600 hp v12 mercury outboard price

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2023.03.29 00:23 Tzerin How do you feel about the current balance - and what would you change?

With the bigger balance pass up and coming. What do you think is broken and what do you consider in the current lineup that is underperforming? Like for like, units that come out at the same time and how they stack up? Is their cost worth it compared to their opposing choice.
A few things of note that I have personally tested or felt or just seen across games: - American Riflemen are really solid, perhaps too damn solid with 2 bars to the point they make most of Wehr Infantry choices a joke in DPS. Grens? Outmatched entirely. Panzergrens? Even with x5 STG44s the American Rifles still outdps them at range and match up at CQC ranges... And since Riflemen have 600 effective HP it creates issues. Stormtroopers? Well... - DAK Assault Panzergrens are just better than Wehr Panzergrens. Why? There is a small range where Wehr Panzergrens do slightly better, but getting in close its not even a contest. Guastatori best them. The default Panzergrenadier with the MG 34 upgrade bests them. In fact, DAK UNITS, are just better Infantry than WEHR units. The only thing that might but Wehr ahead is allowing their units to Vet 1 off an upgrade which might tilt the balance. But overall DAK Panzergrens are just better Grens when it comes to fighting. Grens have utility to merge and build, Wehr PanzerGrens with Stg44s are... Ehhh. Stormtroopers... - Wehr Stormtroopers feel really bad to field compared to simply fielding Jagers or anything else. They just seem to die and feel like they have very little impact. For a troop Elite Infantry option they feel bad compared to a British Company Squad with two bazookas. I suspect its not because their DPS is bad, because it is good, I've tested it. Its more the weakness of having only 4 squad members. As soon as one or two goes, they just do zilch without Grens merging with them to bring them back up. Units with more models and effective HP have an upper hand. That being said, good grenades and ability. - Wehr Grens have really great Utility but are overshadowed by all other Mainline choices later in the game and also earlier in the game. Unless VET 1 bonuses are absolutely stellar... And sadly, even using them as intended by design to be opted out in favour of your other choices. The only real good choice is Jagers because of AT and Flares at the very least. Panzergrens will lose against Riflemen with x1-x2 bars. But still match up ok against other choices. Anyone with Submachine guns close range will do a lot of damage though. - Speaking of curious things with Infantry, why do British Infantry have such crazy accuracy with Boys AT rifles against other Infantry? Is it their Vet 1 ability to have better accuracy on units out of cover? If so its making them a better overall generalist choice than Bren guns and the Recon package rather than a supplement to your AT with Snares. The other choices should be the ideal anti-inf choice. - Is the Humber in a good spot? If so then why is the Armoured Car for Wehr so... Sad? Its Dps is less than a Dingo! It comes out at a similar time with a similar cost. And its only good upgrade is the Radio, because damn is that AT option bad for something so fragile. Poor thing cannot go head to head with a Humber and reminds me of a worse Marder with that upgrade... Trying to do a 1-2 with a Jager Squad with it didn't work out, neither did a duo team of Armoured Cars. It is arguable that "Oh, it has a 360 turret and more survivability than a Dingo" but do you use it ever? Does it perform well for its cost? (Humber is 20/20/10 Armour, 240 Hp, 40 Sight Range, 240 Manpower, 35 Fuel, 6 Pop, 30s to come out) (Armoured Car is 20/15/10, 240 Hp, 35 Sight Range, 280 Manpower, 30 Fuel, 5 pop, 45s to come out) 16 DPS vs 2 Dps. For Infantry... Then you could give it a bigger fixed gun but... Similar tech, similar price. What makes this excusable? How is a Humber for 35 Fuel equal to an Armoured Car in game effect?
- Then the question is... Do we just need a puma? - Why is the Marder so... Bad? It misses far too much and its turret wiggles barely. Compared to the Italian fixed gun tank for DAK. It wants to rotate its entire body to fire at something and when it does, it misses. Even when you use it defensively, like a more mobile AT gun. It does questionably ok. Stug has a similar problem it seems where in the movement of the entire Tank to turn, its causing misses? Rarely does Hull Down on a Wehr Marder work out well unless its a tight street. It hits quite well when it does, but it seems like something if "off" with it and the Stugs. - The 8 Rad call in for Wehr is broken, straight up. The 8 Rad for DAK has more dps overall because it JUST SHOOTS FASTER. So one choice in a Battlegroup is messed up because its 8 Rad isn't working correctly. And on top of that, the 8 Rad is... Well the Humber does more damage. Hopefully this gets fixed. - Another thing with that battlegroup, is +5 fuel from a fuel point capture as good as getting scopes on all vehicles? Is this really a choice? - Panthers costing 8 Command points, feels like you have to focus that side of the tree to even get them and its quite the investment. Going both sides, it won't come out. - Flame Throwers are absolutely nuts, probably too damn good for what they do. Leading to Engineer spam across all factions to field as many of them as possible. Which is an affront to building Mainline troops. Assault Engineers for the USA especially are potent, with the reduction of cost to their Flame Throwers from the Infantry Support Centre.
I'm sure there was more but I can't recall. What things have you noticed or want changed?
submitted by Tzerin to CompanyOfHeroes [link] [comments]


2023.03.28 21:15 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!

Welcome to The Fleet Facto®y!

Est. 2946
 
Standalone Ships:
Type Name Melt value Upgrade value Price
CCU'd Prospector LTI $115 $155 $139
CCU'd Vulture LTI $110 $175 $145
CCU'd Super Hornet LTI $150 $180 $164
CCU'd Constellation Taurus LTI $125 $190 $165
CCU'd Hurricane LTI $120 $195 $169
CCU'd Vulcan LTI $135 $200 $174
CCU'd Terrapin LTI $155 $220 $189
CCU'd Defender LTI $155 $220 $189
CCU'd Railen LTI $160 $225 $194
CCU'd Constellation Andromeda LTI $155 $240 $194
CCU'd Corsair LTI $160 $250 $199
CCU'd 400i LTI $165 $250 $205
CCU'd Mercury Star Runner LTI $175 $260 $209
CCU'd Mercury Star Runner LTI BIS 2951 or BIS 2952 $175 $260 $219
CCU'd Vanguard Sentinel LTI $190 $275 $229
CCU'd Retaliator Heavy Bomber LTI $190 $275 $229
CCU'd Apollo Medivac LTI $190 $275 $229
CCU'd Blade LTI $190 $275 $229
CCU'd Harbinger LTI $185 $290 $234
CCU'd Eclipse LTI $195 $300 $239
CCU'd Constellation Aquila LTI $205 $310 $245
CCU'd Mole LTI $210 $315 $249
CCU'd Redeemer LTI $180 $325 $249
CCU'd Caterpillar LTI $200 $330 $245
CCU'd Starfarer Gemini LTI $210 $340 $255
CCU'd Crucible LTI $220 $350 $269
CCU'd Endeavor LTI $220 $350 $269
CCU'd Glaive LTI $220 $350 $299
CCU'd Hull C LTI $185 $350 $249
CCU'd Valkyrie LTI $220 $375 $265
CCU'd Galaxy LTI $225 $380 $269
CCU'd C2 Hercules LTI $245 $400 $289
CCU'd Prowler LTI $255 $440 $304
CCU'd 600i Explorer LTI $260 $475 $315
CCU'd M2 Hercules LTI $265 $520 $325
CCU'd Carrack LTI $305 $600 $385
CCU'd Merchantman LTI $280 $650 $399
CCU'd Perseus LTI $305 $675 $429
CCU'd Odyssey LTI $330 $700 $449
CCU'd Hammerhead $305 $725 $439
CCU'd A2 Hercules LTI $330 $750 $465
CCU'd Polaris LTI $330 $750 $465
Special offers, limited numbers:
Type Name Upgrade value Price Quantity
 
Ship and Vehicle Upgrades:
Type Name Price
AEGIS
CCU 325A to Avenger Titan Renegade $10
CCU Reliant Kore to Avenger Titan Renegade $18
CCU Reliant Tana to Avenger Warlock $18
CCU 325A to Avenger Warlock $25
CCU 315P to Avenger Warlock $30
CCU Vanguard Harbinger to Eclipse $18
CCU Cutlass Black to Gladius Valiant $18
CCU M50 to Gladius Valiant $18
CCU Odyssey to Hammerhead $45
CCU Odyssey to Nautilus $45
CCU Valkyrie to Reclaimer $45
CCU Gladiator to Sabre $11
CCU Super Hornet to Sabre Comet $11
CCU Sabre to Sabre Comet $25
CCU Terrapin to Vanguard Hoplite $25
CCU Apollo Triage to Vanguard Warden $18
CCU Vanguard Hoplite to Vanguard Warden $39
CCU Sabre Comet to Vulcan $25
CCU Super Hornet to Vulcan $32
ANVIL
CCU Freelancer DUR to Ballista $11
CCU Liberator to Carrack $44
CCU Carrack to Carrack w/C8X STD edition $44
CCU Starfarer Gemini to Crucible $18
CCU Prospector to Gladiator $17
CCU Reliant Mako to Hawk $11
CCU Gladius to Hawk $17
CCU Sabre Comet to Hornet Heartseeker $18
CCU Super Hornet to Hornet Heartseeker $26
CCU Prospector to Hornet Wildfire $32
CCU Taurus to Hurricane $11
CCU Sabre Comet to Hurricane $17
CCU Super Hornet to Hurricane $25
CCU F7C Hornet to Legionnaire $18
CCU Mustang Beta to Pisces C8X $10
CCU Dragonfly Black to Pisces C8X $10
CCU Arrow to Spartan $11
CCU Hornet Wildfire to Super Hornet $11
CCU Sabre to Super Hornet $17
CCU Khartu-Al to Super Hornet $17
CCU Gladiator to Super Hornet $25
CCU Prospector to Super Hornet $39
CCU Vulcan to Terrapin $33
CCU Crucible to Valkyrie $44
CCU Endeavor to Valkyrie $44
CCU Hull C to Valkyrie $44
AOPOA / XI'AN
CCU Gladiator to Khartu-Al $11
CCU Prospector to Khartu-Al $25
CCU Dragonfly Black to Nox $11
CCU X1 Base to Nox Kue $12
CCU Vulcan to San'tok.Yai $33
ARGO
CCU P-52 Merlin to MPUV Cargo BIS 2951 $13
CCU Mustang Alpha to MPUV Cargo $11
CCU Razor to SRV $11
CCU Tracker to SRV $18
BANU
CCU Andromeda to Merchantman $269
CONSOLIDATED OUTLAND
CCU Avenger Stalker to Mustang Delta $10
CCU 300i to Mustang Delta $17
CRUSADER
CCU Andromeda to Ares Inferno $18
CCU Andromeda to Ares Ion $18
CCU Valkyrie to Genisis Starliner $44
CCU Nautilus to Hercules A2 $45
CCU Hammerhead to Hercules A2 $45
CCU Valkyrie to Hercules C2 $44
CCU 400i to Mercury Star Runner $18
CCU Andromeda to Mercury Star Runner $33
DRAKE
CCU Cutlass Black to Buccaneer $17
CCU Hawk to Buccaneer $17
CCU M50 to Buccaneer $17
CCU Mole to Caterpillar $25
CCU Sabre to Cutlass Blue $11
CCU Prospector to Cutlass Blue $32
CCU Reliant Tana to Herald $17
CCU 325A to Herald $24
CCU Dragonfly Black to Mule $11
CCU Andromeda to Corsair $18
KRUGER
MISC
CCU Starfarer Gemini to Endeavor $18
CCU Hornet Tracker to Expanse $17
CCU Sabre to Freelancer MIS $10
CCU Gladiator to Freelancer MIS $17
CCU Prospector to Freelancer MIS $33
CCU Spartan to Hull A $17
CCU Arrow to Hull A $23
CCU Cutlass Red to Hull B $11
CCU Starfarer Gemini to Hull C $18
CCU Prowler to Hull D $19
CCU Perseus to Odyssey $44
CCU Tracker to Razor $11
CCU Freelancer DUR to Razor $17
CCU Hornet Ghost to Razor $32
CCU Razor to Razor LX $11
CCU Tracker to Razor LX $17
CCU Freelancer MAX to Razor EX $11
CCU Razor LX to Razor EX $11
CCU Retaliator Base to Razor EX $11
CCU 325A to Reliant Tana $10
CCU Arrow to Reliant Sen $17
CCU Reliant Tana to Reliant Sen $17
CCU 325A to Reliant Sen $24
CCU Gladius to Reliant Mako $10
CCU 325A to Reliant Mako $36
CCU Mole to Starfarer Gemini $41
CCU Starfarer to Starfarer Gemini $58
ORIGIN
CCU Dragonfly Black to 100i $17
CCU Ursa Rover to 125A $17
CCU Avenger Titan to 125A $12
CCU 100i to 125A $17
CCU 125A to 135C $11
CCU 300i to 135C $17
CCU Mustang Gamma to 135C $17
CCU Andromeda to 400i $18
CCU Aurora CL to 85X $11
CCU Mustang Gamma to G12 $11
CCU Mustang Gamma to G12R Racing $11
CCU Avenger Stalker to G12A Military $11
CCU G12 to G12A Military $11
CCU G12R Racing to G12A Military $11
CCU Reliant Mako to M50 Interceptor $11
CCU Gladius to M50 Interceptor $17
CCU Dragonfly Black to X1 Velocity $11
CCU X1 Baseline to X1 Velocity $11
CCU X1 Velocity to X1 Force $11
CCU Dragonfly Black to X1 Force $17
CCU X1 Baseline to X1 Force $17
RSI
CCU Apollo Triage to Apollo Medivac $38
CCU Vanguard Warden to Apollo Medivac $27
CCU Vanguard Hoplite to Apollo Triage $26
CCU Aurora MR to Aurora LX $11
CCU Razor to Mantis $10
CCU Hornet Tracker to Mantis $18
CCU Hammerhead to Polaris $45
CCU 85X to Ursa Rover Fortuna $12
CCU Ursa Rover to Ursa Rover Fortuna $12
CCU X1 Force to Ursa Rover Fortuna $12
TUMBRIL
CCU Cyclone to Cyclone RC $18
CCU Cyclone to Cyclone TR $18
CCU Cyclone to Cyclone RN $18
CCU Cyclone to Cyclone AA $37
CCU Cyclone RC to Cyclone AA $25
CCU Cyclone TR to Cyclone AA $25
CCU Cyclone RN to Cyclone AA $25
CCU Ursa Rover to Cyclone $11
CCU Ursa Rover to Cyclone RC $25
CCU Ursa Rover to Cyclone TR $25
CCU Ursa Rover to Cyclone RN $25
CCU Ursa Rover to Cyclone AA $45
CCU 300i to Cyclone RC $11
CCU 300i to Cyclone TR $11
CCU 300i to Cyclone RN $11
CCU 325a to Cyclone MT $18
CCU Arrow to Cyclone AA $11
CCU F7C Hornet to Nova Tank $17
CCU Mustang Alpha to Ranger CV $11
CCU Mustang Alpha to Ranger RC $11
CCU Ranger CV to Ranger TR $11
CCU Ranger RC to Ranger TR $11
 
Paints:
Ship Name Price
Aegis Avenger Blue and gold ILW 2950 $15
Aegis Avenger Solar Winds Paint $15
Aegis Gladius Solar Winds Paint $18
Aegis Vanguard Solar Winds Paint $22
Anvil Arrow Twilight ILW 2950 $15
Anvil Legionnaire Shadow Strike Paint $18
Anvil Valkyrie Splinter ILW 2950 $24
Anvil Liberator Condor $35
Crusader Mercury Fortuna $23
Cursader Spirit Crimson $20
Cursader Spirit Intrepid $20
Cursader Spirit Olympia $20
Drake Dragonfly Ghoulish Green $15
Drake Cutlass Ghoulish Green $15
Drake Cutlass Scull and Crossbones $19
Drake Buccaneer Ghoulish Green $18
Drake Caterpillar Ghoulish Green $22
Drake Herald Ghoulish Green $18
Drake Mule Ghoulish Green $14
Drake Mule Smokestack $9
Drake Vulture Ghoulish Green $20
Gatac Railen Hyaotan $23
Greycat STV Blue Steel $9
Misc Freelancer Paint pack ILW 2950 $23
Misc Starfarer Paint pack ILW 2950 $43
Misc Expanse Stardust $20
Origin 400i Fortuna $23
Origin 400i Penumbra $23
Origin 400i Meridian $23
Origin 600i Fortuna $29
RSI Aurora Blue and gold ILW2950 $15
RSI Constellation Blue and gold ILW2950 $22
RSI Scorpius Stinger $23
 
BUKs, modules and more:
Type Name Insurance Melt value Price

 
Other:
Type Name Price
Flair Gamescom 2946 subscriber trophy $11
Flair Gamescom 2946 trophy $11
Flair Citizencon 2946 subscriber trophy $11
Flair Citizencon 2946 trophy sold out
Flair Citizencon 2947 trophy $11
 
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET) 
Have a good day!
submitted by SirDoAlot to Starcitizen_trades [link] [comments]


2023.03.28 19:01 nagash31979 [wts] [blackmarket] Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP, last 315-Nomad LTI ccu 100.....

