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A Comprehensive Guide to Railroads Online

2023.05.31 15:58 Embite A Comprehensive Guide to Railroads Online

Hello new/returning player! Whether you're considering buying or you've just installed it and don't know where to start, there's a good chance you have some questions about the game. I've been playing pretty much since launch, and since the Discord imploded and the in-game tutorial kinda sucks, I figured this would be a good place to put together a comprehensive guide to everything you need to know about Railroads Online. Feel free to scroll through the headings to find what you're looking for!

Is it worth the money?
Railroads Online is exactly what it says on the tin and exactly what you see in the trailer. There are railroads, they are online, and you do have complete freedom to build your own railroad in a sandbox environment. If that's your cup of tea, try it! Steam's refund policy allows you to refund the game if you have less than 2 hours played and you've owned it for less than 2 weeks, so even if you don't like it when you start, you have a safety net. That said, this game is in early access. And, the regularly-updated branch is a beta to the early access, so it is seriously lacking polish in certain areas. This game is physics-based, and that can take a toll on performance for trains longer than a dozen cars, and the Beta branch reportedly has some people's GPUs on their knees. Updates also regularly introduce bugs, ranging from mildly amusing to make-sure-you-back-up-your-save-file. For some people that sort of thing is understandably not worth $35, while for others it gives the game character. I've gotten close to 10 hours of playtime for every dollar I spent on it, so obviously I'd be inclined to say it's worth it, but everybody's experience will be different.

Note: The following guide is geared towards the Beta version of the game. This version has the most features, looks the best, and receives regular updates, though there are a number of known performance and stability issues. The majority of it still applies to both versions of the game regardless, though the largest changes have been to track laying.

Getting Started

Warning: Remember, this is Railroads Online. There is no "offline" mode, strictly speaking, but you can drag the "player limit" slider down to 1. If you're going to play with other people, use a password. If you ever forget to, and someone comes in and undoes all of your hard work, you will never forget again. You have been warned!

Your first railroad
So, you've launched the game! Congratulations! Now what? Well, it's probably good to get yourself oriented first.
The game spawns you in on the spawning platform. The three tracks you've spawned next to are permanent, and they are where new equipment spawns when you purchase it. You are given Betsy, a flatcar, and $2000 for free, and the rest is left up to you.
Before you run any trains, you'll need to build some track to run them on. Take care here, because there is no edit tool; if you build something, the only way to change it is to delete sections and rebuild. Measure twice, cut once, and make it look nice the first time so you don't have to redo it later. Or something.
Press G to bring up the majority of your sandbox tools: Track Construction, Facilities, Locomotives (the shop), Demolish, Rerail, and Logging, plus the Respawn button. I will cover all of these tools in time, but for now, all you need to be familiar with are the Track Construction tab, the Demolish tool, and the Logging tool.

Track Construction
Track laying in this game has been... fucky... for a long time. It's a LOT better now than it used to be, but I still recommend downloading RROx (Railroads Online Extended) and using the fast sprint cheat when you're building. It will save you hours (not to mention the other features it offers).
First of all, everything in this game except for rolling stock is FREE! Go nuts! Want to triple-track the main? You can! Want to fill the entire southern half of the map with water towers? Your call! Fun first, safety third. Anyway:

In the Track Construction menu, you will be greeted by a bunch of track options. Feel free to place them wherever to get an idea of what they are.
The first row is, of course, 3 foot narrow-gauge rail. The I, II, and III varieties are identical except for the amount of ballast. I has some, II has a bit more, and III has a lot. On cliff faces, too much ballast can cause ugly clipping, so it's best to use tier I when you can and step it up if it's too short. The game will not let you place a node if the spline is not supported by ground or some other structure at every point.
The default building mode is spline mode. Click once to place the first node, and click somewhere else to place the second node. Boom! You've placed your first track segment. If you click on the ground, it will face whatever direction your UI currently says it's facing, but if you click on another piece of track it will do its best to connect to the other node as smoothly as possible. This can result in some janky turns if you're not careful, so keep that in mind. There are keybinds to rotate the endpoints to face the direction you want them to. Track will not snap to another track unless you see the glowing chain link icon above it. If you don't see it at first, walk around a little, staring at the desired connection point until you trigger the hitbox.
The other building mode is circle mode. It does what it says on the tin– your track will follow a circular arc with the radius you specify. Use smaller segments if you can, because for some reason the angles get weird if you try to do more than 90° in a single segment. In this mode, you can snap to existing track on your first click, but it will not snap to another track for your second click because it only cares about following the circle. This build mode is useful for a number of reasons, not least of which being the ability to see what your maximum turning radius is. A 30 meter radius is the minimum, but on your main line you should aim to stay above 60-100 meters to avoid derailments at high speeds.
Next in the menu: switches. If you know what trains are, you probably know what switches are. In RRO, if a switch is pointing one way, and you come in from the other, it will automatically align with you to let you through, unless A.) you are in a handcart, or B.) it is the 3-way stub switch. Also note that they are not perfect mirror images of each other (not sure how they managed to mess that up but oh well), which may cause problems when creating complex structures like yards.
The 90° crossover piece is your friend when designing parallel tracks. You can chain them together to ensure equal spacing, matching angles, or you can simply use them as placeholder nodes to snap your track to if you need to delete part of it. Two crossover pieces are far enough apart for two trains to pass each other comfortably, so it's handy for smoothing your double-tracks, if you choose to build them. The 45° crossover piece is also good, for when you want a spacer piece that's slightly longer than the 90°, or if you don't want your simple wyes to be a hundred feet across. (Still waiting on that 10° crossover, Astragon.)
Turntables are what you expect them to be. The plain Turntable I is small enough to fit in some tight spaces like yards, but a lot of locomotives will only fit on Turntable II. Turntables have historically been a bit buggy, particularly if you reload a save while something is on it, so be wary.
The bumper is a bumper. 'Nuff said.
Embankments are ballast without the rail. They're nice as decoration around the base of certain structures, or as filler in between the tracks in yards, or as ballast for bumpers and crossovers. You can also access a similar trackless version of the stone wall by using its drop-down menu.
Bridges and stone walls work exactly the same as ballast track: they will not allow you to place a node if the spline is not supported everywhere. However, there is a workaround for this: nodes can be supported by ballast. If you use small enough segments, 3 Ft Rail III can be used to cross gaps using just the previous segment's ballast as support. If you fill the gap with ballast, you can place your bridge on top of it, and then remove the ballast later. You can pretty it up with some stone walls as supports, if you want to.

