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Horrors of the Deep is live on Kickstarter. A Dark Fantasy Campaign Setting themed all around Nautical Horror and Ocean Exploration!
2023.05.31 18:29 Shoduka Horrors of the Deep is live on Kickstarter. A Dark Fantasy Campaign Setting themed all around Nautical Horror and Ocean Exploration!
Horrors of the Deep is a Dark Fantasy Tabletop Role Play setting for fifth edition themed all about the darkest depths of the ocean and the monsters that lurk within. Set in the isolated Islands of Ashantiir, all those that venture the high seas must balance risk versus reward when searching the oceans for lost treasures.
Check out the link below to have a look:
Kickstarter Page submitted by
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2023.05.31 18:23 k819799amvrhtcom Self-Imposed Videogame Challenge: Trans Ally Edition!
TL;DR (spoilers): You, and anyone who wants to try the challenge with you if it's a multiplayer game, are a trans ally, and your job is to collect $25,000 or the equivalent thereof in in-game money (rounded up to the next smallest divisible part) for your transgender friend's transition in less than 31 in-game years. Everything is allowed. You do not have to finish the game. Want a new and interesting way to play your favorite videogame? I got one with a transgender theme that is interesting, challenging, easy to implement, and compatible with almost any videogame, so it's
a Mario challenge,
a Pokémon challenge,
a Minecraft challenge, and so on and so forth, all at the same time!
The Plot
You, and anyone who wants to try the challenge with you if it's a multiplayer game, are a trans ally, and your job is to collect money to pay for your transgender friend's transition. You win by acquiring enough in-game money. You are allowed to consult the internet, use passwords from the internet,
commit in-game crimes, purchase microtransactions,
abuse glitches, use cheat codes, and even hack the game to reach your goal, but is it really worth the effort? You are kinda expected to use the easiest way to win the challenge that you know of.
The Rules
Rule #1: You have to get the money you need for a transition. In order to make the challenge less boring for you, I did the research for you and came to the result of
$25,000. However, this value might change if you try out this challenge in the far future, meaning that this challenge technically changes depending on when you attempt it. The value is expected to rise even further with inflation, or perhaps it might be reduced with the invention of more efficient surgery techniques. If the USA ever starts getting the universal healthcare system or a societal breakdown makes these surgeries impossible, this challenge will refer to the cost of the legal name & gender change, instead. And if that also ever becomes free then just choose a different country where it isn't free yet. But this is not going to change anytime soon (When do you think this challenge will become obsolete?) so, for now, you just have to remember to collect $25,000 in in-game money. This applies to every game that uses $ for in-game money. If the game uses £ or ¥ or € or any other real-world value, you'll have to convert it.
Here's an online tool for converting currencies, which also supports various cryptocurrencies and custom rate dates. If the maximum amount of in-game money you can hold at once is less then the challenge is simply impossible.
This only applies to non-videogame currencies. Rule #2: If the in-game currency is fictional then you'll have to convert it (rounded up to the next smallest divisible part). It's easy if you can buy in-game money
with real money, even if that feature doesn't work because of a glitch or something. Otherwise, you'll have to do some research. If you can't find any direct information on the internet, I would suggest starting
here to get a basic idea on how to calculate that. If there are multiple in-game currencies you are allowed to split the price of the transition among them in any way you want, provided you know the value of all of them. If there is no in-game currency then you are allowed to
use points instead. If the game doesn't have points either then you can try to invent a
substitute currency but it has to be something that would actually work as a substitute currency in the world you're in. If that's not possible either then the only way for you to win this challenge is to raise real money by doing a let's play of the game. But then you'll have to actually pay for a real trans person's transition (yourself included) or donate the money to transgender-related causes to actually win the challenge.
Here's a website that lets you donate for transgender causes. If
the amount of in-game money you can hold at once is less or you were unable to find out how much you need then you are also allowed to simply collect the maximum possible amount instead because
games will never ask you for more money than you can hold for a single product, meaning that this would have to be the in-game prize of a transition, as transitions are always for only a single person.
This only applies to videogame currencies. Rule #3: You do not need to finish the game. All you need to do to win this challenge is to get the money somehow. Please keep in mind that the exchange rate isn't constant. The exact amount you need to win the challenge has to be enough in the moment when you have the amount. You automatically win the challenge the moment this is the case.
Rule #4: You need to get the money in less than 31 in-game years. This number was calculated by subtracting the age at which children begin to have an innate sense of their own gender (4 years) from the average lifespan of a trans person (35 years). If the game has time-travelling elements, you are allowed to use those to extend the time limit. However, it only counts if this actually involves time itself and not just the timer. The same also goes the other way around:
Travelling into the future or even
moving in relativistic speeds will decrease the time limit. If the time limit runs out, I hope you have a way to return back to the past later!
Rule #5: If you can choose between multiple difficulty settings, you are allowed to choose the easiest one. In fact, you are expected to.
Trans people are already on hard mode and the idea of being an ally is to specifically use the possibilities given to you to help those with fewer possibilities than you. If you have the option to select an easier difficulty setting which would make it easier for you to win this challenge, use it. Even if you're already used to playing on a higher difficulty mode. Not doing so would be considered bad strategy on your part. You are allowed to choose a higher difficulty setting, but please only do so if this actually gives you some advantages, like more rewards, more levels, or faster gameplay. This challenge gives you no bonus points for selecting a higher difficulty setting.
Rule #6: Emulation, and all tricks that come with it, are explicitly allowed. Doing so might be against the law but it is explicitly
not against the rules of this challenge. The reason for this is because being transgender has been illegal for a long time and still is in many states, forcing many people to break the law in order to live their lives.
The police have historically targeted trans and gender non-conforming folks. Stonewall was a riot against police brutality. I am not advocating for doing anything illegal. I am, however, saying that you should never use the law to argue for the morality of anything trans-related, as doing so would be disrespectful towards a huge part of transgender history. Therefore, this rule will remain in effect even if being transgender ever becomes legal worldwide.
In order to make the challenge
even less boring for you, I have started researching loads of fictional currencies and how much money you would have to collect there for this challenge so you don't have to.
A Song of Ice and Fire - 19 Gold Dragons and 1 Copper Star or 39 Hands
Albion Online - 4,752,500 Gold
Among Us - 250,000 Stars
Animal Crossing - 2,625,000 Bells
Animal Jam - 69,833 Diamonds
Animal Jam - 2,688,173 Sapphires
Apex Legends - 2,500,000 Apex Coins
Arcaea - 2,550,000 Memories
Archage Unchained - 125,000,000 Coins
Arknights - 30,000 Originium
Ashes of Creation - 3,376,000 Embers
Astroneer - 2,500,000 QBits
Avatar - 166,666.67 Yuan
Azur Lane - 1,531,440 Gems
Baldi's Basics in Education and Learning - 2,500,000 You Thought Points
Banjo-Kazooie - 900 Musical Notes
BattleTech - 2,500 C-Bills
Be Funny Now! - 2,625,000 Gems
Bioshock Infinite - 715 Silver Eagles
Bloons Monkey City - 1,250,000 Bloonstones
Bloons TD Battles - 625,000 Medallions
Bloons TD Battles 2 - 13,000,000 Monkey Money
Bloons Tower Defense 5 - 19,318,182 Monkey Money
Bloons Tower Defense 5 - 150,000 Tokens
Bloons Tower Defense 6 - 17,500,000 Monkey Money
Boomlings - 93,750,000 Gold
Brawl Stars - 425,000 Gems
Call of Duty - 2,500,000 Points
Candy Crush Saga - 250,000 Gold Bars
Change - finish the game
Chronicles of Riddick - 150,000 UD
Clash of Clans - 2,500,000 Gems
Clash Royale - 2,500,000 Gems
Cookie Clicker - 300,000 Cookies
Cookie Run Kingdom - 2,500,000 Crystals
Cowboy Bebop - 13,461,539 Woolongs
Cyberpunk - 11,208,707,759 Eurodollars
Dead by Daylight - 2,500,000 Auric Cells
Demolition Man - 25 Credits
DemonCrawl - 3,125,000 Tokens
Destiny 2 - 2,500,000 Silver
Disco Zoo - 375,000 DiscoBux
Discworld - 150.00 Ankh-Morpork Dollar or 40,000 Crowns
Disney Ducks Comic Universe Volcano Valley - 2,500,000,000 Volcanovian Pezozies
Donald Duck - 1,250 Bajillion Pecos
Diablo Immortal - 1,800,180 Eternal Orbs
Disney Emoji Blitz - 219,298,000 Coins or 1,315,780 Gems
Doctor Who - 784,094 Credits
Donkey Kong - 999 Banana Coins
Down and Out in the Magic Kingdom - 83,334 Whuffie
Dragon Mania Legends - 28,470,070,000 Gold or 950,060 Gems
Dragonball Z - 50,000 Zeni
DragonVale - 500 Trunks, 1 Bag, and 1 Pile
Dune - 15,254 Solari
Dungeons and Dragons - 198 Platinum Pieces, 4 Gold Pieces, 1 Silver Piece, and 3 Copper Pieces
Dys4ia - finish the game
Egg Inc. - 17,000,000 Golden Eggs
Elite Dangerous - 31,250,000 ARX
Exoracer - 400,000 Diamonds
Fallen London - 140,000 Fate
Fallout - 1,605 Bottle Caps
Fate/Grand Order - 42,709 Saint Quartz
Felix the Cat - 12,500,000,000,000 Bakshee
Final Fantasy VII - 1,366,121 Gil
Fishing Planet - 194,159,000 Credits or 1,941,590 Baitcoins
Fortnite - 3,125,000 V-Bucks
Gaia Online - 2,500,000 Gaia Cash or 125,000,000,000,000 Gold or 12,500,000 Platinum or 125,000 Flynn's Booties
Game of Thrones - 25 Gold Dragons
Genshin Impact - 1,500,000 Genesis Crystals
Going Under - 10,000,000,000 Styxcoin
Gorilla Tag - 5,000,000 Shiny Rocks
Growtopia - 875,000,000 Gems
Guardians of the Galaxy - 10,715 Units
Guild Wars 2 - 2,000,000 Gems
GURPS - 140,108,846 Gold, 19 Silver, and 13 Copper
Halo - 57,073.82 Credits
Harry Potter - 3,401 Galleons, 6 Sickles, and 4 Knuts
Hatsune Miku: Colorful Stage - 2,916,667 Crystals
High Frontier 4 All - 1 Aqua
HoboWars - 25,000 Points
Home: Adventures with Tip & Oh - 50,283,334 Gleeblos
Honkai: Star Rail - 1,620,180 Stellar Jades or 1,620,180 Oneiric Shards
Hunter × Hunter - 2,916,667 Jenny
Hypixel - 3,375,000 SkyBlock Gems or 2,500,000 Gold or 31,250 Loot Chests
In Time - 3.259 average Gregorian years
Is It Wrong to Try to Pick Up Girls in a Dungeon? - 2,625,000 Vals
Jacksfilms - 138,889 YIAY Tokens
Jetpack Joyride - 250,000,000 Coins
Juego de Tronos - 8,966,966 Gold, 43 Silver, and 1 Copper
Kamen Rider Build - 25,000 Dollark
Keeper of the Lost Cities - 1 Luster
Kingdom Hearts - 18,797 Munny
Kingdom of Loathing - 2,500 Mr. Accessories
Kirby series - 3,125,600 Gem Apples
League of Legends - 3,250,000 Riot Points
LEGO series - 32 Studs
Limbus Company - 1,750,000 Lunacy
Lord of the Rings Online - 2,875,600 LOTRO Points or 359,425 Mithril Coins
Magikarp Jump - 1,250,000 Diamonds
Mario series exact price - 277,778 Mushroom Coins or 277,778 Koopabits
Dr. Mario World - 277,778 Mushroom Coins or 375,000 Diamonds
Super Mario 3D World - 👑👑👑 Lives and 99 Mushroom Coins
3D Mario games - 99 Lives and 49 Mushroom Coins
2D Mario games - 99 Lives and 99 Mushroom Coins
Super Mario Odyssey - 9,999 Mushroom Coins
Super Mario Land 2 - 999 Mushroom Coins
Bowser's Fury - 99 Mushroom Coins
Mario & Luigi: Mario & Luigi: Superstar Saga - play until the part where you win the bet against Prince Peasley
Mario Kart Tour - 37,500 Rubies
Mass Effect - 156250 Credits
Merge Dragons - 625,000 Dragon Gems
Minecraft - 64 Emeralds
Minecraft: Bedrock Edition - 4,250,000 Minecoins
Monster Hunter - 2,625,000 Zeni
Monster Legends - 325,000 Gems
My Little Pony: Friendship is Magic - 2,500 Bits
My Singing Monsters - 500,000 Diamonds
Narnia - 100,000 Lions
Neko Atsume - 1,875,000 Gold Fish
Neopets - 2,500,000 Neocash
New World - 25,000,000 Gold Coins
Nineteen Eighty Four - 25,000.00 Oceanian Dollars
Ninja Kiwi - 625,000 NK Coins
Naruto - 262,500 Ryō
Odd Squad - 25,000 Jackalope Dollars
One Piece - 2,625,000 Belly or 26,250,000,000 Extol
Path of Exile - 6,250,000 Chaos Orbs or 100,000 Exalted Orbs
Pixel Gun 3D - 750,000 Gems
Plants vs. Zombies 2 - 50,000,000 Coins or 250,000 Gems
Pluto Nash - 3 Hillaries
Pocket Trains - 3,000,000 Bux
Pokémon series - 999,999 Pokédollars
Pokémon Go - 1,718,750 Pokécoins
Pokémon Sword and Shield - 175,000 Watts
Pokémon UNITE - 1,531,250 Aeos Gems
Progressbar95 - 125,000 Product Keys
Ratchet & Clank - 38,462 Metal Bolts
Rebuild World - 2,625,000 Aurum
Red Dwarf - 1,308 Dollar Pounds and 25 Pennycents
Rick and Morty - 125,000 Flurbos
Roblox - 2,000,000 Robux
Rocket League - 2,500,000 Credits
Roma - 1,685,519,963 Denarius and 4 Sesterius
Sea of Thieves - 2,291,667 Ancient Coins
Second Life - 8,000,000 Linden Dollars
Shadowrun - 11,208,707,759 Nuyen or 33,626,123,276 Rubles
Slow Life in Another World (I Wish!) - 2,625,000 Nohl
Snow White with the Red Hair - 2,625,000 Dill
Sonic series - 4,556,386 Rings
Sonic Forces: Speed Battle - 2,500,000 Red Star Rings
Spaceballs - 82,667 Space Bucks
Sprawl Trilogy - 1,086,957 New Yen
Spy X Family - 8,203 Dalc and 13 Ostanian Pents
Spyro - 166,667 Gems
Star Trek - 516,235 Federation Credits or 250,000 Darsek
Star Trek (Mari) - 675,676 Renn
Star Trek (United Federation of Planets) - 12,500 Federation Credits
Star Trek: The Next Generation - 15 Bars of Gold-pressed Latinum, 15 Strips, and 6 Slips
Star Wars - 500,000 Galactic Credit Standards
Stardew Valley - 500g
Stormbringer - 186,811,795 Gold, 9 Silver, and 8 Copper
Street Fighter - 3,137 Bison Dollars
Subway Surfers - 225,000,000 Coins or 125,000 Keys
Sword Art Online: Gun Gale Online - 262,500,000 Credits
Team Fortress 2 - 10,000 Keys
Temple Run - 250,000,000 Coins
Terraria - 2 Silver Coins
The Ballad of Rika Strong-Arm - 148 Gold Pieces
The Battle Cats - 750,000 Cat Food
The Binding of Isaac - impossible because you can only hold 99¢
The Elder Scrolls - 11,004 Septim
The Flintstones - 7,813 Clams
The Hitchhiker's Guide to the Galaxy - 428,572 Altarian dollars
The Impossible Game 2 - 2,000,000 Blocks
The Number of the Beast - 25 New Dollars
The Office - 250,000,000 Schrute Bucks
The Sims - 19,380 Simoleons
The Witcher - 83,334 Crowns or 63,452 Orens
Tiny Tower - 7,500,000 Bux
Touhou LostWord - 760,000 God Crystals
Trigun - 90,580 Double Dollars
Truxton King - 17,858 Gavvo
War Robots - 3,000,000 Gold
Warframe - 375,000 Platinum
What Mad Universe - 250,000 Credits
Who Framed Roger Rabbit - 2,808,989 Simoleons
World Flipper - 1,000,000 Lodestar Beads
World of Tanks and
World of Warplanes - 3,418,997,741,500 Gold
World of Warcraft Classic - 2,375,000 Gold
World of Warcraft The Burning Crusade - 3,500,000 Gold Coins
World of Warships - 9,375,000,000 Credits or 6,250,000 Doubloons
Zelda - 999 Rupees
The values are not guaranteed to be accurate. In fact, I have found many cases of contradictory information on the internet. But you don't care about that anyway, do you? This isn't about the exact value anyway. These are all meant to be rough estimates to give you a sense of scale.
The Motivation
I was inspired by
my Pokémon Trans Ally challenge that is about collecting money for a trans person's surgery. If you actually attempt this challenge you'll see that it'll usually be a very long and tedious challenge that will require a lot of experimentation, long-term planning, and doing the same things over and over again for a very long time,
especially if you wanna try this as a speedrun. If the challenge bores you out, well,
that is the point! The challenge is meant to give people with little or no sense of money an impression of how much money this really is! Now, you could argue that this challenge could theoretically be used to visualize
any amount of money, and you would technically be correct, but I still think that a transgender transition is one of the best matches for this challenge because:
- A transition is always only for one person. We aren't talking about a company buying another company or a country investing in more infrastructure. This is something within the realm of a single person so it makes sense to have this be a challenge for a single person or a small group.
- This is not a luxury item like a famous painting or a private jet. Overwhelming scientific evidence proves that this is a medical necessity that trans people require in order to live like the majority of people. It is not something you want but something you need. So you can really say that acquiring all this money is really something that they have to go through. Therefore, unless you are transgender yourself, I would really recommend you to actually play the challenge until the end, even if it takes you years to actually do so. Not for your enjoyment but to acknowledge trans people's struggles and maybe also to protest against the gatekeeping system.
- Unlike people who regularly need medications, the transgender transition is a once-in-a-lifetime thing and is therefore compatible with a challenge that you only play through once and then never again.
- Once your transition is over, it cannot be taken from you.
- It is not possible to request the costs to be paid for you if you can prove that you cannot afford it, meaning the only way to get it is to actually get the money.
- Being trans is not an illness or a disability. Trans people never did anything wrong, neither deliberately nor accidentally. They are simply born with a condition that requires them to get the money. Trans people are therefore as guilt-free as a typical videogame hero.
Do you know anything more expensive that fulfills all those criteria?
The Fun Facts
- If you collect 1,000,000 coins in Super Mario Bros. 2, you win a golden Mario statue. This is actually more money than required for the trans ally challenge!
