T E M --------------- OS: Windows 10 , 64 bit Build 19041 (10.0.19041.2913) OS uptime: 0 days 0:14 hours Hyper-V role detected CPU: total 8 (initial active 8) (4 cores per cpu, 2 threads per core) family 6 model 94 stepping 3 microcode 0xcc, cx8, cmov, fxsr, ht, mmx, 3dnowpref, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, lzcnt, tsc, tscinvbit, avx, avx2, aes, erms, clmul, bmi1, bmi2, rtm, adx, fma, vzeroupper, clflush, clflushopt, hv Memory: 4k page, system-wide physical 8143M (4245M free) TotalPageFile size 32719M (AvailPageFile size 27672M) current process WorkingSet (physical memory assigned to process): 911M, peak: 934M current process commit charge ("private bytes"): 975M, peak: 997M vm_info: OpenJDK 64-Bit Server VM (17.0.3+7-LTS) for windows-amd64 JRE (17.0.3+7-LTS), built on Apr 20 2022 04:24:16 by "" with MS VC++ 16.10 / 16.11 (VS2019) END.
submitted by
mirrorizen to
Minecraft [link] [comments]
2023.06.10 08:53 linkelek1 Ukrajnai háború, szombat reggel
-elemzés: hova írnak
szakértők ezzel a háborúval kapcsolatban -ukrán iskolások
álcahálókat, mécseseket,... készítenek a katonáknak -újabb amerikai
2.1milliárd$-os katonai segélycsomag , légvédelmek, lőszerek -elemzés
EW hadviselés ebben a háborúban ukrán ellentámadás
-elemzés: hogy lett
előkészítve az ellentámadás -ukrán bradley-k és leopardok
feltorlódtak egy aknamezőn Mala Tokmachkanál , 3 bradley megsérült, többet magára hagytak -videó az aknamezőn lévő
egyik Bradleyből -orosz
KA-52 rakétáz ukrán konvojt -orosz katonák
menekülnek Velyka Novosilkanál , másik
videó -az ukrán
hadügyminiszter helyettes üzenete -ukrán
főtörzsőrmester tanácsa foteltábornokoknak -kadyroviták
bázisát érte találat 50+ halott csecsen katona -ukrán
támadás Bakhmutnál -ukrán
tank Bakhmut mellett -orosz
ellen-ellentámadás -ukrán támadás
Lobkovonál -ukrán
támadás Bakhmut mellett gát robbantás
-vöröskereszteseket és újságírókat
lő az orosz hadsereg -gyűlnek a bizonyítékok, hogy
oroszország robbantotta fel a gáat -evakuálást
végzőket ágyúzza oroszország -az árvíz
Hryhorivkáig /odesa oblast/ elvitte a törmeléket , rajta egy kutyát -elemzés: oroszországot meg kell büntetni a
gát robbantás miatt -az orosz hadsereg
Petrivkánál is felrobbantott egy gátat -macsaka
mentés orosz sorozás/mobilizálás
-a wagneresek meg is kínozzás az
elfogott orosz katonákat , nem csak az ukránokat
drónok, rakéták
-öngyilkos drón
voronyezsi apartmanháyba csapódott , valószínüleg a közeli repülőgépgyár lehetett a célpont -ukrán dróntámadás
orosz lövészárok ellen 1:45-nél az oroszok agyonlövik a sérült katonát, ott ez a harctéri eü -drónt
szállító drón -irán segít oroszországnak
drón gyárat építeni 2024 elejére lehet kész a gyár
fegyverrendszerek
-ukrán erdei gyakorlat
elektromos rollerrel -a fronton egy
CAESAR önjáró löveg -fegyver
álcázás -ukrán
mini MLRS -ukrán
Bureviy 23-mm-es MLRS friss térképek
-front
Bakhmutnál -déli
front Veszteségek
-orosz
veszteségek péntek , $2.1B in the last 30 days, $94M reported today; 1,010 troop losses, 7-day troop average: 694, 104 landbased losses, 7-day average: 89 -orosz
veszteségek szombat -az orosz hadsereg az
umani szupermarketet lőtte -veszteség
statisztikák -sérült orosz tank
menekül még egy kicsiit -orosz
TOS-1 kapott találatot ISW
RUSSIAN OFFENSIVE CAMPAIGN ASSESSMENT, JUNE 9, 2023 Ukrainian forces continued counteroffensive operations in at least four areas of the front on June 9, making further gains around Bakhmut and in Western Donetsk. Russian President Vladimir Putin acknowledged on June 9 that the Ukrainian counteroffensive recently began and noted that Ukrainian forces still have offensive potential, a departure from previous Kremlin efforts to downplay Ukrainian counteroffensives. Contrarily, much of the Russian information space prematurely claimed that the Ukrainian counteroffensive has failed after Russian forces damaged more Western-provided Ukrainian military equipment on June 9. Ukrainian officials directly acknowledged that Ukrainian forces expect to suffer equipment losses during counteroffensive operations. The Russian command structure responsible for areas of southern Ukraine is unclear and likely overlapping. Russian forces carried out missile and drone strikes across Ukraine on the night of June 8 to 9. Several independent sources reported additional evidence that an internal explosion likely destroyed the Kakhovka Hydroelectric Power Plant (KHPP) dam on June 6. The White House revealed on June 9 that Iran is helping Russia build a drone manufacturing factory in Yelabuga, Republic of Tatarstan, Russia, underscoring the growing military cooperation between Tehran and Moscow despite Western sanctions. Chief of the Russian General Staff Army General Valery Gerasimov discussed increasing Russian-Chinese military cooperation with Chinese Central Military Commission (CMC) Joint Staff Department Chief of Staff Liu Zhenli on June 9. Russian and Ukrainian forces conducted limited and localized ground attacks south of Kreminna. Russian forces continued ground attacks near Bakhmut and on the Avdiivka-Donetsk City line. Ukrainian forces continued limited ground attacks on the administrative border between Donetsk and Zaporizhia oblasts and in western Zaporizhia Oblast. Russia continues to evade international sanctions and has reportedly restored access to key Western microchips and electronics that Russia needs to produce military equipment. Russia continues to evade international sanctions and has reportedly restored access to key Western microchips and electronics that Russia needs to produce military equipment. A Ukrainian report states that Russian authorities may be preparing evacuations from northern Crimea. Russian President Vladimir Putin announced on June 9 that Russia will begin deploying tactical nuclear weapons to Belarus in July 2023, and this is not an escalation from Putin’s prior nuclear weapons rhetoric.
Vége
ukrán
tigrisgörény marbled polecat
péntek reggel submitted by
linkelek1 to
u/linkelek1 [link] [comments]
2023.06.10 08:49 ayman678 15 Solo tips from 8k hour solo
I just randomly felt like writing down how I play just in case any other solos wanted some ideas since these days I feel like I'm consistently having good wipes and always stacked. Keep in mind these strats are made only for if you're playing solo and just trying to get blueprints on a high pop server. Obviously there are better ways if you have the man power.
So here are my main strategies as a solo for how to consistently get stacked:
- Trio servers are by far the best solo experience you can have imo (Rusticated US Trio being my favorite).
- At the start of wipe the very first thing I do is go to fishing village and do the fishing rod quest and fish until I have a small boat. Then I loot every tool crate on the way the way to my desired base location. Doing this stacks you up on bows, cross bows, pickaxes, salvaged picks, hatchets, sometimes a jackhammer as well as enough scrap for a tier 1 right off the bat.
- I usually base in between a fishing village and one of the oilrigs (highly prefer small oil) and if that isn't ideal then I base in between a fishing village and underwater labs. Basing directly on the water is imo the easiest way to get ahead as a solo.
- If it is force wipe then I will fish until I have enough scrap for a submarine and some torpedos to counter the first cargo off wipe since people are less likely to buy a mini to the first cargo. Theres a 50/50 chance they leave first cargo with a mini but I have gotten some pretty insane starts doing this. You just trail cargo until they drop down with the rhib and resurface the submarine and torpedo them. This works often enough to where its worth giving it a shot.
- If you're based near smoil you can take it with very minimal gear as a solo (compound bow, crossy, nail gun). I will fish for a blue card and take smoil with the goal of getting the elite in the blue room and hoping for a gun (this is a force wipe strat and isn't that worth doing if you have bps already).
- If playing on wipe day on some 500 pop server, going to smoil after someone has already taken it is very ideal because there are multiple crates that respawn decently fast and I would suggest camping smoil for roughly 20 minutes just doing this. I've never done this and not gotten something useful to bp once I get home because the crates respawn kind of fast when the pop is that high. Sometimes you'll get counters but I think this is still worth attempting on bp wipe.
- A somewhat safe way to recycle as a solo when you are far from outpost/bandit is if the map seed has the harbor that has the recycler that is close to the water. I use submarine to drive up right next to the recycler. You can keep an eye out and if anyone shows up you can quickly loot the recycler and jump down into your submarine. I usually build bases that include a boat base that can fit one small boat as well as one submarine. If you don't have a garage door bp yet just use double doors and take them off and put them back on when you need to enteleave.
- If the harbor method works well for you it isn't a bad idea to just focus on hitting barrels in the water and recycle until you have a tier 2 or even a tier 3. The fastest I've gotten a tier 3 with this method was 2.5 hours into wipe. If you have the patience you can also fish at fishing village until you have enough scrap for a tier 2/3, I find this really boring and don't usually do it ever but if you're decent at fishing you can expect 600-800 scrap every 40 mins doing this. I say every 40 minutes because that is how long it usually takes to break a fishing rod.
- On force wipe I'm not too worried about getting raided so half way through the day all i have is a honeycombed 2by2. Since I'm on the water I make a farm base on the water in the snow and this is usually a 1by1 with an airlock and maybe even an extension to the base where i can safely keep a single boat. I bring basically all my tools to this base any jack hammers i have salvaged picks, chainsaws, ect. and just farm until I have enough to make a good sized base.
- If all has gone well my base will be done and I will attempt to get a minicopter and start planning a raid. The best way to raid as solo is going top down with a mini since it is much harder for people to counter you.
- While doing all of this you should have a minimum of 2 furnaces at home running metal the entire time you're out of base pretty much have them running 24/7. Use a third one to run sulfur but metal is a priority for a solo on wipe day so you can log off with a strong base. Aim to have a base that costs 24-30 rockets to raid, easily achievable with a bunker.
- I usually strictly play solo because I really like the difficulty of doing all of this on my own but once I'm established I actually have a discord of like 30ish players I've played with over the years and if I need help with like a raid or something I'll just @ the entire discord and usually have 2 decent players for the trio server lend me a hand even if briefly just for a raid. If you play a similar way to me I recommend making a discord server with people willing to do this. I've played like this for years so it took a while to get a decent number of people who know the drill and will do this with me.
- If having a bad wipe you can always resort to just farming the ocean barrels and the sunken chests but I find this really boring and just join someone elses wipe if it comes to this. Though, it doesn't usually come to this. Doing this is a super chill rust experience though if you don't mind it.
- Contest every cargo even if you think there is a low chance of success. I will try to be the first person on and try to loot the elites and just leave if I get anything exceptionally good. If nothing good comes of the elites I will wait at the bottom floor and try to grub someone for a full kit and then leave with it if possible.
- If you're based near labs I recommend doing the fishing village quest to get a pump shotgun and then go to labs and if anyone shows up to counter I would immediately camp a ladder and wait for them to come up. Its best to bring a shotgun or an smg to labs, a semi rifle isn't that great here. Side tip: you don't need a diving tank to get into labs. Just bring flippers and make sure when you go underwater you are directly above the moon pool, you can do this without taking any damage and it also makes it harder for people to hear you come up.
That's pretty much all. I'm sure I missed a few things but this is all that comes to mind. I consistently get stacked day 1 doing pretty much just all of this.
Edit: It isn't uncommon to get a supply signal from labs/oil so you should grab a diving tank and drive your boat off grid with it and throw it in the water.
submitted by
ayman678 to
playrust [link] [comments]
2023.06.10 08:39 FFrolo72 The total combat losses of the Russian Federation since the beginning of the war are approximately 214,660 personnel (+890 in the last day), 3,909 tanks, 3,717 artillery systems, and 7,607 armored vehicles.
• Total personnel: 214,660 (+890)
• Tanks: 3,909 (+8)
• Combat armored vehicles: 7,607 (+7)
• Artillery systems: 3,717 (+15)
• Multiple Rocket Launch Systems (MRLS): 600 (+1)
• Air Defense Systems: 362 (+3)
• Aircraft: 314
• Helicopters: 299
• Unmanned Aerial Vehicles (UAVs): 3,263 (+16)
• Cruise missiles: 1,176 (+5)
• Ships/Boats: 18
• Automotive equipment: 6,428 (+18)
• Specialized equipment: 507 (+5)
The enemy continues to concentrate its main efforts on attempting to fully occupy the Luhansk and Donetsk regions, with heavy fighting ongoing. In the past day, there were 34 combat engagements on the specified sector of the front.
submitted by
FFrolo72 to
warukrainenews [link] [comments]
2023.06.10 08:34 astraaura Over-thinking realization
So in general I really over-think things, worry too much, can be pretty anxious, etc.
Lately work has been a source of stress (though in my defense I manage a resort in the most extreme corner of Mammoth Lakes- where we got 700+ inches of snow this winter and I can’t even begin to describe that right now and it’s a whole other story really).
But I digress.
So one of the things I’ve noticed is that I’m always striving to maintain the most complete and thorough ‘big picture’ image of my work environment and I think that has been my demise: I was constantly thinking not only about every department and all the tasks and priorities and etc. but also all of the individuals (small team of 18 or so in total). So on any given day I’m thinking about each personsmood, what I know about what’s happening in their lives outside of work that could be a source of stress or happiness, what kind of mood that’d put them in, how can I plan this day to work for everyone, I know this person hates this task but it also needs to get done, then I develop immense stress about requesting they do something (even though it’s often literally their job and not a big deal), start adding an infinite amount of random tasks that will take me forever if it’s just me and my knowledge is limited on the protect, pre-worry something will go wrong for a guest and try to predetermine what those issues might be based on any interactions I have with them/ what I learn or assume about their preferences or perception, what issues have ever gone wrong in specific rooms or cabins in the past and the likeliness of those issues repeating. Just constantly, all the time.
This is just one example that happens to be about work but is how I am all the time.
Today I had this moment where I was able to step back and, for lack of a better way to phrase, decontextualize my job and tasks.
I knew which tasks had to be done and simply asked the correct departments without considering every little thing. I had to deep clean this room for the 5th consecutive time by myself because I truly work with a bunch of slobs (usually I’ll focus on how little they must care to treat their workspace so negligently- I’m not being picky, they literally will throw trash anywhere/ leave our food/ attract mice….I’m looking for a new job currently…but again I digress). Anyways, I usually think about their attitudes the whole time and get grossed out and angry and etc. (Because I do intend on leaving I realize these frustrations are temporary).
Today I was just able to take a step back and say that I had the opportunity to focus on a pretty easy task for most of the day (it was a ton of work and I got my steps in and carried heavy things…Very physical day but, technically speaking, an extraordinarily easy day). And not because I neglected to do the important things: I did the most important tasks without avoidance or overthinking to make sure my team was taken care of well and was extremely focused and productive because I was able to take a step back and tell myself: I’m getting paid decently for this day…And, sans-anxiety, it was such an easy day: well staffed, easy task, productive…I realize it seems so simple but I really didn’t think I had the power or capacity to change my perception and slice away at so much overthinking and gain so much clarity. Turning off that ‘internal reel’ really is a game-changer.
It was very strange and freeing and hopefully not fleeting. I don’t even really know if this makes sense but I it felt like a step in the right direction and I really wasn’t expecting it. (This isn’t to say that I haven’t understood that this way of thinking is obviously far more functional, but emotionally I just hadn’t been able to get there- I have a lot of high stress issues outside of work that have me intensely on-edge and SO tense so letting go has just not been possible for me.)
