Check engine light raleigh
r/CarTalk
2010.09.20 06:45 darthcaldwell r/CarTalk
The place to talk about your own car.
2008.09.03 21:37 Flying
This community is for discussion among pilots, students, instructors and aviation professionals.
2012.04.11 16:49 Sandcracker Minibikes: Really small, really fast
2023.03.29 05:37 Anxious-Direction591 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 vf
2023.03.29 05:35 ProfessionalSleep748 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 Vy
2023.03.29 05:33 Inside-Recording7156 Working overnight, so company (chat) would be appreciated! 34M looking for some light (or heavy đź‘€) chat. Check my bio. Talk to ya!
Working overnight, so company (chat) would be appreciated! 34M looking for some light (or heavy đź‘€) chat. Check my bio. Talk to ya!
submitted by
Inside-Recording7156 to
MakeNewFriendsHere [link] [comments]
2023.03.29 05:31 MoodiFoxVibes Can't load up game, game crash error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
The game crashed whilst initializing game Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2023-03-28 22:24:06
Description: Initializing game
org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:250](https://MixinTransformer.java:250)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass([MixinTransformationHandler.java:131](https://MixinTransformationHandler.java:131)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass([MixinLaunchPluginLegacy.java:131](https://MixinLaunchPluginLegacy.java:131)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags([ILaunchPluginService.java:156](https://ILaunchPluginService.java:156)) \~\[modlauncher-10.0.8.jar:10.0.8+10.0.8+main.0ef7e830\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins([LaunchPluginHandler.java:88](https://LaunchPluginHandler.java:88)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform([ClassTransformer.java:120](https://ClassTransformer.java:120)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes([TransformingClassLoader.java:50](https://TransformingClassLoader.java:50)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:113](https://ModuleClassLoader.java:113)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-2.1.6.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at net.minecraft.client.renderer.RenderType.([RenderType.java:100](https://RenderType.java:100)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.font.FontTexture.([FontTexture.java:29](https://FontTexture.java:29)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontSet.m\_232556\_([FontSet.java:163](https://FontSet.java:163)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.glyphs.SpecialGlyphs.m\_213604\_([SpecialGlyphs.java:53](https://SpecialGlyphs.java:53)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontSet.m\_95071\_([FontSet.java:53](https://FontSet.java:53)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontManager.m\_95009\_([FontManager.java:45](https://FontManager.java:45)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.Util.m\_137469\_([Util.java:358](https://Util.java:358)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontManager.([FontManager.java:45](https://FontManager.java:45)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.Minecraft.([Minecraft.java:486](https://Minecraft.java:486)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main([Main.java:169](https://Main.java:169)) \~\[1.19.4-forge-45.0.29.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:27](https://CommonClientLaunchHandler.java:27)) \~\[fmlloader-1.19.4-45.0.29.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:30](https://LaunchServiceHandlerDecorator.java:30)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \~\[modlauncher-10.0.8.jar:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \~\[bootstraplauncher-1.1.2.jar:?\] {}
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [puzzleslib.common.mixins.json:client.ItemRendererMixin] from phase [DEFAULT] in config [puzzleslib.common.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError([MixinProcessor.java:636](https://MixinProcessor.java:636)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError([MixinProcessor.java:588](https://MixinProcessor.java:588)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:379](https://MixinProcessor.java:379)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 36 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: [MAIN Applicator Phase -> puzzleslib.common.mixins.json:client.ItemRendererMixin -> Apply Methods -> (Lnet/minecraft/client/resources/model/BakedModel;Lnet/minecraft/world/item/ItemStack;Lnet/minecraft/client/rendereblock/model/ItemTransforms$TransformType;)Lnet/minecraft/client/resources/model/BakedModel;:localvar$zzb000$puzzleslib$render -> Transform LVT -> var=transformType -> desc=Lnet/minecraft/client/rendereblock/model/ItemTransforms$TransformType;]
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod([MixinTargetContext.java:491](https://MixinTargetContext.java:491)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyNormalMethod([MixinApplicatorStandard.java:532](https://MixinApplicatorStandard.java:532)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMethods([MixinApplicatorStandard.java:518](https://MixinApplicatorStandard.java:518)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:386](https://MixinApplicatorStandard.java:386)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:325](https://MixinApplicatorStandard.java:325)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:383](https://TargetClassContext.java:383)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:365](https://TargetClassContext.java:365)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 36 more
Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: net.minecraft.client.renderer.block.model.ItemTransforms$TransformType
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor([MixinTargetContext.java:983](https://MixinTargetContext.java:983)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor([MixinTargetContext.java:943](https://MixinTargetContext.java:943)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformLVT([MixinTargetContext.java:544](https://MixinTargetContext.java:544)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod([MixinTargetContext.java:450](https://MixinTargetContext.java:450)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyNormalMethod([MixinApplicatorStandard.java:532](https://MixinApplicatorStandard.java:532)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMethods([MixinApplicatorStandard.java:518](https://MixinApplicatorStandard.java:518)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:386](https://MixinApplicatorStandard.java:386)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:325](https://MixinApplicatorStandard.java:325)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:383](https://TargetClassContext.java:383)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:365](https://TargetClassContext.java:365)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:250](https://MixinTransformer.java:250)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass([MixinTransformationHandler.java:131](https://MixinTransformationHandler.java:131)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass([MixinLaunchPluginLegacy.java:131](https://MixinLaunchPluginLegacy.java:131)) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags([ILaunchPluginService.java:156](https://ILaunchPluginService.java:156)) \~\[modlauncher-10.0.8.jar:10.0.8+10.0.8+main.0ef7e830\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins([LaunchPluginHandler.java:88](https://LaunchPluginHandler.java:88)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform([ClassTransformer.java:120](https://ClassTransformer.java:120)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes([TransformingClassLoader.java:50](https://TransformingClassLoader.java:50)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.readerToClass([ModuleClassLoader.java:113](https://ModuleClassLoader.java:113)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule([ModuleClassLoader.java:229](https://ModuleClassLoader.java:229)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.findClass([ModuleClassLoader.java:219](https://ModuleClassLoader.java:219)) \~\[securejarhandler-2.1.6.jar:?