2011.08.26 21:35 ikilledyourcat SNEAKERMARKET
2019.03.26 05:32 Turbocharge your life!
2023.03.29 00:23 Tzerin How do you feel about the current balance - and what would you change?
2023.03.28 21:15 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!
Type | Name | Melt value | Upgrade value | Price |
---|---|---|---|---|
CCU'd | Prospector LTI | $115 | $155 | $139 |
CCU'd | Vulture LTI | $110 | $175 | $145 |
CCU'd | Super Hornet LTI | $150 | $180 | $164 |
CCU'd | Constellation Taurus LTI | $125 | $190 | $165 |
CCU'd | Hurricane LTI | $120 | $195 | $169 |
CCU'd | Vulcan LTI | $135 | $200 | $174 |
CCU'd | Terrapin LTI | $155 | $220 | $189 |
CCU'd | Defender LTI | $155 | $220 | $189 |
CCU'd | Railen LTI | $160 | $225 | $194 |
CCU'd | Constellation Andromeda LTI | $155 | $240 | $194 |
CCU'd | Corsair LTI | $160 | $250 | $199 |
CCU'd | 400i LTI | $165 | $250 | $205 |
CCU'd | Mercury Star Runner LTI | $175 | $260 | $209 |
CCU'd | Mercury Star Runner LTI BIS 2951 or BIS 2952 | $175 | $260 | $219 |
CCU'd | Vanguard Sentinel LTI | $190 | $275 | $229 |
CCU'd | Retaliator Heavy Bomber LTI | $190 | $275 | $229 |
CCU'd | Apollo Medivac LTI | $190 | $275 | $229 |
CCU'd | Blade LTI | $190 | $275 | $229 |
CCU'd | Harbinger LTI | $185 | $290 | $234 |
CCU'd | Eclipse LTI | $195 | $300 | $239 |
CCU'd | Constellation Aquila LTI | $205 | $310 | $245 |
CCU'd | Mole LTI | $210 | $315 | $249 |
CCU'd | Redeemer LTI | $180 | $325 | $249 |
CCU'd | Caterpillar LTI | $200 | $330 | $245 |
CCU'd | Starfarer Gemini LTI | $210 | $340 | $255 |
CCU'd | Crucible LTI | $220 | $350 | $269 |
CCU'd | Endeavor LTI | $220 | $350 | $269 |
CCU'd | Glaive LTI | $220 | $350 | $299 |
CCU'd | Hull C LTI | $185 | $350 | $249 |
CCU'd | Valkyrie LTI | $220 | $375 | $265 |
CCU'd | Galaxy LTI | $225 | $380 | $269 |
CCU'd | C2 Hercules LTI | $245 | $400 | $289 |
CCU'd | Prowler LTI | $255 | $440 | $304 |
CCU'd | 600i Explorer LTI | $260 | $475 | $315 |
CCU'd | M2 Hercules LTI | $265 | $520 | $325 |
CCU'd | Carrack LTI | $305 | $600 | $385 |
CCU'd | Merchantman LTI | $280 | $650 | $399 |
CCU'd | Perseus LTI | $305 | $675 | $429 |
CCU'd | Odyssey LTI | $330 | $700 | $449 |
CCU'd | Hammerhead | $305 | $725 | $439 |
CCU'd | A2 Hercules LTI | $330 | $750 | $465 |
CCU'd | Polaris LTI | $330 | $750 | $465 |
Type | Name | Upgrade value | Price | Quantity |
---|
Type | Name | Price |
---|---|---|
AEGIS | ||
CCU | 325A to Avenger Titan Renegade | $10 |
CCU | Reliant Kore to Avenger Titan Renegade | $18 |
CCU | Reliant Tana to Avenger Warlock | $18 |
CCU | 325A to Avenger Warlock | $25 |
CCU | 315P to Avenger Warlock | $30 |
CCU | Vanguard Harbinger to Eclipse | $18 |
CCU | Cutlass Black to Gladius Valiant | $18 |
CCU | M50 to Gladius Valiant | $18 |
CCU | Odyssey to Hammerhead | $45 |
CCU | Odyssey to Nautilus | $45 |
CCU | Valkyrie to Reclaimer | $45 |
CCU | Gladiator to Sabre | $11 |
CCU | Super Hornet to Sabre Comet | $11 |
CCU | Sabre to Sabre Comet | $25 |
CCU | Terrapin to Vanguard Hoplite | $25 |
CCU | Apollo Triage to Vanguard Warden | $18 |
CCU | Vanguard Hoplite to Vanguard Warden | $39 |
CCU | Sabre Comet to Vulcan | $25 |
CCU | Super Hornet to Vulcan | $32 |
ANVIL | ||
CCU | Freelancer DUR to Ballista | $11 |
CCU | Liberator to Carrack | $44 |
CCU | Carrack to Carrack w/C8X STD edition | $44 |
CCU | Starfarer Gemini to Crucible | $18 |
CCU | Prospector to Gladiator | $17 |
CCU | Reliant Mako to Hawk | $11 |
CCU | Gladius to Hawk | $17 |
CCU | Sabre Comet to Hornet Heartseeker | $18 |
CCU | Super Hornet to Hornet Heartseeker | $26 |
CCU | Prospector to Hornet Wildfire | $32 |
CCU | Taurus to Hurricane | $11 |
CCU | Sabre Comet to Hurricane | $17 |
CCU | Super Hornet to Hurricane | $25 |
CCU | F7C Hornet to Legionnaire | $18 |
CCU | Mustang Beta to Pisces C8X | $10 |
CCU | Dragonfly Black to Pisces C8X | $10 |
CCU | Arrow to Spartan | $11 |
CCU | Hornet Wildfire to Super Hornet | $11 |
CCU | Sabre to Super Hornet | $17 |
CCU | Khartu-Al to Super Hornet | $17 |
CCU | Gladiator to Super Hornet | $25 |
CCU | Prospector to Super Hornet | $39 |
CCU | Vulcan to Terrapin | $33 |
CCU | Crucible to Valkyrie | $44 |
CCU | Endeavor to Valkyrie | $44 |
CCU | Hull C to Valkyrie | $44 |
AOPOA / XI'AN | ||
CCU | Gladiator to Khartu-Al | $11 |
CCU | Prospector to Khartu-Al | $25 |
CCU | Dragonfly Black to Nox | $11 |
CCU | X1 Base to Nox Kue | $12 |
CCU | Vulcan to San'tok.Yai | $33 |
ARGO | ||
CCU | P-52 Merlin to MPUV Cargo BIS 2951 | $13 |
CCU | Mustang Alpha to MPUV Cargo | $11 |
CCU | Razor to SRV | $11 |
CCU | Tracker to SRV | $18 |
BANU | ||
CCU | Andromeda to Merchantman | $269 |
CONSOLIDATED OUTLAND | ||
CCU | Avenger Stalker to Mustang Delta | $10 |
CCU | 300i to Mustang Delta | $17 |
CRUSADER | ||
CCU | Andromeda to Ares Inferno | $18 |
CCU | Andromeda to Ares Ion | $18 |
CCU | Valkyrie to Genisis Starliner | $44 |
CCU | Nautilus to Hercules A2 | $45 |
CCU | Hammerhead to Hercules A2 | $45 |
CCU | Valkyrie to Hercules C2 | $44 |
CCU | 400i to Mercury Star Runner | $18 |
CCU | Andromeda to Mercury Star Runner | $33 |
DRAKE | ||
CCU | Cutlass Black to Buccaneer | $17 |
CCU | Hawk to Buccaneer | $17 |
CCU | M50 to Buccaneer | $17 |
CCU | Mole to Caterpillar | $25 |
CCU | Sabre to Cutlass Blue | $11 |
CCU | Prospector to Cutlass Blue | $32 |
CCU | Reliant Tana to Herald | $17 |
CCU | 325A to Herald | $24 |
CCU | Dragonfly Black to Mule | $11 |
CCU | Andromeda to Corsair | $18 |
KRUGER | ||
MISC | ||
CCU | Starfarer Gemini to Endeavor | $18 |
CCU | Hornet Tracker to Expanse | $17 |
CCU | Sabre to Freelancer MIS | $10 |
CCU | Gladiator to Freelancer MIS | $17 |
CCU | Prospector to Freelancer MIS | $33 |
CCU | Spartan to Hull A | $17 |
CCU | Arrow to Hull A | $23 |
CCU | Cutlass Red to Hull B | $11 |
CCU | Starfarer Gemini to Hull C | $18 |
CCU | Prowler to Hull D | $19 |
CCU | Perseus to Odyssey | $44 |
CCU | Tracker to Razor | $11 |
CCU | Freelancer DUR to Razor | $17 |
CCU | Hornet Ghost to Razor | $32 |
CCU | Razor to Razor LX | $11 |
CCU | Tracker to Razor LX | $17 |
CCU | Freelancer MAX to Razor EX | $11 |
CCU | Razor LX to Razor EX | $11 |
CCU | Retaliator Base to Razor EX | $11 |
CCU | 325A to Reliant Tana | $10 |
CCU | Arrow to Reliant Sen | $17 |
CCU | Reliant Tana to Reliant Sen | $17 |
CCU | 325A to Reliant Sen | $24 |
CCU | Gladius to Reliant Mako | $10 |
CCU | 325A to Reliant Mako | $36 |
CCU | Mole to Starfarer Gemini | $41 |
CCU | Starfarer to Starfarer Gemini | $58 |
ORIGIN | ||
CCU | Dragonfly Black to 100i | $17 |
CCU | Ursa Rover to 125A | $17 |
CCU | Avenger Titan to 125A | $12 |
CCU | 100i to 125A | $17 |
CCU | 125A to 135C | $11 |
CCU | 300i to 135C | $17 |
CCU | Mustang Gamma to 135C | $17 |
CCU | Andromeda to 400i | $18 |
CCU | Aurora CL to 85X | $11 |
CCU | Mustang Gamma to G12 | $11 |
CCU | Mustang Gamma to G12R Racing | $11 |
CCU | Avenger Stalker to G12A Military | $11 |
CCU | G12 to G12A Military | $11 |
CCU | G12R Racing to G12A Military | $11 |
CCU | Reliant Mako to M50 Interceptor | $11 |
CCU | Gladius to M50 Interceptor | $17 |
CCU | Dragonfly Black to X1 Velocity | $11 |
CCU | X1 Baseline to X1 Velocity | $11 |
CCU | X1 Velocity to X1 Force | $11 |
CCU | Dragonfly Black to X1 Force | $17 |
CCU | X1 Baseline to X1 Force | $17 |
RSI | ||
CCU | Apollo Triage to Apollo Medivac | $38 |
CCU | Vanguard Warden to Apollo Medivac | $27 |
CCU | Vanguard Hoplite to Apollo Triage | $26 |
CCU | Aurora MR to Aurora LX | $11 |
CCU | Razor to Mantis | $10 |
CCU | Hornet Tracker to Mantis | $18 |
CCU | Hammerhead to Polaris | $45 |
CCU | 85X to Ursa Rover Fortuna | $12 |
CCU | Ursa Rover to Ursa Rover Fortuna | $12 |
CCU | X1 Force to Ursa Rover Fortuna | $12 |
TUMBRIL | ||
CCU | Cyclone to Cyclone RC | $18 |
CCU | Cyclone to Cyclone TR | $18 |
CCU | Cyclone to Cyclone RN | $18 |
CCU | Cyclone to Cyclone AA | $37 |
CCU | Cyclone RC to Cyclone AA | $25 |
CCU | Cyclone TR to Cyclone AA | $25 |
CCU | Cyclone RN to Cyclone AA | $25 |
CCU | Ursa Rover to Cyclone | $11 |
CCU | Ursa Rover to Cyclone RC | $25 |
CCU | Ursa Rover to Cyclone TR | $25 |
CCU | Ursa Rover to Cyclone RN | $25 |
CCU | Ursa Rover to Cyclone AA | $45 |
CCU | 300i to Cyclone RC | $11 |
CCU | 300i to Cyclone TR | $11 |
CCU | 300i to Cyclone RN | $11 |
CCU | 325a to Cyclone MT | $18 |
CCU | Arrow to Cyclone AA | $11 |
CCU | F7C Hornet to Nova Tank | $17 |
CCU | Mustang Alpha to Ranger CV | $11 |
CCU | Mustang Alpha to Ranger RC | $11 |
CCU | Ranger CV to Ranger TR | $11 |
CCU | Ranger RC to Ranger TR | $11 |
Ship | Name | Price |
---|---|---|
Aegis Avenger | Blue and gold ILW 2950 | $15 |
Aegis Avenger | Solar Winds Paint | $15 |
Aegis Gladius | Solar Winds Paint | $18 |
Aegis Vanguard | Solar Winds Paint | $22 |
Anvil Arrow | Twilight ILW 2950 | $15 |
Anvil Legionnaire | Shadow Strike Paint | $18 |
Anvil Valkyrie | Splinter ILW 2950 | $24 |
Anvil Liberator | Condor | $35 |
Crusader Mercury | Fortuna | $23 |
Cursader Spirit | Crimson | $20 |
Cursader Spirit | Intrepid | $20 |
Cursader Spirit | Olympia | $20 |
Drake Dragonfly | Ghoulish Green | $15 |
Drake Cutlass | Ghoulish Green | $15 |
Drake Cutlass | Scull and Crossbones | $19 |
Drake Buccaneer | Ghoulish Green | $18 |
Drake Caterpillar | Ghoulish Green | $22 |
Drake Herald | Ghoulish Green | $18 |
Drake Mule | Ghoulish Green | $14 |
Drake Mule | Smokestack | $9 |
Drake Vulture | Ghoulish Green | $20 |
Gatac Railen | Hyaotan | $23 |
Greycat STV | Blue Steel | $9 |
Misc Freelancer | Paint pack ILW 2950 | $23 |
Misc Starfarer | Paint pack ILW 2950 | $43 |
Misc Expanse | Stardust | $20 |
Origin 400i | Fortuna | $23 |
Origin 400i | Penumbra | $23 |
Origin 400i | Meridian | $23 |
Origin 600i | Fortuna | $29 |
RSI Aurora | Blue and gold ILW2950 | $15 |
RSI Constellation | Blue and gold ILW2950 | $22 |
RSI Scorpius | Stinger | $23 |
Type | Name | Insurance | Melt value | Price |
---|
Type | Name | Price |
---|---|---|
Flair | Gamescom 2946 subscriber trophy | $11 |
Flair | Gamescom 2946 trophy | $11 |
Flair | Citizencon 2946 subscriber trophy | $11 |
sold out | ||
Flair | Citizencon 2947 trophy | $11 |
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET)Have a good day!
2023.03.28 19:01 nagash31979 [wts] [blackmarket] Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP, last 315-Nomad LTI ccu 100.....