Hi selling some ships, some nice pieces here, PayPal invoice. The prices are VAT and pp fees included and my country as one of the highest European VAT so if some prices look high to you Sry but I can't do nothing, anyway I'm open to negotiation. If you need something not here Pls ask i have tons of paint , items etcetc too many to list here. Accounts on the bottom.
Original concept ships with Lti if not otherwise specified.
Aegis Avenger stalker 120
Aegis Avenger titan renegade 130 SOLD
Aegis Eclipse 410
Aegis Eclipse serial number ask
Aegis Hammerhead 840
Aegis Redemeer 480 SOLD
Aegis Retaliator Bomber 430
Aegis Sabre Comet 280
Aegis Vanguard Hoplite 290
Aegis Vulcan 250
Anvil Hawk 120
Anvil Hurricane 260
Anvil Carrack 600
Anvil terrapin 290
Anvil Hornet 150
Anvil Hornet wildfire 230
Anvil Super Hornet 240
Anvil Crucible 460
Aopoa nox 85
Aopoa nox kue 85
Argo mpuv cargo 60
Argo Mole carbon edition 650 SOLD
Banu Merchantman 600
Consolitadet Outland Pioneer VIP 1700
Land deed estate 8x8. 500 SOLD
Crusader Genesis Starliner 525
Drake Cutlass Bis 2949 120 months 160
Drake Dragonfly 85
Drake Buccaneer 165
Esperia Prowler 530
Misc Freelancer 165
Misc Hull B 235
Misc Hull C 400
Misc Prospector 210
Misc Odyssey windrider paint 820 SOLD
Origin x1 baseline 85
Origin x1 force 95
Origin x1 velocity 90
Origin 400i with penumbra and meridian 350
Origin 400i with meridian 325
Origin 600i luxury 600
Origin 600i explorer 650
Rsi Constellation Andromeda 300 SOLD
Rsi Polaris Serial number 1100 SOLD
Rsi Orion 600
Citizencom 2948 digital goodies 200
Package also lti if not otherwise specified
Fortuna Legends LTI pack Ursa ccued to nomad 700
Lightspeed package Lti with origin suit 350 SOLD
Pathfinder Lti package 180 SOLD
Entrepreneur pack 740
Banu Combo pack 850 SOLD
Caterpillar Dragonfly pack 445
Scoundrel pack 1000
Freelancer MIS anniversary with UEE coat 2y 300
Offroad pack Lti 190 SOLD
Ccued ships
Carrack lti+600i bis paint and jacket 420 SOLD
Constellation Phoenix LTI +hartwell music sentinel 88c 850 SOLD
Mantis ccued Lti with QUIRINUS tech Sabine suit and calva helmet 400 SOLD
Reclaimer bis 2949 lti 350 SOLD
Caterpillar bis 2949 lti 300 SOLD
Carrack lti 390 SOLD
Carrack bis 2952 lti 500
Caterpillar pirate lti 450 SOLD
Mercury Star Runner bis paint and jac lti 240 SOLD
Scorpius lti 210 sold
Accounts ask for more info pics and prices
2014 Sabre raven grand admiral account with huge buyback and night runner paint
2020 Sabre raven and Amd mustang omega high admiral account
2013 Sabre raven account
2018 Cheap high admiral account
(1) I am "selling" the right to be added as an "Authorized User" to my account, which is allowed as per RSI's 2016 Terms of Service.
(2) I will remain the original owner only in the event that official contact is required from the parent company (CIG).
(3) I understand that my personal information may be permanently retained in the address and billing sections.
I agree to the above clauses and will not attempt to access, recover or tamper with the said account unless it is requested by the Authorized User.
submitted by nagash31979 to Starcitizen_trades [link] [comments]


2023.03.28 10:39 TerribleSell2997 Outboard Electric Motors Market to Witness Astonishing Growth by 2029

Outboard electric motors market is anticipated to grow at a CAGR of 5.1% during the forecast period. The rising concern to minimize the increasing air pollution across the globe is the major factor that contributes to the growth of the market. The key players are inclined to launch electric-driven products to reduce air pollution and stay competitive in the market. For instance, in March 2022, Rim Drive Technology BV, offers a rim drive electric outboard motor; launched a 15-kilowatt (?25 HP) model to extend its current line-up of 4 outboards. The company also offers electric rim drives in pod motor and thruster configurations. The motor is specially designed for military/defense applications, its reduced vibrations and noise make it more difficult for monitoring technology to detect and track the vessels, which attract users to purchase electric rim outboard motor, thus increasing the electric outboard motor market.
Get Free Sample link @ https://www.omrglobal.com/request-sample/outboard-electric-motors-market
In January 2023, Brunswick launches all-electric marine outboard. The Avator 7.5e will be the first in Mercury Marine’s full line of electric outboard motors. Further, in February 2022, Brunswick corp (Mercury Marine) announced the launching of an electric outboard motor called Avator at the Miami International Boat Show. The motor is designed for smaller boats and has a removable and interchangeable battery system that allows for easy and fast recharging. Additionally, the motor has a screen display that displays the battery level.
full report of Outboard Electric Motors Market available @ https://www.omrglobal.com/industry-reports/outboard-electric-motors-market
· Market Coverage
· Market number available for – 2023-2029
· Base year- 2022
· Forecast period- 2023-2029
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Market Segmentation
Global Outboard Electric Motors Market by Motor Type
o Propulsion Motors
o Trolling Motors
Global Outboard Electric Motors Market by Power
o Below 25kW
o 25 to 50kW
o 50 to 150kW
Global Outboard Electric Motors Market by Application
o Military
o Commercial
o Recreational
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Italy
o Spain
o France
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o South Korea
o Rest of Asia-Pacific
o Rest of the World
Company Profiles
o Aquamot GmbH
o Aquawatt Green Marine Technologies
o Brunswick Corp
o Elco Motor Yachts
o Electric Propulsion Systems B.V.
o ePropulsion Technology Ltd.
o Evoy AS
o Golden Motor Technology Co Ltd.
o Johnson Outdoors Inc. (MINN KOTA)
o Kräutler Elektromaschinen GmbH
o Pure Watercraft, Inc
o Ray Electric Outboards, Inc.
o RNW Energy Systems Corp.
o Stealth Electric Outboards.
o Suzhou Parsun Power Machine Co., Ltd.
o Torqeedo GmbH
The Report Covers

For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/outboard-electric-motors-market
About Orion Market Research
Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services.
Media Contact:
Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Email: [email protected]
Contact no: +91 780-304-0404
submitted by TerribleSell2997 to Nim2908 [link] [comments]


2023.03.27 21:07 ByFstugan Random Farm TD - Advanced guide to perfect game (and selling fished items)

Random Farm TD - Advanced guide to perfect game (and selling fished items)

The farms on map and their positions/colors in lobby
Introduction
This will be my second post about the Random Farm TD map, the first one can be found here:
https://www.reddit.com/warcraft3/comments/fqk6rp/random_farm_td_information_and_tips/
That post was about the map in general, the basics and some tips for how to win the map.This post will be the advanced addition to that post, so if you already know most that is worth knowing about the map this will be the post for you.
In this post I will focus on two things:
  1. First; my own tactics for how to do a perfect 21 mission game on "extreme" difficulty; which is a REAL challenge and for sure can't be made most games and should be the obvious challenge for anyone who already master winning it over and over again.
  2. Second; the recently new knowledge about the mechanism of selling fished-items to Town Hall. If you're here only for that you can skip to #8 if you want to see how good/bad different towers are or #9 if you want to see how the selling mechanism works.

The strategy to get 21 missions game
In order to pull of the 21 missions game I think I worked out a close to optimal way to do it, and that said - on extreme (or any level) it's still not an easy thing to do. I'm today at 30+ successful attemts, but this is my only challenge left with this map, so it's what I do. But since I find it fun time after time I'd like to share my tactics.
There is a reason for most things I do, and you might need to read several sections through some times to get why I do some things in others - but if you're intresting in doing a "Perfect game" on -extreme I think it will benefit you well to read through all before you decide if you take same path or adjust it to your liking.

Fishing close to Town Hall (TH in short), saving items there for later
(#1) First Actions
First thing I do is load -extreme, my code and avatar and the zoom I want, nowdays I go with "-cam 200". Then I plant a 1500g tower in the middle island, and you always hope for an 8% Superior here ofc which will make your start secure and likelly benefit the first part of your game greatly. I found that starting with basic towers when doing "Edge" mission early is suicide far to often when not getting a couple 8% bonus towers, but with most 1500g towers you can survive fine (which also suits your path to Quick miracle).
All items you later want to sell you can put in a big pile with no order since selling to Town Hall later they are all equal. Others you might want to save in other area/piles, either to use ASAP or to save in case of emergency. All Fishes and toys/signs kinda things go to the sell-pile directly, rest I mention here one by one:
All the fished items, and some crops
- Farm Upgrade Wisp: By far the best you can fish, unless you get a contract or an 8% Superior start tower this is likelly to be an extra tower ASAP (in order to get 1st mini-boss earlier)
- Special Contract: Builds an Special (or 8% chance for Superior) tower, build ASAP (to secure leak and also to get 1st mini-boss earlier)
- Wet wood: In general I sell this as the fishes/crap instead of using, but some games that I don't get fish mission early (before r8-9) I might use and hope for AT LEAST +200 wood
- Gold box: Even this I save usally to sell with fishes/crap, but some game when needed I might cash in early
- Crop seeds: Almost always sell these also with fish/crap to Town hall later, since at best you get 200-400 coins for this if you plant it, but can get 1-2k+ for it if you sell it to Town Hall as one of the last sell. Remember, any of those items you sell to TH instead of using early is the last sell you get (the extras).
- Book of Miracles: I'd say always save, this is in the end one of the most important perks when going for 21 mission (but can also be important to get a good tower to sell fish items with)

https://preview.redd.it/0n0356upxbqa1.jpg?width=906&format=pjpg&auto=webp&s=4bf6a3941f0f3643d48fd81b64f3a3c3109a211c
(#2) Living on the Edge and starting tower
When you've done all or most fishing your next goal is to stop your tower from attacking so you leak 17 enemies and goes down to 3 lifes left to get that extra +500 wood so you can start your "Picky Farmer" mission. In first round that's when you got 263 gold left when you play -extreme, which is the only difficulty this post reason from.

Line of Special towers
To survive without leak and death now can be a challenge with some towers, so here I need to go through the alternatives and say something of them, starting with the strongest option going down.
Guardian: This is by far the worst tower to start with since it's attack is very weak and pretty slow. It can only hold you through r1 then it starts to need two shots to kill and will leak more and more. As I see it you can't survive with this at all, so you must be lucky with fishing contracts or wisp. If unlucky you got one more chance, it's to sell and rebuild tower in beginning of r2 and hope for a Giant or better (Cow/Obelisk CAN work, but you might have to get lucky with 8% and use same tactic as I will talk about there a few lines below). Worse than that means certain death and you must restart another game (which I've done ALOT :p).
Catapult: I used to value this as bad as the Guardian, but it accually is far better, though still second worst - especially since it DEMANDS you are very active in using it perfectly to not leak. The trick here is to always attack ground with it (r1 you can do with no extra towers, even more since you aim to leak 17 lifes). This is done so you attack them in first turn when they enter map first, but as soon as they have passed first island and the ones coming from north start to cross same path as those going right you move your attack ground so you hit as many as possible at same time. Do this until all are hit at least once. Then you must start to aim at those that are closest to end until all is dead. From r2 you'll start do the same as I just said and add the same thing about basic towers as I will mention about Cow/Obelisk towers next. You can always take a chance to sell/rebuild a Catapult also, but as with the Guardian above it might be a certain death if unlucky.
Cow & Obelisk: This towers are good ones in many ways, but alone they are just strong enough to take you passed r2, then they start to need an extra shot to kill enemies and can not keep up with rounds (Cow kills in 2 shots from start and Obelisk 1, from r3 this isn't enough). Then you MUST add more towers on the bottom islands AND aim on the top half of map to hurt them with full damage as much as possible and not do killshots up there, but let the weaker towers do that in the bottom half. I start with doing a tower in middle of each island, then add towers as much I can when needed. Always try to hit, the more HP-enemies that are furthest forward in the maze first. You will have to see some full HP run pass without having time to hurt them, then take them asap you can when they pass next time. This goes on until you can get another 1500g tower in middle, then you're safe until r5 perk comes up.
- Mountain Giant: This I value to mostly take you to r3 with no leak, but it very much depends on triggers since it's special attack is VERY strong vs crouds for a Special, and it's ordinary attack is pretty weak. You might need to aim or add basic towers on bottom islands from r3.
- Goblin Blaster: Clearly the second strongest tower for rounds and can take you with no leak to r4 if it triggers in not only almost dead enemies. You might need to aim some on r3-4, and it's pretty hard due to it's silly short range, but it's possible. Try avoiding letting full health enemies pass under it since it will be much harder killing them on the north exit run if they are not damaged already.
- Owl: This is clearly the strongest tower to start with of the Specials and it can alone take you all the way to r5, at least if it triggers about 4 times or so and get some decent kills on it. The challenge with this tower is to not kill more than you want r1 so you can leak for Edge mission, but if you do that I'd advise you hold fire or the right number of enemies r2 and try kill those behind them, and then be careful when the ones you want to leak passes middle. If doing this right you get time to plant crops for "Picky Farmer" r2 as intended (just make sure you don't kill all others before you planted).

Line of Superior towers
If you're lucky enough to get an 8% Superior tower there are some things you might need to know about them, especially so you don't boss-kill yourself early game. No Superior but one can take the first mini-boss alone on -extreme. I mention them from worst to best here, which also is of importance in later sections below (like round 5 perk choice).
Chimera: By far worst Superior that generally is very bad for both rounds and especially bosses, this is due to it's very short range (450) and slow rate of fire. Hope to get an extra Special ASAP.
Juggernought: Almost as bad as the Chimera, but better range (700), but also a hazard to rounds. Even more since it can trigger and stuck enemies upon eachoter so you can't snipe them if a cluster of them move north to the exit.
Goblin Factory: Generally a very weak tower, especially to bosses, so not a big help on r10 later (where most 2x Specials are stronger than this one). However, very early rounds it's insanelly strong when it's alone vs weak enemies, if you get a 8% start with this r1 you'll likelly see what I mean - they often kill enemies at the entrance even so they don't even get into map before dying (not the first one from a round though, but when the tinkers start to pop out in masses).
Pig: From here and up the Superiors are very good both for rounds and bosses, and the pig has both decent range (600), firerate and damage to do alot on rounds even if it doesn't trigger it's ability.
Couatl: This is an amazing and rather insane tower in many ways, especially to rounds. But it has a pretty short range (600) and without a naga-kind of slow it doesn't do much damage to bosses, hence opposite to what one might believe it doesn't kill the 1st boss alone (at least not if not trigger alot).
Magic Castle: This is a VERY good tower to start with of many reasons. It has decent damage, and firerate and range (600), and later on it will boost all other towers close to it with 12% extra firerate. The better part though is that it's a mission to sell them, and if you want you can when you got 750 coins in the bank sell it, get +500 wood, and build 2x new Special towers and still maintain close to same damage output as you had (the cost though is 750 gold ofc). I used to concider this the best start tower if getting an 8% start - but I reconcidered since it has NO chance of killing the 1st mini-boss alone.
Sentinel: Is BY FAR the most potent single Superior tower to have. It has good damage, decent firerate and a very good range (900) it can all by itself kill first boss as well as all rounds up to round 6, after that it starts to need one extra shot per kill. Due to this you can ASAP start to kill the 1st mini-boss for +200 extra wood asap the first cooldown is ready, and also have a GREAT addition to the r10 boss later on.

(#3) Farm/Fish-missions and friendly gamestyle
If r1 goes as it should you have got +500 wood from Edge mission and +200 wood from King of Fishing mission, and then you start r2 with 900 wood and can do the whole picky farmer quests instantly r2 so you get your first crops to sell r3 (if prices are good). I'd advise to put those you can't sell r3 on ground so you get two stacks of 3 each instead of one stack with 6 of each crop unsold. You must be ready to sell at prices around 50% (75g) early rounds if you had bad luck with towers, at least as long as it helps you build next 1500g tower that is, or can do extra basics if you got Cow/Obelisk/Catapult start.
The Large Farm you do when you got 1800 wood unless you got about 60 seconds or less (maybe a bit more also) left on the 1st boss, then you start the round you get 1600 wood. If close to 60 seconds you might need to stall the round you're at if doing with 1600 wood in the bank so you for sure both can kill 1st boss and plant the extra crop from it following round. When I do the Large Farm I always build 12 crops first round and the rest the following, this is to get a smaller pile that I can sell if there is an emergency need r10 (so you don't want to sell to much then). This number also make you raise a crop level (+5g/crop) since you did 3 with "picky". You can optimize this per game also if you want ofc, just make sure to have enough to be able to build one extra tower even if really bad price - we avoid death.
About the King of Fishing mission the time you recive your last bait is beginning of r16 - which means that if you don't got the mission when you fished with that -> then Leave game and restart :) BUT if you play with friends, continue read first, there MIGHT be a sollution, but you start work on that asap and not r16.

There are areas you can give stuff to eachother if you are side by side on map
When it concerns the fishing mission, if you don't get it on the first 15 baits you get r1 and you play with a friend you can help eachother with this. The thing is that if I fish with my friends bait and get the fish I'm missing, the mission is finished, I get the mission/+wood - and that sticks even if I give back the fish to him. The important thing here is that you trust eachother and that you're side by side on the map (see top image, the numbers are positions/colors in lobby).
I often do this help with fish mission when playing with my friends and we have some rules for it that I think is good. First of we ALWAYS give back ALL we get with the other guys fish (stuff fished with friends baits are his, plain and simple), even and especially if it's a farm upgrade or special contract. So to avoid mistakes or confusion we ALWAYS fish our own baits first, then empty our inventory on builder from fish items BEFORE we take friends bait to our inventory even. We don't fish in the close end of a map to avoid getting own baits from next round to possible stack with friends baits.
When I'm talking about friendly games I can add that since we like to play together we often restart if the other dies, even post r10 in our case - but even more we don't hesitate to give eachother even Farm Upgrades or Special contract to help our friend stay in game if we got a solid start ourself and can help ofc, which isn't always the case. But if we do give such valuabe fish items we always trade vs an fished-item (at least, more are reasonable), so later on he get back likelly 2k+ and don't loose on it in the end (a special contract is only worth 1500c, early game it can be life or death important, later even a crap-penguin is worth more mostly).

The choose perk area in late game on image
(#4) Round 5 perk pick
This one is pretty simple. You always go for tower unless you had a Special contracts or Farm Upgrade wisp from fishing. This is to be able to start getting extra wood from the mini-bosses ASAP in order to be able to plant the Large Farm before r10, and as long as you get the fish mission you can always do that. If you had an extra tower (or started with an 8% Superior that's pig or better) you always go Crop prices here, otherwise you must (or REALLY should) concider taking tower here.
The main importance is to survive r10 boss (which we can't leak due to Edge) so you can get 1st miracle ASAP and start earn your REAL money on selling fish items.
When you understood this you realize that pushing crop-prices is FAR less important than it used to be. I usally just take that twice depending on tower I get - and with that I mean sometimes only once, not more than twice ever.
All the following wisps you should save in the "Choose perk" area and pick randomizers later on as you need them to get miracle missions. If you had all of them take up to 3 damage upgrade (max) and after that anything but Crop prices (worthless late game).

(#5) First mini-boss
This is to be done asap, and I have not really specified what's needed to kill it except mentioning the Sentinels unique ability to kill it all by itself - in contrast to every other tower you can get from start.
So - if you DON'T get that one the rule of thumb is still that the 1st boss shall be done ASAP (and after that as often you can, in or between rounds), but in general can't be done until the r5 perk is chosen unless you fish Special contracts or Farm Upgrade wisps. What you need is at least 3 Special towers in general (unless you got the Cow+Guardian combo which might do this if you're not disturbed by rounds enemies, add basics bottom islands if needed).

