Fitnessgram score sheet pdf

drummit - discussion of percussion

2008.06.01 20:49 drummit - discussion of percussion

Drums - The subreddit where drummers of all skill levels can discuss the world of percussion and share their grooves with the friendliest community on Earth.
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2011.05.30 19:49 jdrobertso Your place for Elian Script works.

A place for the discussion and sharing of Elian works, both original and found elsewhere.
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2014.12.16 17:32 balathustrius Drink More Mead; Make Better Mead

Permanently Closed due to Reddit policy.
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2023.05.31 18:44 CalmGains Earning plays for CRWD, CRM, AI, OKTA, and JWN

Let's do the shotgun approach. I'm going to be discussing all five earning plays in one post, and then put my conclusions at the end. All of these stocks are putting out earnings today, after hours. Yesterday I posted about HPQ going down, and it went down, puts up ~80%. So let's get into the details of this post.
Starting with CrowdStrike Holdings (CRWD), where analysts are predicting earnings of $0.509 per share compared to earnings of $0.310 per share in the same quarter of the previous year. They are also expecting the company to report $677.4 million, an increase of over the prior year quarter when the company reported $487.8 million. With regard to the current fiscal year, analysts expect a profit per share of $2.33, while the previous year saw a profit of $1.54.
CrowdStrike’s first-quarter fiscal 2024 results are likely to reflect the benefits of the continued solid demand for its products, given the healthy environment of the global security market. The increasing number of people logging into employers' networks has triggered a greater need for security and might have spurred the demand for CRWD’s products in the fiscal first quarter. A strong pipeline of deals indicates the same.
Stellar revenue growth in subscriptions might have contributed significantly to the first quarter’s top line. Further, the increasing number of net new subscription customers may have acted as a tailwind.
Moreover, CrowdStrike’s collaboration with Amazon Web Services (AWS) is an upside, benefiting the company from its products’ availability on the AWS platform. The expansion in the volume of transactions through Amazon’s AWS Marketplace, growth in co-selling opportunities with AWS salesforce and the uptake of AWS service integrations are likely to have contributed to CRWD’s earnings in the to-be-reported quarter.
However, elevated expenses for enhancing sales and marketing capabilities and increased investments in research and development are likely to have weighed on the company’s fiscal first-quarter bottom line.
Next is the software-as-a-Service (SaaS) provider Salesforce (CRM), wallstreet expects CRM to post adjusted earnings of $1.61 per share, which is on the higher end of the company’s guidance and nearly double that of the Q1FY23 figure of $0.98 per share. CRM has consistently beaten earnings expectations in the past eight quarters, with a strategically built portfolio covering virtually all aspects of digital transformation. So far this year, the stock has gained 59.9%, outperforming the S&P 500's 10% gain.
Similarly, the analysts expect Salesforce to post revenue of $8.18 billion, which is also on the higher end of the company’s outlook and represents a 10.4% year-over-year growth. However, sequentially, the revenue expectation shows a modest decline of 2.4%.
Salesforce’s first-quarter performance is likely to have gained from its focus on building and expanding relationships with leading brands across industries and geographies. Also, significant growth opportunities in the public sector are expected to have been a tailwind in the fiscal first quarter.
The company’s ability to offer integrated solutions for customers’ business problems is likely to have been a key growth driver. The firm’s products, like Trailhead and myTrailhead, are helping companies through their transformation processes and increasing business scale with modern technology.
Salesforce’s quarterly performance is likely to have benefited from the robust demand environment as customers are undergoing a major digital transformation. The customer relationship management software provider’s focus on introducing more aligned products per customer needs is expected to have boosted its top line in the quarter.
Also, the acquisitions of Slack, Mobify and Vlocity are anticipated to have aided CRM’s top line during the to-be-reported quarter. Growth across its four major cloud service offerings, Sales Cloud, Service Cloud, Platform, and Other and Marketing & Commerce Cloud, is anticipated to have boosted Salesforce’s subscriptions and supported its revenues.
However, a decline in software spending by small and medium businesses amid the macroeconomic uncertainty due to the pandemic and the ongoing Russia-Ukraine war might have affected Salesforce’s fiscal first-quarter performance. Further, stiff competition from Oracle and Microsoft is a concern, along with forex headwinds.
On May 26, Goldman Sachs analyst Kash Rangan reiterated his Buy rating on CRM stock ahead of its earnings report. Rangan has set a price target of $325, implying a massive 50.8% upside potential from current levels.
Rangan is highly optimistic about Salesforce’s quarterly winning streak and the potential tailwind from the artificial intelligence (AI) race. Even so, the analyst cited that this will be the first time that CRM will recognize a sequential decline in subscription revenue.
Despite that, Rangan noted, “As a system of record with a plethora of customer data that can help train its LLM (large language models), CRM can benefit from Generative AI. As the macro begins to inflect, we see CRM being well positioned as it realizes the benefits from sales efficiency efforts and workforce reductions of recent quarters.” Salesforce said it will integrate its generative AI Einstein GPT into every facet of the company - sales, service, marketing, commerce and IT interaction. Pricing details were not disclosed.
I know everyone wants to hear it, next is C3.ai (AI). There's no denying it, the growing popularity of artificial intelligence, in particular ChatGPT, is more than just hype. It is real. As you may have noticed, one company that's riding high on the AI wave is C3.ai, which has seen its stock more than doubled as interest among investors surge. The stock has gone on a breathtaking run over the past thirty days, rising close to 90%, compared with the 3% rise in the S&P 500 index. On a year-to-date basis the performance looks even more astonishing, skyrocketing 194% compared with the 10% rise in the S&P 500 index. How much higher can its shares go?
C3.ai is benefiting from the increasing adoption of its services, including C3 Generative AI Product Suite, C3 AI Ex Machina (wasn't that a movie?), C3 AI ESG and C3 AI CRM. An expanding product portfolio is expected to have remained a key catalyst in driving demand for the company’s fully-integrated AI products in the fiscal fourth quarter.
During the to-be-reported quarter, the company made significant development toward its Generative AI platform, facilitating the ease of use and the capability of its enterprise AI applications. This is expected to have driven the top line.
C3.ai has been benefiting from strengthening industry and technology-specific partnerships. From its industry partnerships with the likes of Baker Hughes in oil & gas & chemical markets and Booz Allen in government defense sector, C3.ai has been leveraging domain expertise to expand its customer footprint.