And that's everything currently in the Track Construction menu! The Engine Shed and the Coaling Tower also have small pieces of track, but they are kept in the Facilities menu.
Note: You can make it to pretty much every industry in the game with less than a 3% grade. In real life, this is considered pretty steep, but in-game you can get away with even steeper track if you can't be bothered to work out the best path.

Demolish Tool
The demolish tool is delightfully simple. It deletes things! By default, it only deletes rail, but that can be changed with the drop-down menu. Be very careful using the "All" option-- you could accidentally delete your rolling stock.

The Logging Tool
The logging tool will probably be your second most-used tool, right after track construction, because everywhere you want to place track, there are trees in the way. You can click almost anywhere on the tree to remove it, and it does this for free, but you might have trouble removing a tree if the bottom two-thirds of it are buried in ballast. If spam-clicking feels tedious, you can hold down the mouse button until the saw finds a part of the trunk that it likes.

That should be everything you need to know to build your first railway!

Industries

In Railroads Online, your objective is money. Moneymoneymoneymoneymoneymoney. But u/Embite, I hear you ask, how do I GET money? Well, I'm glad you asked! The answer is industries.
There are 9 industries in RRO, which you can see on the map: the Smelter, the Sawmill, the Logging Camp, the Freight Depot, the Iron Ore Mine, the Oil Field, the Ironworks, the Refinery, and the Coal Mine.
Each industry has inputs and outputs. For example, the Logging Camp has two output platforms: one for logs and one for cordwood. To load a car with the output, simply position your railcar where the crane drops the cargo and click the crane to start loading. For some outputs like the iron mine, there's a chute instead of a crane, but it's the same idea. When you unload a car, the cargo teleports to the side you clicked on, so make sure you're standing on the platform that you want to deliver to.
The inputs and outputs for each industry is listed in the table below.

Location Input Output
Freight Depot Anything Nothing
Logging Camp Nothing Logs, Cordwood
Sawmill Logs Beams, Lumber
Iron Ore Mine Beams, Lumber Iron Ore
Smelter Iron Ore, Cordwood Raw Iron, Rails
Coal Mine Beams, Rails Coal
Ironworks Lumber, Raw Iron, Coal Steel Pipes, Tools
Oil Field Beams, Steel Pipes, Tools Crude Oil
Refinery Lumber, Steel Pipes, Crude Oil Oil Barrel
You should notice a few things:
  1. Logging Camp has no inputs. This is where the supply chain of RRO starts. The lumberjacks do all of their work for free, and they will never run out of logs, or cordwood.
  2. Freight Depot (the big warehouse near spawn) has no outputs. This is where you can return to sell whatever products you've collected and turn them in for straight cash. You get the same amount of money regardless of which buyer you send cargo to, so it's recommended that you try to deliver to another industry whenever possible, since you get money AND more cargo to sell, rather than just the money. If all you need is money though, the Freight Depot is where to go.
  3. There is a clear progression from one industry to the next. I've ordered the table so that once you've connected to one industry in the list, your railroad will have access to all of the cargo needed for the next industry down.
While it's best to try and deliver to new industries whenever possible, sometimes (especially early on) you will simply run out of money for all the new railcars you need to haul the stuff. For the early game, my best suggestion is to run beams from the sawmill straight to the freight depot. Stake flats (which carry beams) are among the cheapest rolling stock, and each carload is worth $72, compared to $60 for a flatcar of logs. You only need 3 beams per car, so it's fast to load and unload. While cordwood is also easy to do, with each carload worth $80, each flat is much more expensive to buy, and each car carries 8 units of cordwood, making the loading time much longer. Plus, many more industries use stake flats than the cordwood flats, so you will be investing in the future of your railroad as you go.
Another way to make money in RRO is via Firewood Depots and Coaling Towers, which brings us to the next available construction tool,

Facilities
Facilities are buildings you place down yourself to facilitate the management of your railway. At the top of the menu are the Sand House, the Firewood Depot, and the Coaling Tower. They're very self-explanatory: The Sand House contains sand to refill your locomotive's sander, the Firewood Depot is where you restock on firewood, and the Coaling Tower is where you restock on coal. The Sand House is, as far as I can tell, unimplemented as of 5/29/2023, but the others are very important. In RRO, you need to produce the fuel that runs your railroad.
Firewood Depots are easy to stock, not least of all because they spawn in full of firewood, in case you run out in the middle of nowhere. To refill a Firewood Depot that has been exhausted, you simply unload any form of wooden cargo (logs, lumber, beams, or cordwood) onto the side of the platform that doesn't have firewood on it. When designing your yards, it's always smart to make space for a firewood depot, because the platforms are spaced far apart and most locomotives in RRO run on firewood.
Coaling towers do not spawn in stocked with coal, and coal is not available until about half of the map is connected by your railroad, so coal-fired locomotives will be a late-game commodity. Once you have access to them, though, they are restocked in much the same way as firewood depots.
Water towers are also important. Without water, your trains have no steam, so place these wherever they're convenient. They refill slowly on their own.
Engine sheds are purely cosmetic in this game, since the locomotives don't require servicing or shelter. They are, however, available in a variety of nice paint schemes, and a roundhouse is a great way to spruce up any boring-looking switching yards.
The last facility is the Telegraph Office, which is the most convenient structure in the game. Wherever on the map you place one, your map will be updated with a brown box with a T in it. Clicking his box allows you to teleport to any telegraph office from anywhere else in the game, saving you a lot of walking between industries and yards.