(#6) Survival of r10 boss
What you need here is often 4 decent Special towers, Guardians helps very much on bosses (when they are alone), Obelisks are also good and so is Cows. The bad towers are Owls, Goblin Blasters and Catapults, but if you got 350g+ you can take a chance and sell/rebuild them. Giants are not good either, especially if not triggering, but nothing you should sell/rebuild. As a general rule one need not to be afraid to sell and rebuild towers, the loss of 350g isn't that much.
An important thing when handling all kinds of bosses (also to evaluate if you can take on bigger ones) is that you check how many HP you take from him first pass, like the Crab got 10k HP so you must take more than 25% from him (2500HP+) or else you'll leak and die, so you must upgrade damage or panic-sell crops if you got to fix this with an extra tower.
When r10 boss is killed you always go Crop prices and it's after this you sell all or most of your harvests from the Large Farm - when price is good enough that is. You can not be to greedy with this, though you can sell as little as needed to build an extra tower at a time if possible ofc, but before r14 is over you must have a miracle, and that is even if you have to sell at absolute lowest price there can be. Hence selling for anything from 50% and up is to count as acceptable - if you get a good sell tower you'll make up for all coins lossed and more.


(#7) Get the r14 miracle
Even if the mission describes this with r15 mentioned it's BEFORE all enemies are dead in r14 that's the line in the sand here. As said in last section up to r14 is the time you got on you to sell the harvest from the Large Farm (and all else you got until here that's not sold). Here one does EVERYTHING to make sure this goal of getting a miracle is done, and that might mean you got to sell and rebuild towers to get something you can merge, or sell Superiors that don't match in hope that next one you get will. To my experience you mostly can make this, but not always.
If no miracle when the bell for r15 starts then Leave game and restart :)

This is all towers you need to understand for selling fished items
(#8) Choosing to keep or randomize 1st miracle
When you've got your first miracle it will be a question if you should keep it or randomize it. The choice to give a start-randomizer I think is brilliant, and hopefully you'll don't need more than that one to get a tower to sell with.***I will first talk a bit about towers efficiency with this, and after this explain how the selling mechanism works.***In the picture above you can see different icons that I made on top of each miracle that indicates how good they are for selling and some other important information that we talk more about in next section. In order for my 21 mission perfect game strat to have bigger chance for success an important part is to get a good tower for selling; and if you CAN'T get a good miracle for that next move would be to either pick another randomizer (real boring if you get no good then either, otherwise it's a good pick) - but last and always a very good option is to go for getting a Couatl (if doing that you sell all Superiors that isn't that one until you got it). To loose some gold on this is no problem, it's part of the strategy, in the end you earn much more.
In order for you to know more exactly how good the different towers can be I will show you the numbers and notes I got so far, this numbers are mine and my friend WastedFashy's and there is MANY games played with results not written up here also, but the best ones is always noted:
Alot of stats and info about selling-towers, click to enlarge
As you can see on the excel image above the towers are in order of best sell result top, and only the towers that's worth selling with is in this list. In order to get fast and effective selling both the row "Chance" and the row "Speed" should be high/fast. The "Note" row can be important if it says something, as well as the last row "Wait4damage?" that tells you if the Spell you sell with when it triggers needs to do damage in itself or not. Before that there is "Visuals, old graphic" which describes how the triggers looks, since myself and many with me for example took pretty long to spot how the Hellfire Altar looked for example.
In general the best tower to sell with is Couatl since it fire so silly fast and trigger so often, and also pay very good. Malfurion and Arthas has higher top records, but you will often sell with them and get less than you almost always get from Couatl that's very reliable in it's payouts. This is the tower you want to get if miracle you got (even after randomized) isn't functional to sell with. One have to be careful with conflicting triggers, but as long as you sell ASAP the Couatl trigger you're mostly fine (if you listen to my other rules about this).
We have a friend (Gonah) that had 196k with Hellfire Altar, so I just await the day someone break the magic 200k there, Prison Wagon can do a bit more than half that and is by that FAR the second best tower to sell with if you want to be rich. But as said, both fire slow and especially the Altar is risky and you risk dying if not making a sweep-island backup soon enough.
Couatl and Pierce Miracles: If you get Malfurion, World Tree or Ice Crown (all pierce) then you should really hope (or try) to get a Couatl also. With Malfurion you're fine and can survive easy anyhow, but to speed up the selling time (and not change the cash much at all) it would be an appriciated addition. If you get Ice Crown you can easy survive with it, and sell, but the payout is low, so getting a Couatl is REALLY something you want to get more gold (and if you do, don't sell when Ice crown spell rains). If you get World Tree you can pretty much not survive with that alone and getting a Couatl and/or other Sweep-island-towers is a must for survival. This is the reason I got no record with that, but I'd assume it's below 20k so if you got it and Couatl you'd likelly as with the Ice Crown sell only with the Couatl.

In short you can see the mechanism for selling fished items in this image
(#9) Selling Fished items - the mechanism
I guess you heard others (and me) say that you should sell r36 and after, but that was said due to lack of better knowledge. Now we know the mechanism to this, and I thank Dvergur that tought me this one.
The first secret, the yellow 1, is the Spell ability ("Proc") - but that is IF it got a damage in NUMBERS, as Arthas has 500 above (generally more damage = more coins). The Doom guard for example that doubles it's damage doesn't work at all thought it's 100% damage of it's regular damage (which is in numbers), but it's their SPELL (let's call it that) that must do this damage (in numbers). The regular damage of tower (1971 for Arthas) is crossed over since it's of no matter in this equation.
A second "rule", the red 2, (with exceptions) is that the SPELL must have a 30% damage increase per upgrade of the damage type of the tower, which is the reason the red #2 above is both circle the line that talks about this damage increase on the SPELL per damage upgrade, and that it's with lined arrows show how we see what damage type that's relevant for this tower, and where you do the upgrade.
\The two exceptions:*- Couatl: Don't got the information about damage upgraded on SPELL per level, but still does increase sell price when upgrading, so it works though it lacks this text.
- Avatar of Vengance: Has the 30% increase text, but still the price don't improve, or else the damage on the SPELL is so low it never amounts to any numbers anyhow. That's why this has two red triangles on the image a bit up.

This is how Daemon gate SPELL looks, Malfurion has same animation
The third rule, the purple 3, you sell (IMPORTANT: TO TOWN HALL!!!) when the tower spell TRIGGER, and in general you get one sell per trigger. Some towers like Alchemist and Ice Crown that has effect that goes in waves can sell more than once, not sure about the limit, but if the damage animation has stopped don't sell more if you already sold. HOWEVER, if you see an animation (and not the 5th thing I'll say below comes into play) you can sell plenty time after the trigger, even after the bell for next round if you didn't before.
Important to now something that clearly applies to some towers (maybe all), and it's that the SPELL must do damage in itself. So for example Daemon gate shown above (Malfurion got same, with same rules to it), it has it's regular damage, and when the spell triggers it's FOLLOWED by a green wave of hurt for enemies in it's path (but, as said, the regular attack comes first). BUT then if the regular shot first completelly kills the enemy and no others are around and the green wave SPELL just goes through thin air without hitting anything the payout will be 0g. Some towers seem to ALWAYS manage to do damage with their SPELLS and work 100% as far as I know, but others you must be observant on if their SPELL does damage in itself.
Another thing is that multiple target spells seems to add more coins to the payout, which is the reason that Hellfire Altar is by FAR the best tower to sell with when it comes to bring in ALOT of gold - though it only has 1500 damage on it's spell and Prison Wagon that's clearly second best has 3000 (but is single target damage), the altar can give 10k+ per sell while the Wagon just gets pass 5k, so the Altar can give almost twice as much gold in the end. Both towers sell SLOW though due to only 5% trigger chance, and the Altar has also the slowest firerate in game which gives those 5% much less times than others per minute - and due to that leaks very easy.
The fourth and last thing, the green 4 on Town Hall, is the damage upgrade that you'll notice increase the payout for fished items the more you get. Since it cost 24'200 gold to get the damage upgraded to max you MUST start upgrading long before you get even close to max, and then sell and upgrade back and forth, always upgrade ASAP and don't do sell after sell without checking if you can do another upgrade first. I guess there is a logic to it that you get more coins for selling to the Town Hall when it's there you do the upgrades, but Dvergur who taught me this has looked in the code and is convinced on that it's unintended that this works. I however think it add a nice dimension to this map so I'm glad it does, intended or not.
That's it about how to sell - but that's not all you need to know, there's also a fifth thing to concider.

This is VERY important to know when selling fished items
The fifth thing is almost as important to know as the above since this can make or break the whole attempt. If your sell-tower trigger you can sell as said, and get rewarded if you got a functional tower and damage upgraded (if no upgrade it's 0x the money = 0g). But what also can give you 0g is if you have other towers with TRIGGER spells, and they trigger after your towers trigger and BEFORE you got time to sell => 0g.
Biggest enemies here are Owl, Blaster and Giant, but also Chimera, Pig and Juggernought (and I think even Sentinel). The Juggernought is also an enemy to selling, but has only 5% chance to trigger and slow firerate, so it's not as dangerous, but for sure I'd sell it fast and use coins for upgrade (it's still a BAD tower in general, especially on rounds). The Goblin Factory I always keep (unless it's one of them games I already got Modern Times), this is both since Mission greed and that it's ability ONLY TRIGGERS IF it kills anything, and the further the games goes on, the less this tower kills since it has low damage output.

Example of a pretty optimal sweep-island (notice Guardian in middle also for bosses)
The sixth thing you ALSO need to now, not in order to sell, but in order to survive while selling is that you might need to add towers when/if you get close to leaking. Then the five towers above that's in blue hexagons are save to fill out with since they have no spells that trigger, it's passive or non-existent. There are some pointers to think about here, one is already mentioned - we DON'T HESITATE to sell towers and loose 350g over and over, just one ruined sell can compensate for about 5 such sell/rebuilds in general.
1) First off you want to have as many hits as possible with your sell towers, hence you don't want other towers with damage kill enemies early, so do most extra towers on bottom left island to sweep up all that might leak if you don't got these extra towers.
2) You also want to do all upgrades if possible before spending gold on extra towers.\An exception can be to try to get an Obelisk (or Magic Castle) south of middle to increase rate of fire on your sell towers to get more shots per minute (=more times chance for triggers). Besides that I always like to get a Guardian in middle when maxed damage which makes INSANE different if you want to be able to take 3rd mini-boss as early as possible. A cow in middle or close to it (or below middle as with Obelisk/Magic Castle) is never wrong. Upgrading Chaos/Pierce/Magic once or twice doesn't hurt and cost little.*
3) When you fill out with extra towers and they are in range of enemies even on the top side of map I have a habit of doing a keybind to all towers EXCEPT the one I'm selling with, and then I stop them from attacking until I see a trigger, then fast select my builder and put an item to sell in Town hall, then switch back to the keybind with all towers I don't want to attack and stop them again. As soon as to many enemies (if a bit to weak) gets to close to the end of map I let them fire freely though of course. Some towers can easy kill whole rounds alone pretty far, while others are more bad at it.

Starting basic and up missions, plan and execution
A modified version of my own notes of the missions and the order to do them
When you've got your first miracle BEFORE r15, and the fishmission is done, and so is the Edge mission of course - and finally the selling of all fished items is done, THEN the building of basic towers start; and this can be just about anytime around r20 to r30+ somewhere, best is if it's not to late, but is it later it's likelly due to you having one of the best paying towers hence you will have INSANE amounts of gold when start building, which makes things easier that way.
My plan is pretty much laid out in the image above that lists the missions in numerical order (to the left) and the order I roughly aim to do them to the right. You often get some missions in another order, but if so it's just a bonus and nothing that can change the layout I've made.
This is how my map can look short after I've sold all fished items, and this was with a 100k+ run from fished items with the Prison Wagon so it's pretty silly much resourses I've had here:
A Prison Wagon sell with 100k+ gold from fished items
The "sweep-island" (that sweeps up possible escapers/leakers) bottom left. I built a bunch of towers in and around middle before building basics (was very rich). Bottom islands and outside border area I use for basic-rare build/merging. I continue with this until I got all missions up to Rare level done, then I merge and sell all and the outside becomes after that empty again (except for chicken, sheep and wind rider if needed still, Naga usally done here). A good tactic when merging all basics, normals especially is that you doubleclick a tower and then just hold down the "Merge" hotkey until all towers are merged of that kind (save 2 if even number and it's a Murloc as here; that's if no Naga mission):
Multi-merge with \"S\" (my hotkeys) here, just hold. Then doubleclick next kind and \"S\".
When you're done with the "up-to-rare" missions and merge all and sold rest you start with Special-superior missions until that's done; and here is my tip with this that you even here do a "sweep-island" bottom right to get as much time as possible on r40 with final boss if you still are hunting missions then, this is important to think about at this stage since if you do get miracle it's where you had Special that became Superiors, that later got merged to Miracle, and when that's done you can't move them. So where you merge TO when going up next level after Superior is pretty important. It's still fine/good to have a bunch of towers around/close to middle. Can look like this:
Going for Superior-based missions, with sweep-island planned bootom left
Then last you go for the miracle missions and use all the wisps you need for randomizers, and if you're REALLY lucky you can get all 21.
Think about how you merge here. Start with towers you know suck and has no slow, and if you get towers with same damage type as the one you maxed you let them stand and randomize something else instead. When you have got a miracle mission you don't need to keep them, so for example if you don't have Siege upgraded you can merge away Alchemist since he has very bad damage, especially late rounds and even more to final boss. This is an example of how a finished game can look with a sweep-island bottom left, some boosting Magic Castle and Obelisks, and a cow for slow, almost all others are Miracles, some just max upgraded damage:
Perfect game, 21 mission on extreme, me and WastedFashy both here

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2023.03.27 16:02 KhoaFraelich 2024 Toyota Grand Highlander: More Than an Extra-Large Highlander

2024 Toyota Grand Highlander: More Than an Extra-Large Highlander

https://preview.redd.it/y3r7v6pvzfpa1.png?width=1920&format=png&auto=webp&s=7bdab6011c7a863cd1b6466240765baf154f2611
Toyota is addressing one of the biggest issues with its Highlander midsize SUV, namely the lack of space for rear passengers and cargo, with the introduction of the all-new 2024 Grand Highlander.

Unveiled in a world premiere on Wednesday night, just before the start of the Chicago Auto Show, this model slots below the Sequoia as an alternative for families that need to sit seven or eight but don’t necessarily want a full-size SUV.

Brand New Design
The Grand Highlander isn’t just a larger version of the Highlander, which is fresh from a significant mid-cycle update. It’s a brand new product with a unique and more muscular look. Check out the sharper and boxier design, the oversized lower front grille and the various accents that emphasize its longer (+16 cm) and wider (+6 cm) exterior dimensions. Available wheels range from 18-20 inches in diameter.

https://preview.redd.it/rmke7q610gpa1.png?width=1024&format=png&auto=webp&s=1d8040227f3dfa2eafff8a755f59d5f207643cfd
Inside, the layout is different once again. The dashboard, centre console (with three cupholders), armrest, instrument cluster and standard 12.3-inch touchscreen (powered by Toyota’s new multimedia system with virtual assistant) are all specific to the Grand Highlander. Heated front seats and a heated steering wheel can be found on every model.

In the second row, a conventional bench seat or a pair of captain’s chairs are available, the latter complete with a multi-function tray and additional storage.

https://preview.redd.it/6mrdg7f20gpa1.png?width=1024&format=png&auto=webp&s=f77d0fe61cddfd17fc7d58ccf3c8dec8b2a3968d
As for the third row, Toyota says it accommodates normal-sized adults, not just kids, thanks to 14 cm of extra legroom. Also, with close to 600 litres, there is apparently enough space behind the seats for seven carry-on suitcases.

With all second- and third-row seats folded down, cargo capacity amounts to nearly 2,800 litres, or about 400 litres more than in the Highlander. By the way, a power liftgate is included as standard.

https://preview.redd.it/fd6tlj070gpa1.png?width=1024&format=png&auto=webp&s=6e102292928282352acd0a93c192216ff7f1c0b8
Three Powertrains, Including Two Hybrids
In Canada, the 2024 Toyota Grand Highlander will be available in three trim levels including XLE, Limited and Platinum Hybrid MAX—all with standard AWD. The first two can be powered by either a turbocharged 2.4-litre four-cylinder engine or a hybrid system based on a naturally aspirated 2.5-litre engine. Output and torque are not specified yet, but the same powertrains in the regular Highlander generate 265 hp and 243 hp, respectively.

The third option, clearly the best one, is a Hybrid MAX system focused on performance. It uses the aforementioned turbo-four engine and cranks out 362 hp along with 400 lb-ft. of torque. Toyota claims that 0-97 km/h sprints are achieved in 6.3 seconds. Maximum towing capacity is rated at 5,000 lbs.

https://preview.redd.it/qdc52vrb0gpa1.png?width=1024&format=png&auto=webp&s=c304018d42959e2db305c2f72e6df8a69dae6eac
Every Grand Highlander model gets Toyota Safety Sense 3.0, the automaker’s most advanced and comprehensive suite of active safety and driver assistance features. The list includes a Pre-Collision System with Pedestrian (Daytime & Low-Light) & Daytime Bicycle Detection, Intersection Support & Emergency Steering Assist, Full Speed Dynamic Radar Cruise Control with Curve Speed Management, Lane Departure Alert with Steering Assist and Road Edge Detection, Lane Tracing Assist with Enhanced Line & Road Recognition, Road Sign Assist and Automatic High Beams.

So, how much will the new 2024 Toyota Grand Highlander cost? We will find out this summer, shortly before the start of sales, but the base price will likely be closer to the Highlander ($45,650) than the Sequoia ($76,050). If you crave luxury, don’t miss the equally new Lexus TX coming later this year as a replacement for the three-row RX L.