I think I also because I grew up in a household that was often gross and neglected and had a bad home environment, that I always use to hold on to my ange discomfort very intensely because I didn’t want to become complacent of my situation or normalize it…So I’d cling to it and use it as constant motivation to change my situation and escape.
That is not my life anymore and it is okay for me to let go of those negative emotions. I don’t have to make myself miserable and tell myself that I can’t feel joy or comfort until ‘I get out of here’. I already made it out…I am very happy with my life and it’s okay to let myself feel those things.
I have no idea who actually will read this whole ramble but it just felt like a real breakthrough and that I was able to connect emotionally to what I’m learning.
submitted by
astraaura to
TalkTherapy [link] [comments]
2023.06.10 08:33 autotldr Germany moves ahead with plans to buy Israel's Arrow-3 missile defence for 4 billion euros
This is the best tl;dr I could make,
original reduced by 31%. (I'm a bot)
BERLIN, June 9 - Germany plans to buy Israel's Arrow-3 missile defence system for almost 4 billion euros in total, and will ask lawmakers to release advance payments of up to 560 million euros next week, according to documents seen by Reuters on Friday.
The Arrow-3 is designed to intercept ballistic missiles outside of the earth's atmosphere.
It is the top layer of Israel's missile defence array, which extends from Iron Dome that intercepts short-range rockets to Arrow-3's long-range missiles that destroy any non-conventional warheads at a safe altitude.
Berlin aims to strike a government-to-government deal with Israel on the purchase of the Arrow-3 system at the end of the year, said the finance ministry's procurement documents that were prepared for parliament.
The German air force is supposed to take delivery of Arrow-3, that will cost about one billion euros more than originally planned, by the fourth quarter of 2025.
While Patriot and IRIS-T cover the medium layer of air defence, Arrow-3 - produced by Israel Aerospace Industries - offers protection for the higher layer.
Summary Source FAQ Feedback Top keywords: Arrow-3#1 Israel#2 missile#3 defence#4 air#5
Post found in /worldnews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by
autotldr to
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2023.06.10 08:33 PlantbabyS Partner has been using again and lied about it, can I get some perspective?
Here’s some back story: BF and I have been together in a serious relationship for 3 years. We’ve lived together for 2. Currently we live at our parents house because we travel for work together and are taking a break until our next gig to spend time with family — our parents live only 10 minutes away from each other.
When we met, I had already figured out he had some sort of problem with Oxy. He got into a terrible accident and what was initially to manage his pain, he started abusing. He quit that. Started taking suboxone. He had another slip but with Ambien, got so high that I was scared and I left the apartment. When I came back, he was gone and the door was unlocked. He couldn’t be reached because he left his phone. He came back the next morning and he had lost his car. Long story short, he was driving it and a stranger saw that he was intoxicated and took his keys from him. He found a ride home. Whoever that person was is an Angel. That scared him and he also stopped with Ambien. We moved to a new place, happy, and we started new jobs and we had a good relationship. He had just come back from visiting his parents — I started suspected him acting strange and accused him of taking sleeping pills again. I began acting erratically because I could tell he was on something but he wouldn’t admit to it. He sat me down and we had a talk, he told me how our relationship is fine and that I’m ruining it by thinking crazy things. I believed it and felt guilty. The next day, his behavior didn’t change and I couldn’t shake the feeling that he was taking something so I kept pushing for answers until he told me yes, he’s been taking trazadone and showed me where he was hiding it on top of the washing machine. I was furious. How could he make me seem to be the crazy one when he had lied to me? We got over that. He promised to never take it again, flushed it down the toilet. Two years later, our relationship has gotten more serious. He hasn’t done anything. We have a loving relationship, thinking of marriage, our lives are intertwined. Our family’s are involved.
Last month he flew to his home country to accompany his parents there and also have a bit of a vacation. He’s from somewhere that isn’t easy to go to — you need a visa and it’s not very safe there for tourists right now so I didn’t go. Instead I spent time travelling myself. He called me when he arrived through wifi. Everything was okay. Then I didn’t hear from him in 2 days. I finally got a hold of him, I immediately could tell by his voice, his behavior, his attitude that he was on something. I asked, are you high? To which he got defensive, threatened to go to his brother who is there with him and ask him for myself (which is unlike him to do). He was telling me a bunch of random things how he hasn’t been able to text me because the government blocked his vpn blah blah. Random stuff he wouldn’t normally say. He said he’s been sick with food poisoning and feet swelling has been taking a bunch of medications. I asked to see those medicines, to which he began to and then said “I gotta go, BYE”. I then sent him a bunch of angry texts, telling him he’s lying, that he’s manipulating me, that i’m disappointed and to put his brother on the phone so I could know the truth. The next day I called, and he had his brother answer the phone. I was caught off guard because I said that out of anger, but he showed his brothers my texts and involved him in our issue. Of course his brother said he was sick and that he’s taking antibiotics. I said I don’t want to speak with you, give to phone to my partner. That lead to a series of angry texts in the next 2 weeks between us. Long story short, he admits he’s been taking Xanax for his anxiety because of the family drama. I picked him up from the airport yesterday. He’s angry. His feet look terrible. We fight and scream in the car. He tells me it’s none of my business what he takes. And starting now, if I want to stay together it’ll be none of my business. He says I embarrassed him I front of his family and how he’s going to tell all of his brothers. He called me psycho and bi polar and that I have anger issues. I want to add that he has never been abusing to me in the past — he is not a perfect person but he has been supportive, kind, loving, mature, and takes care/respects me. I don’t know if it’s because he’s sick or if it’s the Xanax making him into someone he’s not but I feel no love. I’m angry and I reacted the way I did because I knew he was on something, asked him, and he said no and made me look to be the crazy GF. Yesterday, I said, if you were to just tell me yes you were taking Xanax and the reason why, we wouldn’t be in this predicament. He said he didn’t want to worry me, that I was thousands of miles away, and that our relationship isn’t at the level where he feels the needs to tell me his family problems. I feel shocked at that statement. We have been living together for 2 years now, we share money, we’ve planned our lives around each other, just the other week he sent me a Zillow link of a house he wanted to buy together and now he’s saying our relationship is not that serious? I see him as my family. I’m hurt. He hasn’t tried to really hear me out. He told me my feelings are my opinions and that he doesn’t accept it. He said that I was never concerned about him and that I was jealous of him being in an another country having fun. I would never think those things. Besides, I was in Thailand also having the time of my life. Why would I want him to be miserable? Is this the xanax talking? I don’t know. I’m giving him space because he asked for it. I don’t know what to do. I love him but I’m sick of being his manipulation and not being heard. It’s like he’s a completely different person since he left. I guess I just wanted to share because I haven’t shared this with anyone..it’s too heavy. Any perspective would be great. Thank you <3
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2023.06.10 08:29 heypete1 Review: Action Enhancement Trigger & Duty/Carry Kit for M&P Shield
Hi all,
A few weeks ago I bought a CA-compliant S&W Shield. It's a neat little gun, fits comfortably in my hands, and conceals well. I like it, with the exception of the awful trigger: the segmented trigger feels odd to my hand, the trigger pull weight is quite heavy, and mine felt a bit gritty (I attribute this partly to the segmented trigger safety not always fully disengaging depending on my finger position so it drags a bit, and partly to the sear).
The heavy, gritty trigger pull resulted in the gun pulling noticeably toward the direction of the hand that was shooting it (I'm left handed, and it pulled to the left when fired. When I fired right handed, it pulled to the right.). This happened even with slow, careful, and deliberate trigger squeezes and was especially noticeable when firing one-handed (a firm two-handed grip reduces but does not eliminate the pulling). It doesn't happen on any of my other pistols, only the Shield.
After some reading here and elsewhere, I decided to get an Apex trigger and Duty/Carry kit,
specifically this model, and install it. Total installation took about an hour.
Holy cow, it makes an incredible difference. Why didn't S&W include this type of trigger and sear from the factory?
Some tips to be aware of (that is, learn from my mistakes):
- The instructional videos state that you need roll pin punches, flat-faced pin punches, a hammer, and a smooth-jaw vise. They are not lying. Be sure you have those tools. I couldn't find my punches (my tool cabinet was disorganized) and tried numerous other objects in an attempt to drive out the pins in the Shield, to no avail. Finally I was able to find them and the pins came out much more easily. The vise is virtually required to get the trigger connected to the trigger bar since the pin really does not want to budge even when vigorously hammered.
- The videos also recommend that one use the little piece of cardboard that came with the kit as a spacer when assembling the trigger. Do this. It's a bit of a tight fit with the cardboard, but it's useful at preventing the trigger from binding by being crushed in the vise.
- Take pictures of how things are assembled from the factory, as well as at each step of disassembly. It'll save a lot of frustration putting it back together.
- For whatever reason, the videos on the combined trigger & duty/carry kit page are for just the trigger itself, but don't have the videos for the duty/carry kit (i.e., the sear and sear spring) installation. You can find the first part of the sear kit video here (direct YouTube link). Part 2 of the video is available at this direct YouTube link.
- I found this video from Apex to be even better, and it goes through the entire process from start to finish in great detail and less-blurry video. I'd say this is the definitive guide for this entire kit.
- Of particular note, the "slave pin" (in my case, a little green plastic pin that came with the kit) was immensely useful at holding the trigger spring into the trigger during reassembly -- you can reassemble the trigger without the pin holding the spring in the trigger assembly but it's a lot harder. Ask me how I know.
- When you have the sear block assembly out of the gun's frame, be sure to put a drop of oil on some of the parts there: some oil on the sides and bottom of the sear helps it function smoothly, and some oil where the safety switch engages with the thumb safety retainer plunger (it's on the left side and is silver in color, it's hard to miss) helps the safety feel a lot smoother.
- Installing the replacement striker block/drop safety requires drifting the rear sight to the left, removing the old striker block, and installing the new one. I didn't want to deal with that right now, so I kept the original one in. It still feels great.
That said, the installation was straightforward. I just followed the directions in the video step by step, swore at the pins for being hard to get out, and in the end the gun's functioning is much improved.
The trigger pull is much improved with no grittiness and a clean, crisp break. The sideways pulling mentioned above no longer occurs. The reset seems much less distinct (it's a quieter click than with my Glocks) but can still be felt. The Glock-style split-trigger safety on the Apex trigger is much easier and more comfortable than the S&W segmented factory trigger -- the central safety nub disengages much more completely when the trigger is pulled and does not drag on the frame. The Apex trigger spring reduces the pull weight of the trigger to about 5.5 pounds, which is much improved over the standard Shield and is still very safe (it's comparable to standard Glock trigger pull weights).
In short, the Apex kit turns the Shield from a solid gun with a "meh" trigger into a solid gun with a really good trigger. I'm not going to lie and say the gun with the kit is some ultra awesome match gun that will win you fame and glory or turn you into John Wick, because it's not and it won't, but it's a significant improvement on the factory trigger and is well worth the money.
Disclosure: I am not affiliated with S&W or Apex in any way beyond being a paying customer. I purchased the gun and kit with my own money at retail prices, was not given any sort of consideration or perks for writing this, neither company asked me to or even knew that I was going to write this, and I do not benefit in any way from them or anyone else for writing this.
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2023.06.10 08:21 Sea_Operation_1285 For Sale: 2022 Topps Archives International Signing Wander Franco RC PSA 9. Asking $25 BMWT. PayPal/Zelle.
2023.06.10 08:04 ammodotcom Best 22 Pistol Ammo: Plinking, Hunting, Competition and More!
The humble .22 Long Rifle has remained one of the most popular rounds on the planet for many decades, and with good reason. It’s used in everything from AR platform rifles to precision bolt actions to a mind-boggling variety of handguns.
Today we’re going to be focusing on the latter and taking a close look at the best .22 pistol ammo on the market today. We’ve done a lot of testing to find out what performs the best in the widest variety of .22 pistols we could get our hands on.
Our top overall pick is
CCI Standard Velocity because it’s a great general-purpose option that can do it all.
We also have more specific options for plinking, small game hunting, competition, self-defense (yes, from other humans), suppressed shooting, and a bulk option for those who want to have enough ammo to outlast the end of days.
Top 3 Ammo Picks for .22 Pistol
- CCI Standard Velocity - Best Overall
- Federal AutoMatch - Best For Plinking
- Winchester Super-X - Small Game Hunting
Now let’s take a look at our overall winner; then, we’ll dive into our individual category winners and a buying guide to help you choose the best .22 ammo for
your pistol and the particular type of shooting you’re doing.
Specs
- Bullet Type: Lead Round Nose
- Bullet Weight: 40gr
- Muzzle Velocity: 1070fps
- Muzzle Energy: 323 ft-lbs
- Casing Type: Brass
Pros
- Affordable
- Feeds well in most pistols
- Cycles reliably in semi-autos and extracts easily in revolvers
- Available in bulk
Cons
- Not ideally suited for hunting or defense
- Soft lead projectile
Why We Chose It
Our top overall choice,
CCI Standard Velocity, worked the best in the most semi-auto .22s we tested it in, it’s very affordable, and you can get it anywhere that sells ammo.
Seriously, this was some of the most reliable ammo of the lot, and while it is a touch more expensive than some of our budget and bulk favorites, I think the greater reliability is worth the tradeoffs.
It was very consistent in terms of velocity, and we had a great time lining up some targets at the range and rapid-firing entire mags into the A-zone of a USPSA silhouette from 10 yards. The high initial velocity also keeps the projectile relatively stable in the air at longer ranges, for what that’s worth when you’re shooting .22 LR out of a pistol anyway.
It’s also fairly affordable at around $.12/round, which is on the higher side for .22, but nothing like what you’d pay for match ammo or anything truly high-performance. All in all, this is a great general-purpose option.
Honorable Mention: Federal Champion Value Pack. This is another great option that’s a little cheaper but still runs like a champ (it’s in the name, after all). Great performer with a standard 36gr lead round nose projectile.
Best .22 Ammo for Pistol Plinking - Federal AutoMatch
Specs
- Bullet Type: Lead Round Nose
- Bullet Weight: 40gr
- Muzzle Velocity: 1145fps
- Muzzle Energy: 128 ft-lbs
- Casing Type: Brass
Pros
- Affordable
- Available in bulk
- Cycles and feeds reliably in most semi-autos
- Reliable primers
Cons
- Soft lead projectile
- Underpowered (may not cycle stiffer semi-autos reliably)
- Not great for hunting
Why We Chose It
Federal AutoMatch is another solid performer that works in a variety of semi-autos. It cycles reliably, and the primers go bang when you ask them to, which is honestly high marks for such cheap rimfire ammo.
We’ve all been stuck using our fingernails to pry an unfired .22 out of a chamber because the primer just refuses to do its job, which isn’t a huge deal when you’re out plinking, but it does definitely put a damper on your day.
Especially if you have to stop halfway through a mag multiple times to fix a malfunction that’s pretty clearly because of an ammo defect. With Federal’s AutoMatch, semi-auto pistol shooters will have fewer issues and much better performance, even compared to more expensive bulk pack options.
Honorable Mention: Remington Thunderbolt 22 LR ammunition is another reliable lead-nose round at a solid price.
Best .22 Pistol Small Game Hunting Ammo - Winchester Super-X
Specs
- Bullet Type: Winchester Power Point CPHP
- Bullet Weight: 40gr
- Muzzle Velocity: 1435fps
- Muzzle Energy: 183 ft-lbs
- Casing Type: Brass
Pros
- Excellent Small-Game Hollow Point
- The copper-plated projectile is harder and more consistent than soft lead
- Reasonably priced for hunting-grade ammo
- The 40-grain bullet is about the maximum you’ll get with supersonic 22lr ammunition
Cons
- More expensive than more basic copper-plated hollow points
Why We Chose It
Winchester Super-X is a much-beloved line of hunting ammo that spans a variety of calibers, so we had high hopes for the .22 version. Thankfully, we weren’t disappointed. It fed and cycled reliably, and I’ve personally used it to hunt small game and pest animals with great reliability.