2023.03.28 10:39 TerribleSell2997 Outboard Electric Motors Market to Witness Astonishing Growth by 2029
2023.03.27 21:07 ByFstugan Random Farm TD - Advanced guide to perfect game (and selling fished items)
![]() | submitted by ByFstugan to warcraft3 [link] [comments] The farms on map and their positions/colors in lobby Introduction This will be my second post about the Random Farm TD map, the first one can be found here: https://www.reddit.com/warcraft3/comments/fqk6rp/random_farm_td_information_and_tips/ That post was about the map in general, the basics and some tips for how to win the map.This post will be the advanced addition to that post, so if you already know most that is worth knowing about the map this will be the post for you. In this post I will focus on two things:
The strategy to get 21 missions game In order to pull of the 21 missions game I think I worked out a close to optimal way to do it, and that said - on extreme (or any level) it's still not an easy thing to do. I'm today at 30+ successful attemts, but this is my only challenge left with this map, so it's what I do. But since I find it fun time after time I'd like to share my tactics. There is a reason for most things I do, and you might need to read several sections through some times to get why I do some things in others - but if you're intresting in doing a "Perfect game" on -extreme I think it will benefit you well to read through all before you decide if you take same path or adjust it to your liking. Fishing close to Town Hall (TH in short), saving items there for later (#1) First Actions First thing I do is load -extreme, my code and avatar and the zoom I want, nowdays I go with "-cam 200". Then I plant a 1500g tower in the middle island, and you always hope for an 8% Superior here ofc which will make your start secure and likelly benefit the first part of your game greatly. I found that starting with basic towers when doing "Edge" mission early is suicide far to often when not getting a couple 8% bonus towers, but with most 1500g towers you can survive fine (which also suits your path to Quick miracle). All items you later want to sell you can put in a big pile with no order since selling to Town Hall later they are all equal. Others you might want to save in other area/piles, either to use ASAP or to save in case of emergency. All Fishes and toys/signs kinda things go to the sell-pile directly, rest I mention here one by one: All the fished items, and some crops - Farm Upgrade Wisp: By far the best you can fish, unless you get a contract or an 8% Superior start tower this is likelly to be an extra tower ASAP (in order to get 1st mini-boss earlier) - Special Contract: Builds an Special (or 8% chance for Superior) tower, build ASAP (to secure leak and also to get 1st mini-boss earlier) - Wet wood: In general I sell this as the fishes/crap instead of using, but some games that I don't get fish mission early (before r8-9) I might use and hope for AT LEAST +200 wood - Gold box: Even this I save usally to sell with fishes/crap, but some game when needed I might cash in early - Crop seeds: Almost always sell these also with fish/crap to Town hall later, since at best you get 200-400 coins for this if you plant it, but can get 1-2k+ for it if you sell it to Town Hall as one of the last sell. Remember, any of those items you sell to TH instead of using early is the last sell you get (the extras). - Book of Miracles: I'd say always save, this is in the end one of the most important perks when going for 21 mission (but can also be important to get a good tower to sell fish items with) https://preview.redd.it/0n0356upxbqa1.jpg?width=906&format=pjpg&auto=webp&s=4bf6a3941f0f3643d48fd81b64f3a3c3109a211c (#2) Living on the Edge and starting tower When you've done all or most fishing your next goal is to stop your tower from attacking so you leak 17 enemies and goes down to 3 lifes left to get that extra +500 wood so you can start your "Picky Farmer" mission. In first round that's when you got 263 gold left when you play -extreme, which is the only difficulty this post reason from. Line of Special towers To survive without leak and death now can be a challenge with some towers, so here I need to go through the alternatives and say something of them, starting with the strongest option going down. Guardian: This is by far the worst tower to start with since it's attack is very weak and pretty slow. It can only hold you through r1 then it starts to need two shots to kill and will leak more and more. As I see it you can't survive with this at all, so you must be lucky with fishing contracts or wisp. If unlucky you got one more chance, it's to sell and rebuild tower in beginning of r2 and hope for a Giant or better (Cow/Obelisk CAN work, but you might have to get lucky with 8% and use same tactic as I will talk about there a few lines below). Worse than that means certain death and you must restart another game (which I've done ALOT :p). Catapult: I used to value this as bad as the Guardian, but it accually is far better, though still second worst - especially since it DEMANDS you are very active in using it perfectly to not leak. The trick here is to always attack ground with it (r1 you can do with no extra towers, even more since you aim to leak 17 lifes). This is done so you attack them in first turn when they enter map first, but as soon as they have passed first island and the ones coming from north start to cross same path as those going right you move your attack ground so you hit as many as possible at same time. Do this until all are hit at least once. Then you must start to aim at those that are closest to end until all is dead. From r2 you'll start do the same as I just said and add the same thing about basic towers as I will mention about Cow/Obelisk towers next. You can always take a chance to sell/rebuild a Catapult also, but as with the Guardian above it might be a certain death if unlucky. Cow & Obelisk: This towers are good ones in many ways, but alone they are just strong enough to take you passed r2, then they start to need an extra shot to kill enemies and can not keep up with rounds (Cow kills in 2 shots from start and Obelisk 1, from r3 this isn't enough). Then you MUST add more towers on the bottom islands AND aim on the top half of map to hurt them with full damage as much as possible and not do killshots up there, but let the weaker towers do that in the bottom half. I start with doing a tower in middle of each island, then add towers as much I can when needed. Always try to hit, the more HP-enemies that are furthest forward in the maze first. You will have to see some full HP run pass without having time to hurt them, then take them asap you can when they pass next time. This goes on until you can get another 1500g tower in middle, then you're safe until r5 perk comes up. - Mountain Giant: This I value to mostly take you to r3 with no leak, but it very much depends on triggers since it's special attack is VERY strong vs crouds for a Special, and it's ordinary attack is pretty weak. You might need to aim or add basic towers on bottom islands from r3. - Goblin Blaster: Clearly the second strongest tower for rounds and can take you with no leak to r4 if it triggers in not only almost dead enemies. You might need to aim some on r3-4, and it's pretty hard due to it's silly short range, but it's possible. Try avoiding letting full health enemies pass under it since it will be much harder killing them on the north exit run if they are not damaged already. - Owl: This is clearly the strongest tower to start with of the Specials and it can alone take you all the way to r5, at least if it triggers about 4 times or so and get some decent kills on it. The challenge with this tower is to not kill more than you want r1 so you can leak for Edge mission, but if you do that I'd advise you hold fire or the right number of enemies r2 and try kill those behind them, and then be careful when the ones you want to leak passes middle. If doing this right you get time to plant crops for "Picky Farmer" r2 as intended (just make sure you don't kill all others before you planted). Line of Superior towers If you're lucky enough to get an 8% Superior tower there are some things you might need to know about them, especially so you don't boss-kill yourself early game. No Superior but one can take the first mini-boss alone on -extreme. I mention them from worst to best here, which also is of importance in later sections below (like round 5 perk choice). Chimera: By far worst Superior that generally is very bad for both rounds and especially bosses, this is due to it's very short range (450) and slow rate of fire. Hope to get an extra Special ASAP. Juggernought: Almost as bad as the Chimera, but better range (700), but also a hazard to rounds. Even more since it can trigger and stuck enemies upon eachoter so you can't snipe them if a cluster of them move north to the exit. Goblin Factory: Generally a very weak tower, especially to bosses, so not a big help on r10 later (where most 2x Specials are stronger than this one). However, very early rounds it's insanelly strong when it's alone vs weak enemies, if you get a 8% start with this r1 you'll likelly see what I mean - they often kill enemies at the entrance even so they don't even get into map before dying (not the first one from a round though, but when the tinkers start to pop out in masses). Pig: From here and up the Superiors are very good both for rounds and bosses, and the pig has both decent range (600), firerate and damage to do alot on rounds even if it doesn't trigger it's ability. Couatl: This is an amazing and rather insane tower in many ways, especially to rounds. But it has a pretty short range (600) and without a naga-kind of slow it doesn't do much damage to bosses, hence opposite to what one might believe it doesn't kill the 1st boss alone (at least not if not trigger alot). Magic Castle: This is a VERY good tower to start with of many reasons. It has decent damage, and firerate and range (600), and later on it will boost all other towers close to it with 12% extra firerate. The better part though is that it's a mission to sell them, and if you want you can when you got 750 coins in the bank sell it, get +500 wood, and build 2x new Special towers and still maintain close to same damage output as you had (the cost though is 750 gold ofc). I used to concider this the best start tower if getting an 8% start - but I reconcidered since it has NO chance of killing the 1st mini-boss alone. Sentinel: Is BY FAR the most potent single Superior tower to have. It has good damage, decent firerate and a very good range (900) it can all by itself kill first boss as well as all rounds up to round 6, after that it starts to need one extra shot per kill. Due to this you can ASAP start to kill the 1st mini-boss for +200 extra wood asap the first cooldown is ready, and also have a GREAT addition to the r10 boss later on. (#3) Farm/Fish-missions and friendly gamestyle If r1 goes as it should you have got +500 wood from Edge mission and +200 wood from King of Fishing mission, and then you start r2 with 900 wood and can do the whole picky farmer quests instantly r2 so you get your first crops to sell r3 (if prices are good). I'd advise to put those you can't sell r3 on ground so you get two stacks of 3 each instead of one stack with 6 of each crop unsold. You must be ready to sell at prices around 50% (75g) early rounds if you had bad luck with towers, at least as long as it helps you build next 1500g tower that is, or can do extra basics if you got Cow/Obelisk/Catapult start. The Large Farm you do when you got 1800 wood unless you got about 60 seconds or less (maybe a bit more also) left on the 1st boss, then you start the round you get 1600 wood. If close to 60 seconds you might need to stall the round you're at if doing with 1600 wood in the bank so you for sure both can kill 1st boss and plant the extra crop from it following round. When I do the Large Farm I always build 12 crops first round and the rest the following, this is to get a smaller pile that I can sell if there is an emergency need r10 (so you don't want to sell to much then). This number also make you raise a crop level (+5g/crop) since you did 3 with "picky". You can optimize this per game also if you want ofc, just make sure to have enough to be able to build one extra tower even if really bad price - we avoid death. About the King of Fishing mission the time you recive your last bait is beginning of r16 - which means that if you don't got the mission when you fished with that -> then Leave game and restart :) BUT if you play with friends, continue read first, there MIGHT be a sollution, but you start work on that asap and not r16. There are areas you can give stuff to eachother if you are side by side on map When it concerns the fishing mission, if you don't get it on the first 15 baits you get r1 and you play with a friend you can help eachother with this. The thing is that if I fish with my friends bait and get the fish I'm missing, the mission is finished, I get the mission/+wood - and that sticks even if I give back the fish to him. The important thing here is that you trust eachother and that you're side by side on the map (see top image, the numbers are positions/colors in lobby). I often do this help with fish mission when playing with my friends and we have some rules for it that I think is good. First of we ALWAYS give back ALL we get with the other guys fish (stuff fished with friends baits are his, plain and simple), even and especially if it's a farm upgrade or special contract. So to avoid mistakes or confusion we ALWAYS fish our own baits first, then empty our inventory on builder from fish items BEFORE we take friends bait to our inventory even. We don't fish in the close end of a map to avoid getting own baits from next round to possible stack with friends baits. When I'm talking about friendly games I can add that since we like to play together we often restart if the other dies, even post r10 in our case - but even more we don't hesitate to give eachother even Farm Upgrades or Special contract to help our friend stay in game if we got a solid start ourself and can help ofc, which isn't always the case. But if we do give such valuabe fish items we always trade vs an fished-item (at least, more are reasonable), so later on he get back likelly 2k+ and don't loose on it in the end (a special contract is only worth 1500c, early game it can be life or death important, later even a crap-penguin is worth more mostly). The choose perk area in late game on image (#4) Round 5 perk pick This one is pretty simple. You always go for tower unless you had a Special contracts or Farm Upgrade wisp from fishing. This is to be able to start getting extra wood from the mini-bosses ASAP in order to be able to plant the Large Farm before r10, and as long as you get the fish mission you can always do that. If you had an extra tower (or started with an 8% Superior that's pig or better) you always go Crop prices here, otherwise you must (or REALLY should) concider taking tower here. The main importance is to survive r10 boss (which we can't leak due to Edge) so you can get 1st miracle ASAP and start earn your REAL money on selling fish items. When you understood this you realize that pushing crop-prices is FAR less important than it used to be. I usally just take that twice depending on tower I get - and with that I mean sometimes only once, not more than twice ever. All the following wisps you should save in the "Choose perk" area and pick randomizers later on as you need them to get miracle missions. If you had all of them take up to 3 damage upgrade (max) and after that anything but Crop prices (worthless late game). (#5) First mini-boss This is to be done asap, and I have not really specified what's needed to kill it except mentioning the Sentinels unique ability to kill it all by itself - in contrast to every other tower you can get from start. So - if you DON'T get that one the rule of thumb is still that the 1st boss shall be done ASAP (and after that as often you can, in or between rounds), but in general can't be done until the r5 perk is chosen unless you fish Special contracts or Farm Upgrade wisps. What you need is at least 3 Special towers in general (unless you got the Cow+Guardian combo which might do this if you're not disturbed by rounds enemies, add basics bottom islands if needed). (#6) Survival of r10 boss What you need here is often 4 decent Special towers, Guardians helps very much on bosses (when they are alone), Obelisks are also good and so is Cows. The bad towers are Owls, Goblin Blasters and Catapults, but if you got 350g+ you can take a chance and sell/rebuild them. Giants are not good either, especially if not triggering, but nothing you should sell/rebuild. As a general rule one need not to be afraid to sell and rebuild towers, the loss of 350g isn't that much. An important thing when handling all kinds of bosses (also to evaluate if you can take on bigger ones) is that you check how many HP you take from him first pass, like the Crab got 10k HP so you must take more than 25% from him (2500HP+) or else you'll leak and die, so you must upgrade damage or panic-sell crops if you got to fix this with an extra tower. When r10 boss is killed you always go Crop prices and it's after this you sell all or most of your harvests from the Large Farm - when price is good enough that is. You can not be to greedy with this, though you can sell as little as needed to build an extra tower at a time if possible ofc, but before r14 is over you must have a miracle, and that is even if you have to sell at absolute lowest price there can be. Hence selling for anything from 50% and up is to count as acceptable - if you get a good sell tower you'll make up for all coins lossed and more. (#7) Get the r14 miracle Even if the mission describes this with r15 mentioned it's BEFORE all enemies are dead in r14 that's the line in the sand here. As said in last section up to r14 is the time you got on you to sell the harvest from the Large Farm (and all else you got until here that's not sold). Here one does EVERYTHING to make sure this goal of getting a miracle is done, and that might mean you got to sell and rebuild towers to get something you can merge, or sell Superiors that don't match in hope that next one you get will. To my experience you mostly can make this, but not always. If no miracle when the bell for r15 starts then Leave game and restart :) This is all towers you need to understand for selling fished items (#8) Choosing to keep or randomize 1st miracle When you've got your first miracle it will be a question if you should keep it or randomize it. The choice to give a start-randomizer I think is brilliant, and hopefully you'll don't need more than that one to get a tower to sell with.***I will first talk a bit about towers efficiency with this, and after this explain how the selling mechanism works.