- If payment by installments were supported by this challenge then the most cumbersome game to do this challenge in would be The Binding of Isaac, because that would require you to send at least 25,253 installments. You would have to max out your money counter every 10¾ hours on average.
- You immediately win the challenge if you try it on a game where the money you start with is already high enough. For example, in the game The Roll Ahead, you play as either Bill Gates or Steve Jobs and you start out with 35 Billion.
- In the game Anti-Monopoly, you win by losing your money. However, if you try this challenge in this game, you'll still have to gain money. This is kinda the opposite of a coinless challenge because where a coinless challenge makes positive money negative, this challenge makes negative money positive.
- Characters like the monk from Crypt of the NecroDancer, Entity from depict1, and Default Dan from Default Dan die upon touching money. Kinda makes you think, doesn't it?
- The purple coins in the Super Mario Galaxy series, the Butz in Kappa Mikey, the Glotkies in Taxi, the coins in Syobon Action, and the Rasbukniks in Li'l Abner are worth nothing.
- If World of Anime Babes was a real game then this challenge would require 1,250,000,000 tokens. As the narrator said: "Big numbers are better, right?" One way to get this money would be by selling like 1,000 in-game outfits.
- If you are playing a game taking place in the medieval time, the challenge would require you to get 411¼ medieval pennies.
- If you wanna make the monetary values more immersive, you can look at how they are depicted in the menu of microtransactions. For example, Clash of Clans groups predefined values of gems into bags, sacks, boxes, and chests that therefore represent specific amounts of gems and could therefore be regarded as higher currency units. For example, 2,500,000 gems fit into 179 chests. Sure, this won't help you with strategizing, but it will certainly make it more interesting for your audience!
- According to this article, this challenge would require you to get 129,058,751 Simeons. Unfortunately, I wasn't able to determine which franchise Simeons are from.
- The Ztars from Mario Party and the Rupoors from The Legend of Zelda are currencies that actually take money away from you, making their exchange rates negative!
- If Terrance & Phillip: Give Us Your Money was a real game then this challenge would require 10,204,200 Canadian Coins. This value was calculated under the assumption that everyone would realize that the cheapest deal is actually the best deal. One way to get this money would be by not playing the game 2,041 times. Oh good, you're already on it. But will you make it within the time limit?
- The values of LEGO Studs were calculated using the value of a human life. If you applied this logic to every game with currency units that are worth ¹⁄₁₀₀ life each then a single one of those currency units would already be enough to win this challenge and if you applied this logic to every game where 10,000 points give you an extra life then this challenge would require you to earn 32 points, but only if there isn't already an in-game currency.
- The fictional currency with the highest inflation rate I could find was in Elbonia, the rate being 1,000,000,000% daily. Despite the high time limit, I would recommend you to hurry with getting enough money there if you even can.
- The average age at the time the RTS Rise of Nations takes place in was roughly 31 years, which would reduce this challenge's time limit to 27 in-game years at most. Which would be about 2.08 real-time seconds according to estimations made by PeanutButterGamer, according to which the time limit for Diablo would be 6 in-game years and the challenge would be impossible for SimAnt.
- For obvious reasons, a society can only survive if its maximum lifespan is at least the minimum age of fertility. Due to precocious puberty, the world records for the youngest biological parents are 9 years for microgametic parents and 5 years and 7 months for macrogametic parents, meaning that the maximum lifespan of any human society must always be at least 9 years. Since 9 years are more than 4 years, it therefore follows that transgender healthcare benefits all possible human societies. Remember this if you ever attempt this challenge on a game that takes place in a society where these values are different for whatever reason, like a society of anthropomorphic animals for example.
- If the average lifespan was less than 4 years then the average lifespan of a trans person would actually be higher than the average lifespan as a whole. This is because trans people who die before the age of 4 would not be included in the statistic, due to being undetectable. If that happens, you'll have to recalculate what the statistic would be.
- Transgender surgery is older than the discovery of Pluto, modern toilet paper, chicken tikka masala, duct tape, ballpoint pens, ciabatta bread, Velcro, and Tupperware.
- The Wumpa Fruit from Crash Bandicoot are also a form of currency, as was revealed in some games. A Wumpa Fruit is worth exactly the same as a piece of gold in Skylanders. Unfortunately, I wasn't able to find out what either of those are worth.
- The most valuable fictional currency that I could find was the Aqua from High Frontier 4 All, which is estimated to be a three-digit million $ amount.
- Team Kirby Clash Deluxe and Super Kirby Clash value Gem Apples differently. I based their value on Super Kirby Clash because Team Kirby Crash Deluxe only lets you purchase a maximum of 3,000 Gem Apples, meaning that Super Kirby Clash would be more practical for purchases over $29.85. Noone would accept a payment of 838 installments if a more practical way of payment is possible.
- This challenge would require 2,500,000 Nuggets in the game PokéHeroes but I didn't add it to the list because it's a fangame and I didn't wanna confuse.
---
/uj If you donate gold in Gaia Online, the company will donate money to charity. I find this mechanic to be a really good idea and I would like to see it more often because it enables players to support the less fortunate without having to donate their own money. Just imagine if every game on this list gave you the option to donate $25,000 worth of in-game money which would then be donated to transgender causes and unlock the Trans Ally achievement! I know it would be very cumbersome to unlock, but completionists would definitely go for it and also, it would be done for a good cause!
---
/rj Did you know you can make it so that
every time an amount of money is shown, its value is converted into transgender transitions?
Simply get
Universal Automatic Currency Converter, then scroll down to
Custom display and enter the following:
Use custom display: ☑
Custom display: ¤ 🏳️⚧️
Custom conversion rate: 0.00004
---
/uj The original post was removed by Reddit's spam filters so I uploaded it again without the links in the list. The original list with the links in them will be in the comments.
submitted by
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2023.05.31 18:16 MangoFrutie Frameless Shower Doors Canada
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2023.05.31 18:04 NamelessNanashi [The Gods of Dragons: Beginning] Ch 11 - Road to Hamerfoss Part 1/2
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Table of Contents ---
Spring 4985, 18 Buromoth The road to Hamerfoss was north out of Smilnda. By horse, the journey took only two days, one and a half if ridden hard. By foot, it generally took four days, but escorting a heavily loaded wagon would take the squires six.
On the first day out, Thom and Rerves released their excited energy through constant chatter. Talking about how happy they were to finally be on their way to
real training. Occasionally Shon would join in.
On the second day, they spoke about how much easier it would be to concentrate without the girls around. Shon didn’t join much in this conversation.
On the third day, they confessed to missing Daisy and Ania. Suspecting they missed the conversation, Shon attempted to chime in more often.
The fourth and fifth days were plagued with spring rain, and the boys did little more than complain, particularly about their new leather armor chafing when wet. Shon couldn't help but grumble in affirmation. He'd hated the armor from the first day.
The sixth, and final, day saw a stop to the rain. The boys spent their walk beside the wagon carefully dodging puddles after Thom submerged his entire boot in one deeper than expected. There was very little talking between them now, all three too nervous and excited for their imminent arrival.
The road outside the city had been the only part with flat fields and open skies on either side. For the rest, they'd traveled through forest, with only the occasional clearing maintained explicitly for travelers to camp. Tall evergreens growing close together blocked the view of anything beyond the road at their feet, giving Shon and the others very little to look at as they marched.
Two sturdy horses pulled the wagon of supplies for the fortress. Barrels of food and crates of scrap metal as well as sacks of letters and the Squire's personal bags, weighed down the laden wagon, the wheels carving deep channels in the muddy road.
Shon had already sketched the wagon, the horses, the Paladin driving them, and his fellow Squires many times over. He even managed a few landscape drawings, for lack of better subjects. He had no idea how the other two managed to calm their excitement before sleep. Perhaps that was why they talked so much every night.
Walking ahead of him, Rerves readjusted the hilt of his short sword while Shon pulled at the neck of his armor for what seemed like the hundredth time each. They hadn’t been trained in the proper use of either, and Shon wondered again why the Paladins had insisted the Squires wear them. They'd been ordered to guard the wagon, but who would be stupid enough to waylay a Temple cart so close to a fortress full of knights? Of course, monsters such as the draken and drakwalves were always a threat, but what were three untrained boys supposed to do against something like that?
Shon sighed, letting his hand fall limply from the gorget. It was no use. No matter how many times he tried to shift it, it would just rub somewhere else until he grew uncomfortable enough to try again. He attempted to distract himself, letting his eyes unfocus and picturing himself going through his kata as he walked in a daze. Master Veon-Zih always said that mental practice was just as important as physical training, though in this case, Shon was just glad it gave him something to focus on besides his nerves and discomfort.
He was about to start the second kata when he nearly ran into Rerves. The taller boy had stopped walking, and Shon arched an eyebrow at him before realizing that the wagon had also stopped.
There was no way they were there already… Stepping to the side, Shon saw what had stalled them. A man in what looked like poorly kept half-plate stood in the middle of the path. A large war ax strapped to his back.
The stranger scratched at his short beard, scraggly and peppered like his hair, “Ho traveler, where you headed?” He called.
The three boys looked to the Paladin driving the wagon, watching as his eyes narrowed, “We are bound for Hamerfoss, good ser…”
“Ah, so the toll you’ll be payin' will be comin' out of them coffers then,” the stranger called, his face splitting into a grin as the boys looked back his way.
“There is no toll on this road, good ser.” their Paladin stated. As if their heads had been placed on a swivel, the Squires returned their gazes to him, but only for a moment as the stranger answered again.
“There is now.” the bandit lifted his hand, the Paladin stood, and the boys looked between the two with wide eyes, not sure what they were supposed to do. The bandit whistled, a sharp sound that sent birds flying from the trees as four hooded figures exited from the gloom to surround the wagon and its three terrified Squires.
The Paladin drew his longsword, ordering the boys, “Protect the wagon!” They turned frightened eyes on each other for only a moment before looking back at the bandits. Each now holding swords of their own.
The knight lept from the wagon and charged the leader, who'd reached for his ax. Thom and Rerves fumbled for their short swords, and Shon dropped into a low stance, his fists held at the ready and heart beating furiously.
“Shon, sword!” Rerves yelled, his voice somehow steady as the four hooded bandits stalked closer.
Shon actually felt himself blush despite the situation and pulled his sword from its scabbard like the rest. He felt off-balance, the weight of the weapon throwing off his well-rehearsed stance. He didn’t have time to adjust before the bandits charged. Two went for Rerves, leaving one each for Shon and Thom.
Shon tried to relax, to stay alert and ready to move, as he'd been taught. But his palm was sweating and he clinched the hilt tighter than intended. Focused on the bandit heading his way, the chaos around him blurred, becoming indistinct, like a drawing left in the rain. Shon held his ground and lifted the sword to one of the ready positions he'd seen the Paladins practice. His attacker was quite a bit taller than he was, and Shon lifted the sword above his head as the first swing came down hard from above.
The hilt shook in Shon's hand, and his attacker didn't hesitate to swing again, this time sweeping around and aiming for Shon's left leg. Clenching his teeth, Shon pivoted the sword down to block again but misjudged the length of his blade. The bandit's long sword passed below the point of Shon's block to strike just above the knee. He felt the impact, but could only imagine the damage, refusing to look and thanking Hengist the limb hadn't buckled. As the shock of the hit ran its course, the attacker flicked his sword up from inside Shon's failed guard, knocking the weapon from his hand.
The short sword flew free, but Shon had already begun his counter, aiming with his free right hand at his attacker’s extended wrist. The hit would have knocked the attacker's arm aside at the least, but with his now empty left hand, Shon struck the same arm from the outside at the elbow. In an instinctual effort to save the joint, the bandit twisted awkwardly, but predictably, bringing his head lower and closer.
Cartilage crunched beneath his knuckles and Shon's attacker reeled back, gripping his nose under his hood and cursing loudly enough for others to hear over the clang of metal and chaos.
One of Rerves' attackers disengaged from his two-on-one fight to aid his friend, who was now backing away from Shon as fast as he could. Shon hesitated a moment then dashed to his fallen sword.
Again Shon felt unbalanced with the weapon in hand. He tried to shift his weight to offset the difference but barely had enough time to bring the sword to bear as the second attacker swung his two-handed greatsword at Shon's right side.
Taking his own weapon in both hands, Shon managed to absorb some of the force of the blow, but he still wasn't strong enough to fully block the strike. His arms buckled, giving way for his opponent's longsword to hit his upper arm. This second hit hadn't fully registered in Shon's mind when the new attacker shoved his shoulder into Shon's chest, trying to push him over.
It worked. Shon fell to the ground with a splash and smack as he habitually swung his hands down to slap the ground, dropping his sword again, but breaking the energy of the fall. Just as Master Veon-Zih had taught him. Perhaps expecting Shon to be winded, the attacker didn't follow through with another attack on the prone boy; instead, turning to look at the companion Shon had punched.
Shon didn't hesitate. Still on his back, Shon twisted his hips, scissoring his legs to either side of the bandit's leg and kicking him behind the knee and inside the shin. The bigger man went down, and Shon swung his legs up, rolling onto his shoulder blades before jumping directly to a standing position. Or at least trying to. The leather armor was heavy and awkward, and he wobbled when he landed on his feet. As he attempted to regain his balance, another whistle rang out from the front of the wagon.
As one, the attackers disengaged from their respective defending Squires. The one Shon had knocked down rolled away and was helped up by his companion sporting a bloody nose. The Squires didn't pursue. Their hands shook with adrenaline, and their eyes tried to dart every way at once.
"Stand down, Squires," it was the Paladin. The knight had sheathed his sword and was moving back towards the wagon, but the boys could barely manage a glance at each other before focusing back on their attackers. Still very much on edge. It wasn't until the attackers in question also sheathed their weapons that the Squires began to slowly straighten, looking between the Paladin, the lead bandit, their attackers, and each other in quick succession.
"You all did very well," the knight said, reaching out to ensure the horses were still calm. They'd hardly moved, causing Shon to determine they must be warhorses, perhaps one was the knight's own partner.
"Not bad, not bad." the lead bandit started forward, slinging his ax back over his shoulder as he moved. Rather than being reassured by the gesture, the Squires dropped back into their fighting stance.
The Paladin snapped, "It was a test, boys. Relax and sheath your swords before you hurt yourselves." The lead 'bandit' laughed out loud at that. It was a booming sound like a bark straight from his belly as he threw his head back and planted his fists firmly on his hips.
"First time seeing battle, even a mock one, and you can't help but be on edge. It's the same every year," he said, the strange speech pattern he'd used before completely gone. He gestured, and his four underlings removed their hoods. The one with the bloody nose still had it pinched, his head tilted forward.
Mock battle… Shon's leg and arm throbbed painfully with every heartbeat, and his knuckles stung as he clenched and unclenched his fists to try and relax. But now that it was over, he realized that both hits had been with the flat of the blade.
The ringleader continued, "These fine Squires are going to be the newest Paladins of Hengist. After their vigil next month." the four attackers saluted and the younger Squires exchanged glances again before finally putting their swords away. "And I," the man slapped his chest, "am your new Weaponmaster. Master Daunas Mung. It will be my job to train you in combat at Hamerfoss."
Rerves was the first to recover. He smiled, but his voice held a hint of sarcasm, "I wish I could say it's nice to meet you, Master Daunas," he tried to laugh, "perhaps once my heart has stopped trying to beat its way out of my chest." That caused the Weaponmaster to bark his own laugh again. Thom smiled nervously at Shon, who was taking slow, measured breaths to calm his own heart.
The Paladin took a moment to examine their various bumps and bruises but only used his magic to heal the senor squire's broken nose. The much larger party continued together towards Hamerfoss, Master Daunas riding with the Paladin in the wagon while the older Squires chatted amongst each other. Thom and Rerves didn’t join in the chatter, both looking as anxious as Shon felt. He could hear the two uninjured seniors making fun of the two who had fought him and wasn’t sure if he should be embarrassed or proud. He'd hardly used his sword, -dropped it twice!- and the sword was the sacred weapon of Hengist. The symbol of the god himself.
Eventually, -finally- they left the woods and immediately saw the fortress situated in the middle of a vast field. Hamerfoss was one of the oldest structures still being utilized in Clearhelm. As such, it wasn't nearly as visually impressive as some of the newer Temples in the cities. Even so, as they approached the south gate, the three new Squires gaped at its great stone walls in awe.
The outer curtain wall was twenty stones high, -at least four of the boys stacked one on top of the other- with two layers of iron portcullises, their bars as thick as Shon's forearm. Walking through the first, the boys looked up and saw the faces of Paladins looking down at them through holes in the ceiling, built for dumping hot tar or oil on invaders trapped between the portcullises. They moved a little faster through the second.
Beyond the wall was one of two open courtyards, with training dummies, archery targets, and sparring rings separated by neat stone walkways. The smell of hay and horses wafted over the whole place from the stable against the south wall to their right, and the ringing "tink, tink" of a hammer on metal filled the cool air from the smithy built into the side of the fortress proper.
"Welcome to Hamerfoss!" Master Daunas gestured widely to all before them, and Shon fixed his eyes on the fortress itself, rising up like an indomitable mountain before him. It was about fifteen feet taller than the curtain wall, with one great tower in the center jutting up another fifteen feet above that. The roof was lined with battlements where archers could rain death on an invading army.
Turning his head, Shon could see three of the four bastions at the corners of the curtain wall and the armored figures that must be more Paladins standing guard. His left hand twitched as he longed to unpack his journal and draw every detail. The bare, dead-looking vines covering the face of the west wall, he was sure they would bloom in a few short weeks and cover the stone in green; the squat smithy coming out of his workshop to wipe the sweat from his brow in the cool air of early spring; and the slack-jawed expressions of awe on his companions' faces as they tilted their heads waaay back to try and see the top of the fortress's tower. But there would be plenty of time for that. After all, this would be his home for the next four years.
"Well. Don't just stand there gawkin'! Unload the wagon." Shon jumped in surprise and glimpsed Thom and Rerves doing the same. Master Daunas must have startled them out of their awe as well.
Shon was grateful as Rerves cleared his throat and took charge. His habit of speaking first and taking control had annoyed the girls back in Smilnda, but as Thom was used to it and Shon didn’t like giving orders, it worked out well for the boys. "Thom, you get the horses settled. Shon, you start handing me things out of the wagon." Without a word of argument, Thom nodded and went to the horses, murmuring gently as he began removing their harness and Shon climbed into the bed of the wagon to lift one crate at a time down to Rerves.
Master Daunas snorted, turning away from the new boys to give orders Shon couldn't hear to the older Squires. The young men saluted in unison, one moving to help Thom and two coming back to the wagon to help Shon and Rerves. The last jogged to the blacksmith, who waved him towards the smithy. He returned a moment later, carrying a small box and marching towards the smith, who was speaking quietly with Master Daunas.
"Shon, come on!" Rerves whispered, gesturing with both hands impatiently. Shon shook his head to clear it, handing Rerves another crate. He'd been paying a little too much attention to Daunas and the smith.
