Angela carter first 48

Miscarriage without bleeding?

2023.05.31 19:14 Hopefulcart Miscarriage without bleeding?

Ive had horrible, heavy, clotty periods ever since my first miscarriage back in November. On 5/9 I had MUCH fewer clots and it was a lot lighter than its been. I was testing negative. The next week negative. On 5/22 i had a sharp pain that lasted hours, which prompted me to check and i had a faint positive. Hcg was 11 and 48 hours later was 16. I began getting strong cramps frequently and the sharp pain would come. My pregnancy tests got lighter. But the cramps kept coming. I spotted on 5/27 one time. Cramps were strong, but blood never came. To this day i still have not bled but hcg from 5/30 was 5. OB said very early spontaneous abortion, but im concerned because I ovulated on 4/26 and didnt test positive until a month late2weeks after my period. And i have a history of ectopic. Anyways, Has anyone had a miscarriage without bleeding?
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2023.05.31 19:09 awmdlad Road to the Third Orion War

After much speculation, Terran officials have announced that the lost shipping vessels, the Magnolia, Marigold, and Mallow belonging to Kernon Shipping, were destroyed while in transit. The large cargo vessels were lost with all hands, their large cargo of foodstuffs along with it.
This comes as a heavy blow to the Trenixous province of the former Jaaktarian Empire, as the ongoing famine is expected to worsen. Several riots broke out on Terran-occupied worlds upon hearing the news, with many accusing Terran Executive Command of attempting to reduce the Tersean population to “acceptable levels” for future colonization.
EXECOM has repeatedly denied these allegations, stating that the loss of these vessels constitute an act of terrorism. The routes of the convoy and their cargo was announced well beforehand, they say, as an act of goodwill and to discourage any pirates or Jaaktarian Navy remnants from attacking them.
Although the Galactic Conglomerate officially condemns their destruction, many of its member species continue to oppose the Terran occupation of the neighboring Trenixous, Grentali, and Hrengull provinces, refusing to remove the numerous economic sanctions placed upon the growing species.
Analysts say that by occupying these regions the Terrans are overextending their reach and are placing undue strain upon their economy. Despite the Terran claims that such occupations are merely a peacekeeping and sapient rights intervention, there are many who believe that the Terrans are attempting to exploit the ongoing Jaaktarian civil war, a conflict that is expected to worsen as peace talks continue to fall through.
However, there are many who believe that the attacks on the three ships was secretly orchestrated by the Kersean Empire. Relations between the Terrans and the Kerseans have been at an all time low following the incident at Tasagrate-IV, with increasingly aggressive rhetoric being stated by both sides. The recently announced Kersean annexation of the Tretorian, Erenthinji, Grinhalli, and Veruntaner former Jaaktarian provinces have only worsened this. Many have pointed out the hypocrisy of the Kersean position, decrying the Terran intervention while they themselves are directly claiming territory.
Furthermore, the Terran military has…
>Excerpt from a news article published in the Sylintian Press, author unknown.
One of the more famous skirmishes leading up to the start of the Third Orion War was the Terran defense of Tasagrate-IV. The system was largely uninhabited and lay in relatively uncharted space overlapped by Terran and Kersean claims. Tasagrate-IV had been settled by the Terrans five standard cycles prior to the conflict, and a small but robust export-based economy had developed utilizing the planet’s abundance of natural resources.
It is unknown what made the Kersean Empire decide to attack the small colony. Kersean-aligned speakers may claim that they were simply defending rightfully claimed territory from an encroaching aggressor. Pro-Terra sources would likewise claim that Kersea chose to seize the colony and its resources by force in a bid to curb Terra’s growing power. The official position by the Terran government was that it was a probing attack, meant to test Terran defenses and response as a precursor to a much larger invasion.
What can be certain is that the truth will likely never be known. The opening phase of the Third Orion War left the vast majority of the Kersean Empire’s critical infrastructure in ruin. Centers of Command and Communication were among the highest priority of targets during Operation Apocalypto, second only to Kersea’s Relativistic Weapons. Any information held by the personnel and ships that participated in the invasion would have likewise been lost when the second wave of Terran RKV’s, aimed at conventional military targets, obliterated the Kersean fleets. The ensuing chaos and breakdown of civil function means that learning more would be prohibitively difficult. As such, Terran sources and hearsay are all that can be used to document the battle.
Hrjin Argoni’s popular memoirs do shed light on the matter, however his position as a diplomatic envoy by nature means that he was not privy to such military matters. Many have construed Argoni’s orders to “gain the most advantageous settlement” in the territorial negotiations as evidence that the Kersean Empire was always planning on seizing the systems by force, however the Terran diplomats had the same instructions, essentially to the letter.
At the time of the conflict, the Terran population only numbered at about one hundred thousand, the overwhelming majority of which were clustered around the planet’s Capitol or the many mines that dotted the surface. The Terran military contingent was likewise small, consisting of a single Army division and one Wing of MSM-115C Surface-to-Orbit anti-ship missiles, better known as the Paladin.
The Army division was thinly spread across the planet, primarily equipped for anti-piracy, anti-smuggling, and peacekeeping operations. The Paladin Wing meanwhile consisted of four relatively independent Paladin Squadrons, with two located on each hemisphere. That way, the entirety of the planet’s orbital space could be covered and defended, allowing for two squadrons to be on deployment while the other two underwent maintenance or training.
At the Squadron level, the Paladins were commanded by one Mobile Operations Center (MOC), a large tracked vehicle converted from transportation use and equipped with numerous powerful orbital sensors and communication arrays. The MOC would be tasked with coordinating the movement and dispersal of the squadron’s various batteries while also monitoring the orbital space they were assigned to defend. Each squadron held four batteries of three Transport-Erector-Launchers (TELs) that carried and fired the Paladin missiles. The TELs themselves were even larger than the MOC, using Anti-gravity technology to transport the massive Paladin missile horizontally on their backs over the planet’s rough terrain, then having to erect the missile into launch position before being fired. Because of the size of the Paladin’s warheads and the distance they needed to travel to reach their targets, the Paladin was considerably larger than the Intercontinental Ballistic Missiles of Terran antiquity.
When the order to launch is given, the MOC sends the command to one or more of the squadron’s elements. The element would then stop its movement and each TEL would lower themselves to the ground, at which point several hydraulic legs would extend to anchor the TEL to the ground in a level position. After that, the missile in its tube would be raised to the vertical position while a firing solution is reached.
The Paladin used a cold-launch system, meaning that the missile must first be ejected from the tube before the missile’s solid-fueled chemical booster would ignite. To do this, a generator used chemical reactions to create an immense amount of steam that would eject the missile above the TEL. Following ejection, the missile’s booster would ignite and the missile would begin its flight to the target. Throughout its flight, various stages are discarded and ignited to save weight and increase the missile’s velocity. Once the missile was out of the atmosphere, the missile’s nose cone would be jettisoned and the three warheads released.
Each Paladin Missile carried three W97 Enhanced Radiation Warheads, the most prolific variant of the famed Terran “Neutron Bomb.” Each warhead is equipped with a thruster pack to guide it to its target while evading enemy interceptors. Upon reaching the target, the warhead would detonate either upon impact or proximity, killing the biological crew of the enemy vessel with the immense burst of neutron radiation and damaging electronic systems.
This is what the Kersean Royal Navy faced when the invasion fleet descended upon Tasagrate-IV.
The Empire did not expect significant resistance, and as such sent a light invasion force of 300,000 Royal Marines on 50 transport ships escorted by a fleet led by one Heavy Cruiser, three Light Cruisers, five Destroyers, and eight Corvettes. Upon arrival. The fleet would disperse into three elements. The first would hang back and protect the transports, consisting of the Heavy Cruiser, one Light Cruiser, one Destroyer, and two Corvettes. This would serve as a reserve force should any ships be lost, and would command the overall operation. The two other elements would consist of one Light Cruiser, Two Destroyers, and Three Corvettes. These would comb the surface of the planet, one for each hemisphere, with the objective of seeking and destroying any target of opportunity.
When the invasion commenced, the Paladin had been untested in combat and was relatively unknown even within Terran space. Had the full capability of the system been known by the Kersean Empire, it is likely a much more sizable fleet would have been sent to Tasagrate-IV. The Paladin Wing on the planet only had two squadrons that were combat-capable. One was undergoing routine maintenance, and the other was conducting training missions with inert warheads. The latter would not have time to mount their live warheads before the battle would commence, and as such immediately chose to disperse rather than engaging the enemy.