With its tech partners, C3 has been benefiting from strength in its sales capabilities besides tech and product functionality. Partnerships with the likes of Google Cloud, Amazon Web Services (AWS), Azure and Accenture are expected to have driven the top line in the to-be-reported quarter.
Aside from recently announcing that its generative AI product suite is now available as a public offer on Alphabet's Google (GOOG , GOOGL) Cloud Marketplace, the company also issued preliminary results that included positive cash flow in FQ4. This suggests that the company’s $800 million cash currently on its balance sheet will grow. Its management has sought to change the company’s business model, shifting the business away from short-term revenues to a transaction-based pricing method, while boosting long-term revenues by growing its customer base.
Those initiatives appear to be working with growth rates starting to re-accelerate. CEO Thomas Siebel said, "Since we announced C3 Generative AI, we've had intense interest from current customers and prospects to get these capabilities deployed and in use across their systems.” The product suite features enterprise search, allowing businesses to search across their database to locate and retrieve relevant information. On Wednesday, the company will look to prove that it is here to stay and has a sustainable path towards profitability.
For the three months that ended April, Wall Street expects the Redwood City, Calif.-based company to post a per-share loss of 17 cents on revenue of $71.32 million. This compares to the year-ago quarter when the loss was 21 cents per share on revenue of $72.32 million. For the full year, the loss is expected to be 46 cents per share, narrowing from 73 cents a year ago, while full-year revenue of $265.67 million would rise 5.1% year over year.
The company still has a lot to prove and important questions to answer. Namely, does it have a strong enough moat to establish a leadership position in enterprise AI software? C3.ai ended Q3 with 236 customers, the same total reported at the end of Q2. In other words, there has been no sequential growth in the customer base, suggesting there’s a lack in competitive advantage and/or product interest.
As noted earlier, a few quarters ago, the company moved towards a new pricing model to help onboard new customers at a lower startup cost. This will allow the company to charge more when these same customers utilize the software at higher levels. As a result of the pricing change, there was a noticeable dip in Q3 revenues. Although the company surpassed consensus estimates, producing Q3 revenue $66.67 million, the figure declined 4.45% year over year.
The Q3 adjusted loss of 6 cents per share did surpass estimates by 16 cents. Despite the nearly 5% dip in revenues, the stock soared higher. Investors looked beyond the current numbers and instead focused on the fact that the trough in revenues had been reached. The belief is that the company’s consumption-based pricing model is now poised to generate even more revenue than the subscription model it once used. As such, the guidance the company provides today will be a key factor in the stock’s near-term direction.
Strong demand for the company’s Enterprise AI software, driven by accelerated digital modernization across major industries, is expected to have aided fiscal fourth-quarter performance.
Okta, Inc (OKTA) is next. analysts expect earnings of $0.118 per share compared to losses of $0.270 per share from the same quarter last year. They expect Okta to report sales of $511.0 million, an increase of 23.16% over the same period last year. Looking at the full year, analysts expect a profit of $0.760 per share. In the previous year there was a profit of $0.040 per share.
The company’s first-quarter fiscal 2024 results are expected to reflect the benefits of increased use cases of identity solutions and an expanding product portfolio.
Okta is expected to have experienced strong demand for its Workforce and Customer Identity solutions. Continuous innovation in its solutions have helped Okta score notable enterprises such as Sonos, Hewlett Packard Enterprise, MassMutual and OpenAI. Its products’ ability to automate processes, secure data and reduce costs has been another positive.
Demand for the company’s solutions has been strong due to the deployment of cloud and hybrid IT, digital transformation projects and the adoption of Zero Trust security. The momentum is expected to have continued in the to-be-reported quarter.
These factors are expected to have expanded the customer base in the fiscal first quarter. In the fiscal fourth quarter, Okta added 550 customers, bringing the total customer count to 17,600, up 17% year over year. Customers with more than $100K in Annual Contract Value increased 27% year over year.
However, Okta is expected to have faced challenges in execution and heightened attrition. Challenging macro environment and unfavourable forex are potential headwinds. These factors are expected to have hurt its fiscal fourth-quarter prospects.
Finally, let's take a look at Nordstrom (JWN). Their first-quarter fiscal 2023 results are expected to reflect the significant impacts of decelerating demand trends. Reduced consumer spending amid lower income groups, stemming from the tough macroeconomic environment, has been hurting revenues across both banners. Analysts expect losses of $0.105 per share compared to losses of $0.060 per share in the same quarter of the previous year. They also are expecting the company to report $3.16 billion, an decrease of 11.59% over the prior year quarter. With regard to the current fiscal year, analysts expect a profit per share of $1.87, while the previous year saw a profit of $1.69.
Management expects the impact of the winding down of Canada operations to hurt revenues in fiscal 2023. The impacts of the closure are likely to get reflected in the fiscal first-quarter results. I anticipate a decline in revenues in the to-be-reported quarter. Moreover, I expect sales to decline for both the Nordstrom banner and the Nordstrom Rack segment.
In order to maintain healthy inventory levels, Nordstrom has been undertaking additional markdowns. The higher markdowns have been weighing on gross margin, which is likely to have continued in the to-be-reported quarter.
However, the company is committed to enhancing customer experience via its Closer to You strategy, optimized supply chain and better efficiency. These endeavors are expected to have slightly offset the aforementioned declines.
Nordstrom has been focused on technology advancement by boosting e-commerce and digital networks, supply-chain channel improvement, and marketing efforts. The digital business has been witnessing gains from improved digital traffic across both Nordstrom and Nordstrom Rack, as well as increased utilization of Buy Online, Pick Up In-Store service. Its mobile app has also been performing well. Alongside these, the integration of Rack.com into Nordstrom.com is anticipated to have contributed to the company's top line in the to-be-reported quarter.
So what to do for earnings?
Just to keep it sweet and simple, I'm getting calls on CRWD, CRM, AI, and OKTA. And I'm getting puts on JWN. I don't expect all of them to hit, I just like to throw my money on the table and see what flies. Keep in mind tho, as with all my other posts, these are entirely meant to just educate people about what we tend to look for when making an earning prediction. It by no means can be considered financial or investment advice.
submitted by CalmGains to wallstreetbets [link] [comments]