Source: Guideautoweb
submitted by KhoaFraelich to CarScannerOBD2 [link] [comments]


2023.03.27 11:16 Large_Ad3824 Top 2 Front-End Tractor Loaders Ideal for Buying

Top 2 Front-End Tractor Loaders Ideal for Buying
Front-end tractor loaders are useful implements that help carry and transport large-scale farming & construction materials around a site. Moreover, they are great additions for landscaping and other agricultural purposes. These multi-purpose machines help dig, haul, carry, and transport a variety of materials of choice.
Here are some of Mahindra's best-in-class front end loaders that are of absolute quality and justify the price.
  • Mahindra 10.2 FX Loader
This Mahindra’s 21-30 hp loader is suitable for performing multiple activities like loading, digging fields, trenching, or backfilling. Moreover, it has a high loader pin height of 2898 mm, and a working depth is 150 mm, which leads to efficient tasking. Moreover, its bucket load capacity is 600 kg, which is viable to carry a variety of field materials with ease. This tractor loader price is Rs 2.85 Lakh\* in India.

https://preview.redd.it/6mn7nqp319qa1.jpg?width=600&format=pjpg&auto=webp&s=a26018d44090fe61f912b19ce9556d6803fc654c
  • Mahindra 13 FX Loader
This Mahindra loader, with a digging depth of 150 mm, a dumping angle of 52 degrees, and a loading angle of 48 degrees, is highly efficient for digging and loading tasks. Moreover, its maximum height under the horizontal bucket is 3700 mm makes loading and carrying tasks more convenient. The price of this loader is reasonable for the range of motions and types of functions it delivers.
  • Mahindra 9.5 FX Loader
It is a powerful 60 hp loader with price starting from Rs 2.7 lakhs in India. This one has a 600 kg bucket which makes it easy to load and carry a variety of farming and construction materials. Its efficient working depth of 150 mm makes the digging tasks precise and efficient.
To know more about these tractor operated front loaders, visit TractorJunction.
submitted by Large_Ad3824 to u/Large_Ad3824 [link] [comments]


2023.03.27 04:46 Ok_Butterscotch1549 I’m planning on getting my little sister a PC for her birthday!

She’s taken an interest in digital art and 3D modeling but her old HP all in one isn’t cutting it anymore. I want her build to be able to do all her art stuff but also play games and other general pc activities. My budget is $1,600 USD. Here’s my list. Let me know what changes to make.
https://pcpartpicker.com/list/Tf6R78
PCPartPicker Part List
Type Item Pricey
CPU AMD Ryzen 5 5600X 3.7 GHz 6-Core Processor $156.63 @ Amazon
CPU Cooler Thermalright Peerless Assassin 120 SE WHITE ARGB 66.17 CFM CPU Cooler $38.90 @ Amazon
Motherboard MSI MAG B550 TOMAHAWK MAX WIFI ATX AM4 Motherboard $178.00 @ Amazon
Memory Corsair Vengeance RGB Pro SL 32 GB (2 x 16 GB) DDR4-3600 CL18 Memory $89.99 @ Amazon
Storage Kingston NV2 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $99.99 @ Amazon
Video Card XFX Speedster MERC 319 CORE Radeon RX 6800 XT 16 GB Video Card $559.99 @ Newegg
Case Fractal Design Pop Air ATX Mid Tower Case $89.99 @ B&H
Power Supply Cooler Master V650 V2 650 W 80+ Gold Certified Fully Modular ATX Power Supply $134.99 @ Amazon
Monitor Asus VG278Q 27.0" 1920 x 1080 144 Hz Monitor $159.99 @ Newegg
Custom Asiahorse Customization Mod Sleeve Extension Power Supply Cable Kit 18AWG ATX/EPS/8-pin PCI-E/6-pin PCI-E (white) $28.99 @ Amazon
Prices include shipping, taxes, rebates, and discounts
Total (before mail-in rebates) $1547.46
Mail-in rebates -$10.00
Total $1537.46
Generated by PCPartPicker 2023-03-26 22:40 EDT-0400
submitted by Ok_Butterscotch1549 to buildapc [link] [comments]


2023.03.26 23:29 AztecZiggurat 13"-14 "2-in-1 with a stylus and a good screen


submitted by AztecZiggurat to SuggestALaptop [link] [comments]


2023.03.26 19:42 nagash31979 [wts] [blackmarket] Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP, last 315-Nomad LTI ccu 100.....

Hi selling some ships, some nice pieces here, PayPal invoice. The prices are VAT and pp fees included and my country as one of the highest European VAT so if some prices look high to you Sry but I can't do nothing, anyway I'm open to negotiation. If you need something not here Pls ask i have tons of paint , items etcetc too many to list here. Accounts on the bottom.
Original concept ships with Lti if not otherwise specified.
Aegis Avenger stalker 120
Aegis Avenger titan renegade 130 SOLD
Aegis Eclipse 410
Aegis Eclipse serial number ask
Aegis Hammerhead 840
Aegis Redemeer 480 SOLD
Aegis Retaliator Bomber 430
Aegis Sabre Comet 280
Aegis Vanguard Hoplite 290
Aegis Vulcan 250
Anvil Hawk 120
Anvil Hurricane 260
Anvil Carrack 600
Anvil terrapin 290
Anvil Hornet 150
Anvil Hornet wildfire 230
Anvil Super Hornet 240
Anvil Crucible 460
Aopoa nox 85
Aopoa nox kue 85
Argo mpuv cargo 60
Argo Mole carbon edition 650 SOLD
Banu Merchantman 600
Consolitadet Outland Pioneer VIP 1700
Land deed estate 8x8. 500 SOLD
Crusader Genesis Starliner 525
Drake Cutlass Bis 2949 120 months 160
Drake Dragonfly 85
Drake Buccaneer 165
Esperia Prowler 530
Misc Freelancer 165
Misc Hull B 235
Misc Hull C 400
Misc Prospector 210
Misc Odyssey windrider paint 820 SOLD
Origin x1 baseline 85
Origin x1 force 95
Origin x1 velocity 90
Origin 400i with penumbra and meridian 350
Origin 400i with meridian 325
Origin 600i luxury 600
Origin 600i explorer 650
Rsi Constellation Andromeda 300 SOLD
Rsi Polaris Serial number 1100 SOLD
Rsi Orion 600
Citizencom 2948 digital goodies 200
Package also lti if not otherwise specified
Fortuna Legends LTI pack Ursa ccued to nomad 700
Lightspeed package Lti with origin suit 350 SOLD
Pathfinder Lti package 180 SOLD
Entrepreneur pack 740
Banu Combo pack 850 SOLD
Caterpillar Dragonfly pack 445
Scoundrel pack 1000
Freelancer MIS anniversary with UEE coat 2y 300
Offroad pack Lti 190 SOLD
Ccued ships
Carrack lti+600i bis paint and jacket 420 SOLD
Constellation Phoenix LTI +hartwell music sentinel 88c 850 SOLD
Mantis ccued Lti with QUIRINUS tech Sabine suit and calva helmet 400 SOLD
Reclaimer bis 2949 lti 350 SOLD
Caterpillar bis 2949 lti 300 SOLD
Carrack lti 390 SOLD
Carrack bis 2952 lti 500
Caterpillar pirate lti 450 SOLD
Mercury Star Runner bis paint and jac lti 240 SOLD
Scorpius lti 210 sold
Accounts ask for more info pics and prices
2014 Sabre raven grand admiral account with huge buyback and night runner paint
2020 Sabre raven and Amd mustang omega high admiral account
2013 Sabre raven account
2018 Cheap high admiral account
(1) I am "selling" the right to be added as an "Authorized User" to my account, which is allowed as per RSI's 2016 Terms of Service.
(2) I will remain the original owner only in the event that official contact is required from the parent company (CIG).
(3) I understand that my personal information may be permanently retained in the address and billing sections.
I agree to the above clauses and will not attempt to access, recover or tamper with the said account unless it is requested by the Authorized User.
submitted by nagash31979 to Starcitizen_trades [link] [comments]


2023.03.26 17:59 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!

Est. 2946
 
Standalone Ships:
Type Name Melt value Upgrade value Price
CCU'd Prospector LTI $115 $155 $139
CCU'd Vulture LTI $110 $175 $145
CCU'd Super Hornet LTI $150 $180 $164
CCU'd Constellation Taurus LTI $125 $190 $165
CCU'd Hurricane LTI $120 $195 $169
CCU'd Vulcan LTI $135 $200 $174
CCU'd Terrapin LTI $155 $220 $189
CCU'd Defender LTI $155 $220 $189
CCU'd Railen LTI $160 $225 $194
CCU'd Constellation Andromeda LTI $155 $240 $194
CCU'd Corsair LTI $160 $250 $199
CCU'd 400i LTI $165 $250 $205
CCU'd Mercury Star Runner LTI $175 $260 $209
CCU'd Mercury Star Runner LTI BIS 2951 or BIS 2952 $175 $260 $219
CCU'd Vanguard Sentinel LTI $190 $275 $229
CCU'd Retaliator Heavy Bomber LTI $190 $275 $229
CCU'd Apollo Medivac LTI $190 $275 $229
CCU'd Blade LTI $190 $275 $229
CCU'd Harbinger LTI $185 $290 $234
CCU'd Eclipse LTI $195 $300 $239
CCU'd Constellation Aquila LTI $205 $310 $245
CCU'd Mole LTI $210 $315 $249
CCU'd Redeemer LTI $180 $325 $249
CCU'd Caterpillar LTI $200 $330 $245
CCU'd Starfarer Gemini LTI $210 $340 $255
CCU'd Crucible LTI $220 $350 $269
CCU'd Endeavor LTI $220 $350 $269
CCU'd Glaive LTI $220 $350 $299
CCU'd Hull C LTI $185 $350 $249
CCU'd Valkyrie LTI $220 $375 $265
CCU'd Galaxy LTI $225 $380 $269
CCU'd C2 Hercules LTI $245 $400 $289
CCU'd Prowler LTI $255 $440 $304
CCU'd 600i Explorer LTI $260 $475 $315
CCU'd M2 Hercules LTI $265 $520 $325
CCU'd Carrack LTI $305 $600 $385
CCU'd Merchantman LTI $280 $650 $399
CCU'd Perseus LTI $305 $675 $429
CCU'd Odyssey LTI $330 $700 $449
CCU'd Hammerhead $305 $725 $439
CCU'd A2 Hercules LTI $330 $750 $465
CCU'd Polaris LTI $330 $750 $465
Special offers, limited numbers:
Type Name Upgrade value Price Quantity
 
Ship and Vehicle Upgrades:
Type Name Price
AEGIS
CCU 325A to Avenger Titan Renegade $10
CCU Reliant Kore to Avenger Titan Renegade $18
CCU Reliant Tana to Avenger Warlock $18
CCU 325A to Avenger Warlock $25
CCU 315P to Avenger Warlock $30
CCU Vanguard Harbinger to Eclipse $18
CCU Cutlass Black to Gladius Valiant $18
CCU M50 to Gladius Valiant $18
CCU Odyssey to Hammerhead $45
CCU Odyssey to Nautilus $45
CCU Valkyrie to Reclaimer $45
CCU Gladiator to Sabre $11
CCU Super Hornet to Sabre Comet $11
CCU Sabre to Sabre Comet $25
CCU Terrapin to Vanguard Hoplite $25
CCU Apollo Triage to Vanguard Warden $18
CCU Vanguard Hoplite to Vanguard Warden $39
CCU Sabre Comet to Vulcan $25
CCU Super Hornet to Vulcan $32
ANVIL
CCU Freelancer DUR to Ballista $11
CCU Liberator to Carrack $44
CCU Carrack to Carrack w/C8X STD edition $44
CCU Starfarer Gemini to Crucible $18
CCU Prospector to Gladiator $17
CCU Reliant Mako to Hawk $11
CCU Gladius to Hawk $17
CCU Sabre Comet to Hornet Heartseeker $18
CCU Super Hornet to Hornet Heartseeker $26
CCU Prospector to Hornet Wildfire $32
CCU Taurus to Hurricane $11
CCU Sabre Comet to Hurricane $17
CCU Super Hornet to Hurricane $25
CCU F7C Hornet to Legionnaire $18
CCU Mustang Beta to Pisces C8X $10
CCU Dragonfly Black to Pisces C8X $10
CCU Arrow to Spartan $11
CCU Hornet Wildfire to Super Hornet $11
CCU Sabre to Super Hornet $17
CCU Khartu-Al to Super Hornet $17
CCU Gladiator to Super Hornet $25
CCU Prospector to Super Hornet $39
CCU Vulcan to Terrapin $33
CCU Crucible to Valkyrie $44
CCU Endeavor to Valkyrie $44
CCU Hull C to Valkyrie $44
AOPOA / XI'AN
CCU Gladiator to Khartu-Al $11
CCU Prospector to Khartu-Al $25
CCU Dragonfly Black to Nox $11
CCU X1 Base to Nox Kue $12
CCU Vulcan to San'tok.Yai $33
ARGO
CCU P-52 Merlin to MPUV Cargo BIS 2951 $13
CCU Mustang Alpha to MPUV Cargo $11
CCU Razor to SRV $11
CCU Tracker to SRV $18
CCU Vulture to SRV $18
BANU
CCU Andromeda to Merchantman $269
CONSOLIDATED OUTLAND
CCU Avenger Stalker to Mustang Delta $10
CCU 300i to Mustang Delta $17
CRUSADER
CCU Andromeda to Ares Inferno $18
CCU Andromeda to Ares Ion $18
CCU Valkyrie to Genisis Starliner $44
CCU Nautilus to Hercules A2 $45
CCU Hammerhead to Hercules A2 $45
CCU Valkyrie to Hercules C2 $44
CCU 400i to Mercury Star Runner $18
CCU Andromeda to Mercury Star Runner $33
DRAKE
CCU Cutlass Black to Buccaneer $17
CCU Hawk to Buccaneer $17
CCU M50 to Buccaneer $17
CCU Mole to Caterpillar $25
CCU Sabre to Cutlass Blue $11
CCU Prospector to Cutlass Blue $32
CCU Reliant Tana to Herald $17
CCU 325A to Herald $24
CCU Dragonfly Black to Mule $11
CCU Andromeda to Corsair $18
KRUGER
MISC
CCU Starfarer Gemini to Endeavor $18
CCU Hornet Tracker to Expanse $17
CCU Sabre to Freelancer MIS $10
CCU Gladiator to Freelancer MIS $17
CCU Prospector to Freelancer MIS $33
CCU Spartan to Hull A $17
CCU Arrow to Hull A $23
CCU Cutlass Red to Hull B $11
CCU Starfarer Gemini to Hull C $18
CCU Prowler to Hull D $19
CCU Perseus to Odyssey $44
CCU Tracker to Razor $11
CCU Freelancer DUR to Razor $17
CCU Hornet Ghost to Razor $32
CCU Razor to Razor LX $11
CCU Tracker to Razor LX $17
CCU Freelancer MAX to Razor EX $11
CCU Razor LX to Razor EX $11
CCU Retaliator Base to Razor EX $11
CCU 325A to Reliant Tana $10
CCU Arrow to Reliant Sen $17
CCU Reliant Tana to Reliant Sen $17
CCU 325A to Reliant Sen $24
CCU Gladius to Reliant Mako $10
CCU 325A to Reliant Mako $36
CCU Mole to Starfarer Gemini $41
CCU Starfarer to Starfarer Gemini $58
ORIGIN
CCU Dragonfly Black to 100i $17
CCU Ursa Rover to 125A $17
CCU Avenger Titan to 125A $12
CCU 100i to 125A $17
CCU 125A to 135C $11
CCU 300i to 135C $17
CCU Mustang Gamma to 135C $17
CCU Andromeda to 400i $18
CCU Aurora CL to 85X $11
CCU Mustang Gamma to G12 $11
CCU Mustang Gamma to G12R Racing $11
CCU Avenger Stalker to G12A Military $11
CCU G12 to G12A Military $11
CCU G12R Racing to G12A Military $11
CCU Reliant Mako to M50 Interceptor $11
CCU Gladius to M50 Interceptor $17
CCU Dragonfly Black to X1 Velocity $11
CCU X1 Baseline to X1 Velocity $11
CCU X1 Velocity to X1 Force $11
CCU Dragonfly Black to X1 Force $17
CCU X1 Baseline to X1 Force $17
RSI
CCU Apollo Triage to Apollo Medivac $38
CCU Vanguard Warden to Apollo Medivac $27
CCU Vanguard Hoplite to Apollo Triage $26
CCU Aurora MR to Aurora LX $11
CCU Razor to Mantis $10
CCU Hornet Tracker to Mantis $18
CCU Hammerhead to Polaris $45
CCU 85X to Ursa Rover Fortuna $12
CCU Ursa Rover to Ursa Rover Fortuna $12
CCU X1 Force to Ursa Rover Fortuna $12
TUMBRIL
CCU Cyclone to Cyclone RC $18
CCU Cyclone to Cyclone TR $18
CCU Cyclone to Cyclone RN $18
CCU Cyclone to Cyclone AA $37
CCU Cyclone RC to Cyclone AA $25
CCU Cyclone TR to Cyclone AA $25
CCU Cyclone RN to Cyclone AA $25
CCU Ursa Rover to Cyclone $11
CCU Ursa Rover to Cyclone RC $25
CCU Ursa Rover to Cyclone TR $25
CCU Ursa Rover to Cyclone RN $25
CCU Ursa Rover to Cyclone AA $45
CCU 300i to Cyclone RC $11
CCU 300i to Cyclone TR $11
CCU 300i to Cyclone RN $11
CCU 325a to Cyclone MT $18
CCU Arrow to Cyclone AA $11
CCU F7C Hornet to Nova Tank $17
CCU Mustang Alpha to Ranger CV $11
CCU Mustang Alpha to Ranger RC $11
CCU Ranger CV to Ranger TR $11
CCU Ranger RC to Ranger TR $11
 
Paints:
Ship Name Price
Aegis Avenger Blue and gold ILW 2950 $15
Aegis Avenger Solar Winds Paint $15
Aegis Gladius Solar Winds Paint $18
Aegis Vanguard Solar Winds Paint $22
Anvil Arrow Twilight ILW 2950 $15
Anvil Legionnaire Shadow Strike Paint $18
Anvil Valkyrie Splinter ILW 2950 $24
Anvil Liberator Condor $35
Crusader Mercury Fortuna $23
Cursader Spirit Crimson $20
Cursader Spirit Intrepid $20
Cursader Spirit Olympia $20
Drake Dragonfly Ghoulish Green $15
Drake Cutlass Ghoulish Green $15
Drake Cutlass Scull and Crossbones $19
Drake Buccaneer Ghoulish Green $18
Drake Caterpillar Ghoulish Green $22
Drake Herald Ghoulish Green $18
Drake Mule Ghoulish Green $14
Drake Mule Smokestack $9
Drake Vulture Ghoulish Green $20
Gatac Railen Hyaotan $23
Greycat STV Blue Steel $9
Misc Freelancer Paint pack ILW 2950 $23
Misc Starfarer Paint pack ILW 2950 $43
Misc Expanse Stardust $20
Origin 400i Fortuna $23
Origin 400i Penumbra $23
Origin 400i Meridian $23
Origin 600i Fortuna $29
RSI Aurora Blue and gold ILW2950 $15
RSI Constellation Blue and gold ILW2950 $22
RSI Scorpius Stinger $23
 
BUKs, modules and more:
Type Name Insurance Melt value Price

 
Other:
Type Name Price
Flair Gamescom 2946 subscriber trophy $11
Flair Gamescom 2946 trophy $11
Flair Citizencon 2946 subscriber trophy $11
Flair Citizencon 2946 trophy sold out
Flair Citizencon 2947 trophy $11
 
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET) 
Have a good day!
submitted by SirDoAlot to Starcitizen_trades [link] [comments]


2023.03.26 17:43 Grayhome Looking to get some help with build info, 1st time BMW buyer. I am a confused with all the packages and builds. It seems like some items may be duplicated with the included packages.