Once the two Kersean Strike elements were in range of the Paladin batteries, each squadron fired a salvo of eight missiles. These were detected by the Kersean forces, however they were unable to intercept due to their distance from the planet. As such, the eight missiles were able to reach altitude and release their three warheads, totaling 24 warheads per element, four warheads per ship, and 48 warheads in total.
The Kersean point-defense systems experienced significant difficulty adapting to the highly-maneuverable warheads that swarmed their fleets. In total, 75% of the incoming warheads were intercepted. However, that still left six warheads inbound for each element. Both were ravaged by the attack. Between the two of them, only two corvettes survived undamaged, with one frigate surviving with heavy damage and a light cruiser rendered combat ineffective.
This came as a severe shock to the Kersean invasion commander, as the highly dispersed Paladin squadrons were not located by their long-range sensors. As such, she wisely decided to abort the invasion and retreated back into Kersean space. Had she chosen to press the attack, it is likely the invasion would have succeeded, despite significant losses. The two combat-capable Paladin squadrons were down to 1/3 of their firepower, while the other two could be hunted down and destroyed by the invading ground forces.
Upon seeing the success of the Paladin, Terran production and deployment of the system was significantly increased. Kersean intelligence services meanwhile, scrambled to figure out the new weapon.
This incident substantially increased tensions between the two powers, and is regarded as one of the main factors leading to the Third Orion War. Both powers used it for substantial propaganda value. On the Terran side, the technological prowess of the system and the imperialist aggression of the Kersean was strongly emphasized. The Kerseans meanwhile decried the settlement of the system as an invasion and encroachment by the Terrans onto their territory and a flagrant disregard for the legitimate claims, portraying the Terran defense as an unprovoked attack against an armed envoy that was intending to negotiate a settlement.
In either situation, the end result was an increase in military readiness and mobilization as the two powers geared themselves up for war…
>Excerpt from “Third Orion War: Buildup and Causes” by Junkillian Khimonsa, Chief Historian, Livani University.
“Look, those damn Kerseans are up to no good, clear as day. Those xenos think they can strut around the Conglomerate and bully everyone into submission. ‘No More!’ I say.
“Just look at the bill they passed a week ago! Sanctions on damn near everything we make. They don’t like it that we can do things cheaper and better than them, and they hate us. They go around calling us little atom monkeys because their tech ain’t as good as ours. That’s the thing you see, humanity has always been special. The damn xenos ain’t never gonna get that.
“I had a brother on the Marigold when the Kerseans destroyed her. That food was going to do good in the galaxy, helping out the innocents in Jaaktaria. ‘Cept the problem is that doing so makes us Terrans look good and the Kerseans look bad. I’m telling you, those hinge-head bastards in the Diamond Palace are a bunch of Tyrants.
“And then they go around preaching about ‘stability’ and ‘order’ and ‘uplifting’. All they do is go around like loan sharks trapping helpless little aliens in their schemes. And when someone doesn’t want to bow down they break them.
“I’ve said this before and I’ll say this again, War is coming. It’s time someone put them in their place. They think they have the numbers and the precious little ‘RKV’s’. No, like they think us losing a few dozen planets will stop us with the hundreds we have. We will burn their mongrel hides even if we have to choke on our own blood to do so.
“If they think we don’t have the nukes to burn them off of every floating rock they own, I *know* we’ll have the chemicals and bioweapons to bring them a beatdown of biblical proportions. They’ll be a textbook footnote before they even know what hit them.“
>Excerpt from Political Commentator Joe Alexander’s podcast “Humanity First.” The podcast is highly controversial and is known for containing biased or incorrect data. It is currently banned by 78% of Galactic Conglomerate member species.
OSIRIS has observed extremely abnormal Kersean activity that warrants immediate EXECOM attention.
SIGINT has detected a 450% increase in encrypted FTL communications between the Kersean Grand Council and all Kersean military forces. HUMINT and DARKSTAR missions observe that 85% of the Kersean Navy is out of port, with significant fleet gatherings at points ASTRA, BAKER, GEODE, and ZENITH. Significant Kersean ground forces are being mobilized for planetary assault. Ministry of the Voice propaganda has seen a 165% trend increase towards belligerent messaging. 78% of Kersean reserves are being mobilized. Significant activity around Kersean Relativistic Weaponry.
CARDINAL assets in Galactic Conglomerate report numerous conferences between Kersean and Kersean-aligned delegates. 61% of BENEDICT assets are unresponsive. All BENEDICT assets are presumed compromised. Primary, secondary, and underground channels are experiencing severe difficulty negotiating with Kersean contacts.
OSIRIS believes this to be a prelude to a full-scale invasion of Terran space. Kersean activity is consistent with that before the Kersean invasion of former Jaaktarian space. SAMSON sites have been notified of ongoing developments and have increased readiness, however cannot be activated without EXECOM authority.
OSIRIS strongly recommends EXECOM declare STRATCON BLACK and activate CONPLAN 88 in accordance with the Lemay Protocol. Casualty estimates are significant but acceptable. OSIRIS confirms this with the highest degree of confidence. War is unavoidable.
>Highly encrypted FTL communique from the Terran Office of Strategic Intelligence, Reconnaissance, Information, and Surveillance (OSIRIS) to Terran Executive Command, released one decacycle after the end of the Third Orion War. Less than one Terran hour after this message was received, the first Terran RKV’s would be fired as a part of Operation Apocalypto, marking the beginning of the Third Orion War.
He passed me a small sphere in his hand. It was an incredibly tiny object, small enough I had to make sure it didn’t slip between my appendages. I look back up and see him rolling perhaps a dozen of them in the palm of his hand.
“This is it? It must weigh only a gram!”
I tried not to grimace as he smiled.
“It does, but kinetic energy increases *exponentially* with velocity. At the speed of light, that little thing hits with over 10 kilotons of force.”
I blanched as the sphere suddenly felt far, far heavier in my grasp. 10 kilotons was by no means small, but compared to nuclear and antimatter weaponry, it was a drop in the bucket. I turned back to the weapon’s diagram and eyed the warhead section.
“How many did you say it could carry?”
He paused for a moment. Worry briefly flashed across my mind as I feared I had asked an unacceptable question. But my anxieties were placated somewhat as he responded.
“Several thousand, depending on size and method of dispersal. This one is just the anti-ship version.”
Images of the Emperor’s Fleet being torn apart in an instant flashed before my eyes. Garden worlds being left smoldering wastelands while small moons were simply *broken*.
The man took the sphere from me and placed them down on the table. Collecting them one by one into a small bag, he reminded me of a predator picking through the carcass of its prey.
“You know…” he began. “We already have plenty of them in service.”
I could have sworn my hearts stopped beating at that instant.
“I can’t tell you how many we have or how fast we make them, but do know we have enough.”
This was bad. The Intelligence Service told me that the Terrans were only in the prototype stage. I scanned his features for signs of a bluff, a slight tick here or a bead of sweat there, but couldn’t find any.
But then I realized, *The Terrans weren’t beholden to the arms treaties.* They were an upstart race who entered the galactic scene well after the Great Hydrogen Wars, well after hundreds of relativistic weapons had been used in the most horrific manner. Left unchecked, Terra’s resource-rich systems and industrious people meant that the race had the potential to rival and possibly surpass Kersea.
This changed everything. Now it was clear that Terra wasn’t a future threat, but a present one.
If the Terrans were developing RKVs built specifically for anti-ship purposes, then they must already have significant amounts of them. The other races of the galaxy reserved their few RKVs as planet-busting weapons of last resort. There was no need to differentiate them as being anti-ship, because there was only one use for them.
I flashed through my briefings of the Terran military. Budget black holes woven between endless bureaucracy, ship classes designated far different than why their tonnage suggested, uninhabited worlds or systems blocked off, significant agricultural reserves, mobile command posts. The Terrans weren’t just preparing to fight a relativistic war, they were preparing to *win* one.
He continued.
“Despite what you and your government may think, us Terrans aren’t new to this game. We’ve been playing against ourselves for centuries.”
“Is that so?”
“Indeed.” He turned around and emptied the bag back into his right hand. “We know the rules.”
Rolling one into place between his thumb and index finger, he tossed it at a nearby model of a terrestrial planet. The plastic model tipped over and clattered onto the table.
“We do have one question though,” Another toss and another model planet knocked over.
*“What kind of player do you want to be?”*
>Excerpt from “I Saw the End From The Past and Could Only Watch.” By Hrjin Argoni, Former Kersean Imperial Ambassador to Terra
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2023.05.31 19:06 Necessary-Culture777 Heartrate and grounding