"Sorry," Shon murmured, but if Rerves heard him, he just took the box and set it with the others. It didn't take long for the four Squires to finish with the wagon. Shon hopped down with his own pack over his shoulder just as Thom came out of the stable with the senior Squire to meet them.
"Horses taken care of?" Rerves asked, and Shon blinked at him, thinking,
Of course, they were; Thom wouldn't have come out otherwise… "Yep, all settled and ready to go," Thom answered with a smile. Shon would've simply nodded. He was never one to waste words on things that didn't need to be said, and now more than ever, he found himself so focused on taking in everything around him that he could hardly think of words to say.
It seemed Master Daunas had been waiting for something to be said out loud, though, because he turned towards them at the sound, "Alright lads, this here is Nangran Flintchest. He's our resident Smith, and he'll be making all your equipment." The man was only as tall as Thom, but his shoulders and chest were broader even than Master Daunas, with hands the size of shovels and a beard that hung to the middle of his chest.
"Line up, smallest... largest…" As he spoke, Nangran pointed first to the right, then to the left of Shon, and didn't bother to see if they obeyed before turning away from them to open the box the older Squire had brought. Taking out a long measuring tape and a ratty-looking notebook, the smith tossed the young man the notebook without explanation and headed toward Thom with the measuring tape. Thom quickly positioned himself to the right of Shon with Rerves on Shon’s left.
Nangran motioned with his hand, grumbling only "Arms…" Without need for further explanation, Thom stepped forward and lifted his arms like a 't', visibly swallowing down his nerves. Shon watched closely as the smith took the smaller boy's measurements. Around his chest, his bicep, lower arm, from shoulder to elbow, elbow to wrist, neck to waist, and much more besides. Thom stood stiff, following the old man's clipped instructions with hesitant jerky movements. Shon thought it should be awkward to work around their armor, but Nangran didn't seem to notice.
"Sword?" Nangran asked, and Thom made a confused sound. But the smith waved a massive hand in his face, "Not you, boy. Daunas, what sword?"
Master Daunas had his arms crossed over his chest and was tilting his head back and forth from one side to the other, absently scratching his beard before he finally said. "Two hands." he then pointed at Shon, saying, "Bastard." Shon wrinkled his nose, but the offense was short-lived when Daunas pointed at Rerves, saying, "One hand."
Nangran sniffed, "One each..." he stepped over to Shon and motioned for him to raise his arms. Shon stiffened but obliged, keeping his eyes fixed forward as the old man ran his measuring tape all across Shon's body, fighting not to flinch each time the Smith brushed against him.
"Yep," Daunas answered. They were talking as if the boys weren't even there, and the older Squires just watched. Didn’t they have anything better to do? "And that one," Daunas continued, nodding towards Shon, "is a lefty." Nangran snorted without comment and continued measuring, while the Squire with the notebook scribbled a little something extra besides the numbers Nangran mumbled to him.
But then the smith ran his hand down Shon’s forearm, touching the skin of his wrist, and pulled away in surprise. Shon jerked his hand back but quickly returned it with a nervous swallow. The smith stared at him, his brow furrowed, "You're cold as ice boy. Nervous?"
Shon shook his head, but the smith continued to stare, so he added, "No sir. I'm always cold."
The smith hummed and went back to measuring around Shon's wrist and back up his arm, "They say cold hands make a warm heart," Nangran muttered.
Beside Shon, Rerves and Thom snickered. "Whoever says that has never met Shon," said Thom, who had relaxed noticeably once the smith had finished with him. Face forward, Shon glared sideways at him, but there was no real anger in it, and Thom snickered again.
Master Daunas let out another bark of a laugh, "I see you get along well! That's good; you'll want friends in training." Shon tried to relax, taking a deep breath through his nose and letting it out through pursed lips. He did get along with his fellow Squires. He felt his lips tilt up in an almost imperceptible smile. He would even go so far as to call them friends. Even if they did poke fun at each other. Or maybe it was because they did.
Smith Nangran moved on to Rerves, and Shon looked from the larger boy to the smaller and back again before focusing his gaze on Master Daunas. It seemed neither of them was going to ask the adults to clarify what they meant by the sword assignments, so he would have to. Feeling more at ease, he asked, "I thought we were going to be trained in all weapons…"
Daunas must've seen where Shon was going because he spoke at the pause provided, "Oh, you will, boy. But I was watching you fight back on the road. You didn't think we staged that little raid just for fun, did you?" Shon didn't answer. He
had thought it was just for fun. Perhaps some kind of hazing ritual. When Shon didn't say anything, Daunas continued, "You boys haven't been trained, so your movements were on instinct, giving me an idea for what fighting style you may lean more towards." he pointed at Shon, who crossed his eyes to focus on the finger, "You, boy, are going to be a problem. You're the one old man V's been training."
Who? Shon refocused on the Weapon Master's face, arching an eyebrow in confusion. When Master Daunas didn’t respond to the look, Shon guessed, "Master Veon-Zih?"
Daunas continued, "He's got you jumping around with no mind to the armor you'll be wearing or the weapon in your hand. You'll have to work twice as hard to adjust some of those habits." Shon was taken aback, shocked, and a little afraid… He didn't want to lose what he'd already learned… but Master Daunas continued, "But with a hand-and-a-half sword, you'll be able to switch between one and two-handed maneuvers." he smiled softly, and Shon realized his emotions must have been showing on his face more than usual because the Weapon Master seemed to be comforting him. "You mark my words; you'll favor the bastard sword for sure."
Nangran finished with Rerves and began rolling up his measuring tape. He turned his back on the boys but spoke to them as he took his notebook back from the senior Squire, “Take that leather off and put it in the wagon. I’ll have better ready for you by first watch week.” The Squires exchanged looks, then began following the command, stripping off the leather armor and thick gambeson and trying in vain to straighten the sweaty wrinkled uniforms underneath.
“You four,” Daunas addressed the seniors, who moved from parade rest to attention in perfect unison, “show these three around and give them the rundown of how things work around here. You three,” he looked over his shoulder at Shon and the others, scratching his neck again, “this is your last day of freedom, enjoy it while you can.” all seven Squires saluted and Daunas sighed, giving a lazy salute in response before walking off, muttering to himself, “I need to shave…”
The older Squires approached the younger, two of them snickering after Daunas was far enough away not to hear. Shon arched an eyebrow at them and, seeing the expression, the tallest explained, “He’s normally clean-shaven. He let his beard grow out all week for the wagon raid.”
“You’ll be doing one too, in your last year.” another of the four added.
“Sorry about your arm,” the one who had fought Thom said, holding out his hand to the younger boy, “You really did do well, considering.” Thom shook the young man’s hand with a grateful smile at the compliment.
The two who had fought Shon exchanged looks with each other then looked at him, their expressions expectant. Shon arched his other eyebrow instead. Did they really expect him to apologize?
They had attacked
him. And he was four years younger than they were.
“So…” the one Shon had bloodied started, drawing the word out.
“Who taught you how to fight?” the second interjected.
“Master Veon-Zih.”
When Shon didn’t elaborate further, the two exchanged silent shrugs. Shon looked away from them, frustrated. They could communicate with each other fine in gestures and expressions, yet,
he was expected to explain details they didn't need? Would they even know what a Monk was? Did it even matter? He was here to train as a Paladin now.
The only one who hadn’t spoken yet cleared his throat, and the other three turned his way immediately. Apparently, he was the unofficial leader of this group, just like Rerves was the unofficial leader of theirs. “We'll show you the barracks first. You should shower and change your uniforms before we walk around the rest of the fortress.”
“You have showers here too?” Rerves blurted in amazement, then snapped his mouth shut, blushing.
The two who were prone to laughing did so again, “Why wouldn’t we?”
“I bet we need it more than most of the official Temples.” the two laughed again.
Thom shuffled his feet nervously but said, “They told us things would be a lot rougher here.”
“They were probably just trying to scare you,”
“They were talking about the work,” the leader said sharply, then turned towards the fortress.
Shon and the others quickly grabbed their bags and rushed to follow. The leader continued to talk as they fell into step behind him, “Your day will start just before sunrise, at fifth bell. You will get dressed, make your bed as quickly as possible, then gather with the others in the courtyard,” he gestured with one hand at a wide-open spot on the training grounds, “From there we run. Around the fortress ten times in formation. After that are drills and then breakfast. After breakfast, we have prayer, followed by lectures, then heavy weapons and armor training, then lunch.” they made their way into the fortress and up a long flight of stairs to the third floor, “After lunch, there's more classwork, then light weapons and combat training. You’re then given an hour of free time to shower and rest before dinner. After dinner, there is mandated study or prayer time, then another hour of free time before lights out at ninth bell. Once every season, we take four weeks to stand watch, one week for each shift.”
He took them down a long hall lined with doors on one side. Shon tried to listen and count the doors at the same time and was glad he did when the leader stopped beside the ninth, “These three rooms are yours. Go ahead and get a new uniform and meet us back out here.”
One of the nicer boys stepped forward to open the first door, “This one is Rerves, followed by Shon and Thom.” Shon entered to find a small room barely six feet square. Directly across from the door was a bed that took up the entire wall and a small high-set window that looked out over the training field. Beside it was a small desk with a single wooden chair. Under the bed, Shon found a long shallow box full of neatly folded uniforms. His name was embroidered in the lining of each piece, and on top was a pinned note with instructions detailing the laundry procedure. Shon only skimmed it, it was the same as the fortress in Smilnda, and most likely the same the Provence over, perhaps even the kingdom.
He left his pack by the desk and returned to the hall with one of his uniforms to find it empty. Glancing down either side of the hall, he shrugged at Thom’s questioning look when he was joined by his two fellows. They waited at least ten minutes before the seniors returned, without their armor and holding their own spare uniforms. They looked nearly as disheveled as the juniors. The leader gestured for them to follow again and said, “Once you get your armor, you will keep it in your room. It's your responsibility to keep it oiled or polished as appropriate.” well, they would be good at that at least… Had they been left to wait while the seniors cared for their armor? Shon didn’t bother to ask, following the four deeper into the fortress.
They were taken to the showers, a single large room with spigots set into the walls and drains in the floor. The seniors started to strip down, placing their dirty uniforms in a basket by the door and setting their clean sets on the benches set along the same wall. Thom, Rerves, and Shon all exchanged looks before following their lead.
There were only ten showerheads, and Rerves finally asked, “How many Squires are there here?”
The seniors each moved to their own showerhead, and the room was quickly filled with hot steam, “Twentyone, including us, but we will be gone in a month, so that will leave seventeen.” one of them answered, stepping under the hot water with a grateful sigh, rinsing the sweat and dirt from the road off his surprisingly well-muscled body. Shon counted the shower spigots again as he moved towards his own. Almost twenty Squires and only ten showers at a time… it sounded like a nightmare. But at least they had hot running water.
Though he had above-average cold tolerance and preferred the winter chill far more than the summer sweat, Shon always enjoyed a truly hot shower. Master Veon-Zih liked to argue that baths were far superior, but in Shon's experience, baths always cooled off too quickly, which was why most ordinary citizens of Clearhelm used the public steam baths.
After they were washed and dressed, the real tour began. They were shown the hall with the officer's rooms, the infirmary, the mess hall, the library, and the classroom. “There’s only one?” Thom asked, peeking into the room with a blackboard across the far wall and long tables situated in front.
“Tomorrow is the last real day before the watch weeks start. You'll spend those four weeks catching up on foundational stuff. Kingdom-wide law, and your assigned sword dills, that sort of thing. After that, the lessons are given in a four-year rotation, so your first classes after the watch weeks will be new to both you and everyone else." the leader explained.
The nicest one elaborated, “You’ll have the same schedule we did, so comparative law, followed by history, then theology, then comparative cultural studies.” Shon wasn’t sure what he looked forward to least on that list. Though all would be better than fighting for a shower…
"There's also etiquette, monster studies, combat tactics and command, and war history and theory." his friend added, and Shon was relieved that at least most of those seemed more interesting.
Next, they were shown some of the less-used rooms. The war room, full of charts and maps and only used for large-scale tactics training, and an indoor sparring room that looked like it was never used.
“This is supposed to be for heavy weather.” one of the laughers said with a snicker.
“But Master Daunus says your enemies won’t let you move a fight inside, so why practice there,” added the other. Shon happened to agree, but also wasn’t looking forward to training in the rain after having walked in it for two days.
Lastly, they were shown the chapel, not as fine as the one in Smilnda but with the same sweet incense and warm comfort. The atmosphere seeped into Shon’s bones as they approached the head altar for a brief prayer and a blessing from the resident Cleric. He was a young man with pale brown hair and green eyes. He smiled warmly down at the new boys, saying, “Welcome to Hamerfoss, Squires of Hengist.” which in turn made each of them glow with enough pride to banish the nerves of their first day and daunting future.
***
--- Part 2/2 ---
---
Table of Contents ---
All comments and criticism is welcome.
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2023.05.31 18:01 Folseus- [Sunbreak] Hitzone Comparison Damage Calculator with Dual Blade Analysis
[Sunbreak] Hitzone Comparison Damage Calculator with Dual Blade Analysis
I've revised this several times, so hopefully, I've ironed out all the mistakes. Please let me know if there is anything wrong with my findings, points you disagree with, or questions you may have.
Thanks to
- dtlnor for the MV datamining
- Pilgrim, author of the DB meta guides for initial data
- Gobul's Lantern for Lance data
tl;dr
- Hitzone Comparison Damage Calculator: https://docs.google.com/spreadsheets/d/1QIjL2FXYzRw1-RJp0t-W0Qh0zb5mCH1Vs2U9SWSb6VQ/edit?usp=sharing
- Only supports RAW, ELE, Affinity, Critical Boost, Critical Element, Elemental Exploit, Elembane, and Anti-Species
- Copy and edit/add your own stats, MVs, EVs, combos, and timings
- Does not support dynamic stats. Use final ATK and Element
- I would use a different calculator if you need more precise damage details
- Prioritize Elemental Exploit and Elembane hitzones most of the time
- Grounded is theoretically better for DPS with the Demon Flurry Rush buffs
- The best Grounded Spiral Slash combo is Demon Flurry Rush + Spiral Slash
- The best Grounded combo without Spiral Slash is Demon Flurry Rush + Rising Slash + Demon Fang + Twofold
- Demon Flurry Rush + Slide Slash + Demon Fang can be better depending on the stats, but difficult to loop
- In situations where grounded hitzones are bad, Aerial is still viable
- The best Aerial Spiral Slash combo is Demon Flight + (Aerial Flurry) + Midair Roundslash + Grounded Spiral Slash
- Skipping Aerial Flurry does not appear to impact DPS much if at all for Spiral Slash
- The best elemental Aerial combo is Demon Flight + Aerial Flurry + Midair Roundslash + Rising Slash + Demon Fang loop
- Skipping Aerial Flurry loses DPS but Aerial Flurry does not always hit
- The best raw combo is Aerial Midair Blade Dance (Archdemon Mode) or probably Piercing Bind + Demon Flurry Rush + Blade Dance (Not thoroughly tested)
- There are niche scenarios where the hitlag on a low raw hitzone can increase DPS over a high raw hitzone
Table of Contents
- Introduction
- Changes in TU5
- Methodology
- Results
- Grounded
- Aerial
- Hitzones
- Grounded vs Aerial
- Slide Slash
- Hitlag
- Conclusion Appendix A.1 Non-Spiral Slash Grounded hitzones A.2 Aerial Matchups
1.0 Introduction
This is a theoretical DPS comparison of Dual Blade attacks. I will outline the output and differences between Demon Flurry Rush, Aerial, Slide Slash, Spiral Slash, and their applications to different hitzones.
The main reason for this investigation was to determine which hitzone to attack. Given the enormous skew towards elemental damage for Dual Blades, it did not appear obvious which hitzone to target.
2.0 Changes in TU5
These are the relevant changes in TU5.
Figure 1: TU5 Dual Blade Changes https://i.imgur.com/mwpZ0h8.png
Text:
- Demon Flurry Rush
- MV: 5x2 + 4x2 + 8x2 -> 6x2 + 5x2 + 10x2
- Total: 34 -> 42 (+24%)
- EV: 0.7x4 + 1.0x2 -> 1.0x4 + 1.2x2
- Total: 4.8 -> 6.4 (+33%)
- Slide Slash
- EV: 1.0x4 -> 1.3x4
- Total: 4.0 -> 5.2 (+30%)
- Demon Slide Slash
- EV: 1.0x4 -> 1.3x4
- Total: 4.0 -> 5.2 (+30%)
3.0 Methodology
Previously for Rise, I had tested the frame data for Dual Blade attacks to try and get an idea of what the DPS or mv/s was on moves, but there was no way to measure DPS on Switch. The mv/s was just theory, but with the power of Steam and magic (mods), it is possible to test the real life DPS of rotations as well as easily record frame data if needed.
- The [A Worth Toadversary] mod allows you to adjust the HZV of the Toadversary
- CheatEngine can be used to adjust weapon ATK
- Green sharpness at 85 ATK with a +10 ATK Petalace gives 100 EFR
- Attacks will do the same damage as MV without suffering from yellow sharpness penalty. (95x1.05=~100)
- Similarly, you can set your weapon ATK stat to -10 and adjust the EHZV so your element will deal the same damage as 10x EV.
- Green sharpness at 0 ATK will give pure elemental damage
- EHZV can be adjusted to deal 10x EV
- Effects of hitlag can be observed by adjusting HZV with 0 ATK
- The Zinogre Dual Blades with green sharpness and 20 Thunder were used
- Adjusting the EHZV to 37 means with Demon Mode, the 27 Thunder will deal 10 damage on a 1.0x EV hit
- The [Hard or Soft] mod can also be used to view the raw and elemental damage split for each hit if needed
- The [MHR Overlay - Damage Meter] by GreenComfyTea was used to measure the DPS, which can directly equate to mv/s or ev/s in the training room
The frame data used was collected through the training room against various HZV on the training dummy @60FPS and compared to actual DPS. It may vary slightly depending on what FPS your game runs at, and other factors I'm unaware of may also impact it. There can always be variations, so the expected DPS may not always line up 100%, but my tests have always correlated towards the same result.
4.0 Results
A simple calculator was made to cross-compare approximate damage against different hitzones and adapted to compare different combos. I haven't seen any hitzone calculators like this so I made my own. The time can be set to 1 second to evaluate combo damage instead of DPS, and different moves or combos can be added. The combos listed use the Attack Data table to create a formula. For example, DFR Demon Fang MV is AM9 + AM4 + AM5, which is Demon Flurry Rush + Rising Slash + Demon Fangs. Copy that to the next two cells to get the EVs and time added up, then divide to get the mv/s and ev/s.
Several different Dual Blade combos were tested to determine their effectiveness.
Figure 2: Dual Blade Combo mv/s and ev/s https://i.imgur.com/jdMkakL.png
The top 5 mv/s and top 5 ev/s are highlighted in yellow (ignoring low hitlag versions).