Looking to get some help with build info, 1st time BMW buyer. I am a confused with all the packages and builds. It seems like some items may be duplicated with the included packages. submitted by Grayhome to BMW [link] [comments]


2023.03.26 04:12 hndt0036 Yamaha vs. Mercury (25HP)

Hi Everyone,
I’m looking to buy a used 25 HP Long Shaft outboard for my 16’ tinner. Most used outboards online right now I’m my area seem to be from 2001 - 2010ish.
While looking I’ve noticed on Facebook marketplace that the majority of used outboards for sale are Mercury’s. There are very few Yamahas for sale right now.
I’m just speculating but are Yamahas a better build and therefore tend to last, hence why less are available for sale? It makes me feel leery of Mercs… but should I be?
I’m already hesitant to buy a 13+ year old outboard, but do you have any advice on which make stands up better?
submitted by hndt0036 to boating [link] [comments]


2023.03.25 20:55 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!

Est. 2946
 
Standalone Ships:
Type Name Melt value Upgrade value Price
CCU'd Prospector LTI $115 $155 $139
CCU'd Vulture LTI $110 $175 $145
CCU'd Super Hornet LTI $150 $180 $164
CCU'd Constellation Taurus LTI $125 $190 $165
CCU'd Hurricane LTI $120 $195 $169
CCU'd Vulcan LTI $135 $200 $174
CCU'd Terrapin LTI $155 $220 $189
CCU'd Defender LTI $155 $220 $189
CCU'd Railen LTI $160 $225 $194
CCU'd Constellation Andromeda LTI $155 $240 $194
CCU'd Corsair LTI $160 $250 $199
CCU'd 400i LTI $165 $250 $205
CCU'd Mercury Star Runner LTI $175 $260 $209
CCU'd Mercury Star Runner LTI BIS 2951 or BIS 2952 $175 $260 $219
CCU'd Vanguard Sentinel LTI $190 $275 $229
CCU'd Retaliator Heavy Bomber LTI $190 $275 $229
CCU'd Apollo Medivac LTI $190 $275 $229
CCU'd Blade LTI $190 $275 $229
CCU'd Harbinger LTI $185 $290 $234
CCU'd Eclipse LTI $195 $300 $239
CCU'd Constellation Aquila LTI $205 $310 $245
CCU'd Mole LTI $210 $315 $249
CCU'd Redeemer LTI $180 $325 $249
CCU'd Caterpillar LTI $200 $330 $245
CCU'd Starfarer Gemini LTI $210 $340 $255
CCU'd Crucible LTI $220 $350 $269
CCU'd Endeavor LTI $220 $350 $269
CCU'd Glaive LTI $220 $350 $299
CCU'd Hull C LTI $185 $350 $249
CCU'd Valkyrie LTI $220 $375 $265
CCU'd Galaxy LTI $225 $380 $269
CCU'd C2 Hercules LTI $245 $400 $289
CCU'd Prowler LTI $255 $440 $304
CCU'd 600i Explorer LTI $260 $475 $315
CCU'd M2 Hercules LTI $265 $520 $325
CCU'd Carrack LTI $305 $600 $385
CCU'd Merchantman LTI $280 $650 $399
CCU'd Perseus LTI $305 $675 $429
CCU'd Odyssey LTI $330 $700 $449
CCU'd Hammerhead $305 $725 $439
CCU'd A2 Hercules LTI $330 $750 $465
CCU'd Polaris LTI $330 $750 $465
Special offers, limited numbers:
Type Name Upgrade value Price Quantity
 
Ship and Vehicle Upgrades:
Type Name Price
AEGIS
CCU 325A to Avenger Titan Renegade $10
CCU Reliant Kore to Avenger Titan Renegade $18
CCU Reliant Tana to Avenger Warlock $18
CCU 325A to Avenger Warlock $25
CCU 315P to Avenger Warlock $30
CCU Vanguard Harbinger to Eclipse $18
CCU Cutlass Black to Gladius Valiant $18
CCU M50 to Gladius Valiant $18
CCU Odyssey to Hammerhead $45
CCU Odyssey to Nautilus $45
CCU Valkyrie to Reclaimer $45
CCU Gladiator to Sabre $11
CCU Super Hornet to Sabre Comet $11
CCU Sabre to Sabre Comet $25
CCU Terrapin to Vanguard Hoplite $25
CCU Apollo Triage to Vanguard Warden $18
CCU Vanguard Hoplite to Vanguard Warden $39
CCU Sabre Comet to Vulcan $25
CCU Super Hornet to Vulcan $32
ANVIL
CCU Freelancer DUR to Ballista $11
CCU Liberator to Carrack $44
CCU Carrack to Carrack w/C8X STD edition $44
CCU Starfarer Gemini to Crucible $18
CCU Prospector to Gladiator $17
CCU Reliant Mako to Hawk $11
CCU Gladius to Hawk $17
CCU Sabre Comet to Hornet Heartseeker $18
CCU Super Hornet to Hornet Heartseeker $26
CCU Prospector to Hornet Wildfire $32
CCU Taurus to Hurricane $11
CCU Sabre Comet to Hurricane $17
CCU Super Hornet to Hurricane $25
CCU F7C Hornet to Legionnaire $18
CCU Mustang Beta to Pisces C8X $10
CCU Dragonfly Black to Pisces C8X $10
CCU Arrow to Spartan $11
CCU Hornet Wildfire to Super Hornet $11
CCU Sabre to Super Hornet $17
CCU Khartu-Al to Super Hornet $17
CCU Gladiator to Super Hornet $25
CCU Prospector to Super Hornet $39
CCU Vulcan to Terrapin $33
CCU Crucible to Valkyrie $44
CCU Endeavor to Valkyrie $44
CCU Hull C to Valkyrie $44
AOPOA / XI'AN
CCU Gladiator to Khartu-Al $11
CCU Prospector to Khartu-Al $25
CCU Dragonfly Black to Nox $11
CCU X1 Base to Nox Kue $12
CCU Vulcan to San'tok.Yai $33
ARGO
CCU P-52 Merlin to MPUV Cargo BIS 2951 $13
CCU Mustang Alpha to MPUV Cargo $11
CCU Razor to SRV $11
CCU Tracker to SRV $18
CCU Vulture to SRV $18
BANU
CCU Andromeda to Merchantman $269
CONSOLIDATED OUTLAND
CCU Avenger Stalker to Mustang Delta $10
CCU 300i to Mustang Delta $17
CRUSADER
CCU Andromeda to Ares Inferno $18
CCU Andromeda to Ares Ion $18
CCU Valkyrie to Genisis Starliner $44
CCU Nautilus to Hercules A2 $45
CCU Hammerhead to Hercules A2 $45
CCU Valkyrie to Hercules C2 $44
CCU 400i to Mercury Star Runner $18
CCU Andromeda to Mercury Star Runner $33
DRAKE
CCU Cutlass Black to Buccaneer $17
CCU Hawk to Buccaneer $17
CCU M50 to Buccaneer $17
CCU Mole to Caterpillar $25
CCU Sabre to Cutlass Blue $11
CCU Prospector to Cutlass Blue $32
CCU Reliant Tana to Herald $17
CCU 325A to Herald $24
CCU Dragonfly Black to Mule $11
CCU Andromeda to Corsair $18
KRUGER
MISC
CCU Starfarer Gemini to Endeavor $18
CCU Hornet Tracker to Expanse $17
CCU Sabre to Freelancer MIS $10
CCU Gladiator to Freelancer MIS $17
CCU Prospector to Freelancer MIS $33
CCU Spartan to Hull A $17
CCU Arrow to Hull A $23
CCU Cutlass Red to Hull B $11
CCU Starfarer Gemini to Hull C $18
CCU Prowler to Hull D $19
CCU Perseus to Odyssey $44
CCU Tracker to Razor $11
CCU Freelancer DUR to Razor $17
CCU Hornet Ghost to Razor $32
CCU Razor to Razor LX $11
CCU Tracker to Razor LX $17
CCU Freelancer MAX to Razor EX $11
CCU Razor LX to Razor EX $11
CCU Retaliator Base to Razor EX $11
CCU 325A to Reliant Tana $10
CCU Arrow to Reliant Sen $17
CCU Reliant Tana to Reliant Sen $17
CCU 325A to Reliant Sen $24
CCU Gladius to Reliant Mako $10
CCU 325A to Reliant Mako $36
CCU Mole to Starfarer Gemini $41
CCU Starfarer to Starfarer Gemini $58
ORIGIN
CCU Dragonfly Black to 100i $17
CCU Ursa Rover to 125A $17
CCU Avenger Titan to 125A $12
CCU 100i to 125A $17
CCU 125A to 135C $11
CCU 300i to 135C $17
CCU Mustang Gamma to 135C $17
CCU Andromeda to 400i $18
CCU Aurora CL to 85X $11
CCU Mustang Gamma to G12 $11
CCU Mustang Gamma to G12R Racing $11
CCU Avenger Stalker to G12A Military $11
CCU G12 to G12A Military $11
CCU G12R Racing to G12A Military $11
CCU Reliant Mako to M50 Interceptor $11
CCU Gladius to M50 Interceptor $17
CCU Dragonfly Black to X1 Velocity $11
CCU X1 Baseline to X1 Velocity $11
CCU X1 Velocity to X1 Force $11
CCU Dragonfly Black to X1 Force $17
CCU X1 Baseline to X1 Force $17
RSI
CCU Apollo Triage to Apollo Medivac $38
CCU Vanguard Warden to Apollo Medivac $27
CCU Vanguard Hoplite to Apollo Triage $26
CCU Aurora MR to Aurora LX $11
CCU Razor to Mantis $10
CCU Hornet Tracker to Mantis $18
CCU Hammerhead to Polaris $45
CCU 85X to Ursa Rover Fortuna $12
CCU Ursa Rover to Ursa Rover Fortuna $12
CCU X1 Force to Ursa Rover Fortuna $12
TUMBRIL
CCU Cyclone to Cyclone RC $18
CCU Cyclone to Cyclone TR $18
CCU Cyclone to Cyclone RN $18
CCU Cyclone to Cyclone AA $37
CCU Cyclone RC to Cyclone AA $25
CCU Cyclone TR to Cyclone AA $25
CCU Cyclone RN to Cyclone AA $25
CCU Ursa Rover to Cyclone $11
CCU Ursa Rover to Cyclone RC $25
CCU Ursa Rover to Cyclone TR $25
CCU Ursa Rover to Cyclone RN $25
CCU Ursa Rover to Cyclone AA $45
CCU 300i to Cyclone RC $11
CCU 300i to Cyclone TR $11
CCU 300i to Cyclone RN $11
CCU 325a to Cyclone MT $18
CCU Arrow to Cyclone AA $11
CCU F7C Hornet to Nova Tank $17
CCU Mustang Alpha to Ranger CV $11
CCU Mustang Alpha to Ranger RC $11
CCU Ranger CV to Ranger TR $11
CCU Ranger RC to Ranger TR $11
 
Paints:
Ship Name Price
Aegis Avenger Blue and gold ILW 2950 $15
Aegis Avenger Solar Winds Paint $15
Aegis Gladius Solar Winds Paint $18
Aegis Vanguard Solar Winds Paint $22
Anvil Arrow Twilight ILW 2950 $15
Anvil Legionnaire Shadow Strike Paint $18
Anvil Valkyrie Splinter ILW 2950 $24
Anvil Liberator Condor $35
Crusader Mercury Fortuna $23
Cursader Spirit Crimson $20
Cursader Spirit Intrepid $20
Cursader Spirit Olympia $20
Drake Dragonfly Ghoulish Green $15
Drake Cutlass Ghoulish Green $15
Drake Cutlass Scull and Crossbones $19
Drake Buccaneer Ghoulish Green $18
Drake Caterpillar Ghoulish Green $22
Drake Herald Ghoulish Green $18
Drake Mule Ghoulish Green $14
Drake Mule Smokestack $9
Drake Vulture Ghoulish Green $20
Gatac Railen Hyaotan $23
Greycat STV Blue Steel $9
Misc Freelancer Paint pack ILW 2950 $23
Misc Starfarer Paint pack ILW 2950 $43
Misc Expanse Stardust $20
Origin 400i Fortuna $23
Origin 400i Penumbra $23
Origin 400i Meridian $23
Origin 600i Fortuna $29
RSI Aurora Blue and gold ILW2950 $15
RSI Constellation Blue and gold ILW2950 $22
RSI Scorpius Stinger $23
 
BUKs, modules and more:
Type Name Insurance Melt value Price

 
Other:
Type Name Price
Flair Gamescom 2946 subscriber trophy $11
Flair Gamescom 2946 trophy $11
Flair Citizencon 2946 subscriber trophy $11
Flair Citizencon 2946 trophy sold out
Flair Citizencon 2947 trophy $11
 
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET) 
Have a good day!
submitted by SirDoAlot to Starcitizen_trades [link] [comments]


2023.03.25 06:24 Old-Software-5473 Leading 5 Finest Gaming Laptops Under 600 dollar gaming laptop

Leading 5 Finest Gaming Laptops Under 600 dollar gaming laptop
Gaming laptop computers have always been a popular choice among players that like the movement as well as comfort of a portable tool over a bulky desktop. However, premium gaming laptop computers can be costly, usually setting you back well over $1000. Yet what about a 600 dollar gaming laptop gaming laptop? Is it feasible to locate a budget-friendly tool that can still give a good gaming experience? Let's figure out.
https://preview.redd.it/dpnyslbyltpa1.jpg?width=466&format=pjpg&auto=webp&s=d0311ef32d113ce8a8b8fca166e1ba33ea04cfbb

To start with, it's vital to remember that a $600 gaming laptop is not mosting likely to supply the very same performance as a more costly one. You might have to make some concessions in regards to graphics top quality as well as handling power, but that doesn't indicate you can't enjoy playing games on a budget gadget.

One laptop that fits into the $600 price variety is the Acer Aspire 5 A515-56-73AP. It's a mid-range laptop with a 15.6-inch Full HD IPS display, an Intel Core i7-1165G7 processor, 8GB DDR4 RAM, as well as a 512GB SSD. The laptop also includes an NVIDIA GeForce MX350 graphics card, which ought to be capable of dealing with most games at reduced settings.

Another alternative is the HP Pavilion 15, which is 600 dollar gaming laptop also priced at around 600 dollar gaming laptop. It features a 15.6-inch Full HD IPS display screen, an Intel Core i5-1135G7 cpu, 8GB DDR4 RAM, as well as a 256GB SSD. The laptop has an NVIDIA GeForce GTX 1650 graphics card, which is a step up from the MX350 in terms of performance.

  1. Acer Nitro 5 - This laptop features a 15.6-inch full HD IPS display screen, an AMD Ryzen 5 4600H processor, 8GB of RAM, and also a NVIDIA GeForce GTX 1650 graphics card. It additionally has a backlit key-board and twin followers for improved cooling.

  1. Lenovo IdeaPad Gaming 3 - The IdeaPad Gaming 3 has a 15.6-inch full HD display, an Intel Core i5-10300H cpu, 8GB of RAM, and also a NVIDIA GeForce GTX 1650 graphics card. It additionally has a backlit key-board and twin audio speakers with Dolby Audio.

  1. HP Pavilion Gaming Laptop - This laptop has a 15.6-inch complete HD display screen, an AMD Ryzen 5 3550H processor, 8GB of RAM, as well as a NVIDIA GeForce GTX 1050 graphics card. It also has a backlit keyboard and also B&O PLAY double speakers.

  1. ASUS TUF Gaming Laptop - The TUF Gaming Laptop has a 15.6-inch complete HD screen, an AMD Ryzen 5 3550H cpu, 8GB of RAM, and a NVIDIA GeForce GTX 1650 graphics card. It also has a backlit key-board and also double followers for boosted air conditioning.

  1. Dell G3 Gaming Laptop - This laptop includes a 15.6-inch full HD screen, an Intel Core i5-10300H cpu, 8GB of RAM, as well as a NVIDIA GeForce GTX 1650 graphics card. It also has a backlit key-board and also double audio speakers with Nahimic 3D Audio.

Both of these laptop computers ought to be able to handle games such as Fortnite, Minecraft, as well as League of Legends at lower graphics settings. Nonetheless, if you want to play more requiring video games such as Call of Duty or Assassin's Creed, you may need to decrease the resolution or graphics quality even further.

When seeking a spending plan gaming laptop, it's also vital to take into consideration the laptop's air conditioning system. Gaming laptop computers tend to create a great deal of warmth, as well as if the cooling system is not appropriate, the laptop's efficiency might suffer. Make certain to check out testimonials as well as check the laptop's specifications to guarantee that the cooling system suffices.

A few of the most effective gaming laptops in the $600 rate array include the Lenovo IdeaPad Gaming 3, the Acer Nitro 5, as well as the HP Pavilion Gaming Laptop. Each of these laptop computers provides a mix of effective equipment, top quality display screens, as well as adequate storage and RAM.

Obviously, at this price point, there might be some trade-offs to think about. You may not get the highest-end graphics card or the fastest processor, as an example. However, with careful research study and window shopping, you can locate a gaming laptop that offers excellent value for cash and will certainly give hrs of immersive gaming fun.

In conclusion, while a 600 dollar gaming laptop gaming laptop may not provide the very same efficiency as an extra pricey tool, it's still feasible to locate a budget-friendly laptop that can handle most video games at reduced setups. The Acer Aspire 5 and HP Pavilion 15 are both solid choices that provide good specs and graphics cards for the price. Just be prepared to make some compromises and lower your assumptions in regards to graphics high quality as well as handling power.
submitted by Old-Software-5473 to u/Old-Software-5473 [link] [comments]


2023.03.24 22:12 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!