2023.05.31 18:38 Dependent_Seat_7460 Guys i just scored 62% on NBME 27. Please participate in this poll. Should i take the exam or delay?

After so many times of failing the NBME exams (i used to score between 54-58). I finally was able to score 62% after watching pathoma and doing some Mehlman pdfs. My exam is in about 8 days from today.
I know that some people believe that mehlman pdf inflates your score on the NBME so i thought why not do a poll. This poll would be helpful not only for myself but for others as well who are in the same situation. Why do you think someone in my shoes should do?
View Poll
submitted by Dependent_Seat_7460 to step1 [link] [comments]


2023.05.31 18:36 xXAdventXx Advent's Amazing Advice: A Most Potent Brew, A one-shot fully prepped and ready to go!

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
The Genius Creator Richard Jansen-Parkes of A Wild Sheep Chase, The Wolves of Welton, and To The End of Time is back at it again with another amazing One-Shot! A Most Potent Brew brings together a group of rookie adventurers on a classic adventure; clearing out a cellar from some rats. Things take an unexpected turn though and lead them to their first dungeon! This level-one adventure will take your players into the depths of a brewery, that turns out to be connected to an abandoned mage towers basement. Will your players survive their first adventure slaying giant rats, centipedes, and more?
Coming in at approximately 2 hours of play, this is the perfect one shot to show new players what D&D is all about, without overwhelming them with a 6hr+ sessions!
Thanks to this One-Shot's popularity, countless maps have been made. I took the time to collect the best ones that I could find. My notes currently work best for the original map and Alternate Maps 2 and 4; however if you would like me to adjust the notes to be able to run smoother with the other maps, please let me know in the comments below! If enough people are interested, I'll begin work on those immediately!
\Average Session Length: 1.5 - 2hrs*
Without further ado:
Included in The AAA Collection is:
Index:
Other Fully Prepped One-Shots, Adventures, and More:
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
P.S. I just unlocked Yearly Subscriptions! If you'd like to unlock every piece of content I've ever released, get 2 months free, and receive exclusive Annual Member fully prepped One-Shots check this post out!
P.P.S. I've just started releasing my prep work for The next Mini-Campaign Dragons of Stormwreck Isle; by the end of the month, The Lost Mine of Phandelver will be moving from The Adventurer Tier to The Hero Tier on my Patreon. If you're looking to save money and would like to support me, consider subscribing now to receive the entire Lost Mine of Phandelver Prep!
Cheers, Advent
submitted by xXAdventXx to DnD [link] [comments]


2023.05.31 18:36 xXAdventXx Advent's Amazing Advice: A Most Potent Brew, A one-shot fully prepped and ready to go!

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
The Genius Creator Richard Jansen-Parkes of A Wild Sheep Chase, The Wolves of Welton, and To The End of Time is back at it again with another amazing One-Shot! A Most Potent Brew brings together a group of rookie adventurers on a classic adventure; clearing out a cellar from some rats. Things take an unexpected turn though and lead them to their first dungeon! This level-one adventure will take your players into the depths of a brewery, that turns out to be connected to an abandoned mage towers basement. Will your players survive their first adventure slaying giant rats, centipedes, and more?
Coming in at approximately 2 hours of play, this is the perfect one shot to show new players what D&D is all about, without overwhelming them with a 6hr+ sessions!
Thanks to this One-Shot's popularity, countless maps have been made. I took the time to collect the best ones that I could find. My notes currently work best for the original map and Alternate Maps 2 and 4; however if you would like me to adjust the notes to be able to run smoother with the other maps, please let me know in the comments below! If enough people are interested, I'll begin work on those immediately!
\Average Session Length: 1.5 - 2hrs*
Without further ado:
Included in The AAA Collection is:
Index:
Other Fully Prepped One-Shots, Adventures, and More:
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
P.S. I just unlocked Yearly Subscriptions! If you'd like to unlock every piece of content I've ever released, get 2 months free, and receive exclusive Annual Member fully prepped One-Shots check this post out!
P.P.S. I've just started releasing my prep work for The next Mini-Campaign Dragons of Stormwreck Isle; by the end of the month, The Lost Mine of Phandelver will be moving from The Adventurer Tier to The Hero Tier on my Patreon. If you're looking to save money and would like to support me, consider subscribing now to receive the entire Lost Mine of Phandelver Prep!
Cheers, Advent
submitted by xXAdventXx to dndnext [link] [comments]


2023.05.31 18:08 HyperTommy How do I fix this? If I have to uninstall and reinstall, do I lose my progress?

How do I fix this? If I have to uninstall and reinstall, do I lose my progress? submitted by HyperTommy to PokemonInfiniteFusion [link] [comments]