While Demon Flurry Rush on its own deals ~5.05ev/s (see Figure 1), it cannot be looped into itself.
Aerial style doesn't have high ev/s in comparison. This is the main reason it will lose out on DPS.
Piercing Bind does extremely high mv/s but cannot crit and has bad ev/s
4.1 Hitzones
The primary reason for this investigation was to determine the optimal hitzone to prioritize in a hunt. Spiral Slash can only be used on 45+ HZV (typically), but those don't always have high element. Spiral Slash can also miss hits even if it connects. Also, Wirebugs and/or openings are not always available.
Using the following stats: 408 RAW, 233 ELE, Purple, 40% Affinity, WEX3, CB3, CritEle3, ELEX3, Elembane
Figure 3: Example DPS chart for DFR > Twofold https://i.imgur.com/n6Yn7Ry.png
The raw damage dealt is shown at the bottom, while the (WEX) elemental damage dealt is shown on the right.
This chart can be used to determine which hitzone is best for this combo, and the target damage/hitzone can be changed in the spreadsheet.
From Figure 3, we can see that for DFR Twofold, a 20/25 hitzone is superior to ALL hitzone that only have 15 element. The same comparison can be made with Spiral Slash combos, and similar results can be found (not shown).
As such, there are situations where not using Spiral Slash can lead to more damage.
4.2 Grounded
- Demon Flurry Rush + Spiral Slash is typically the highest DPS when comparing the same hitzone
- Without Spiral Slash, Demon Flurry Rush + Rising Slash + Demon Fang + Twofold is probably best
- Demon Flurry Rush + Slide Slash + Demon Fang (+ Twofold) has very high mv/s, ev/s depends on hitlag
- May be beneficial if you understand your positioning well
- Can also be used to trigger Bloodlust slightly earlier
- Note that Archdemon Mode has lower element stat than Demon Mode, but loops faster for better ev/s and is simpler
- Aerial can be stronger if there is no good grounded hitzone
4.3 Aerial
- Demon Flight + Aerial Flurry + Midair Roundslash + Grounded Spiral Slash
- or
- Demon Flight + Cancel Aerial Flurry + Midair Roundslash + Grounded Spiral Slash
- are the strongest Aerial combos
- Within 1% of each other (for the stats I tested)
- Note that Aerial Flurry can miss some of its hits because of its height
- Aerial Flurry directly into Aerial Spiral Slash resulted in less damage output
- The last two hits of Aerial Flurry need to be cancelled for the fastest Spiral Slash
- Aerial Spiral Slash also has increased end lag due to landing time which might increase on bigger monsters
- Without Spiral Slash, Aerial Flurry + Midair Roundslash + (Rising Slash + Demon Fang + Twofold) or (Blade Dance) loop may be strongest
- Midair Blade Dance (MBD) in Archdemon Mode is the highest aerial raw option available
- Can also be used to trigger Bloodlust slightly earlier
- Note that Archdemon Mode has lower element than Demon Mode
- Midair Blade Dance in Demon Mode deals less MV while being significantly slower
4.4 Grounded compared to Aerial
Archdemon Midair Blade Dance appears to be better for heavily raw skewed non-Elemental Exploit hitzones, which are very rare. Grounded combos appear to be better than Demon Mode Aerial combos in almost all realistic hitzones when directly compared. Grounded with Spiral Slash is superior to Aerial with Spiral Slash in all scenarios with element.
There are matchups where Grounded combos have a hard time hitting good hitzones and Aerial will be superior, or the iframe and mobility utility of Aerial allows for more attacking uptime or better wirebug management. Grounded may have to use Shrouded Vault or dodge more often to avoid damage while Aerial can use Demon Flight to iframe through attacks, which should be put into consideration. At the same time, it is difficult to have every hit in an Aerial combo land on the correct hitzone.
See appendix for more details
4.5 Slide Slash
Slide Slash can serve as a niche damage boost due to its very high MVs and newly buffed EVs, but missing any hits will cause a large decrease in damage. Its movement can be unintuitive to loop, and may overshoot or miss hitzones, which should be taken into consideration, but it can also be used to close gaps or reset positioning.
Demon Slide Slash has increased MVs over regular Slide Slash, but both are the same speed and EVs.
The Demon Mode combo is Demon Flurry Rush + Slide Slash + Demon Slash, which bypasses the need for Rising Slash, the weakest aspect of the regular combos. In Archdemon Mode, Demon Slash doesn't happen at all, making the combo faster at the expense of the Demon mode element buff and Demon Slide Slash MV buff.
5.0 Hitlag
The spreadsheet includes data for some low hitlag and high hitlag versions of grounded attacks. While there can be some small variance in regular hitlag, there is notable consistent differences caused by hitzones. Considering hitlag can provide some minor benefits to DPS for Dual Blades. The situations where a hitzone is chosen specifically for lower hitlag appear to be rare, but are outlined in the appendix. It is a benefit of high element hitzones that are already poor raw hitzones, and not a consideration when the elemental hitzones are the same or when they are low.
Low hitzones give less hitlag and high hitzones give more hitlag, with the following ranges and visual cues.
- 0 to 24 (None, white, bounce)
- 25 to 44 (Low, white, orange sparks)
- 45 to 65 (Normal, orange)
- 66 to 100 (High, orange with blue sparks)
Figure 4: Adding the effects of Sharpness: https://i.imgur.com/uiMeucA.png
Purple
- 0 to 17 (None, white, bounce)
- 18 to 32 (Low, white, orange sparks)
- 33 to 47 (Normal, orange)
- 48 to 100 (High, orange with blue sparks)
There is no appreciable difference of hitzone thresholds between using White over Purple.
Direct comparison for Demon Flurry Rush + Rising Slash + Demon Fangs + Twofold Slash
- No Hitlag: 5.0ev/s (~2.08s)
- Low Hitlag: 4.8ev/s (~2.16s)
- Normal Hitlag: 4.3ev/s (~2.47s)
- High Hitlag: 3.9ev/s (~2.67s)
DPS difference over High Hitlag:
- +28%
- +23%
- +10%
- +0%
I don't believe any practical No Hitlag hitzones actually exist except for Daimyo Hermitaur guarding, but I could be wrong. Because the hitlag is so low, inputs can be missed which delays the next hit from coming out quick enough, but it is marginally faster than low hitlag.
Low hitlag Elembane hitzones appear to be superior to High Hitlag Elemental Exploit hitzones at a cursory glance, even when comparing to Spiral Slash damage. This combination appears to be fairly rare.
6.0 Conclusions
The tl;dr from the top:
- Hitzone Comparison Damage Calculator: https://docs.google.com/spreadsheets/d/1QIjL2FXYzRw1-RJp0t-W0Qh0zb5mCH1Vs2U9SWSb6VQ/edit?usp=sharing
- Only supports RAW, ELE, Affinity, Critical Boost, Critical Element, Elemental Exploit, Elembane, and Anti-Species
- Copy and edit/add your own stats, MVs, EVs, combos, and timings
- Does not support dynamic stats. Use final ATK and Element
- I would use a different calculator if you need more precise damage details
- Prioritize Elemental Exploit and Elembane hitzones most of the time
- Grounded is theoretically better for DPS with the Demon Flurry Rush buffs
- The best Grounded Spiral Slash combo is Demon Flurry Rush + Spiral Slash
- The best Grounded combo without Spiral Slash is Demon Flurry Rush + Rising Slash + Demon Fang + Twofold
- Demon Flurry Rush + Slide Slash + Demon Fang can be better depending on the stats, but difficult to loop
- In situations where grounded hitzones are bad, Aerial is still viable
- The best Aerial Spiral Slash combo is Demon Flight + (Aerial Flurry) + Midair Roundslash + Grounded Spiral Slash
- Skipping Aerial Flurry does not appear to impact DPS much if at all for Spiral Slash
- The best elemental Aerial combo is Demon Flight + Aerial Flurry + Midair Roundslash + Rising Slash + Demon Fang loop
- Skipping Aerial Flurry loses DPS but Aerial Flurry does not always hit
- The best raw combo is Aerial Midair Blade Dance (Archdemon Mode) or probably Piercing Bind + Demon Flurry Rush + Blade Dance (Not thoroughly tested)
- There are niche scenarios where the hitlag on a low raw hitzone can increase DPS over a high raw hitzone
The calculator can also be used to compare scenarios like different levels of Critical Boost, Critical Element, and Elemental Exploit, as well as how different stats affect the same combo. Reminder that it uses your final buffed ATK and Element from your stat screen.
The calculator can also be used for other weapons. Manually input their moveset and timings if desired, or set the mv/s and ev/s to the MV and EV directly. If you are trying to test a Charged Master weapon, incorporate Charge Master's buff directly into the MV and EVs.
Lance stats are already included since I happened to have my own testing data on hand, but the timing data may be outdated. Check Gobul Lantern's testings for probably more accurate data. It can also serve as a reference to visualize exactly how skewed Dual Blade elemental damage is.
Having briefly tested other weapons in the training room, the only weapons that might need to choose a hitzone with higher element instead of higher raw frequently are Charge Blade, Bow, Light Bowgun, and Heavy Bowgun. Every other weapon is almost guaranteed to be better off prioritizing high raw hitzones with minor element hitzones due to how much more raw damage they deal than elemental damage.
Because of this, Dual Blades appear to be the only weapon where hitlag can cause any increase in DPS, however small it may be. I recommend trying the DFR Twofold combo in the training room against high hitlag and low/no hitlag to get a feel for how incredibly different it actually is.
DFR Slide Slash appears to be a strong option if you know what you're doing. At normal hitlag, it is very close in element to using DFR Twofold, but deals more raw damage. At high hitlag, it is stronger than using DFR Twofold due to Twofold's increased hitlag. At low hitlags, DFR Twofold's reduced hitlag is stronger, but you can also add Twofold to Slide Slash to catch up a tiny bit. Twofold specfically appears to suffer against higher hitlag for some reason.
Never ever ever use Roundslash.
A.1 Non-Spiral Slash Grounded hitzones
The following is a list of monsters where Grounded non-Spiral Slash should theoretically perform better than Spiral Slash, but you should consider partbreaking for staggers and drops as well. If a comparable Spiral Slash hitzone exists, it is probably listed. Some monsters you can rotate DFR on low raw hitzone and then aim Spiral Slash on the WEX hitzone to take advantage of the hitlag difference and hitzone spread. There are also scenarios where you can trigger Spiral Slash on non-WEX hitzones by targeting a moving WEX hitzone, but they are rare.
- Aknosom
- Legs 36/35 (Water)
- Best hitzone by far and it's not close
- Almudron
- Forelegs 23/30 (Fire)
- Tail 55/25 (Fire)
- Tailtip 65/25 (Fire)
- Forelegs slightly win in theory due to the speed advantage
- The tail and tailtip are probably still the better hitzones, but not always hitable. Also, Spiral Slash misses on the tailtip a lot when it flails.
- Apex Mizutsune
- Forelegs/Fore claws 28/25 (Thunder), 24/30 (Thunder)
- Best hitzone by far
- Dragon comes close but Thunder's base element probably carries it over having Elembane
- Thunder also does better if you have to hit something that's not the claws/forelegs
- Apex Rathalos
- Wings 30/25 (Dragon)
- Enraged Head 80/20 (Dragon)
- Wings are marginally better due to the speed advantage when it is not enraged
- Aurora Somnacanth
- Head Fin 45/25 (Fire)
- Forelegs 35/20 (Fire)
- Head 55/15 (Fire)
- The Head Fin is by far the best hitzone, but if you can't hit it for some reason, the forelegs are still way better than the head if you can hit them
- Barioth
- Thorns 25/30 (Fire)
- Head 65/20 (Fire)
- Thorns are the best hitzone by far if you run Elembane, until they break, but difficult to consistently hit
- Switch to head when they're broken
- Probably not worth running Elembane for this though
- Barroth
- Unmuddy Head 22/40 (Fire)
- Unmuddy Tail 47/25 (Fire)
- Unmuddy Torso 36/25 (Fire)
- The head is the best hitzone by far and it is not close (nearly double the damage vs the Forelegs)
- Only problem is being so high off the ground, wait until it's downed?
- Tail and Torso are much better than the forelegs otherwise
- 0 fire when muddy
- Chaotic Gore Magala
- R. Wingarm 20/25 (Fire) 20/30 (Dragon)
- If you can find a way to focus this part... Otherwise, aim for the head
- Daimyo Hermitaur
- Claws 25/35 (Fire)
- Head 50/30 (Fire), 50/35 (Thunder)
- The Claws with Fire are marginally better because of the speed advantage
- Head depends on stats? Mine are about equal
- If it's guarded, you get 0 hitlag (but bounce)
- Lucent Nargacuga
- Cutwings 21/30 (Ice)
- Enraged Head 65/25 (Ice)
- Cutwings are the best hitzone when not enraged, switch to head when enraged
- Magma Almudron
- Tail 24/25 (Water)
- Head 55/20 (Water)
- Tailtip 50/25 (Water)
- Tail is marginally better than the head when it is not heated, but worse than the Tailtip, if you ever have to choose (never?)
- The Heated Head and Claws are too good though
- Magnamalo
- Hind Legs 38/25 (Water)
- Best hitzone by far if all you want is damage
- Mizutsune
- Forelegs/Fore claws 28/25 (Thunder), 24/30 (Thunder)
- Best hitzone by far
- Dragon comes close but Thunder's base element probably carries it over having Elembane
- Thunder also does better if you have to hit something that's not the claws/forelegs
- Nargacuga
- Cutwing 21/35 (Thunder)
- Enraged Head 67/30 (Thunder)
- Cutwings are the best hitzone by far until it enrages, then about equal to the head'
- Risen Teostra
- Forelegs 38/25 (Water), Flames 38/20 (water)
- Head 50/20 (Water), Flames 50/15 (Water)
- Probably not running Elembane for this fight to begin with?, but
- Forelegs are marginally better, but the head knockdown is important too
- Scorned Magnamalo
- Hind Legs 38/25 (Water), Hellfire 30/20 (Water)
- Best hitzone by far, but doesnt break anything for staggers
- If you don't run Elembane, the Forelegs are slightly better until it Hellfires, then the Hind Legs win again
- Thunder might average better if this is the only thing you target because of the weakness switching?
- Seregios
- Wingarm 30/25 (Thunder)
- Head 55/20 (Thunder)
- Wingarms are slightly better due to the speed advantage, but they are really really small
- Probably better not to try
- Shogun Ceanataur
- Claws 25/35 (Fire)
- Head 50/35 (Thunder)
- Claw is technically better if that's all you hit with a fire build (lol)
- Teostra
- Forelegs 38/25 (Water), Flames 38/20 (water)
- Head 50/20 (Water), Flames 50/15 (Water)
- Probably not running Elembane for this fight to begin with?, but
- Forelegs are marginally better, but the head knockdown is important too
- Violet Mizitsune
- Claws 24/30 (Ice), Broken 28/20 (Ice)
- Forelegs 28/30 (Ice), Broken 28/20 (ice)
- Enraged Head 63/15 (Ice)
- If you're running Elembane, Claws/Forelegs are the best hitzone by far until they break
- Still the slightly better hitzone when it's not enraged, maybe even?
- Switch to the head when each claw break gives a knockdown?
A.2 Aerial Matchups
The following is a list of monsters where I've found equal or better success with Aerial. Your experience may differ.
- Anjanath
- Very tall
- Its legs are awful hitzones and its head and back feature its best
- Arzuros
- Forelegs are too high off the ground to use Grounded style
- Switch when it falls
- Astalos
- Very bad elemental hitzones all around
- No Elemental Exploit except when the tail is charged
- Aerial features better raw output to compensate
- Barroth
- Head and tail are high off the ground
- Aerial won't bounce
- Switch when it falls?
- Basarios
- Aerial won't bounce while waiting for it to heat up
- Diablos
- Fine with either, Aerial is very good at iframing and hitting wings and chest
- Grounded is fine at hitting chest too though
- (Flaming) Espinas
- Aerial might have an easier time getting hits in
- Legs are the best hitzone though
- Magalas
- Their movement makes it very difficult to target the head or wings with DFR the whole fight
- Using Aerial feels significantly easier and my DPS is always better with Aerial
- Narwa The Allmother
- Very very raw skewed matchup
- Raths
- All variations of Rathalos and Rathian may be better with Aerial if they're not locked down
- Their good elemental hitzones are so high up (head, neck, wings, back depending on which one)
- Aerial style feels much easier to attack with and also land Spiral Slash with than trying to play grounded
- Tetranadon
- Head is the best hitzone and is very high up
- Zingore
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2023.05.31 17:51 Affectionate_Ship709 Monster High dolls
Feel free to post your favorite monster high dolls :)
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2023.05.31 17:49 Significant-Bus-1406 High level cards!!!
LF: Charles Ponzi, Iron Maiden, Dark Web, Tully Monster, Five Eyes, (These 4 are priorities) The Enigma Machine, and any other high end limlegs
FT: PX, Arch, Grail, Multiverse, The Soul, El Dorado, Nazca (Mythics)
Amalur, Christmas Wafer, Prince Hamlet, The Magician, Count Dracula, Mimic Octopus, Loki, Supermasisve BlackHole, Greenwich, Iberian Lynx, Yeti, TwT, Green Man, Lich “The Tree”, Magna, Nuestra, Charlemagne, Library of Alexandria,Attenborosaurus, Doppler Effect, Diamonds, Carl Sagan(Limlegs)
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2023.05.31 17:49 Vegit0n What parts should I prioritize to upgrade for better video editing? How 'big' of an upgrade should it be? (Specs in description)
I mainly edit 4K video's imported from iPhone, but I sometimes play games as well (Like Monster Hunter World). I mainly notice lag/slowness when editting longer video's. It sometimes just won't load, even when the 'display footage' is set to 1/8th the original size.
I think the most important specs are:
CPU: Intel Core i7 8700K (Watercooled)
GPU: EVGA 1080TI SC2
RAM: G.Skill F4-3000C16D 16GB dual slots
PSU: Corsair HX750i
Main drive: Samsung 960 EVO 1TB
OS: Windows 11
Editing software: Adobe Premiere Pro 2023
(Other specs are mainly cosmetic)
Any tips/advice is highly appreciated! :)
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2023.05.31 17:46 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers
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Neversong
Nine Parchments
The Walking Dead
Secret Government
Monsters' Den: Godfall
Interplanetary: Enhanced Edition
Learn Japanese To Survive! Hiragana Battle
Learn Japanese To Survive! Kanji Combat
Learn Japanese To Survive! Katakana War
The Eternal Castle [REMASTERED]
THIS WAR OF MINE: COMPLETE EDITION
Cats in Time
Afterparty
Battlecruisers
Astronarch
Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
Nongunz: Doppelganger Edition
Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
GIGA WRECKER
Panty Party
Fell Seal: Arbiter's Mark
Tannenberg
Golf It!