Locomotives (the shop), and Companies
The shop is where you use your hard-earned money to buy locomotives and rolling stock. You can check your funds in-game by pressing P. The "tier" of an item is the level your player needs to be in order to purchase it. Your level increases every time you deliver cargo to an industry. When other players join your game, they can join your company by pressing Tab and clicking "Join Company" next to your name. When they do this, any delivery they make will count as a delivery for you, not them, which increases your money and XP much faster than doing it all alone. Employment is forgotten when the player relogs.

Rerailing
Rerailing is finicky. Basically, you click "rerail," spam LMB on whatever you're trying to rerail until its name appears in the UI, and then walk around looking at track until it appears where you want it to. You can flip it around with LMB, and then drop it with RMB. Rerailing on switches currently seems to be a little broken.

Respawning
This option will send you back to the spawn yard if you ever manage to get stuck. It was more useful before telegraph offices were added, and most of the gamebreaking ways to get stuck have been patched, but if you want to use it you simply click and hold until you respawn.

Trains!!!!!!1!1!!!

Now, with a line of track connecting your spawning yard with the logging camp, you're ready to finally fire up your Porter 0-4-0 and run some trains! In case you're new to operating a steam locomotive, here's a quick rundown of the controls:

Controls
First, open up the firebox and throw a few logs on the fire. Pick up logs with LMB, look at the firebox until the UI displays its temperature in the top left, and throw with RMB. You can throw logs back onto the pile if you picked up too many (you can hold up to 5 at once). Now you have to wait for the fire to heat up, which then makes the boiler heat up, and then you will finally see the dial on your pressure gauge increase. Once you've got pressure, you can move the locomotive.
The big lever above the firebox is the regulator, aka the throttle. It basically controls how fast your built-up steam enters the cylinder, or in other words, how much power you're sending to the piston, and by extension, the wheels.
The lever coming out of the floor is the reverser (or the Johnson bar), which controls at what point in the cylinder's stroke steam is allowed to enter the chamber. All the way forward means that steam comes in anytime it would push the wheels forward, and all the way back means that steam comes in anytime it would push the wheels backwards. In between, it controls whether the steam flow is constant, or if it comes in short bursts. Or, at least, that's how it works in real life. IRL you can achieve more efficient steam usage by setting the reverser bar near the middle and letting the regulator stay open; however, in RRO, as far as I can tell it simply multiplies the % the regulator is open and the % that the reverser is set and uses that number as the "go amount." So, for all intents and purposes, the reverser is just another regulator (in RRO).
The lever to the right of that is the brake. Betsy (i.e. the Porter 0-4-0) has a mechanical brake, meaning it applies braking force as long as you have it on. In some locomotives, though, the brakes are powered by a steam-powered compressor, which you need to activate yourself via a valve somewhere, or else your brakes will have no effect.
The whistle and the bell do as you expect. There is another handle which opens the cylinder cocks, which as of 5/29/2023 is purely cosmetic, as are the sanders. IRL, cylinder cocks are used to blow condensed water out of the cylinders, and sanders are used for extra traction in slippery conditions.
Finally, most locomotives have lamps that you can turn on and off with LMB, or by using the steam-powered generator, if it has one.
And that's pretty much it! Different locomotives have different features, and levers are often in slightly different places, but they all operate on the same general principles. Locomotives are also often specialized for a particular job. For example, engines like the Eureka are specialized for high speeds with low power, while engines with shorter wheel bases like the D&RGW Class 48 are specialized for sharp turns and yardwork, while the geared locomotives like shays and heislers are specialized for steep tracks in mountainous terrain. You can find a number of resources online to find statistics for each of the different RRO locomotives.

Coupling
The 3 foot narrow-gauge railway in RRO uses what is called "Link and pin" coupling, which uses, unsurprisingly, links and pins. To couple two cars together, you need enough space to fit a link between them. Press LMB to insert a link in the coupler. Only one car should have a link. Once the link is in place, push the cars together and use RMB to place a pin in both couplers. Et voila! Your train is now longer.
Tender locomotives have unique couplers. First of all, instead of a link, tenders are connected to the cab by a drawbar. Press LMB on the tender, then back up the locomotive and use RMB to hitch it to the drawbar with a pin. For locomotives with cowcatchers, the front is outfitted with a drawbar as well, which can be extended and retracted with LMB. This link is weaker than the usual link-and-pin, so only use this for short, slow trips or yardwork.

External Tools

While straight-up modding RRO is currently very difficult, there do exist certain external tools to help provide you with a more enjoyable experience with a game that is, at times, excessively grindy.
RROx
RROx, or Railroads Online Extended, is by far the most useful RRO extension I've come across. It offers a real-time minimap (that maps your rail lines for you!), remote control of locomotives, cranes, and switches, unrestricted teleporting, cheats like free money, fast-sprint and flight, as well as optional access to all of these features for other RROx users that join your game. It even provides everything necessary to create a plugin of your own, if you're so inclined.

Railroad Studio
railroad.studio is a free online save file editor for RRO. With it you can replace trees, rename/repaint locomotives and rolling stock, delete track, cheat in money, etc. Currently the go-to save editor.