It has a fairly high velocity for a .22 LR, especially at this kind of price point, and the copper wash on the hollow point is layered deep enough that it actually makes a difference in how the bullet performs vs. a standard lead projectile with a hollow nose. Sometimes, that’s not the case.
Not all copper-plated .22 ammo is made equally, and that matters when we’re looking for .22 pistol ammo in particular because a softer lead projectile, or even a low-quality copper-plated projectile, can deform when feeding.
This can cause a jam that can really ruin your hunt if it happens when you need that key follow-up shot. For that reason, a well-made projectile is key here, and the Super-X Power Points have been very reliable on that front.
Honorable Mention:
CCI Mini-Mag is another great hunting choice and the option of choice for A&E’s
Swamp People, so if you want something that’s proven to work on at least gator-sized game (with proper shot placement), this is a solid pick.
Best .22 Ammo for Pistol Competition - CCI Pistol Match
Specs
- Bullet Type: Lead round nose
- Bullet Weight: 40gr
- Muzzle Velocity: 1070 fps
- Muzzle Energy: 102 ft-lbs
- Casing Type: Brass
Pros
- Match-grade rimfire performance
- Some of the cheapest competition-grade rimfire ammo
- Very consistent velocity
- Incredibly reliable primers
- Hardened lead projectile (antimony alloy)
Cons
- Still expensive
- Lead round nose bullet is still softer than a copper-washed projectile
Why We Chose It
CCI Pistol Match is one of the go-to options for target competitors around the world. This is the official ammo of a few major national and international .22 pistol and rifle competitions, so we had high hopes for it out of the gate. Thankfully, it didn’t disappoint.
Velocities are very consistent, primers are reliable, and groups are as tight as you can expect from a standard .22 pistol. If you’re going to the Olympics or there’s serious money on the line, there are some other more expensive options out there (Lapua Center-X, etc.), but for us average folks just shooting some steel challenge or what have you, this is a great option.
Honorable Mention: Federal Target Grade. Consistent velocity, good primers, and harder-than-average lead round-nose projectiles. It’s also very affordable for a match(ish) grade .22 round.
Best .22 Pistol Ammo for Self-Defense - CCI Stinger
Specs
- Bullet Type: Copper-Plated Hollow Points
- Bullet Weight: 32gr
- Muzzle Velocity: 1640 fps
- Muzzle Energy: 191 ft-lbs
- Casing Type: Nickel-Plated Brass
Pros
- Some of the highest-velocity commercially available .22 ammo on the market
- Copper-plated hollow points feed reliably and maintain integrity better than lead
- Extremely high velocity for .22 LR ammo (approaching .22 Magnum speeds)
- Also very capable when hunting small game or varmints
Cons
- 32gr projectile instead of the more common 40gr for .22 defensive rounds
- It’s still a .22 (not the ammo’s fault, just don’t expect centerfire performance here)
Why We Chose It
You may not think of a rimfire pistol as your first option when it comes to self-defense, and in the interests of full disclosure, it’s not my first choice either.
That said, for folks with less than stellar hand strength, very inexperienced shooters, or for those who carry a pint-sized backup concealed carry like an NAA revolver or
Lifecard, then a hyper-velocity .22 is a great option, especially if you’re carrying
CCI Stingers.
No .22, not even
.22 WMR, is going to be able to compete with even the lowest end of defensive centerfire rounds like
.380 ACP. However, with CCI Stingers, you’ve got just about the most velocity you can get out of the cartridge, coupled with nickel-plated cases that feed and extract more reliably than brass cases.
The other problem is that you have a 5-inch barrel or less on most .22 pistols, so the ammo you choose has to be very high-velocity. It doesn’t get much higher than these.
Lastly, the high-quality copper-plated hollow point bullets reduce lead fouling, feed more reliably, and have a better chance of penetrating bone than a soft-lead bullet. In soft tissue, that hollow nose helps the round expand so you get the most out of the admittedly diminutive diameter of the round.
Overall, if it weren’t for the cost, these would have been our overall pick just based on performance and the fact that they’re accurate enough for target shooting and hit hard enough for self-defense, home defense, or hunting too.
Honorable Mention: Eley High Velocity is another hollow point that has enough speed behind it to be a decent defensive candidate in a pinch. Eley’s rimfire ammunition, in general, is very high quality and a great option overall.
Specs
- Bullet Type: Black Copper Coated Lead Round Nose
- Bullet Weight: 45gr
- Muzzle Velocity: 1090 fps
- Muzzle Energy: 119 ft-lbs
- Casing Type: Brass
Pros
- Very heavy projectile
- Subsonic out of both pistols and rifles
- Very low muzzle flash
- Plated lead projectile for reduced fouling and better feeding
Cons
- May not cycle some guns
- Expensive
Why We Chose It
Winchester Super Suppressed is a great option for anyone looking to quiet down their .22 pistol.
Suppressing a .22 is a great idea in general, but having the right ammo makes all the difference.
The lightweight, relatively slow bullet makes it a great choice for suppressing, the low pressure means .22 suppressors are dirt cheap compared to something like a centerfire rifle caliber suppressor, and you have a variety of different types of ammo available based on what you’re looking to do.
Winchester Super Suppressed is one of the best-performing subsonic .22s we’ve tested, and I can personally confirm that it fed and cycled reliably in my M&P 22, Browning Buckmark, Walther P22, and Ruger 10/22.
The plated 45gr projectile leaves less fouling, which is great when dealing with traditionally dirty .22 semi-autos, which get even dirtier once you add a suppressor into the mix.
Honorable Mention: Specs
- Bullet Type: Copper-Plated Hollow Points
- Bullet Weight: 36gr
- Muzzle Velocity: 1280 fps
- Muzzle Energy: 131 ft-lbs
- Casing Type: Brass
Pros
- Very affordable
- Consistent primers
- Copper-plated projectile
Cons
- Inconsistent velocity
- A little slow for dedicated hunting use
Why We Chose It
Winchester Target & Small Game, also informally known as Winchester White Box, is a perennial favorite among shooters who like to shoot a lot (or at least be prepared to). It’s one of the most affordable options out there, is frequently available in bulk packs and cases of thousands of rounds, and actually
works even in cantankerous semi-auto pistols.
It’s a great multi-purpose option that works well for both of its stated purposes. As a target round, it goes more or less where you tell it to, and it goes bang when you want it to, which is all most of us plinkers really need. For more serious target shooting, there are better options, but this is a great training choice.
As a hunting round, there are better choices as well, but I’ve still hunted countless small game animals with this stuff, and so have others. It’s a solid performer vs. snakes, squirrels, and other varmints.
Lastly, it’s
cheap. If you’re looking to shoot all day, want enough ammo on hand to ride out a shortage (or the apocalypse), or you’re just looking to get some training in on a tight budget, this is the choice for you.
Honorable Mentions: Aguila Super Extra is another affordable 22LR ammo option that you can get in massive quantities without breaking the bank. It’s a solid performer and one that I was pleased to find cycled well in all of our semi-automatics.
Blazer 22: Yet another affordable option for those looking to “buy it cheap and stack it deep.” I tend to pick up a brick whenever I have a new .22 to test out, and it’s my go-to for those days when I’m teaching new shooters as well.
You can also check out our full list of the
best bulk .22 ammo options for more ideas.
This close look at all the best .22 ammo options out there should give you all the info you need to find the right ammo for
your gun and specific shooting circumstances, but if you’d like a little more info on .22 pistol ammo in general, you’ll find that below.
.22 LR Ammo Buying Guide & Additional Info
When you’re choosing any ammo, there are a number of considerations to keep in mind. We’re going to take a look at some of the specific things to be aware of when choosing .22 pistol ammo and answer a few frequently asked questions we see a lot.
Choosing .22 Pistol Ammo for Various Uses
First, let’s discuss the most common uses for a .22 pistol and how to choose the right ammo for each.
Choosing .22 Ammo for Hunting
When choosing
hunting ammo, the most important consideration is the ability to secure a clean, ethical kill with a single bullet. Now, you can technically kill anything that walks the earth with a .22, but…obviously, there are practical limits.
The reality is a .22 is only ever going to be an effective hunting tool for very small game and pest species. Think rabbits, squirrels, snakes, and the like.
For this type of hunting/pest control, you can probably get by with standard lead round nose (LRN) projectiles, but really you’ll want a copper-plated hollow point of at least 32gr and moving over 1200fps if at all possible.
This will give you the energy to deal with small game animals and pests reliably and will reliably cycle something like a temperamental semi-auto as well.
Choosing .22 Ammo for Plinking
For plinking, probably the most common use for a .22 pistol, the chief criteria is typically going to be the cost per round. Fortunately,
bulk .22LR is probably the cheapest ammo on the planet, with some of the more budget-minded options coming in around $.08/round these days.
This makes it a great option for training as well, and is why you can get a .22 LR equivalent of most popular firearms, including AR-15s, Glocks, precision bolt actions, and more. This allows for some very affordable training with a very similar platform.
Is this type of ammo always super reliable? Unfortunately not, but for just blasting holes in old soda cans or exploding clay pigeons, that doesn’t matter so much. On the training side of things, you could even look at a dud primer or failure to extract as a feature instead of a bug.
After all, it forces you to practice your malfunction clears. Of course, we don’t want to spend all our time clearing stovepipes, but the occasional tap-rack-bang never hurt anybody at the range. Choose something from a reliable, well-known brand, and you’ll be just fine.
Choosing .22 Ammo for Target Shooting/Competition
For serious target shooting or competition, we need to step things up a little bit, and the
bulk pack plinking ammo may not quite get the job done anymore. The sky is the limit here, and you can start getting ammo that costs $.40/round or more.
This is typically for something like
NRL22, which involves using a .22 rifle to hit 3” targets at 100 yards. Not something you’d typically do with a .22 handgun unless maybe you’re
Jerry Miculek.
For handguns, high-velocity match-grade ammo can be had for $.25-$.30/round because you really don’t need the consistency demanded by something like NRL22.
That said, if you’re qualifying for a major competition or there’s serious money on the line, maybe pony up for the good stuff, eh?
Choosing .22 Ammo for Defense
Lastly, and most contentiously, we have .22 pistol ammo for self and home defense.
I know, I know, it wouldn’t be the first thing I would reach for either, but for certain shooters, it makes a lot of sense. My mother is in her 70s and has arthritis, and her hand strength wasn’t super great, to begin with. For her, racking the slide on even a small .380 or 9mm isn’t an option.
She can yank back the extended grab handle on Ruger Mark IV, though. And I personally agree with her that 10 rounds of high-test .22 are a lot more effective at stopping a human attacker than harsh language or appeals to their better nature.
There are also a host of backup/holdout/micro-carry .22 options out there, like NAA revolvers, the Lifecard, and other derringer-style guns that people carry regularly. If that’s the case, and you’ve only got a few shots of an already-underpowered cartridge, you definitely need them to be good ones.
In that case, I recommend getting the highest-velocity defense-focused ammo you can. Something leaving the barrel at 1400fps+, with a nice slick nickel-plated casing and a well-designed hollow point. The CCI Stingers we talked about earlier, or
Federal Punch ammo are both good choices.
Frequently Asked Questions
Below you’ll find some of the most commonly asked questions regarding .22 pistol ammo.
What grain is best for 22 LR?
The grain best for 22 LR is 36-40gr. They offer a good mix of mass and velocity and will feed well in most semi-autos, including a .22 pistol.
What is the best 22 pistol for self-defense?
The best 22 pistol for self-defense is the Walther P22 Q because it offers immense reliability, great shooting characteristics, the ability to add a light, and is incredibly accurate.
What is the best 22 LR pistol for target shooting?
The best 22 LR pistol for target shooting is the Ruger Mark IV and Browning Buckmark. They are both classic Luger-style .22s that have seen great success in the production target shooting world, especially when paired with the best .22 pistol ammo.
Parting Shots
Having the best .22 pistol ammo possible can make all the difference at the range, on the competition field, or on the hunt. These wonderful little workhorses might be some of the most versatile firearms on the planet, but they can also be temperamental.
So check us out at
Ammo.com if you want to buy the best
22 LR ammo from a trusted source.
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2023.06.10 08:02 SportsPicksChat 6/10 Saturday NHL Finals on TNT Vegas Golden Knights vs Florida Panthers Betting Preview
6/10 Saturday NHL Finals on TNT - Game 4 Vegas Golden Knights vs Florida Panthers Betting Preview In an exciting matchup set to take place on June 10, 2023, at the FLA Live Arena, the Vegas Golden Knights will face off against the Florida Panthers in the NHL Finals. As the teams battle for victory, hockey enthusiasts and bettors are eager to analyze the betting lines and make informed decisions. In this comprehensive betting preview, we will delve into the reasons why each team may cover the Puck Line, as well as examine factors that could contribute to the game going Over or Under the Total. With a careful analysis of the teams' records, recent form, head-to-head matchups, and betting trends, we aim to provide valuable insights to assist you in making your predictions.
ATS and OU Records and Trends: Before diving into the specifics of this matchup, let's take a look at the Against the Spread (ATS) and OveUnder (OU) records and trends for both the Vegas Golden Knights and the Florida Panthers.
Vegas Golden Knights:
- ATS Record: 65-26-11
- OU Record: 47-50-5
- Recent ATS Trend: Vegas is 6-1 ATS in its last 7 games.
- Recent OU Trend: The total has gone OVER in 4 of Vegas's last 5 games.
Florida Panthers:
- ATS Record: 55-38-8
- OU Record: 51-42-8
- Recent ATS Trend: Florida is 10-5 ATS in its last 15 games.
- Recent OU Trend: The total has gone UNDER in 9 of Florida's last 12 games.
Reasons the Teams Will Cover the Puck Line:
- Vegas Golden Knights: The Golden Knights boast a strong offense, averaging 3.41 goals per game. Their ability to generate shots and capitalize on power play opportunities puts them in a favorable position to cover the Puck Line. Additionally, Vegas has been in excellent form, winning 7 of their last 10 games. Their recent dominance indicates a strong possibility of covering the Puck Line in this matchup.
- Florida Panthers: The Panthers possess an equally formidable offense, averaging 3.44 goals per game. With their home advantage, they have been successful in scoring goals and dictating the pace of the game. Moreover, Florida has been consistent in covering the Puck Line, going 5-1 in their last 6 games at home. Their strong offensive capabilities make them a viable candidate to cover the Puck Line against the Golden Knights.
Reasons the Game Will Go Over or Under the Total:
- Over the Total: Both teams have shown offensive prowess throughout the season, averaging over 3 goals per game. Their head-to-head matchups have also seen high-scoring games, with an average of 6 goals per game in their last 10 encounters. Considering their offensive firepower and previous scoring trends, there is a good chance this game will go Over the Total.
- Under the Total: Despite the teams' offensive capabilities, their defenses have been solid as well. Vegas allows an average of 2.75 goals per game, while Florida concedes 3.27 goals per game. The recent head-to-head matchups have seen a mix of high-scoring and low-scoring games. If both teams focus on tightening their defensive strategies and goaltenders perform exceptionally, this game could potentially go Under the Total.
Prediction: Based on the analysis of the teams' records, recent form, head-to-head matchups, and trends, we predict that the Florida Panthers will cover the Puck Line. Their offensive firepower and recent dominance suggest a strong performance. Additionally, considering the teams' offensive capabilities, we predict the Total to go Over.
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2023.06.10 07:48 randomized312 Tokyo Ghoul CYOA
Cyoa Link Drawbacks: Incompatible, Mild R.O.S, Watchlist
8,000 + (3,000 x 3)= 17,000 cells
Kagune: Bikaku for stability
Perk:
Special Kagune: Self-ingestion (My stats are boosted when I digest my body, while I can use this to make myself stronger at the cost of getting hungrier,
I choose to consume my excess RC cells)
Organization (Whole family are members): Anteiku -4,000 = 13,000
Social Class: Filthy Rich -3,000 = 10,000
Location: 20th Ward -4000 = 6000
Gene Mods: All - 4,000 = 2,000 left
Family business: Labor Company made of ghouls (construction, engineering, delivery, security and more)-2,000 cells = 0 cells left (I know it's not in the choices but if this will be similar irl this will be their choice.)