First off, I never used to believe this and thought it was pseudoscience but I experimented on my own to see if I see any changes.
I got a grounding sheet with a small surface area and I got a small wire (lamp wire) and connected it to a 10 inch copper pipe.
I did not want to connect it to the house grounding because I want to control where the grounding is located to limit variables.
I used a smart watch to track my sleep and heartrate.
I noticed my sleep heartrate went from 50 beats to 48 beats which is a 4% decrease.
I kept taking the grounding off randomly to see if its just random but everytime my heartrate would be 50 without and with grounding it was 48.
So for the next phase I bought a larger surface area mat. Got a 10 gauge grounding wire and I got a grounding rod.
For the first two nights my heart rate dropped by 10 from 50 to 40. A 15% decrease in heartrate.
Now I am convinced it does something to the heartrate but I dont know why it would be beneficial and why would it even affect the heart.
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2023.05.31 19:05 ChickenDoodlemop Pretty sure it’s over for me

Hi everyone. I’ve posted a few times before and just thought I’d update.
My husband and I have been trying for our third baby since last year now. We are blessed already with two little boys who are still very small but we wanted a big family and they were conceived via IVF due to my PCOS.
I got a positive pregnancy test 2 weeks ago. I was shocked as I hadn’t actually been tracking my cycle this month. As the weeks have gone on, I noticed that my pregnancy tests were getting darker quite slowly. There was no quick progression in my tests like there was with both of my older living boys. It took 2 weeks for my tests to become as dark as the control line and I’ve never had a dye stealer with this pregnancy.
Today I decided to visit my early pregnancy unit at the local hospital. I was anxious and wanted to be checked out because I’ve also had no pregnancy symptoms which for me is a red flag as in both of my pregnancies that resulted in my children, I had severe sickness from 5 weeks. I also had to terminate a pregnancy in early 2022 and was very sick during this.
They scanned me today and told me that they can barely even see a gestational sac - and the one they could see was only measuring about 1.5mm. This was a vaginal ultrasound too.
None of this adds up - given the fact I had my first positive over 2 weeks ago now, I should at least be 5.5 weeks pregnant. The sonographer indicated my pregnancy appeared to be more 4 weeks.
I had BETA bloods done and was told to return in 48 hours from today.
A lovely nurse just called me with todays results and my blood level of HCG is 326. That seems pretty low for a pregnancy that should be beyond 5 weeks now.
I know in my heart that it’s over. At this point I’m just waiting to bleed and it’s such a cruel waiting game. I have no hope left at all. I’m ‘sure’ of my dates on account my husband was working away so we only had sex at the very beginning of May.
Not sure where we go from here, I was told by the nurse that we will come up with a solution of the numbers have doubled (or haven’t) in 48 hours. I’m pretty sure given my own research this a is a blighted ovum but the nurses at the EPU are trying to remain optimistic for me.
I’m feeling irritated with my body. I just wish it’d hurry up and ‘let go’ of the failed pregnancy so that I can move on. I check for bleeding every time I go to the toilet and there is none.
I’m just so grateful for my two living little boys, I’m going to snuggle them extra hard tonight.
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2023.05.31 18:57 iamlittleears Fractal design Terra cpu/gpu choice

I was going to build my first sffpc in the c4 sfx but with this terra case on first look I wanna order immediately.
I realise I will have to sacrifice cpu power for this compared to c4 sfx. What are your recommendations for intel cpus and cooler with an 4080/4070ti. This will be for 4k 60hz gaming
For reference from the product manual:
CPU Cooler 77 72 67 62 57 53 48 [mm] GPU Width (GPU Height <131 mm) 43 48 53 58 63 67 72 [mm] GPU Width (GPU Height <145 mm) 33 38 43 48 53 57 62 [mm]
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2023.05.31 18:57 TrynaSaveTheWorld May Socks: year of learning to knit socks

May Socks: year of learning to knit socks

4 x short socks with stripes and speckles
Yarn: Hobbii Silly Socks Flower Pop in Crocus
Pattern: self-fitting formula developed from Kate Atherley's Custom Socks (yes, still)
This month, the lesson about unpleasant yarn that I learned during my March sock fiasco was reinforced. I love speckles and was excited for this yarn, but then it turned out that the background was ecru rather than white as it looked in the photo when I ordered, and (much worse), it had these surprise stripes. On my first sock, I thought I could deal with the caution-tape-looking stripes on the ball of the foot, and the green stripe was okay, but then I did the heel and it looks to me like I dropped a candy corn in my shoe and it smashed all over the back of my foot... gross. It's really unfortunate placement of the yarn pattern. So then I made two more just like it (ugh) and finally managed to move the striping around a bit for the final sock. In the future, I'll be paying more attention to how the yarn pattern falls within the construction pattern. I did not enjoy the look while making these socks and I do not like how they look finished. That said, the texture and fiber of the yarn is perfectly pleasant (which is good, because I bought more of it in different colourways and intend to use it!).
I'm currently rather flummoxed that so many sock patterns call for many more stitches around than I'm making for myself (48) and often on larger needles than I'm using (2-2.25 mm). I've also been "accused" of having rather tight tension, historically, more than once. If my tension, needles, and stitch count are all smaller than is typical for others, why aren't my socks tight? Are my feet slimmer than average? Are my fit expectations incorrect? Any experts have advice about this issue?
I will congratulate myself this month on completing TWO pairs of short summer socks rather than the single pair I committed to for my 2023 resolution. These may be ugly socks, but they are wearable, and I'm pleased now to be able to knit them quickly and competently enough to complete them at this pace, quite a bit faster than I anticipated back when I conceived of this challenge for myself.
For my June socks, I intend to make another two pairs of short summer socks using a non-wool yarn for the first time: HiKoo CoBaSi (cotton/bamboo/silk/elastic). It feels very soft and cool in the hank (and there are no surprise stripes). I'm also going to have a go at a bit of colourwork.
If anyone else is still doing their New Year's Socks Resolution, I'd love to see your work too! And, of course, anyone else who made socks during May, if you'd like to share, I'd like to congratulate you.
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2023.05.31 18:54 NokCha_ [Jonathan Givony & Jeremy Woo] ESPN's Post-combine + Pro Days 2023 NBA Mock Draft (5/31)