2023.05.31 18:04 alfadhir-heitir [31/5/2023] Today's Card - Ouroboros

[Today's Card] Ouroboros. As you all probably know, most 78 card decks usually bring 80 cards in total: one of them with information about the artist, one of them acting as a "lid". In RWS, this "lid" is would be the one with the Ouroboros. I've heard the person who got me into Tarot, a very powerful and experienced young witch, address these two as "the Jokers". I liked hew vision and decided to incorporate it, attaching specific meanings to both.
Regarding the Ouroboros, I've always taken it as "you're not supposed to know". The cyclical nature of the symbol takes me towards a certain "you need a few more laps before being able to figure it out" vibe. One can see it as a veil, which blocks clear vision, or one can see it as an advise to keep on working through and ask again later. I tend to lean towards the latter, since it's the option that seemingly provides more agency.
It's quite curious that this card showed up as the Card to be deepened today. It resonated on a very personal, pragmatic level. Given the current context of my situation - the last week of classes, right before exam season, where I'm supposed to tidy up the final delivery of a couple projects and start picking up the material for the exams - it feels like the cards are gearing me towards applying focus and effort to more practical matters. "Another lap", to me personally, entails more experience in the physical realm. Which means doing what must be done in a practical sense.
I'd say this joker, in this particular context, is related to accruing more life experience before moving on. Breaking the cycle of procrastination is something I intend to do today - so the fact a cycle-related card popped up is not insignificant whatsoever. This particular deck, Runic Tarot from Lo Scarabeo, has the Ouroboros from RWS switched by a runic stave: the Helm of Awe. While this stave isn't Norse in essence, having been created in the 1800's as part of a Christian ritual, it has a close resemblance to the Vegvisir, a symbol related to being guided and finding the right path while traveling. As such, the message seems to be related to keep pushing forward while keeping an ear open for any inner guidance that might ease the process of arriving at the desired results.
[Expand the Light] The Knight of Wands popped up, bringing in a lot of motion, resilience and a "powering through obstacles" vibe. Given the previous interpretation, I'd say the connection lies in the way that facing life's challenges and obstacles imbues us with a certain momentum that, ultimately, makes everything around us flow and move forward. The periods where we manage to keep a high degree of focus and practicality are usually the periods where everything in our lives magically move forward. These periods make us feel like there's nothing that can stop our path. This is due to the energetic momentum accrued by constant overcoming. Regarding the particular scenario I'm living through, I'd say the message is about stop giving excuses and just start doing the work - I'll most likely find that all this perceived difficulty, the core reason of my procrastination, is deeply unfounded, and that I'll be able to move swiftly through the problems and tasks once the initial inertia has been broken through.
[Deepen the Shadow] Curiously, the Sun popped up here. There's some deep alchemical significance int he fact the Sun popped up in a shadow-related context. Clearly the process of getting the projects one will bring up a lot of emotional digestion and integration to the table - something I'm already deeply accustomed to, given the type of bridging I make between my higher studies of software development and my Higher studies of mysticism and occultism. The fact both cards are facing the Joker is also significant: a clear indicator of the path to follow. Curiously, both the Knight of Wands and the Sun are very bright cards in this deck - the artist made a wonderful job of capturing elemental energy in all it's might. The Joker, on the other hand, is a very dark hue of brown. Almost resembling of an old, mossy, oak door. The impression that comes from just observing the color contrast, alongside the fact both figures are facing towards the Joker, is one of having two torches at the sides of a passageway to a poorly lit room or corridor. Clearly an imagery of initiation - which brings some much needed interest to the task of finishing up those boring school projects - which, although interesting, are had to get motivated to do, since all they'll add up to will be a bunch of dusty bits lost somewhere in a TA's hard drive and some score on a grading sheet that it's meaningless as long as above the minimum grade.
[Guiding Power] The Devil, my good old friend. Clearly a message about not keep swimming in my own bullshit and start getting things done. This Devil has a Loki on it, which is both less constrictive and more dangerous than the Devil in RWS, as far as I'm concerned. Loki has this knack for tricking us into thinking left is right, top is bottom, and will easily lead our lives from tightly organized to utter chaos in less than three moves, if we allow him to. This gears me towards the escapist tendency I've had regarding picking up the books and putting fingers to code. I end up wasting my time going off on tangents about either spirituality or flat out useless stuff (*cough* netflix *cough*) until it's too late to do that anymore. The usual pattern is I'll keep putting off whatever it is - either a project or studying - until the only option is pulling an all nighter and salvaging some form of delivery that gets me through the course. This is a pattern I intend to break this semester - will move onto Master's next year, and I want the ease and smoothness of academic experience that comes from keeping the material up to date and putting some work in every day. While it may seem like a bad guiding power, it actually feels like a very good omen. First and foremost, the fact the Trickster popped up suggests the poorly lit room is a trick in and off itself, and will lighten up once a couple steps have been taken - the same type of message suggested by the Knight of Wands. Second and lastly, the Devil is about breaking self-limiting patterns, and breaking self-limiting patterns is just what I want to do in these last couple weeks.
[Missing Link] Ten of Cups, which is curious, given that it also popped up yesterday, in a totally different context. I was supposed to start studying yesterday, so this continuity suggests that now is the last chance to do it before it starts getting dark. I'd rather not have to deal with all the stress and anxiety that comes from having to crunch 12 hours of coding for a school project in the day before the deadline. On the other side of things, this Ten of Cups reminds me of how far I've come over the last couple years. College is one of my great challenges - physically, mentally, emotionally and spiritually. Over the last few years, after I got back - had dropped out in 2015 - I've always ended the semester completely spent and without emotional strength or mental space to do any form of work. I'd just hide in my shell and wait for the storm to pass, doing the bare minimum to keep afloat. This year, on the other hand, I don't feel that way. I haven't been working a lot, but it's more out of laziness than it is about not having the energy or strength to handle any more material. That's quite the big step, one I should take pride in. This Ten of Cups tells me to support myself on the work made thus far, and to derive inspiration from it every time I doubt my ability to get through some problem or feel like it's worthless. The evolutionary current over the last few years is clear, and I should strive to keep that flow.
submitted by alfadhir-heitir to tarot [link] [comments]


2023.05.31 17:44 1ntercessor First time home buyer mortgage advice

Here’s my stat sheet:
23 years old
O-2 in Army Reserves (2 years TIC)
800 credit score, no debt
71k annual income
30k in cash available for down payments etc, another 35kish in various assets
Can I realistically beat 5% for a VA or conventional loan? And what “should” my price range for a house be? Where should I shop for mortgages outside local credit unions and NFCU?
submitted by 1ntercessor to MilitaryFinance [link] [comments]


2023.05.31 17:40 No-Target-8654 Passed my Sec+ today with 0 IT Experience

Good afternoon everyone, I passed my Sec+ exam today with a 771 score with 0 IT experience. I spent a lot of time going through the Comptia Reddit to see people’s experiences and study habits. I went through Intellectual Point which is a company that helps with many certs. I went through the Vet Tech program because I am an Army Veteran of 9 years. They provided us with many resources to help with the test like slides and acronym sheets. The resources I used the MOST were Professor Messers videos and I also watched his Study session videos. A lot of topics I was fuzzy on and didn’t understand but he broke them down Barney style for me to understand. The resource that helped the most was Inside the Cloud and Security videos on YouTube. He broke down each domain in the Comptia Exam Objectives in detail and even told you what to highlight to remember on the exam and when I tell you this helped me tremendously. I literally wrote down everything . I would say I “over studied” but I don’t think that is a thing lol I would study all through my work shift and when I got home I would study for large amounts of hours . Remember your ports and practice sims ! If I can pass I believe anyone can. If you need help feel free to contact me
submitted by No-Target-8654 to CompTIA [link] [comments]


2023.05.31 17:23 ArtFraga One More Dub Chords - Guitar Tabs - The Clash

undefined guitar tabs download as Guitar Pro and PDF on: https://paidtabs.com/search/zWiSqeCnnVA
Click here for a free preview of the score (first page)
Credit: this score was transcribed/uploaded by @cerpin1
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2023.05.31 17:23 ArtFraga Junco Partner Chords - Guitar Tabs - The Clash

undefined guitar tabs download as Guitar Pro and PDF on: https://paidtabs.com/search/PtBDXzaPgWM
Click here for a free preview of the score (first page)
Credit: this score was transcribed/uploaded by @cerpin1
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2023.05.31 17:22 gainsonly School list help for very average MCAT score

3.99 overall GPA, 4.0 sGPA
511 MCAT
Research: 600 hours/1.5 years wet lab physio/molecular bio research, strong PI LOR, no pubs or posters. Will project some future hours into the summer as well at the same lab.
Clinical: 650 hours spread pretty evenly over 3 different medical assistant jobs in 3 diff specialties over about 2 years, entered in as 3 separate activities.
Non-clinical volunteering: 280 hours total split among 3 different orgs: church volunteering (80 hrs), ESL TAing/tutoring refugee women (110 hours total split between TAing and tutoring), local homeless org shelter leader (redesigned intake sheet to be trauma-informed, created trainings, etc) and welcome volunteer during the winter shelter season (90 hours split between leadership role and shelter role working directly with guests)
Non-clinical work experience: 1030 hours my first 2 years of college working customer service jobs (retail, food service)
Hobbies: weightlifting and snowboarding
Non-trad who took most of my pre-reqs post bacc, CA ORM female
Struggling to make an OOS school list. I know I can't be too picky with that MCAT and I'm honestly pretty sad to see that score, but it seems silly to retake and postpone my app cycle a year (right? right?)
The start of my school list:
UCSF
UCLA
Stanford
Kaiser
UCSD
UC Davis
USC Keck
UC Irvine
Emory
Duke
Mayo
Ohio State
U Vermont??
Dartmouth?
Hofstra maybe?
How do I not shoot myself in the foot? Really unsure where realistic target OOS schools are. Appreciate any help.
submitted by gainsonly to premed [link] [comments]


2023.05.31 17:11 ChilliPepperx Why does CPU in FIFA 23 refuse to shoot from outside de box or even attempt crosses when their in the side line?