Welcome to The Fleet Facto®y!

Est. 2946
 
Standalone Ships:
Type Name Melt value Upgrade value Price
CCU'd Prospector LTI $115 $155 $139
CCU'd Vulture LTI $110 $175 $145
CCU'd Super Hornet LTI $150 $180 $164
CCU'd Constellation Taurus LTI $125 $190 $165
CCU'd Hurricane LTI $120 $195 $169
CCU'd Vulcan LTI $135 $200 $174
CCU'd Terrapin LTI $155 $220 $189
CCU'd Defender LTI $155 $220 $189
CCU'd Railen LTI $160 $225 $194
CCU'd Constellation Andromeda LTI $155 $240 $194
CCU'd Corsair LTI $160 $250 $199
CCU'd 400i LTI $165 $250 $205
CCU'd Mercury Star Runner LTI $175 $260 $209
CCU'd Mercury Star Runner LTI BIS 2951 or BIS 2952 $175 $260 $219
CCU'd Vanguard Sentinel LTI $190 $275 $229
CCU'd Retaliator Heavy Bomber LTI $190 $275 $229
CCU'd Apollo Medivac LTI $190 $275 $229
CCU'd Blade LTI $190 $275 $229
CCU'd Harbinger LTI $185 $290 $234
CCU'd Eclipse LTI $195 $300 $239
CCU'd Constellation Aquila LTI $205 $310 $245
CCU'd Mole LTI $210 $315 $249
CCU'd Redeemer LTI $180 $325 $249
CCU'd Caterpillar LTI $200 $330 $245
CCU'd Starfarer Gemini LTI $210 $340 $255
CCU'd Crucible LTI $220 $350 $269
CCU'd Endeavor LTI $220 $350 $269
CCU'd Glaive LTI $220 $350 $299
CCU'd Hull C LTI $185 $350 $249
CCU'd Valkyrie LTI $220 $375 $265
CCU'd Galaxy LTI $225 $380 $269
CCU'd C2 Hercules LTI $245 $400 $289
CCU'd Prowler LTI $255 $440 $304
CCU'd 600i Explorer LTI $260 $475 $315
CCU'd M2 Hercules LTI $265 $520 $325
CCU'd Carrack LTI $305 $600 $385
CCU'd Merchantman LTI $280 $650 $399
CCU'd Perseus LTI $305 $675 $429
CCU'd Odyssey LTI $330 $700 $449
CCU'd Hammerhead $305 $725 $439
CCU'd A2 Hercules LTI $330 $750 $465
CCU'd Polaris LTI $330 $750 $465
Special offers, limited numbers:
Type Name Upgrade value Price Quantity
 
Ship and Vehicle Upgrades:
Type Name Price
AEGIS
CCU 325A to Avenger Titan Renegade $10
CCU Reliant Kore to Avenger Titan Renegade $18
CCU Reliant Tana to Avenger Warlock $18
CCU 325A to Avenger Warlock $25
CCU 315P to Avenger Warlock $30
CCU Vanguard Harbinger to Eclipse $18
CCU Cutlass Black to Gladius Valiant $18
CCU M50 to Gladius Valiant $18
CCU Odyssey to Hammerhead $45
CCU Odyssey to Nautilus $45
CCU Valkyrie to Reclaimer $45
CCU Gladiator to Sabre $11
CCU Super Hornet to Sabre Comet $11
CCU Sabre to Sabre Comet $25
CCU Terrapin to Vanguard Hoplite $25
CCU Apollo Triage to Vanguard Warden $18
CCU Vanguard Hoplite to Vanguard Warden $39
CCU Sabre Comet to Vulcan $25
CCU Super Hornet to Vulcan $32
ANVIL
CCU Freelancer DUR to Ballista $11
CCU Liberator to Carrack $44
CCU Carrack to Carrack w/C8X STD edition $44
CCU Starfarer Gemini to Crucible $18
CCU Prospector to Gladiator $17
CCU Reliant Mako to Hawk $11
CCU Gladius to Hawk $17
CCU Sabre Comet to Hornet Heartseeker $18
CCU Super Hornet to Hornet Heartseeker $26
CCU Prospector to Hornet Wildfire $32
CCU Taurus to Hurricane $11
CCU Sabre Comet to Hurricane $17
CCU Super Hornet to Hurricane $25
CCU F7C Hornet to Legionnaire $18
CCU Mustang Beta to Pisces C8X $10
CCU Dragonfly Black to Pisces C8X $10
CCU Arrow to Spartan $11
CCU Hornet Wildfire to Super Hornet $11
CCU Sabre to Super Hornet $17
CCU Khartu-Al to Super Hornet $17
CCU Gladiator to Super Hornet $25
CCU Prospector to Super Hornet $39
CCU Vulcan to Terrapin $33
CCU Crucible to Valkyrie $44
CCU Endeavor to Valkyrie $44
CCU Hull C to Valkyrie $44
AOPOA / XI'AN
CCU Gladiator to Khartu-Al $11
CCU Prospector to Khartu-Al $25
CCU Dragonfly Black to Nox $11
CCU X1 Base to Nox Kue $12
CCU Vulcan to San'tok.Yai $33
ARGO
CCU P-52 Merlin to MPUV Cargo BIS 2951 $13
CCU Mustang Alpha to MPUV Cargo $11
CCU Razor to SRV $11
CCU Tracker to SRV $18
CCU Vulture to SRV $18
BANU
CCU Andromeda to Merchantman $269
CONSOLIDATED OUTLAND
CCU Avenger Stalker to Mustang Delta $10
CCU 300i to Mustang Delta $17
CRUSADER
CCU Andromeda to Ares Inferno $18
CCU Andromeda to Ares Ion $18
CCU Valkyrie to Genisis Starliner $44
CCU Nautilus to Hercules A2 $45
CCU Hammerhead to Hercules A2 $45
CCU Valkyrie to Hercules C2 $44
CCU 400i to Mercury Star Runner $18
CCU Andromeda to Mercury Star Runner $33
DRAKE
CCU Cutlass Black to Buccaneer $17
CCU Hawk to Buccaneer $17
CCU M50 to Buccaneer $17
CCU Mole to Caterpillar $25
CCU Sabre to Cutlass Blue $11
CCU Prospector to Cutlass Blue $32
CCU Reliant Tana to Herald $17
CCU 325A to Herald $24
CCU Dragonfly Black to Mule $11
CCU Andromeda to Corsair $18
KRUGER
MISC
CCU Starfarer Gemini to Endeavor $18
CCU Hornet Tracker to Expanse $17
CCU Sabre to Freelancer MIS $10
CCU Gladiator to Freelancer MIS $17
CCU Prospector to Freelancer MIS $33
CCU Spartan to Hull A $17
CCU Arrow to Hull A $23
CCU Cutlass Red to Hull B $11
CCU Starfarer Gemini to Hull C $18
CCU Prowler to Hull D $19
CCU Perseus to Odyssey $44
CCU Tracker to Razor $11
CCU Freelancer DUR to Razor $17
CCU Hornet Ghost to Razor $32
CCU Razor to Razor LX $11
CCU Tracker to Razor LX $17
CCU Freelancer MAX to Razor EX $11
CCU Razor LX to Razor EX $11
CCU Retaliator Base to Razor EX $11
CCU 325A to Reliant Tana $10
CCU Arrow to Reliant Sen $17
CCU Reliant Tana to Reliant Sen $17
CCU 325A to Reliant Sen $24
CCU Gladius to Reliant Mako $10
CCU 325A to Reliant Mako $36
CCU Mole to Starfarer Gemini $41
CCU Starfarer to Starfarer Gemini $58
ORIGIN
CCU Dragonfly Black to 100i $17
CCU Ursa Rover to 125A $17
CCU Avenger Titan to 125A $12
CCU 100i to 125A $17
CCU 125A to 135C $11
CCU 300i to 135C $17
CCU Mustang Gamma to 135C $17
CCU Andromeda to 400i $18
CCU Aurora CL to 85X $11
CCU Mustang Gamma to G12 $11
CCU Mustang Gamma to G12R Racing $11
CCU Avenger Stalker to G12A Military $11
CCU G12 to G12A Military $11
CCU G12R Racing to G12A Military $11
CCU Reliant Mako to M50 Interceptor $11
CCU Gladius to M50 Interceptor $17
CCU Dragonfly Black to X1 Velocity $11
CCU X1 Baseline to X1 Velocity $11
CCU X1 Velocity to X1 Force $11
CCU Dragonfly Black to X1 Force $17
CCU X1 Baseline to X1 Force $17
RSI
CCU Apollo Triage to Apollo Medivac $38
CCU Vanguard Warden to Apollo Medivac $27
CCU Vanguard Hoplite to Apollo Triage $26
CCU Aurora MR to Aurora LX $11
CCU Razor to Mantis $10
CCU Hornet Tracker to Mantis $18
CCU Hammerhead to Polaris $45
CCU 85X to Ursa Rover Fortuna $12
CCU Ursa Rover to Ursa Rover Fortuna $12
CCU X1 Force to Ursa Rover Fortuna $12
TUMBRIL
CCU Cyclone to Cyclone RC $18
CCU Cyclone to Cyclone TR $18
CCU Cyclone to Cyclone RN $18
CCU Cyclone to Cyclone AA $37
CCU Cyclone RC to Cyclone AA $25
CCU Cyclone TR to Cyclone AA $25
CCU Cyclone RN to Cyclone AA $25
CCU Ursa Rover to Cyclone $11
CCU Ursa Rover to Cyclone RC $25
CCU Ursa Rover to Cyclone TR $25
CCU Ursa Rover to Cyclone RN $25
CCU Ursa Rover to Cyclone AA $45
CCU 300i to Cyclone RC $11
CCU 300i to Cyclone TR $11
CCU 300i to Cyclone RN $11
CCU 325a to Cyclone MT $18
CCU Arrow to Cyclone AA $11
CCU F7C Hornet to Nova Tank $17
CCU Mustang Alpha to Ranger CV $11
CCU Mustang Alpha to Ranger RC $11
CCU Ranger CV to Ranger TR $11
CCU Ranger RC to Ranger TR $11
 
Paints:
Ship Name Price
Aegis Avenger Blue and gold ILW 2950 $15
Aegis Avenger Solar Winds Paint $15
Aegis Gladius Solar Winds Paint $18
Aegis Vanguard Solar Winds Paint $22
Anvil Arrow Twilight ILW 2950 $15
Anvil Legionnaire Shadow Strike Paint $18
Anvil Valkyrie Splinter ILW 2950 $24
Anvil Liberator Condor $35
Crusader Mercury Fortuna $23
Cursader Spirit Crimson $20
Cursader Spirit Intrepid $20
Cursader Spirit Olympia $20
Drake Dragonfly Ghoulish Green $15
Drake Cutlass Ghoulish Green $15
Drake Cutlass Scull and Crossbones $19
Drake Buccaneer Ghoulish Green $18
Drake Caterpillar Ghoulish Green $22
Drake Herald Ghoulish Green $18
Drake Mule Ghoulish Green $14
Drake Mule Smokestack $9
Drake Vulture Ghoulish Green $20
Gatac Railen Hyaotan $23
Greycat STV Blue Steel $9
Misc Freelancer Paint pack ILW 2950 $23
Misc Starfarer Paint pack ILW 2950 $43
Misc Expanse Stardust $20
Origin 400i Fortuna $23
Origin 400i Penumbra $23
Origin 400i Meridian $23
Origin 600i Fortuna $29
RSI Aurora Blue and gold ILW2950 $15
RSI Constellation Blue and gold ILW2950 $22
RSI Scorpius Stinger $23
 
BUKs, modules and more:
Type Name Insurance Melt value Price

 
Other:
Type Name Price
Flair Gamescom 2946 subscriber trophy $11
Flair Gamescom 2946 trophy $11
Flair Citizencon 2946 subscriber trophy $11
Flair Citizencon 2946 trophy sold out
Flair Citizencon 2947 trophy $11
 
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET) 
Have a good day!
submitted by SirDoAlot to Starcitizen_trades [link] [comments]


2023.03.24 21:35 shipitoautomarine 5 of the Best Boat Motors for 2022

The world of boat motors is constantly evolving. Even with the 2020 pandemic and supply chain struggles of 2021, many manufacturers produced exciting new outboards. The 4-stroke technology that companies such as Tohatsu, Mercury, Honda, and Suzuki are using is resulting in some of the most powerful, eco-friendly boat motors on the market yet.
Now, the only decision you need to make is which is best for your water adventures:

2023 Tohatsu 8 HP MFS8BEFL

Lightest 8 HP Motor in Its Class
The Tohatsu 8 HP Outboard Motor model #MFS8BEFL is a two-cylinder, 4-stroke outboard motor that comes equipped with a 20-inch-long shaft and tiller steering. Weighing in at a surprisingly low 90 pounds, this is the lightest 8 HP motor in its class.

2023 Mercury 5 HP 5MLHA-LPG Sail Power Propane Outboard Motor

More Convenience, Less Hassle with Sail Power
Mercury’s all-new 4-Stroke Propane boat motor is designed for sailboats and features an alternator and more thrust. While it’s ideal for sailboats, it’s also a great fit for aluminum tillers and inflatable jon/utility boats.

2023 Mercury 2.5 HP 2.5MH Outboard Motor

Affordable, Portable Power
This 2.5 HP outboard is perfect for small inflatable boats, canoes, and other small boats. The Mercury boat motors are known for their large displacement powerhead which gives this outboard substantially more power than other similar class-rated engines.
2023 HONDA 5 HP BF5DHSHNA Outboard Motor
BEST SELLER: The Dependability You Want in a Lightweight Outboard motors
This incredibly compact and lightweight boat motor is ideal for small tenders, canoes, and jon boats. It gives you a quiet, smooth ride and will keep your water adventures powered for years to come.

2023 HONDA 8 HP BF8DK3LHA Outboard Motor

More of What You Want on the Water
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submitted by shipitoautomarine to u/shipitoautomarine [link] [comments]


2023.03.24 18:31 nagash31979 [Wts] [blackmarket]Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP....

Hi selling some ships, some nice pieces here, PayPal invoice. The prices are VAT and pp fees included and my country as one of the highest European VAT so if some prices look high to you Sry but I can't do nothing, anyway I'm open to negotiation. If you need something not here Pls ask i have tons of paint , items etcetc too many to list here. Accounts on the bottom.
Original concept ships with Lti if not otherwise specified.
Aegis Avenger stalker 120
Aegis Avenger titan renegade 130 SOLD
Aegis Eclipse 410
Aegis Eclipse serial number ask
Aegis Hammerhead 840
Aegis Redemeer 480 SOLD
Aegis Retaliator Bomber 430
Aegis Sabre Comet 280
Aegis Vanguard Hoplite 290
Aegis Vulcan 250
Anvil Hawk 120
Anvil Hurricane 260
Anvil Carrack 600
Anvil terrapin 290
Anvil Hornet 150
Anvil Hornet wildfire 230
Anvil Super Hornet 240
Anvil Crucible 460
Aopoa nox 85
Aopoa nox kue 85
Argo mpuv cargo 60
Argo Mole carbon edition 650 SOLD
Banu Merchantman 600
Consolitadet Outland Pioneer VIP 1700
Land deed estate 8x8. 500 SOLD
Crusader Genesis Starliner 525
Drake Cutlass Bis 2949 120 months 160
Drake Dragonfly 85
Drake Buccaneer 165
Esperia Prowler 530
Misc Freelancer 165
Misc Hull B 235
Misc Hull C 400
Misc Prospector 210
Misc Odyssey windrider paint 820 SOLD
Origin x1 baseline 85
Origin x1 force 95
Origin x1 velocity 90
Origin 400i with penumbra and meridian 350
Origin 400i with meridian 325
Origin 600i luxury 600
Origin 600i explorer 650
Rsi Constellation Andromeda 300 SOLD
Rsi Polaris Serial number 1100 SOLD
Rsi Orion 600
Citizencom 2948 digital goodies 200
Package also lti if not otherwise specified
Fortuna Legends LTI pack Ursa ccued to nomad 700
Lightspeed package Lti with origin suit 350 SOLD
Pathfinder Lti package 180 SOLD
Entrepreneur pack 740
Banu Combo pack 850 SOLD
Caterpillar Dragonfly pack 445
Scoundrel pack 1000
Freelancer MIS anniversary with UEE coat 2y 300
Offroad pack Lti 190 SOLD
Ccued ships
Carrack lti+600i bis paint and jacket 420 SOLD
Constellation Phoenix LTI +hartwell music sentinel 88c 850 SOLD
Mantis ccued Lti with QUIRINUS tech Sabine suit and calva helmet 400 SOLD
Reclaimer bis 2949 lti 350 SOLD
Caterpillar bis 2949 lti 300 SOLD
Carrack lti 390 SOLD
Carrack bis 2952 lti 500
Caterpillar pirate lti 450 SOLD
Mercury Star Runner bis paint and jac lti 240 SOLD
Scorpius lti 210 sold
Accounts ask for more info pics and prices
2014 Sabre raven grand admiral account with huge buyback and night runner paint
2020 Sabre raven and Amd mustang omega high admiral account
2013 Sabre raven account
2018 Cheap high admiral account
(1) I am "selling" the right to be added as an "Authorized User" to my account, which is allowed as per RSI's 2016 Terms of Service.
(2) I will remain the original owner only in the event that official contact is required from the parent company (CIG).
(3) I understand that my personal information may be permanently retained in the address and billing sections.
I agree to the above clauses and will not attempt to access, recover or tamper with the said account unless it is requested by the Authorized User.
submitted by nagash31979 to Starcitizen_trades [link] [comments]


2023.03.24 18:00 LabB0T Weekly r/homelabsales Summary - 2023-03-24

The last weeks [For Sale] posts in homelabsales
Posts that have not met the rules of HLS or have completed are not shown.
Bot Feedback? - Checkout the pinned post in my profile
CAN 
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submitted by LabB0T to homelab [link] [comments]


2023.03.23 17:22 SirDoAlot [WTS]»»The Fleet Facto®y«« Mercury Star Runner LTI $209, Eclipse LTI $239, Hull C LTI $249, 600i Explorer LTI $315, Carrack LTI $385, Polaris LTI $465, Andromeda to Merchantman upgrade $269 and upgrades, paints and more, have a look!