  1. SAS - Victor Wembanyama
  2. CHA - Brandon Miller
  3. POR - Scoot Henderson
  4. HOU - Amen Thompson
  5. DET - Cam Whitmore
  6. ORL - Ausar Thompson
  7. IND - Jarace Walker
  8. WAS - Anthony Black
  9. UTA - Jalen Hood-Schifino
  10. DAL - Taylor Hendricks
  11. ORL - Gradey Dick
  12. OKC - Nick Smith Jr.
  13. TOR - Jordan Hawkins
  14. NOP - Dereck Lively II
  15. ATL - Keyonte George
  16. UTA - Kobe Bufkin
  17. LAL - Cason Wallace
  18. MIA - Jett Howard
  19. GSW - Rayan Rupert
  20. HOU - Noah Clowney
  21. BKN - Bilal Coulibaly
  22. BKN - Leonard Miller
  23. POR - James Nnaji
  24. SAC - Kris Murray
  25. MEM - Brice Sensabaugh
  26. IND - Dariq Whitehead
  27. CHA - Brandin Podziemski
  28. UTA - Olivier-Maxence Prosper
  29. IND - Colby Jones
  30. LAC - Maxwell Lewis
  31. DET - Jaime Jaquez Jr.
  32. IND - Andre Jackson Jr.
  33. SAS - Gregory Jackson II
  34. CHA - Julian Phillips
  35. BOS - Tristan Vukcevic
  36. ORL - Ben Sheppard
  37. OKC - Marcus Sasser
  38. SAC - Trayce Jackson-Davis
  39. CHA - Jordan Walsh
  40. DEN - Sidy Cissoko
  41. CHA - Dillon Mitchell
  42. WAS - Terquavion Smith
  43. POR - Reece Beekman
  44. SAS - Jalen Wilson
  45. MEM - Amari Bailey
  46. ATL - Kobe Brown
  47. LAL - Zach Edey
  48. LAC - Adem Bona
  49. CLE - Keyontae Johnson
  50. OKC - Mouhamed Gueye
  51. BKN - DaRon Holmes II
  52. PHX - Seth Lundy
  53. MIN - Bobi Klintman
  54. SAC - Coleman Hawkins
  55. IND - Terrence Shannon Jr.
  56. MEM - Julian Strawther
  57. WAS - Hunter Tyson
  58. MIL - Emoni Bates

Draft Intel - Prospects:

Draft Intel - Teams:
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2023.05.31 18:53 SebWilms2002 First batch - 7 day hang, 2 day fridge

First batch - 7 day hang, 2 day fridge
I posted here earlier, but removed them since I thought it made more sense to post the results rather than the start.
My first batch of Biltong was a success. I just hung open air on my desk near a cracked window with a small fan on low nearby. Temperature varied from around 15-23C, humidity varied from around 50-65%. It lost about 40-50% of weight in the first 3 day (I messed up and ate a small piece before weighing it so not sure exactly). I tried a piece on day two and it was definitely edible, but the fats weren't there yet. After three days the flavour and texture improved and improved further with each day after. On day seven, with only two of the initial 8 pieces left (it's very hard not to eat it all at once) I wrapped them in a paper bag, then put it in a sealed ziplock bag, and left it in the fridge for two days. Pictured above is the result of that. Leaving it sealed in the fridge for 48 hours gave it a much more uniform texture, making the outside softer. The flavour is incredible and the fat is basically butter. Very happy with the results. For the next batch I'll go much bigger now that I know the environment here is suitable. Might even make a more permanent set-up for hanging them, as opposed to a little rack on my desk.
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2023.05.31 18:46 BulbaKat Afraid to even join here so cautious!

So I've been trying for my second baby for a while now. Struggled with my first, and had an early loss before my first.
I feel so robbed of being able to really emjoy the excitement of pregnancy. I never got that. I am so nervous about any little cramp even though I know it's normal! Even posting here makes me think I'm going to jynx it!
I tested earlier than my expected period because I just felt different. Was crushed because I saw a verrrrry faint line, and then after reading lots of posts, determined it was very likely an indent.
Tested 48 hours later anyway because I have no self control. Saw the line, but still soopp faint. This time the line stayed after the test dried! And tfablineporn agreed it was real! Tested again the next day and got obvious progression!
I'm also already nauseous!?!? Morning sickness so early?? With my first, I had no morning sickness until almost the end of my first trimester when it hit suuuper hard! This time I'm having a harder time hiding the news until 12 weeks because of the nausea! Crazy how difficult this pregnancy is!
Anyways - cautiously excited. I don't remember who posted it, but I saw a comment on tfablineporn that I absolutely loved. Someone was worried if the line was dark enough, and a comment said
"That test is positive. Today you are pregnant! Congratulations!" And that just really relaxed me! I hope that same comment helps others here!
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2023.05.31 18:45 noahsk Cannot verify custom domain after transferring to new registrar

I recently moved my domain from Namecheap to Porkbun, so I'm having to reconfigure the DNS settings with ProtonMail. However, when I try to get past the first step (verifying the TXT record) I get an error saying "Wrong verification code."
I know for a fact I'm putting in the right verification code and that I'm putting everything in the correct fields, etc.. It's been well over 48 hours now and still nothing.
Any ideas?
Edit: I’ve tried the verification with my other porkbun domains and they work fine. It’s just the one I’ve transferred.
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2023.05.31 18:45 Obewon9449 Long read but lots of helpful information & a great strategy for solo/duo players.

Disclaimer: This strategy works best for solos & duos. Once it gets to three+ players, team work & organization would have to be highly prioritized or you'll have a hard time finding the item you're looking for amongst all of your bases.
TLDR; Lots of metal bases with two garage doors & one metal door. High external wood walls are key. Spread loot. Never make a base profitable for the raider.