Heroes of Hammerwatch
The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
Leisure Suit Larry - Wet Dreams Don't Dry
Lornsword Winter Chronicle
Oddworld: New 'n' Tasty
N++ (NPLUSPLUS)
Yooka-Laylee and the Impossible Lair
Virgo Versus The Zodiac
They Bleed Pixels
Maize
Smile For Me
The Haunted Island, a Frog Detective Game
Frog Detective 2: The Case of the Invisible Wizard
A Hole New World
Sumoman
Shape of the World
Evan's Remains
Ministry of Broadcast
She Sees Red - Interactive Movie
A Long Way Down
Depraved
Helheim Hassle
Neurodeck : Psychological Deckbuilder
Tropico 5 - Complete Collection
Escapists 2
Worms Rumble *Worms Rumble - New Challengers Pack *Worms Rumble - Legends Pack *Worms Rumble - Armageddon Weapon Skin Pack *Worms Rumble - Captain & Shark Double Pack
Achtung! Cthulhu Tactics
Turmoil
Narcos: Rise of the Cartels
Rogue Stormers
Torchlight
Fictorum
Ken Follett's The Pillars of the Earth
Moon Hunters
No Time to Relax
Overpass
Blood Bowl 2
SimCity 4 Deluxe Edition
Conarium
Brawlout
F1 RACE STARS Complete Edition Include DLC
Killing Room
Tenta Shooter / The 触シュー
Everreach: Project Eden
Railway Empire
Looterkings
Headsnatchers
Battlestar Galactica Deadlock
AIdol
Livelock
The Letter - Horror Visual Novel
F1 2018
Tacoma
Hard West - Collector's Edition
Hard West: Scars of Freedom DLC
Masquerada: Songs and Shadows
The Shrouded Isle
Joint Task Force
The World Next Door
Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
GRIP: Combat Racing + DLC
OUTBUDDIES DX
Eidolon
Pizza Connection 3
Spartan Fist
River City Ransom: Underground
Saints Row: The Third
Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
Shadows: Awakening
Caveblazers
Fallback: Uprising
Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
Mana Spark
Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
Resort Boss: Golf
Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
Boneless Zombie
Robot Squad Simulator 2017
Pretty Girls Panic!
Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
Warhammer Space wolf
Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
GemCraft - Frostborn Wrath
Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
Train Valley 1+2
Door Kickers: Action Squad
Vikings - Wolves of Midgard
Vambrace: Cold Soul
The Void
The Vagrant
Republique
Nephise: Ascension
Leisure Suit Larry - Wet Dreams Don't Dry
Knock-knock
Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
Fictorum
A Robot Named Fight!
Skautfold Chapters 1-4
Hero of the Kingdom: Trilogy
198X
Danger Scavenger
Doctor Who: The Lonely Assassins
Dread X Collection
Going Under
My Lovely Daughter
Rage in Peace
Flashback
Garfield Kart
Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
Black Moon Chronicles
Nostradamus: The Last Prophecy
Red Riding Hood - Star Crossed Lovers
Chicago 1930 : The Prohibition
Sinking Island
Haegemonia: Legions of Iron
Occultus - Mediterranean Cabal
Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
The Uncertain: Light At The End
The Uncertain - The Last Quiet Day
Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
Epistory - Typing Chronicles
A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
Clustertruck
Antigraviator
All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
Kingdom Come: Deliverance – From the Ashes
Mindustry
VR Games |
House Flipper VR |
Telefrag VR |
Slinger VR |
Wishlist
submitted by
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2023.05.31 17:46 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers
https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/ https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/ Region: NA (Canada) Price are in
USD. Fees on buyer.
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BEHIND THE FRAME: THE FINEST SCENERY
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Yakuza: Like a Dragon Legendary Hero Edition
Two Point Hospital
Castlevania: Lords of Shadow – Ultimate Edition
BIOMUTANT
Jurassic World Evolution 2
Golden Light
Hero's Hour
Monster Crown
Rogue Lords
Call of the Sea
Trek to Yomi
Shadow Warrior 3
OlliOlli World Rad Edition (EU)
Encased
Grow: Song of the Evertree
Conan Chop Chop
Hokko Life
The Serpent Rogue
BATTLETECH MERCENARY COLLECTION
BATTLETECH Shadow Hawk Pack
Knights of Pen and Paper +1 Edition
Knights of Pen and Paper - Haunted Fall
KNIGHTS OF PEN AND PAPER 2 - DELUXIEST EDITION
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Deathloop
Hell Let Loose
Hellblade: Senua's Sacrifice
F1 2019 Anniversary Edition
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Mordhau
HOT WHEELS UNLEASHED ™
GAS STATION SIMULATOR
IN SOUND MIND
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EMILY IS AWAY <3
OMNO
ATOM RPG Trudograd
Banners of Ruin
Lawn Mowing Simulator
Legend of Keepers
Yes, Your Grace
Endzone - A World Apart
60 Parsecs
XCOM: ULTIMATE COLLECTION
PGA 2K21
Bioshock Collection
Warhammer: Vermintide 2 - Collector's Edition
JUST CAUSE 4: COMPLETE EDITION
Plague tale
Gas station simulator
Mind scanners
BATTLESTAR GALACTICA DEADLOCK SEASON ONE
Gamedec
Command & Conquer Remastered (Origin)
Surviving The Aftermath
Genesis Noir
Dirt Rally 2.0
Stand With Ukraine Charity Bundle |
Gang Beasts |
Tinkertown |
Cloud Gardens |
Blightbound |
Stick Fight: The Game |
Railway Empire |
Mad Experiments: Escape Room |
ibb & obb Double Pack |
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Truberbrook |
At Eve's Wake |
Interrogation: You will be deceived |
Hoplegs |
Cannibal Cuisine |
Necronator: Dead Wrong |
Awesomenauts All Nauts pack |
1993 Space Machine |
8-bit Adventure Anthology: Volume I |
ChromaGun |
Baby Dino Adventures |
Click and Slay |
Swords and Soldiers 2 Shawarmageddon |
Cosmonautica |
Crash Drive 2 |
Dimension Drive |
The Way |
Explosionade |
Gelly Break Deluxe |
Guppy |
Journey For Elysium |
Last Resort Island |
Lumini |
Marooners |
Nelly Cootalot: Spoonbeaks Ahoy! HD |
Pizza Connection 3 |
Pressure Overdrive |
Renowned Explorers: International Society |
Tales of the Tiny Planet |
TaniNani |
THE CORRIDOR |
AWAKE - Definitive Edition |
Treasure Temples |
Shu |
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Unexplored |
Rayon Riddles - Rise of the Goblin King |
Circles |
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AVICII Invector: Encore Edition
10 Second Ninja X
The Indie Mixtape
Diaries of a Spaceport Janitor
Epistory - Typing Chronicles
Heroes of Hammerwatch
Monster Slayers - Complete Edition
My Big Sister
Red Ronin
Heal
Cat Lady - The Card Game
Undungeon
Tangledeep
Styx: Shards of Darkness
Styx: Master of Shadows
Squids Odyssey
Pendula Swing - The Complete Journey
Mists of Noyah
King's Bounty: Crossworlds
Jotun: Valhalla Edition
Hero of the Kingdom: The Lost Tales 2
Hero of the Kingdom: The Lost Tales 1
Epistory - Typing Chronicles
Warhammer 40,000: Space Wolf Special Edition
Undead Horde
S.W.I.N.E. HD Remaster
Stirring Abyss
Scarlet Tower
Blood And Zombies
One More Island
Doorways: Prelude / Doorways: Holy Mountains of Flesh
Slain: Back from Hell
Lucius/Lucius 2/Lucius 3/Lucius Demake
Aragami
Deliver Us The Moon
Anuchard
Call of Juarez: Gunslinger
Darkwood
Intravenous
Unexplored 2: The Wayfarer's Legacy
Interstellar Space: Genesis
Survive the Nights
Blasphemous
Unto The End
NUTS
Cat Quest
Cosmic Star Heroine
Degrees of Separation
Pure Farming 2018
SEUM: Speedrunners from Hell
SUPER CHICKEN JUMPER
Syberia/Syberia II/Syberia 3
The Innsmouth Case
Tinytopia
Sniper ghost warrior contracts
Trine 4
Risen 3
Shadowgate
How to Survive
FORCED
Psychonauts
Warhammer 40,000: Space Wolf Special Edition
Sniper Elite 3 + Season Pass DLC
Sniper Ghost Warrior 3 - Season Pass Edition
METAL GEAR SOLID V: GROUND ZEROES
Strange Brigade Deluxe Edition
Call of Duty® Modern Warfare 3™
Sniper Elite 3
Sniper Elite 4 Deluxe Edition
Amnesia: Rebirth
PGA 2k21
Jurassic World Evolution
Darksiders Genesis
Endless Space® 2 - Digital Deluxe Edition
SID MEIER'S CIVILIZATION VI : PLATINUM EDITION
F1 2020
Titan Quest
Euro Truck Simulator 2
Witch It
BEAUTIFUL DESOLATION
CHANGE: A Homeless Survival Experience
Mighty Switch Force! Collection
Gone Home + Original Soundtrack
The WB Batman Collection
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham City - Game of the Year Edition
Beholder
Beholder 2
We Were Here Together
Kyle is Famous: Complete Edition
GRIP: Combat Racing *-GRIP: Combat Racing - Cygon Garage Kit *-GRIP: Combat Racing - Nyvoss Garage Kit *GRIP: Combat Racing - Terra Garage Kit *GRIP: Combat Racing - Vintek Garage Kit
Keep Talking and Nobody Explodes
Lead and Gold: Gangs of the Wild West
Miscreated
Second Extinction
Survive or Die
Breathedge
Dead in Vinland
Die Young
Empyrion - Galactic Survival
How to Survive 2
The Wild Eight
One Finger Death Punch 2
Power Rangers: Battle for the Grid
Slap City
Fahrenheit: Indigo Prophecy Remastered
Layers of Fear: Masterpiece Edition
Civilization: Beyond Earth – The Collection
Borderlands: The Handsome Collection
Primal Carnage: Extinction
Due Process
SimpleRockets 2
Killing Floor 2
For the King
For The King: Lost Civilization Adventure Pack
Pro Cycling Manager 2020
Tour de France 2020
Infectonator 3: Apocalypse
Warhammer: Chaosbane
Project Highrise
LAST OASIS
The Beast Inside
Terminus: Zombie Survivors
Crown Trick
Discolored
Everhood
Grand Mountain Adventure: Wonderlands
Nomad Survival
Sparklite
The Ramp
Valfaris
Dusk Diver
Neverinth
Tokyo Xanadu eX+
Zengeon
Spirit Hunter: Death Mark
Unmemory
Nigate Tale
Rogue Heroes: Ruins of Tasos
Liberated
Neversong
Nine Parchments
The Walking Dead
Secret Government
Monsters' Den: Godfall
Interplanetary: Enhanced Edition
Learn Japanese To Survive! Hiragana Battle
Learn Japanese To Survive! Kanji Combat
Learn Japanese To Survive! Katakana War
The Eternal Castle [REMASTERED]
THIS WAR OF MINE: COMPLETE EDITION
Cats in Time
Afterparty
Battlecruisers
Astronarch
Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
Nongunz: Doppelganger Edition
Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
GIGA WRECKER
Panty Party
Fell Seal: Arbiter's Mark
Tannenberg
Golf It!
Heroes of Hammerwatch
The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
Leisure Suit Larry - Wet Dreams Don't Dry
Lornsword Winter Chronicle
Oddworld: New 'n' Tasty
N++ (NPLUSPLUS)
Yooka-Laylee and the Impossible Lair
Virgo Versus The Zodiac
They Bleed Pixels
Maize
Smile For Me
The Haunted Island, a Frog Detective Game
Frog Detective 2: The Case of the Invisible Wizard
A Hole New World
Sumoman
Shape of the World
Evan's Remains
Ministry of Broadcast
She Sees Red - Interactive Movie
A Long Way Down
Depraved
Helheim Hassle
Neurodeck : Psychological Deckbuilder
Tropico 5 - Complete Collection
Escapists 2
Worms Rumble *Worms Rumble - New Challengers Pack *Worms Rumble - Legends Pack *Worms Rumble - Armageddon Weapon Skin Pack *Worms Rumble - Captain & Shark Double Pack
Achtung! Cthulhu Tactics
Turmoil
Narcos: Rise of the Cartels
Rogue Stormers
Torchlight
Fictorum
Ken Follett's The Pillars of the Earth
Moon Hunters
No Time to Relax
Overpass
Blood Bowl 2
SimCity 4 Deluxe Edition
Conarium
Brawlout
F1 RACE STARS Complete Edition Include DLC
Killing Room
Tenta Shooter / The 触シュー
Everreach: Project Eden
Railway Empire
Looterkings
Headsnatchers
Battlestar Galactica Deadlock
AIdol
Livelock
The Letter - Horror Visual Novel
F1 2018
Tacoma
Hard West - Collector's Edition
Hard West: Scars of Freedom DLC
Masquerada: Songs and Shadows
The Shrouded Isle
Joint Task Force
The World Next Door
Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
GRIP: Combat Racing + DLC
OUTBUDDIES DX
Eidolon
Pizza Connection 3
Spartan Fist
River City Ransom: Underground
Saints Row: The Third
Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
Shadows: Awakening
Caveblazers
Fallback: Uprising
Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
Mana Spark
Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
Resort Boss: Golf
Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
Boneless Zombie
Robot Squad Simulator 2017
Pretty Girls Panic!
Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
Warhammer Space wolf
Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
GemCraft - Frostborn Wrath
Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
Train Valley 1+2
Door Kickers: Action Squad
Vikings - Wolves of Midgard
Vambrace: Cold Soul
The Void
The Vagrant
Republique
Nephise: Ascension
Leisure Suit Larry - Wet Dreams Don't Dry
Knock-knock
Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
Fictorum
A Robot Named Fight!
Skautfold Chapters 1-4
Hero of the Kingdom: Trilogy
198X
Danger Scavenger
Doctor Who: The Lonely Assassins
Dread X Collection
Going Under
My Lovely Daughter
Rage in Peace
Flashback
Garfield Kart
Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
Black Moon Chronicles
Nostradamus: The Last Prophecy
Red Riding Hood - Star Crossed Lovers
Chicago 1930 : The Prohibition
Sinking Island
Haegemonia: Legions of Iron
Occultus - Mediterranean Cabal
Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
The Uncertain: Light At The End
The Uncertain - The Last Quiet Day
Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
Epistory - Typing Chronicles
A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
Clustertruck
Antigraviator
All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
Kingdom Come: Deliverance – From the Ashes
Mindustry
VR Games |
House Flipper VR |
Telefrag VR |
Slinger VR |
Wishlist
submitted by
calvin324hk to
SteamGameSwap [link] [comments]
2023.05.31 17:45 Traditional_Ant8531 Need some help with my LO
Hi guys,
I'm at the beginning of learning how to mod the game on consoles, now I'm using a xbox series s, can you help me with an order of the mods I've already installed? That way I will be able to understand more easily in which order the modes should be placed. I've already seen a list but it doesn't cover all types of mods and that's why I need help.
Thank you very much.
This is my LO:
- Unofficial Skyrim Special Edition
- Realistic Water Two Resources
- Simple Walkaround Framework
- A quality world map
- Skyrim is Windy
- Flying Crows
- Real Wildlife by Nedius
- Immersive Sounds - Compendium
- Sounds of Skyrim Complete V2.0
- Voluptuous Grasses (High Density)
- Skyrim Flora Overhaul HD
- XP32 Maximum Skeleton + Realistic Ragdolls
- 7Base - Female Body
- Fairskin unp
- Males Of Skyrim by zzjay 2k
- Granite Mountains
- Divergence -Compendium Of Beasts 1k
- Nordic Jarl Longhouse
- Ultra Realistic Snow Flakes
- Sd's Farmhouse Fences SE
- Leafeater's 3 in 1 Tree Overhaul
- Static Mesh Improvement Mod
- Animated Ice Floes
- Better Butterflies 1k
- Hd Photorealistic Ivy
- Rally's Hanging Mass
- Damaged Skeletons - Mihail Monsters
- Enhanced Blood Textures
- Northern Farmhouses
- High Poly Project
- T4 Sparkling Snow Redone
- Northern Guard Armor SE 2k
- Wind Ruler Armor SE 2k
- Swift Kingdom - Ultimate Overhaul
- More Tavern Idles - immersive
- Seranaholic 1.7
- Inigo
- Serana Dialogue Add-on 3.3
- Immersive Citizens
- Relationship Dialogue Overhaul
- Realistic Conversation
- Amazing Follower Tweaks
- Pandorable Npcs AIO
- Bijin AIO
- Bijin AIO & USSEPT Patch
- Beards
- Face Warpaint Replacer
- KS Hair - Eivor - Male Only
- Superior Lore-Friendly Hair
- Definitive Beauty Pack
- Natural Eyes
- 2021 Obisidian Weather and Season
- Wander - A Weather Mod
- Kyne's Weather & Seasons
- True Storm SE
- Kyne's Weather True Storm Patch
- Realistic Clouds
- Realistic Water Two
- Better Water for Realistic Water Two
- Landscape Fixes For Grass Mods
- Embers XD
- WS Modules for Lighting Mods
- Updated ELFX
- ELFX Shadow
- ELFX Exteriors
- ELFX Shadow - ELFX Exterior Patch
- ELFX Shadow Enhancer
- ELFX Shadow Enhancer - Realistic Water Two
- ELFX Shadows - USSEP Patch
- Embers XD ELFX Patch
- Sounds of Skyrim Patches ( ELFX, TRUE STORM, OBSIDIAN WEATHER, IMMERSIVE CITIZENS)
- Verolevi Animations AIO
- LeanWolf's Better Shaped Weapons
- Uncap Fps
- Gesture Animation Remix (Replacer)
- NPC Animation Remix (Replacer)
- Equip on baxk (GDB'S XPMSSE)
- Enhanced Draw Distance
- Weapons on Back - Swords and Daggers
- Realistic Wildlife Behavior
- Animals Swim.
I know it's a bit chaotic, that's why I need help.
I did a play test and everything seems to be ok, but I want to be sure that everything is set exactly as it should be so that I don't have to delete everything so that ghost memory space doesn't appear.
submitted by
Traditional_Ant8531 to
skyrimmods [link] [comments]
2023.05.31 17:44 TheManwithaNoPlan Persistence Journalism [14]
*lightning sfx* You should check out
u/Acceptable_Egg5560, NOW! (Seriously, thanks again for doing this with me, you're the best.)
[First]-
[Prev]-[Next]
Memory transcript: Vekna, Venlil Citizen. Date: [Standardized human time] September 19th, 2136 Herd, I forgot how much I hate paperwork. When we had pinpointed where Unzekep was a couple paws ago, I was eager to get on her trail. Unfortunately, reality just had to get in the way of those ambitions…which is where I find myself now. First was all the speh we had to submit to the Health and Safety Department regarding our “inquiries” into the construction site to find Tagelb. A noble action, no denying that, but it brought up questions about our presence on the site.