Welcome to The Fleet Facto®y!

Est. 2946
 
Standalone Ships:
Type Name Melt value Upgrade value Price
CCU'd Prospector LTI $115 $155 $139
CCU'd Vulture LTI $110 $175 $145
CCU'd Super Hornet LTI $150 $180 $164
CCU'd Constellation Taurus LTI $125 $190 $165
CCU'd Hurricane LTI $120 $195 $169
CCU'd Vulcan LTI $135 $200 $174
CCU'd Terrapin LTI $155 $220 $189
CCU'd Defender LTI $155 $220 $189
CCU'd Railen LTI $160 $225 $194
CCU'd Constellation Andromeda LTI $155 $240 $194
CCU'd Corsair LTI $160 $250 $199
CCU'd 400i LTI $165 $250 $205
CCU'd Mercury Star Runner LTI $175 $260 $209
CCU'd Mercury Star Runner LTI BIS 2951 or BIS 2952 $175 $260 $219
CCU'd Vanguard Sentinel LTI $190 $275 $229
CCU'd Retaliator Heavy Bomber LTI $190 $275 $229
CCU'd Apollo Medivac LTI $190 $275 $229
CCU'd Blade LTI $190 $275 $229
CCU'd Harbinger LTI $185 $290 $234
CCU'd Eclipse LTI $195 $300 $239
CCU'd Constellation Aquila LTI $205 $310 $245
CCU'd Mole LTI $210 $315 $249
CCU'd Redeemer LTI $180 $325 $249
CCU'd Caterpillar LTI $200 $330 $245
CCU'd Starfarer Gemini LTI $210 $340 $255
CCU'd Crucible LTI $220 $350 $269
CCU'd Endeavor LTI $220 $350 $269
CCU'd Glaive LTI $220 $350 $299
CCU'd Hull C LTI $185 $350 $249
CCU'd Valkyrie LTI $220 $375 $265
CCU'd Galaxy LTI $225 $380 $269
CCU'd C2 Hercules LTI $245 $400 $289
CCU'd Prowler LTI $255 $440 $304
CCU'd 600i Explorer LTI $260 $475 $315
CCU'd M2 Hercules LTI $265 $520 $325
CCU'd Carrack LTI $305 $600 $385
CCU'd Merchantman LTI $280 $650 $399
CCU'd Perseus LTI $305 $675 $429
CCU'd Odyssey LTI $330 $700 $449
CCU'd Hammerhead $305 $725 $439
CCU'd A2 Hercules LTI $330 $750 $465
CCU'd Polaris LTI $330 $750 $465
Special offers, limited numbers:
Type Name Upgrade value Price Quantity
 
Ship and Vehicle Upgrades:
Type Name Price
AEGIS
CCU 325A to Avenger Titan Renegade $10
CCU Reliant Kore to Avenger Titan Renegade $18
CCU Reliant Tana to Avenger Warlock $18
CCU 325A to Avenger Warlock $25
CCU 315P to Avenger Warlock $30
CCU Vanguard Harbinger to Eclipse $18
CCU Cutlass Black to Gladius Valiant $18
CCU M50 to Gladius Valiant $18
CCU Odyssey to Hammerhead $45
CCU Odyssey to Nautilus $45
CCU Valkyrie to Reclaimer $45
CCU Gladiator to Sabre $11
CCU Super Hornet to Sabre Comet $11
CCU Sabre to Sabre Comet $25
CCU Terrapin to Vanguard Hoplite $25
CCU Apollo Triage to Vanguard Warden $18
CCU Vanguard Hoplite to Vanguard Warden $39
CCU Sabre Comet to Vulcan $25
CCU Super Hornet to Vulcan $32
ANVIL
CCU Freelancer DUR to Ballista $11
CCU Liberator to Carrack $44
CCU Carrack to Carrack w/C8X STD edition $44
CCU Starfarer Gemini to Crucible $18
CCU Prospector to Gladiator $17
CCU Reliant Mako to Hawk $11
CCU Gladius to Hawk $17
CCU Sabre Comet to Hornet Heartseeker $18
CCU Super Hornet to Hornet Heartseeker $26
CCU Prospector to Hornet Wildfire $32
CCU Taurus to Hurricane $11
CCU Sabre Comet to Hurricane $17
CCU Super Hornet to Hurricane $25
CCU F7C Hornet to Legionnaire $18
CCU Mustang Beta to Pisces C8X $10
CCU Dragonfly Black to Pisces C8X $10
CCU Arrow to Spartan $11
CCU Hornet Wildfire to Super Hornet $11
CCU Sabre to Super Hornet $17
CCU Khartu-Al to Super Hornet $17
CCU Gladiator to Super Hornet $25
CCU Prospector to Super Hornet $39
CCU Vulcan to Terrapin $33
CCU Crucible to Valkyrie $44
CCU Endeavor to Valkyrie $44
CCU Hull C to Valkyrie $44
AOPOA / XI'AN
CCU Gladiator to Khartu-Al $11
CCU Prospector to Khartu-Al $25
CCU Dragonfly Black to Nox $11
CCU X1 Base to Nox Kue $12
CCU Vulcan to San'tok.Yai $33
ARGO
CCU P-52 Merlin to MPUV Cargo BIS 2951 $13
CCU Mustang Alpha to MPUV Cargo $11
CCU Razor to SRV $11
CCU Tracker to SRV $18
CCU Vulture to SRV $18
BANU
CCU Andromeda to Merchantman $269
CONSOLIDATED OUTLAND
CCU Avenger Stalker to Mustang Delta $10
CCU 300i to Mustang Delta $17
CRUSADER
CCU Andromeda to Ares Inferno $18
CCU Andromeda to Ares Ion $18
CCU Valkyrie to Genisis Starliner $44
CCU Nautilus to Hercules A2 $45
CCU Hammerhead to Hercules A2 $45
CCU Valkyrie to Hercules C2 $44
CCU 400i to Mercury Star Runner $18
CCU Andromeda to Mercury Star Runner $33
DRAKE
CCU Cutlass Black to Buccaneer $17
CCU Hawk to Buccaneer $17
CCU M50 to Buccaneer $17
CCU Mole to Caterpillar $25
CCU Sabre to Cutlass Blue $11
CCU Prospector to Cutlass Blue $32
CCU Reliant Tana to Herald $17
CCU 325A to Herald $24
CCU Dragonfly Black to Mule $11
CCU Andromeda to Corsair $18
KRUGER
MISC
CCU Starfarer Gemini to Endeavor $18
CCU Hornet Tracker to Expanse $17
CCU Sabre to Freelancer MIS $10
CCU Gladiator to Freelancer MIS $17
CCU Prospector to Freelancer MIS $33
CCU Spartan to Hull A $17
CCU Arrow to Hull A $23
CCU Cutlass Red to Hull B $11
CCU Starfarer Gemini to Hull C $18
CCU Prowler to Hull D $19
CCU Perseus to Odyssey $44
CCU Tracker to Razor $11
CCU Freelancer DUR to Razor $17
CCU Hornet Ghost to Razor $32
CCU Razor to Razor LX $11
CCU Tracker to Razor LX $17
CCU Freelancer MAX to Razor EX $11
CCU Razor LX to Razor EX $11
CCU Retaliator Base to Razor EX $11
CCU 325A to Reliant Tana $10
CCU Arrow to Reliant Sen $17
CCU Reliant Tana to Reliant Sen $17
CCU 325A to Reliant Sen $24
CCU Gladius to Reliant Mako $10
CCU 325A to Reliant Mako $36
CCU Mole to Starfarer Gemini $41
CCU Starfarer to Starfarer Gemini $58
ORIGIN
CCU Dragonfly Black to 100i $17
CCU Ursa Rover to 125A $17
CCU Avenger Titan to 125A $12
CCU 100i to 125A $17
CCU 125A to 135C $11
CCU 300i to 135C $17
CCU Mustang Gamma to 135C $17
CCU Andromeda to 400i $18
CCU Aurora CL to 85X $11
CCU Mustang Gamma to G12 $11
CCU Mustang Gamma to G12R Racing $11
CCU Avenger Stalker to G12A Military $11
CCU G12 to G12A Military $11
CCU G12R Racing to G12A Military $11
CCU Reliant Mako to M50 Interceptor $11
CCU Gladius to M50 Interceptor $17
CCU Dragonfly Black to X1 Velocity $11
CCU X1 Baseline to X1 Velocity $11
CCU X1 Velocity to X1 Force $11
CCU Dragonfly Black to X1 Force $17
CCU X1 Baseline to X1 Force $17
RSI
CCU Apollo Triage to Apollo Medivac $38
CCU Vanguard Warden to Apollo Medivac $27
CCU Vanguard Hoplite to Apollo Triage $26
CCU Aurora MR to Aurora LX $11
CCU Razor to Mantis $10
CCU Hornet Tracker to Mantis $18
CCU Hammerhead to Polaris $45
CCU 85X to Ursa Rover Fortuna $12
CCU Ursa Rover to Ursa Rover Fortuna $12
CCU X1 Force to Ursa Rover Fortuna $12
TUMBRIL
CCU Cyclone to Cyclone RC $18
CCU Cyclone to Cyclone TR $18
CCU Cyclone to Cyclone RN $18
CCU Cyclone to Cyclone AA $37
CCU Cyclone RC to Cyclone AA $25
CCU Cyclone TR to Cyclone AA $25
CCU Cyclone RN to Cyclone AA $25
CCU Ursa Rover to Cyclone $11
CCU Ursa Rover to Cyclone RC $25
CCU Ursa Rover to Cyclone TR $25
CCU Ursa Rover to Cyclone RN $25
CCU Ursa Rover to Cyclone AA $45
CCU 300i to Cyclone RC $11
CCU 300i to Cyclone TR $11
CCU 300i to Cyclone RN $11
CCU 325a to Cyclone MT $18
CCU Arrow to Cyclone AA $11
CCU F7C Hornet to Nova Tank $17
CCU Mustang Alpha to Ranger CV $11
CCU Mustang Alpha to Ranger RC $11
CCU Ranger CV to Ranger TR $11
CCU Ranger RC to Ranger TR $11
 
Paints:
Ship Name Price
Aegis Avenger Blue and gold ILW 2950 $15
Aegis Avenger Solar Winds Paint $15
Aegis Gladius Solar Winds Paint $18
Aegis Vanguard Solar Winds Paint $22
Anvil Arrow Twilight ILW 2950 $15
Anvil Legionnaire Shadow Strike Paint $18
Anvil Valkyrie Splinter ILW 2950 $24
Anvil Liberator Condor $35
Crusader Mercury Fortuna $23
Cursader Spirit Crimson $20
Cursader Spirit Intrepid $20
Cursader Spirit Olympia $20
Drake Dragonfly Ghoulish Green $15
Drake Cutlass Ghoulish Green $15
Drake Cutlass Scull and Crossbones $19
Drake Buccaneer Ghoulish Green $18
Drake Caterpillar Ghoulish Green $22
Drake Herald Ghoulish Green $18
Drake Mule Ghoulish Green $14
Drake Mule Smokestack $9
Drake Vulture Ghoulish Green $20
Gatac Railen Hyaotan $23
Greycat STV Blue Steel $9
Misc Freelancer Paint pack ILW 2950 $23
Misc Starfarer Paint pack ILW 2950 $43
Misc Expanse Stardust $20
Origin 400i Fortuna $23
Origin 400i Penumbra $23
Origin 400i Meridian $23
Origin 600i Fortuna $29
RSI Aurora Blue and gold ILW2950 $15
RSI Constellation Blue and gold ILW2950 $22
RSI Scorpius Stinger $23
 
BUKs, modules and more:
Type Name Insurance Melt value Price

 
Other:
Type Name Price
Flair Gamescom 2946 subscriber trophy $11
Flair Gamescom 2946 trophy $11
Flair Citizencon 2946 subscriber trophy $11
Flair Citizencon 2946 trophy sold out
Flair Citizencon 2947 trophy $11
 
• CCU = Cross-Chassis Upgrade. • Melt value = what you get if you decide to exchange your ship for store credits. • Upgrade value = this is the value you upgrade from if you decide to do that. • LTI = Lifetime insurance. • MI = Month insurance. • OC = Original Concept. • Prices include PayPal fees. PayPal invoice will be sent. • Buyer must be PayPal verified, I am since 2008. • I do not have a Discord account and I do not middleman! • HOW TO BUY: PM me what you would like to buy together with your PayPal email. I will then send you an invoice. Once the invoice has been paid the bought item will be gifted to your PayPal email. You will then receive a mail from RSI which contains a gift link. The link transfers the gift to your Hangar (RSI website, if you are logged in, or it will ask you to do so). • If you are interested - send me a PM. My down time is usually between 11 pm - 7 am UTC (CET) 
Have a good day!
submitted by SirDoAlot to Starcitizen_trades [link] [comments]


2023.03.23 15:19 Zorothegallade I'm Fixing Throne of Night, Part 13 of ?? - War in Dammerhall, The Mausoleum

Previous Post
Drive document
Told ya this was ready already. The next one will cover the rest of the locations in Dammerhall and the final dungeon of Book 3, which should hopefully let DMs who want to run a 13-level campaign about dwarves reclaiming their ancient kingdom everything they need to do that. It might take me quite a bit of time (real life commitments and other projects eat away at the time I have for this) but be assured I am still working on that.

D - Necropolis mausoleum

This tall building of gray stone has a downward staircase leading to a sturdy iron door , which is barring the only entrance. The door and walls have somber dwarven faces and runic circles carved on them.
The mausoleum is the center of operations of the Necropolis, where the unquiet spirit of High King Gurnir has taken residence with his most élite undead retinue. If the PCs are allies, they can use the mausoleum as a base and even request magical items listed under each room’s Treasure entry if they can convince Gurnir to let them take it with a DC 30 Diplomacy check. The only item Gurnir will not relinquish until destroyed or laid to rest is the Scepter.
Otherwise, they are likely here to destroy Gurnir or put him to rest, whether on their own terms or on behalf of Lady Dirge.
The mausoleum is completely dark, and its ceilings are 15 feet high. All walls are decorated with carvings and bas-reliefs depicting the feats of the dwarves that are (or were) interred here, from battles fought by soldiers to the discoveries made by scholars and masterpieces crafted by artisans.
All inner doors of the mausoleum are made of reinforced stone and have 60 hp and hardness 10. As long as the desecrated obelisk in area D2 exists, the entire mausoleum is affected by CL 15 desecrate and unhallow spells with a specially prepared dispel magic effect tied to it, which attempts to dispel hide from undead, death ward and any spell with the good descriptor from creatures entering the building. Furthermore, if anyone within the Mausoleum attempts to cast one such spell or a spell that employs positive energy, the dispel magic effect attempts to counter it: this latter effect can only occur once per minute. The effects of desecrate are already factored in the statblocks of the NPCs in this section.
Finally, as this crypt belongs to Gurnir’s ancestors, he’s able to use his forebear’s visage spell to communicate via the bas-reliefs on the wall.
If the PCs destroy any of the undead occupants of the mausoleum but Gurnir isn’t destroyed yet, he is quick to summon replacements by pulling back troops from the city, which return in 2d4 hours. The warsworn in area D5 is the only exception.

D1 - Atrium(CR 8)

The entrance to the crypt sports a large sunburst carved into the floor. Two unlit braziers stand at the sides of the room.
The iron gate giving access to the mausoleum is open if Gurnir is expecting allies. Otherwise, the PCs will have to either break through (80 hp, hardness 10, DC 30 to force) or pick the lock (DC 35) on the gate.
Creatures: A group of powerful wights is constantly keeping watch here. They attack intruders on sight to stop them from going any further.

Wight guards(4) CR 4
XP 4,800(1,200 each)
Advanced unhallowed wights
hp 42

D2 - Obelisk Room(CR 10)

This room is almost entirely taken up by an ominous obelisk standing tall at its far end, which glows ominously with a sickening thrumming.
This room houses one of Gurnir’s most aberrant creations: an obelisk that was once a prayer memorial to the spirits of the dwarven forefathers to wish the dwarves interred here a safe journey to the afterlife, now corrupted into a beacon of necromantic energy by the ghostly king and his minions.
The obelisk is the source of the unhallow and desecrate effects that permeate the entire mausoleum. It can be removed by casting dispel evil on it and succeeding at a DC 26 caster level check or destroying it (it has 720 hp and hardness 16); the necromantic energies churning within it deal 2d6 negative energy damage to anyone physically striking it.
Creatures: Two more of Gurnir’s creations are guarding the obelisk by coiling around it: they are enormous snakelike constructs made out of linked vertebrae and rib cages and animated by fell energies named tombslithers. They attempt to neutralize anyone who tries to damage the obelisk with their dance of death before tearing them apart with their teeth.

Tombslithers(2) CR 8
XP 9,600(4,800 each)
Variant advanced necrophidius
NE Large construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 20, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 105 (10d10+50)
Fort +5, Ref +7, Will +5
DR 5/bludgeoning; Immune construct traits
Offense
Speed 30 ft.
Melee bite +18 (2d6+12 plus paralysis)
Str 24, Dex 15, Con —, Int —, Wis 11, Cha 1
Special Attacks paralysis(1d4 rounds, DC 17), dance of death(DC 19)
Base Atk +10; CMB +18; CMD 30(cannot be tripped)
Skills Stealth +10 Racial Modifiers +12 Stealth
SQ death-infused
Death-Infused(Su) A Tombslither has been created via foul magic fueled by negative energy. As such, it counts as an undead for effects that can target or affect undead (such as desecrate; the bonuses from the effect are already factored in the stat block) and can be harmed by positive energy and healed by negative energy as if it was undead.
XP Award: Award the party 9,600 XP if they successfully neutralize the obelisk.

D3 - Burial Room

This chamber is lined with stone sarcophagi, each depicting the likeness of a dwarven warrior on the lid, his or her hands clutching an actual weapon embedded in the stone of the lid.
The corpses in the eleven sarcophagi lining this room haven’t awakened yet. At your discretion, either the PCs or an NPC may use spells such as animate dead or create undead to turn them into powerful undead creatures. If this happens, the newly created undead arm themselves with their respective weapons if they haven’t been taken away already.
Treasure: The warriors within the sarcophagi were buried with the weapons they wielded in life embedded on the lids. The weapons can be pried off with some effort. In total, they amount to three masterwork warhammers, four masterwork greataxes, a mithral earth breaker, a +1 mithral battleaxe, two +1 heavy maces, and a +1 giant bane true mithral greataxe.