My family are well known to the public as rich ghouls; optimists who believe in peace between humans and ghouls. We give jobs to ghouls so they can afford to buy corpses instead of murder. We've had assassination attempts before, from both humans and ghouls, yet we've always fended them off as we are slightly better at everything due to the gene mods, as well as the use of Q bullets (we're rich we can afford it).
Whole family is targeted by both the clowns and Aogiri Tree due to conflicting ideals + 6,000 cells Spy, Mask Maker and Hunter - 0 pts left
Story Snippet:
Reporter: "Breaking News! Roland Wonjick, brother of the head of the Wonjick Corporation; Adam Wonjick was killed. We have a video to be shown now, viewer discretion is advised as the killing was quite graphic”
A video in bird's eye view (likely from a phone of a resident in a building) showed a man surrounded by 10 ghouls. The man whipped out 2 desserts eagles and well as his tail and started dual-wielding, fighting like a character in an action movie. He shot 3 ghouls in the head; 3 Ukakus before the rest started charging at him.
He had 9 bullets left (7 bullets per gun), that was when he ran up to a building, he was wall running for a scant few seconds before he leapt to another building and did the same thing, once he got to the rooftop, he crouched down and took position with one of his guns, hitting 2 koukakus in the throat and heart respectively. Those shot did not get up, meaning the bullets were q bullets, though he got caught when a bikaku like him came from behind his back and injured his shoulder (turns out there were 11), Roland Wonjick killed the would-be assassin by spearing his tail through the man.
The distraction was enough for the remaining 5, 3 koukaku, 1 bikaku, and 1 rinkaku to jump and finish the job, Roland Wonjick killed 3 ghouls before his head burst like a watermelon from being punched by a koukaku. 2 Koukakus survived yet was killed by the CCG when they tried to escape the crime scene, the ghouls were too injured and too slow to block or dodge the overwhelming rain of bullets.
Video end
Reporter: “It seems that the 3 ghouls were affiliated with the Clowns with the rest part of the Aogiri Tree. We-”
The T.V. was clicked off by an 18-year-old boy, face pale white, hands trembling and a face showing rage, he looked at the remaining members of the Wonjick family; his 2 parents, 2 brothers, 3 sisters, his uncle’s wife, and her 4 children (3 boys and a girl).
“So what do we do now?” Alex the reincarnate asked
“They want a fight, we’ll give them a slaughter” Replied his brother
“We have one shot at this, fuck this up and the other organizations will know our capabilities,” Said his uncle’s wife
“Good thing we brought all that war gear, eh?” said his cousin
1 hour later
4 armored trucks were cruising to the suspected headquarters of the Aogiri Tree, inside were the 9 members of the Wonjick family (2 adults remained to protect the 2 kids). All wore
riot armor with their tails holding custom-made shields 1 meter wide, 1.5m long, 8 inches thick, and fully transparent. Some held,
SRM ARMS MODEL 1216 shotguns, and
Heckler & Koch MP7 submachine guns,
all were dual-wielded, except for my father, and his sister-in-law, who held honest-to-god
heavy machineguns (the type to be mounted on armored cars) and me who had a
Barret M82 Sniper Rifle, as well as my mom who was an ukaku with a
kakuja; she held a
grenade launcher and blast (demolition), fragmentation, antiarmor (armor-piercing), and incendiary (fire) bombs. The bullets were
not q bullets (oh how our targets wished they were, we just finished them off with our tails), they were
war crime bullets, dum-dums, glass slugs, explosive, poisonous, and more, every mag had one of each. All expensive and hard to get but oh so very worth it.
Due to the bikaku giving their users supernatural stability, and our
family’s genetic modifications, we all had
bullshit levels of accuracy and defense similar to koukakus (we were skilled in using our tails holding the shields to
parry attacks like dark souls experts,
enhanced stability means we don't get pushed back much when blocking, and if we can't block we are fast enough to
dodge roll).
We came at them like medieval knights against archers and peasant soldiers of old, tanky, and unstoppable. In 1 week we waged a family war against both the Clowns and the Aogiri Tree (
most of our ghoul employees joined on the 3rd night), with the
CCG backing us up (the enemy of my enemy is my friend) we culled 40% of the members of the Aogiri tree and 60% on the clowns.
We had a few casualties; 2 employees, 2 Anteiku, 10 CCG, and 1 volunteer V member (we gave generous compensation money to their family members), though my little brother and 40 other people were badly injured, they all healed up and we paid them (except for 25 of those 40, those were CCG members). Most of our battle gear broke but we’re rich and we had plenty of
backups, it was nothing.
Humans felt safer here as most ghouls
not affiliated with
V or Anteiku stayed away from the
20th ward. Though a lot were scared of us due to seeing videos of ghouls getting shot once, then said ghouls screeching and crying and begging for us to kill them just to ease their pain (
war crime bullets).
Despite the mini-war the family waged, the
Wonjick Corporation still kept making money, by making songs (ghouls have better hearing making those of us vocally gifted easily becoming experts), construction, engineering, mining, and salvaging wrecked ships (enhanced strength) even making video games (enhanced stamina, useful for crunches). Ironically, despite being ghouls who eat humanoids (only human or ghoul corpses) both my
cousins were world-renowned doctors. Reporter: "We are live in the Wonjick Estate with James and Sarah Wonjick, world-renowned doctors, tell me how did you become experts in just a year, an extremely short amount of time?
James: “The bikaku gives their users supernatural stability, and ghouls have natural enhanced senses, we can hear a humanoid’s (both ghouls and humans) heartbeat and blood flow, see without the need for instruments, we can literally smell what’s wrong with our patients, we also require less maintenance (get tired or hungry slower) compared to humans, we can do a 72-hour surgery by ourselves without problems.”
Reporter: “Wow, that is amazing! Tell me what made you become doctors?”
Sarah: “We-”
I crashed through the wall like the Kool-Aid Man and screamed
Alex: “THEY HAVE A GOD-COMPLEX! THEY LIKE TO FEEL THE LIVES OF PEOPLE IN THEIR HA-mpphh”
Sarah quickly covered my mouth with her tail, slowly choking me in hopes that I pass out
Sarah: “Sorry about him, he’s the weird one in the family.”
Reporter: “Uhmm, okay?”
James quickly ushers the reporters out of the house
James: “Thank you so much for the interview but it’s getting late and you should go.”
Reporter: “Wait, this is live and you haven’t answered the rest of the ques-”
*Bang!* Door slams shut
End
Sorry, I took liberties with the cyoa
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2023.06.10 07:42 LoyddSteroid Shadows from the Dark Chapter
This chapter includes 1 new Hunter, 1 new Hunted, 2 new maps, 1 new Lore drop and more
The Hunter
The Reaper
Difficulty: Easy
Movement Speed: 4.6 Meters per second
Heartbeat: 32 Meters
Height: Tall
Power: Shadow's Taunt
Perks: Blood Moon, Fog's Shroud and Wolf in Sheep's Clothing
Prestige 1: Kill 1 survivor using Blood Moon
Prestige 2: Injure 1 survivor while undetectable using Fog's Shroud
Prestige 3: Kill 1 survivor using Assassin's Defiance
Full Prestige: Injure 30 survivors after emerging from an Aura
Shadow's Taunt:
Gain the ability to set up 6 Aura's throughout the map. At any time you can teleport to these auras. While teleporting you can attack through it and attack any survivor nearby. If you attempt to make more than 6 auras your first aura that was set up gets replaced
Perks:
Blood Moon:
After the last generator is completed, the survivor responsible for its activation is marked by the Blood Moon. This perk activates once the final generator is completed. The survivor who completed that generator has their aura revealed until the exit is opened. That survivor suffers from the Oblivious effect for 15/30/60 seconds "Under the crimson glow, their fate is sealed. The Blood Moon rises, revealing their final moments." -Reina Kingswood
Fog's Shroud:
The thick fog becomes your ally, shrouding you in its ethereal embrace. Every 100/50/25 seconds you gain the undetectable status effect for 12 seconds "Embrace the fog's ethereal embrace, for within it you are unseen and untouchable." -The Catalyst
Wolf in Sheep's Clothing: Your calculated strikes unleash chaos among the survivors, masking your presence with the fear of the unknown. Lose your heartbeat whenever you hit a survivor. That survivor keeps that heartbeat for 10/20/40 seconds. All survivors within 8 meters of this survivor has their aura revealed during this duration. "The Reaper's true nature is hidden, but the unsuspecting pay the price."
Lore:
In the dark and twisted realm of the 1990s, a young adult named Jonah Harper found himself entangled in a web of blackmail and coercion orchestrated by the enigmatic Fog Whisperers. Known as "The Reaper," Jonah was a defiant soul who resisted their insidious influence. Once an ordinary individual, Jonah's life took a fateful turn when he stumbled upon the secrets of the Fog Whisperers, a cult that revered the enigmatic fog and sought to wield its power. Sensing his rebellious nature and potential as a deadly instrument, the cult seized upon Jonah's weaknesses, exploiting them to force him into becoming a cold-blooded killer. Bound by a twisted pact, Jonah was manipulated into carrying out the cult's sinister bidding, stalking and striking down unsuspecting victims within the fog-veiled realms. Yet, beneath the veneer of his compliance, a flicker of defiance burned within him, refusing to be extinguished by the darkness that enveloped his soul. As Jonah reluctantly carried out his dark deeds, his path crossed with Reina Kingswood, an ardent devotee of the fog. Believing that becoming a Hunter would grant her the ultimate connection with the fog's power, Reina set her sights on eliminating Jonah, viewing him as an obstacle to her ascension. A tense confrontation ensued between The Catalyst, a loyal servant of the Fog Whisperers, and The Reaper. The clash of their opposing ideologies and loyalties ignited a violent conflict, a battle that epitomized the struggle between unwavering loyalty and defiant resistance. In the ensuing chaos, Jonah's rebellious spirit flared, and he managed to escape the clutches of both Reina and The Catalyst. Haunted by his past actions and consumed by guilt, Jonah yearned to break free from the suffocating grasp of the Fog Whisperers. Realizing the true extent of the horrors he had been forced to commit, he sought redemption and liberation from the darkness that had consumed him. Driven by his desire to defy his captors and find a way to sever the chains that bound him, Jonah delved deeper into the mysteries of the fog and the entities that resided within. It was during one such exploration that he stumbled upon a long-forgotten ritual, a desperate gambit to merge with the very essence of the fog and break free from the clutches of the cult that had ensnared him. With a mixture of trepidation and determination, Jonah embraced the ritual, willingly subjecting himself to its transformative powers. As the ethereal fog engulfed him, his body and soul merged with its essence, forever binding him to its enigmatic realm. Emerging from the haze, Jonah Harper, now fully transformed into The Reaper, embraced his newfound identity as a merciless entity of the fog. No longer a pawn of the Fog Whisperers, he vowed to wield his powers against those who sought to exploit the fog's mysteries for nefarious purposes. As The Reaper, Jonah embodied both defiance and retribution, a symbol of resistance against the machinations of the cult and a harbinger of doom for those who dared to cross his path within the fog's domain.
The Hunted:
Tom Hartridge:
Difficulty: Hard
Item: Gun
Perks: Lone Rider, Quick Draw and Reckless Hunt
Prestige 1: Escape 1 time using the perk Lone Rider
Prestige 2: Stun the killer 3 times using the perk Quick Draw
Prestige 3: Be in chase for 30 seconds using the perk Reckless Hunt
Full Prestige: Stun the killer 20 times as Tom Hartridge
Gun:
Gain the ability to stun the killer for 3 seconds while aiming down sights. While aiming down sights you are slowed to 3 meters per second. After shooting you must reload. While reloading you are slowed to 3 meters per second. Reload takes 6 seconds. You can only shoot 6 times before your item becomes useless. Reload cannot be canceled.
Perks:
Lone Rider: The wilderness has taught Tom the importance of self-reliance. With Lone Rider, his aura is revealed when he is within 32/16/8 meters of any survivor, allowing him to keep a watchful eye on those around him. When he finds himself alone, his determination kicks in, granting him a 15% boost to all actions, ensuring he can swiftly accomplish his objectives. "Out here, it's every man for himself. Keep your distance, and maybe you'll survive another day." - Tom Hartridge
Quick Draw: Tom's reflexes are honed to perfection, allowing him to act with lightning speed. With Quick Draw, he gains an impressive 15/30/60% increase in the speed at which he drops pallets and slams doors. His swift and decisive actions catch his pursuers off guard, creating opportunities for him to outmaneuver and escape their clutches. "When you're as quick as lightning, nobody can catch up." - Tom Hartridge
Reckless Hunt: Tom's recklessness becomes his greatest weapon. When not engaged in a chase for 15/30/60 seconds, Reckless Hunt reveals his aura to the Hunter, taunting them with his audacity. The constant presence of Tom's aura disrupts the Hunter's senses, inflicting them with Blindness and Unnerving, making it harder for them to track and apprehend him. Once the chase begins, Tom's cunning and agility come into play, evading the Hunter's clutches as he leads them on a wild and unpredictable pursuit. Blindness makes all auras not be read. Unnerving removes the ability to see blood pools and hear grunts of pain
Lore:
Tom Hartridge was a notorious cowboy known for his selfish and cunning nature. Born in the Wild West during the late 1800s, Tom grew up with a silver tongue and a relentless drive to fulfill his desires, no matter the cost. He was a master of manipulation, using his charm and wit to bend others to his will. As Tom's reputation spread, tales of his selfish exploits reached the ears of the Fog Whisperers, a mysterious cult that worshiped the fog itself. Intrigued by Tom's unyielding pursuit of personal gain, they saw him as a valuable asset to their cause. One fateful day, Tom found himself lured into the depths of a desolate forest, where he encountered the Fog Whisperers for the first time. They presented him with an ultimatum: join their ranks and become a hunter, or face the wrath of the fog. Tom, driven by his insatiable desire for power and riches, reluctantly agreed to their demands, thinking he could use his newfound abilities to further his own ambitions. However, the Fog Whisperers had other plans for Tom. They bound him to the fog, a cruel twist of fate that stripped away his free will and transformed him into one of the Hunted. The fog consumed his essence, merging with his soul and forever binding him to its dark and treacherous realm. Now trapped within the fog, Tom's selfish nature persists, though tempered by a sense of desperation. He seeks to manipulate the situation to his advantage, using his cunning and survival instincts to outwit both the Hunter and his fellow survivors. Unbeknownst to Tom, the fog has its own plans for him, pushing him to confront his self-centered ways and confront the consequences of his actions. As Tom embarks on his journey through the fog, he is driven by a singular purpose: to escape this twisted realm and regain his freedom, no matter the sacrifices he must make or the lives he must betray along the way. His path is one of self-interest, where survival and personal gain reign supreme in his relentless pursuit of escape.
Maps:
Desolate Sanctuary:
Type: Whisperer's Dream
The Desolate Sanctuary is a hauntingly eerie location, shrouded in darkness and mystery. It was once a sacred place of worship, a sanctuary of solace and serenity. However, the touch of the fog has corrupted its sanctity, turning it into a twisted and malevolent realm.
Main Building: Desolate Sanctuary. Main Building contains 2 generators, and when both turn on the main building gains lights. (Safety: Very Safe)
Side Building: An abandoned Market Building. Side Building contains 1 generator, and when it is turned on all the lights inside turn on (Safety: Safe)
Size: Large
Dusty Junction:
Type: Endless Dust
Dusty Junction is a desolate, Wild West-inspired town lost in time. It stands as a grim reminder of a bygone era, its once vibrant streets now empty and weathered. The town is nestled in a barren, sun-scorched landscape, surrounded by endless stretches of arid desert.