Technical Bits

Just some extra technical bits that are worth knowing:

Miscellaneous Tips


That's pretty much everything I've got. I hope that this guide has been of use to you! If I forgot something, got something wrong, or you have an idea for how to improve this guide, feel free to leave it as a comment below. Happy railroading!
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DungeonMasters [link] [comments]


2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 07:29 TheLonliestSoul 26 [M4F] North Richland Hills - Looking for a FWB

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2023.05.31 03:11 wtfwafflezor (Selling) 800 Titles Fast & Furious Collection 1-9 MA HD $10 Dog 2022 Vudu HD $3

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
300 (2007) (MA/4K) $6.50
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
80 for Brady (2023) (Vudu/HD) (iTunes/4K) $6.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Dog's Purpose (2017) (MA/HD) $4 (iTunes/HD) $3
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $4.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Addams Family (1991) (Vudu/4K) (iTunes/4K) $6.50
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Age of Adaline (2015) (Vudu/HD) (iTunes/HD) $3.75
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.50
Aliens (1986) (MA/HD) $5.50
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Alvin and the Chipmunks: The Road Chip (2015) (MA/HD) (iTunes/HD) $2.75
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angels & Demons (2009) (MA/HD) $5.75
Angry Birds Movie (2016) (MA/HD) $3.75
Annie (2014) (MA/HD) $2.25
Antlers (2021) (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Apollo 11 (2019) (MA/HD) $6.25
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Army of Darkness (1992) (MA/HD) $4
Arrival (2016) (Vudu/4K) $6.75 (Vudu/HD) $2.25 (iTunes/4K) $4
Art of Self-Defense (2019) (MA/HD) $6
Artist, The (2011) (MA/HD) $6
Avengers (2012) (MA/4K) $7.75 (iTunes/4K) $6.75 (GP/HD) $3.75
Avengers: Age of Ultron (2015) (MA/4K) $7.75 (iTunes/4K) $6 (GP/HD) $1.75
Avengers: Endgame (2019) (MA/4K) $4.75 (iTunes/4K) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5.50 (iTunes/4K) $3.75 (GP/HD) $1
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Belfast (2021) (MA/HD) $5.50
Belly (1998) (Vudu/4K) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
Better Off Dead (1985) (Vudu/HD) (iTunes/HD) $6.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Birth of A Nation (2016) (MA/HD) $4
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Christmas (2019) (MA/HD) $6
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blade Runner (Final Cut) (1982) (MA/4K) $6.50
Blade Runner 2049 (2017) (MA/4K) $6.50
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers (1980) (iTunes/4K) Ports to MA $6
Blumhouse's Truth Or Dare (Unrated) (2018) (MA/HD) $4.75
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Bond: Skyfall (2012) (Vudu/4K) $5.75 (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby: Family Business (2021) (MA/HD) $4.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Supremacy (2004) (MA/4K) $5.50 (iTunes/HD) $4.50 (MA/HD) $3
Bourne Ultimatum (2007) (MA/4K) $5.50 (iTunes/HD) $5.50 (MA/HD) $4
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bridget Jones's Diary (2001) (Vudu/HD) (iTunes/HD) $4.25
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: The First Avenger (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $5
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch Me If You Can (2002) (Vudu/HD) (iTunes/HD) $6.50
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clown (2014) (Vudu/HD) $6.25
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Cowboys and Aliens (2011) (iTunes/HD) Ports to MA $2.50
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Darkest Minds, The (2018) (MA/HD) $4.75
Day After Tomorrow (2004) $7
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Descent, The (2005) (Vudu/HD) $5.25
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Devotion (2022) (iTunes/4K) $6.50
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Don't Breathe (2016) (MA/HD) $5.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.75
Dunkirk (2017) (MA/4K) $6.50
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Ella Enchanted (2004) (Vudu/HD) (iTunes/HD) $6.50
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $8
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fast & Furious Collection 1-9 (MA/HD) $10
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Ferdinand (2017) (MA/HD) $3.50
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Flight (2012) (Vudu/HD) $3.75 (iTunes/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever Purge (2021) (MA/HD) $5.50
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godzilla (1998) (MA/4K) $6.50
Gold (2016) (Vudu/HD) $1.75
Gone Baby Gone (2007) (Vudu/HD) $5.25
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Great Wall (2016) (MA/HD) $2.50
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grudge, The (2020) (MA/HD) $6.50
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Half Brothers (2020) (MA/HD) $5.75
Halloween Ends (2022) (MA/4K) $6.25 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Happytime Murders (2018) (iTunes/4K) $1.75
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Highlander (1986) (Vudu/4K) $5
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $4.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Inception (2010) (MA/4K) $6.50
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inevitable Defeat of Mister and Pete (2013) (Vudu/HD) $4.25
Inferno (2016) (MA/HD) $3.25
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack and Jill (2011) (MA/HD) $4.50