\] {} at cpw.mods.cl.ModuleClassLoader.loadClass([ModuleClassLoader.java:135](https://ModuleClassLoader.java:135)) \~\[securejarhandler-2.1.6.jar:?\] {} at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) \~\[?:?\] {} at net.minecraft.client.renderer.RenderType.([RenderType.java:100](https://RenderType.java:100)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.font.FontTexture.([FontTexture.java:29](https://FontTexture.java:29)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontSet.m\_232556\_([FontSet.java:163](https://FontSet.java:163)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.glyphs.SpecialGlyphs.m\_213604\_([SpecialGlyphs.java:53](https://SpecialGlyphs.java:53)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontSet.m\_95071\_([FontSet.java:53](https://FontSet.java:53)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontManager.m\_95009\_([FontManager.java:45](https://FontManager.java:45)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.Util.m\_137469\_([Util.java:358](https://Util.java:358)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.gui.font.FontManager.([FontManager.java:45](https://FontManager.java:45)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:classloading} at net.minecraft.client.Minecraft.([Minecraft.java:486](https://Minecraft.java:486)) \~\[client-1.19.4-20230314.122934-srg.jar%23216!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.2193:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.546:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.1620 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.2130 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2673 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2302.7 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation Oleacc.dll:Active Accessibility Core Component:7.2.19041.746 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.21.1: PROPSYS.dll:Microsoft Property System:7.0.19041.1708 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.2486 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1620 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.2311 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.2311 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.1503 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.2604 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:26.20.100.8142:Intel Corporation igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:26.20.100.8142:Intel Corporation igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:26.20.100.8142:Intel Corporation igdml64.dll:Metrics Library for Intel(R) Graphics Technology:26.20.100.8142:Intel Corporation inputhost.dll:InputHost:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jna4605181537786620939.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.3.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.3.0:Microsoft mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.3.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation powrprof.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.3.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.2546 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.3.0:Microsoft win32u.dll:Win32u:10.0.19041.2728 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.3.0:Microsoft
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:169](https://Main.java:169)) \~\[1.19.4-forge-45.0.29.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:27](https://CommonClientLaunchHandler.java:27)) \~\[fmlloader-1.19.4-45.0.29.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:30](https://LaunchServiceHandlerDecorator.java:30)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \~\[modlauncher-10.0.8.jar:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \~\[bootstraplauncher-1.1.2.jar:?\] {}
-- System Details --
Details:
Minecraft Version: 1.19.4 Minecraft Version ID: 1.19.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 378006016 bytes (360 MiB) / 570425344 bytes (544 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 2 Processor Vendor: GenuineIntel Processor Name: Intel(R) Pentium(R) CPU G4400 @ 3.30GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 3.31 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 2 Graphics card #0 name: Intel(R) HD Graphics 510 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x1902 Graphics card #0 versionInfo: DriverVersion=26.20.100.8142 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Virtual memory max (MB): 12250.46 Virtual memory used (MB): 4426.96 Swap memory total (MB): 8268.30 Swap memory used (MB): 448.04 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.19.4-forge-45.0.29 Backend library: LWJGL version 3.3.1 build 7 Backend API: Intel(R) HD Graphics 510 GL version 3.2.0 - Build 26.20.100.8142, Intel Window size: GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) CPU: 2x Intel(R) Pentium(R) CPU G4400 @ 3.30GHz ModLauncher: 10.0.8+10.0.8+main.0ef7e830 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.3.jar eventbus PLUGINSERVICE fmlloader-1.19.4-45.0.29.jar slf4jfixer PLUGINSERVICE fmlloader-1.19.4-45.0.29.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.19.4-45.0.29.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.19.4-45.0.29.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.19.4-45.0.29.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] [email protected] Mod List: client-1.19.4-20230314.122934-srg.jar Minecraft minecraft 1.19.4 NONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f forge-1.19.4-45.0.29-universal.jar Forge forge 45.0.29 NONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90
submitted by
MoodiFoxVibes to
CurseForge [link] [comments]
2023.03.29 05:30 OptimalAd475 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 6c
2023.03.29 05:29 ivychen00 Fiber Optic Red Light Pen Market Size, Share, Development by 2023
LPI (LP Information)' newest research report, the “Fiber Optic Red Light Pen Industry Forecast” looks at past sales and reviews total world Fiber Optic Red Light Pen sales in 2022, providing a comprehensive analysis by region and market sector of projected Fiber Optic Red Light Pen sales for 2023 through 2029. With Fiber Optic Red Light Pen sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Fiber Optic Red Light Pen industry.