My friend & I have over 4,500 hours on console combined. He's the raider & I'm the builder. Math is my strong suit & helps tremendously when it comes to building. What I have found to be the best solo/duo strategy is to create a village of metal 2x1's. This strategy is extremely easy to start at the beginning of any wipe & even at the start of a blueprint wipe, requiring only 790 scrap for the T1 tech tree & 565 scrap for the T2 tech tree. Please note that I'm typing this away from the game so the numbers may not be exact, but they will be very close.
What you want to do first is find an area that can be wrapped with hundreds of walls. Literally, hundreds. A large, flat area would be ideal but rocky areas are fine. If you settle in a rocky area, just know that you will have to sometimes 'work' the external wood walls to get them to fit properly.
Once you've found your location, you will want to build one stone 2x1. The first door should be a single door & the next two must be double doors (yes, your airlock is going to have a double door). Place your wood doors up & get to farming. Your main goal from here is to get furnaces up for metal doors & continue to farm stone.
After you've gotten around 2,500 metal & 15,000 stone, build three more identical 2x1's in a square formation & upgrade all of your doors to metal. If you're a duo then you'll need around 4,000 metal, in total, for code locks. With this much stone & metal, you should be left with around one day worth of upkeep & your upkeep will be around 350 stone & 50 metal per base. Congratulations, you are now an 18,500 (at minimum) sulfur raid to get all of your loot. If this is the beginning of a blueprint wipe then most people on the server would only have satchels, at best. You are a 48 satchel raid to lose all of your loot.
This point of the strategy is generally obtainable within two hours & is usually the time where we log off for the night. When you get back on, or if you continue playing, your next step is to learn the high external wood wall & gate blueprints ASAP. This will require 790 scrap & should easily be obtainable within two hours by running roads, hitting barrels on the water, running satellite 5-6 times, running trainyard once, etc. Once you have the blueprints learned, you'll want to farm a lot of wood & start wrapping your four bases. We usually put up one gate in the beginning but if you've found the gears for two then that would be better as two exit points are ideal. When placing the walls, make sure you set them far enough away from your bases so no one can easily build off one of your bases to jump out. Additionally, you can wrap the inner core of your base (between the four bases you built) & place another gate. We use this center core for our large furnaces, refinery & workbenches.
Now that you have your compound setup, it's time to farm more stone & metal to build more bases. Base wise, you should be able to fit around 8 more 2x1's outside of your wood walls. Once you have everything up, it's time to farm more wood & wrap the additional bases with more wood walls & two more gates. At this point, you'll be over a 50,000 sulfur raid & have a double layered compound (or triple if you count the wrapped furnaces). The wood walls are essential because they make you extremely safe when running from base to base.
At this point, you're going to need to take a break from building & go back to farming for scrap. You're going to need gears & lots of 'em so make sure you keep all of the gears you come across. In total, you're going to need at least 48 gears & 565 scrap to learn the garage door blueprint through the T2 tech tree & make the needed 24 garage doors. In all honesty, this is probably the hardest part but once you complete this step, it's all downhill from there.
Once you have the needed gears, it's time to fortify what you've built. We usually upgrade each base one at a time as we obtain the necessary materials but at this step, you're going to need about 24,000 metal for upgrading the 12 bases you've built & 20,000 metal + 1,250 stone for a weeks worth of upkeep. Once you have enough metal, upgrade all 12 bases to metal but leave the airlock stone (1 wall, 1 door frame, 1 triangle ceiling & 1 triangle foundation). Each base will now have around 235 metal upkeep per day & 104 stone upkeep per day. Each base is now as perfectly balanced as possible, requiring either 22 satchels for door path or 23 satchels for one metal wall. If you want this converted to rockets, each base is an 8 rocket raid meaning it'll take almost 100 rockets to wipe you out. 134,400 sulfur. All for the low cost of 2,820 metal & 1,250 stone upkeep per day.
From here, you should be free to do what you want with the base. I like to farm & get enough upkeep in each base to last until the end of wipe before expanding further. We'll usually build a couple HQM suicide vaults, a few more 2x1's & a shooting tower or two. At this point, I also like to work on getting auto turrets set up on each base, making it a true pain to raid. It'll be rare that anyone tries to mess with you but when they do, they'll usually hit a base or two & realize that this isn't worth the raid.
Tips with this strategy:
- Splitting up your loot amongst all bases is the most important tip I can provide with this strategy. We never put more than 4,000 sulfur in each base (ideally, we prefer to use sulfur as we obtain it). We do not have a base designed for guns as all bases should have an equal amount of guns. The only exception is that I like to designate a couple of the 'outer layer' bases to hold a stack or two of each component as we obtain them. I also like to designate a couple bases to hold additional base building supplies (garage doors, metal, stone, code locks, boxes, etc.).
- Minus a few exceptions, never divert from building anything but 2x1's because if you do, that will always be the base raiders will hit. Every shooting tower I've built has gotten raided every wipe, which is why I only ever keep 3-4 guns in them.
- Since there is zero HQM needed in this strategy, putting it to use with suicide vaults is incredibly beneficial. What we do is build a 1x1 HQM vault & wrap it with stone honeycomb + stone pancake on the roof. This way, it looks like a honeycombed stone 1x1. These vaults hardly ever get raided but when they do, they'll take out the single sheet metal door & be met with an HQM wall, which never gets raided. If raiders go as cheap as possible, these vaults would take over 19,000 sulfur to raid. We build a few of these & stash our sulfur in them but never more than 10,000 sulfur per vault.
- The most probable 2x1's to get raided are always the inner core bases. For this reason, we keep everything split up amongst all of the bases but we go a bit lighter on the inner core bases. These four bases usually have uncooked metal split between them, stone, comps to make T2 kits, pumpkins etc.
Tips for solo/duo players:
- Always, always, always take small trips when farming. I rarely ever die when farming because I'll always head back when the thought of "I hope I don't get killed now" pops into my head. Usually it's around 2k sulfur, 3k metal and/or 12k stone. If you kill me, I will never have a full inventory of anything unless we're heading back from a successful raid.
- With the new update, cloth farming can be more difficult but what we used to do was plant a bunch of hemp, pick the clones, plant more hemp & repeat until we had around 1,000 clones. Plant the clones & harvest around 10,000 hemp when ready. We'd then make a (you guessed it) 2x1 all metal shop & sell the cloth to get more HQM, metal, targeting computers, etc. 1,000 cloth for 1 targeting computer or CCTV camera was always the hottest item & allowed us to rapidly build auto turrets. Last wipe, we had two auto turrets on each base, somewhere around 20+ turrets with AKs in the gun slot.
- With the new update, you can trade in 80 cloth for 10 scrap. If you have a good hemp clone gene (3 G's & 3 Y's) each planter box will get you an average of 50 scrap per hour for minimal work, once you have the farm base up & running. Since the vendor sells out of scrap, you can convert 800 cloth to 100 scrap once every 4~ minutes. This equates to 1,500 scrap per hour by just click the 'buy' button once every 4 minutes.
- Lookup & test stability when raiding. If you're able to get on the roof of a non-pancaked 2x2, you can tell how many doors are likely inside the base based on the stability %.

That's the end of it. I hope this helps the smaller groups & I really hope it makes every ZERG'S life more difficult.
submitted by Obewon9449 to RustConsole [link] [comments]

2023.05.31 18:35 --Clintoris-- NRFI 05/31 - Clintoris - I'm back bitch. This time with AI

NRFI 05/31 - Clintoris - I'm back bitch. This time with AI
Most of you don't know me, or don't care, or want me to jump off a cliff into a bunch of needles (remember that Saw scene? That f'ed me up) but I am back.

I am obsessed with NRFI's, no run first innings.

Max 2 pitchers, max 6 batters per half inning, every pitch matters. It is exciting, stressful and SOMEWHAT predictable other than the BS two out solo homer (F you ketel marte you dick). And with odds of -115, this bet is the equivalent of hitting a 2 point NBA favorite.

So I went on a little reddit run last year parlaying two NRFIs I felt had actual value and not fake value. I had a hell of a run and then an insane cold streak. the cold streak stuck with me because i did not have the advantage in certain situations. Guys would come up to bat and the announcer would say "George Castanza is 9 for his last 12 with 4 home runs" WTF. I was setting myself up to fail.

So I went to twitter to find stats and EVERYBODY SUCKS. Who gives a shit Gerrit Cole is 5 in a row NRFI? It's matchup drives, its pitch driven, its split driven, F you ketel Marte, it's trend driven. We need to be looking at PER AT BAT, not overall. Definition of confirmation bias.

After weeks of looking for people who actually knew how to reasonably try to predict NRFI I decided to do it myself. Literally no one is doing this and I get why, its complicated. It's WAY easier to use confirmation bias to sell picks. I have a full time job and a family and I rob banks on the side so I am busy (JK FBI). But i did it anyways.