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Bourne (2016) (MA/4K) $5.50 (iTunes/HD) $3.50 (MA/HD) $3
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
Jingle All the Way (1996) (MA/HD) $5.25
John Wick: Chapter 3 - Parabellum (2019) (Vudu/4K) (iTunes/4K) $4
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Judy (2019) (Vudu/4K) (iTunes/4K) $3.75
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4.25
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Keeping Up with the Joneses (2016) (MA/HD) $4.25
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
Killing Them Softly (2012) (Vudu/HD) $2.75
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Knock at the Cabin (2023) (MA/HD) $5.50
Kong: Skull Island (2017) (MA/4K) $6.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Law Abiding Citizen (2009) (Vudu/4K) $7
Lawless (2012) (Vudu/HD) $3.75
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.25
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $6
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lighthouse (2019) (Vudu/HD) $5.25
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Fockers (2010) (MA/HD) $4
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge of Tomorrow (2014) (MA/4K) $5
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Love, Simon (2018) (MA/HD) $3
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marlowe (2023) (MA/HD) $7.50
Marry Me (2022) (MA/HD) $6.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Mr. Holmes (2015) (Vudu/HD) $3.75
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/4K) $8 (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Old (2021) (MA/HD) $4.50
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim (2013) (MA/4K) $6.50
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Peter Rabbit 2 (2021) (MA/HD) $4
Phantom Thread (2017) (MA/HD) $3.75
Philomena (2013) (Vudu/HD) $2
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Plane (2023) (Vudu/4K) (iTunes/4K) $8
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987) (MA/HD) $3.50
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Rango (2011) (Vudu/4K) (iTunes/4K) $6.50
Ratatouille (2007) (iTunes/4K) $8 (GP/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Red (2010) (Vudu/4K) $6.25
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Richard Jewell (2019) (MA/4K) $6.50
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Runner Runner (2013) (MA/HD) $4
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scrooged (1988) (iTunes/HD) $4.75
Second Act (2018) (iTunes/HD) $1.50
Second Best Exotic Marigold Hotel (2015) (MA/HD) $4.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Seventh Son (2015) (iTunes/HD) Ports to MA $1.50
Sex Tape (2014) (MA/HD) $3
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sound of Music, The (1965) (MA/HD) $5.75
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (MA/HD) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (MA/HD) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (MA/HD) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (MA/HD) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (MA/HD) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (MA/HD) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (MA/HD) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (MA/HD) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Tag (2018) (MA/4K) $6.50
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator 4: Salvation (2009) (MA/4K) $6.50
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
The Man from U.N.C.L.E. (2015) (MA/4K) $6.50
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Thing, The (2011) (MA/HD) $6.25
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6.25 (GP/HD) $4.50
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
Tomb Raider: The Cradle of Life (2003) (Vudu/4K) (iTunes/4K) $6.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Under the Skin (2014) (Vudu/HD) $5.25
Unforgiven (1992) (MA/4K) $6.50
Unhinged (2020) (Vudu/HD) $4.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Upside, The (2017) (iTunes/HD) $2
Usual Suspects, The (1995) (Vudu/HD) $6
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $3.50
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.50
Walking Dead: Season 11 (2021) (Vudu/HD) $6.25
WALL-E (2008) (iTunes/4K) $8 (GP/HD) $5.50
War Dogs (2016) (MA/4K) $6.50
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.75
War Of The Worlds (2005) (Vudu/4K) (iTunes/4K) $6.50
Watch, The (2012) (MA/HD) $4.25
Way, Way Back, The (2013) (MA/HD) $5.25
Weird Science (2008) (MA/HD) (iTunes/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
When the Game Stands Tall (2014) (MA/HD) $4.50 (MA/SD) $1.75
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiplash (2014) (MA/HD) $5.75
White House Down (2013) (MA/HD) $3.50
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $6
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5.25
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) (iTunes/HD) $4
Witch, The (2016) (Vudu/HD) $3.50
Wolf Man (1941) (MA/4K) $6.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder Woman 1984 (2020) (MA/4K) $5
Won't Back Down (2012) (MA/HD) $4
World War Z (2013) (Vudu/HD) $3.25 (iTunes/HD) $1.50
Wreck-It Ralph (2012) (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X2: X-Men United (2003) (MA/HD) $6.25
X-Men (2000) (MA/HD) $6.25
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
xXx: The Return of Xander Cage (2017) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $1.25
Yesterday (2019) (MA/HD) $4.50
Zathura (2005) (MA/HD) $7
Zero Dark Thirty (2012) (MA/HD) $3
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2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to amplusordogames [link] [comments]