***In the picture above you can see different icons that I made on top of each miracle that indicates how good they are for selling and some other important information that we talk more about in next section. In order for my 21 mission perfect game strat to have bigger chance for success an important part is to get a good tower for selling; and if you CAN'T get a good miracle for that next move would be to either pick another randomizer (real boring if you get no good then either, otherwise it's a good pick) - but last and always a very good option is to go for getting a Couatl (if doing that you sell all Superiors that isn't that one until you got it). To loose some gold on this is no problem, it's part of the strategy, in the end you earn much more. In order for you to know more exactly how good the different towers can be I will show you the numbers and notes I got so far, this numbers are mine and my friend WastedFashy's and there is MANY games played with results not written up here also, but the best ones is always noted: Alot of stats and info about selling-towers, click to enlarge As you can see on the excel image above the towers are in order of best sell result top, and only the towers that's worth selling with is in this list. In order to get fast and effective selling both the row "Chance" and the row "Speed" should be high/fast. The "Note" row can be important if it says something, as well as the last row "Wait4damage?" that tells you if the Spell you sell with when it triggers needs to do damage in itself or not. Before that there is "Visuals, old graphic" which describes how the triggers looks, since myself and many with me for example took pretty long to spot how the Hellfire Altar looked for example. In general the best tower to sell with is Couatl since it fire so silly fast and trigger so often, and also pay very good. Malfurion and Arthas has higher top records, but you will often sell with them and get less than you almost always get from Couatl that's very reliable in it's payouts. This is the tower you want to get if miracle you got (even after randomized) isn't functional to sell with. One have to be careful with conflicting triggers, but as long as you sell ASAP the Couatl trigger you're mostly fine (if you listen to my other rules about this). We have a friend (Gonah) that had 196k with Hellfire Altar, so I just await the day someone break the magic 200k there, Prison Wagon can do a bit more than half that and is by that FAR the second best tower to sell with if you want to be rich. But as said, both fire slow and especially the Altar is risky and you risk dying if not making a sweep-island backup soon enough. Couatl and Pierce Miracles: If you get Malfurion, World Tree or Ice Crown (all pierce) then you should really hope (or try) to get a Couatl also. With Malfurion you're fine and can survive easy anyhow, but to speed up the selling time (and not change the cash much at all) it would be an appriciated addition. If you get Ice Crown you can easy survive with it, and sell, but the payout is low, so getting a Couatl is REALLY something you want to get more gold (and if you do, don't sell when Ice crown spell rains). If you get World Tree you can pretty much not survive with that alone and getting a Couatl and/or other Sweep-island-towers is a must for survival. This is the reason I got no record with that, but I'd assume it's below 20k so if you got it and Couatl you'd likelly as with the Ice Crown sell only with the Couatl. In short you can see the mechanism for selling fished items in this image (#9) Selling Fished items - the mechanism I guess you heard others (and me) say that you should sell r36 and after, but that was said due to lack of better knowledge. Now we know the mechanism to this, and I thank Dvergur that tought me this one. The first secret, the yellow 1, is the Spell ability ("Proc") - but that is IF it got a damage in NUMBERS, as Arthas has 500 above (generally more damage = more coins). The Doom guard for example that doubles it's damage doesn't work at all thought it's 100% damage of it's regular damage (which is in numbers), but it's their SPELL (let's call it that) that must do this damage (in numbers). The regular damage of tower (1971 for Arthas) is crossed over since it's of no matter in this equation. A second "rule", the red 2, (with exceptions) is that the SPELL must have a 30% damage increase per upgrade of the damage type of the tower, which is the reason the red #2 above is both circle the line that talks about this damage increase on the SPELL per damage upgrade, and that it's with lined arrows show how we see what damage type that's relevant for this tower, and where you do the upgrade. \The two exceptions:*- Couatl: Don't got the information about damage upgraded on SPELL per level, but still does increase sell price when upgrading, so it works though it lacks this text. - Avatar of Vengance: Has the 30% increase text, but still the price don't improve, or else the damage on the SPELL is so low it never amounts to any numbers anyhow. That's why this has two red triangles on the image a bit up. This is how Daemon gate SPELL looks, Malfurion has same animation The third rule, the purple 3, you sell (IMPORTANT: TO TOWN HALL!!!) when the tower spell TRIGGER, and in general you get one sell per trigger. Some towers like Alchemist and Ice Crown that has effect that goes in waves can sell more than once, not sure about the limit, but if the damage animation has stopped don't sell more if you already sold. HOWEVER, if you see an animation (and not the 5th thing I'll say below comes into play) you can sell plenty time after the trigger, even after the bell for next round if you didn't before. Important to now something that clearly applies to some towers (maybe all), and it's that the SPELL must do damage in itself. So for example Daemon gate shown above (Malfurion got same, with same rules to it), it has it's regular damage, and when the spell triggers it's FOLLOWED by a green wave of hurt for enemies in it's path (but, as said, the regular attack comes first). BUT then if the regular shot first completelly kills the enemy and no others are around and the green wave SPELL just goes through thin air without hitting anything the payout will be 0g. Some towers seem to ALWAYS manage to do damage with their SPELLS and work 100% as far as I know, but others you must be observant on if their SPELL does damage in itself. Another thing is that multiple target spells seems to add more coins to the payout, which is the reason that Hellfire Altar is by FAR the best tower to sell with when it comes to bring in ALOT of gold - though it only has 1500 damage on it's spell and Prison Wagon that's clearly second best has 3000 (but is single target damage), the altar can give 10k+ per sell while the Wagon just gets pass 5k, so the Altar can give almost twice as much gold in the end. Both towers sell SLOW though due to only 5% trigger chance, and the Altar has also the slowest firerate in game which gives those 5% much less times than others per minute - and due to that leaks very easy. The fourth and last thing, the green 4 on Town Hall, is the damage upgrade that you'll notice increase the payout for fished items the more you get. Since it cost 24'200 gold to get the damage upgraded to max you MUST start upgrading long before you get even close to max, and then sell and upgrade back and forth, always upgrade ASAP and don't do sell after sell without checking if you can do another upgrade first. I guess there is a logic to it that you get more coins for selling to the Town Hall when it's there you do the upgrades, but Dvergur who taught me this has looked in the code and is convinced on that it's unintended that this works. I however think it add a nice dimension to this map so I'm glad it does, intended or not. That's it about how to sell - but that's not all you need to know, there's also a fifth thing to concider. This is VERY important to know when selling fished items The fifth thing is almost as important to know as the above since this can make or break the whole attempt. If your sell-tower trigger you can sell as said, and get rewarded if you got a functional tower and damage upgraded (if no upgrade it's 0x the money = 0g). But what also can give you 0g is if you have other towers with TRIGGER spells, and they trigger after your towers trigger and BEFORE you got time to sell => 0g. Biggest enemies here are Owl, Blaster and Giant, but also Chimera, Pig and Juggernought (and I think even Sentinel). The Juggernought is also an enemy to selling, but has only 5% chance to trigger and slow firerate, so it's not as dangerous, but for sure I'd sell it fast and use coins for upgrade (it's still a BAD tower in general, especially on rounds). The Goblin Factory I always keep (unless it's one of them games I already got Modern Times), this is both since Mission greed and that it's ability ONLY TRIGGERS IF it kills anything, and the further the games goes on, the less this tower kills since it has low damage output. Example of a pretty optimal sweep-island (notice Guardian in middle also for bosses) The sixth thing you ALSO need to now, not in order to sell, but in order to survive while selling is that you might need to add towers when/if you get close to leaking. Then the five towers above that's in blue hexagons are save to fill out with since they have no spells that trigger, it's passive or non-existent. There are some pointers to think about here, one is already mentioned - we DON'T HESITATE to sell towers and loose 350g over and over, just one ruined sell can compensate for about 5 such sell/rebuilds in general. 1) First off you want to have as many hits as possible with your sell towers, hence you don't want other towers with damage kill enemies early, so do most extra towers on bottom left island to sweep up all that might leak if you don't got these extra towers. 2) You also want to do all upgrades if possible before spending gold on extra towers.\An exception can be to try to get an Obelisk (or Magic Castle) south of middle to increase rate of fire on your sell towers to get more shots per minute (=more times chance for triggers). Besides that I always like to get a Guardian in middle when maxed damage which makes INSANE different if you want to be able to take 3rd mini-boss as early as possible. A cow in middle or close to it (or below middle as with Obelisk/Magic Castle) is never wrong. Upgrading Chaos/Pierce/Magic once or twice doesn't hurt and cost little.* 3) When you fill out with extra towers and they are in range of enemies even on the top side of map I have a habit of doing a keybind to all towers EXCEPT the one I'm selling with, and then I stop them from attacking until I see a trigger, then fast select my builder and put an item to sell in Town hall, then switch back to the keybind with all towers I don't want to attack and stop them again. As soon as to many enemies (if a bit to weak) gets to close to the end of map I let them fire freely though of course. Some towers can easy kill whole rounds alone pretty far, while others are more bad at it. Starting basic and up missions, plan and execution A modified version of my own notes of the missions and the order to do them When you've got your first miracle BEFORE r15, and the fishmission is done, and so is the Edge mission of course - and finally the selling of all fished items is done, THEN the building of basic towers start; and this can be just about anytime around r20 to r30+ somewhere, best is if it's not to late, but is it later it's likelly due to you having one of the best paying towers hence you will have INSANE amounts of gold when start building, which makes things easier that way. My plan is pretty much laid out in the image above that lists the missions in numerical order (to the left) and the order I roughly aim to do them to the right. You often get some missions in another order, but if so it's just a bonus and nothing that can change the layout I've made. This is how my map can look short after I've sold all fished items, and this was with a 100k+ run from fished items with the Prison Wagon so it's pretty silly much resourses I've had here: A Prison Wagon sell with 100k+ gold from fished items The "sweep-island" (that sweeps up possible escapers/leakers) bottom left. I built a bunch of towers in and around middle before building basics (was very rich). Bottom islands and outside border area I use for basic-rare build/merging. I continue with this until I got all missions up to Rare level done, then I merge and sell all and the outside becomes after that empty again (except for chicken, sheep and wind rider if needed still, Naga usally done here). A good tactic when merging all basics, normals especially is that you doubleclick a tower and then just hold down the "Merge" hotkey until all towers are merged of that kind (save 2 if even number and it's a Murloc as here; that's if no Naga mission): Multi-merge with \"S\" (my hotkeys) here, just hold. Then doubleclick next kind and \"S\". When you're done with the "up-to-rare" missions and merge all and sold rest you start with Special-superior missions until that's done; and here is my tip with this that you even here do a "sweep-island" bottom right to get as much time as possible on r40 with final boss if you still are hunting missions then, this is important to think about at this stage since if you do get miracle it's where you had Special that became Superiors, that later got merged to Miracle, and when that's done you can't move them. So where you merge TO when going up next level after Superior is pretty important. It's still fine/good to have a bunch of towers around/close to middle. Can look like this: Going for Superior-based missions, with sweep-island planned bootom left Then last you go for the miracle missions and use all the wisps you need for randomizers, and if you're REALLY lucky you can get all 21. Think about how you merge here. Start with towers you know suck and has no slow, and if you get towers with same damage type as the one you maxed you let them stand and randomize something else instead. When you have got a miracle mission you don't need to keep them, so for example if you don't have Siege upgraded you can merge away Alchemist since he has very bad damage, especially late rounds and even more to final boss. This is an example of how a finished game can look with a sweep-island bottom left, some boosting Magic Castle and Obelisks, and a cow for slow, almost all others are Miracles, some just max upgraded damage: Perfect game, 21 mission on extreme, me and WastedFashy both here |
2023.03.27 16:02 KhoaFraelich 2024 Toyota Grand Highlander: More Than an Extra-Large Highlander
![]() | submitted by KhoaFraelich to CarScannerOBD2 [link] [comments] https://preview.redd.it/y3r7v6pvzfpa1.png?width=1920&format=png&auto=webp&s=7bdab6011c7a863cd1b6466240765baf154f2611 Toyota is addressing one of the biggest issues with its Highlander midsize SUV, namely the lack of space for rear passengers and cargo, with the introduction of the all-new 2024 Grand Highlander. Unveiled in a world premiere on Wednesday night, just before the start of the Chicago Auto Show, this model slots below the Sequoia as an alternative for families that need to sit seven or eight but don’t necessarily want a full-size SUV. Brand New Design The Grand Highlander isn’t just a larger version of the Highlander, which is fresh from a significant mid-cycle update. It’s a brand new product with a unique and more muscular look. Check out the sharper and boxier design, the oversized lower front grille and the various accents that emphasize its longer (+16 cm) and wider (+6 cm) exterior dimensions. Available wheels range from 18-20 inches in diameter. https://preview.redd.it/rmke7q610gpa1.png?width=1024&format=png&auto=webp&s=1d8040227f3dfa2eafff8a755f59d5f207643cfd Inside, the layout is different once again. The dashboard, centre console (with three cupholders), armrest, instrument cluster and standard 12.3-inch touchscreen (powered by Toyota’s new multimedia system with virtual assistant) are all specific to the Grand Highlander. Heated front seats and a heated steering wheel can be found on every model. In the second row, a conventional bench seat or a pair of captain’s chairs are available, the latter complete with a multi-function tray and additional storage. https://preview.redd.it/6mrdg7f20gpa1.png?width=1024&format=png&auto=webp&s=f77d0fe61cddfd17fc7d58ccf3c8dec8b2a3968d As for the third row, Toyota says it accommodates normal-sized adults, not just kids, thanks to 14 cm of extra legroom. Also, with close to 600 litres, there is apparently enough space behind the seats for seven carry-on suitcases. With all second- and third-row seats folded down, cargo capacity amounts to nearly 2,800 litres, or about 400 litres more than in the Highlander. By the way, a power liftgate is included as standard. https://preview.redd.it/fd6tlj070gpa1.png?width=1024&format=png&auto=webp&s=6e102292928282352acd0a93c192216ff7f1c0b8 Three Powertrains, Including Two Hybrids In Canada, the 2024 Toyota Grand Highlander will be available in three trim levels including XLE, Limited and Platinum Hybrid MAX—all with standard AWD. The first two can be powered by either a turbocharged 2.4-litre four-cylinder engine or a hybrid system based on a naturally aspirated 2.5-litre engine. Output and torque are not specified yet, but the same powertrains in the regular Highlander generate 265 hp and 243 hp, respectively. The third option, clearly the best one, is a Hybrid MAX system focused on performance. It uses the aforementioned turbo-four engine and cranks out 362 hp along with 400 lb-ft. of torque. Toyota claims that 0-97 km/h sprints are achieved in 6.3 seconds. Maximum towing capacity is rated at 5,000 lbs. https://preview.redd.it/qdc52vrb0gpa1.png?width=1024&format=png&auto=webp&s=c304018d42959e2db305c2f72e6df8a69dae6eac Every Grand Highlander model gets Toyota Safety Sense 3.0, the automaker’s most advanced and comprehensive suite of active safety and driver assistance features. The list includes a Pre-Collision System with Pedestrian (Daytime & Low-Light) & Daytime Bicycle Detection, Intersection Support & Emergency Steering Assist, Full Speed Dynamic Radar Cruise Control with Curve Speed Management, Lane Departure Alert with Steering Assist and Road Edge Detection, Lane Tracing Assist with Enhanced Line & Road Recognition, Road Sign Assist and Automatic High Beams. So, how much will the new 2024 Toyota Grand Highlander cost? We will find out this summer, shortly before the start of sales, but the base price will likely be closer to the Highlander ($45,650) than the Sequoia ($76,050). If you crave luxury, don’t miss the equally new Lexus TX coming later this year as a replacement for the three-row RX L. Source: Guideautoweb |
2023.03.27 11:16 Large_Ad3824 Top 2 Front-End Tractor Loaders Ideal for Buying
![]() | Front-end tractor loaders are useful implements that help carry and transport large-scale farming & construction materials around a site. Moreover, they are great additions for landscaping and other agricultural purposes. These multi-purpose machines help dig, haul, carry, and transport a variety of materials of choice. submitted by Large_Ad3824 to u/Large_Ad3824 [link] [comments] Here are some of Mahindra's best-in-class front end loaders that are of absolute quality and justify the price.