So I´ve actually Bought FIFA 23 about 3 days ago because I found that Epic Games had an amazing discount, plus some cupons, and it was around 15€ in total, overall great deal. Just like many of you, my only interest in FIFA revolves around career mode, FUT never really pushed me, had loads of rage moments and it wasnt really worth it since im not going to waste any money on those stupid cards that come out every week.
Just in order to give you guys some context, me and my brother have been playing FIFA 20 for the past years, we only do career modes and its really ocasional. We either go months without playing or we spam FIFA for weeks straight. I´ve refused to give EA any money until they fixed career mode and made it enjoyable. I´ve only purchased FIFA 23 as kind of surprise because my brother lost all his saves over some PC formating we needed to do.
I play in legendary mode and I think that defending isnt as disgusting as everyone mentions. I´ve made a career on Man United and in about 15 games I´ve managed to keep a clean sheet in half of them. This may be due to me changing that definition where atributes are kept real and not adjusted to the position. I also activate those Team Stars buff which I think is really cool.. The frustrating part is HOW I suffer goals, allways the same passing and cheesy dibbling to get someone 1 feet away from my goalie and fuzilate him.
Continuing this idea, in terms of aerial duels and duels in general I tend to come out on top. In comparision to FIFA 20. At least now I can win balls in the air and corners are viable, I´ve even scored in corners.
List of real Problems that i´ve noticed:
- AI doesnt cross or shoot from outside the box. They will just play those cheesy passes until they have a striker 2 meters away fromt he goal.
- Player swaping is a disaster at times, as I keep trying to choose the player I need, the others that are selected meanwhile have the imput I designed for the one I needed and keep running away from the striker until he has no opposition.
- Game highlights are around 3 per game, which is really not that many, plus the situations they created are repetitive and scrappy.
- AI defenders can allways block shoots from outside de box, somehow they manage to get 3-4 players to teletransport and block your shoot.
- Midfielders dont give a flying f*ck about defending, letting opposition siege my goal until they score or I manage to disarm them.
-Making me do the training sessions to get good grades is really boring and they should have just a simulation based thing like they had before, where it doesnt repeat your best grade.
-My attackers refuse to make runs when I have clear instructions on that.
-Match simulating is kinda trash because neither me or my team controlled by cpu can manage to defend agaisnt those passes and every team gets 3 or 4 gols past my defense no matter how good it is and how bad the attackers are.
-Full backs dont get involved in the attack with overlaps and stuff like that.
-Even though i felt like playing into some 2 star team in carabao cup was easier than facing tottenham in premier, its still sad the try to defend and attack the same exact way.
Positive points:
- Rashford and Sancho, if given enough space, can outrun the fat Centre backs and Full backs, which is already amazing cuz in FIFA 20 it was impossible, no matter what stats your players have they allways catch up.
- Star of the team buffs are cool and make it more challenging (Di Maria in juve and Immobile in Tottenham were hard to deal with, as they should)
- Crosses and Corners are somewhat Viable.
- Great aesthethics and presentation.
Obviously I have complete notion EA doesnt gain anything in fixing offline modes. Money inst in offline, and plus, if offline modes were to be fixed a lot of people would for sure leave ultimate team. And even if they didnt leave ultimate team they woulndt spend as much money and time in there.
If only they made AI cross and shoot from distance would be already a huge difference in gameplay. Instead of using the same tactic all the time AI would have 3 ways to hurt us, that would be awsome. And next, Im not saying every team should have a diferent way to play, but making the stategy change when AI losing or winning in late stages would be really nice (which I think already happens, but I dont think its at the extent it could be). Next thing would be changing, lets say: 1 star, 2 star, 3 star clubs and so on, having different ways to approach the game, more direct football or possession based.
Overall i think its better than FIFA 20 so theres a little development. But having a good offline career scenario will be a dream for a little while. Until some other company funding and licensing can surpass FIFA ;-;
I might be forgetting stuff and plus, I´ve only played about 3 days of manager career and these are my first impressions. If anyone has any idea how to make the AI cross and shoot from distance instead of Dribbling and passing thru my defense please share. Thanks for reading.
submitted by ChilliPepperx to FifaCareers [link] [comments]


2023.05.31 17:01 mbd737 Girl Like Me by Cam

Can anyone please give a quote for the cost to transcribe into piano sheet music.
Is it possible to have both the seperate piano score and separate vocal score?
Thank you.
https://www.youtube.com/watch?v=bMaFdNk1Wdg
submitted by mbd737 to transcribe [link] [comments]


2023.05.31 16:59 drfartstealer I used Amboss instead of UW and managed to pass step 3

USMD PGY1 Prelim IM program
Step 1 244, Step 2 249 Step 3 234
Amboss 1324/2049 questions, 62% correct. Mostly on study mode throughout the year, did only like 10 blocks on exam mode.
I'll admit it. I was being cheap and didnt want to fork over $$$ for Uworld since my program got us amboss for free. As the test date approached I started to freak out. Day of the exam I was internally kicking myself for not trying harder bc questions were confusing and hard af, and I kept asking myself....why tf did i cheap out on UW. Literally guessed on >50% of questions, none of my CCS cases ended early in a reassuring way. Tons of OBGYN/peds questions and I dont know shit about that as an IM PGY1. I started frantically searching on reddit if anyone managed to scrape by using amboss instead of uw....to find no answers. So i decided to post this to reassure others it is possible.
Other resources:
  1. Full physical exam on everyone
  2. pulse oximetry. Then change location to inpatient/ICU and give oxygen therapy if hypoxic.
  3. CBC, BMP, LFT, A1c, Lipid panel, TSH, Type and screen, PTT/PT/INR, troponin, blood culture, UA, urine culture, urine toxicology, chest xray, ekg on EVERYONE. Ordering this wide panel saved me on one of the pts i had no idea wtf was going on...then the tsh was abnormal....
IDK if this is helpful for anyone, but damn that curve is generous af. good luck for this awful exam
submitted by drfartstealer to Step3 [link] [comments]