This Insight Report provides a comprehensive analysis of the global Fiber Optic Red Light Pen landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Fiber Optic Red Light Pen portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Fiber Optic Red Light Pen market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Fiber Optic Red Light Pen and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Fiber Optic Red Light Pen.
This report presents a comprehensive overview, market shares, and growth opportunities of Fiber Optic Red Light Pen market by product type, application, key manufacturers and key regions and countries.
The global Fiber Optic Red Light Penmarket size is projected to grow from US$ 94 million in 2022 to US$ 162.1 million in 2029; it is expected to grow at a CAGR of 162.1 from 2023 to 2029.
https://www.lpinformationdata.com/reports/620086/fiber-optic-red-light-pen-2029 The main participants Beijing Fuchuang Yonghua Technology Co., Ltd.
SAMZHE Scienceand Technologyco..ltd
Sheng Wei
Vin Tool
Boyanggw
Alight Technlogy
Tribrer
Ray Shine
Shanghai Tanghu Optical Fiber Equipment Co., Ltd.
Hanhanxin
Segmentation by type 5 Km Fiber Optic Red Light Pen
10 Km Fiber Optic Red Light Pen
15 Km Fiber Optic Red Light Pen
Others
Segmentation by application Communications Industry
Engineering Industry
Research
Key Questions Addressed in this Report What is the 10-year outlook for the global Fiber Optic Red Light Pen market?
What factors are driving Fiber Optic Red Light Pen market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Fiber Optic Red Light Pen market opportunities vary by end market size?
How does Fiber Optic Red Light Pen break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?
LP INFORMATION (LPI) is a professional market report publisher based in America, providing high quality market research reports with competitive prices to help decision makers make informed decisions and take strategic actions to achieve excellent outcomes.We have an extensive library of reports on hundreds of technologies.Search for a specific term, or click on an industry to browse our reports by subject. Narrow down your results using our filters or sort by what’s important to you, such as publication date, price, or name.
LP INFORMATION
E-mail:
[email protected] Add: 17890 Castleton St. Suite 369 City of Industry, CA 91748 US
Website:
https://www.lpinformationdata.com submitted by
ivychen00 to
u/ivychen00 [link] [comments]
2023.03.29 05:27 StepwiseUndrape574 Alledged GTA 6 Beta Tester Dishes A Ton Of Details In Latest Leak
Time sure flies, doesn't it? We are about to ring in a brand new year, and as we do so, the release of Grand Theft Auto V is now more than six years old (and is fast approaching five years on PC). Given the time that has elapsed, it is certainly possible (maybe even plausible) that Rockstar Games is deep in development on Grand Theft Auto VI. To that end, a supposed QA tester claims to have the skinny on the next installment.
We should preface this information with a disclaimer. There is no way of knowing if the supposed QA tester is what the person claims to be, or if any of the leaked details are accurate. All we know is that it's been a long time since the last Grand Theft Auto gaming (though Grand Theft Auto Online has been receiving continued updates and support).
What is interesting about the situation, though, is the anonymous source first posted the leak on Reddit, and it was removed by the moderators. It's not clear if perhaps Rockstar Games pressured the mods to take down the content. All that said, let's jump into it.
The folks at Dexerto managed to preserve the post. According to the original poster, the map in GTA VI is "huge" and covers to major cities, those being Carcer City and Vice City. Carcer City is based on Boston, and Vice City is based on Miami.
According to the leaker, GTA V is a "schoolyard playground" compared to the massive map in GTA VI. The leakers says Rockstar Games improved the weather effects and polished things up, borrowing from its experience on Red Dead Redemption 2.
"The map is huge, like stupendously huge, hence the game's emphasis on air travel. It makes GTA 5 look like a schoolyard playground. There is an array of atmospheric effects that bring out the life in everything. Light pollution, hurricane winds, morning fog, etc. I've never seen an open world game this realistic before," the leaker wrote.
Grand Theft Auto V Plane and Traine
Assuming all that is accurate, it would be a good opportunity to inject real-time ray tracing into the mix, though there is no mention of that. Instead, the focus is on the size of the map. The leaker says it's so big that it's "a little awkward traveling from Boston to Miami," in part because there are no other major cities in between them, in the game. Expect a lot of air travel, if that's the case.
The leaker also says GTA VI will again put players in control of multiple characters, just like in GTA V. One of the protagonists is said to be "an undercover cop or something," and other might possibly be a sibling. In addition, the leaker says Rockstar Games "complete revamped" the mission design.
"You can permanently abandon some missions or take different routes that sprout different consequences," the leaker says.
For more supposed details, you can check out this screen capture on Imgur, uploaded by another Reddit user (Colonize-Mars).
submitted by
StepwiseUndrape574 to
gta5moddedoutfits_ [link] [comments]
2023.03.29 05:25 LK13 Texture Change after Coloring
I’ve been coloring my hair for at least 20 years. In January i went from dark-mid blonde balayage to a light brown with my blonde balayage ends pulled through. Since this appointment, my hair is SO THICK. I had my hair stylist friend (not the same one who coloured) check my hair cut and texturize as my cut seemed inappropriate for my hair. While that did help to some degree, from my root and about 3-4 inches down, my hair is BEYOND thick. I can barely get a straightener through it. I can see the physical difference down the hair strands.
I have tried 3 different deep conditioners for varying lengths of time, one time a week, multiple times a week, etc. I have done the cold water rinse out. Nothing is helping with the texture. The coloring stylist confirmed it was a demi color and a color line that has previously been used on my hair on my multiple occasions.