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To know more about these tractor operated front loaders, visit TractorJunction. |
2023.03.27 04:46 Ok_Butterscotch1549 I’m planning on getting my little sister a PC for her birthday!
2023.03.26 23:29 AztecZiggurat 13"-14 "2-in-1 with a stylus and a good screen
2023.03.26 19:42 nagash31979 [wts] [blackmarket] Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP, last 315-Nomad LTI ccu 100.....
2023.03.26 17:59 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!
Type | Name | Melt value | Upgrade value | Price |
---|---|---|---|---|
CCU'd | Prospector LTI | $115 | $155 | $139 |
CCU'd | Vulture LTI | $110 | $175 | $145 |
CCU'd | Super Hornet LTI | $150 | $180 | $164 |
CCU'd | Constellation Taurus LTI | $125 | $190 | $165 |
CCU'd | Hurricane LTI | $120 | $195 | $169 |
CCU'd | Vulcan LTI | $135 | $200 | $174 |
CCU'd | Terrapin LTI | $155 | $220 | $189 |
CCU'd | Defender LTI | $155 | $220 | $189 |
CCU'd | Railen LTI | $160 | $225 | $194 |
CCU'd | Constellation Andromeda LTI | $155 | $240 | $194 |
CCU'd | Corsair LTI | $160 | $250 | $199 |
CCU'd | 400i LTI | $165 | $250 | $205 |
CCU'd | Mercury Star Runner LTI | $175 | $260 | $209 |
CCU'd | Mercury Star Runner LTI BIS 2951 or BIS 2952 | $175 | $260 | $219 |
CCU'd | Vanguard Sentinel LTI | $190 | $275 | $229 |
CCU'd | Retaliator Heavy Bomber LTI | $190 | $275 | $229 |
CCU'd | Apollo Medivac LTI | $190 | $275 | $229 |
CCU'd | Blade LTI | $190 | $275 | $229 |
CCU'd | Harbinger LTI | $185 | $290 | $234 |
CCU'd | Eclipse LTI | $195 | $300 | $239 |
CCU'd | Constellation Aquila LTI | $205 | $310 | $245 |
CCU'd | Mole LTI | $210 | $315 | $249 |
CCU'd | Redeemer LTI | $180 | $325 | $249 |
CCU'd | Caterpillar LTI | $200 | $330 | $245 |
CCU'd | Starfarer Gemini LTI | $210 | $340 | $255 |
CCU'd | Crucible LTI | $220 | $350 | $269 |
CCU'd | Endeavor LTI | $220 | $350 | $269 |
CCU'd | Glaive LTI | $220 | $350 | $299 |
CCU'd | Hull C LTI | $185 | $350 | $249 |
CCU'd | Valkyrie LTI | $220 | $375 | $265 |
CCU'd | Galaxy LTI | $225 | $380 | $269 |
CCU'd | C2 Hercules LTI | $245 | $400 | $289 |
CCU'd | Prowler LTI | $255 | $440 | $304 |
CCU'd | 600i Explorer LTI | $260 | $475 | $315 |
CCU'd | M2 Hercules LTI | $265 | $520 | $325 |
CCU'd | Carrack LTI | $305 | $600 | $385 |
CCU'd | Merchantman LTI | $280 | $650 | $399 |
CCU'd | Perseus LTI | $305 | $675 | $429 |
CCU'd | Odyssey LTI | $330 | $700 | $449 |
CCU'd | Hammerhead | $305 | $725 | $439 |
CCU'd | A2 Hercules LTI | $330 | $750 | $465 |
CCU'd | Polaris LTI | $330 | $750 | $465 |
Type | Name | Upgrade value | Price | Quantity |
---|
Type | Name | Price |
---|---|---|
AEGIS | ||
CCU | 325A to Avenger Titan Renegade | $10 |
CCU | Reliant Kore to Avenger Titan Renegade | $18 |
CCU | Reliant Tana to Avenger Warlock | $18 |
CCU | 325A to Avenger Warlock | $25 |
CCU | 315P to Avenger Warlock | $30 |
CCU | Vanguard Harbinger to Eclipse | $18 |
CCU | Cutlass Black to Gladius Valiant | $18 |
CCU | M50 to Gladius Valiant | $18 |
CCU | Odyssey to Hammerhead | $45 |
CCU | Odyssey to Nautilus | $45 |
CCU | Valkyrie to Reclaimer | $45 |
CCU | Gladiator to Sabre | $11 |
CCU | Super Hornet to Sabre Comet | $11 |
CCU | Sabre to Sabre Comet | $25 |
CCU | Terrapin to Vanguard Hoplite | $25 |
CCU | Apollo Triage to Vanguard Warden | $18 |
CCU | Vanguard Hoplite to Vanguard Warden | $39 |
CCU | Sabre Comet to Vulcan | $25 |
CCU | Super Hornet to Vulcan | $32 |
ANVIL | ||
CCU | Freelancer DUR to Ballista | $11 |
CCU | Liberator to Carrack | $44 |
CCU | Carrack to Carrack w/C8X STD edition | $44 |
CCU | Starfarer Gemini to Crucible | $18 |
CCU | Prospector to Gladiator | $17 |
CCU | Reliant Mako to Hawk | $11 |
CCU | Gladius to Hawk | $17 |
CCU | Sabre Comet to Hornet Heartseeker | $18 |
CCU | Super Hornet to Hornet Heartseeker | $26 |
CCU | Prospector to Hornet Wildfire | $32 |
CCU | Taurus to Hurricane | $11 |
CCU | Sabre Comet to Hurricane | $17 |
CCU | Super Hornet to Hurricane | $25 |
CCU | F7C Hornet to Legionnaire | $18 |
CCU | Mustang Beta to Pisces C8X | $10 |
CCU | Dragonfly Black to Pisces C8X | $10 |
CCU | Arrow to Spartan | $11 |
CCU | Hornet Wildfire to Super Hornet | $11 |
CCU | Sabre to Super Hornet | $17 |
CCU | Khartu-Al to Super Hornet | $17 |
CCU | Gladiator to Super Hornet | $25 |
CCU | Prospector to Super Hornet | $39 |
CCU | Vulcan to Terrapin | $33 |
CCU | Crucible to Valkyrie | $44 |
CCU | Endeavor to Valkyrie | $44 |
CCU | Hull C to Valkyrie | $44 |
AOPOA / XI'AN | ||
CCU | Gladiator to Khartu-Al | $11 |
CCU | Prospector to Khartu-Al | $25 |
CCU | Dragonfly Black to Nox | $11 |
CCU | X1 Base to Nox Kue | $12 |
CCU | Vulcan to San'tok.Yai | $33 |
ARGO | ||
CCU | P-52 Merlin to MPUV Cargo BIS 2951 | $13 |
CCU | Mustang Alpha to MPUV Cargo | $11 |
CCU | Razor to SRV | $11 |
CCU | Tracker to SRV | $18 |
CCU | Vulture to SRV | $18 |
BANU | ||
CCU | Andromeda to Merchantman | $269 |
CONSOLIDATED OUTLAND | ||
CCU | Avenger Stalker to Mustang Delta | $10 |
CCU | 300i to Mustang Delta | $17 |
CRUSADER | ||
CCU | Andromeda to Ares Inferno | $18 |
CCU | Andromeda to Ares Ion | $18 |
CCU | Valkyrie to Genisis Starliner | $44 |
CCU | Nautilus to Hercules A2 | $45 |
CCU | Hammerhead to Hercules A2 | $45 |
CCU | Valkyrie to Hercules C2 | $44 |
CCU | 400i to Mercury Star Runner | $18 |
CCU | Andromeda to Mercury Star Runner | $33 |
DRAKE | ||
CCU | Cutlass Black to Buccaneer | $17 |
CCU | Hawk to Buccaneer | $17 |
CCU | M50 to Buccaneer | $17 |
CCU | Mole to Caterpillar | $25 |
CCU | Sabre to Cutlass Blue | $11 |
CCU | Prospector to Cutlass Blue | $32 |
CCU | Reliant Tana to Herald | $17 |
CCU | 325A to Herald | $24 |
CCU | Dragonfly Black to Mule | $11 |
CCU | Andromeda to Corsair | $18 |
KRUGER | ||
MISC | ||
CCU | Starfarer Gemini to Endeavor | $18 |
CCU | Hornet Tracker to Expanse | $17 |
CCU | Sabre to Freelancer MIS | $10 |
CCU | Gladiator to Freelancer MIS | $17 |
CCU | Prospector to Freelancer MIS | $33 |
CCU | Spartan to Hull A | $17 |
CCU | Arrow to Hull A | $23 |
CCU | Cutlass Red to Hull B | $11 |
CCU | Starfarer Gemini to Hull C | $18 |
CCU | Prowler to Hull D | $19 |
CCU | Perseus to Odyssey | $44 |
CCU | Tracker to Razor | $11 |
CCU | Freelancer DUR to Razor | $17 |
CCU | Hornet Ghost to Razor | $32 |
CCU | Razor to Razor LX | $11 |
CCU | Tracker to Razor LX | $17 |
CCU | Freelancer MAX to Razor EX | $11 |
CCU | Razor LX to Razor EX | $11 |
CCU | Retaliator Base to Razor EX | $11 |
CCU | 325A to Reliant Tana | $10 |
CCU | Arrow to Reliant Sen | $17 |
CCU | Reliant Tana to Reliant Sen | $17 |
CCU | 325A to Reliant Sen | $24 |
CCU | Gladius to Reliant Mako | $10 |
CCU | 325A to Reliant Mako | $36 |
CCU | Mole to Starfarer Gemini | $41 |
CCU | Starfarer to Starfarer Gemini | $58 |
ORIGIN | ||
CCU | Dragonfly Black to 100i | $17 |
CCU | Ursa Rover to 125A | $17 |
CCU | Avenger Titan to 125A | $12 |
CCU | 100i to 125A | $17 |
CCU | 125A to 135C | $11 |
CCU | 300i to 135C | $17 |
CCU | Mustang Gamma to 135C | $17 |
CCU | Andromeda to 400i | $18 |
CCU | Aurora CL to 85X | $11 |
CCU | Mustang Gamma to G12 | $11 |
CCU | Mustang Gamma to G12R Racing | $11 |
CCU | Avenger Stalker to G12A Military | $11 |
CCU | G12 to G12A Military | $11 |
CCU | G12R Racing to G12A Military | $11 |
CCU | Reliant Mako to M50 Interceptor | $11 |
CCU | Gladius to M50 Interceptor | $17 |
CCU | Dragonfly Black to X1 Velocity | $11 |
CCU | X1 Baseline to X1 Velocity | $11 |
CCU | X1 Velocity to X1 Force | $11 |
CCU | Dragonfly Black to X1 Force | $17 |
CCU | X1 Baseline to X1 Force | $17 |
RSI | ||
CCU | Apollo Triage to Apollo Medivac | $38 |
CCU | Vanguard Warden to Apollo Medivac | $27 |
CCU | Vanguard Hoplite to Apollo Triage | $26 |
CCU | Aurora MR to Aurora LX | $11 |
CCU | Razor to Mantis | $10 |
CCU | Hornet Tracker to Mantis | $18 |
CCU | Hammerhead to Polaris | $45 |
CCU | 85X to Ursa Rover Fortuna | $12 |
CCU | Ursa Rover to Ursa Rover Fortuna | $12 |
CCU | X1 Force to Ursa Rover Fortuna | $12 |
TUMBRIL | ||
CCU | Cyclone to Cyclone RC | $18 |
CCU | Cyclone to Cyclone TR | $18 |
CCU | Cyclone to Cyclone RN | $18 |
CCU | Cyclone to Cyclone AA | $37 |
CCU | Cyclone RC to Cyclone AA | $25 |
CCU | Cyclone TR to Cyclone AA | $25 |
CCU | Cyclone RN to Cyclone AA | $25 |
CCU | Ursa Rover to Cyclone | $11 |
CCU | Ursa Rover to Cyclone RC | $25 |
CCU | Ursa Rover to Cyclone TR | $25 |
CCU | Ursa Rover to Cyclone RN | $25 |
CCU | Ursa Rover to Cyclone AA | $45 |
CCU | 300i to Cyclone RC | $11 |
CCU | 300i to Cyclone TR | $11 |
CCU | 300i to Cyclone RN | $11 |
CCU | 325a to Cyclone MT | $18 |
CCU | Arrow to Cyclone AA | $11 |
CCU | F7C Hornet to Nova Tank | $17 |
CCU | Mustang Alpha to Ranger CV | $11 |
CCU | Mustang Alpha to Ranger RC | $11 |
CCU | Ranger CV to Ranger TR | $11 |
CCU | Ranger RC to Ranger TR | $11 |
Ship | Name | Price |
---|---|---|
Aegis Avenger | Blue and gold ILW 2950 | $15 |
Aegis Avenger | Solar Winds Paint | $15 |
Aegis Gladius | Solar Winds Paint | $18 |
Aegis Vanguard | Solar Winds Paint | $22 |
Anvil Arrow | Twilight ILW 2950 | $15 |
Anvil Legionnaire | Shadow Strike Paint | $18 |
Anvil Valkyrie | Splinter ILW 2950 | $24 |
Anvil Liberator | Condor | $35 |
Crusader Mercury | Fortuna | $23 |
Cursader Spirit | Crimson | $20 |
Cursader Spirit | Intrepid | $20 |
Cursader Spirit | Olympia | $20 |
Drake Dragonfly | Ghoulish Green | $15 |
Drake Cutlass | Ghoulish Green | $15 |
Drake Cutlass | Scull and Crossbones | $19 |
Drake Buccaneer | Ghoulish Green | $18 |
Drake Caterpillar | Ghoulish Green | $22 |
Drake Herald | Ghoulish Green | $18 |
Drake Mule | Ghoulish Green | $14 |
Drake Mule | Smokestack | $9 |
Drake Vulture | Ghoulish Green | $20 |
Gatac Railen | Hyaotan | $23 |
Greycat STV | Blue Steel | $9 |
Misc Freelancer | Paint pack ILW 2950 | $23 |
Misc Starfarer | Paint pack ILW 2950 | $43 |
Misc Expanse | Stardust | $20 |
Origin 400i | Fortuna | $23 |
Origin 400i | Penumbra | $23 |
Origin 400i | Meridian | $23 |
Origin 600i | Fortuna | $29 |
RSI Aurora | Blue and gold ILW2950 | $15 |
RSI Constellation | Blue and gold ILW2950 | $22 |
RSI Scorpius | Stinger | $23 |
Type | Name | Insurance | Melt value | Price |
---|
Type | Name | Price |
---|---|---|
Flair | Gamescom 2946 subscriber trophy | $11 |
Flair | Gamescom 2946 trophy | $11 |
Flair | Citizencon 2946 subscriber trophy | $11 |
sold out | ||
Flair | Citizencon 2947 trophy | $11 |
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET)Have a good day!