2023.05.31 16:52 Critical_Client_6232 2015 Bluecoats Full Show

After weeks of pain, I present to you the full battery transcription of the 2015 Bluecoats’ show “Kinetic Noise”.
I did not make a full battery score as I like to transcribe the parts separately and keep the parts as one.
If you have any requests, leave them in the comments below 👇
Note: I am not going to be doing any full battery transcriptions for a while, I will only be transcribing snare parts from now on.
The sheets are also in the drive.
Snares:
https://drive.google.com/drive/folders/1swcGUlCu3C16AGpz35HtapLm4G9vHBvk
Tenors:
https://drive.google.com/drive/folders/17LCCdfz39bxIIWw_xLSA00euIzVzWp_2
Basses:
https://drive.google.com/drive/folders/14KS1R96mAxD9pKI7yhMzLPi-fMXAY_Sg
Have fun :)
submitted by Critical_Client_6232 to DrumlineSheets [link] [comments]


2023.05.31 16:26 PeerRevue Analyzing the Engagement of Social Relationships During Life Event Shocks in Social Media [ICWSM 2023]

This paper by Minje Choi and co-authors at the University of Michigan explores an interesting dataset of 13K instances of individuals expressing "shock" about life events on Twitter (e.g. romantic breakups, exposure to crime, death of someone close, or unexpected job loss), along with data describing their local Twitter networks, to better understand who engages with these individuals and how. From the abstract:
Individuals experiencing unexpected distressing events, shocks, often rely on their social network for support. While prior work has shown how social networks respond to shocks, these studies usually treat all ties equally, despite differences in the support provided by different social relationships. Here, we conduct a computational analysis on Twitter that examines how responses to online shocks differ by the relationship type of a user dyad. We introduce a new dataset of over 13K instances of individuals’ self-reporting shock events on Twitter and construct networks of relationship-labeled dyadic interactions around these events. By examining behaviors across 110K replies to shocked users in a pseudo-causal analysis, we demonstrate relationship-specific patterns in response levels and topic shifts. We also show that while well-established social dimensions of closeness such as tie strength and structural embeddedness contribute to shock responsiveness, the degree of impact is highly dependent on relationship and shock types. Our findings indicate that social relationships contain highly distinctive characteristics in network interactions and that relationship-specific behaviors in online shock responses are unique from those of offline settings.
As an experiment to evaluate this relationship might run afoul of IRB (perhaps involving grad students mugging Twitter-users or instigating love triangles), the authors use propensity-score matching to simulate an experiment -- for folks interested in learning more about PSM, this paper provides a clear, illustrative example. The paper also leverages LDA Topic Models to infer topical content in tweets.
Find the paper on ArXiv here: https://arxiv.org/pdf/2302.07951.pdf
submitted by PeerRevue to CompSocial [link] [comments]


2023.05.31 16:24 Turnt-On-Chai Passed SAA-C03!

Hey everyone! I passed the SAA-C03 certification today and I wanted to share my experience with this extremely helpful subreddit.
For preparation, I was initially using acloudguru since it was provided by my organisation but I was thrown off by the slow paced nature of the course. I then switched over to Stephane Maareks course on udemy to begin my serious preparation. Note making and also REVISING often is key to retaining information. I did make notes but I did not revise as often as I should have, which is a mistake you should avoid. I had a very thick notebook worth of notes and it can get frustrating to look at, so just going over piece by piece helps.
I also had purchased Stephane's practice tests as well.
Upon frequenting this subreddit, I also purchased TutorialDojo's practice tests and also started refering to his cheat sheets for quick looks.
It's very important to give practice tests and reading the explanations for both right and wrong answers (i skipped the right answers because of time crunch), I don't think I would have passed without it.
I got a 745, I don't know if this is a good score or not but I am happy to have achieved this certification as I was very scared I was not going to make it. Please feel free to ask me any more questions you might have around the test.
Thank you!
submitted by Turnt-On-Chai to AWSCertifications [link] [comments]


2023.05.31 16:18 ArtFraga Me Voy a Dar El Lujo T3R Elemento DEL Records 2021 Chords - Guitar Tabs - DEL Radio

undefined guitar tabs download as PDF and Guitar Pro on: https://paidtabs.com/search/uDuXW4mXZZ4
Click here for a free preview of the score (first page)
This score has 12 PDF pages
Credit: this score was transcribed/uploaded by @GT_King14
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2023.05.31 16:15 igorcarbex16 Bully Soundtrack References & Similarities in Details...