Does anyone have ANY suggestions on what I can try to fix this? I have my next coloring appointment with a new stylist coming up in a few weeks. I am getting desperate!
submitted by
LK13 to
Hair [link] [comments]
2023.03.29 05:22 DramaGoblinFalco Four New Races from my homebrew world
Tasi
The Tasi grow naturally from fungus that grows in semi-dry areas, as the Tasi grow to their juvenile state they wander and until they find another creature, the Tasi then begin to follow and copy parts of that creature's appearance and personality until the Tasi grows to a state it can develop its' own. The Tasi are a strange aspect of modern society as they are largely harmless and vulnerable in their juvenile state so people often temporarily adopt them while they mature.
Ability Score Increase. One ability score of your choice increases by 2 and one different ability score of your choice increases by 1.
Age. Tasi reach maturity after one year and live between 20 to 30 years .
Size. Tasi vary widely in height and build, from barely 4 feet to well over 7 feet tall. Regardless of your position in that range, your size is Medium or Small (your choice).
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Elvanian.
Shroom Morphing. As an action, you can change your appearance into a different form of Tasi. This allows you to change your basic appearance, body type, and sex. This feature also allows you to change your size between Medium or Small. You will always look like a Tasi when you use this feature, you can just change the type of Tasi you look like.
When you reach 5th level you can also use this feature to change your appearance to that of a medium, small, or tiny beast of CR 1 or lower. You retain your statistics while transformed in this way but gain the appearance and size of the beast. If any damage is dealt to you while transformed in this way you revert back to your normal form. While transformed in this way your beast form has notable mushrooms growing along its body. Once you use this feature to transform into a beast you cannot do so again until you finish a short or long rest.
Toxin Connoisseur. You are resistant to Poison damage and have advantage on saving throws against poison. In addition, you cannot consume normal food and must instead consume rotting or decomposing food or raw plant matter to gain nourishment. You do not suffer any ill-effects from consuming rotting or decomposing food in this way.
Lasting Impression. When you gain this feature choose any combination of two weapons, skills, tools, or instruments. You gain proficiency in the chosen weapons, skills, tools, or instruments.
Photokinesis. You learn and can cast the Druidcraft and Speak with Plants spells at will. Wisdom is your spellcasting ability for these spells.
Hydrophobic. If you start your turn submerged in water you take 5 Acid damage. If a spell or other effect would bring you in contact with 1 liter or more of water you take 5 Acid damage when you first come in contact with the water. Rain does not affect you in this way as the mushroom cap on your head protects you from it.
If you are granted a swimming speed or the ability to breathe water this feature does not affect you so long as you have that swimming speed or ability to breathe water.
Sinshi
The Sinshi were created originally to conquer the world so as to give unity, they very much succeeded in this goal as in less than the span of 100 years they were able to create a nation and destroy all opposition to their empire. While once the Sinshi were the conquerors of the world and feared everywhere they now serve a far more subdued role in society as their natural strength and fighting ability is no longer needed in the now unified modern world, so now Sinshi are often placed in manual labor jobs and most commonly become the thugs of gangs or join the police force.
Ability Score Increase. One ability score of your choice increases by 2 and one different ability score of your choice increases by 1.
Age. Sinshi reach maturity after 14 years and live between 40 to 50 years .
Size. Sinshi are often well over 6 or 7 feet tall, sometimes ranging into the 8 or 9 foot range. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet
Languages. You can speak, read, and write Common and Elvanian.
Amphibious. You can breathe both air and water, and you have a swimming speed equal to half your walking speed.
Warfare Training. You gain proficiency in three simple or martial weapons of your choice. You also gain one Fighting Style of your choice from the Fighter list.
Thick Hide. You can use Strength rather than Dexterity for calculating your armor class while wearing medium, light, or no armor.
Powerful Jaws. You have a powerful bite which you can use to make unarmed strikes. Your bite does 1d6 Piercing damage on a hit rather than the bludgeoning damage normal from an unarmed strike.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Grays
The grays are a species created after the Arcana Wars meant by the god that created them to become advisors to powerful leaders so that such atrocities do not occur again. For most of the world's life since the Arcana Wars the grays have filled the roles of craftsman and inventors, as they have an innate talent for gathering and applying information so they excel in many roles that require a high degree of skill and practice. In the modern day the grays are most commonly of higher class due to their skills being fundamentally needed to keep much of the modern world running. Additionally, due to grays having substantially subdued emotions they are often misunderstood and misinterpreted along with being stereotyped as completely emotionless and robotic.
Ability Score Increase. One ability score of your choice increases by 2 and one different ability score of your choice increases by 1.
Age. Grays reach maturity at the age of 17 but rarely live past 50 years .
Size. Grays follow the same range of height as Humans. Regardless of your position in that range, your size is Medium or Small (Choose when you gain this race).
Speed. Your base walking speed is 30 feet
Languages. You can speak, read, and write Common and Elvanian.
Mind Like a Steel Trap. You can accurately recall anything you have seen or heard within the last month. You always know what time it is and which direction is north.
Knowledge Applied. Whenever you make an attack roll, ability check, or saving throw you can use your reaction to add your Intelligence modifier to the roll. You can choose to use this ability after you roll but before the DM declares whether you succeed or fail. You can use this ability a number of times equal to your Proficiency bonus, regaining expended uses on a long rest.