D4 - Memorial Hall(CR 11)

The walls of this hall are covered in rows of carved runes.
This hall is where the names and elegies of all the dwarves who should have been buried in the mausoleum, but whose bodies were unable to be recovered. There are about 100 names carved in total.
Haunt: The undead uprising has awakened several disquiet spirits who gravitated to this room, lamenting the dreadful fate of those who were denied their eternal rest. These spirits have taken the form of a haunt.

Lament of the Unburied CR 6
XP 2,400
NE persistent haunt (Area D4)
Notice Perception (DC 20 to hear sobbing coming from the walls)
hp 27 Weakness fooled by hide from undead Trigger proximity Reset 1 minute
Effect The haunt telepathically sends a mournful moan to all living creatures in the area, making them shaken for 6 minutes (Will DC 16 negates).
Destruction The obelisk in area D2 must be neutralized or destroyed, and a funeral ceremony must be held reciting the names of all memorialized in the carvings.
Creatures: A group of will-o’-wisps has taken residence in this room, basking in the agony of the mournful spirits. They have a truce of sorts with Gurnir and will not attack his allies, though they will glut themselves on the PCs’ fear and cackle contentedly if they become shaken from the haunt. For enemies of Gurnir, they wait invisibly until the haunt triggers and then eagerly attack.
Will-o’-wisps(4) CR 6
XP 9,600(2,400 each)
hp 42 (Pathfinder RPG Bestiary pg. 277)

D5 - Contained Monstrosity(CR 14)

Whatever this burial hall must have once looked like, it is now in shambles. Stone rubble fills the room, and the remains of skeletal bodies and broken weapons are scattered about.
This was yet another burial chamber, though it is now unrecognizable due to its current occupant rampaging through it. The entire room counts as difficult terrain. A barricade has been erected to block off entrance in the room, but it can be clambered over with a DC 15 Climb check or smashed down (40 hp, hardness 5).
Creature: Gurnir once attempted to create a powerful undead from the warriors buried in this chamber, but while he partially succeeded, he was unable to control it. The uncontrolled warsworn fortunately proved unable to exit the room in its agitated state and is currently dormant. If attacked from the corridor, it will retaliate by using its animate objects, telekinesis and scrap ball attack to damage the PCs at range.
Gurnir won’t resent the PCs if they destroy it, seeing as it serves no purpose for him, but will appreciate it if they use magic to take control of it and employ it in fighting the Hazzuk-Mun.
Once controlled, the warsworn can be made to calmly squeeze out of the mausoleum within 10 minutes.
Treasure: The room contains a total of ten greatswords and four suits of masterwork full plate. The warsworn uses them against the PCs with its spell-like abilities (each suit of armor deals 2d6 damage when thrown via telekinesis). Embedded in the warsworn is a wand of enervation Gurnir used in creating it, with 7 charges remaining.

Lesser Warsworn CR 14
XP 38,400
NE Gargantuan undead
Init +0; Senses darkvision 60 ft.; Perception +24
Aura frightful presence (60 ft., DC 26)
Defense
AC 26, touch 6, flat-footed 26 (+20 natural, –4 size)
hp 189 (18d8+90)
Fort +12, Ref +8, Will +16
Defensive Abilities channel resistance +4**; DR** 10/bludgeoning and magic**; Immune** undead traits
Offense
Speed 40 ft.
Melee 2 slams +20 (2d6+11 plus energy drain)
Ranged scrap ball +9 (2d6+11)
Space 20 ft., Reach 5 ft.
Special Attacks absorb dying creature, energy drain (1 level, DC 23), trample (2d6+16, DC 28)
Spell-Like Abilities (CL 18th; concentration +22)
3/day—extended animate objects (7 Medium weapons only), telekinesis (violent thrust, heavy armor only)
Str 28, Dex 11, Con —, Int 9, Wis 16, Cha 19
Base Atk +13; CMB +28; CMD 38 (can’t be tripped)
Feats Awesome Blow, Blind-Fight, Greater Overrun, Improved Bull Rush, Improved Overrun, Lightning Reflexes, Power Attack, Step Up, Strike Back
Skills Climb +30, Perception +24, Swim +27
SQ profane magic

D6 - Room of Ashes(CR 11)

Several niches surround this room, each with various large urns standing inside.
Though burial is the typical way of honoring the dead in dwarven culture, in some cases such as during plagues or wars it was infeasible to arrange for the burial of every victim, thus cremation became a necessity. The burnt remains of over 200 dwarves are stored in the urns here.
Creatures: Relomin, one of Gurnir’s retainers, is keeping vigil in this room, joined by two burning wraiths who rose from the souls of the cremated. If the PCs start a noisy fight with the will-o’-wisps in area D4 or are fighting Gurnir in area D7, they come to join the battle in 1d4+1 rounds. If the PCs previously attacked the Mausoleum or the obelisk in area D2 is destroyed, Relomin relocates to Gurnir’s room to defend him, leaving only the wraiths here.
Thane Relomin CR 10
XP 9,600
Female dwarf graveknight fighter 7/stalwart defender 2
LE Medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft.; Perception +12
Aura sacrilegious aura (30 ft., DC 17)
Defense
AC 34, touch 14, flat-footed 31(+11 armor, +5 shield, +2 Dex, +2 dodge, +4 natural)
hp 110 (7d10+2d12+54)
Fort +11, Ref +7, Will +9
Defensive Abilities bravery +2, channel resistance +4, rejuvenation; DR 10/magic; Immune fire, cold, electricity, undead traits; SR 21
Offense
Speed 20 ft.
Melee +1 battleaxe +18/+13(1d8+11 plus 3d6 fire), slam +11(1d4+2)
Ranged throwing axe +15(1d6+8 plus 3d6 fire)
Special Attacks weapon training (axes +1), channel destruction, devastating blast(6d6 fire, DC 17), undead mastery (DC 17), defensive stance(9 rounds/day, +2 AC, +2 Will, +4 Strength and Charisma), defensive powers(halting blow)
Str 21, Dex 14, Con —, Int 12, Wis 18, Cha 16
Base Atk +9; CMB +14; CMD 26 ( vs trip and bull rush)
Feats Dodge, Endurance, Shield Focus, Combat Reflexes, Bodyguard, Power Attack, Weapon Focus(battleaxe), Weapon Specialization(battleaxe), Improved Critical(battleaxe), Improved Initiative, Mounted Combat, Ride-By Attack, Toughness
Skills Intimidate +23, Perception +12, Profession(soldier) +16, Ride +22 Racial Modifiers +8 Intimidate, +8 Perception, +8 Ride
Combat gear potions of inflict serious wounds(2)
Other gear ring of tactical precision, +1 flaming battleaxe, +2 heavy steel shield, +2 mithral full plate, masterwork throwing axes(3)
SQ armor training 2, phantom mount, ruinous revivification
Languages Dwarven, Necril
TACTICS
During Combat Relomin positions herself next to an ally and activates her defensive stance, defending them fiercely with her Bodyguard feat and attacking any who dare approach.
Morale If fighting alone, Relomin retreats to heal when reduced under 22 hp. If she’s protecting her liege, she fights until destroyed.

Ash geists(2) CR 6
XP 4,800(2,400 each)
Variant advanced wraith
LE medium undead (incorporeal, fire)
Init +7; Senses darkvision 60 ft., lifesense; Perception +12
Aura unnatural aura (30 ft.), ash cloud(5 ft.)
Defense
AC 22, touch 22, flat-footed 17 (+7 deflection, +5 Dex)
hp 67 (5d8+45)
Fort +10, Ref +8, Will +10
Defensive Abilities channel resistance +2, incorporeal; Immune fire, undead traits
Weaknesses sunlight powerlessness
Offense
Speed fly 60 ft. (good)
Melee incorporeal touch +10 (1d6 negative energy plus 1d6 Con drain and burn)
Special Attacks burn(1d8, DC 19)
Str —, Dex 20, Con —, Int 18, Wis 18, Cha 25
Base Atk +3; CMB +10; CMD 25
Feats Blind-Fight, Combat Reflexes, Improved Initiative
Skills Diplomacy +12, Fly +9, Intimidate +15, Knowledge (arcana, religion, planes) +9, Perception +12, Sense Motive +12, Stealth +13
SQ create spawn
Languages Dwarven, Ignan
Ash Cloud(Su) An ash geist is constantly surrounded by a swirling cloud of scorching ashes which grants it concealment from ranged attacks and deals 2d6 fire damage to every creature that ends its turn within it. Moderate or stronger winds or taking area damage from a cold or water effect disperses the cloud. The ash geist can reform the cloud as a full-round action.
Treasure: In the center southern niche, a ring of immolation can be found by searching the room with a DC 30 Perception check.

D7 - Gurnir’s throne room

This vast hall’s walls are covered with bas-reliefs depicting dwarves performing feats of heroism, building mighty walls, slaying dragons and giants, and donning lavish jewelry. Beneath the largest decoration of all, a noble dwarf raising an exquisitely carved scepter, a tall throne carved of stone stands imposingly in front of a round table..
This is the hall where Gurnir holds council with his closest allies. As the room where the late king was supposed to be buried, this place holds a lot of sway on his spirit, both binding him to the land of the living and acting as the seat of his power. On the throne a special glyph has been inscribed, which will trigger a desecrate effect centered on it if a command word is uttered.
Creatures: Gurnir can be found in this room, holding the Scepter of Dammerhall, one of the three symbols of rulership of the ancient dwarven kingdom, in his ghostly hands. As a legitimate High King of Dammerhall, his bond with the regalia is so powerful that he can wield and manipulate them with his incorporeal body as if they possessed the ghost touch property.
The interactions between the PCs and Gurnir will depend on their standing with him. One way or the other, the undead king must be put to rest if they are to claim Dammerhall. There are two ways they can go about that:
Destroy Gurnir
This is the most straightforward example, and the only one available to Overlords, as Gurnir will not compromise with them and defend the necropolis fiercely against drow, not even considering making them allies of convenience against the Hazzuk-Mun. To permanently banish Gurnir from his undead existence, his ghost must first be destroyed, the obelisk in area D2 destroyed or dispelled to remove the unhallow effect on the mausoleum, and a hallow spell must be cast in the throne room.If the PCs haven’t made an enemy of Lady Dirge, she can instead bless the area and prevent Gurnir’s rejuvenation after he’s been destroyed.
Either way, Gurnir’s destruction sends a wave of despair among the undead still fighting in Dammerhall. The chance to encounter patrols of undead in the streets of Dammerhall falls to 25% and the Hazzuk-Mun gain 10 Integrity points as they gain the upper hand against them. The PCs also gain 5 points of Attention from Lady Dirge, who awards them their final rewards according to the table at the beginning of this chapter.
Lay Gurnir to rest
Explorers who either ally with Gurnir or reach him after recovering the Axe of Dammerhall (area XX) and the Sash of Dammerhall (area XX) can alternatively get him to pass on by showing him a Dammerhall once again ruled by a legitimate heir to the throne, be it an actual descendant of the ancient kings or a successor nominated by Gurnir himself. For all his folly, seeing the great city being once again under dwarven rule is the one thing that will convince him to depart peacefully from this world.
When granting audience to the PCs in person (whether they are his enemies or allies), Gurnir starts by rambling on, musing bitterly on how he plans to strike back at Hazzuk with everything he can muster and cursing the psychopomps for meddling in his justified vengeance. If the PCs interject and broach the topic of who will rule Dammerhall once Hazzuk is slain, Gurnir snaps to attention. Read or paraphrase the following:
“Who indeed will rule Dammerhall. Do you believe you can shoulder the responsibility of that station? Return our glorious kingdom to its ancient splendor? Do not besmirch the greatness of our kingdom by implying you can reclaim it by merely marching troops through its lands and placing a crown upon your own head!
No, Dammerhall will not have its new High King so long as Hazzuk still draws breath in our palace and the three regalia of the dwarves lay scattered. If it truly is my blood, or at least those of the true warriors of Dammerhall running through your veins, you will not make such a claim until you have reunited the scepter with the axe and sash, and painted the palace’s floor with the usurper’s foul blood!”
If further pressed, he keeps directing the PCs towards recovering the two regalia and killing Hazzuk. At this point, he will not attack the PCs, secretly hoping they will accept and be up to the task, or at least damage Hazzuk’s forces while trying to achieve them.
If the PCs return to this room after achieving those feats, Gurnir’s attitude shifts dramatically. After briefly asking to confirm that the dwarf carrying the two regalia is the one laying claim to the title, read or paraphrase the following:
The ancient ghost rises from his throne, holding the scepter in both hands. In a booming, solemn voice, he speaks to you.
“The bloodline of Dammerhall is restored. The lineage of kings continues. By the name of the Tarnhammer inscribed in our ancestral regalia, and baptized by the blood of the usurper, I declare you, [name], my legitimate successor, heir to the throne of Dammerhall, Jarl of the kingdom beneath the mountains, High [King/Queen] of the Dwarves. May your rulership be keen as true mithral, solid as the bedrock, and long-lived as the caves.“
Said that, he presents the scepter and waits, unmoving, for your hands to take it.
After the PC who is to become High King has taken the scepter, Gurnir draws one final, relieved sigh. His crooked visage turns briefly into the stern, wise image of a king, before the ghost dissipates completely into thin mist. A wave of stillness washes over Dammerhall, the last command of the king’s final vigil compelling the undead to abandon their unlife. Incorporeal undead instantly dissipate, while corporeal ones march to the Necropolis and crawl back into their graves, returning to rest unending. This resolution earns the PCs 8 points of Attention from Lady Dirge.

Gurnir Tarnhammer, undead High King of Dammerhall CR 15
XP 51,200
Male ghost dwarf sorcerer 10/fighter 4
LE Medium undead (augmented humanoid, incorporeal)
Init +1; Senses darkvision 60 ft. Perception +10
Defense
AC 21, Touch 17, flat-footed 20(+4 armor, +1 Dex, +6 deflection)
hp 171 (10d6+4d10+112)
Fort +13, Ref +7, Will +12
Defensive Abilities channel resistance +4, rejuvenation Immune undead traits
Offense
Speed fly 30 ft.
Melee Scepter of Dammerhall +15/+10 (1d8+6), corrupting touch +7 (15d6) or corrupting touch +12 (15d6)
Special Attacks corrupting touch(DC 25), frightful moan(DC 23), telekinesis, malevolence(DC 23), corrupting gaze(DC 23), touch of destiny 8/day
Sorcerer spells known (CL 10th, concentration +16)
5th(4/day, DC 21) - cloudkill
4th (6/day, DC 20) - freedom of movement, animate dead, bestow curse
3rd (7/day, DC 19) - protection from energy, vampiric touch, fireball(DC 21), air geyser(DC 21)
2nd (8/day, DC 18)- blur, false life, blindness/deafness, shatter(DC 20), web
1st (8/day, DC 17) - alarm, break, repair undead, ray of sickening, floating disk, true strike
0 - mage hand, prestidigitation, detect magic, read magic, bleed, touch of fatigue, daze, acid splash, ghost sound
Str -–, Dex 12, Con —, Int 12, Wis 14, Cha 22
Base Atk +9; CMB +10; CMD 20 (can’t be tripped)
Feats Eschew Materials, Arcane Strike, Iron Will, Craft Magical Arms and Armor, Lightning Reflexes, Leadership, Weapon Focus(heavy mace), Weapon Specialization(heavy mace), Ability Focus(corrupting touch), Spell Focus(Evocation), Greater Spell Focus(Evocation), Combat Casting
Skills Diplomacy +10, Intimidate +13, Knowledge(arcana) +11, Knowledge(nobility) +11, Perception +10, Spellcraft +18, Stealth +9 Racial Bonuses +8 Perception, +8 Stealth
Other gear Scepter of Dammerhall
SQ bloodline(destined), fated +2, it was meant to be 1/day, bravery +1, armor training 1
Languages Dwarven, Elven, Undercommon, Necril
TACTICS
Before Combat Gurnir casts mage armor on himself every day. If the obelisk in area D2 is destroyed and there isn’t a graveknight providing him with the benefits of desecrate, he uses a standard action to activate the desecrate glyph on the throne, afterwards he casts blur and freedom of movement on himself. The bonuses from the spells have already been factored in his statblock.
During Combat Gurnir casts greater command from the Scepter to make his enemies lie on the ground, then casts cloudkill to wear them down while they’re immobile. Afterwards, he activates his corrupting gaze and blasts them with his array of offensive spells, resorting to melee combat with his scepter and corrupting touch only as a last resort.
Morale Gurnir fanatically defends his throne room until destroyed.
Treasure: Besides Gurnir’s equipment, the room contains several treasures and magic items, some of which are heirlooms Gurnir had brought here from the other crypts, and others magical items he and his followers used to grow his army of undead. In total, there are two scrolls of harm, a ring of feather falling, a wand of resist acid (CL 7) with 15 charges left, a jar of stone salve, two scrolls of summon monster V, a diamond-studded mithral bracelet worth 2,500 gp, an exquisite map of Dammerhall embroidered in gold stitching worth 1,800 gp, a leather pouch with ten blood-red rubies worth 250 gp each, 270 mithral coins, 1350 gp, 6500 sp and 8,800 cp in dwarven coinage.

Scepter of Dammerhall
Slot none; Aura strong (conjuration, enchantment, transmutation); CL 15th;
Weight 8 lbs. Price 42,600 gp
This exquisite scepter, carved out of stone and decorated with an intricate pattern of runes and dwarven heraldry, is one of the symbols of rulership of the ancient dwarven kingdoms. It can be wielded as a +2 heavy mace, and grants the wielder a +5 competence bonus on Knowledge(local), Knowledge(nobility) and Knowledge(history) checks related to dwarves and dwarven culture and settlements. Finally, it acts as a magical staff. If the wielder is a dwarf, they can cast the spells as if they had them on their spell list and once per day they can attempt a DC 20 Wisdom check to restore one charge to the scepter. It can cast the following spells:
Command (1 charge)
Forebear’s visage (1 charge)
Stone shape (2 charges)
Wall of stone (2 charges)
Greater command (3 charges)

submitted by Zorothegallade to Pathfinder_RPG [link] [comments]


2023.03.23 02:32 redwhitenblued Engine prices 🤯

I was looking at outboard engine prices today. Just out of curiosity. Not in the market. Don't own a boat yet. Mercury Verado 600. >$70k 😲 Mercury Seapro 500. >$70k 😲 Mercury Seapro 300. >$28.5k 🥴🤯
I'm really, truly shocked there are outboard engines that are this expensive, and I don't understand why.
submitted by redwhitenblued to boating [link] [comments]