Main Building: Saloon. Main Building contains no generators, however it is possible to activate the lights. (Safety: Safe)
Side Building: Bank. Side building contains 1 generator. (Safety: Very Unsafe)
Side Building: Hotel. Side building contains 1 generator. (Safety: Balanced)
Once these two generators are completed the towns lights turn on. This includes the main building.
Offerings:
A Thousand Cries: Common Offering. Increases chance to go to Whisperer's Dream by 25%
Gun Shells: Common Offering. Increases chance to go to Endless Dust by 25%
Vengeful Ritual: Uncommon Offering. Increases chance to go to Whisperer's Dream by 50%
Dusty Trails: Uncommon Offering. Increases chance to go to Endless Dust by 50%
Dark Relic: Rare Offering. Increases chance to go to Whisperer's Dream by 75%
Old Relic: Rare Offering. Increases chance to go to Endless Dust by 75%
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2023.06.10 07:41 Imshinypokemon Shiny survey: The Community Day we have been waiting for
| Hi everyone, I'm u/Imshinypokemon, back with another post about the shiny survey that asks you to count your shinies.! If you want to answer it right now, or you have already answered before and want to update your previous answers, you can do it so by clicking right here, and I would thank you very much for it! I know things are very uncertain lately, with all the TSR things, and now the recent Reddit controversies, but I guessed today is a day to celebrate one of the most desired Community Days of the year, if not the most: Axew, and most importantly, the beautiful shiny Haxorus! And while it may not be as impactful a Pokemon as many of us would have wished for, it's attack still makes it better than it was, and being able to have some of them will be a pleasant surprise to all, of that I'm sure! Also, let's not forget that it's also the release of the second shiny shadow legendary pokemon, Articuno! While I know it's not exciting as shiny shadow Mewtwo, I'm sure that the fact that there will be many people together, playing the Community Day will help it be much more accesible and fun for many of us, I hope you all get many raids in! And let's not forget about the myriad of new shinies announced for Go Fest this year, it will be a wild season for shiny hunters, I'm sure of that! I even recently bought a new PC, and while it will also be used for work, I can safely tell you that being able to update the survey fast and easy was one of my main concerns while buying it! Hope you are as excited as I am! Since last month's post, a few things have changed in the survey, specifically in the analysis, and that would be the introduction of two new categories: The first one should be pretty obvious, Shadow Raids, since the mechanic was just introduced two weeks ago. But the other new categorie was product of a decision that I had been circling around for a while: Limited Time Research. These are pokemon that you can only get for, you guessed it, Research Tasks, be it a Special Research, an event Research Task, or a monthly task. Those are pokemon like Shedinja, Spinda, Spiritomb, and the reason that I decided to finally make it their own categorie, the Costumed Leader Pokemon, with their one chance to get them. Before that, these pokemon were counted in the Limited Time categorie, but honestly, I think these new three warrant these changes, and that brought some new things to the analysis, as I am about to show you! For those of you curious, this is how the uppermost part of the Rarity Tier List looks like! And just as a reminder, the value I'll be measuring in the table below is "Sum of Shinies / Weighted Average of Shinies per category", you can always see the full list in the Complete Analysis, right here. Category | April 9th (Before Axew Community Day) | Shadow Raid | 0.00000000 | PvP Reward | 0.00459067 | Limited Time Hatch | 0.06483934 | Limited Time Raid | 0.07098466 | Limited Time Research | 0.14362788 | Team Go Rocket | 0.16763929 | Limited Time | 0.17510469 | Hatched from Egg | 0.29604642 | Regional | 0.30984336 | Raid Boss | 0.36491091 | Legendary Pokemon | 0.53602827 | Mythical Pokemon | 0.54240288 | Raid Event | 0.60411791 | Go Fest or Safari | 0.63346187 | In the Wild | 0.73432146 | Catch Mastery Event | 0.87902318 | Research Event | 1.47159013 | Normal Community Day | 3.12904719 | Extended Community Day | 3.43451494 | Community Day from Home | 5.98682911 | Also, since it's a Pokemon that had been previously released as shiny, I figured it could be interesting to see the comparison in the Before/After of Axew! Axew | Players with this shiny | Total # of shinies | Weighted Average of Shinies | June 9th (Before the CD) | 169 | 232 | 0.64545455 | If you are interested on seeing the Complete Analysis right now, how any of your favorite shinies rank, or any other of the datasets, incluiding the graphs, you can do so by clicking the link to the Complete Analysis right here. To end things off, I leave one last reminder to answer the survey, or update the shinies you've gotten by clicking right here Hope you really enjoy the Community Day, and have lots of fun! And as always, if there is anything you would like to know, I'll be answering in the comments! submitted by Imshinypokemon to TheSilphRoad [link] [comments] |
2023.06.10 07:41 Alternative_Cook_102 Dragon Ball Super Power Scale Part 1
Dragon Ball Super anime power scale (battle of gods arc
cool picture (don't click) Hello everyone, this a remaster of my previous scale for Dragon Ball Super with improved scaling and better formating.
For scaling I will be using Domination multipliers, which are the only somewhat usable system I found. In the daizenshu it was stated you needed 2x your opponent's chi to completely overwhelm them and take thier attacks unharmed and if a character is 1.25x their opponent they will start to overwhelm them, this is evident in the frieza fight. Goku had a power level of 150,000,000 and frieza had Power level of 120,000,000, the difference was of 1.25 times but Goku still somewhat overwhelmed him. Thou Frieza could have killed Goku if he hadn't fought carefully.
Another thing I will using X or times buu saga base Goku or bsg to show their power growth.
Here are the domination multipliers,
1.25x - A Little but noticeable gap in power.
2x - completely overwhelms the opponent and can tank their attack
Let's begin after some context.
It has been 6 months or 6 years (depends) since the defeat of Kid Buu and Goku has been working as a farmer to support his family because even goku needs money, that makes me wonder how the hell did chichi raise Gohan and goten without a job I guess that remains a mystery. Thou Goku's financial troubles are quickly fixed when Mr Satan gives Goku a 100 million zeni which he got for saving the universe. (For real thou without Satan, Goku would have lost to buu) We also see Vegeta and his family go to the fair. (Kinda wholesome not gonna lie)
Goku doesn't train much because of work but has definitely got a bit stronger but since it's unquantifiable so he's still 1 in this scale with ssj3 being 400x bsg. Goku goes to king Kai's planet to train after giving the money to chi chi. Beerus arrives and Goku tries to fight him but is overpowered.
Goku powers up to ssj3 but is still overpowered easily by Beerus, Goku resorts to a kamehama. The Kamehameha is atleast a 2.2x multiplier as in the saiyan saga it amplified Goku power level of 416 to 924, ofcourse I rounded the number for ease for calculation. Ssj3 Goku is 400x bsg and his Kamehameha will be 880x bsg, Beerus's finger tanks the attack, easily putting Beerus at 2x the attack. Beerus while heavily suppressed is atleast 1760x bsg. This is likely extreme lowball considering Goku did state he was stronger then fusion.
Then beerus goes to earth in search of the super saiyan god and enjoys the bulma's birthday party but is angered multiple times but Vegeta manages to calm him down then buu eats his pudding and beerus gets angry, buu fights him but is easily defeated along with all the z fighters expect Vegeta who doesn't fight beerus because he is scared of him.
Until bulma slaps him and knocks her out, this makes Vegeta go ssj2 and fight beerus. Vegeta is almost equal to suppressed Beerus as he makes Beerus block and is able to break his guard. So ssj2 Vegeta is the same as Beerus but Beerus powers up later on tanks a galick gun. The galick gun is about a 3x multiplier considering it matched a kaioken 3x kamehameha. Putting the galick gun at 5,280x bsg.
Beerus atleast 2x stronger than Vegeta's galick gun or 6x Vegeta, making Beerus 10,560x bsg. Goku comes around and tells beerus that he might know about the super saiyan god then he summons shenron and asks about the super saiyan god. Shenron tells him about it and goku transforms into one.
Now let's find out how strong super saiyan God is, Goku in his initial fight with suppressed Beerus stated that even fusion won't be enough. This immediately puts SSG above atleast SSJ vegito, I put SSG atleast 2x the power of super vegito, to find out the multiplier for that, we first need to find vegito's power level. Note, I am not using ssj3 Vegetto due to him never having used it not that he can't but it's safe not to include.
It is stated that Vegetto is A's power level x B's power level as it's in an offical guidebook, so I am gonna go with that. So let's calc vegito's power level, Mecha Freeza after returning to earth was stated to 10x stronger then before, so we apply a 10x boost on frieza giving him a pl of 1,200,000,000. Trunks destroys this frieza making him 2x, if we ignore all the buffs Perfect cell is atleast 2x trunks and Gohan ssj2 2x cell with super perfect cell being equal to Gohan. That's 8x frieza atleast with lowball.
Base Goku in the other world tournament arc is comparable to pikkon, who one shot cell making him 2x cell, also note cell was stated to stronger then ever before but we won't use that. Making base Goku atleast with lowball 16x mecha freeza, if ignore any further buffs. Base Goku's power level will be 19,200,000,000. We just square that, we get 368.64 Quadrillion. We multiply it by 50x for super vegito, the final pl is 184.32 Sextillion.
For those "it's not canon" guys, it's the easiest way to find his pl and the least speculative route. So I used it, make your own scale if you have a problem. Plus super's anime is probably connected to the z anime.
SSG is 2x 960,000,000,000 as it's SSJ vegito's multiplier, we get 1,920,000,000,000x base or 4,800,000,000x ssj3 for SSG. We Slap that on base Goku, we get that he's 1,920,000,000,000x bsg (the same as the multiplier for SSG). Goku manages to impress Beerus, they fight for some time until Beerus starts winning and smacks him back into his SSJ form but is still at the same level as his SSG form.
Beerus states Goku has absorbed SSG into his base, therefore we put base Goku at 50x less than his ssj form as he needs to use it to fight Beerus. Base Goku is 38,400,000,000x BSG, after fighting some more Beerus launches his sphere of destruction or sod. Goku desperately trying to resist but isn't able to, Beerus puts more power in to the attack and completely overwhelms Goku. The attack is atleast 2x the power of God Goku, putting it at 3,840,000, 000,000x bsg.
Goku then drops back to base and suddenly breaks his limits and punches the Beerus's ball away, this limit breaker base Goku is atleast 2x the attack aas he one shot the attack. This puts Base Goku at a impressive 7,680,000,000,000x BSG after Absorbing the power of SSG.
I will cover rof in the next part, hope you all liked it.
Now to the total scale:-
Goku:- (Initially)Base:- 1 x BSG, SSJ3:- 400, SSG:- 1.92 trillion x BSG (end of the arc):- Base:- 7.68 trillion x BSG
Vegeta:- Base:- 17.6, SSJ2:- 1760x bsg, With Galick gun:- 5,280x bsg
Beerus:- Unknown but atleast stronger than SSG, therefore 15.3 trillion x BSG
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2023.06.10 07:29 Dad1903 DWT159 (June 10th 2023)
Testing testing; check one two – DWT is live once again on Reddit!
Terrific, terrific stuff
THE CONTENTS
- I - The Wisdom
- II - The Financials
- III - The DWT Statistic Collection
- IV - The Fundamentals
- V - The Main Event
- VI - The Reasonings
- VII - The Epilogue
I - THE WISDOM
Welcome back hombres ✌️. June off to a swift start then: terrific 😎. After a May awash with unexpected red, twas the perfect tonic and continues the recent trend of pish no happening as it did historically (at least in the main). Fear panged a smidge, with it now being officially amidst the months of non-domesticity... but it's all in how you fucking handle it one supposes 👍. Sense prevailed - the ultimate irony it being the shortest odds team that fucked up the grandest of all prize-winnings - ah no. Gives Dad plenty to conside sure... but one thing'll be avoided at all costs: knee-jerkedness. So oft hath an occurrence derailed the methods... easy to get lead astray by summat happening unexpectedly; you convince yourself the best way is always balls out - especially if the more conservative proves a letdown. But lets be fucking honest here: the entirety of the DWT158 Selections were pretty sensible... was more a headscratcher that any could lose rather than it being a 'most likely they will - let's hope they dinnae' type occasion. For sure - frustration is easier to deal with if the palms are filled with currency - and as it is, Dad has the bones of two DWTs-worth of funds back in his possession 🙌. Really helps psychologically no having to plunder the fucking bank account - that knowledge that your weekly hobby is actually paying you for participation, is a feeling one'd like to bottle and share with hombres all over. Experience it oft enough - and you know you've selected a path filled with fortune and glory. And that's no necessarily alluding to riches alone - we're talking the fullness of the experience: the activity chosen to fill ones downtime offers warmth, comfort and delight all in equal measure 😎. That's the dream people - no too much to fucking ask... is it?
Dads talked plenty about Dreams and Hope and Prosperity... all the good, honest, terrific descriptives that we all desire in our lives very, very muchly. Dad gets close to it sure... just consistency - that's the key missing ingredient in Dads Existence; the parallels with DWT itself, are pretty on point tbh. Aye sure - maybes it doesnae exactly run on the exact same path all the time... Dad can up, DWT can be down; when Dad is down, DWT can be up - and all other combos possible. It's indicative of there always being summat... summat that worms it's way into the workings and causes that frustrating amount of havoc, preventing a mind clear of hassle from being at one with the world. Dad doesnae grumble sure - who enjoys that potency of wonder in an ongoing basis? No many people - it's a Holy Grail of sorts yon... a cunt free from all woes for a steady spell is a lucky, lucky, lucky cunt - hoo mama. The unfortunate nature of Dad getting good pish apeltny now, is that it's alway hamstrung by the constants... aches, pains, lack of mobility etc etc - long has it been since Dad had the option of greasy smoothness... and even then the Hay Fever would do it's utmost to fuck up a beautiful day. Then the Gluten Intolerance: forget about it. But it's in spite of these fucking arsehole afflictions, that Dad hunts down pleasure and joy... Benadryl can be popped. Ibuprofen can be consumed - there's ways and means to hide away the filth and gloss it over with a nice coat of Dulux. Every now and then Dad dons the overalls for a wee refresher coat. Tis the way of it - and as such, consistency of terrific is tempered in allowance of such palavers. Dad copes - rarely a grumble of any real substance; no oft is it Dads down the bottom of his bed, elbows on thighs, sobbing to himself about the unfairness of the grind. And it's perhaps this unwavering dedication to seeking magic, that keeps the mind focussed on bigger, better and longer. One of these days, Dad'll be sat in his brand new terrific armchair, reflecting on the struggles had whilst clawing ones way towards the light. Maybes a wee tear or two that day... and here - it isnae just a pipedream, no any longer. The comforting arms of assistance are seemingly wrapped around Dad the now, offering routes towards delight and wonder. As ever - Dad allows the wave of greatness to propel him along. Only a matter of time probably... brace yourselves for a torrent of tears 😭
Exhaustion: Dad has tiptoed a time or two up to the front door of Exhaustion, rung it's wee bell - then fucked right off out of there, faster than a speeding bullet train. These past weeks have seen Dad up and at 'em each and every, for 20+ fucking days... hoo mama. No fucking about either; lots of graft, lots of energy expelled... there's been an obviousness to the descent towards collapse. But I tell yous: it's felt worth doing in a lot of ways. The terrificness of the opportunity grabbed there recently, means a light exists at the end of the tunnel, that can be reached quickly and efficiently. Twenty-six in total... that's enough sure - Dad hath proven himself able ✌️. Several things have happened that have only e'er been daydreamt about afore - physical traits that leave viewers under few illusions: the cunt upon whom you have your disgusting eyes fixated on, reaches goals 🤘. May have taken Dad a fuckload of time to get there, but get there one hath 🙌. And sure... what's here really- what is it about Dads appearance that yells 'line in the sand'? Love Handles: Gone. Arm Veins: Popping. Both these and many more factoids now exist, thanks to Dads intensity and fortitude. One day, it'll recede: the world created over a few years of concentrated effort and belief, will one day start to crumble, brick by fucking brick... and with that in mind, Dad celebrates akin to a cunt appearing onstage at muscley man shows. Each and every week may well be the peak you, afore the abilities sgart to slowly dwindle. Ne'er let go of the gift of doing things shit-hotly, it's taken for granted way, way too fucking oft ✌️
II - THE FINANCIALS
Well oh-fucking-kay: money hath been gained back 🙌. A fair old whiley since Dad could holler that out sure and it was a fucking pretty solid chunk as well - off the fucking page 😎. Let's no dwell on the fact all three were up 'alftime and thusly had a capple 'undred bangers in it's disgusting paws - comaparative with recency, it was a Grand Day out 👍. And here - let's no fucking forget - Dad was tackling a league where knowledge was sparse... didnae take Dad long to see what the dealio was, and make some moves that even the local folks were bedazzled by. Dad picks up the rope quick people: s'going to be a fun fucking summertime probably - YES 🎉. Reddit Running Total (RRT) currently sits at -£731.35. Ah no.