So using these pitcher stats:
Overall WHIP
Overall OPS
Overall S/M %
vs LHB Score
vs LHB S/M %
Chase %
In Zone Contact %
Barrel %
Avg Exit Velocity (MPH)
Line Drive %
Recent 5 Starts WHIP

And these batter stats:

S/M %
OPS Against RHP
S/M %
Against LHP
S/M %
Chase %
In Zone Contact %
Barrel %
Avg Exit Velocity (MPH)
Line Drive %
Recent 7 OPS

I then used AI (ChatGPT) to pull historical stats and the weigh these stats (YAWN) with potential to get a hit. It gives me weights, then I weigh batting order based on importance for NRFI then use the algorithm to predict the outcome of a hit occurring in their first AB. Ends up looking like this:
I am not kidding, no one else does this. Anyone else want to take over? My wife is about to divorce me (F you ketel marte). The reason the numbers are so low is because I take the data and create a standard deviation of 1 based on all data (YAWN).
I stayed away from reddit for a minute because I hated losing bets where I wasnt taking in all info. I started a twitter account so i can test it there and I'm up to like 500 followers. I'm not a big social media guy so that's wild to me. @ NRFIusingAI
So long story short (I'm wrapping this up) - here are my odds today for an NRFI occurring:

Texas Rangers
52.66% , Rank 3 
Detroit Tigers
Los Angeles Angels
41.34% , Rank 12 
Chicago White Sox
Tampa Bay Rays
47.22% , Rank 8 
Chicago Cubs
Cleveland Guardians
48.32% , Rank 6 
Baltimore Orioles
Atlanta Braves
49.87% , Rank 5 
Oakland Athletics
Pittsburgh Pirates
52.93% , Rank 2 
San Francisco Giants
Washington Nationals
41.50% , Rank 11 
Los Angeles Dodgers
San Diego Padres
48.12% , Rank 7 
Miami Marlins
Milwaukee Brewers
54.10% , Rank 1 
Toronto Blue Jays
Cincinnati Reds
40.05% , Rank 14 
Boston Red Sox
Philadelphia Phillies
43.27% , Rank 10 
New York Mets
Minnesota Twins
43.68% , Rank 9 
Houston Astros
New York Yankees
50.40% , Rank 4 
Seattle Mariners
Colorado Rockies
40.32% , Rank 13 
Arizona Diamondbacks

I probably lost 50% of you by now, but after the NRFI is calculated, I then look into general team trends and OPS last 15 days to make picks.

For example, MIL/Blue Jays are #1, but Julio Tehran has one great start against a terrible Giants offense so it's skewing his stats. Also Blue Jays are top 3 in OPS last 15 days. PASS
I'll be posting this daily, these are not blind picks, but more helpful stats to help point you in the right direction.

Me? I am riding CLE/BAL NRFI -120, Cleveland 2nd worst offense in MLB last 15 days and Baltimore (other than Adley) has worse splits against LHP vs RHP.

If anyone has any questions or wants a different matchup hit me up. I burned out last year because I feel like I wasnt taking in enough info to be on the right side of NRFI bets. I am not concerned about that anymore. These are not sure thing bets (-110, -115, -120 never are) but watching an NRFI and hearing the announcer say the batter is 3 for last 25 is why I do all this BS.

NRFI resources -

GL today, thanks for all the messages of support asking me to come back. Gives me the motivation I needed to finish this.
submitted by --Clintoris-- to sportsbetting [link] [comments]

2023.05.31 18:27 Afraid-Penalty-757 (spoilers extended) What would one call the time period between 37-41 AC?

In other words, the time period between The Death of Aegon The Conqueror and The Beginning of The Faith Militant uprising or both time periods should be combined as The Sons of the Dragon?
Given the significance of the Faith Militant Uprising I think there are two options here. One the time period between Aegon’s death in 37 AC and the beginning of the faith militant uprising in 41 AC which is 4 years and keep in mind The Dragon’s peace had already ended with Aegon’s death as it already a term to describe Aegon’s later reign following the First Dornish War from 13 to 37 AC? So it has to be a historical term on its own for the period between 37 to 41 AC?
The second option would be that the time period begins with Aegon’s death in 37 AC but ended with Maegor’s own death in 48 AC (In which you have 11 years for this chaotic period.) and thus the historical term would be The Sons of the Dragon which is cool as it also the name of the chapter from Fire & Blood.
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2023.05.31 18:20 ilan1009 מאגר_ספרים_נסגר_במ

אין יותר משלוחים זולים לארץ משום מקום.
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2023.05.31 18:11 LiquidMedicine [Budget] Romanian Financial Report FY 2025

Core Budget

Departmental Spending

Category Percentage Allocated Funds GDP %
General Defense 5.46% $6,646,537,643 2.13%
Research & Procurement 0.96% $1,172,918,408 0.38%
Welfare and Pension Services 36.84% $44,883,677,727 14.35%
Health Services 15.15% $18,453,916,278 5.90%
Social and Cultural Recreation 2.95% $3,596,949,783 1.15%
Public Services 10.53% $12,823,907,922 4.10%
Infrastructure & Transportation 5.78% $7,037,510,445 2.25%
Education Services 9.50% $11,572,794,954 3.70%
Agriculture, Silviculture, Fisheries, and Hunting 1.28% $1,563,891,210 0.50%
Investment and Developments 3.08% $3,753,338,904 1.20%
Mining, Manufacturing 0.39% $469,167,363 0.15%
Miscallaneous Spending 2.57% $3,127,782,420 1.00%
Environmental Protections 0.05% $62,555,648 0.02%
Debt Interest 5.48% $6,672,563,492 2.13%
In 2025, the new government's first task was to draft a budget. The hyper-conservative PMP and AUR issued proposals to cut spending across the board, stating that Romania will never improve its economy until it is seen as safer in the eyes of international lenders. However, strong influence from the Social Democrats in the legislature won out when the PSD issued a demand for protections for healthcare, education, and public housing spending. As such, the deficit has gone down, but not by much. Meanwhile, government revenue is creeping slowly upwards as Romania benefits from increased energy demand in Europe, as well as a steady influx of Moldovan and Ukrainian refugees.
submitted by LiquidMedicine to Geosim [link] [comments]

2023.05.31 18:08 Ashyukun Keeping slicer from leaving holes under posts?

Keeping slicer from leaving holes under posts? submitted by Ashyukun to 3Dprinting [link] [comments]

2023.05.31 18:07 rbnd Where Is It Good to Live?

Where Is It Good to Live?
Boston consulting group published this ranking on 03.2023.
submitted by rbnd to europe [link] [comments]