Gray Psionics. You know the encode thoughts cantrip
Starting at 3rd level, you can cast the Detect Magic spell with this trait. Starting at 5th level, you can also cast the Borrowed Knowledge spell with it. Once you cast Detect Magic or Borrowed Knowledge with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Covasi
The Covasi are one of the oldest surviving humanoid species, created to obtain and store knowledge so as to better prepare the other people in the world. During the Arcana Wars the Covasi had actually sided with the Seiki clan as they otherwise risked the destruction of their society. With the shame of aligning with the genocidal clan still prevalent in the Covasi's reputation even in the modern day, they are often ridiculed and shunned from larger society but are not entirely removed as their massive well of knowledge and experience is far too valuable for modern society to completely outcast them.
Ability Score Increase. One ability score of your choice increases by 2 and one different ability score of your choice increases by 1.
Age. Covasi reach maturity at the age of 20 and can live up to 100 years .
Size. Covasi follow the same range of height as Humans. Regardless of your position in that range, your size is Medium or Small (Choose when you gain this race).
Speed. Your base walking speed is 30 feet
Languages. You can speak, read, and write Common and Elvanian.
Amphibious. You can breathe both air and water, and you have a swimming speed equal to your walking speed.
True Mind Archive. Over the course of 10 minutes you can connect to the True Mind Archive. While you are connected to the archive you are blind and deaf to your own surroundings and you are considered incapacitated. While connected to the archive you can communicate with other creatures who have this trait telepathically across any distance so long as they are also connected to the archive.
Additionally, stored within the True Mind Archive is a vast wealth of knowledge supplied by other Covasi. While connected to the archive you can attempt to search the archive for information like it was a physical library. Consider the time it would take you to find information halved while searching for it within the True Mind Archive. You may also place or remove information you know into the True Mind Archive including your own memories and any memory crystals you are in contact with while you are connected to the True Mind Archive.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Covasi Psionics. You know the message cantrip
Starting at 3rd level, you can cast the Detect Thoughts spell with this trait. Starting at 5th level, you can also cast the Sending spell with it. Once you cast Detect Thoughts or Sending with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
submitted by
DramaGoblinFalco to
UnearthedArcana [link] [comments]
2023.03.29 05:21 StepwiseUndrape574 Alledged GTA 6 Beta Tester Dishes A Ton Of Details In Latest Leak
Time sure flies, doesn't it? We are about to ring in a brand new year, and as we do so, the release of Grand Theft Auto V is now more than six years old (and is fast approaching five years on PC). Given the time that has elapsed, it is certainly possible (maybe even plausible) that Rockstar Games is deep in development on Grand Theft Auto VI. To that end, a supposed QA tester claims to have the skinny on the next installment.
We should preface this information with a disclaimer. There is no way of knowing if the supposed QA tester is what the person claims to be, or if any of the leaked details are accurate. All we know is that it's been a long time since the last Grand Theft Auto gaming (though Grand Theft Auto Online has been receiving continued updates and support).
What is interesting about the situation, though, is the anonymous source first posted the leak on Reddit, and it was removed by the moderators. It's not clear if perhaps Rockstar Games pressured the mods to take down the content. All that said, let's jump into it.
The folks at Dexerto managed to preserve the post. According to the original poster, the map in GTA VI is "huge" and covers to major cities, those being Carcer City and Vice City. Carcer City is based on Boston, and Vice City is based on Miami.
According to the leaker, GTA V is a "schoolyard playground" compared to the massive map in GTA VI. The leakers says Rockstar Games improved the weather effects and polished things up, borrowing from its experience on Red Dead Redemption 2.
"The map is huge, like stupendously huge, hence the game's emphasis on air travel. It makes GTA 5 look like a schoolyard playground. There is an array of atmospheric effects that bring out the life in everything. Light pollution, hurricane winds, morning fog, etc. I've never seen an open world game this realistic before," the leaker wrote.
Grand Theft Auto V Plane and Traine
Assuming all that is accurate, it would be a good opportunity to inject real-time ray tracing into the mix, though there is no mention of that. Instead, the focus is on the size of the map. The leaker says it's so big that it's "a little awkward traveling from Boston to Miami," in part because there are no other major cities in between them, in the game. Expect a lot of air travel, if that's the case.
The leaker also says GTA VI will again put players in control of multiple characters, just like in GTA V. One of the protagonists is said to be "an undercover cop or something," and other might possibly be a sibling. In addition, the leaker says Rockstar Games "complete revamped" the mission design.
"You can permanently abandon some missions or take different routes that sprout different consequences," the leaker says.
For more supposed details, you can check out this screen capture on Imgur, uploaded by another Reddit user (Colonize-Mars).
submitted by
StepwiseUndrape574 to
gta5moddedoutfits_ [link] [comments]
2023.03.29 05:20 Personal_Ad_7717 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 yR
2023.03.29 05:18 Raidonesports Cheap amazon oxygen sensor or OEM with 70k miles?
I replaced my OEM sensors with some cheap ones because I thought that was the route of a check engine light. Im gonna get the car back on a lift and was wondering if I should put the OEM ones with 70k miles back on? What do you guys think?
submitted by
Raidonesports to
WRX [link] [comments]
2023.03.29 05:13 carnesik MSP Help requested in Raleigh, NC
CEO of DNSFilter here… prior to DNSFilter I started an MSP/WISP called Anaptyx (based in Myrtle Beach, SC). Anaptyx has a large contract in Raleigh, NC and is looking to outsource the installation of digital loggers web power switches in about a dozen different locations or more.