III - The DWT Statistic Collection
Welcome to The DWT Statistic Collection 🙌
DWT Statistic #112 |
If you're looking for progress - the year-on-year improvement on Profit-Making Months is for you: to date, every new calendar year has doubled the previous years number, meaning 2023 needs a total of 8 to keep the magic flowing. |
See you next week, for yet another addition, to The DWT Statistic Collection 👍
IV - THE FUNDAMENTALS
I'm not promoting it in the slightest to be put on; it's purely to be completely transparent about where the beans I'm spilling are being pushed towards – this is after all, a Life Experiment: Can a useless old arsehole prosper under strict weekly gambling conditions? Word of warning; prior to this – not really. The sticky clarifies - but just to reiterate - here's the format...DRS20 is Dads Recommended Spend: £20. This is a lot of money granted - and I would encourage absolute apprehension if this sort of money represents life altering for you personally if zero is returned. I’m lucky enough to be able to afford to lose £20 in a week; but confess that if I got no return for say, 20 weeks in a row - I would likely be without something I value (a streaming service or summat). I don’t take it lightly. Four bets are placed with this outlay: a £5 Treble (DWT) and three £5 Doubles. Generally if two come up, the bet is covered (up or down £2 or so). As of DWT100 - we here at DWT now splash out an additional 15 bangers on the Singles. Regardless - DRS20 remains. I would NEVER recommend spending yet more on this if you have been a regular DRS20 utiliser... if owt - spend less 👍. My gambling prowess is pretty much a joke; so whilst I advertise, I in no way qualify them as a given. I’m a prick with plenty bollocks to spout is all. This is how I frame it.
IV - THE MAIN EVENT
So here it is - the one that feels inspired yet realistic and as such follows the same kind of path as that that occurred just afore:
It's DWT159
12.23/1 we get for this selection – terrific 😎
Over 15’s last week; over 12's this week - keeping it tight by fuck... and no wonder tbf: slim bastard pickin's and no fucking mistake - hoo mama. but for sure, Dad isnae fussy - should there be a need for a Winner to occur whilst price is relatively small, so be it. Any kind of cash, any kind of time. There's a loss to recover, and by jings I'll bloody well arrest it 🙌
DWT159 - The Doubles
DOUBLE | TEAM A | TEAM B | Odds |
A | JONKOPINGS SODRA | SOGNDAL IL | 4.29/1 |
B | JONKOPINGS SODRA | HALMSTADS BK | 4.75/1 |
C | SOGNDAL IL | HALMSTADS BK | 4.75/1 |
VI - THE REASONINGS
JONKOPINGS SODRA are back 🙌. For the first time in 2 years - almost to the fucking day - they are back, and as such - in with a shot of redeeming the goalless stalemate played out with Ogryte IS, thusly destroying DWT55's opportunity of a tasty Double. A toughie they've got on their hands in Trelleborg - at least on paper. The home side our bunch are, so when it's a case of picking from one of two solid sets of buggers - go with the cunts whom get swept along by a hungry baying crowd 👍
SOGNDAL up next - scoring freely and winning easily: that's the kind of magic we're looking for people 😎. Atop the league as such - and here's a trip to play a set of cunts who've shipped 7 fucking goals in their last couple home games, over league 'n' cup haha - in the fucking satchel 🙌
HALMSTADS BK round off the wonder; for they, a trip tp bottom club verberg... a team who havenae won a fucking game in 12 (count 'em), 12 attempts - hoo mama. Ou heroes are on a run of 3 unbeaten - certainly enough going on to suggest they know what needs done to also-ran arseholes 👊
VII - THE EPILOGUE
So there we have it – nostalgia, hope and determination all apparent in equal measure. This time we do it right; wind in the sails – and off across the ocean in search of new worlds. A powerful pirate ship hunting high and low for treasures. Raise the fucking flag - the Good Ship DWT is back and ready to provide for its crew. If you play; play safe. DRS20 as always people. Frustration at the amount won, is better than the heartache at the amount lost.
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2023.06.10 07:20 tastetherainbeau KARD - 6th Mini Album 'ICKY' (Two Weeks Later)
What are your thoughts on KARD's latest release now that you've had time to digest it? What are the standout tracks? How has your opinion changed since release? What are your thoughts on the sales numbers and chart positions? How did the release stack up to your expectations?
This post was not made exactly two weeks later, but all figures are as of two weeks later unless otherwise specified.
I choose which albums to make Two Weeks Later posts based on level of engagement in the original album discussion thread. If you see I haven't covered a particular album and would like me to make a Two Weeks Later post for it, feel free to request it
Overview
| | |
Artist | KARD | |
Title | ICKY | |
Type | 6th Mini Album | |
Released | Tuesday, May 23, 2023 | |
Album Discussion Thread
Physical Sales
Album Sales | Total |
Hanteo | 7,644 |
Circle Chart | 1st Week Rank | 1st Week Count | 2nd Week Rank | 2nd Week Count |
Album Chart | #24 Regular, #25 POCA | 9,912 | N/A | N/A |
Retail Album Chart | #26 Regular, #33 POCA | 3,087 | N/A | N/A |
Digital Charts
(N/A indicates song charted outside the available data. For streaming sites that means outside of the top 100)
01. ICKY:
Circle Chart | 1st Week Rank | 2nd Week Rank |
Download | #117 | N/A |
Did not chart in top 100 of Melon TOP100, Genie, Flo 24H, or Bugs
No other track charted in top 100 of Melon TOP100, Genie, Flo 24H, or Bugs
Album Credits & Streaming
Members of KARD are italicized:
Track | Lyrics by | Composed by | Arranged by |
01. ICKY / Audio | HAHM, EJAE, BM, J.seph | EJAE, Isaac Han, Aaron Kim, Ashe Han, BM | Isaac Han, Ashe Han, Aaron Kim, BM |
02. Without You / Audio | Arthur J, Frankie Day (THE HUB), BM, J.seph | Arthur J, Frankie Day (THE HUB), Charlotte Wilson, THE HUB 88 | Arthur J |
03. Fxxk You (Somin & Jiwoo) | bay (153/Joombas), Jung Ha Ri (153/Joombas) | Sofia Quinn, Ben Antelis, Larzz Principato, Cooper Holzman, Hautboi Rich | Cooper Holzman |
04. Been That Boy (BM & J.seph) | BM, J.seph | BM | BM |
05. CAKE | BM, J.seph, Somin, Jiwoo | BM | BM |
06. Without You (Alok Remix) (Radio Edit) | Arthur J, Frankie Day (THE HUB), BM, J.seph | Arthur J, Frankie Day (THE HUB), Charlotte Wilson, THE HUB 88 | Alok |
07. ICKY (Inst.) | --- | EJAE, Isaac Han, Aaron Kim, Ashe Ahn, BM | Isaac Han, Ashe Ahn, Aaron Kim, BM |
08. Oh NaNa (ASTER Remix) (CD Only) | NASSUN, BM, J.seph | NASSUN, DALGUI, BIGTONE, EJ SHOW | ASTER |
09. Ring The Alarm (JERIDE Remix) (CD Only) | Benjmn, Yoo Joo Yi, BM, J.seph | Benjmn, Kim Do Hoon, Lee Hyun Seung, TM | JERIDE |
Information Sources:
Circle figures: circlechart.co.kr Hanteo sales: hanteochart.com Daily and realtime peaks: 가이섬.com Two weeks later realtime graphs: kpopchart.kr Album credits: album discussion thread / Melon
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2023.06.10 07:20 Sharingline Dancie no more pt.1 (by: u/Sharingline)
Hey there! I asked a few days ago which one yall wanted to see first and this one won by a landslide! So, here we go!!!
We start our story with a young woman in her 30's, named, Susie. She doesn't have a stressful life but it's enought to where she decided to get a fluffy foal. It's a light blue Pegasus colt, and she got it when it was a day old. It's now 2 weeks old and it was fun for the first week she had it, but now it's nothing but a chore. And Susie is already tired of its antics.
"Nu!! Babbeh sowwy fo make bad poopies!! Wook!! Babbeh be dancie babbeh fo mummah! Mummah no be anqwy at babbeh?" Cried the little foal, sitting on its ass and wiggling its front 2 hooves. Which is what it calls 'dancing'. Susie stood above the foal, sorry stick Jr in hand, her eyes glowing with rage at the fact that it shit on the floor AGAIN! And it was right next to the box too! Susie stared at its pathetic attempts at trying to quell her rage, leaned down, pet the foal, hiding her true intentions, "Awww how could I stay mad at such a cutie like you!" Susie said, lying through her teeth, "YAAAY!! Squiwt knew bestes dancies gubernatorial mummah bestes heart happies!" It cried, celebrating its evasion of punishment (or so he thought). In an instant squirt felt a pain shoot through him, coming from his poopie place! "OWWIES! POOPIE PWACE HAB OWIES! MUMMAH HEWP!!" It squeeled, realising it did not infact, escape punishment. "Yeah, I know your ass hurts, I swatted it with Mr. Sorry stick! This is what you get for not using your litter box! And because I have to do it for you, I might as well help you!" And with almost lighting speed she put squirt over the litter box and began to squeeze his stomach, forcing the excrement out of his ass, "Nuu! Squiwt nu wike deese huggies!! Pwease mummah nu mowe!" "There will be more if you don't use the litter box! And because you decided to talk back, here's another swat!" pap! Susie swats the foal on the nose, making squirt to put his hooves over it and begin crying, "EEEEE! WHY MUMMAH HUWT BABBEH! Am gud babbeh! Pee! peep! peep! Peep! Am dancie babbeh fo mummah! Peep peep!" UGH, It won't stop talking about dancing this fucking thing, if I see it try to dance its way out of trouble one more time, I'm taking drastic measures Susie thought.
Tossing the foal onto its bed, unable to shit, having its bowels emptied it flies throught the air farting until it hits its soft bed, "EEEEEEEEEEE! OWIE! Huuuu huuuu.. squiwt be dancie babbeh fo mummh, am bad dancie babbeh? Huuu huuuu, peep peep peep." The miserable blue ball cried to itself, holding its nose all the while. Susie cleans up the shit and the stain it left behind and left the safe room, slamming the door on her way out, squirt giving a CHEEP and a loud fart as a goodbye. "Uuugggghhhh for the love of god, I am sick of his shit! Both literally and metaphorically!" Susie sighed, slumping into her couch, not even out of her work uniform as she got home not even 10 minutes ago. "He was never this difficult when I first got him, so good that he wouldn't shit unless I said he could, (she would hold him over a sink and slowly rub his stomach up and down to encourage him to do so) and this whole 'dancie' thing needs to end, it stopped being cute after the 30th time." Susie's mind began to wander, what could she do to make this stop? She likes squirt, he's cute at times and a real moral booster when she's been feeling down the past 2 weeks, but the annoyance is starting to out grow the relaxing moments with him around. She could get him to shit and piss in the litter box all the time, that part wouldn't be hard, it's the fact that he ALWAYS tries to dance his way out of trouble. He did dance quite a bit when he was still really small, he would chirp and dance when he heard the door open when Susie got home, as that meant mommy was home! And Susie loved it, it was the cutest thing she had ever seen. She even recorded it at one point and sent it to Sarah, her close friend (and the muscle mommy from foal in the wall) which, despite her dislike of fluffies she found it quite cute. GAH!! what to do?
Cutting his legs off is to severe, then squirt would just be a nuisance, boring, and do nothing but bitch and moan about his missing 'weggies' and how he couldn't dance anymore. Getting rid of him would hurt Susie too much, as she spent a total of 100 dollars on all the safe room supplies and just tossing squirt out after 2 weeks would be a waste of money, and again, she likes squirt. But whatever, it's getting late and she is still in her work uniform. She'll think about it later, right now she needed to shower, eat, and just relax and watch squirt do his thing before going to bed.
30 minutes later and Susie is preparing dinner in her pajamas, getting ready to watch squirt be, well squirt. Grabbing her meal and a chair,l head back to the saferl room and opens the door. Squirt is doing his thing, playing with the toys she got him, stuffed animals, balls and blocks. On top of that when squirt announces he needs to use the bathroom he uses the litter box, no doubt due to the fact that she's watching. Finishing up her meal she steps into the safe room and plays with squirt, picking up, kissing him, petting him and letting him sit in her lap. "Coooooo... squiwt wub mummah, does mummah wub squiwt?" The foal asked, completely forgetting what transpired not even an hour ago "Yes sweetie, mommy loves squirt, but mommy really doesn't like it when squirt doesn't use the litter box" part one of Susie's plan, making sure he uses the litter box 110% of the time, "why Dat mummah?" "When squirt doesn't use the litter box, it gives mommy the BIGGEST heart owies, and mommy has more heart owies when having to give owies to squirt, because mommy loves squirt and doesn't want to hurt squirt" fake sniffle fake sniffle almost got him... "gasp! squiwt sowwy fo gib mummah heart owwies!! Squiwt promise to nebah ebah make bad poopies! Squiwt wiw aways make good poopies fwom now on!" Bam, hook, line and sinker. "R-really? You'd do that for mommy squirt?" "Ues mummah! Squiwt promise! Squiwt do squiwts promise dance!" And just like that squirt jumps out of Susie's lap, sits on his ass and starts wiggling hiss hooves from side to side while peeping.
This is one of the good times that squirt dances, making Susie genuinely smile. After more playing and dancing, Susie checks her watch, 10:30 pm. "OK squirt, time for bed ok? Mommy doesn't want to be late for work!" Susie called out, tired from todays kerfuffle "Otay mummah! Can squiwt make one mowe gud poopies befow sweepie time?" With Sarah giving squirt the nod of approval, squirt goes to the litter box, does his business and head to his bed. Susie tucks him in, kisses his head and heads to bed herself. Forgetting to check if her alarm was set.
Waking up, Susie checks her phone, "FUCKFUCKFUCKFUCK! Ih forgot to set my alarm! Shitshitshit!" Susie huridly gets ready and quickly opens the saferoom door, squirts already awake, but is standing at the door waiting for Susie. whoosh! SLAM! "Heysquirtimsorrysweetiebutiwokeuplateandineedtorushoutthedoorillbebacksoonsweetieok?okbye!" And Susie is out the door.
"OWIE!!!!! WHY safwoom doow gib squiwt owies? Dis wostest owies ebah! Huuuuhuuuu peep peep.... whew mummah? Peep peep?" Squirt mumbled, holding his nose tightly with his hooves, blood leaking from it. The door had hurt him! Why? Squirt never did anything to the door! But, wait, the door is... opening? It's never open for very long... maybe the door is trying to tell squirt that mummah needs help! "DOWNT WOWWY MUMMAH! Squiwt wiw Sav ou!!" With that, squirt rushes out the room, determined to find his mommy and give her the bestest dancies she has ever seen! To give her the biggest heart happies!