https://preview.redd.it/ahl29u0mu73b1.jpg?width=453&format=pjpg&auto=webp&s=0d37661c842a119f0ed83740ec3eebdaf7b35e47
Hello Bully it's me again, The Bully soundtrack composed by the genius Shawn Lee is pretty rad, so as a music enthusiastic, i want to share this post for people really obsessed with the Bully songs like me, tried to include every song in the game like as puzzle pieces getting together with the greatest amount, most accurate and similar as possible in one sitting, with some help around the internet, personal discoveries and songs already mentioned for yourselves so thank you nonetheless, and sorry for the repetition. Unfortunately some will still be missing so "a little help"/hits for these unreferenced sounds are very welcome.
Some songs are pretty obvious but others looks well hidden, but that's the fun of it, not every song is a sample, they just sound alike or has interpolations.
I know it would be boring to reading all of this so also dedicated this YouTube playlist in details for, so that you can check thoroughly for a more accurate comparison: 😎👍 - Have Fun! https://m.youtube.com/playlist?list=PLtZ1VivcLOsiTtYHUrK-xw8OHZZAeOzRf
★ Main Storyline
·Welcome to Bullworth (Menu theme): Suspiria Theme - Goblin
·This Is Your School: The Duck - Shawn Lee
·The Setup/Bait/The Gym is Burning: Organ Donor - DJ Shadow
·Slingshot/Revenge on Mr. Burton "Part 3" (Fun): My Sweet Lord - George Harrionson the ex-Beatles & Bill Preston
·Save Algie: Love My Way - Psychedelic Furs
·Defend Bucky/The Eggs/Weed KilleStronghold Assault (Action): Shake, Shake, Shake - KC & The Sunshine Band, A Little Less Conversation - Elvis Presley, Hocus Pocus - Focus
·That B****/The Diary/Jealous Johnny/Paparazzi: This Must Be The Place (Naive Melody) - Talking Heads
·The Candidate/Cook's Date: Oh Yeah - Yello
·Halloween/The Big Prank: The Chase - Shawn Lee, Burning Bridges - The Republic From The Getaway Game - Shawn Lee
·Help Gary: Cannonball - Breeders (it also reminds me the "X-Files Theme - Mark Snow" but this is overthinking)
·Character Sheets: Agent Woodrow - The Woodies
·Hattrick vs. Galloway: Cat Blues - Seatbelts (Drum Patterns)
·Movie Tickets (Sneaking On A Date): All Mine, Glory Box - both by Portished
·Carnival Date (Romance): Kiss The Sky - Shawn Lee's Ping Pong Orchestra (also features in "Tales from the Bordelands Episode 2")
·Prep Challenge/Boxing Challenge: Drums on Phasing - Joe Ufer (Sample)
·Race the Vale/Lola's Race: Casio VL-1 Tone (Sampler) *a lot of songs use this instrument for samples, for Bully this is predominant in bike races, it also reminds the iconic song "Funkytown - Lipps inc."
·Beach Rumble: Tenebre 12 mix - Claudio Simonetti
·Tad's House: Billie Jean (Bass Only) - Michael Jackson
·Tagging/Making a Mark (Wildstyle): Chic - Good Times
·Wrong Part of Town/Busting In, Part I: Prog Punk, Psyche Drums (*After The Release!) - Shawn Lee's Ping Pong Orchestra
·The Tenements/Norton Boss Fight: Human Fly - Cramps, I Wanna Be Your Dog - Iggy Pop & the Stooges
·The Rumble/Defender of the Castle (Epic Confrontation): Matador - X Mal Deutschland (as the "wildstyle" music many songs are similar to this, i listed the most accurate or the most fun imo, at least)
·Nerd Challenge/Consumo Arcade (Menu): Sakura, Sakura - Traditional Japanese Folk Song
·Nerd Challenge/Consumo (Main): Four Thousand Years of Chinese History - SNK Sound Team from Fatal Fury: King of Fighters Game
·Glass House/Smash It Up (Destruction/Vandalism): Rapture - Blondie, The Breaks - Kurtis Blow
·Nice Outfit: Odetta - Hit or Miss (Drum Patterns), Dig Your Own Hole - Chemical Brothers (Drum Patterns)
·The Big Game (Nerds "Agent")/Revenge on Mr. Burton "Part 2": Big Bad Wolf - Shawn Lee
·Rats in the Library: You Rock My World - Michael Jackson, Spies In The Wires - Cabaret Voltaire
·Preppies Vandalized (Punishment): D12 40 Oz. - Mr. Stan
·Busting In, Part II/Paper Route: Identity - X-Ray Spec, Mongoloid - Devo
·Showdown at the Plant (Overture): "Saracens Theme" - The Warriors Game
·Complete Mayhem (Street Fight): Criminal - Fiona Apple (also resembles "All Caps - Madvillain-Madvillainy or MF Doom" and "Intermezzo 2 - Mr. chop" but this was released in 2009)
·School's Out (End Credits): Walk On The Wild Side (Bass and Rhythm Pattern) - Lou Reed by Velvet Underground
\Christmas is Here, Small Offences, Discreet Deliveries, The Collector, Mailbox Armageddon and Go See The Principal doesn't feature a unique theme or has any song.*
★ Miscellaneous, Ambience & Shop themes
·Chase Prefect and Police: The Shaft intro and end themes - Isaac Hayes, Beat Dis (12 Version) - Bomb The Bass
·Chase Adults/A Little Help: Take California - Propellerheads, Secret Agent - Bjorn Lynne
·Detention/Mowing Laws - Unused track from The Warrior Game (it doesn't have an actual name, sorry)
·Bike Race 1: Casio VL-1 Tone (Sampler)
·Bike Race 2: Sonic CD Game - Wacky Workbench Zone - Bad Future
·Kart Race (Main) or "Lowrider": You Baby - The Turtles
·Kart Race (Beta): Baba Hya - Lafayette Afro Rock Band
·General Store "Yum Yum Market": Cover Girl - Gabriele Ducros
·Hair Saloon (Poor) "The Final Cut": Punky Dragster - Tele Music
·Hair Saloon (Rich) "Old Bullworth Vale": Dance Feeling - Tele Music
·Clothing Store (Poor) "Worn In Used Clothing": Disco Revisited - Tele Music
·Clothing Store (Rich) "Aquaberry Outlet" (*After The Release!): Now That Is Jazz - Charlie's Bistro Ensemble
·Janitor's Room: Lonesome Heart Swing - Dennis Caplinger
·Carnival Ambience "Billy Crane's Traveling Carnival": Golden Brown - Stranglers
·Box Club Ambience "Glass Jaw Boxing Club": Icy Nation - Tele Music
·Preppie's Hideout Beach "Lighthouse" (*After The Release!): With My Maker I Am One - Chill Coffehouse Drip
·Dragon's Wing Comic Store (*After The Release!): Daniel Loves Singing - C. Allocco
·Nerd's Hideout "Dragon's Wing Comic Store" (Under): Soaring Song - Tele Music
·Jock's Hideout "Jock's Clubhouse": Grand Theft Auto (Song) - Craig Conner
·Monkey Fling (Menu): it reresemble Super Mario World Overworld theme
·Future Street Racer (Main): The Doom - Shadow The Hedgehog 2005 Game
★ Xmas Themes
Holiday themes features various artists, this list is based on the ones made by Shawn lee itself for his album "A Very Ping Pong Christmas: Funky Treats form Santa's Bag", The original composers is on the song description.
·Balls of Snow: Carol of the Bells - Mykola Leontovych
·Miracle on Bullworth St.: Jingle Bells - James Lord Pierpont
·Rudy the Red Nosed Santa: O Come All Ye Faithful (Adeste Fideles) - John Francis Wade & Frederick Oakeley
·Nutcrackin': Deck The Halls - Thomas Oliphant, Little Dummer Boy - Katherine Kennicott Davis, Harry Simeone & Henry Onorati
·Bike Shop (Xmas) "Shiny Bikes": Let it Snow! - Gary Hoey (Dean Martin is the original composer) (Most famous by Frank Sinatra)
·Clothing Store (Poor) (Xmas) "Worn In"/Clothing Store (Rich) (Xmas) "Aquaberry": Jingle Bells (Dan The Automator) - Dean Martin, *the Aquaberry outlet uses a different tone in jazz