2023.05.30 15:18 Guilty_Chemistry9337 Hide Behind the Cypress Tree (Part 1)

(owing to the reddit character limit, I'm posting this in two parts, but it's one contiguous story)
There are instincts that you develop when you’re a parent. If you don’t have any children it might be a little hard to understand. If you have a toddler, for example, and they’re in the other room and silent for more than a few seconds, there’s a good chance they’re up to no good. I take that back, most of the time they’re doing nothing, but you still have to check. You feel a compulsion to check. I don’t think it’s a learned skill, I think it’s an actual instinct.
Paleolithic parents who didn’t check on their toddlers every few minutes, just to double check that they weren’t being stalked by smilodons were unlikely to have grandchildren and pass on their genes. You just feel you need to check, like getting goosebumps, a compulsion. I suppose it’s the same reason little kids are always demanding you look at them and what they’re doing.
I think that instinct starts to atrophy as your kids grow. They start learning to do things for themselves, and before you know it, they’re after their own privacy, not your attention. I don’t think it ever goes away though. I expect, decades from now, my own grown kids will visit and bring my grandkids with them. And the second I hear a baby crying in the earliest morning hours, I’ll be alert and ready for anything, sure as any old soldier who hears his name whispered in the dark of night.
I felt that alarm just the other day. First time in years. My boy came home from riding bikes with a couple of his friends. I’m pretty sure they worked out a scam where they asked each of their parents for a different new console for Christmas, and now they spend their weekends traveling between the three houses so they can play on all of them.
We all live in a nice neighborhood. A newer development than the one I grew up in, same town though. It’s the kind of place where kids are always playing in the streets, and the cars all routinely do under 20. My wife and I make sure the kids have helmets and pads, and we’re fine with the boy going out biking with his friends, as long as they stay in the neighborhood.
You know, a lot of people in my generation take some weird sort of pride in how irresponsible we used to be when we were young. I never wore a helmet. Rode to places, without telling any adults, that we never should have ridden to. Me and my friends would make impromptu jumps off of makeshift ramps and try to do stupid tricks, based loosely on stunts we’d seen on TV. Other people my age seem to wax nostalgic for that stuff and pretend it makes them somehow better people. I don’t get it. Sometimes I look back and shudder. We were lucky we escaped with only occasional bruises and road burns. It could have gone so much worse.
My son and his buddies came bustling in the front door at about 2 PM on a Saturday. They did the usual thing of raiding the kitchen for juice and his mother’s brownies, and I took that as my cue to abandon the television in the living room for my office. I was hardly noticing the chaos, by this point, it was becoming a regular weekend occurrence. But as I was just leaving, I caught something in the chatter. My boy said something about, “... that guy who was following us.”
He hadn’t said it any louder or more clearly than anything else they’d been talking about, all that stuff I’d been filtering out. Yet some deeper core process in my brain stem heard it, interpreted it, then hit the red alert button. My blood ran cold and every hair on my skin stood at attention.
I turned around and asked “Somebody followed you? What are you talking about?” I wasn’t consciously aware of how strict and stern my voice came out, yet when the jovial smiles dropped off of their faces it was apparent that it had been so.
“Huh?” my son said, his voice high-pitched and talking fast, like when he thinks he’s in trouble and needs to explain. “We thought we saw somebody following us. There wasn’t though. We didn’t really see anybody and we’d just spooked ourselves.”
“What did he look like?” I asked.
“Nothing? We really didn’t see anybody! Honest! I just saw something out of the corner of my eye! But there wasn’t really nobody there!”
“Yeah!,” said one of his buds. “Peripheral! Peripheral vision! I thought maybe I saw something too, but when I looked I didn’t see anything. I don’t have my glasses with me, but when I really looked I got a good look and there was nothing.”
The three boys had that semi-smiling but still concerned look that this was only a bizarre misunderstanding, but they were still being very sincere. “Were they in a car?”
“No, Dad, you don’t get it,” my boy continued, “They were small. We thought it was a kid.”
“Yeah,” said the third boy. “We thought maybe it was Tony Taylor’s stupid kid sister shadowing us. Getting close to throwing water balloons. Just cause she did that before.”
“If you didn’t get a good look how did you know it was a kid?”
“Because it was small!” my kid explained, though that wasn’t helping much. “What I mean is, at first I thought it was behind a little bush. It was way too small a bush to hide a grown-up. That’s why we thought it was probably Tony’s sister.”
“But you didn’t actually see Tony’s sister?” I asked.
“Nah,” said one of his buds. “And now that I think about it, that bush was probably too small for his sister too. It would have been silly. Like when a cartoon character hides behind a tiny object.”
“That’s why we think it was just in our heads,” explained the other boy, “That and the pole.”
“Yeah,” my son said. “The park on 14th and Taylor?” That was just a little community park, a single city block. Had a playground, lawn, a few trees, and some benches. “Anyway, we were riding past that, took a right on Taylor. And we were talking about how weird it would be if somebody really were following us. That’s when Brian thought he saw something. Behind a telephone pole.”
“I didn’t get a good look at it either,” the friend, Brian, “explained. Just thought I did. Know how you get up late at night to use the bathroom or whatever and you look down the hallway and you see a jacket or an office chair or something and because your eyes haven’t adjusted you think you see a ghost or burglar or something? Anyway, I thought I saw something out of the corner of my eye, but when I turned there wasn’t anything there.”
“Yeah, it was just like sometimes that happens, except this time it happened twice on the same bike ride, is all,” the other friend explained.
“And you’re sure there was nothing there?”
“Sure we’re sure,” my boy said. “We know because that time we checked. We each rode our bikes around the pole and there was nothing. Honest!”
“Hmmm,” I said. The whole thing seemed reasonable and nothing to be concerned about, you’d think.. The boys seemed to relax at my supposed acceptance. “Alright, sounds good. Hey, just let me know before you leave the house again, alright?” They all rushed to seem agreeable as I left the room, then quickly resumed their snacking and preceded to play their games.
I kept my ear out, just in case. My boy, at least this time, dutifully told me his friends were about to leave. He wasn’t very happy with me when I said they wouldn’t be riding home on their bikes, I was going to drive them home. The other boys didn’t complain, but I suppose it wasn’t their place, so my boy did the advocating for them, which I promptly ignored. I hate doing that, ignoring my kid’s talkback. My dad was the same way. It didn’t help that I struggled to get both of their bikes in the trunk, and it was a pain to get them back out again. My boy sulked in the front seat on the short ride back home. Arms folded on chest, eyes staring straight ahead, that lip thing they do. He seemed embarrassed for having what he thought was an over-protective parent. I suppose he was angry at me as well for acting, as far as he knew, irrationally. Maybe he thought he was being punished for some infraction he didn’t understand.