Little did little squirt know, that this would be a big mistake....
Hey there! That is the end of part one! I know it's not very 'abuse box' but every good story needs a setup! And don't worry, squirt will get what's coming to him, soon......
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2023.06.10 07:13 Laz_Zack Knight: Overview and Job combos
Knight is one of the hardest hitters in the game, with a focus on high damage with Swords and use of White Magicks for support, a relatively straightforward class that is already really powerful on it's own. Working on adding the "Available Licenses" section again, since I've been having a hard time posting new posts due to the character limit on Reddit.
Disclaimers
- I won't be taking characters into account outside some scant cases and some synergies with starting kits.
- All Jobs worked fine by themselves on IZJS so there is not right or wrong answer in the end.
- There are many different styles and scenarios which can change how useful a combo may or may not be, just as there are many ways you can run a combo, are you running a 6-people or a 3-people party? Which game mode you are playing? What kind of weapons you want to use? Are you doubling up on jobs? It's difficult to take into account all these distinct scenarios, so feel free to correct me or point out scenarios where one job combo might be more useful.
Other Jobs:
Knight:
Overview: Knight is an interesting job in that it starts using a one-handed swords and shields before switching to Greatswords as their primary weapon class (though one-handed swords like the Simha, Durandal and Karkata are still great if you want to use shields), in a way it starts more defensively like Foebreaker then it shifts to a more offensive approach like Uhlan, both kinds of Swords only use Strength, so you don't have to worry about a secondary stat like other weapons, Knights have good HP (higher than Uhlan's but lower than Foebreaker), a decent amount of Battle Lores, access to both physical damage augments (Focus and Adrenaline) and Last Stand, all 3 Shield Block augments to improve their evasion while wearing a shield, making them a decent Tank though Foebreaker and Shikari are arguably better at that role (Both have better HP, Foebreaker has a bigger focus on one-handed weapons with shields and Shikari has the Main Gauche, together with a good shield and the Jade Collar they are nigh unhittable unless the enemy ignores evasion.), some powerful foes ignore evasion late game, but Shields are still pretty good since some of them are able to decrease the damage or absorb certain elements and also give permanent Shell to fights that use a lot of status attacks (specially useful for fights that spam instant-death attacks as there is no way to make your characters completely immune to them), they are a pretty slow job with only one Swiftness that is also really far away from the start of their board, and while one-handed swords have fast CT speed (the same one as Hammers being only a little behing Axes), Greatswords are on the slower end, they have pretty decent utility if you unlock their White Magicks and a also have a few situational but useful Technicks though I will discuss these more in the "Utility" and "Espers" section.
The class may initially seem similar to Foebreaker but while Hammers & Axes have high attack power they have an element of Luck to them and also need a secondary stat, one-handed Swords have less attack power but hit for more consistent damage and have a variety of elemental (Flamentongue, Icebrand and Excalibur gives them Fire, Ice and Holy) and status weapons (Ancient Sword, Deathbringer, Blood Sword, Karkata and Ragnarok gives them Petrify, Instant-death, Sap, Confuse and Immobilize), so it is a bit of trade-off, Karkata is the highlight of one-handed swords being able to stun lock enemies that aren't immune to confuse really easily while also having really high ATK, Greatswords have amazing single-target damage, being one the most powerful weapons in the game, both kinds of swords don't combo too often though weapons like Simha, Excalibur and the Tournesol have a pretty decent combo rate (a lot lower than high-level Katanas, Ninja Swords, Poles and even Hammers) so they can benefit from staying on low HP (it increases combo rate) and having the Genji Gloves equipped, there aren't that many amazing swords you can get really early (ignoring Karkata from Trial Mode) outside the Defender and the Durandal which can be grinded for a really low chance from some strong mobs, the Bastard Sword and Deathbringer can also be acquired quite early if you go out of your way to hunt them, but they aren't as strong as the other swords I mentioned (though Deathbringer does have an instant-death effect tied to it), the highlight of Knight's kit is definitely the Excalibur, a holy-elemental Greatsword that is already a really strong weapon by itself but a lot of enemies late-game are either undead or weak to Holy which really elevates the weapon to one of the best in the game, beating even the Knight's ultimate weapon, the Tournesol against holy-weak enemies (it doesn't help that the Tournesol is a hassle to get, easily one of the most, if not the most, grindy Bazzar weapon).
Utility: A lot of Knight's utility are tied to Esper unlocks, which makes their ability to do party support entirely reliant on your Esper choices, in this section I'll focus on what they have by default, and I'll speak more about their other skills in the "Espers" section, I already covered their elemental and status effects coverage, so I will focus on their Technicks, Souleater is situational but can do good damage with high ATK weapons, and it is also useful for fights that seal the Attack command, First Aid is only useful in the very early game since it heals a pittance, and it falls off really quickly, Infuse is great for getting a character to low HP to increase combos or activate low HP augments like Adrenaline, Revive is situational, but it can potentially be a lifesaver if you need your healer to be revived on a healthy state ASAP, it is a bit of a crutch ability that is more useful when playing blind but loses its value on replays, Sight Unseeing can be a decent way to get enemies to low HP, so you can Poach them for loot, Knight lacks Item Lores and Magicks without Espers, and they also can't hit flyers outside of throwing items or using innate weapons and magicks from certain characters.
Espers: Compared to other classes Knight has a lot of decent unlocks, with only a few duds here and there, confusingly enough they can't unlock Magic Lores of any kind while other physical classes with much more limited magical options tend to have unlockable Magic Lores or have a few of them on their board, which means they can't power up their magic outside the innate low-level Mystic Armor of a certain character, Magick Gloves, Leather Gorget, accessories that raise a little bit of magic or Faith from Hashmal, Potion Lore 1 from Belias is basically free since the Esper's only other notable unlock is Libra from Bushi and other classes (and a certain character) have Libra innately, Mateus gives Knight White Magicks 6 & 7, giving them Curaga, which is a potent single-target heal that can also be used to damage Undead enemies, it allows Knight to self-heal or heal other party members in a pinch though they lack the magic to make the spell super powerful it is still ok, Regen cures Sap and can also be used to keep your character topped off for full HP augments like Focus, Cleanse cures Disease one of the most dangerous statuses in the game, Esuna cures most statuses effects except Slow, Stop, Oil, Disease, Doom, KO, X-Zone and Stone (though it cures Petrify the "countdown" to Stone status), Mateus is an Esper that is acquired pretty early in the game, so you have a lot of time to put those skills to use, Potion Lore 2 from Shemhazai is not bad, but the Esper is really competed, a single Battle Lore from Cúchulainn is pretty meaningless and the Esper is probably one of the most competed in the whole game, +350 HP from Exodus isn't super necessary as the Esper has more interesting unlocks elsewhere and Knight doesn't really struggle for HP since Heavy Armor has great physical defense, Chaos and Zodiark are odd since it just leads you to the same unlocks as the ones that Knight gets from one of their Quickenings, I suppose it is there in case you got the earlier Quickenings and didn't wait to unlock the one that appears later in their board, both are more useful elsewhere though, Telekinesis from Ultima is decent (the extra Battle Lore here is more of a bonus) it gives them a way to hit flyers and also deal with fights that seal the Attack command though Ultima is gotten quite late, and it is also a pretty competed Esper, lastly Hashmal gives them White Magicks 8 & 9, Faith is a magic damage and healing buff, allowing them to make better use of their own healing magicks or increase the damage and healing of the dedicated casters of the party, Bravery buffs their already great physical damage and also lets them buff other physical damage dealers in the party, Curaja is the best healing spell in the game, even without great magic it heals for a decent amount, is AoE and can also be used to damage Undead enemies, Confuse is more of a bonus though as Karkata is better than both it and Charm, confuse is better as an on-hit effect, the problem is that Hashmal comes in so late that you don't have much content left to use all of these abilities on.
What it needs and what it can offer: Knight is already pretty complete by itself, the most obvious drawback is how slow they are compared to other classes, while the difference between two and three swiftness is pretty minimal, that isn't the case with only one swiftness, it doesn't help that their only swiftness is really far away from the start of the board, so they will be noticeably slower for a while even when compared to Red Battlemage that also has only one swiftness but can get it easier than Knight, the other thing they really need is magic to make use of it's White Magicks secondaries, they have access to Excalibur a holy-elemental weapon, so they have good synergy with classes that have access to Mystic Armor due to the White Robes boosting the damage of the Holy element, better item support and unobtrusive utility also never hurts, lastly another sore spot is that they lack a way to hit flyers or good options to deal with physical pailings.
Knight provides similar things to Foebreaker, access to Heavy Armor (which includes the Genji Set for the Genji Gloves), a good amount of HP and Battle Lores, augments like Adrenaline, Focus and Last Stand, all Shields, Shield Block augments, White Magicks and Potion Lores for extra support options if you unlock them and a few situational Technicks.
The combos:
Archer: A pretty straightforward upgrade for both parties, Archer gets marginally better HP but more importantly the early Heavy Armor, Battle Lores and Adrenaline it wants, while also getting 1000 Needles for free since Knight has Infuse, extra White Magicks from Knight (if you unlock them) expands their already good support kit, but their item healing will probably overshadow your magic options until you get to Hashmal (See "Esper" section) specially since you'll lack the Magic Lores to make the most out of Archer and Knight's Magicks (Faith helps though Hashmal comes in really late), lastly Archer gets a few extra Technicks which includes Sight Unseeing for easy Poaching (see "Utility" section).
Knight gets all three swiftness, all Item Lores (except Ether Lores) for amazing item support and also the ability to inflict all status effects with a Remedy with the Nihopalaoa accessory (or boost the efficacy of items further with a Pheasant Netsuke), Bows are good weapons to hit flyers or stay at range and also come with a variety of different elemental and status arrows for more coverage, Cura and Raise expands Knight's White Magick tool-kit further, they also get access to all of Archer's Technicks which includes Shades of Black for a way to hit flyers without equipment switching (1000 Needles and Gil Toss can also hit flyers), do AoE damage or deal with physical pailings, Gil Toss does a lot of damage if you have the money to spare, is non-elemental and is AoE, Steal is pretty good on tanks to attract the attention of enemies (for other Archer Technicks see the "Utility" section in the Archer post), lastly they gain access to Light Armor, it is a bit of a lackluster armor type as it only really excels in increasing HP at the cost of your other offensive stats, there are some useful ones like the Brave Suit that is good for any melee attacker, and the ones that reduce elemental damage can also be quite useful, with the right shield or accessory you can become completely immune to certain elements, overall a pretty good upgrade for both parties.
Black Mage: One of the few combos where it feels like Black Mage coexists with the other party relatively well, there are some interesting synergies here though if you want your Black Mage to be a pure caster this is probably not the best combo for that, Black Mage gets a lot of extra HP, access to Last Stand and Shields for better survivability, some extra Technicks from Knight (see "Utility" and "Esper" section), potentially some Potion Lores for better item support and two good weapon-types if they need to be physical for whatever reason, Knight gets All Black Magicks and Green Magicks, the former gives them a way to hit flyers, deal with pailings (non-elemental spells are great for pailings specially), do AoE damage, and great elemental and status coverage, Green Magicks gives Knight a lot of extra utility and a way to self-cast Decoy, Bubble and Reverse for tanking (high magic also means Decoy and Reverse stick more often), the obvious benefit from the combo is that the Magic Lores, Mystic Armor and Magic Augments from Black Mage do wonders to power up Knight's White Magicks if you unlock them, making Curaga and Curaja specially really powerful for both healing and damaging undead enemies (Curaja is also AoE), Hashmal allows for self-casting Faith for better spell damage though that comes in late in the game (for more detail on the White Magicks see the "Esper" section), you get Hand-bombs 3 and Makara from Mateus and Hashmal respectively as a bonus, giving you another way to hit flyers and access to all the status and elemental ammo from hand-bombs for even more coverage (Foebreaker post has more info on Hand-Bombs since it is one of their main weapons), the White Robes from Black Mage gives Knight a way to boost Excalibur damage to ridiculous levels though very few bosses can Tank a boosted Excalibur, so it feels like overkill (you can heal yourself or a party member with Excalibur if you have a White Mask or a Sage's Ring since they absorb Holy), you get a few extra Technicks from Black Mage (see "Utility" and "Esper" section on the Black Mage post), if you give the combo to a character with innate Steal you get Poach for free which can be useful due to Knight having Sight Unseeing (see "Utility" section), lastly Knight gets three Ether Lores and two Remedy Lores for better item support.
The obvious disadvantage from this combo is that you put two really powerful classes on the same character which can take away the focus from either Black Mage or Knight depending on how you run the combo, Black Mage also doesn't really need the Genji Set though there is only one class that really misses the set and there are other options for that.
Bushi: A well-known combo, and an effective one, both classes complement each other really well and the big disadvantages of the combo is that you still don't have a way to hit flyers or deal with pailings that doesn't involve RNG and that you are putting a bunch of really great weapons on the same character (Simha, Karkata, Excalibur, Tournesol, Masamune and Khumba all on the same place) which can be seen as a detriment specially on a 12-job setting, they also both have access to the Genji Set and Blood Sword\Karkata, Knight gets pretty much most of the things it wants, they get more HP from Bushi but more importantly all three swiftness, two Remedy Lores for better item support, they get all the Magic Lores, Magic Augments and Mystic Armor they need to make the most out of their White Magicks, making Curaga and Curaja really powerful for healing and damaging undead, Bravery and Faith are also useful for Bushi to improve Katana and Shades of Black damage though Hashmal comes in quite late (for more detail on the White Magicks see "Esper" section), access to the White Robes means Excalibur does absurd amounts of damage, though there aren't that many enemies that can tank enough hits from a boosted Excalibur for it to not feel like complete overkill (you can heal yourself or a party member with Excalibur if you have a White Mask or a Sage's Ring since they absorb Holy), Blood Sword is near the beginning of Knights board, so if you unlock it you can get Karkata quite early due to Bushi also having access to those swords via an Esper, Knight also gets a decent amount of extra Technicks, you get Potion Lore 1 and Libra with Belias which is neat (you'll already have Libra if you give the combo to a character with innate Libra though), Libra is useful for seeing traps and enemy stats, other ones includes Shades of Black for hitting flyers (1000 Needles and Gil Toss can also hit flyers), do AoE damage and deal with pailings, Gil Toss is good non-elemental AoE damage and for fights that block the Attack command (for other Bushi Technicks, see the "Utility" and "Esper" section of the Bushi post).
Bushi gets a lot of things out of the combo too, Magicks to actually use their high magic on (if you unlock them), early Heavy Armor, so they don't have to rely on innate licenses, wait until Genji or Zodiark, extra Battle Lores, Adrenaline, Focus, and potentially some Potion Lores for better item support, all Shields and Shield Block augments to use with Khumba while also getting Blood Sword and Karkata without the use of an Esper, Souleater for free for fights that block the Attack command or to use with high ATK weapons, potentially Telekinesis and an extra Battle Lore with Ultima for another way to hit flyers (or deal with Attack command block) which also gives you Stamp as a bonus though the Esper is pretty competed and also comes in late (for other Technicks see "Utility" and "Esper" section).
Foebreaker: The three melee Heavy Armor jobs don't really pair all that well with each other, too much overlap, both parties don't really get meaningfully improved, and they feel awful on 12-job setting where other classes will really miss the benefits that the melee jobs could give, Knight gets a bit more HP and some extra Battle Lores, but they have to wait until Ultima and Hashmal for better speed, you get double benefit from both Espers due to Knight also having unlocks on these Espers (Swiftness and White Magicks with Hashaml, Battle Lore, Telekinesis and Swiftness with Ultima), but both Espers come in quite late and Ultima in particular is pretty competed, Belias does give both Horology and Potion Lore 1 which is kind of neat I guess, Knight potentially gets extra Magic Lores from Foebreaker to slightly improve their White Magicks if you unlock them, but they are behind rather competed Espers and one of them only unlocks one Magic Lore, similar situation with Shades of Black from Foebreaker which is behind Cúchulainn, another really competed Esper, so no way to hit flyers without changing equipment, do AoE damage or deal with pailings, though they get to hit flyers with Hand-Bombs which also gives them some elemental and status coverage with their ammunition (spoke more about Hand-Bombs in the Foebreaker post), Breaks are situational but gives them extra utility and Expose does improve Sword damage and can be gotten quite early, no Mystic Armor (outside innate licenses) for improving their White Magicks or using the White Robes with Excalibur, no Light Armor for permanent buffs or elemental mitigation.