2023.05.31 18:03 London-Roma-1980 NON-CONFERENCE MATCHDAY 11 RESULTS

Basketball on Naismith Island is a game of 40 minutes. If you don't play all 40, you can lose a winnable game. See below.
#1 UCLA 80, #8 Michigan 77. Every defensive positioning matters; every play matters; every call matters. It's how you remain the #1 team in the land.
Bill Walton took a charging foul from Chris Webber with 12 seconds left, then sealed the game after being fouled on the inbound, as the Bruins (11-0) stole one from the Wolverines (9-2) to run their winning streak to 48 games in a row.
"I don't know what the complaint is. I had the position, I was far enough away from the basket, and I kept myself still. Chris [Webber] ran into me. It was the right call," Walton claimed.
While block/charge calls will always be controversial, it helped that the result of the collision took Webber's shot off-line. This wasn't a case of Michigan losing the lead on the call; reverse it, and Webber would have gone to the line down one. Still, the feelings of coming close and being so far resonated in the Michigan locker room.
"You can't do that -- you can't make that call," Webber griped after the game. "You gotta let us play, man."
Walton led all scorers with 18 points; Juwan Howard led Michigan with 17.
#3 Kentucky 82, #5 Kansas 81, OT. Wilt Chamberlain has never fouled out. Critics would say that stat plays too heavily in his mind at crucial points in the game -- that if you get a fourth foul on him, he becomes weaker on defense and passive when he should be going for blocks.
Is that what happened here? Obviously we'll never know, but the talk will become louder.
Anthony Davis' dunk over Chamberlain -- whose block attempt seemed to be a product of hesitation -- provided the difference with 1.2 seconds left as the Wildcats (10-1) took out the Jayhawks (9-2) after 45 minutes of end-to-end action.
"Coach [Adolph] Rupp told us that late in games, you could go to the rim," Davis said after the game as Kentucky fans swarmed him. "I didn't know how many fouls anyone had, I just knew that we were one down and the best chance I had was to get inside and dunk it down. I was able to do that, and we won the game as a result."
For his part, Chamberlain denied that his four fouls affected the final play. "I thought I had an angle to block it, but I wouldn't have gotten my hands there in time. I was out of position trying to guard [Dan] Issel on the final play. That's not how you zone."
Chamberlain had a monster game, putting up 19 points, 10 rebounds, 7 assists, and 3 blocks. But it's another number that everyone will focus on -- 4, his foul total for the game.
John Wall led Kentucky with 15 points.
#4 Duke 73, #6 Michigan State 71. A common joke through the years has been that it just isn't a Duke season until they make someone hate them by ripping their proverbial hearts out.
Kyrie Irving's three-pointer as time expired silenced the partisan Michigan State crowd and lifted the Blue Devis (9-2) to a bounceback win over the Spartans (8-3) in a game both teams sorely wanted for different reasons.
"We needed that win, man," Duke forward Grant Hill, who led all scorers with 16 points, said after the game. "You come off a loss, you're facing an even tougher team, you gotta dig down deep. This was a gut check. We got what we needed."
Irving's last-second heroics -- or villainy, depending on whom you ask -- wiped out an incredible performance from Spartan guard Scott Skiles. With Jason Richardson in foul trouble and Magic Johnson as a shooting guard, Skiles turned back the clock and put up 11 assists to go with his 7 points. He found Johnson (14 points) with 7 seconds to go for the sky hook over Elton Brand that gave Michigan State a 71-70 lead and sent the crowd into a deafening roar.
That roar would go eerily quiet soon after.
#25 Illinois 87, #12 Connecticut 70. Eddie Johnson had been hearing noise from the Auburn faithful saying he was an impostor and that the "real" Eddie Johnson resided on the Plains. Your move, Auburn.
Johnson stunned and thrilled the crowd by putting up 27 points with the help of seven three-pointers as the Fighting Illini (9-2) stole one from the Huskies (8-3), who had no answer on defense for Johnson's hot hand.
"Incredible," Huskies coach Jim Calhoun said while shaking his head at the post-game press conference. "I don't think I've seen something like that in some time. We knew [Derek] Harper could cause trouble, and I figured we had Red [Kerr] contained, but sometimes it's the last guy you expect."
As Connecticut attempted to double-team the red-hot Johnson, he made the passes needed to keep Illinois on track. Meyers Leonard was a major recipient of those passes, ending with 15 points of his own.
Cliffy Robinson led the Huskies with 16 points.
#2 North Carolina 101, #22 Florida 56. Note to self: never, ever, ever, EVER face Michael Jordan coming off of a close loss. Ever.
Jordan, who when given the green light is almost unbeatable, scored 33 points and had 10 assists as the Tar Heels (9-2) gave a rude welcome to the Top 25 to the Gators (8-3), disheartening the Florida crowd and leaving coach Billy Donovan without answers.
"You know, when you look up at the scoreboard and it's the first half and there you are down 30, 35 points... you try to tell your team to take it one possession at a time, but you know they're thinking about how big that hill is to climb and how close they are to the point of no return," Donovan said. "We spent the second half trying to get our plays in order so that when SEC season began, we wouldn't run into this trouble."
Jordan, for his part, wanted to make a statement in this game. With 6 minutes left in the second half, Jordan even seemed to refuse to come out of the game, much to his substitute Vince Carter's chagrin. Eventually Dean Smith called a timeout to remind Jordan who the coach was.
"Michael's competitive, and we usually like that," Smith said after the game. "Usually."
#9 Notre Dame 78, #11 Ohio State 68. Is Digger Phelps on pace to be a Coach of the Year? He has to be the leader at this point.
With John Havlicek off to a hot start, Phelps went to a bigger lineup, moving Austin Carr to point guard and bringing LaPhonso Ellis in to stop Havlicek's slashing to the hoop. It paid off: only two of Havlicek's 22 points came in the second half as the Irish (9-2) stormed back to beat the Buckeyes (8-3).
"Coach asked me to step up, and I was able to today," Ellis said after the game. "You're facing a tough lineup like that, and you gotta hope for the best. I was able to come through for the team."
Ohio State led 40-33 at the half, but a monumental turnaround began when the Irish cut off Ohio State's top scorer. From there, Adrian Dantley took over, getting 17 of his 22 points in the second stanza -- a near mirror of Havlicek.
"Whatever I said at halftime I need to bottle, don't I?" Phelps joked after the game.
#15 Southern Cal 64, #7 Syracuse 55. Both teams went to a zone defense to unsettle the opposing outside shooters and cut down the passing lanes. It worked, but one team found just enough offense to put themselves over the top.
Bill Sharman's 15 points led all scorers as Syracuse missed 22 of 25 three-point attempts and the Trojans (9-2) knocked off the Orange (8-3) in a game meant for the basketball purists.
"We got them to use almost all of the shot clock on every possession," Sharman said after the game. "When you get a lead, you gotta play airtight defense. I've talked to the guys about being ready to give 110% on both sides of the ball, and it worked tonight."
The first half of this game proved to be a war of attrition. Syracuse missed all 11 of their three-point attempts, while Southern Cal committed four different violations of the 30-second shot clock. The teams went into the locker room tied at 24.
"We need to forget this game as soon as possible," admitted Orange guard Dave Bing, who had 12 points. Carmelo Anthony finished with 10, but on 1-12 shooting from outside the arc.
#18 LSU 66, #19 Georgetown 57. The anticipated matchup was between big men Shaquille O'Neal and Patrick Ewing Sr. That matchup was a battle of the bulls, but it was the shooting guard matchup we should've watched.
Pete Maravich had 21 points, outscoring Allen Iverson by 10, while O'Neal and Ewing had 16 points each. That was the difference, more or less, as the Tigers (8-3) knocked off the Hoyas (7-4) in a bruising clash between two power teams.
Coach Dale Brown was happy with his team's performance after the game. "It was a slow game, it was a half-court game, but we still found the outside shooting we needed to make it work," he told reporters. "It was necessary that we get this win -- I believe we can make noise in the SEC."
Hoyas forward Alonzo Mourning was frustrated all day by Bob Pettit cutting off passing lanes and keeping him from getting the ball. In the end, Mourning had only 7 points.
"I don't know how he did it," he said. "That guy's so underrated, man."
Meanwhile, in our featured game...
#17 DePaul 107, Rhode Island 77. In a surprise move before the game, coach Ray Meyer sat George Mikan and went small-ball, having Terry Cummings take the tip and Quentin Richardson join the starting five. It paid off big-time.
Richardson had 9 points, but he opened others to thrive in an up-tempo game as Mark Aguirre put up 25 points and the Blue Demons (8-3) established the pecking order over the upstart Rams (7-4), surviving their speedier style and winning in it.
Rhode Island coach Frank Keaney was disappointed, but not worried. "Our style is something we practice every day. When the time comes, we'll be ready to steal games with it. We need games like this to show our guys how much work they still have left to do if they want a postseason bid."
Sly Williams led the Rams with 16 points.
  1. UCLA 80, 8. Michigan 77
  2. North Carolina 101, 22. Florida 56
  3. Kentucky 82, 5. Kansas 81, OT
  4. Duke 73, 6. Michigan State 71
  5. Kansas 81, 3. Kentucky 82, OT
  6. Michigan State 71, 4. Duke 73
  7. Syracuse 55, 15. Southern Cal 64
  8. Michigan 77, 1. UCLA 80
  9. Notre Dame 78, 11. Ohio State 68
  10. Indiana 85, West Virginia 64
  11. Ohio State 68, 9. Notre Dame 78
  12. Connecticut 70, 25. Illinois 87
  13. Texas 92, Oregon State 56
  14. Arizona 92, Iowa State 58
  15. Southern Cal 64, 7. Syracuse 55
  16. Maryland 82, South Carolina 65
  17. DePaul 107, Rhode Island 77
  18. LSU 66, 19. Georgetown 57
  19. Georgetown 57, 18. LSU 66
  20. Minnesota 74, Detroit Mercy 66
  21. Alabama 73, Wichita State 63
  22. Florida 56, #2 North Carolina 101
  23. Iowa 71, Clemson 65
  24. UNLV 105, Old Dominion 67
  25. Illinois 87, 12. Connecticut 70
submitted by London-Roma-1980 to BestOfDivI [link] [comments]