Is anyone interested in the work? If so, feel free to DM me.
This wouldn’t be a one time job if all goes well. There are lots of network repairs/fixes throughout a year that typically involve something light such as swapping out an AP/Switch/Router which are simply not worth a visit from Myrtle Beach.
submitted by
carnesik to
msp [link] [comments]
2023.03.29 05:10 punkinguy this is the truth Izhevsk wont tell you
2023.03.29 05:09 Fantastic-Junket-508 MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 LX
2023.03.29 05:09 tacocoma1 The Complaints Department
Quality of life. There is apparently no interest in quality of life at Ableton HQ. The last great update was MIDI capture. 5 years ago. Since day 1 I've wanted to change the default key binds for the software. It's been 7 years since I began working with Ableton and the closest I have is LES + AutoHotkey with Oversampled's script which only covers most of the bases of what Live could potentially do. Max 4 Live has been a lifesaver as well for many of the features which Ableton STILL lacks. Granular, AZ Lab's Pad slicing mode, and Push 2 Arrangement Mode to name a few.
I still can't get over the fact that they haven't added a control + highlight feature after people have slowly been realizing the lack of it over a span of 10 years or so. It's not a necessity but it's little things like that which pushed me away from mouse and keyboard to the simplicity of Push's workflow (pun intended). I also was really hoping when the cloud feature was announced that it would finally allow us to easily share projects with each other by collecting all and saving with the exception of only needing to freeze/print tracks with plugins that others might not have. This would've been a game changer for me and my friends when we want to share the stems of our projects without the use of dropbox or google drive and the hassle that comes with that.
The Note app is a great addition to Ableton's lineup but the integration with other mobile/tablet applications is extremely limited and its features are so limited in general that it barely serves as a musical sketchpad. I've had plenty of other gripes about Ableton's software in the past about a lack of features as new technology is released such as integrating stem-splitting AI as an audio effect or max 4 live device. This is a feature on a handful of mobile music apps like Koala which I frequently have to set up when working in Ableton. I'll leave it there for Ableton's software.
I've had a Push 2 for a couple of years and it's been great for creating and getting ideas down without tediously clicking in piano roll or drawing automation lanes- that sort of thing. It's an amazing device for sampling and so far nothing beats the possibilities of the "hardware DAW". I have many other praises and reasons for preferring the device to anything else on the market to this day but that's not why I'm here. That being said, I can't stand the lighting power options. I understand USB C wasn't popularized until after the development of Push 2 was completed but this is no excuse for not having a rerelease or new model almost 10 years later. This seemingly simple solution to a major flaw in the device is what has me writing this portion of the review in the first place. After purchasing Push it seems like every change I've made to my home studio revolves around getting the thing to be more flexible. I purchased a MyVolts cable in order to power it from a power bank. I originally purchased a laptop and portable speaker for mobile production until I recently purchased a steam deck and set up VBan with my phone so I can use the Push anywhere I want with minimal issues getting audio on any speaker I want and close to 0 latency. Another note, its size. I can't take it anywhere unless it's the only thing in my bag. I have to be extra gentle when carrying it that way because the only solutions to travel are glorified tupperware (Decksaver) and Analog Cases (the standard in bulky but reliable cases since forever). I purchased an Analog case and I rarely use it because it has to be checked on a flight and it's way too bulky to make it on any road trips. No way around it when packing. Nothing new here, music equipment will always be impossible to haul for a number of reasons. Maybe it's not in Ableton's best interest to continue with Push development but it sure would've saved me a lot of headaches and money if they did. Not to mention the other issues I have with the device.
There are so many buttons on Push which, coming from a company that prides itself on creating software with fully integrated UI, is ridiculous. I understand a lot of passion and hard work went into creating the interface of the device revolving around the software. There's a reason the creators have their signatures on the back panel of every device. However, they did not meet the mark when it comes to conciseness and ease of use. It takes multiple button combinations to accomplish what can be done with a single mouse click in the software. I'm aware of many people who have the same complaints in their reviews of the Push. I also understand that this device was intended more for live performance but in my opinion, they targeted the wrong audience. There is also a major lack of functionality when it comes to changing parameters and many important functions of Ableton and VSTs alike. So much has to be MIDI mapped before Push is even remotely close to being a full solution for mouse and keyboard. As someone who takes pride in owning a Push, it is becoming increasingly difficult to justify the price combined with a lack of flexibility and native Ableton features. I haven't recommended it to anyone in a while even though it truly has a monopoly on Ableton hardware integration for obvious reasons.
With the steam deck I purchased, I was able to map almost all of the features of the Push (plus a few software features that it lacks) onto a controller with around 80+ total inputs/ combos which are all easily accessible on 16 (give or take) buttons of the device using the activator options through steam controller mapping. I've playtested these controls with a few friends and we made them at least twice as intuitive as Push 2's interface. This covers almost all of Ableton's necessary features and provides a great handheld and portable solution to music production for half the price of Push 2. Push only accomplishes a similar feat on around 60 buttons with a handful of combinations on top of that totaling around 70 possible inputs/ combos. This is obviously leaving out a lot of the draw to Push being mostly screenless and having a lot of buttons to accomplish exactly that. My argument for the deck is portability and ease of use. I could go on but for the sake of anyone reading this far, consult experienced people before purchasing a specific piece of music hardware, and don't make the same mistakes that we do by not studying up before making purchases or you'll be extremely let down by what you receive.