Foebreaker potentially gets some White Magicks and Potion Lores for extra utility and few extra Technicks (see "Utility" and "Esper" section), but not much more, there is a bit of a dynamic here between Swords and Hammers & Axes, one is more consistent and has better status and elemental coverage, and one hits harder but has an element of luck and also needs a secondary stat, so it is a bit interesting, but it is better to have those weapons on different combos than on the same character, there is way too much overlap here, same Heavy Armor licenses (which includes overlap in the Genji Set for Genji gloves), similar HP and Battle Lores, same Shield and Shield Block augments, same augments (Last Stand, Adrenaline and Focus) which wouldn't be as big of a deal if they actually benefited each other in some other way (per example Archer and Shikari also have some overlap in augments, but they also benefit\get benefited from Knight and Foebreaker in more meaningful ways), once Greatswords kick-in Foebreaker doesn't improve them outside of Expose, the benefits from the combo are very minimal, niche or come-in really late, it can be fine if you are into reference builds since it reminiscent of FFI Warrior, but not great if you want something more practical.
Machinist: Similar to ArcheKnight it is a pretty straightforward upgrade to both parties, Guns don't use stats so all you really need to make the most out of them is Focus and Adrenaline, while Machinist doesn't benefit from Heavy Armor (or Genji and Battle Lore) but they can still use the Maximilian for a marginal increase in CT speed, they also get slightly more HP from Knight, access to their Technicks which includes Sight Unseeing to be used with Machinists Poach (See "Utility" and "Esper" section for more info on Knight's Technicks) and Infuse to get to low HP for Adrenaline, White Magicks from Knight to expand their support options though they lack a lot of Magic to make good use of them, being able to self-cast Bravery and Faith is good for Gun damage and if you unlock Green and Time Magicks from Machinist though Hashmal spells come in late and a lot of the Time Magicks don't need magic, only thing missing is Black Robes for Dark Shot though there are few combos that can have both Dark Shot and Adrenaline+Focus, so it is a compromise you have to make when doing combos with Machinist, lastly with all the Shields and Shield Block augments you can evasion Tank with Measures (Measures have high evasion) and even self-cast Decoy with Exodus, though since they lack offensive Magicks you won't be able to do damage unless you want to use Gil Toss, and since Measures have buffs tied to them if you attack with them, you can end up buffing the boss.
Knight gets all three swiftness, some odd Magic Lores for a minimal improvement to their Magicks if you unlock them, Measures for some extra buffing potential, amazing item support with all Item Lores except two Phoenix Lores and two Ether Lores (which allows you to inflict all status effects with a Remedy with the Nihopalaoa accessory or boost the efficacy of items further with a Pheasant Netsuke), Guns are a great option for hitting flyers or staying at range (specially since they ignore stats and defense) and also have a good variety of elemental and status ammunition for more coverage, with Exodus they get a bit of extra HP together with Green Magicks (allows to self-cast Decoy for tanking or improve wyrmfire shot and Flametongue damage with Oil, though both of these spells will have a hard time sticking without the Indingo Pendant due to the lack of Magic Lores and Flametongue also probably fell off already by the time you get to Exodus), with Famfrit you get access to Time Magicks for self-casting Haste and extra status and buff coverage, but the Esper comes in really late, for how Light Armor benefits Knight see the Archer section, lastly they get access to all of Machinist's Technicks, which includes Gil Toss for another way to hit flyers that doesn't require switching equipment, and also a good option for AoE and damage if you have the money to spare, Libra for seeing traps and enemy stats, Steal to attract the attention of enemies if you plan to tank with this character, and Traveler, a powerful Technick if you know how to use it, only thing the combo lacks is a way to deal with pailings, White Robes for Excalibur and Magic for Knight's White Magicks and Machinist's Green Magicks\Time Magicks.
Monk: An interesting combo, the amount of White Magicks you can potentially get is absurd, almost all the White Magicks spells, though the Esper investment is heavy if you want to get all of them, and also you won't really have the magic to make the healing spells in particular super powerful though a good portion of the spells here don't rely on magic (For Knight's spells see the "Esper" section), Monk gets the Heavy Armor it wants which includes the Genji Gloves to increase the already high combo rate of Poles (Infuse from Knight also lets them get to low HP for better combos and activate Adrenaline easier), Poles cover some elements Swords don't, can hit flyer and also hit for magick resist, so you can switch your weapons depending on which kind of defense the enemy has more, they get Souleater and Sight Unseeing for free from Knight and also some extra Technicks (see "Utility" for more info), Curaja and Bravery overlap but that means you get to use those spells much earlier since Monk only needs a quickening for them, the overlap also means you get the Hashmal spells much earlier which means you get access to Faith (which helps with the lack of Magic from the pairing) and Confuse a lot easier, so you get to put these spells to more use instead of having to wait until the endgame, all the Battle Lores from Monk also gives you Telekinesis from Ultima for free due to bypassing Esper locks for another way to hit flyers or deal with fights that block the attack command.
Knight gets all the Battle Lores and HP from Monk which really ups their damage as Monk has a lot more HP and Battle Lores than other jobs, their two Potion Lores easier (three with Shemhazai though that is a competed Esper) and two Phoenix Lores for better item support, potentially most of the White Magicks spells depending on your Esper investments which includes extra support spells for Utility (Protectga and Shellga, AoE Protect and Shell), a powerful revive via Arise, Dispelga to dispel buffs from enemies and certain debuffs from allies which is also AoE, Esunaga for AoE Esuna, Renew for a full heal though Curaja with Faith is probably enough and Renew can risk giving the boss a full heal if they have a mechanic where they cast reflect on your party, Holy is a lackluster spell so consider it more of bonus, and Cura and Raise from Hashmal is not worth by the time you get to the Esper unless you really don't have better unlocks, all of Monks Technicks which includes Expose for better Sword and Pole damage, Shades of Black for a way to hit flyers that doesn't require equipment switching, deal with pailings and do AoE damage, Libra to see traps and enemy stats and Traveler, a powerful Technick if you know how to use and also a few others, for how Light Armor benefits Knight see the Archer section, the obvious drawback is that in a 12-job setting not only can other jobs can miss out on what Monk and Knight provides, you also put a bunch of powerful weapons on the same character, you also have to wait until Ultima for the last two swiftness, so the character will be slow until you can unlock the Esper, no White Robes for Excalibur though that isn't a huge deal.
Red Battlemage: Both jobs compliment each other well, but Red Battlemage pairs decently with most things due to being a jack-of-all-trades, while Maces only need magic for damage, they still benefit from Focus and Adrenaline from Knight, they cover some elements and statuses that Knight doesn't have for more coverage, Red Battlemages can really struggle for MP with all the spells they cast and lack of easier access to their third Channeling augment, so they appreciated being able to recover more MP via Headsman and Inquisitor, Red Battlemage gets more HP, Last Stand and Shield Blocks augments for better survivability, though their shield licenses overlap and Red Battlemage also doesn't need Genji, they get easier access to their Greatswords due to Knight having them innately though it feels more like Knight overwrites this part them really making their Greatswords better, due to them already having Curaga and Regen they get Esuna and Cleanse for free without an Esper due to bypassing Esper Locks, Knight can also give them Faith for better spell and healing, Bravery for better Mace damage and Curaja to give them the endgame healing spells they lack, though Hashmal comes late in the game, you get Steal as a bonus though it would be more of use earlier, a single extra Battle Lore from Cúchulainn since that Esper normally goes to Red Battlemage, and lastly they potentially get some Potion Lores from Knight for better item support though their healing Magicks will probably overshadow that and all of Knights Technicks (see "Utility" and "Esper" section for that).
Knight gets a good variety spells to use, some healing spells, utility spells (which includes Green Magicks for tanking which I spoke about in the Black Mage section) and a good variety of elemental and status spells, with a Demon shield or Black Mask you can heal your character or other party members with dark spells, all the Magic Lores, Mystic Armor and Magic Augments help improve Curaja from Hashmal, a single Ether Lore for marginally better item support (and one or two extra Technicks), the spells are helpful to hit flyers, for AoE or to deal with pailings (Drain is non-elemental which is good for pailings and can also hit flyers), White Robes means you can boost the damage of Excalibur for absurd levels (you can heal yourself or a party member with Excalibur if you have a White Mask or a Sage's Ring since they absorb Holy), though that feels like overkill for a lot of the game, the combo is also really slow since both Knight and Red Battlemage only gets one swiftness, it doesn't help that they can't self-cast Haste since Red Battlemage lacks it, still overall it still is a good general improvement for both sides.
Shikari: A decent improvement to both parties, Shikari gets the Heavy Armor, Battle Lores, the Shields and shield block it is missing, though they don't benefit from Genji Gloves since Germinas Boots is better, Daggers and Ninja Swords cover some elements and status effects that Knight doesn't have, so you have some better coverage, you get an extra Battle Lore since Shikari has Telekinesis, and it bypasses Ultima's Esper Lock and you can potentially get Shades of Black from Adrammelech if the Esper is not needed elsewhere, useful for dealing with flyers, doing AoE damage or dealing with pailings, Mateus gives you Gil Toss with the Knight's White Magicks (see the "Esper" section for that), Gil Toss can hit flyers, do good damage, and is also a decent option for AoE and for fights that Block the Attack Command if you have the money to spare, if you unlock guns from Shemhazai you get to use them with Focus and Adrenaline, and they also give access to all the ammo for even more elemental and status coverage, Hashmal gives the Bonecrusher as a Bonus and Bravery and Faith for better Dagger, Ninja Sword and Shades of Black damage though that comes in really late, the odd Magic Lores from Shikari help improve Knight's healing spells though not by a huge margin, and lastly access to all of Knight Technicks (see "Utility" and "Esper" section for that).
Knight gets slightly better HP, three swiftness, great item support with all Potion and Remedy Lores which can be improved with Ultima with two Phoenix Lores (you can inflict all status effects with a Remedy with the Nihopalaoa accessory or boost the efficacy of items further with a Pheasant Netsuke), they get access to Telekinesis easier and can also use Guns for flyers if you unlock them though the Technick and Guns are only available later in the game so unless you unlock Shades of Black they still won't be able to hit flyers easily for a while (you can also use 1000 Needles and Gil Toss for that), they get a few other Technicks and Light Armor (see Archer section for how Light Armor helps Knight), overall a pretty good combo.
Time Battlemage: Pairing two Heavy Armor jobs may seem counterintuitive, but Time Battlemage is a bit of an odd job and has enough differences for it to be a decent utility upgrade for other jobs, while they lack a huge amount of Magic Lores and Mystic Armor their Magic Lores and Magic Augments still help improves Knight's White Magick better than the odd Magic Lore from other classes, it helps that they can get Cura and Raise from Adrammelech to expand Knight's White Magicks kit, Hashmal gives them their last Channeling augment together with the Hashmal spells (See "Espers" section, Faith is useful for healing spells and for sticking status effects) though that comes in late, they get their one-handed Swords for free though similar to Red Battlemages Greatswords it feels more like Knight simply overwrites them, Time Magicks are good but unobtrusive and situational enough that they don't interupt Knight's role a physical damage dealer too often, it is easy to have your character self-cast Haste and Berserk and just watch them go to town when you don't need to use status effects (you'll need the Indigo Pendant to make status effects hit more consistently), though Knight's high HP helps with the damage from the Balance spell, Crossbows are a decent way to deal with flyers and also gives you extra status coverage, though Crossbows miss often compared to other ranged weapons, Drain lets you deal with pailings and also gives you another option to deal with flyers (and the other Green Magicks benefits I discusses in the Black Mage section), Sight Unseeing is useful to use with Poach (see "Utility" section), and if you unlock Shear and Addle you have some extra utility options, you also get a few other Technicks, lastly Knight gets three swiftness and better item support with two Ether Lores (Three with Zalera) and two Remedy Lores.
Time Battlemage gets a more realiable weapon, better HP for more survivability, all of Knight's Technicks and potentially more White Magicks and some Potions Lore for better item support (see "Utility" and "Esper" section), overall a pretty great combo specially if you aren't too focused on getting the White Robes for Excalibur.
Uhlan: A lot of the combos problems are similar to FoebreakeKnight, so I'll focus on the new things, slightly better HP for Uhlan, Uhlan doesn't really benefit from Genji Gloves, they can make Spears combo more often, but Spears have really low combo rates, the few odd Magic Lores from Uhlan kind of help improve Knight's healing spells (if you unlock them), specially since you get a few more with Mateus as a bonus, though it isn't a huge improvement, you can potentially get Breaks, but they are behind some really competed Espers, Bravery and Faith from Hashmal are useful for improving Spear damage and Uhlan spells (specially the Chaos' spells) though Hashmal comes in late, Spears are a good way to deal with flyers and also cover some elements and status effects the Knight doesn't have, they overlap in Holy-elemental weapons though Gugnir is good for fire damage, but it is gotten late, Shades of Black is good for AoE, dealing with flyers without switching equipment and pailings, Uhlan's Black Magicks are a less luck reliant option for that though you are limited by their spell selection (Aeroga is really powerful and Bio is non-elemental something to look forward to if you plan on using Chaos here), Sight Unseeing with Poach and Uhlan gets Knight Technicks (see "Utility" and "Esper" section), Knight gets two swiftness, good item support with two out of three Item Lores of all Item Lores except Ether Lores, this combo can potentially get a decent amount of both White and Black Magicks, so it gives the character some versatility, you also get Telekinesis for free due to bypassing Esper locks giving another option to deal with flyers and deal with fights that block the attack command, it feels better than FoebreakeKnight and Uhlan/Foebreaker but not by a huge margin.
White Mage: Feels fitting for a Paladin build, but there are other things going for it too, White Mage ends up completely overwriting Knight's White Magicks (just as Knight kind of overwrites White Mage's Greatswords), that can be seen as a drawback if you wanted to spread out those abilities, but it can also be seen as a benefit since it means less Esper assignments to worry about, White Mage appreciates Last Stand, the better HP, shields and shield block augments for better survivability as they are a rather squishy job, a great weapon-type with good amount of Battle Lores and physical augments to do damage and regen their MP via Inquisitor and Headsman is also great as they really struggle for MP without a Sage's Ring, potentially some Potion Lores from Knight though their White Magicks overshadow that, they also overlap in hitting the Holy-element with the Holy spells which is gotten late and is also lackluster, and the Holy Rod which is great rod for doing holy-damage, lastly they get access to all of Knight Technicks (see "Utility" and "Esper" section) which gives them Souleater for free to do good damage with high ATK weapons and deal with fights that block the attack command.
Knight gets all White Magick which explains itself for utility, but it gives them earlier and easier access to Bravery for better sword damage and Green Magicks for tanking (see Black Mage section for how Green Magicks help tanking), two swiftness and two Ether Lores for better item support, Rods aren't great outside the Holy Rod, but they can be used to hit flyers, and you can also use Drain for flyers and to deal with pailings, some extra Technicks which includes Libra to see traps and enemy stats, White Robes for boosted Excalibur is accounted for, though there aren't that many enemies that can tank hits from a boosted Excalibur (you can heal yourself or a party member with Excalibur if you have a White Mask or a Sage's Ring since they absorb Holy), the obvious drawback is the overlap in White Magicks if you were more interested in improving Knight's Magicks them completely overwriting them.
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