2023.03.26 17:43 Grayhome Looking to get some help with build info, 1st time BMW buyer. I am a confused with all the packages and builds. It seems like some items may be duplicated with the included packages.
![]() | submitted by Grayhome to BMW [link] [comments] |
2023.03.26 04:12 hndt0036 Yamaha vs. Mercury (25HP)
2023.03.25 20:55 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!
Type | Name | Melt value | Upgrade value | Price |
---|---|---|---|---|
CCU'd | Prospector LTI | $115 | $155 | $139 |
CCU'd | Vulture LTI | $110 | $175 | $145 |
CCU'd | Super Hornet LTI | $150 | $180 | $164 |
CCU'd | Constellation Taurus LTI | $125 | $190 | $165 |
CCU'd | Hurricane LTI | $120 | $195 | $169 |
CCU'd | Vulcan LTI | $135 | $200 | $174 |
CCU'd | Terrapin LTI | $155 | $220 | $189 |
CCU'd | Defender LTI | $155 | $220 | $189 |
CCU'd | Railen LTI | $160 | $225 | $194 |
CCU'd | Constellation Andromeda LTI | $155 | $240 | $194 |
CCU'd | Corsair LTI | $160 | $250 | $199 |
CCU'd | 400i LTI | $165 | $250 | $205 |
CCU'd | Mercury Star Runner LTI | $175 | $260 | $209 |
CCU'd | Mercury Star Runner LTI BIS 2951 or BIS 2952 | $175 | $260 | $219 |
CCU'd | Vanguard Sentinel LTI | $190 | $275 | $229 |
CCU'd | Retaliator Heavy Bomber LTI | $190 | $275 | $229 |
CCU'd | Apollo Medivac LTI | $190 | $275 | $229 |
CCU'd | Blade LTI | $190 | $275 | $229 |
CCU'd | Harbinger LTI | $185 | $290 | $234 |
CCU'd | Eclipse LTI | $195 | $300 | $239 |
CCU'd | Constellation Aquila LTI | $205 | $310 | $245 |
CCU'd | Mole LTI | $210 | $315 | $249 |
CCU'd | Redeemer LTI | $180 | $325 | $249 |
CCU'd | Caterpillar LTI | $200 | $330 | $245 |
CCU'd | Starfarer Gemini LTI | $210 | $340 | $255 |
CCU'd | Crucible LTI | $220 | $350 | $269 |
CCU'd | Endeavor LTI | $220 | $350 | $269 |
CCU'd | Glaive LTI | $220 | $350 | $299 |
CCU'd | Hull C LTI | $185 | $350 | $249 |
CCU'd | Valkyrie LTI | $220 | $375 | $265 |
CCU'd | Galaxy LTI | $225 | $380 | $269 |
CCU'd | C2 Hercules LTI | $245 | $400 | $289 |
CCU'd | Prowler LTI | $255 | $440 | $304 |
CCU'd | 600i Explorer LTI | $260 | $475 | $315 |
CCU'd | M2 Hercules LTI | $265 | $520 | $325 |
CCU'd | Carrack LTI | $305 | $600 | $385 |
CCU'd | Merchantman LTI | $280 | $650 | $399 |
CCU'd | Perseus LTI | $305 | $675 | $429 |
CCU'd | Odyssey LTI | $330 | $700 | $449 |
CCU'd | Hammerhead | $305 | $725 | $439 |
CCU'd | A2 Hercules LTI | $330 | $750 | $465 |
CCU'd | Polaris LTI | $330 | $750 | $465 |
Type | Name | Upgrade value | Price | Quantity |
---|
Type | Name | Price |
---|---|---|
AEGIS | ||
CCU | 325A to Avenger Titan Renegade | $10 |
CCU | Reliant Kore to Avenger Titan Renegade | $18 |
CCU | Reliant Tana to Avenger Warlock | $18 |
CCU | 325A to Avenger Warlock | $25 |
CCU | 315P to Avenger Warlock | $30 |
CCU | Vanguard Harbinger to Eclipse | $18 |
CCU | Cutlass Black to Gladius Valiant | $18 |
CCU | M50 to Gladius Valiant | $18 |
CCU | Odyssey to Hammerhead | $45 |
CCU | Odyssey to Nautilus | $45 |
CCU | Valkyrie to Reclaimer | $45 |
CCU | Gladiator to Sabre | $11 |
CCU | Super Hornet to Sabre Comet | $11 |
CCU | Sabre to Sabre Comet | $25 |
CCU | Terrapin to Vanguard Hoplite | $25 |
CCU | Apollo Triage to Vanguard Warden | $18 |
CCU | Vanguard Hoplite to Vanguard Warden | $39 |
CCU | Sabre Comet to Vulcan | $25 |
CCU | Super Hornet to Vulcan | $32 |
ANVIL | ||
CCU | Freelancer DUR to Ballista | $11 |
CCU | Liberator to Carrack | $44 |
CCU | Carrack to Carrack w/C8X STD edition | $44 |
CCU | Starfarer Gemini to Crucible | $18 |
CCU | Prospector to Gladiator | $17 |
CCU | Reliant Mako to Hawk | $11 |
CCU | Gladius to Hawk | $17 |
CCU | Sabre Comet to Hornet Heartseeker | $18 |
CCU | Super Hornet to Hornet Heartseeker | $26 |
CCU | Prospector to Hornet Wildfire | $32 |
CCU | Taurus to Hurricane | $11 |
CCU | Sabre Comet to Hurricane | $17 |
CCU | Super Hornet to Hurricane | $25 |
CCU | F7C Hornet to Legionnaire | $18 |
CCU | Mustang Beta to Pisces C8X | $10 |
CCU | Dragonfly Black to Pisces C8X | $10 |
CCU | Arrow to Spartan | $11 |
CCU | Hornet Wildfire to Super Hornet | $11 |
CCU | Sabre to Super Hornet | $17 |
CCU | Khartu-Al to Super Hornet | $17 |
CCU | Gladiator to Super Hornet | $25 |
CCU | Prospector to Super Hornet | $39 |
CCU | Vulcan to Terrapin | $33 |
CCU | Crucible to Valkyrie | $44 |
CCU | Endeavor to Valkyrie | $44 |
CCU | Hull C to Valkyrie | $44 |
AOPOA / XI'AN | ||
CCU | Gladiator to Khartu-Al | $11 |
CCU | Prospector to Khartu-Al | $25 |
CCU | Dragonfly Black to Nox | $11 |
CCU | X1 Base to Nox Kue | $12 |
CCU | Vulcan to San'tok.Yai | $33 |
ARGO | ||
CCU | P-52 Merlin to MPUV Cargo BIS 2951 | $13 |
CCU | Mustang Alpha to MPUV Cargo | $11 |
CCU | Razor to SRV | $11 |
CCU | Tracker to SRV | $18 |
CCU | Vulture to SRV | $18 |
BANU | ||
CCU | Andromeda to Merchantman | $269 |
CONSOLIDATED OUTLAND | ||
CCU | Avenger Stalker to Mustang Delta | $10 |
CCU | 300i to Mustang Delta | $17 |
CRUSADER | ||
CCU | Andromeda to Ares Inferno | $18 |
CCU | Andromeda to Ares Ion | $18 |
CCU | Valkyrie to Genisis Starliner | $44 |
CCU | Nautilus to Hercules A2 | $45 |
CCU | Hammerhead to Hercules A2 | $45 |
CCU | Valkyrie to Hercules C2 | $44 |
CCU | 400i to Mercury Star Runner | $18 |
CCU | Andromeda to Mercury Star Runner | $33 |
DRAKE | ||
CCU | Cutlass Black to Buccaneer | $17 |
CCU | Hawk to Buccaneer | $17 |
CCU | M50 to Buccaneer | $17 |
CCU | Mole to Caterpillar | $25 |
CCU | Sabre to Cutlass Blue | $11 |
CCU | Prospector to Cutlass Blue | $32 |
CCU | Reliant Tana to Herald | $17 |
CCU | 325A to Herald | $24 |
CCU | Dragonfly Black to Mule | $11 |
CCU | Andromeda to Corsair | $18 |
KRUGER | ||
MISC | ||
CCU | Starfarer Gemini to Endeavor | $18 |
CCU | Hornet Tracker to Expanse | $17 |
CCU | Sabre to Freelancer MIS | $10 |
CCU | Gladiator to Freelancer MIS | $17 |
CCU | Prospector to Freelancer MIS | $33 |
CCU | Spartan to Hull A | $17 |
CCU | Arrow to Hull A | $23 |
CCU | Cutlass Red to Hull B | $11 |
CCU | Starfarer Gemini to Hull C | $18 |
CCU | Prowler to Hull D | $19 |
CCU | Perseus to Odyssey | $44 |
CCU | Tracker to Razor | $11 |
CCU | Freelancer DUR to Razor | $17 |
CCU | Hornet Ghost to Razor | $32 |
CCU | Razor to Razor LX | $11 |
CCU | Tracker to Razor LX | $17 |
CCU | Freelancer MAX to Razor EX | $11 |
CCU | Razor LX to Razor EX | $11 |
CCU | Retaliator Base to Razor EX | $11 |
CCU | 325A to Reliant Tana | $10 |
CCU | Arrow to Reliant Sen | $17 |
CCU | Reliant Tana to Reliant Sen | $17 |
CCU | 325A to Reliant Sen | $24 |
CCU | Gladius to Reliant Mako | $10 |
CCU | 325A to Reliant Mako | $36 |
CCU | Mole to Starfarer Gemini | $41 |
CCU | Starfarer to Starfarer Gemini | $58 |
ORIGIN | ||
CCU | Dragonfly Black to 100i | $17 |
CCU | Ursa Rover to 125A | $17 |
CCU | Avenger Titan to 125A | $12 |
CCU | 100i to 125A | $17 |
CCU | 125A to 135C | $11 |
CCU | 300i to 135C | $17 |
CCU | Mustang Gamma to 135C | $17 |
CCU | Andromeda to 400i | $18 |
CCU | Aurora CL to 85X | $11 |
CCU | Mustang Gamma to G12 | $11 |
CCU | Mustang Gamma to G12R Racing | $11 |
CCU | Avenger Stalker to G12A Military | $11 |
CCU | G12 to G12A Military | $11 |
CCU | G12R Racing to G12A Military | $11 |
CCU | Reliant Mako to M50 Interceptor | $11 |
CCU | Gladius to M50 Interceptor | $17 |
CCU | Dragonfly Black to X1 Velocity | $11 |
CCU | X1 Baseline to X1 Velocity | $11 |
CCU | X1 Velocity to X1 Force | $11 |
CCU | Dragonfly Black to X1 Force | $17 |
CCU | X1 Baseline to X1 Force | $17 |
RSI | ||
CCU | Apollo Triage to Apollo Medivac | $38 |
CCU | Vanguard Warden to Apollo Medivac | $27 |
CCU | Vanguard Hoplite to Apollo Triage | $26 |
CCU | Aurora MR to Aurora LX | $11 |
CCU | Razor to Mantis | $10 |
CCU | Hornet Tracker to Mantis | $18 |
CCU | Hammerhead to Polaris | $45 |
CCU | 85X to Ursa Rover Fortuna | $12 |
CCU | Ursa Rover to Ursa Rover Fortuna | $12 |
CCU | X1 Force to Ursa Rover Fortuna | $12 |
TUMBRIL | ||
CCU | Cyclone to Cyclone RC | $18 |
CCU | Cyclone to Cyclone TR | $18 |
CCU | Cyclone to Cyclone RN | $18 |
CCU | Cyclone to Cyclone AA | $37 |
CCU | Cyclone RC to Cyclone AA | $25 |
CCU | Cyclone TR to Cyclone AA | $25 |
CCU | Cyclone RN to Cyclone AA | $25 |
CCU | Ursa Rover to Cyclone | $11 |
CCU | Ursa Rover to Cyclone RC | $25 |
CCU | Ursa Rover to Cyclone TR | $25 |
CCU | Ursa Rover to Cyclone RN | $25 |
CCU | Ursa Rover to Cyclone AA | $45 |
CCU | 300i to Cyclone RC | $11 |
CCU | 300i to Cyclone TR | $11 |
CCU | 300i to Cyclone RN | $11 |
CCU | 325a to Cyclone MT | $18 |
CCU | Arrow to Cyclone AA | $11 |
CCU | F7C Hornet to Nova Tank | $17 |
CCU | Mustang Alpha to Ranger CV | $11 |
CCU | Mustang Alpha to Ranger RC | $11 |
CCU | Ranger CV to Ranger TR | $11 |
CCU | Ranger RC to Ranger TR | $11 |
Ship | Name | Price |
---|---|---|
Aegis Avenger | Blue and gold ILW 2950 | $15 |
Aegis Avenger | Solar Winds Paint | $15 |
Aegis Gladius | Solar Winds Paint | $18 |
Aegis Vanguard | Solar Winds Paint | $22 |
Anvil Arrow | Twilight ILW 2950 | $15 |
Anvil Legionnaire | Shadow Strike Paint | $18 |
Anvil Valkyrie | Splinter ILW 2950 | $24 |
Anvil Liberator | Condor | $35 |
Crusader Mercury | Fortuna | $23 |
Cursader Spirit | Crimson | $20 |
Cursader Spirit | Intrepid | $20 |
Cursader Spirit | Olympia | $20 |
Drake Dragonfly | Ghoulish Green | $15 |
Drake Cutlass | Ghoulish Green | $15 |
Drake Cutlass | Scull and Crossbones | $19 |
Drake Buccaneer | Ghoulish Green | $18 |
Drake Caterpillar | Ghoulish Green | $22 |
Drake Herald | Ghoulish Green | $18 |
Drake Mule | Ghoulish Green | $14 |
Drake Mule | Smokestack | $9 |
Drake Vulture | Ghoulish Green | $20 |
Gatac Railen | Hyaotan | $23 |
Greycat STV | Blue Steel | $9 |
Misc Freelancer | Paint pack ILW 2950 | $23 |
Misc Starfarer | Paint pack ILW 2950 | $43 |
Misc Expanse | Stardust | $20 |
Origin 400i | Fortuna | $23 |
Origin 400i | Penumbra | $23 |
Origin 400i | Meridian | $23 |
Origin 600i | Fortuna | $29 |
RSI Aurora | Blue and gold ILW2950 | $15 |
RSI Constellation | Blue and gold ILW2950 | $22 |
RSI Scorpius | Stinger | $23 |
Type | Name | Insurance | Melt value | Price |
---|
Type | Name | Price |
---|---|---|
Flair | Gamescom 2946 subscriber trophy | $11 |
Flair | Gamescom 2946 trophy | $11 |
Flair | Citizencon 2946 subscriber trophy | $11 |
sold out | ||
Flair | Citizencon 2947 trophy | $11 |
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET)Have a good day!