Edit: forgot to mention the lack of audio drivers in Ableton. The reason so many people come to this subreddit with audio device issues. ASIO is great and most audio interfaces solve the problem entirely but it still baffles me why they wouldn’t create their own like many other DAWs have. Quality of life.
TLDR Ableton is a groundbreaking DAW with plenty of near-necessary features which other DAWs don't provide, but it will quickly be left in the dust if they continue to slow development and procrastinate listening to customer feedback. And when the right group of software developers comes along they will easily take Ableton's place in a heartbeat. Push 2 became outdated the day it was released and continues to become more of a relic to own today. New technology and hardware on the market makes a good argument for the discontinuation of Push, but nothing beats the feeling of a well-designed piece of music hardware when developed by a forward-thinking team. Hopefully, others will agree that while Ableton does a lot of the heavy lifting for music producers, they need to take development and updates to the next level in order to stay ahead of the game. Thanks for reading!
submitted by
tacocoma1 to
ableton [link] [comments]
2023.03.29 05:08 colinjcole Seeking not-legal-advice for a speeding ticket in Seattle, WA
Hi folks,
My options (other than accepting the ticket) are to contest or mitigate the infraction. I fully understand the difference between the two. The ticket is $237 from a "speeding camera" in a
school zone. Ticket says I was doing 36 in a "speed limit 20 when flashing," and images of my car driving by show the lights were flashing. Relevant ordinance number is SMC 11.52.100.
Here's the rub, though: my citation timestamps the alleged-occurrence of my infraction (hi throw040913) at exactly 2:15pm... which also just so happens to be
the exact minute those lights start flashing. The lights weren't actually flashing as I initially approached the sign.
Moreover, I just went through Google Maps and checked: from the freeway offramp I took up all the way until the "20 when flashing" sign, which is half a mile,
there are no other posted speed limits of any kind. Is the "normal" speed on that street 25, 30, or 35? There's no way to tell if you took the route I took.
I think the facts are reasonable enough here that if I request a mitigation hearing, a judge will agree there were some mitigating circumstances around my case... and then they'll proceed to knock effectively nothing off my fine, maybe down to $200, and I'll be in effectively the same crappy situation I'm in now. It'll still be too much, not to mention significantly more than I would like to pay for something that genuinely doesn't feel like my fault or something even avoidable without me having foreknowledge about the time schedule for school zones (
sidenote: i love how fines like this are completely regressive and have disproportionate impacts on working people and effectively no impact on wealthy folks 🙄).
I'd much rather contest the ticket and get the whole thing thrown out... but I am reasonably confident that if I do that, they'll just say "you just gave us a bunch of reasons to explain
why you committed the infraction, but that doesn't mean you didn't do it. you DID commit the infraction, see this video? It shows you committing the infraction. Your request to dismiss the ticket is denied. Now pay up."
My question is: is there any good faith argument I can make to support the claim "I did not commit the infraction" that I'm not thinking of, or are my instincts right and my only real choice is to mitigate and hope for a merciful judge? submitted by
colinjcole to
legaladvice [link] [comments]
2023.03.29 05:07 Due_Mathematician737 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 yI
2023.03.29 05:07 RollnMonk Black & Chrome Compact living ship/ yellow skin/Triple thruster/Big feet/Eissentam
| Check all pictures for a comparison. Please understand how to get a LIVING SHIP before you go. This is slightly more black than the other chrome one I have, it appears to have some red in the scrolling lights. Very nice addition to the silver family. You need to finish the Starbirth mission b4 you can get any other living ship. This is in the EISSENTAM GALAXY. submitted by RollnMonk to NMSCoordinateExchange [link] [comments] |
2023.03.29 05:06 Due_Channel4386 40% Off MUCAR CDL20 Universal OBD2 Scanner, Check Engine Car Code Reader with Full OBD2 Functions, Vehicle Info/MIL/EVAP/Freeze Frame/DTC Library, Diagnostic Scan Tool for All OBD II & EOBD Cars After 1996 FI
2023.03.29 05:03 QuixoticWeekender Primary trying to make due until specialist seen
39F, sudden symptom onset in early December right before & after a migraine. Do the cervical MRI results warrant the symptoms that started almost four months ago? What other tests could my primary order until I see a specialist? (she’s very open to suggestions but knows she’s a generalist) Are there any other specialty doctors she should consider referring me to? My primary is doing her best bc the neurologist who first saw me wouldn’t let me share my symptoms, then also didn’t answer my primary’s questions when she tried. My outside referral, approved by insurance, was turned down by the medical group for lack of appt availability, so that process has to start over. Past diagnoses: ADHD (hyper type), Fibromyalgia, Migraines, Periodic Limb Movement Disorder (sleep study 2021), Mild asthma (mostly in extreme temps or with fever), PMDD Meds: gabapentin and trazadone for sleep leg twitches, Adderall XR (was newly on Vyvanse when symptoms started, switched back when Adderall shortage let up), flexeril as needed since symptoms started; Discontinued since symptom onset: Vyvanse, Singulair (due to black box warning w/some symptom overlap), sumatriptan bc I was told not to take it since I’d had an aura; attempted birth control in case it could interrupt migraines, but it didn’t and made me have a flat affect, so went off. Fibromyalgia note: I read that NSAIDs aren’t effective for it. If that’s true, this might’ve been misdiagnosed bc ibuprofen has