·Janitor's Room (Xmas)/Hair Saloon (Poor)(Xmas) "The Final Cut": Up On The House Top (Ho, Ho, Ho) - Gene Autry
·Dragon's Wing Comic Store (Xmas)/Hair Saloon (Rich)(Xmas)"Old Bullworth Vale": We Wish You a Merry Christmas - Traditional English (Britain) Folk Song
·Xmas Tree: Dance Of The Sugar-Plum Fairy - Piotr Ilitch Tchaikovski
\The General Store "Yum Yum Market" reuses a song collage of various themes as Deck the Halls, We Wish You a Merry Christmas and Jingle Bells in that order on looping.*
★ Classes
·Music classes features American Folk and American March Songs since the game takes place in USA
Class 1: Turkey In The Straw
Class 2: Masterpiece Fanfare
Class 3: She'll Be Coming 'Round the Mountain
Class 4: Liberty Bell March (also known as "Monty Python Theme")
Class 5: The Washington Post March (also sounds similar to "Willian Tell Act" by Charlie Chaplin)
·English Class: Piéces de Clavecin en concert; La Timide - Jean-Philippe Rameau
·Art Class: Come With the Night (Drum Patterns) - Sugar Stick (also resembles "Test Area - Broadcast" or "Serpent Magique - Tangerine Dream")
·Photography Class/BMX Park (*After The Release!): Automatic - Shawn Lee & AM (for observation, the Bike Park and Photography theme are slightly different, not the same)
·Biology: Dara Factor One - Weather Report Music, Heist in Helsinki (*After The Release!) - Shawn Lee's Ping Pong Orchestra
\Geography class uses a medley of characteristic instruments and sounds of world nations*
★ Cliques & Boss fights
·Vendetta Non-Clique: Ode To Billie Joe - Lou Donaldson
·Vendetta Bullies: Skin Therapy - Mr. Dibbs, And on the Sixth Day - Pat Williams
·Vendetta Nerds/Stronghold Assault (Nerd Boss Fight): Casio VL-1 Tone (Sampler), Da Da Da - Trio (not only the song but the nerds cliques itself looks heavy inspired by the movie Revenge of the Nerds, some themes would also fit for Nerds in particular "Burning Down The House by Talking Heads")
·Vendetta Preppies: Billie Jean - Michael Jackson, Whip it - Devo
·Vendetta Greasers: Play For Today - The Cure, Private Idaho - B-52's, Disorder - Joy Division
·Vendetta Jocks: Amen, Brother - The Winstons, Drums Away - The Simon Song (Drums Intro), The Assembly Line - Commodores (this one use one of the most famous samples in music the "Amen Break" by Winstons as initially mentioned)
·Vendetta Dropouts/Townie Challenge: Tédio - Biquíni Cavadão, I Love Rock 'N Roll - The Arrows (Original Composers) *the guitar riff and bass pattern is extremely similar to "Pretty Fly by Offspring" but the song "Tédio" is alot older and still more accurate to the townies theme
·Russell in the Hole: Firestarter (Drum Patterns) - Prodigy, Devotion (Voice of Paradise) - Ten City
·Dishonorable Fight: Eye of the Tiger, Burning Heart - both by Survivor
·Fighting Johnny Vincent: Boogie Woodie - The Beach Boys, Caldonia Boogie - Louis Jordan (also covered by James Brown) *this song line is also referred as "The Walking Bass" featured in many Classic Rock songs
·The Big Game (Jock Boss Fight): Just Like Heaven, A Forest - The Cure, Harmonia - Dino
·Showdown at the Plant: Headhunter - Front 242, Are You Red..Y - The Clash
·Final Showdown: Underwater March - Klaus Badelt, 2001 NBA Ultimate Player (Film Score) *God of War (2018) Game also has a similar tone in "Spartan Rage" overture by Bear McCreary
★... Uncertain? ...Suggestions
·Bully Main Theme (Running Theme): Maniac - Michael Sembello, the synthesizer effect looks an interpolation of the xylophone effect used in the game.
·Overworld (Walking Theme) - The Phantom of the Opera Motion Picture Overture (this also resambles "echoes" by pink floyd but that peculiar melody is more predominant in this theme), Let's Ge Started (Bass Only) - Black Eyed Peas, it looks heavily inspired by Dario Argento movies (as the overall soundtrack).
·Here's to you Ms. Philips/Last Minute Shopping/Cook's Crush/Discretion Assured/Finding Johnny Vincent/Revenge on Mr. Burton "Part 1" (The Search): Sounds similar to "Tenant - Siouxsie And The Banshees", people often confuse this theme to "Cheating Time" but the track is named "Here's to you Ms. Philips" as does the mission, it also resembles a Giorgio Gaslini piece an italian jazz pianist or the american compositor Henry Mancini the creator of Pink Panther iconic theme.
·Panty Raid/Galloway Away/Cheating Time (Stealth): Love Theme From "The Godfather" or "Speak Softly, Love" or just The Godfather Theme from Nino Rota a renowned italian composer, written by Larry Kusik, also resembles the song "Hey by Pixies".
·Comic Klepto: Where’d You Go - Fort Minor e Jonah Matranga (interpolation), also resembles Gramatik, Transplants, Flobots or X-Ecutiornes style of song.
·Funhouse Fun/ Funhouse (Ambience): Carnival of the Animals; Introduction and Royal March of the Lion ("Marche Royale du Lions") - Camille Saint-Saëns (interpolation)
·Funhouse Graveyard "Carnival Funhouse Graveyard" (Unused/Beta): Lux Aeterna - Clint Mansell & Kronos Quartet; Requiem For A Killer Movie Score
·Shop Class "Auto Repair Shop": Sounds similar to Star Guitar - Chemical Brothers, Cities in the Dust - Siouxie And The Banshees
·Math Class (Beta): Sounds similar to Nightmare on Elm Street Theme
·Gym Class/Lockpicking/Jocks Challenge: Sounds similar to "Resucitó" an old catholic song
·Bike Shop "Shiny Bikes": Sounds similar to Billy Club - Junkie XL, Horndog - Overseer
·Greaser's Hideout/Greaser's Challenge "Blue Balls Pool House" "Tattoo Parlor" & "The Happy Mullet": Sounds similar to In-Cut Overdrive - Tomonori Sawada; Sega Rally 2006 Game
·Townies/Dropouts Hideout "Dropout Hangout": Sounds similar to Babel - Covenant
★ Still Missing... Unknown?
·Chemistry Class: although i can't find a matching song it doesn't sound like music per se
·Math Class (Main): definitely a funky/soul tune, unfortunately i couldn't find a corresponding song for it
·Nut Shots: resembles Gradius songs a game by Konami or AiAce Combat a Namco Game
I REALLY LOVE BUNNIES, THEY'RE SO NICE!
I Hope you like it 😎👍
submitted by igorcarbex16 to bully [link] [comments]


2023.05.31 15:28 EleNova Wanting advice on new projectors for classroom

Hello, wanting some recommendations on replacements for 2 projectors in a lecture room. Projectors are Dukane 6645WA, possibly with long-throw lenses since the distance from the mounting point to the front of the classroom is pretty decent. Have yet to confirm. We have all of our stuff running through a Crestron controller but other than that, the only source being used is HDMI. Any models you would suggest? I'm not sure what information to give you all so just comment here with any extra info you all need. I'm exploring other sources such as sweetwater, but wanted to toss a net out here to see what information I could get. Thanks in advance.
Spec sheet link for current projector: dukaneav.com/documents/specs/6650WA.pdf
submitted by EleNova to projectors [link] [comments]


2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DnDBehindTheScreen [link] [comments]