2023.03.25 06:24 Old-Software-5473 Leading 5 Finest Gaming Laptops Under 600 dollar gaming laptop
![]() | Gaming laptop computers have always been a popular choice among players that like the movement as well as comfort of a portable tool over a bulky desktop. However, premium gaming laptop computers can be costly, usually setting you back well over $1000. Yet what about a 600 dollar gaming laptop gaming laptop? Is it feasible to locate a budget-friendly tool that can still give a good gaming experience? Let's figure out. submitted by Old-Software-5473 to u/Old-Software-5473 [link] [comments] https://preview.redd.it/dpnyslbyltpa1.jpg?width=466&format=pjpg&auto=webp&s=d0311ef32d113ce8a8b8fca166e1ba33ea04cfbb To start with, it's vital to remember that a $600 gaming laptop is not mosting likely to supply the very same performance as a more costly one. You might have to make some concessions in regards to graphics top quality as well as handling power, but that doesn't indicate you can't enjoy playing games on a budget gadget. One laptop that fits into the $600 price variety is the Acer Aspire 5 A515-56-73AP. It's a mid-range laptop with a 15.6-inch Full HD IPS display, an Intel Core i7-1165G7 processor, 8GB DDR4 RAM, as well as a 512GB SSD. The laptop also includes an NVIDIA GeForce MX350 graphics card, which ought to be capable of dealing with most games at reduced settings. Another alternative is the HP Pavilion 15, which is 600 dollar gaming laptop also priced at around 600 dollar gaming laptop. It features a 15.6-inch Full HD IPS display screen, an Intel Core i5-1135G7 cpu, 8GB DDR4 RAM, as well as a 256GB SSD. The laptop has an NVIDIA GeForce GTX 1650 graphics card, which is a step up from the MX350 in terms of performance.
Both of these laptop computers ought to be able to handle games such as Fortnite, Minecraft, as well as League of Legends at lower graphics settings. Nonetheless, if you want to play more requiring video games such as Call of Duty or Assassin's Creed, you may need to decrease the resolution or graphics quality even further. When seeking a spending plan gaming laptop, it's also vital to take into consideration the laptop's air conditioning system. Gaming laptop computers tend to create a great deal of warmth, as well as if the cooling system is not appropriate, the laptop's efficiency might suffer. Make certain to check out testimonials as well as check the laptop's specifications to guarantee that the cooling system suffices. A few of the most effective gaming laptops in the $600 rate array include the Lenovo IdeaPad Gaming 3, the Acer Nitro 5, as well as the HP Pavilion Gaming Laptop. Each of these laptop computers provides a mix of effective equipment, top quality display screens, as well as adequate storage and RAM. Obviously, at this price point, there might be some trade-offs to think about. You may not get the highest-end graphics card or the fastest processor, as an example. However, with careful research study and window shopping, you can locate a gaming laptop that offers excellent value for cash and will certainly give hrs of immersive gaming fun. In conclusion, while a 600 dollar gaming laptop gaming laptop may not provide the very same efficiency as an extra pricey tool, it's still feasible to locate a budget-friendly laptop that can handle most video games at reduced setups. The Acer Aspire 5 and HP Pavilion 15 are both solid choices that provide good specs and graphics cards for the price. Just be prepared to make some compromises and lower your assumptions in regards to graphics high quality as well as handling power. |
2023.03.24 22:12 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!
Type | Name | Melt value | Upgrade value | Price |
---|---|---|---|---|
CCU'd | Prospector LTI | $115 | $155 | $139 |
CCU'd | Vulture LTI | $110 | $175 | $145 |
CCU'd | Super Hornet LTI | $150 | $180 | $164 |
CCU'd | Constellation Taurus LTI | $125 | $190 | $165 |
CCU'd | Hurricane LTI | $120 | $195 | $169 |
CCU'd | Vulcan LTI | $135 | $200 | $174 |
CCU'd | Terrapin LTI | $155 | $220 | $189 |
CCU'd | Defender LTI | $155 | $220 | $189 |
CCU'd | Railen LTI | $160 | $225 | $194 |
CCU'd | Constellation Andromeda LTI | $155 | $240 | $194 |
CCU'd | Corsair LTI | $160 | $250 | $199 |
CCU'd | 400i LTI | $165 | $250 | $205 |
CCU'd | Mercury Star Runner LTI | $175 | $260 | $209 |
CCU'd | Mercury Star Runner LTI BIS 2951 or BIS 2952 | $175 | $260 | $219 |
CCU'd | Vanguard Sentinel LTI | $190 | $275 | $229 |
CCU'd | Retaliator Heavy Bomber LTI | $190 | $275 | $229 |
CCU'd | Apollo Medivac LTI | $190 | $275 | $229 |
CCU'd | Blade LTI | $190 | $275 | $229 |
CCU'd | Harbinger LTI | $185 | $290 | $234 |
CCU'd | Eclipse LTI | $195 | $300 | $239 |
CCU'd | Constellation Aquila LTI | $205 | $310 | $245 |
CCU'd | Mole LTI | $210 | $315 | $249 |
CCU'd | Redeemer LTI | $180 | $325 | $249 |
CCU'd | Caterpillar LTI | $200 | $330 | $245 |
CCU'd | Starfarer Gemini LTI | $210 | $340 | $255 |
CCU'd | Crucible LTI | $220 | $350 | $269 |
CCU'd | Endeavor LTI | $220 | $350 | $269 |
CCU'd | Glaive LTI | $220 | $350 | $299 |
CCU'd | Hull C LTI | $185 | $350 | $249 |
CCU'd | Valkyrie LTI | $220 | $375 | $265 |
CCU'd | Galaxy LTI | $225 | $380 | $269 |
CCU'd | C2 Hercules LTI | $245 | $400 | $289 |
CCU'd | Prowler LTI | $255 | $440 | $304 |
CCU'd | 600i Explorer LTI | $260 | $475 | $315 |
CCU'd | M2 Hercules LTI | $265 | $520 | $325 |
CCU'd | Carrack LTI | $305 | $600 | $385 |
CCU'd | Merchantman LTI | $280 | $650 | $399 |
CCU'd | Perseus LTI | $305 | $675 | $429 |
CCU'd | Odyssey LTI | $330 | $700 | $449 |
CCU'd | Hammerhead | $305 | $725 | $439 |
CCU'd | A2 Hercules LTI | $330 | $750 | $465 |
CCU'd | Polaris LTI | $330 | $750 | $465 |
Type | Name | Upgrade value | Price | Quantity |
---|
Type | Name | Price |
---|---|---|
AEGIS | ||
CCU | 325A to Avenger Titan Renegade | $10 |
CCU | Reliant Kore to Avenger Titan Renegade | $18 |
CCU | Reliant Tana to Avenger Warlock | $18 |
CCU | 325A to Avenger Warlock | $25 |
CCU | 315P to Avenger Warlock | $30 |
CCU | Vanguard Harbinger to Eclipse | $18 |
CCU | Cutlass Black to Gladius Valiant | $18 |
CCU | M50 to Gladius Valiant | $18 |
CCU | Odyssey to Hammerhead | $45 |
CCU | Odyssey to Nautilus | $45 |
CCU | Valkyrie to Reclaimer | $45 |
CCU | Gladiator to Sabre | $11 |
CCU | Super Hornet to Sabre Comet | $11 |
CCU | Sabre to Sabre Comet | $25 |
CCU | Terrapin to Vanguard Hoplite | $25 |
CCU | Apollo Triage to Vanguard Warden | $18 |
CCU | Vanguard Hoplite to Vanguard Warden | $39 |
CCU | Sabre Comet to Vulcan | $25 |
CCU | Super Hornet to Vulcan | $32 |
ANVIL | ||
CCU | Freelancer DUR to Ballista | $11 |
CCU | Liberator to Carrack | $44 |
CCU | Carrack to Carrack w/C8X STD edition | $44 |
CCU | Starfarer Gemini to Crucible | $18 |
CCU | Prospector to Gladiator | $17 |
CCU | Reliant Mako to Hawk | $11 |
CCU | Gladius to Hawk | $17 |
CCU | Sabre Comet to Hornet Heartseeker | $18 |
CCU | Super Hornet to Hornet Heartseeker | $26 |
CCU | Prospector to Hornet Wildfire | $32 |
CCU | Taurus to Hurricane | $11 |
CCU | Sabre Comet to Hurricane | $17 |
CCU | Super Hornet to Hurricane | $25 |
CCU | F7C Hornet to Legionnaire | $18 |
CCU | Mustang Beta to Pisces C8X | $10 |
CCU | Dragonfly Black to Pisces C8X | $10 |
CCU | Arrow to Spartan | $11 |
CCU | Hornet Wildfire to Super Hornet | $11 |
CCU | Sabre to Super Hornet | $17 |
CCU | Khartu-Al to Super Hornet | $17 |
CCU | Gladiator to Super Hornet | $25 |
CCU | Prospector to Super Hornet | $39 |
CCU | Vulcan to Terrapin | $33 |
CCU | Crucible to Valkyrie | $44 |
CCU | Endeavor to Valkyrie | $44 |
CCU | Hull C to Valkyrie | $44 |
AOPOA / XI'AN | ||
CCU | Gladiator to Khartu-Al | $11 |
CCU | Prospector to Khartu-Al | $25 |
CCU | Dragonfly Black to Nox | $11 |
CCU | X1 Base to Nox Kue | $12 |
CCU | Vulcan to San'tok.Yai | $33 |
ARGO | ||
CCU | P-52 Merlin to MPUV Cargo BIS 2951 | $13 |
CCU | Mustang Alpha to MPUV Cargo | $11 |
CCU | Razor to SRV | $11 |
CCU | Tracker to SRV | $18 |
CCU | Vulture to SRV | $18 |
BANU | ||
CCU | Andromeda to Merchantman | $269 |
CONSOLIDATED OUTLAND | ||
CCU | Avenger Stalker to Mustang Delta | $10 |
CCU | 300i to Mustang Delta | $17 |
CRUSADER | ||
CCU | Andromeda to Ares Inferno | $18 |
CCU | Andromeda to Ares Ion | $18 |
CCU | Valkyrie to Genisis Starliner | $44 |
CCU | Nautilus to Hercules A2 | $45 |
CCU | Hammerhead to Hercules A2 | $45 |
CCU | Valkyrie to Hercules C2 | $44 |
CCU | 400i to Mercury Star Runner | $18 |
CCU | Andromeda to Mercury Star Runner | $33 |
DRAKE | ||
CCU | Cutlass Black to Buccaneer | $17 |
CCU | Hawk to Buccaneer | $17 |
CCU | M50 to Buccaneer | $17 |
CCU | Mole to Caterpillar | $25 |
CCU | Sabre to Cutlass Blue | $11 |
CCU | Prospector to Cutlass Blue | $32 |
CCU | Reliant Tana to Herald | $17 |
CCU | 325A to Herald | $24 |
CCU | Dragonfly Black to Mule | $11 |
CCU | Andromeda to Corsair | $18 |
KRUGER | ||
MISC | ||
CCU | Starfarer Gemini to Endeavor | $18 |
CCU | Hornet Tracker to Expanse | $17 |
CCU | Sabre to Freelancer MIS | $10 |
CCU | Gladiator to Freelancer MIS | $17 |
CCU | Prospector to Freelancer MIS | $33 |
CCU | Spartan to Hull A | $17 |
CCU | Arrow to Hull A | $23 |
CCU | Cutlass Red to Hull B | $11 |
CCU | Starfarer Gemini to Hull C | $18 |
CCU | Prowler to Hull D | $19 |
CCU | Perseus to Odyssey | $44 |
CCU | Tracker to Razor | $11 |
CCU | Freelancer DUR to Razor | $17 |
CCU | Hornet Ghost to Razor | $32 |
CCU | Razor to Razor LX | $11 |
CCU | Tracker to Razor LX | $17 |
CCU | Freelancer MAX to Razor EX | $11 |
CCU | Razor LX to Razor EX | $11 |
CCU | Retaliator Base to Razor EX | $11 |
CCU | 325A to Reliant Tana | $10 |
CCU | Arrow to Reliant Sen | $17 |
CCU | Reliant Tana to Reliant Sen | $17 |
CCU | 325A to Reliant Sen | $24 |
CCU | Gladius to Reliant Mako | $10 |
CCU | 325A to Reliant Mako | $36 |
CCU | Mole to Starfarer Gemini | $41 |
CCU | Starfarer to Starfarer Gemini | $58 |
ORIGIN | ||
CCU | Dragonfly Black to 100i | $17 |
CCU | Ursa Rover to 125A | $17 |
CCU | Avenger Titan to 125A | $12 |
CCU | 100i to 125A | $17 |
CCU | 125A to 135C | $11 |
CCU | 300i to 135C | $17 |
CCU | Mustang Gamma to 135C | $17 |
CCU | Andromeda to 400i | $18 |
CCU | Aurora CL to 85X | $11 |
CCU | Mustang Gamma to G12 | $11 |
CCU | Mustang Gamma to G12R Racing | $11 |
CCU | Avenger Stalker to G12A Military | $11 |
CCU | G12 to G12A Military | $11 |
CCU | G12R Racing to G12A Military | $11 |
CCU | Reliant Mako to M50 Interceptor | $11 |
CCU | Gladius to M50 Interceptor | $17 |
CCU | Dragonfly Black to X1 Velocity | $11 |
CCU | X1 Baseline to X1 Velocity | $11 |
CCU | X1 Velocity to X1 Force | $11 |
CCU | Dragonfly Black to X1 Force | $17 |
CCU | X1 Baseline to X1 Force | $17 |
RSI | ||
CCU | Apollo Triage to Apollo Medivac | $38 |
CCU | Vanguard Warden to Apollo Medivac | $27 |
CCU | Vanguard Hoplite to Apollo Triage | $26 |
CCU | Aurora MR to Aurora LX | $11 |
CCU | Razor to Mantis | $10 |
CCU | Hornet Tracker to Mantis | $18 |
CCU | Hammerhead to Polaris | $45 |
CCU | 85X to Ursa Rover Fortuna | $12 |
CCU | Ursa Rover to Ursa Rover Fortuna | $12 |
CCU | X1 Force to Ursa Rover Fortuna | $12 |
TUMBRIL | ||
CCU | Cyclone to Cyclone RC | $18 |
CCU | Cyclone to Cyclone TR | $18 |
CCU | Cyclone to Cyclone RN | $18 |
CCU | Cyclone to Cyclone AA | $37 |
CCU | Cyclone RC to Cyclone AA | $25 |
CCU | Cyclone TR to Cyclone AA | $25 |
CCU | Cyclone RN to Cyclone AA | $25 |
CCU | Ursa Rover to Cyclone | $11 |
CCU | Ursa Rover to Cyclone RC | $25 |
CCU | Ursa Rover to Cyclone TR | $25 |
CCU | Ursa Rover to Cyclone RN | $25 |
CCU | Ursa Rover to Cyclone AA | $45 |
CCU | 300i to Cyclone RC | $11 |
CCU | 300i to Cyclone TR | $11 |
CCU | 300i to Cyclone RN | $11 |
CCU | 325a to Cyclone MT | $18 |
CCU | Arrow to Cyclone AA | $11 |
CCU | F7C Hornet to Nova Tank | $17 |
CCU | Mustang Alpha to Ranger CV | $11 |
CCU | Mustang Alpha to Ranger RC | $11 |
CCU | Ranger CV to Ranger TR | $11 |
CCU | Ranger RC to Ranger TR | $11 |
Ship | Name | Price |
---|---|---|
Aegis Avenger | Blue and gold ILW 2950 | $15 |
Aegis Avenger | Solar Winds Paint | $15 |
Aegis Gladius | Solar Winds Paint | $18 |
Aegis Vanguard | Solar Winds Paint | $22 |
Anvil Arrow | Twilight ILW 2950 | $15 |
Anvil Legionnaire | Shadow Strike Paint | $18 |
Anvil Valkyrie | Splinter ILW 2950 | $24 |
Anvil Liberator | Condor | $35 |
Crusader Mercury | Fortuna | $23 |
Cursader Spirit | Crimson | $20 |
Cursader Spirit | Intrepid | $20 |
Cursader Spirit | Olympia | $20 |
Drake Dragonfly | Ghoulish Green | $15 |
Drake Cutlass | Ghoulish Green | $15 |
Drake Cutlass | Scull and Crossbones | $19 |
Drake Buccaneer | Ghoulish Green | $18 |
Drake Caterpillar | Ghoulish Green | $22 |
Drake Herald | Ghoulish Green | $18 |
Drake Mule | Ghoulish Green | $14 |
Drake Mule | Smokestack | $9 |
Drake Vulture | Ghoulish Green | $20 |
Gatac Railen | Hyaotan | $23 |
Greycat STV | Blue Steel | $9 |
Misc Freelancer | Paint pack ILW 2950 | $23 |
Misc Starfarer | Paint pack ILW 2950 | $43 |
Misc Expanse | Stardust | $20 |
Origin 400i | Fortuna | $23 |
Origin 400i | Penumbra | $23 |
Origin 400i | Meridian | $23 |
Origin 600i | Fortuna | $29 |
RSI Aurora | Blue and gold ILW2950 | $15 |
RSI Constellation | Blue and gold ILW2950 | $22 |
RSI Scorpius | Stinger | $23 |
Type | Name | Insurance | Melt value | Price |
---|
Type | Name | Price |
---|---|---|
Flair | Gamescom 2946 subscriber trophy | $11 |
Flair | Gamescom 2946 trophy | $11 |
Flair | Citizencon 2946 subscriber trophy | $11 |
sold out | ||
Flair | Citizencon 2947 trophy | $11 |
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET)Have a good day!