Well, it only got worse when we got home. I told him he wasn’t allowed to go out alone on his bike anymore. I’d only had to do that once before, when he was grounded, and back then he’d known exactly what he’d done wrong and he had it coming. Now? Well, he was confused, furious, maybe betrayed, probably a little brokenhearted? I can’t blame him. He tramped upstairs to his room to await the return of his mother, who was certain to give a sympathetic ear. I can’t imagine how upset he’ll be if he checks the garage tomorrow and finds I’ve removed his tires, just in case.
I wish I could explain it to him. I don’t even know how.
Where should I even begin? The town?
When I was about my son’s age I had just seen that movie, The Goonies. It had just come out in theaters. I really liked that movie, felt a strong connection. A lot of people do, can’t blame them, sort of a timeless classic. Except I wasn’t really into pirate’s treasure or the Fratellis, what really made me connect was a simple single shot, still in the first act. It’s right after they cross the threshold, and leave the house on their adventure. It was a shot of the boys, from above, maybe a crane shot or a helicopter shot, as they’re riding their bikes down a narrow forested lane, great big evergreen trees densely growing on the side of the road, they’re all wearing raincoats and the road is still wet from recent rain.
That was my childhood. I’ve spent my whole life in the Pacific Northwest. People talk to outsiders about the rain, and they might picture a lot of rainfall, but it’s not the volume, it’s the duration. We don’t get so much rain, it just drizzles slowly, on and on, for maybe eight or nine months out of the year. It doesn’t matter where I am, inside a house, traveling far abroad, anywhere I am I can close my eyes and still smell the air on a chilly afternoon, playing outdoors with my friends.
It’s not petrichor, that sudden intense smell you get when it first starts to rain after a long dry spell. No, this was almost the opposite, a clean smell, almost the opposite of a scent, since the rain seemed to scrub the air clean. The strongest scent and I mean that in the loosest sense possible, must have been the evergreen needles. Not pine needles, those were too strong, and there weren’t that many pines anyway. Douglas fir and red cedar predominated, again the root ‘domination’ seems hyperbole. Yet those scents were there, ephemeral as it is. Also, there was a sort of pleasant dirtiness to the smell, at least when you rode bikes. It wasn’t dirt, or mud, or dust. Dust couldn’t have existed except perhaps for a few fleeting weeks in August. I think, looking back, it was the mud puddles. All the potholes in all the asphalt suburban roads would fill up after rain with water the color of chocolate milk. We’d swerve our BMX bikes, or the knock-off brands, all the way across the street just to splash through those puddles and test our “suspensions.,” meaning our ankles and knees. The smell was always stronger after that. It had an earthiness to it. Perhaps it was petrichor’s lesser-known watery cousin.
There were other sensations too, permanently seared into my brain like grill marks. A constant chilliness that was easy to ignore, until you started working up a good heart rate on your bike, then you noticed your lungs were so cold it felt like burning. The sound of your tires on the wet pavement, particularly when careening downhill at high speed. For some reason, people in the mid-80s used to like to decorate their front porches with cheap, polyester windsocks. They were often vividly colored, usually rainbow, like prototype pride flags. When an occasional wind stirred up enough to gust, the windsocks would flap, and owning to the water-soaked polyester, make a wet slapping sound. It was loud, it was distinct, but you learned to ignore it as part of the background, along with the cawing of crows and distant passing cars.
That was my perception of Farmingham as a kid. The town itself? Just a typical Pacific Northwest town. That might not mean much for younger people or modern visitors, but there was a time when such towns were all the same. They were logging towns. It was the greatest resource of the area from the late 19th century, right up until about the 80s, when the whole thing collapsed. Portland, Seattle, they had a few things going on beyond just the timber industry, but all the hundreds of little towns and small cities revolved around logging, and my town was no exception.
I remember going to the museum. It had free admission, and it was a popular field trip destination for the local school system. It used to be the City Hall, a weird Queen Anne-style construction. Imagine a big Victorian house, but blown up to absurd proportions, and with all sorts of superfluous decorations. Made out of local timber, of course. They had a hall for art, I can’t even remember why, now. Maybe they were local artists. I only remember paintings of sailboats and topless women, which was a rare sight for a kid at the time. There was a hall filled with 19th-century household artifacts. Chamber pots and weird children's toys.
Then there was the logging section, which was the bulk of the museum. It’s strange how different things seemed to be in the early days of the logging industry, despite being only about a hundred years old, from my perspective in the 1980s. If you look back a hundred years from today, in the 1920s, you had automobiles, airplanes, electrical appliances, jazz music, radio programs, flappers, it doesn’t feel that far removed, does it? No TV, no internet, but it wouldn’t be that strange. 1880s? Different world.
Imagine red cedars, so big you could have a full logging crew, arms stretched out, just barely manage to encircle one for a photographer. Felling a single tree was the work of days. Men could rest and eat their lunches in the shelter of a cut made into a trunk, and not worry for safety or room. They had to cut their own little platforms into the trees many feet off the ground, just so the trunk was a little bit thinner, and thus hours of labor saved. They used those long, flexible two-man saws. And double-bit axes. They worked in the gloom of the shade with old gas lanterns. Once cut down from massive logs thirty feet in diameter, they’d float the logs downhill in sluices, like primitive wooden make-shift water slides. Or they’d haul them down to the nearest river, the logs pulled by donkeys on corduroy roads. They’d lay large amounts of grease on the roads, so the logs would slide easily. You could still smell the grease on the old tools on display in the museum. The bigger towns had streets where the loggers would slide the logs down greased skids all the way down to the sea, where they’d float in big logjams until the mills were ready for processing. They’d call such roads “skid-rows.” Because of all the activity, they’d end up being the worst parts of town. Local citizens wouldn’t want to live there, due to all the stink and noise. They’d be on the other side of the brothels and the opium dens. It would be the sort of place where the destitute and the insane would find themselves when they’d finally lost anything. To this day, “skidrow” remains a euphemism for the part of a city where the homeless encamp.