“Why were we there? Were we associated with a third-party firm? What was the quality of evidence produced for the claim?” Stuff like that, constantly, for almost an entire Paw.
We came clean, sort of. We at least disclosed about us being journalists. My evidence showing money changing paws between that foreman and the previous safety inspector came in handy in our explanation of us looking into corruption. As an additional surprise, many of the workers of the facility came forward with older stories of regulation skirting and site mismanagement. Tagelb even chipped in, providing another perspective of what we witnessed whilst in there. Safe to say, that foreman isn’t going to be in charge of much any time soon.
But did we really need to fill out all of those affidavits?? The second problem was that, due to us revealing that we were journalists, we wouldn’t be able to simply walk up to Unzekep while she was on the job. We had to get a “press permit” that would allow us to walk in the tunnels, which meant
more paperwork signing that we agreed to the risk and knew the safety standards and procedures we had to follow while underground. They even made us take a test for that!
Today, though, marked the end of our tedious paperwork and safety waivers. We were finally cleared to go into the system, and the district had promised silence on the matter. Part of me thinks that their willingness to accommodate us is due to not having to pay us like their other safety inspectors.
Oh well, at least it’s a way in that doesn’t require cartoonish cover stories. I slide on my satchel and exit my room, waiting for the elevator to arrive at the correct floor so I can board.
After a short wait, I’m granted access, and yet another short wait later, I arrive at the foyer. First-meal would normally be first on the schedule, but today was special. In order to avoid detection by any unwanted eyes, we were due to leave first thing in the Paw, when almost no-one else would be out. After a brief scan of the lobby, I spot Sharnet sitting on a chair with a duffel bag on the ground next to it. I trot over to her, motioning to get her attention.
“Good Paw, Sharnet! You sleep well after all that paperwork?”
Sharnet shuts her holonote off and stows it away in her pack. “Yes, somewhat. I do wish that they would’ve just looked the other way completely, now we’re on their records. If someone’s watching, we’re a dead give-away.”
I sway my ears negatively. “I don’t think they’ll be looking deep in government registries. That would require access, and if they were in the government, chances are they’d have noticed long ago and already fled. To my knowledge, there hasn’t been much movement on the private nor the public transit systems, and none of the Harchen. Trust me, I had the same thought.” I pull out my pad, the tab for the transit logs still logged in with the temporary credentials the district has given us. “Check for yourself.”
Sharnet looks over the information rather inquisitively. “Now that’s interesting.”
I cock my head. “What is?”
“I looked up Unzekep’s home address,” she explains, “and it’s in an apartment building on the edge of town. She doesn’t have a vehicle, so by all rights she should be traveling on public transit. But this shows none of the Harchen have done so. The fact that she isn’t…”
Her sentence falls away as her ears twitch in thought. Now that she’s said it aloud, I realize how strange that is. “That…is odd, actually. You’d think that she would be using the public transit system to get to and from work each Paw.”
Sharnet’s tail swishes against the ground. “Do you remember what Tagleb said about her? He said that she spent a lot of time in the tunnels. Do you think… well, no, there’s a couple possibilities. But…”
As she’s making an appeal to rationality, I realize what she’s implying. “That she’s living in the tunnels. That’s what you were going to say, right?”
She sways her tail in the affirmative. “I don’t want to cast judgment yet. But…if she’s one of the overseers, those tunnels are well out of sight. People could probably survive a raid by hiding in there. Of course, if she isn’t a head, staying in those tunnels might not be her choice.”
I look at Sharnet skeptically. “Not her choice? What reason could someone possibly have to stay down there that isn’t their choice?”
“Well, that safety inspector that the foreman bribed likely didn’t inspect only one site.” Her claws clench against her wool. “In my previous job, there was a time when there was only one person on staff who knew how to maintain and repair the office electronics. The company has them stay on overtime. If she is in a similar situation in the tunnels…”
That’s not a good image to have in my mind. Being one of the only ones repairing equipment and materials that would have otherwise been flagged as a safety danger… My arms and legs are exhausted by just imagining what might be needed. “Oh, Herd, that’d be bad. I’m not certain that’s the case, though, as the District let us have our way with seeing her. They wouldn't do that if they had something to hide.”
Sharnet raises a finger. “If they’re
smart.”
I can’t help but give a low whistle to myself at that. “If they’re smart, yeah. Ready to go see how dumb they are?”
Her tail wags in amusement as she rises from her seat. “We can grab a couple to-go salads from the meal bar and head right out, if that’s okay with you.”
“Sure, might as well if we’re going to be spending all day in the sewers.” I follow Sharnet over to the salad bar, and we order some bog-standard salads to go.
Nothing fancy, we are on the clock after all. Once we receive our food, Sharnet heads back to grab that duffel bag and we head out, the light of our star bearing down on us as we exit the building.
It isn’t long before a bus comes to pick us up, the driver seemingly surprised to see someone waiting for him at this claw. We board and take our seats, eating our salads as we’re ferried to our next destination. Thankfully, only a single other person is on the bus right now, and they’re too busy with something on their pad to notice us.
A public space with no noise, perfect. As I eat, my mind wanders back to Tagelb. I had meant to go back and see him again last Paw, but paperwork had obviously gotten in the way of that. As much as I hate to admit it, I’m intrigued by the Yotuls’ archaic technology. Steam engines, massive train systems, even rudimentary hydrocarbon combustion engines! I wanted to learn more, but I knew Vekna was only tolerating that in search of our guy. I knew I had to go back to hiding eventually.
The worst part was how I had to hide myself from Tagelb, even if it was less than normal. I heard his views on Predator Disease, and I knew that if I slipped it, that was it. I’d lose yet another friend because I couldn’t keep my Herd-damned mouth shut. I’m determined to keep doing what I’m doing, even if it means hiding myself forever. From Tagelb, from Sharnet, from everybody. Ignorance is bliss, and if nobody knows I’m a monster, it’s a little easier to pretend I’m not for myself.
I’m shaken from my internal lamentations by a paw lightly shaking my shoulder. I glance over at the culprit, finding Sharnet’s gaze. “Are you okay? You went a little wall-eyed while you were eating your salad.”
I look down at my bowl, only to find it empty. I quickly reseal it and feign my innocence yet again. “Hm? Oh, yeah, just thinking about how we’re going to do this. Not an easy task, after all.”
She pulls up the duffel bag she’s been carrying into her lap and zips it open. “Thankfully, these should make it a bit easier.”
Inside are a pair of construction pelts. Visibility vests, gloves, foot coverings, and two helmets.
Those… brahking uncomfortable helmets. “Do we really have to wear those?”
I know it’s a dumb question. I read the same procedures as she did. This equipment is a basic requirement for us to go into the tunnels.
No matter how much it rubbed up against my ears. “Yes, I’m sure. We read the same waiver, we signed on the same lines. I’m not a fan either, but sometimes you have to make sacrifices.” She pulls out one of the pelts and hands it to me, retrieving the other for herself. I groan internally at the mere thought of having to wear another helmet. She gives her ears a comforting flick. “These are brand new, so the padding won’t be as worn down as the last helmets were. I don’t know if it will stop the bother, but at the very least it shouldn’t be as bad.”
Small comforts. “I hope so, yeah.” As I look over the helmet, the bus stops and opens its door to our destination. “Industrial center! Next stop, the Intraplanetary Transit Hub!” We stand from our seats and make it off the bus, which unceremoniously closes its doors and leaves us stranded in the dead center of the industrial heart of Sidestar.
The town is centered around maintaining the power plants that comprise the central economy of the District. As a city well within the twilight, power meant life. It allowed the growing houses to keep the local edible vegetation harvest alive, light up the iron ore mining operations in the mountains, and the steam tunnels flowing with heat to fight back against the cold winds from the night side flowing down from the mountains. Those steam and drain tunnels are where a large number of people work. Having to expand and repair sections as their city grows. And Unzekep is currently working on replacing outdated units.
Somewhere in there… I’m pulled from my analysis of the area by Sharnet, who has since applied her pelt. “Come on, put on your uniform so we can get down to where we need to be.” I heed her words and quickly apply my clothing before following Sharnet through the complicated system of tubes and ducts that comprises the ground-level of one of the for-profit geothermal reactors.
Thank the Herd for the 3d map the District had given us access to. According to the schedule, Unzekep should be in the coolwater pump room, replacing the turbines in one of the pumps. Unfortunately, that’s all the way in the basement of the building, accessible to the steam tunnels leading under the rest of the town.
Steam heating the town.
And the Feds call the Yotul primitive for using the same principles. I shake the annoyance from my mind as we descend down ladder after ladder, walking across steel catwalks over huge drops for the snowmelt that would occur after the night finished.
I can see what all those waivers were about now. From my map, we should be coming up to the pump room soon. It’s next to this… cargo… elevator…
Oh for the Herd’s sake! Sharnet huffs, panting from the humidity and heat of the underground caverns. “What puddle of Speh left that out of the official map? We could’ve been here a quarter-claw earlier!”
“Beats me, but at least we’re here,” I manage to say, leaning against the wall as it feels like I’m trying to breathe through syrup. “S-Sorry, just need to take a breather for a second. The humidity down here is really messing with me.”
“I understand,” she holds out her tail for a comfort touch, “if you think you’re about to have an attack, don’t hesitate to let me know. Your health is important.”
“Thanks,” I huff. After a few moments of slow breathing, the air managed to become a little more breathable. “Alright, I think I’m good. Are you ready to meet our next in line for Spehlicker of the Hectorotation?”
“If we’re lucky,” she replies before sliding open the doors. Four massive pumps dominate the room. They stand as long and tall as the bus we rode in on. It’s truly impressive to see the power of the planet itself being harnessed through the mechanics of these machines. But… I’m unsure about the noise. It isn’t too loud, Sharnet and I would be able to raise our voices over them without going into full on shouting, but it was a constant high volume I haven’t been around before.
It feels…grating. Thankfully, it’s obvious that we're in the correct room. One of the pumps has a series of curved pieces of metal with a pile of bolts and… a stack of impellers, if I’m remembering the word correctly, laying on the ground. Tools and spares are scattered around the area, a mug of some sort of beverage is on a nearby ledge, wisps of steam still coming from its surface.
Wait…wisps of steam… I place a paw against Sharnet’s chest, to her confusion, as I scan the room for anything out…of…the…
There. In the corner, a few splotches of green on an otherwise gray surface.
Imperfect camouflage, just like Tagelb had said. As I focus, I can make out an outline of a trembling person, moving in tandem with the spots.
She must have heard us approach. I gesture to Sharnet in the direction and she flicks her ears affirmatively.
“You must be very skilled,” she says, staring at the splotches with an eye, “your camouflage is practically seamless.”
As I watch, the splotches increase in their trembling. A voice floats out under the hum of the pumps, barely heard by my ears. “No, no, go away, leave, this is safe, no, please leave, don’t hurt me, no.”
“We are here about Dawn Creek,” I say, “We-
The Harchen
shrieks. The gray walls reveal the colors of a Harchen in distress as she falls to the ground in sobs. It’s difficult to see anything about her, as she curls herself up and pleads.
“P-Please! No! I don’t w-want to go back! Don’t m-make me go back!” Both Sharnet and I had lightly backed away at her shriek, but now we both approached her. Her scale shifts seem almost sluggish, but they do indeed shift. It’s only once I get a better look at her face do I realize what Tagelb was talking about.
Her facial features are slightly flatter, looking almost compressed compared to that of the other two Harchens we’ve run into here. Her forehead is a bit larger than normal, and her neck is slightly shorter. In fact, she herself is shorter than average, if only by a little. Near her temples, four splotches of unchanging green remain constant despite the rest of her shifting form, each an imperfect circle of dull green.
She just keeps sobbing and pleading incoherently as we approach, not even attempting to run. It was like… it’s like she’s given up.
This can’t be it, can it? I expected pathetic, but this? This is just sad to watch. But as I do indeed watch, something comes to me.
This isn’t fear of getting caught, this is fear of going back. I remember what I learned about the treatments they used, the drugs they administered, and what Sharnet had said to Tagelb.
People with no disease at all. It all clicks together in an instant. This isn’t one of the heads of the Dawn Creek facility.
No.
This is an escapee. [First]-
[Prev]-[Next]
submitted by
TheManwithaNoPlan to
NatureofPredators [link] [comments]
2023.05.31 17:42 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $1300
★ Bayonet Autotronic FN, B/O: $1050
★ Bayonet Tiger Tooth MW, B/O: $629
★ Bayonet Bright Water FT, B/O: $326
★ Bayonet Safari Mesh BS, B/O: $233
⎯
★ Karambit Lore FT, B/O: $1110
★ Karambit Damascus Steel FT, B/O: $840
★ Karambit Freehand MW, B/O: $784
★ Karambit Bright Water MW, B/O: $759
⎯
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Damascus Steel FN, B/O: $751
⎯
★ Nomad Knife Fade FN, B/O: $1156
★ Nomad Knife Slaughter MW, B/O: $544
★ Nomad Knife Blue Steel WW, B/O: $318
⎯
★ Flip Knife Marble Fade FN, B/O: $646
★ Flip Knife Doppler (Phase 4) FN, B/O: $574
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552
★ Flip Knife Case Hardened FT, B/O: $257
★ Flip Knife Freehand FT, B/O: $255
★ StatTrak™ Flip Knife Bright Water FN, B/O: $287
⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
Add me for discuss if there is a serious offer that needs to be discussed.
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2023.05.31 17:40 YaKofevarka Got my Wednesday Addams
2023.05.31 17:40 SkyCandleBodhisattva [Ideas] What is, or… What will your waiting-room be like?
Hello! 👋 I’m brainstorming some creative ideas for my waiting room, WR, I was thinking like a Monsters Inc. Door system theme, the general aesthetic of the world would be bright and grayscale, like a drawing on a piece of paper.
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2023.05.31 17:24 Quick-Arm4361 Can HIFU be used for non-aesthetic medical purposes, such as the treatment of cancer or kidney stones?
| High-intensity focused ultrasound (HIFU) is a noninvasive therapeutic technique that uses ultrasound waves to heat and destroy target tissue in the body. While HIFU has been used primarily for aesthetic purposes, such as skin rejuvenation and the treatment of benign tumors, its use has also been explored in non-aesthetic medical applications, such as the treatment of cancer and kidney stones. Utilizing the Potential of HIFU for the Treatment of Cancer and Renal Calculi As for cancer, HIFU has been studied and used in different types of tumors, including prostate cancer, breast cancer, liver cancer and pancreatic cancer. HIFU can be used as a primary treatment option or as palliative therapy to relieve symptoms in advanced cases. During the procedure, ultrasound waves are focused on the tumor, generating heat to destroy cancer cells without damaging surrounding tissues. HIFU is considered a promising option in the field of oncology, but more research is still needed to determine its effectiveness compared to other conventional treatments. For kidney stones, HIFU has proven to be a viable option in the noninvasive treatment of kidney stones. By applying high-intensity ultrasound waves to the affected area, stones can be fragmented into smaller particles that can be eliminated naturally through the urinary system. HIFU avoids the need for invasive surgical interventions, such as shock wave lithotripsy or endoscopic surgery, which can reduce the risks associated with these procedures and speed patient recovery. Although HIFU shows great potential in the treatment of cancer and kidney stones, there are still some challenges and limitations. Treatment accuracy can be affected by the location and shape of the tumor or stone, as well as involuntary patient movements during the procedure. In addition, HIFU can generate side effects such as pain, swelling and thermal damage to surrounding tissues, although these effects are usually temporary and mild compared to the benefits of the treatment. If you liked this text and want to learn more contact us at 312-841-9750. submitted by Quick-Arm4361 to u/Quick-Arm4361 [link] [comments] |
2023.05.31 17:21 Current-Run-2282 Program Recommendations?
Hey all, joined this group recently after following Greg’s content for a while. I’m 21 y/o, have gotten into lifting over the last 3 years and have made sizable gains (considering I was a runner in high school). I’ve wanted to get on one of Gregs programs for a while now and am feeling this is the best time to given my interest in his philosophy, i will be working v long hours this summer, and I just don’t wanna be lifting 5/6 days a week anymore. I have a visible six pack for the most part so my body fat % is decently low, I weigh about 155 and am looking to put on lean muscle to get me to an aesthetic 165-170. Is MSM the move, or one of his others? Thanks
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2023.05.31 17:09 stumpworksqld The Ultimate Guide to Efficient Stump Removal Techniques on the Sunshine Coast
Stump removal can be a challenging task, especially if you live in a beautiful area like the Sunshine Coast. Whether you want to create additional space in your garden, eliminate a tripping hazard, or enhance the aesthetic appeal of your landscape, efficient stump removal is essential. In this article, we will explore various stump removal techniques tailored for the Sunshine Coast region, highlighting the importance of professional assistance and the benefits of effective stump removal practices.
Understanding the Challenge of Stump Removal Stumps are often left behind after trees are cut down, and they can become unsightly obstacles in your yard. Additionally, they may continue to sprout new growth or attract pests and insects. Sunshine Coast residents are no strangers to the challenges posed by tree stumps due to the region's lush vegetation. However, with the right approach, stump removal can be a manageable process.
Professional Stump Removal Services Engaging the services of a professional stump removal company on the Sunshine Coast is highly recommended. Experienced professionals have the necessary equipment, expertise, and knowledge to tackle stump removal efficiently and safely. They can assess the size, type, and condition of the stump, determining the most appropriate removal technique for the specific situation. By entrusting the job to professionals, you can avoid potential accidents and ensure a thorough removal process.
Grinding: A Common Stump Removal Technique Stump grinding is a popular technique utilized by professionals for efficient stump removal. This process involves using a specialized machine to grind the stump down to a level below the ground surface. The resulting wood chips can be used as mulch or easily disposed of. Stump grinding is quick, cost-effective, and leaves the area ready for replanting or landscaping.
Chemical Stump Removal Another option for stump removal on the Sunshine Coast is the use of chemical treatments. These treatments involve applying chemicals to the stump to accelerate its decay process. While this method is less invasive and more environmentally friendly, it is a slow process that requires patience. Chemical stump removal is best suited for smaller stumps or situations where immediate removal is not necessary.
Natural Decomposition If you prefer a more hands-off approach, natural decomposition is an option worth considering. This method involves letting nature take its course by allowing the stump to decay naturally over time. While this technique requires patience and can take several years, it is the most eco-friendly option. However, it's important to note that decaying stumps can attract pests and take up valuable space in your yard.
Conclusion Stump removal is a crucial step in maintaining a visually appealing and safe outdoor space on the Sunshine Coast. While several techniques exist, it is advisable to consult a professional stump removal service for efficient and hassle-free results. Their expertise will ensure the most suitable method is employed based on the size, condition, and location of the stump. By addressing stump removal promptly, you can reclaim valuable space, eliminate potential hazards, and enhance the beauty of your landscape. Don't let those unsightly stumps hinder your enjoyment of your outdoor space—take the necessary steps to ensure effective
Stump Removal Sunshine Coast today.