2023.03.24 21:35 shipitoautomarine 5 of the Best Boat Motors for 2022
2023.03.24 18:31 nagash31979 [Wts] [blackmarket]Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP....
2023.03.24 18:00 LabB0T Weekly r/homelabsales Summary - 2023-03-24
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2023.03.23 17:22 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!
Type | Name | Melt value | Upgrade value | Price |
---|---|---|---|---|
CCU'd | Prospector LTI | $115 | $155 | $139 |
CCU'd | Vulture LTI | $110 | $175 | $145 |
CCU'd | Super Hornet LTI | $150 | $180 | $164 |
CCU'd | Constellation Taurus LTI | $125 | $190 | $165 |
CCU'd | Hurricane LTI | $120 | $195 | $169 |
CCU'd | Vulcan LTI | $135 | $200 | $174 |
CCU'd | Terrapin LTI | $155 | $220 | $189 |
CCU'd | Defender LTI | $155 | $220 | $189 |
CCU'd | Railen LTI | $160 | $225 | $194 |
CCU'd | Constellation Andromeda LTI | $155 | $240 | $194 |
CCU'd | Corsair LTI | $160 | $250 | $199 |
CCU'd | 400i LTI | $165 | $250 | $205 |
CCU'd | Mercury Star Runner LTI | $175 | $260 | $209 |
CCU'd | Mercury Star Runner LTI BIS 2951 or BIS 2952 | $175 | $260 | $219 |
CCU'd | Vanguard Sentinel LTI | $190 | $275 | $229 |
CCU'd | Retaliator Heavy Bomber LTI | $190 | $275 | $229 |
CCU'd | Apollo Medivac LTI | $190 | $275 | $229 |
CCU'd | Blade LTI | $190 | $275 | $229 |
CCU'd | Harbinger LTI | $185 | $290 | $234 |
CCU'd | Eclipse LTI | $195 | $300 | $239 |
CCU'd | Constellation Aquila LTI | $205 | $310 | $245 |
CCU'd | Mole LTI | $210 | $315 | $249 |
CCU'd | Redeemer LTI | $180 | $325 | $249 |
CCU'd | Caterpillar LTI | $200 | $330 | $245 |
CCU'd | Starfarer Gemini LTI | $210 | $340 | $255 |
CCU'd | Crucible LTI | $220 | $350 | $269 |
CCU'd | Endeavor LTI | $220 | $350 | $269 |
CCU'd | Glaive LTI | $220 | $350 | $299 |
CCU'd | Hull C LTI | $185 | $350 | $249 |
CCU'd | Valkyrie LTI | $220 | $375 | $265 |
CCU'd | Galaxy LTI | $225 | $380 | $269 |
CCU'd | C2 Hercules LTI | $245 | $400 | $289 |
CCU'd | Prowler LTI | $255 | $440 | $304 |
CCU'd | 600i Explorer LTI | $260 | $475 | $315 |
CCU'd | M2 Hercules LTI | $265 | $520 | $325 |
CCU'd | Carrack LTI | $305 | $600 | $385 |
CCU'd | Merchantman LTI | $280 | $650 | $399 |
CCU'd | Perseus LTI | $305 | $675 | $429 |
CCU'd | Odyssey LTI | $330 | $700 | $449 |
CCU'd | Hammerhead | $305 | $725 | $439 |
CCU'd | A2 Hercules LTI | $330 | $750 | $465 |
CCU'd | Polaris LTI | $330 | $750 | $465 |
Type | Name | Upgrade value | Price | Quantity |
---|
Type | Name | Price |
---|---|---|
AEGIS | ||
CCU | 325A to Avenger Titan Renegade | $10 |
CCU | Reliant Kore to Avenger Titan Renegade | $18 |
CCU | Reliant Tana to Avenger Warlock | $18 |
CCU | 325A to Avenger Warlock | $25 |
CCU | 315P to Avenger Warlock | $30 |
CCU | Vanguard Harbinger to Eclipse | $18 |
CCU | Cutlass Black to Gladius Valiant | $18 |
CCU | M50 to Gladius Valiant | $18 |
CCU | Odyssey to Hammerhead | $45 |
CCU | Odyssey to Nautilus | $45 |
CCU | Valkyrie to Reclaimer | $45 |
CCU | Gladiator to Sabre | $11 |
CCU | Super Hornet to Sabre Comet | $11 |
CCU | Sabre to Sabre Comet | $25 |
CCU | Terrapin to Vanguard Hoplite | $25 |
CCU | Apollo Triage to Vanguard Warden | $18 |
CCU | Vanguard Hoplite to Vanguard Warden | $39 |
CCU | Sabre Comet to Vulcan | $25 |
CCU | Super Hornet to Vulcan | $32 |
ANVIL | ||
CCU | Freelancer DUR to Ballista | $11 |
CCU | Liberator to Carrack | $44 |
CCU | Carrack to Carrack w/C8X STD edition | $44 |
CCU | Starfarer Gemini to Crucible | $18 |
CCU | Prospector to Gladiator | $17 |
CCU | Reliant Mako to Hawk | $11 |
CCU | Gladius to Hawk | $17 |
CCU | Sabre Comet to Hornet Heartseeker | $18 |
CCU | Super Hornet to Hornet Heartseeker | $26 |
CCU | Prospector to Hornet Wildfire | $32 |
CCU | Taurus to Hurricane | $11 |
CCU | Sabre Comet to Hurricane | $17 |
CCU | Super Hornet to Hurricane | $25 |
CCU | F7C Hornet to Legionnaire | $18 |
CCU | Mustang Beta to Pisces C8X | $10 |
CCU | Dragonfly Black to Pisces C8X | $10 |
CCU | Arrow to Spartan | $11 |
CCU | Hornet Wildfire to Super Hornet | $11 |
CCU | Sabre to Super Hornet | $17 |
CCU | Khartu-Al to Super Hornet | $17 |
CCU | Gladiator to Super Hornet | $25 |
CCU | Prospector to Super Hornet | $39 |
CCU | Vulcan to Terrapin | $33 |
CCU | Crucible to Valkyrie | $44 |
CCU | Endeavor to Valkyrie | $44 |
CCU | Hull C to Valkyrie | $44 |
AOPOA / XI'AN | ||
CCU | Gladiator to Khartu-Al | $11 |
CCU | Prospector to Khartu-Al | $25 |
CCU | Dragonfly Black to Nox | $11 |
CCU | X1 Base to Nox Kue | $12 |
CCU | Vulcan to San'tok.Yai | $33 |
ARGO | ||
CCU | P-52 Merlin to MPUV Cargo BIS 2951 | $13 |
CCU | Mustang Alpha to MPUV Cargo | $11 |
CCU | Razor to SRV | $11 |
CCU | Tracker to SRV | $18 |
CCU | Vulture to SRV | $18 |
BANU | ||
CCU | Andromeda to Merchantman | $269 |
CONSOLIDATED OUTLAND | ||
CCU | Avenger Stalker to Mustang Delta | $10 |
CCU | 300i to Mustang Delta | $17 |
CRUSADER | ||
CCU | Andromeda to Ares Inferno | $18 |
CCU | Andromeda to Ares Ion | $18 |
CCU | Valkyrie to Genisis Starliner | $44 |
CCU | Nautilus to Hercules A2 | $45 |
CCU | Hammerhead to Hercules A2 | $45 |
CCU | Valkyrie to Hercules C2 | $44 |
CCU | 400i to Mercury Star Runner | $18 |
CCU | Andromeda to Mercury Star Runner | $33 |
DRAKE | ||
CCU | Cutlass Black to Buccaneer | $17 |
CCU | Hawk to Buccaneer | $17 |
CCU | M50 to Buccaneer | $17 |
CCU | Mole to Caterpillar | $25 |
CCU | Sabre to Cutlass Blue | $11 |
CCU | Prospector to Cutlass Blue | $32 |
CCU | Reliant Tana to Herald | $17 |
CCU | 325A to Herald | $24 |
CCU | Dragonfly Black to Mule | $11 |
CCU | Andromeda to Corsair | $18 |
KRUGER | ||
MISC | ||
CCU | Starfarer Gemini to Endeavor | $18 |
CCU | Hornet Tracker to Expanse | $17 |
CCU | Sabre to Freelancer MIS | $10 |
CCU | Gladiator to Freelancer MIS | $17 |
CCU | Prospector to Freelancer MIS | $33 |
CCU | Spartan to Hull A | $17 |
CCU | Arrow to Hull A | $23 |
CCU | Cutlass Red to Hull B | $11 |
CCU | Starfarer Gemini to Hull C | $18 |
CCU | Prowler to Hull D | $19 |
CCU | Perseus to Odyssey | $44 |
CCU | Tracker to Razor | $11 |
CCU | Freelancer DUR to Razor | $17 |
CCU | Hornet Ghost to Razor | $32 |
CCU | Razor to Razor LX | $11 |
CCU | Tracker to Razor LX | $17 |
CCU | Freelancer MAX to Razor EX | $11 |
CCU | Razor LX to Razor EX | $11 |
CCU | Retaliator Base to Razor EX | $11 |
CCU | 325A to Reliant Tana | $10 |
CCU | Arrow to Reliant Sen | $17 |
CCU | Reliant Tana to Reliant Sen | $17 |
CCU | 325A to Reliant Sen | $24 |
CCU | Gladius to Reliant Mako | $10 |
CCU | 325A to Reliant Mako | $36 |
CCU | Mole to Starfarer Gemini | $41 |
CCU | Starfarer to Starfarer Gemini | $58 |
ORIGIN | ||
CCU | Dragonfly Black to 100i | $17 |
CCU | Ursa Rover to 125A | $17 |
CCU | Avenger Titan to 125A | $12 |
CCU | 100i to 125A | $17 |
CCU | 125A to 135C | $11 |
CCU | 300i to 135C | $17 |
CCU | Mustang Gamma to 135C | $17 |
CCU | Andromeda to 400i | $18 |
CCU | Aurora CL to 85X | $11 |
CCU | Mustang Gamma to G12 | $11 |
CCU | Mustang Gamma to G12R Racing | $11 |
CCU | Avenger Stalker to G12A Military | $11 |
CCU | G12 to G12A Military | $11 |
CCU | G12R Racing to G12A Military | $11 |
CCU | Reliant Mako to M50 Interceptor | $11 |
CCU | Gladius to M50 Interceptor | $17 |
CCU | Dragonfly Black to X1 Velocity | $11 |
CCU | X1 Baseline to X1 Velocity | $11 |
CCU | X1 Velocity to X1 Force | $11 |
CCU | Dragonfly Black to X1 Force | $17 |
CCU | X1 Baseline to X1 Force | $17 |
RSI | ||
CCU | Apollo Triage to Apollo Medivac | $38 |
CCU | Vanguard Warden to Apollo Medivac | $27 |
CCU | Vanguard Hoplite to Apollo Triage | $26 |
CCU | Aurora MR to Aurora LX | $11 |
CCU | Razor to Mantis | $10 |
CCU | Hornet Tracker to Mantis | $18 |
CCU | Hammerhead to Polaris | $45 |
CCU | 85X to Ursa Rover Fortuna | $12 |
CCU | Ursa Rover to Ursa Rover Fortuna | $12 |
CCU | X1 Force to Ursa Rover Fortuna | $12 |
TUMBRIL | ||
CCU | Cyclone to Cyclone RC | $18 |
CCU | Cyclone to Cyclone TR | $18 |
CCU | Cyclone to Cyclone RN | $18 |
CCU | Cyclone to Cyclone AA | $37 |
CCU | Cyclone RC to Cyclone AA | $25 |
CCU | Cyclone TR to Cyclone AA | $25 |
CCU | Cyclone RN to Cyclone AA | $25 |
CCU | Ursa Rover to Cyclone | $11 |
CCU | Ursa Rover to Cyclone RC | $25 |
CCU | Ursa Rover to Cyclone TR | $25 |
CCU | Ursa Rover to Cyclone RN | $25 |
CCU | Ursa Rover to Cyclone AA | $45 |
CCU | 300i to Cyclone RC | $11 |
CCU | 300i to Cyclone TR | $11 |
CCU | 300i to Cyclone RN | $11 |
CCU | 325a to Cyclone MT | $18 |
CCU | Arrow to Cyclone AA | $11 |
CCU | F7C Hornet to Nova Tank | $17 |
CCU | Mustang Alpha to Ranger CV | $11 |
CCU | Mustang Alpha to Ranger RC | $11 |
CCU | Ranger CV to Ranger TR | $11 |
CCU | Ranger RC to Ranger TR | $11 |
Ship | Name | Price |
---|---|---|
Aegis Avenger | Blue and gold ILW 2950 | $15 |
Aegis Avenger | Solar Winds Paint | $15 |
Aegis Gladius | Solar Winds Paint | $18 |
Aegis Vanguard | Solar Winds Paint | $22 |
Anvil Arrow | Twilight ILW 2950 | $15 |
Anvil Legionnaire | Shadow Strike Paint | $18 |
Anvil Valkyrie | Splinter ILW 2950 | $24 |
Anvil Liberator | Condor | $35 |
Crusader Mercury | Fortuna | $23 |
Cursader Spirit | Crimson | $20 |
Cursader Spirit | Intrepid | $20 |
Cursader Spirit | Olympia | $20 |
Drake Dragonfly | Ghoulish Green | $15 |
Drake Cutlass | Ghoulish Green | $15 |
Drake Cutlass | Scull and Crossbones | $19 |
Drake Buccaneer | Ghoulish Green | $18 |
Drake Caterpillar | Ghoulish Green | $22 |
Drake Herald | Ghoulish Green | $18 |
Drake Mule | Ghoulish Green | $14 |
Drake Mule | Smokestack | $9 |
Drake Vulture | Ghoulish Green | $20 |
Gatac Railen | Hyaotan | $23 |
Greycat STV | Blue Steel | $9 |
Misc Freelancer | Paint pack ILW 2950 | $23 |
Misc Starfarer | Paint pack ILW 2950 | $43 |
Misc Expanse | Stardust | $20 |
Origin 400i | Fortuna | $23 |
Origin 400i | Penumbra | $23 |
Origin 400i | Meridian | $23 |
Origin 600i | Fortuna | $29 |
RSI Aurora | Blue and gold ILW2950 | $15 |
RSI Constellation | Blue and gold ILW2950 | $22 |
RSI Scorpius | Stinger | $23 |
Type | Name | Insurance | Melt value | Price |
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Type | Name | Price |
---|---|---|
Flair | Gamescom 2946 subscriber trophy | $11 |
Flair | Gamescom 2946 trophy | $11 |
Flair | Citizencon 2946 subscriber trophy | $11 |
sold out | ||
Flair | Citizencon 2947 trophy | $11 |
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET)Have a good day!