always helped the most, especially now my neck MRI reflects damage from injuries. Severe neck injuries at 18 &21ish, medium impact ones at 28ish & 34ish. Covid: I’ve never tested positive despite testing when my wife or I have been sick, and she had never tested positive either. Before I took Adderall, I would get every cold for two weeks straight, so I’ve been very careful about masking. Migraine history: Onset around 32 w/one occurrence, which quickly abated after sudden vomiting. Around 35: started having migraine w/out aura at the end of every period, until I discovered that prenatals helped. About a year ago, 38: started having migraines at time of ovulation, which I had confirmed was happening exactly two weeks before every period, regardless of cycle length - prenatals did not help these. Nov 2022: had my first aura, visual, right before a migraine. Dec 2022: was very restless for first two period days, not in my hyperactive/good ideas/fun adhd sort of way, but, if I’m remembering correctly since I didn’t suspect anything and therefore wasn’t tracking, just constant startling and need to move and getting annoyed at the dumbest stuff. Period day 3: migraine but different bc it was across both eyes, not just eitheor, no aura. This was also earliest I’d had one during a period. I maxed out on Sumatriptan, spacing out as prescribed. Period day 4: woke up w/right side facial numbness, was advised to go to ER. I did, but they quickly surrounded me to do a stroke check, I got very overstimulated, then they sent me back to lobby to wait. I became very restless again and ended up leaving when I couldn’t sit still but was somehow also too exhausted to pace to release the feeling. Tests since: Brain: MRI without, later with, contrast; MRA and MRV = all normal Blood (all normal): ANA, thyroid, thyroid antibody, sedimentation rate, CRP, complete blood count, metabolic panel, magnesium level, ACE, Lyme antibody Cervical MRI w/contrast: bulging discs and foraminal stenosis at all points between C3 and C7; mild and moderate spinal stenosis at C3-4, 5-6, 6-7; facet disease at C7-T1. Scheduled: routine EEG Symptoms: -twitching in neck and face -muscle tightness, but not like anything I’ve felt before - can feel like energy is coursing through the front of my neck, has gone as far up as my eye(s), is usually on right side but occasionally switches for very short time and even more occasionally is on both sides… something I haven’t seen anyone say about muscle tightness: I usually have a low amount of pain at all times, but when this happens, pain is less or gone -blurry eye(s), usually just right side, or inability to focus eye(s) without facial twitching or pain behind them, and is sometimes accompanied by eye dryness -overstimulation, way beyond my normal for my adhd, primarily with sounds & light, sounds being most frequent -after never having more than two migraines/month, had four in one week, and what feels like migraines, but shorter, more frequently -migraines now worse when changing positions, worst is going into laying down and best is sitting up -new headache type that best matches what I’ve seen called “ice pick” -sound most similar to waves crashing in my ears (started as occasional ringing, but changed to this, happens especially with headaches or when laying down) -difficulty finding words; my primary noted it as describing words, as opposed to knowing them. This has been weird bc I’m a communications professional; happened spoken first, now writing just as frequent; once lost ability to verbally speak for a few minutes (got stuck on the “s” sound) -difficulty organizing thoughts & work (this, & word difficulty, causing me to take hours on tasks I’ve done in 15 minutes) -switching words/letters: I didn’t notice this at first but others pointed it out and I’ve seen when I’ve gone back to review my notes -short, intense mood bursts: remind me of during a migraine, but more frequent and w/o headaches -getting overheated, especially w/attempt to exercise beyond walking 1/4 mile (it’s been 50-60 degrees F) -forgetfulness: that “why’d I walk in here” feeling but, when it’s bad, happens on repeat and can happen in the time it takes to grab a pen to write down what I wanted to remember -restlessness that comes for a day or two at a time and has been bad enough that I wake up after 3 hrs, even w/ Flexiril + gabapentin + trazadone -Occasional nervousness that I don’t know how to describe bc it’s unlike any I’ve felt before Timing: Initially symptoms were around for 2-3 weeks, then mostly gone for a couple, but I’ve only had 2-3 days of less symptoms in March. -symptoms don’t seem to follow patterns, but some seem more likely to be present with certain others, I.e. twitching w/ tightness and forgetfulness w/ disorganization, but have occasionally had other mash ups or many at once Family history: My mom refused the next steps tests, but stiff person syndrome is suspected; confirmed she has low dopamine but Parkinson’s ruled out; Paternal grandpa: per my dad - his dad was diagnosed with MS, but it was later ruled out and, as far as he knows, my grandpa never received a final diagnoses, then he lived into his 70s - I recall him also having heart issues. My dad and at least 1 of my 2 brothers have had migraines, my brother mentioned he’s had some very intense visual auras
TL/DR I have a history of pretty common diagnoses that I’ve had for varying lengths, but my brain has felt broken since December and referall and keep following through
submitted by
QuixoticWeekender to
AskDocs [link] [comments]
2023.03.29 05:00 BrightWraith Money shifted and car won’t start, how screwed am I?
| I was driving at 6k rpms and made the rookie mistake of downshifting instead of upshifting. The car was able to maintain speed but would not speed up. I had to get it towed and it was leaking oil, I checked the dipstick and oil had burst out of it onto the engine cover. No oil according to the dipstick. I am going to get it checked out this weekend, I love this car but wanted to know what I should expect in terms of repairs. submitted by BrightWraith to BMWE36 [link] [comments] |