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2023.05.31 17:06 littlelilacslayer Monster high creeproductions resellers break my heart.
| I've been looking for a Lagoona Blue and Draculaura creeproduction since it was announced but I haven't had any luck finding any. Does anyone know where I can get them without having to give in to a reseller that's charging $120+? submitted by littlelilacslayer to Dolls [link] [comments] |
2023.05.31 16:47 aszsedw Proteus taking forever?
I have read the mod description multiple times now but I just wanted to make sure.
The mod description says it takes around 30s to swap characters but as I am making this post I have been waiting for 30min to swap to my previous character. I had no issues creating a new character but even that took several minutes.
Also, it seems Proteus starts lagging after i've used a player module feature. Now even when I want to select the player module from the wheel it takes a few minutes to show me the menu.
Has anyone else experienced this issue? According to my google search there are very few problems with proteus and those mainly center around player appearence. Regardless I figured I should try my luck here.
Edit: Here's my modlist as demanded by the rules:
Bashed Patch 3 Legacy of the Dragonborn Patches (Official) kryptopyr's Automated Patches Hearthfires Extended and Creation Club Fishing Patch Landscape Fixes For Grass Mods - Alternate strat patch Ordinator Beyond Skyrim Patch UVCPC - Umgak's Vokrii Compatibility Patch Compendium Summermyst - WACCF Patch Project AHO - Skytest Patch (Fix Invisible Mudcrabs) - ESPFE Unofficial Moonpath to Elsweyr Patch eFPS - Official Patch Hub Deadly Dragons SE Patches Relationship Dialogue Overhaul - Update and MCM Odin - Ordinator Compatibility Patch Mysticism 2 - Vokrii Compatibility Patch Odin - Vokrii Compatibility Patch Apothecary - Saints and Seducers Patch Apothecary - Wyrmstooth Patch Apothecary - Rare Curios Patch Apothecary - Food and Drink Addon - USSEP Patch Apothecary - Food and Drink Addon - Survival Mode Patch Apothecary - Fishing Patch Apothecary - Bruma Patch identity crisis - Beyond Skyrim - Bruma Patch Helgen Reborn Patch - landscape fixes for grass mods Immersive Citizens Patch - landscape fixes for grass mods Immersive Wenches -KS hairs- Patch_SE (KS hairs 1.61f) Immersive Wenches -Immersive Citizens - AI Overhaul- Patch Legacy of the Dragonborn - Creation Club Patch Hub Summermyst X Immersive Jewelry Beyond Skyrim - DLC Integration Patch 1.6.2 Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch Skyrim Reputation - Sacrosanct Patch Skyrim Reputation - Growl Patch
PROTEUS Souls Do Things 2 Simply Order Summons Unequip Quiver SE Remote Interactions YASTM - Yet Another Soul Trap Manager Purchaseable Store-Display-Items Nether's Follower Framework Crosshair-aligned Crossbow AH Hotkeys - Skyrim Hotkey Manager SSE Talkative Dragons Stones of Barenziah Quest Markers Remember Lockpick Angle - Updated Rich Skyrim Merchants Loading Screens With Extra Sarcasm SE - ESL Flagged Lore-Based Loading Screens Formation with Followers Realistic Torch Light NPC's Run and Walk at Your Pace Extended Carryweight Dead NPC Body Cleaner Remover
RAID Weathers Lux Orbis Lux Lux Via
Folkvangr - Grass and Landscape Overhaul The Wheels of Lull Retexture SE Footprints Immersive Armors Retexture and Mesh Fixes SE RUSTIC CLOTHING - Special Edition SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH) Skyrim Textures Redone Enhanced Night Sky The Eyes of Beauty - Vampire Eyes SE The Eyes Of Beauty SSE Blended Roads Enhanced Blood Textures Better Dynamic Snow SE Realistic Water Two SE Tempered Skins for Females Salt and Wind - Rough Hair for KS Hairdos SE Dirt and Blood - Dynamic Visual Effects Eye Normal Map Fix SSE Superior Lore-Friendly Hair - HD textures Vanilla Body with UNP Textures Moonpath To Elsweyr Retexture SE Sensible Bribes - Based on Speechcraft Not Level Soaking Wet - Character Wetness Effect Face Discoloration Fix Nordic Snow RUSTIC SOULGEMS - Special Edition Cleaned Skyrim SE Textures - Performance Optimized
Skyrim Extended Cut - Saints and Seducers Legacy of the Dragonborn Moonpath to Elsweyr SSE Carved Brink Identity Crisis Helgen Reborn The Gray Cowl of Nocturnal SE Project AHO The Wheels of Lull SE Wyrmstooth Beyond Skyrim - Bruma SE Beyond Skyrim - Assets Nilheim - Misc Quest Expansion The Only Cure - Quest Expansion College of Winterhold - Quest Expansion Paarthurnax - Quest Expansion House of Horrors - Quest Expansion The Whispering Door - Quest Expansion The Innocence Lost - Quest Expansion
Armor Variants Expansion Proper Crossbow Integration Royal Armory - New Artifacts Heavy Armory - New Weapons Immersive Weapons Immersive Armors Armor and Clothing Extension Guards Armor Replacer SSE Immersive Jewelry 1.06a Immersive Jewelry SSE
Taunt Your Enemies - Taunting Matters Immersive Speechcraft SE Arcanum - A New Age of Magic (Fixed) Ordinator - Combat Styles - ESL Path of Sorcery - Magic Perk Overhaul SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay SSE Port Adamant - A Perk Overhaul Mysticism - A Magic Overhaul Vokrii - Minimalistic Perks of Skyrim Vokriinator - Choice Cuts Mannaz - Integrated Races of Skyrim VioLens - A Killmove Mod SE Valravn - Integrated Combat of Skyrim Chapter II - Jeremy Soule Inspired Music Take a Peek - New Stealth Mechanic Apothecary - Food and Drink Addon Apothecary - An Alchemy Overhaul Vitrium Hunterborn Sojourn Over Signposts - Witcher-Style Fast Travel Alternative Archery Gameplay Overhaul SE Relationship Dialogue Overhaul - RDO SE Last Seed Campfire and Frostfall - Unofficial SSE Update Complete Crafting Overhaul Remastered Summermyst - Enchantments of Skyrim Skyrim Reputation Improved Skyrim Reputation - Fixed and Patched Skyrim Reputation Growl - Werebeasts of Skyrim Ordinator - Perks of Skyrim Odin - Skyrim Magic Overhaul Sacrosanct - Vampires of Skyrim Arcanum - A New Age of Magic 4.0.1 Bugfix Arcanum - A New Age of Magic Andromeda - Unique Standing Stones of Skyrim Wintersun - Faiths of Skyrim Realistic AI Detection (RAID) Predator Vision - Night Eye and Thermal Vision Overhaul PapyrusUtil SE - Modders Scripting Utility Functions Frostfall - Hypothermia Camping Survival Wet and Cold SE Campfire - Complete Camping System (Supports Skyrim VR)
NPCs React To Invisibility Civil War Lines Expansion Carriages and Stables Dialogue Bundle Forsworn and Thalmor Lines Expansion Orc Addon for Vampire Lines Expansion Vampire Lines Expansion Guard Dialogue Overhaul SE Xelzaz - Custom Fully Voiced Argonian Telvanni Follower Immersive World Encounters SE Immersive Patrols SE AE Diverse Werewolves Collection SE Skyrim Skill Uncapper for SE and AE Deadly Dragons and Splendor Dragon Variants SE (PATCH) Splendor - Dragon Variants SE Diverse Dragons Collection SE (DDCse) Deadly Dragons Immersive Wenches SkyTEST Integration Project SE SkyTEST - Realistic Animals and Predators SE INIGO Immersive Citizens - AI Overhaul Sleeping Expanded - Animations and NPC reactions NPCs React To Necromancy (And More) Interesting NPCs SE (3DNPC) Interesting NPCs 3DNPC SE Alternative Locations - ESL Flag OBIS SE - Organized Bandits In Skyrim Special Edition DIVERSE SKYRIM SSE
Cage of Clavicus SE Skyrim Landscape and Water Fixes Skyrim Project Optimization SE eFPS - Exterior FPS boost Point The Way Lightened Skyrim Hearthfire Extended Artifacts - The Ice Blade of the Monarch [SSE] Artifacts - The Tournament of the Ten Bloods [SSE] Grass FPS Booster New Beginnings - Live Another Life Extension SSE Alternate Start - Live Another Life - SSE Gildergreen Regrown Landscape Fixes For Grass Mods eFPS - AnniversaryEditionFreeCC
Hvergelmir's Aesthetics - Beards KS Hairdos SSE Weapons Armor Clothing and Clutter Fixes Ruins Clutter Improved SE Flickering Meshes Fix Static Mesh Improvement Mod
Dual Casting Fix ConsolePlusPlus Unofficial Skyrim Modder's Patch - USMP SE Precision Creatures Precision Vanilla Script (micro)Optimizations Dynamic Collision Adjustment Scrambled Bugs Payload Interpreter Optimised Scripts for SPERG PAPER Customizable Camera moreHUD SE moreHUD Inventory Edition Immersive HUD - iHUD Special Edition Heels Fix Dynamic Animation Casting - NG Better Combat Escape - SSE Whose Quest Is It Anyway Scaleform Translation Plus Plus MCM Recorder Menu Maid 2 - MCM manager Recipe Auto-Learn To Your Face SE - AE - VR B.O.O.B.I.E.S (aka Immersive Icons) Keyword Item Distributor Inventory Interface Information Injector MergeMapper Armor Rating Rescaled SKSE Remake Constructible Object Custom Keyword System UIExtensions ConsoleUtilSSE Notification Filter - Remove unwanted notifications Compass Navigation Overhaul Infinity UI Run For Your Lives Favorite Things - Extended Favorites Menu for SkyUI SkyUI Weapons Pack SE Dynamic Animation Replacer More Informative Console Better Jumping SE iWant Widgets Immersive Sounds - Compendium A Quality World Map First Person Camera Height Fix Player Rotation in ShowRaceMenu RaceMenu Lazy Renamer No Spinning Death Animation SE Fuz Ro D-oh - Silent Voice Better MessageBox Controls Better Dialogue Controls Clean Menu Animation Motion Revolution MCM Helper Spell Perk Item Distributor SkyUI Item Card Fixes Fix Note icon for SkyUI (SKSE64 plugin) powerofthree's Papyrus Extender Wider MCM Menu for SkyUI SkyUI - Ghost Item Bug Fix SkyUI SE - Flashing Savegames Fix Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE SkyUI JContainersGOG SSE Display Tweaks powerofthree's Tweaks Bug Fixes SSE SSE Engine Fixes (skse64 plugin) Skyrim Priority SE AE - skse plugin Address Library for SKSE Plugins Realistic Ragdolls and Force Nemesis Creature Behaivour - WereWolf Addon Nemesis Creatures BEHAVIOUR compatibility Project New Reign - Nemesis Unlimited Behavior Engine Unofficial Skyrim Special Edition Patch
*Creation Club: ccBGSSSE025-AdvDSGS *Creation Club: ccBGSSSE037-Curios *Creation Club: ccBGSSSE001-Fish *Creation Club: ccQDRSSE001-SurvivalMode *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires
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2023.05.31 16:46 ChemistCapy Kai Havertz analysis and discussion
Briefly before I start if you haven't yet completed my AVFC season review I would really appreciate that and you can do that here:
https://docs.google.com/forms/d/e/1FAIpQLSf6u9O77Oi9T8YuqO6McTNTJMbw3_i0Ayx4KFQNkoAZMbKjwQ/viewform?usp=sf_link Rarely does a player who scores the winning goal in a Champions League final for their club end up being considered a failed transfer. However, this seems to be the case with Kai Havertz at Chelsea, as many fans are growing frustrated with him, and there have been reports suggesting that he wants to leave the club. While this may seem unrelated to Villa, I believe that Kai Havertz is a player who could really strengthen our team, and one we should consider this summer. In this analysis, I will discuss why he may have "failed" at Chelsea, highlight the skills he possesses that differentiate him from our current players, and explore how Unai Emery could deploy him to enhance our team.
Regarded as one of Europe's most promising talents, Chelsea signed Kai Havertz in the summer of 2020 for £80 million. At the age of 21, Havertz arrived from Bayer Leverkusen, having already amassed an impressive 46 goals and 31 assists in 150 games, leading to high expectations of becoming Chelsea's next superstar. However, his transition to Chelsea has not lived up to the hype.
One significant reason for this has been how Havertz has been utilized at Chelsea compared to his time at Bayer Leverkusen. At Leverkusen, he played as a roaming playmaker, occupying a position between a traditional number 9 and 10, similar to Thomas Muller's role. This versatility allowed him to drop deep and deliver incisive passes while also making runs off the shoulder of the striker. Havertz's ability to influence the game extended beyond scoring goals, as he excelled in passing. He ranked in the 95th percentile for passes completed by an attacking midfielder in this 19/20 season, with impressive percentages in short, medium, and long passes and maintaining a pass accuracy above 75% for each.
Contrastingly, at Chelsea, Havertz's creative freedom has been significantly curtailed. With the emergence of Mason Mount as Chelsea's primary number 10, Havertz has often been deployed as a striker or false 9, limiting his impact on the game. This has resulted in a noticeable decline in his passing statistics, with a lower pass completion rate and decreased total passing distance per 90 minutes. The decision to play him in these positions fails to capitalize on his full skill set but it's important to note he still very much possesses these skills.
Havertz's performance for the German national team demonstrates his potential and threat, as when deployed back in his preferred position he is a real menace. Even when playing out of position, his pass completion rates for medium and long passes remain respectable, and he ranks highly in non-penalty expected goals and shots on target. These indicators suggest that his goal-scoring threat has not diminished significantly at Chelsea.
Furthermore, Havertz's defensive contributions should not be overlooked. He ranks in at least the 70th percentile for tackles, blocks, clearances, and aerial duels won among forwards. While there is room for improvement in his pressing, his defensive statistics are relatively impressive, especially considering the lack of structure in Chelsea's side.Under Unai Emery's guidance at Villa, Havertz has the potential to become a pressing monster. Emery's coaching can help him improve his defensive skills and become a more well-rounded player. Additionally, Havertz's size and physicality, despite his slender frame, can benefit Aston Villa, as the team lacks these attributes in certain positions.
Regarding Havertz's fit at Villa, he could be deployed either off the shoulder of Watkins, a position he missed at Chelsea and thrived under at leverkusen. This would allow him to maintain a goal threat while alleviating some of the pressure on him. Alternatively, he could be played as the wide right midfieldeattacking midfielder hybrid that Villa employs. Havertz favors the right side when playing in Germany and this would make use of this excellent crossing ability as well as involve him more in the buildup play in addition to his final third contributions. I think his flexibility will be very valued in this current villa side which isn't the largest as well as Unai emery who likes to tinker with player roles and positions.
In terms of the current squad, I suspect Havertz would likely replace Buendia, as I believe Havertz brings more to the team. Although I really do like Buendia and want him to succeed, Buendia has struggled to find consistency and his size and lack of physicality may not fit well with Emery's physical system. This might sound harsh but Villa has shown a willingness to make tough decisions, as seen with the release of Ashley Young today (which i'm gutted about), and bringing in Havertz could be a step towards further improvement.
Considering Chelsea's potential need to offload players this summer, it is possible that Havertz could be available for a price between £40-50 million. While there have been no concrete links between Havertz and Villa, the reasons discussed above suggest that he should be considered as a potential transfer target. At just 23 years old, Havertz has not yet reached his full potential, and under the guidance of Unai Emery, there is hope that he can regain his form from his time at Leverkusen and surpass it.
I would be very interested to hear what you think and if you'd like in more content like this you can check my profile to see the analysis and discussion I did on Ugarte whom we are actually linked with :)
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2023.05.31 16:41 MrC_Red [Update] 100 Great Rock Albums list CHANGES
It's been over a year since the original 100 Great Albums post. Since December 2021, I've listened to 375 Rock albums in total (just for fun, I'm getting paid for this!). Looking back at the original albums, I noticed I have a few with only 1 or 2 listens, whereas now I always try to aim for 3 at the minimum. So as this is a good midpoint (as I plan on stopping at the 20th post), I decided to revisit these certified classic albums and maybe upgrade/downgrade the ratings after more listens. I'll continue to edit grades on other posts if my opinion changes on them later on, but the 100 list got so popular that I feel like it should be left unedited.
Here's the format: Album (year) original grade [orig. Listens] // NEW GRADE {additional listens}
- Bob Dylan - Freewheelin' Bob Dylan (1963) B+ [2 listens] // A- {1 listen} More time to digest his lyrics only makes it better. Hard Rain, Blowin in the Wind and Masters of War are still the best here. He had the wisdom and poise of a 70+ year old man, as a 22 year old...
- Bob Dylan - Bring It On Home (1965) A- [3 listens] // A+ {2 listens} I can't overemphasize how great side two is of this album is. The songs aren't as musical as side one, so the lyrics are center stage and Bob Dylan ALWAYS captivates your attention. The electric guitar side is even better than I originally thought, but man does the second side has some of his best songwriting.
- The Beatles - Help! (1965) B+ [3 listens] // A- {1 listen} This is the album where I think they started making legit "respectable" music. The early Pop music they made before is nice, but it's not that fulfilling. The variety made this age very well: Hide Your Love Away, Ticket to Ride, Seen a Face, Dizzy Miss Lizzy, Help!, Yesterday. It doesn't help that every album that followed it is considered one of the greatest albums of all time, but at this point, it was head and shoulders their best.
- Beatles - Rubber Soul (1965) A++ [5 listens] // A+ {4 listens} Highway 61 Revisited gets the credit as being the album to kick off the Rock renaissance of the 60s, but imo, the "album arms race" started with this one. Without it, the musical landscape isn't the same as the concept of an entire album of worthy material wouldn't have been as widely adopted. With the praise out of the way... it's pretty one note. A great Folk Rock album, but as it's often compared to other albums (cough Pet Sounds), it doesn't hold a candle to them.
- The Beatles - Magical Mystery Tour (1967) B+ [3 listens] // A {3 listens} This is fun, bro. No it's not a legendary album, hell, it's not really a fully formed one as it's really a soundtrack compilation album. But looking at all the songs, they're just fun. Even a half assed Beatles album is still incredible (no I haven't listened to Yellow Submarine, why do you ask?).
- The Doors - Self-Titled (1967) A- [2 listens] // A++ {3 listens} Wow, this is why multiple listens are super important. Many of the songs I thought were "so so" are so much better compared to other Blues Rock I've heard so far. Ray Manzarek is a god on the keys and Jim Morrison is pretty magnificent on every song. It still feels dated, as it's not super complex in it's song structure (like in LA Woman), but every song is great. JUST short of a masterpiece.