2023.03.23 15:19 Zorothegallade I'm Fixing Throne of Night, Part 13 of ?? - War in Dammerhall, The Mausoleum
Wight guards(4) CR 4 |
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XP 4,800(1,200 each) |
Advanced unhallowed wights |
hp 42 |
Tombslithers(2) CR 8 |
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XP 9,600(4,800 each) |
Variant advanced necrophidius |
NE Large construct |
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0 |
Defense |
AC 20, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size) |
hp 105 (10d10+50) |
Fort +5, Ref +7, Will +5 |
DR 5/bludgeoning; Immune construct traits |
Offense |
Speed 30 ft. |
Melee bite +18 (2d6+12 plus paralysis) |
Str 24, Dex 15, Con —, Int —, Wis 11, Cha 1 |
Special Attacks paralysis(1d4 rounds, DC 17), dance of death(DC 19) |
Base Atk +10; CMB +18; CMD 30(cannot be tripped) |
Skills Stealth +10 Racial Modifiers +12 Stealth |
SQ death-infused |
Death-Infused(Su) A Tombslither has been created via foul magic fueled by negative energy. As such, it counts as an undead for effects that can target or affect undead (such as desecrate; the bonuses from the effect are already factored in the stat block) and can be harmed by positive energy and healed by negative energy as if it was undead. |
Lament of the Unburied CR 6 |
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XP 2,400 |
NE persistent haunt (Area D4) |
Notice Perception (DC 20 to hear sobbing coming from the walls) |
hp 27 Weakness fooled by hide from undead Trigger proximity Reset 1 minute |
Effect The haunt telepathically sends a mournful moan to all living creatures in the area, making them shaken for 6 minutes (Will DC 16 negates). |
Destruction The obelisk in area D2 must be neutralized or destroyed, and a funeral ceremony must be held reciting the names of all memorialized in the carvings. |
Will-o’-wisps(4) CR 6 |
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XP 9,600(2,400 each) |
hp 42 (Pathfinder RPG Bestiary pg. 277) |
Lesser Warsworn CR 14 |
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XP 38,400 |
NE Gargantuan undead |
Init +0; Senses darkvision 60 ft.; Perception +24 |
Aura frightful presence (60 ft., DC 26) |
Defense |
AC 26, touch 6, flat-footed 26 (+20 natural, –4 size) |
hp 189 (18d8+90) |
Fort +12, Ref +8, Will +16 |
Defensive Abilities channel resistance +4**; DR** 10/bludgeoning and magic**; Immune** undead traits |
Offense |
Speed 40 ft. |
Melee 2 slams +20 (2d6+11 plus energy drain) |
Ranged scrap ball +9 (2d6+11) |
Space 20 ft., Reach 5 ft. |
Special Attacks absorb dying creature, energy drain (1 level, DC 23), trample (2d6+16, DC 28) |
Spell-Like Abilities (CL 18th; concentration +22) |
3/day—extended animate objects (7 Medium weapons only), telekinesis (violent thrust, heavy armor only) |
Str 28, Dex 11, Con —, Int 9, Wis 16, Cha 19 |
Base Atk +13; CMB +28; CMD 38 (can’t be tripped) |
Feats Awesome Blow, Blind-Fight, Greater Overrun, Improved Bull Rush, Improved Overrun, Lightning Reflexes, Power Attack, Step Up, Strike Back |
Skills Climb +30, Perception +24, Swim +27 |
SQ profane magic |
Thane Relomin CR 10 |
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XP 9,600 |
Female dwarf graveknight fighter 7/stalwart defender 2 |
LE Medium undead (augmented humanoid) |
Init +6; Senses darkvision 60 ft.; Perception +12 |
Aura sacrilegious aura (30 ft., DC 17) |
Defense |
AC 34, touch 14, flat-footed 31(+11 armor, +5 shield, +2 Dex, +2 dodge, +4 natural) |
hp 110 (7d10+2d12+54) |
Fort +11, Ref +7, Will +9 |
Defensive Abilities bravery +2, channel resistance +4, rejuvenation; DR 10/magic; Immune fire, cold, electricity, undead traits; SR 21 |
Offense |
Speed 20 ft. |
Melee +1 battleaxe +18/+13(1d8+11 plus 3d6 fire), slam +11(1d4+2) |
Ranged throwing axe +15(1d6+8 plus 3d6 fire) |
Special Attacks weapon training (axes +1), channel destruction, devastating blast(6d6 fire, DC 17), undead mastery (DC 17), defensive stance(9 rounds/day, +2 AC, +2 Will, +4 Strength and Charisma), defensive powers(halting blow) |
Str 21, Dex 14, Con —, Int 12, Wis 18, Cha 16 |
Base Atk +9; CMB +14; CMD 26 ( vs trip and bull rush) |
Feats Dodge, Endurance, Shield Focus, Combat Reflexes, Bodyguard, Power Attack, Weapon Focus(battleaxe), Weapon Specialization(battleaxe), Improved Critical(battleaxe), Improved Initiative, Mounted Combat, Ride-By Attack, Toughness |
Skills Intimidate +23, Perception +12, Profession(soldier) +16, Ride +22 Racial Modifiers +8 Intimidate, +8 Perception, +8 Ride |
Combat gear potions of inflict serious wounds(2) |
Other gear ring of tactical precision, +1 flaming battleaxe, +2 heavy steel shield, +2 mithral full plate, masterwork throwing axes(3) |
SQ armor training 2, phantom mount, ruinous revivification |
Languages Dwarven, Necril |
TACTICS |
During Combat Relomin positions herself next to an ally and activates her defensive stance, defending them fiercely with her Bodyguard feat and attacking any who dare approach. |
Morale If fighting alone, Relomin retreats to heal when reduced under 22 hp. If she’s protecting her liege, she fights until destroyed. |
Ash geists(2) CR 6 |
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XP 4,800(2,400 each) |
Variant advanced wraith |
LE medium undead (incorporeal, fire) |
Init +7; Senses darkvision 60 ft., lifesense; Perception +12 |
Aura unnatural aura (30 ft.), ash cloud(5 ft.) |
Defense |
AC 22, touch 22, flat-footed 17 (+7 deflection, +5 Dex) |
hp 67 (5d8+45) |
Fort +10, Ref +8, Will +10 |
Defensive Abilities channel resistance +2, incorporeal; Immune fire, undead traits |
Weaknesses sunlight powerlessness |
Offense |
Speed fly 60 ft. (good) |
Melee incorporeal touch +10 (1d6 negative energy plus 1d6 Con drain and burn) |
Special Attacks burn(1d8, DC 19) |
Str —, Dex 20, Con —, Int 18, Wis 18, Cha 25 |
Base Atk +3; CMB +10; CMD 25 |
Feats Blind-Fight, Combat Reflexes, Improved Initiative |
Skills Diplomacy +12, Fly +9, Intimidate +15, Knowledge (arcana, religion, planes) +9, Perception +12, Sense Motive +12, Stealth +13 |
SQ create spawn |
Languages Dwarven, Ignan |
Ash Cloud(Su) An ash geist is constantly surrounded by a swirling cloud of scorching ashes which grants it concealment from ranged attacks and deals 2d6 fire damage to every creature that ends its turn within it. Moderate or stronger winds or taking area damage from a cold or water effect disperses the cloud. The ash geist can reform the cloud as a full-round action. |
Gurnir Tarnhammer, undead High King of Dammerhall CR 15 |
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XP 51,200 |
Male ghost dwarf sorcerer 10/fighter 4 |
LE Medium undead (augmented humanoid, incorporeal) |
Init +1; Senses darkvision 60 ft. Perception +10 |
Defense |
AC 21, Touch 17, flat-footed 20(+4 armor, +1 Dex, +6 deflection) |
hp 171 (10d6+4d10+112) |
Fort +13, Ref +7, Will +12 |
Defensive Abilities channel resistance +4, rejuvenation Immune undead traits |
Offense |
Speed fly 30 ft. |
Melee Scepter of Dammerhall +15/+10 (1d8+6), corrupting touch +7 (15d6) or corrupting touch +12 (15d6) |
Special Attacks corrupting touch(DC 25), frightful moan(DC 23), telekinesis, malevolence(DC 23), corrupting gaze(DC 23), touch of destiny 8/day |
Sorcerer spells known (CL 10th, concentration +16) |
5th(4/day, DC 21) - cloudkill |
4th (6/day, DC 20) - freedom of movement, animate dead, bestow curse |
3rd (7/day, DC 19) - protection from energy, vampiric touch, fireball(DC 21), air geyser(DC 21) |
2nd (8/day, DC 18)- blur, false life, blindness/deafness, shatter(DC 20), web |
1st (8/day, DC 17) - alarm, break, repair undead, ray of sickening, floating disk, true strike |
0 - mage hand, prestidigitation, detect magic, read magic, bleed, touch of fatigue, daze, acid splash, ghost sound |
Str -–, Dex 12, Con —, Int 12, Wis 14, Cha 22 |
Base Atk +9; CMB +10; CMD 20 (can’t be tripped) |
Feats Eschew Materials, Arcane Strike, Iron Will, Craft Magical Arms and Armor, Lightning Reflexes, Leadership, Weapon Focus(heavy mace), Weapon Specialization(heavy mace), Ability Focus(corrupting touch), Spell Focus(Evocation), Greater Spell Focus(Evocation), Combat Casting |
Skills Diplomacy +10, Intimidate +13, Knowledge(arcana) +11, Knowledge(nobility) +11, Perception +10, Spellcraft +18, Stealth +9 Racial Bonuses +8 Perception, +8 Stealth |
Other gear Scepter of Dammerhall |
SQ bloodline(destined), fated +2, it was meant to be 1/day, bravery +1, armor training 1 |
Languages Dwarven, Elven, Undercommon, Necril |
TACTICS |
Before Combat Gurnir casts mage armor on himself every day. If the obelisk in area D2 is destroyed and there isn’t a graveknight providing him with the benefits of desecrate, he uses a standard action to activate the desecrate glyph on the throne, afterwards he casts blur and freedom of movement on himself. The bonuses from the spells have already been factored in his statblock. |
During Combat Gurnir casts greater command from the Scepter to make his enemies lie on the ground, then casts cloudkill to wear them down while they’re immobile. Afterwards, he activates his corrupting gaze and blasts them with his array of offensive spells, resorting to melee combat with his scepter and corrupting touch only as a last resort. |
Morale Gurnir fanatically defends his throne room until destroyed. |
Scepter of Dammerhall |
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Slot none; Aura strong (conjuration, enchantment, transmutation); CL 15th; |
Weight 8 lbs. Price 42,600 gp |
This exquisite scepter, carved out of stone and decorated with an intricate pattern of runes and dwarven heraldry, is one of the symbols of rulership of the ancient dwarven kingdoms. It can be wielded as a +2 heavy mace, and grants the wielder a +5 competence bonus on Knowledge(local), Knowledge(nobility) and Knowledge(history) checks related to dwarves and dwarven culture and settlements. Finally, it acts as a magical staff. If the wielder is a dwarf, they can cast the spells as if they had them on their spell list and once per day they can attempt a DC 20 Wisdom check to restore one charge to the scepter. It can cast the following spells: |
Command (1 charge) |
Forebear’s visage (1 charge) |
Stone shape (2 charges) |
Wall of stone (2 charges) |
Greater command (3 charges) |
2023.03.23 02:32 redwhitenblued Engine prices 🤯