2023.05.31 17:59 Password_Is_Mattress [USA] [H] Wii and DS/GBA Games [W] PayPal

All tested, working, CIB unless noted. $4 shipping first game, $2 per additional. Open to bundles or offers. Ask for pictures or re-testing. If you've bought from me before let me know!
GBA (Cartridge Only)
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2023.05.31 17:53 Steelsoldier77 Week 11 Recap + Power Rankings

Week 11 saw some separation appear between the top and bottom teams in the East, while the West becomes further and further mired in a competitive log jam. The West's records may seem mediocre, but that's just a function of how good that conference is right now.

Iowa Barnstormers (1-8) @ Sioux Falls Storm (5-4) 26-77: There's not a whole lot to be said or learned from this game. We knew Iowa was terrible and we knew Sioux Falls had a strong run game. Lorenzo Brown, Xavier Jackson and Donnie Corley were all terrific for the Storm, and even backup qb Seth Collins got in on the fun, throwing for 2 touchdowns. Defensive backs Byron Edwards and Eugene Ford feasted, each getting a pick and multiple breakups. The Storm played pretty much flawless football against the worst team in the league, which should bring their spirits up a bit, as should seeing Green Bay lose to QC.
Player of the game: Xavier Jackson, RB, Sioux Falls; Donnie Corley Jr, WR, Sioux Falls

Green Bay Blizzard (4-5) @ Quad City Steamwheelers (7-3) 56-63: This game never really got too out of hand, but you also never really felt like Green Bay actually had a chance to win. Both teams basically just traded touchdown drives, oftentimes one-play drives the whole game with no turnovers, with the difference eventually being just a couple missed field goals by Green Bay. The Blizzard's defensive line has been very bad all season, and tonight gave up 200 yards rushing, including 126 to newcomer Shane Simpson. EJ Hilliard was his usual efficient self and Quad City cruised to another victory.
Player of the game: EJ Hilliard, QB, Quad City

Northern Arizona Wranglers (5-4) @ Duke City Gladiators (4-5) 40-47: The Wranglers, coming off a blowout loss to the Rattlers, had a chance to redeem themselves against an easier team and take back control of the west. Instead, they went down early again, thanks to a couple Garrett Kettle turnovers. Kettle, who had his worst outing since week 1 had trouble throwing downfield and a lot of times was either running it for small gains or checking it down. However, NAZ was able to fight their way back from 3 scores down, and even recovered an onside kick down just 7 points with a minute left. Kettle then threw his third interception of the night, a catchable pass that RCB couldn't quite handle, tipping it to the defender and sealing the Wranglers' loss.
Player of the game: Roderick Chapman, DB, Duke City

Bay Area Panthers (6-3) @ Tucson Sugar Skulls (4-4) 44-42: With the help of some great defensive plays, Tucson was able to build a two score lead late in the second half. However, Bay Area was able to fight back, intercepting Ramone Atkins twice and taking the lead for good in the fourth quarter. This was an especially tough loss for Tucson, plunging them even further into the goulash that is the western conference. For Bay Area, this win, coupled with a NAZ loss gives them sole possession of the West.
Player of the game: Justin Rankin, RB, Bay Area

Massachusetts Pirates (6-3) @ Tulsa Oilers (1-8) 54-48: You gotta feel kind of bad for the Tulsa defense, who did enough to get the Oilers the win, but their offense was just unable to get the job done. The Oilers D was able to intercept Anthony Russo twice and get another key stop on downs, but Vince Espinoza and the Oilers offense scored zero points off of those drives. A questionable coaching decision to go for the deuce with less than a minute left, rather than an onside kick allowed the Pirates to seal what should have been a relatively easy win. Midway through the season, Tulsa looks like they've got some pretty good chemistry going and some solid playmakers. The home crowd looks great as well. They just need to fire their camera operator because it's obvious this person has never seen a football game before this season.
Player of the game: Isaac Zico, WR, Massachusetts

Vegas Knight Hawks (4-5) @ Arizona Rattlers (5-4) 39-63: Arizona was out for revenge after losing to Vegas two weeks ago, and they didn't disappoint. Their offense was unstoppable and their defense was ferocious, leaving Daquan Neal with nowhere to run. The Knight Hawks kind of just folded midway through the third quarter, pulling Neal, and the Rattlers pulled Powell soon after. Powell went 11-13 passing for 5 touchdowns, and his receivers were constantly making incredible catches. Add to that 71 yards by Jamal Miles, including a 45 yard touchdown run for their first score of the game, and the Rattlers appear to be back in top form.
Player of the game: Drew Powell, QB, Arizona

San Diego Strike Force (3-6) @ Frisco Fighters (8-1) 56-70: As you can tell from the score, this was a defensive slug fest- nah I'm just kidding. Both teams scored quickly and often, as the first half ended 50-42. It seemed like neither team had any real interest in playing defense, and each team's secondary took the half off. However, Frisco I guess made some adjustments at halftime and were able to start getting pressure on Nate Davis and throwing him off rhythm. The Fighters held San Diego to just 1 touchdown in the second half as the Fighters showed why they're still the best team in the league.
Player of the game: TJ Edwards, QB, Frisco

Power Rankings:
  1. Frisco Fighters (8-1)~
  2. Bay Area Panthers (6-3)~
  3. Quad City Steamwheelers (7-3)~
  4. Massachusetts Pirates (6-3)~
  5. Arizona Rattlers (5-4)+2
  6. Northern Arizona Wranglers (5-4)-1
  7. Tucson Sugar Skulls (4-4)-1
  8. Vegas Knight Hawks (4-5)~
  9. San Diego Strike Force (3-6)+1
  10. Sioux Falls Storm (5-4)+1
  11. Duke City Gladiators (4-5)+1
  12. Green Bay Blizzard (4-5)-3
  13. Tulsa Oilers (1-8)~
  14. Iowa Barnstormers (1-8)~
Not much movement this week, aside from some shuffling around the middle. Arizona jumped up 2 spots just because it looks like they have returned to last year's dominant form. Green Bay's 3 spot plummet is mostly to due how they've played without Jarome Johnson. Meylor is decent but nowhere near as electric as Johnson. Some people will question having a 4-5 and a 3-6 team ahead of 5-4 Sioux Falls, but look me in the eyes and tell me you could see SF beating either Vegas or San Diego.
submitted by Steelsoldier77 to ifl [link] [comments]

2023.05.31 17:42 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.


★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616

★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233

★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751

★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318

★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287

★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127

★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126

★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227

★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105

★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111

★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85

★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111

★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168

★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375

★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97


★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75

★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48

★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292

★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101

★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59

★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62


AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72

AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95



AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55

Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54

M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55

M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50

USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139

AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]

2023.05.31 17:41 2sid-ed Great Movies Wheel

Lots of (imo) good movies for when you can't decide what you wanna watch:
submitted by 2sid-ed to WheelDecide [link] [comments]