- The Who - Tommy (1969) B [1 listen] // D++ {1 listen} I was being generous on the original post, I really didn't like this album. After one more listen, I really hate it. The story is complete nonsense and the music really doesn't make up for it. But that's not why I hate it so much; it's the length. If you're gonna be a late 60's mess, be your flamboyant mess and get in & get out. But it's an overly long, drawn out, bore of an album. It's mind boggling that anyone would prefer this over Quadrophena. Pinball Wizard is a great song tho, but don't tell anyone I said that.
- King Crimson - In The Court of the Crimson King (1969) A- [1 listen] // A {1 listen} listening to Moody Blues' Days of Future Passed made this album a better listen. That jazz prog rock, with a laid back feel instead of completely psychedelic. The rest of the album (outside the intro) was a better listen this time around with better context, as I remember being bored with much of it. Now that I'm familiar with early Prog Rock, this doesn't feel as foreign anymore.
- The Beatles - Let It Be (1970) B+ [3 listens] // A {3 listens} yea, I'm a Beatles stan. Yea, it's probably the weakest Studio Era album. Yea, I enjoy the atmosphere of this album more than the music itself; as a last who-rah of a crumbling friendship that can only be held together by creating music, as that is where the only fun is still found amongst these guys. Do I like to pretend that Don't Let Me Down is apart of this album, so I can grade it higher? Also, yea.
- David Bowie - Hunky Dory (1971) A+ [2 listens] // A {2 listens} this is Art Rock. Not being a glam/hard rock fusion makes it less heavy than its successor. It also suffers for not having multiple strong anthems to hold the entire thing. Changes, Life on Mars, Andy Warhol, Queen Bitch are all great songs, but I doubt any are in Bowie's top 5. The other songs don't hold up as much I remembered.
- Carole King - Tapestry (1971) A- [2 listens] // A {2 listens} Joni Mitchell's Blue was the driving force this time around. That personal folk storytelling, with that lively piano yet cozy, warm atmosphere. With more listens, I don't really love the lyrical composition as I just love the tone of the thing. I can sit next to a warm fire (or on a window sill) and turn this on and relax. I understand what the genre of Soft Rock is going for now.
- David Bowie - the Rise and Fall of Ziggy Stardust and the Spiders from Mars (1972) A+ [2 listens] // Masterpiece {3 listens} Probably didn't give this one too much thought when grading it, as I think I just fell in love with a few songs on it and forgot about the rest. Listening to this front to back... it's flawless. I tried to find a song that wasn't good or that was kinda boring, but they're all perfect. I've listened to Ziggy Stardust and Starman COUNTLESS times in the past year, and will randomly get guitar riffs from random songs off this album to pop in my head. Of his 4 albums I've listened to, I still think Low is his best, as the atmosphere of that Side B is unmatched. But this album is what I'd consider objectively perfect, as every song is great. Easy masterpiece, and a great example of why sitting with an album is just as important as giving it a bunch of listens.
- Queen - A Night at the Opera (1975) A- [2 listen] // A {2 listens} Fun stuff. I enjoyed the multiple vocalists being apart of it instead of only Mercury, made it feel like a "stage play" with a revolving cast. I think I might have been a bit to harsh on this one, as most of the album wasn't that memorable, with how amazing Bohemian Rhapsody is. I didn't understand what this album "was" with it's vaudeville style, but now, I see that it's this halfway point between the Hard Rock and the Prog Rock of the 70s, with that theatrical flair to make it standout. Definitely worth checking out.
- Sex Pistols - Never Mind the Bollocks, Here's the Sex Pistols (1977) B [2 listens] // A- {2 listens} In 1987, Rolling Stone listed this as the 2nd best album of the last 20 years (since 1967) only after Sgt. Pepper's and man, did that made it easy for me to view this as overrated. I think since listening to more Punk Rock that followed this, I start to see how much better they've done with this compared to others. The guitar playing actually changes throughout the song, Johnny Rotten is actually expressive and feels spontaneous, and the drumming is creative. But the real change in opinion is the guitar playing: the riffs on many of these songs are undeniably awesome, which gives Rotten so much to work on top of. My biggest gripe with Punk Rock is how repetitive some bands can be. Now after more listens to this, I can absolutely NOT say the same can be said about this album. It's varied and expressive; how Punk Rock should be.
- Steely Dan - Aja (1977) A [1 listens] // A+ {1 listen} better than I remember. The jazz rock combo is really good, it really leans into the jazz instead of simply using it as an aesthetic. It's not Prog whatsoever, just jazz with traditional Rock instruments. Honestly, you can barely tell if this would considered Rock at all. You really got to like jazz to love this tho. It has that free flowing feel of that genre, from the instrumentation to the flow of the singer. Great album! I'm assuming Steely Dan is hated by the rock community because of this heavy leaning into jazz. Which is understandable, but that doesn't mean they don't make phenomenal music.
- AC/DC - Highway to Hell (1979) B+ [2 listens] // B {1 listen} They haven't quite moved away from the Blues sound yet. Back in Black is a pure distillation of what Hard Rock should be as a stand alone genre, but they don't quite have that confidence in being that brash yet. Bon Scott does a lot of heavy lifting as Angus Young doesn't have that swagger in his solos yet. A lot of the songs aren't super great, but they at least still carry energy. Highway to Hell is a fantastic song, but the majority is just meddling around in this laid back blues style.
- Dire Straits - Brothers in Arms (1985) B [1 listens] // B- {2 listens} I originally wrote this off as one that I "just didn't get", with how insanely commerically successful it is. Now after listening to their Self-Titled album, it actually becomes even more disappointing as you know how much more they're capable of. There's such a signature style on it and this throws all of it away in exchange of a 80s soft rock sound. Walk of Life and So Far Away are good tunes, due to the guitar hooks; everything else is just shallow.
- Pixies - Doolittle (1989) A- [2 listens] // A+ {2 listens} Now, I view this band on the level of the Beatles or Velvet Underground as one of those influential bands that changed music. At the time, Doolittle was too weird for me, but with much more context from this era, this is just insanely great. Compared to Surfer Rosa, the versatility is on a different level. While it is great and varied, it's not exactly "great" in any one area, so I can see why the bands that were influenced by them are viewed as better, as their stuff would've been more focused in one style instead of all over the place. Great album, legendary band.
- Alice in Chains - Dirt (1992) A [2 listens] // Masterpiece {4 listens} This album is a grower. Every time I listen to it, I like another song from it. The harmonies are God tier, the guitar riffs, God Tier, the choruses, God tier. Layne Staley and Jerry Cantrell... peanut and jelly. I've given out 2 masterpieces to grunge albums (Nevermind and Ten), so what makes this different from those is that Dirt takes its time in developing songs. So many of these songs start slow and somber, and quickly turn aggressive and passionate! Gnarly riffs on one song, than a few minutes later, you're listening to soft vocals behind a rough, tortured voice. Not a bad song on here, hit after hit, I got to say it's a masterpiece.
- Nine Inch Nails - The Downward Spiral (1994) A [3 listens] // A+ {2 listen} the word "gritty" might get thrown around a ton by me, but I still haven't heard such a brutal, harsh sounding album while still having pristine production value. It's nasty and mean. Even in the slow moments, you can feel the pain, anger, or sadness in his voice. Compared to other stuff, it doesn't have that much replay value to it, as it's not exact what one would call "musical". But you got to call it what it is: art.
- Green Day - Dookie (1994) A [2 listens] // A+ {1 listen} It's just good music. Yes, the ceiling isn't as high as it could be, but it's so enjoyable that it is always a fun listen. The album is on point from start to finish, it's one of those "if you like one, you like it all" love it or hate it kind of deals. From Burn Out to When I Come Around is just Pop Punk perfection; the backhalf doesn't hold up compared to the start, but it's all still very good.
- Weezer - Self-Titled "The Blue Album" (1994) A- [1 listen] // A {2 listens} I only gave this one listen and only revisited it after listening to Pinkerton. Isn't not as dismissable as I originally remembered, as I only gave it one listen. It's more POP- punk thank pop-PUNK compared to Dookie, which led me to not care for it as much. And it's pretty good pop, with a punk style to give it some edge, I guess. I still like Pinkerton more than it, but it can definitely stand alone as a good album itself.
- Oasis - Definitely Maybe (1994) A [2 listens] // A+ {2 listens} Liam Gallagher is really good... but Noel Gallagher is the truth, bro. That dude knows how to make a great song. They aren't super complex, but they're all have perfect execution. Mix in that Wall of Sound effect with the guitars, it makes this stand out even more from the overwhelming stacked albums of the 90s. The non-single tracks aren't as strong compared to (What's the Story) Morning Glory?, as that album is damn near perfect imo. Great debut album.
- Radiohead - The Bends (1995) B+ [1 listen] // A {2 listens} If Radiohead didn't make this album, I highly doubt I would've listened to this. Which is a shame, because this is a really good album. On the flip side, being a Radiohead album also did more harm than good, as it gets massively overshadowed. I admittedly did a half assed listen to "get to the famous stuff". Fake Plastic Trees, the Bends, and Black Star are great songs. I've listened to Ok Computer so much that I come to think of it as their official "start" of their sound, when in reality, they set the stage on The Bends of what can be possible down the road. Also, they toured with Alanis Morissette with the album, so extra bonus points!
- Arcade Fire - Funeral (2004) A- [2 listens] // A+ {2 listens} better than I remembered. I definitely thought it was borderline pretentious, with how the song structure is when I originally listened to it. Now, without that stigma, it's not THAT abstract and I've come to admire the creativeness of it. I always love when there's women vocalists, to mix up the sound and so many different instruments add even more to the variety. It always feels like a new listen, with how many things I'll forget to notice and remember again.
- Lcd Soundsystem - Sound of Silver (2007) A- [1 listen] // A {2 listens} The first 4 songs are awesome; Get Innocuous with it's multirhythmic layering is my textbook PERFECT song, a 21st century "Remain in Light" homage. The rest just loses this energy and it's never found again. Compare the first track with the last one and it sounds like two different projects. I know you can call me a hypocrite with how much I love Remain in Light, but at least with that one, it's only the last song and not half of the album. Seriously tho, Get Innocuous is a top 10 song of all time
- Tame Impala - Currents (2016) A- [1 listen] // B+ {1 listen} Didn't expect my feelings to decrease, but compared to Lonerism, this is so mid. The lack of a real "great" song (Rihanna's Same Old Mistakes clears) makes it tough to love. It is consistent though, so it's still a good listen; just not a memberable one.
Albums I revisited, but no change in opinion. I feel like with these, I need to explain/defend myself more than I did on the original reviews:
- Beach Boys - Pet Sounds (1965) A+ [4 listens] // {3 listens} After listening to a good chunk of their discography, I've come to two conclusions on Pet Sounds: 1) This album is truly lightning in the bottle as they NEVER reach it's level of consistency in quality from track to track. 2) Baroque Pop, while groundbreaking, came and went as fast as it arrived, mainly due to how abstract it is compared to its successor, Psychedelic Rock. Beyond that, there are a few skips that are solely due to wild creative mind of Brian Wilson. As a musical genius, dare I say better than Lennon and McCartney, but as a songwriter? Not even close imo. Rubber Soul, Revolver, Sgt. Pepper's are all great albums, while Pet Sounds can be argued to be their only great album (Wild Honey is also a good listen). I know bringing up the Beatles can be annoying, but the Beatles made great "hit singles" with their song layout, while about only half of the tracks on Pet Sounds are what I'd consider a traditional song. That's probably why I don't think it's so amazing (I kinda feel the same about progressive Rock) as I tend to favor music with a concise structure; even as unoriginal the structure may be.
- Jimi Hendrix Experience - Are You Experienced? (1967) B+ [1 listen] // {1 listen} I can't get into it. The songwriting isn't there, especially compared to the stuff that would follow it. This is him at his rawest, but it's a reason why Medium Rare is the most commonly cooked steak.
- The Rolling Stones - Let It Bleed (1969) B+ [2 Listens] // {3 listens} Thought I would flip on this album, but surprisingly didn't change at all. I still think Gimme Shelter is the best Rolling Stones song and I still think You Can't Always Get What You Want is still a phenomenal album closer, but everything in between is pretty lackluster (besides Live With Me).
- Pink Floyd - Dark Side of the Moon (1973) A [4 listens] // {1 listen} I do enjoy this album more now I know how other Progressive Rock bands sound like, but not enough to raise it a grade. I enjoy Time and the whole second side much more and the "emptiness" of the genre doesn't bother me as much. But the first half is still a little too abstract for my liking. However, I do see how people can view this as their GOAT album with how groundbreaking it's release was at the time and outside of only other Pink Floyd albums, there's nothing else in this genre that really matches the "entering another world" feel it creates.
- Pink Floyd - Wish You Were Here (1975) A [2 listens] // {1 listen} Similar thoughts to DSotM, but this one has the more catchy "songs" and partly why I love it more. Welcome to the Machine and Wish You Were Here are fantastic, but overall not enough meat for my liking.
- The Ramones - Self-Titled (1976) B [2 listens] // {2 listens} I decided to give the Godfathers of Punk another try since I surprisingly came over to like the other Godfather, the Sex Pistols. And yeah... still isn't my thing. Way too one note, monotone singing, guitar takes over too much of the sound, etc. There are a few good hooks here and there, but you basically hear the entire song in the first 15 seconds. Everything I hate about Punk, stemmed from this album and made a lazier copy.
- The Smashing Pumpkins - Siamese Dreams (1993) A+ [2 listens] // {1 listen} apparently the Smashing Pumpkins aren't considered grunge? If that's the case, comparing them to a Noise Rock band like a Sonic Youth or a Faith No More, they don't they don't rock out as much as I'd like. Also, I don't like how a few of these songs sound similar to each other. Today and Hummer of course are all top tier songs, but it's just not as much of a comprehensive project as Mellon Collie. Yea, it's definitely not grunge, as it would be much harder if it was.
- Radiohead - Ok Computer (1997) A++ [2 listens] // {4 listens} Close, but no cigar. The first 3 songs and the last 3 songs are PERFECT, it's the stuff in between that makes it fall just short. The run of Karma Police into Fitter Happier to Electioneering is also a great moment in the album. Honestly, it's just Exit Music being "okay" that really stops it from being considered a masterpiece in my eyes. Still one of the greatest albums of all time, but not perfect in my eyes. This album is my perfect barometer for an A++ grade; it's objectively a perfect, but on the subjective level, there's nothing that makes me "adore" it. I completely understand how anyone thinking an A++ album I graded is a masterpiece, as I have to personally love it that extra step for it to get to that level.
- Radiohead - In Rainbows (2007) A++ [3 listens] // {3 listens A+/A+/A++} Let me end it on a positive review: I didn't really give a thorough listen to it at first, as I don't remember much from it. Over time, my opinion on it dropped as I truly didn't see why people find it so special as they do. Ok Computer easily has the better individual tracks, Kid A is easily the most experimental. After finally revisiting it, maybe because it's a great midway between the two, with a weird electronic-rock-jazz fusion. Feels like there's not a single wasted second; every beat and note is meticulous. It's more chilled and laid back, which threw me off on the repeat listens. The hodgepodge of electronic and experimental sounds, being used in this traditional lofi style instead of being a fast paced one, was the curve that made it hard to love it at first, but now I think that's what makes it unique in its execution. A LOT of these rhythms could have been large and bombastic, and I kinda admire it's restraint in remaining "down in Earth". Also the album cover is noteworthy, where it feels completely spontaneous, never fully knowing what to expect going in. Definitely deserves its high praise
Albums I also revisited, but no change in opinion. Don't have too much to add on these, but listed them as my grades are concrete on these compared to the ones I didn't choose to listen to:
- The Velvet Underground & Niko - Self-Titled "The Banana Album" (1967) A+ // Venus in Furs maybe one of the greatest songs ever composed
- Cream - Disraeli Gears (1967) A+ // It still holds up, so damn awesome
- Bob Dylan - John Wesley Harding (1967) B+ // yeah, he's kinda rambling on this one
- The Stooges - Fun House (1970) A- // it's "the Stooges", possibly their best
- The Rolling Stones - Exile on Main Street (1972) B+ // Nope, still didn't love it, still a mess
- Elton John - Goodbye Yellow Brick Road (1972) A++ // One I thought wouldn't have held up. I shall never question Sir Elton's greatness again
- The Eagles - Hotel California (1975) B // Great start, gets worst as it goes on
- Patti Smith - Horses (1975) A- // labeling this "Punk Rock" is a nicer way of calling this weird af
- The Clash - London Calling (1979) Masterpiece // Not only is there not a bad song here, but every song is perfect. Not great... PERFECT
- U2 - Joshua Tree (1987) B+ // I can't deny that there are some good songs on here, even if I'll never listen to it again
- The Cure - Disintegration (1989) A // after 375 Rock albums, Plainsong is still the greatest opening track
- U2 - Achtung Baby (1991) A- // you gotta admit Bono is pretty cool on this one
- Nirvana - In Utero (1993) A // love the Bass guitar's tone on this one, rawer contrast to Nevermind. I'm glad I didn't grow up in the 90s, as this will always sound so new and fresh to me :)
- System of a Down - Toxicity (2001) Masterpiece // Similar to Hybrid Theory, if this wasn't labeled as "Nu-metal" (and maybe didn't get so overplayed and copied), even the most pretentious critic couldn't deny how great this is
- Green Day - American Idiot (2004) A+ // Feels almost like a different band, the songs are much more nuisanced in its lyrics and its musical structure. That transition from Holiday to Boulevard still gives me goosebumps, such a great song.
- Arctic Monkeys - Whatever You Say I Am, That's What I'm Not (2006) A++ // a tour guide to the UK nightclubbing/pub scene, way better than it has any right to be honestly
Bonus: Ween - 12 Golden Country Greats (1996) A [4 listens B/A-/A-/A] Country is still a somewhat foreign genre for me and I've been kinda bored with the concept of it. But it's Ween, so they've fully earned my trust at this point so I'll give this a try. This style is more or less my biggest indifference with the genre: it's not heavy enough to be impactful as rock, yet not soft enough to be as intimate as Folk. It's in this inbetween grey area where it's just not super captivating for me. With that said, it's rarely has been the "so bad, I can't stand to listen to it" levels of boredom that it has been made out as. That signature tongue-in-cheek humor of Ween is here and it makes the project more enjoyable. With Ween, whether it's supposed to be satirical or serious, the quality of songwriting is always top tier, so it's very easy to take whatever they're doing with my full respect rather than viewing it as just a joke. Japanese Cowboy, Mister Richard Smoker, Powder Blue, Piss Up a Rope and You Were the Fool (the best one) are my favorites; but other than Fluffy, every song is a good time. What really sells this album in particular, is that none of these songs would sound out of place on one of their other Rock centric albums, which allows me to extend a lot more grace towards it. Pretty good listen. For what it is, it's pretty consistent, but there's of course better Ween albums out there.
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