That was the lore I’d learned as a child. That was my “ancestry” I was supposed to respect and admire, which I did, wholeheartedly. There were things they left out, though. Things that you might have suspected, from a naive perspective, would be perfect for kids, all the folklore that came with the logging industry. The ghost stories, and the tall tales. I would have eaten that up. They do talk about that kind of thing in places far removed from the Pacific Northwest. But I had never heard about any of it. Things like the Hidebehind. No, that I’d have to discover for myself.
There were four of us on those bike adventures. Myself. Ralph, my best friend. A tough guy, the bad boy, the most worldly of us, which is a strange thing to say about an eight-year-old kid. India, an archetypal ‘80s tomboy. She was the coolest person I knew at the time. Looking back, I wonder what her home life was like. I think I remember problematic warning signs that I couldn’t have recognized when I was so young, but now raise flags. Then there was Ben. A goofy kid, a wild mop of hair, coke bottle glasses, type 1 diabetic which seemed to make him both a bit pampered by his mother, who was in charge of all his insulin, diet, and schedule, and conversely a real risk taker when she wasn’t around.
When we first saw it…
No, wait. This was the problem with starting the story. Where does it all begin? I’ll need to talk about my Grandfather as well. I’ve had two different perspectives on my Grandfather, on the man that he was. The first was the healthy able-bodied grandparent I’d known as a young child. Then there was the man, as I learned about him after he had passed.
There was a middle period, from when I was 6 to when I was 16, when I hardly understood him at all, as he was hit with a double whammy of both Parkinson’s and Alzheimer's. His decline into an invalid was both steep and long drawn out. That part didn’t reflect who he was as a person.
What did I know of him when I was little? Well I knew he and my grandmother had a nice big house and some farmland, out in the broad flat valley north of Farmingham. Dairy country. It had been settled by Dutch immigrants back in the homesteading days. His family had been among the first pioneers in the county too. It didn’t register to me then that his surname was Norwegian, not Dutch. I knew he had served in the Navy in World War II, which I was immensely proud of for reasons I didn’t know why. I knew he had a job as a butcher in a nearby rural supermarket. He was a bit of a farmer too, more as a hobby and a side gig. He had a few cattle, but mostly grew and harvested hay to sell to the local dairies. I knew he had turned his garage into a machine shop, and could fix damn near anything. From the flat tires on my bicycle to the old flat-bed truck he’d haul hay with, to an old 1950s riding lawnmower he somehow managed to keep in working order. I knew he could draw a really cool cartoon cowboy, I knew he loved to watch football, and I knew the whiskers on his chin were very pokey, and they’d tickle you when he kissed you on the cheek, and that when you tried to rub the sensation away he’d laugh and laugh and laugh.
Then there were the parts of his life that I’d learn much later. Mostly from odd passing comments from relatives, or things I’d find in the public records. Like how he’d been a better grandfather than a father. Or how his life as I knew it had been a second, better life. He’d been born among the Norwegian settler community, way up in the deep, dark, forest-shrouded hills that rimmed the valley. He’d been a logger in his youth. Technologically he was only a generation or two from the ones I’d learned about in the museum. They’d replaced donkeys with diesel engines and corduroy roads with narrow gauge rail. It was still the same job, though. Dirty, dangerous, dark. Way back into those woods, living in little logging camps, civilization was always a several-day hike out. It became a vulgar sort of profession, filled with violent men, reprobates, and thieves. When my grandfather’s father was murdered on his front porch by a lunatic claiming he’d been wronged somehow, my grandfather hiked out of there, got into town, and joined the Navy. He vowed never to go back. The things he’d seen out in those woods were no good. He’d kept that existence away from me. Anyways…
Tommy Barker was the first of us to go missing. I say ‘us’ as if I knew him personally. I didn’t. He went to Farmingham Middle School, other side of town, and several grades above us. From our perspective, he may as well have been an adult living overseas.
Yet it felt like we got to know him. His face was everywhere, on TV, all over telephone poles. Everybody was talking about him. After he didn’t return from a friend’s house, everybody just sort of assumed, or maybe hoped, that he’d just gotten lost, or was trapped somewhere. They searched all the parks. Backyards, junkyards, refrigerators, trunks. Old-fashioned refrigerators, back before suction seals, had a simple handle with a latch that opened when you pulled on it. It wasn’t a problem when the fridges were in use and filled with food. But by the 80s old broke-down refrigerators started filling up backyards and junkyards, and they became deathtraps for kids playing hide-and-seek. The only opened from the outside. I remember thinking Tommy Barker was a little old to have likely been playing hide-and-seek, but people checked everywhere anyway. They never found him.
That was about the first time we saw the Hidebehind. Ben said he thought he saw somebody following us, looked like, maybe, a kid. We’d just slowly huffed our way up a moderately steep hill, Farmingham is full of them, and when we paused for a breather at the top, Ben said he saw it down the hill, closer to the base. Yet when we turned to look there was nothing there. Ben said he’d just seen it duck behind a car. That wasn’t the sort of behavior of a random kid minding his own business. Yet the slope afforded us a view under the car’s carriage, and except for the four tires, there were no signs of any feet hiding behind the body. At first, we thought he was pulling our leg. When he insisted he wasn’t, we started to tease him a little. He must have been seeing things, on account of his poor vision and thick glasses. The fact that those glasses afforded him vision as good as or better than any of us wasn’t something we considered.
The next person to disappear was Amy Brooks. Fifth-grader. Next elementary school over. I remember it feeling like when you’re traveling down the freeway, and there’s a big thunderstorm way down the road, but it keeps getting closer, and closer. I don’t remember what she looked like. Her face wasn’t plastered everywhere like Tommy’s had been. She was mentioned on the regional news, out of Seattle, her and Tommy together. Two missing kids from the same town in a short amount of time. The implication was as obvious as it was depraved. They didn’t think the kids were getting lost anymore. They didn’t do very much searching of backyards. The narratives changed too. Teachers started talking a lot about stranger danger. Local TV channels started recycling old After School Specials and public service announcements about the subject.
I’m not sure who saw it next. I think it was Ben again. We took him seriously this time though. I think. The one I’m sure I remember was soon after, and that time it was India who first saw it. It’s still crystal clear in my memory, almost forty years later, because that was the time I first saw it too. We were riding through a four-way stop, an Idaho Stop before they called it that, when India slammed to a stop, locking up her coaster brakes and leaving a long black streak of rubber on a dry patch of pavement. We stopped quickly after and asked what the problem was. We could tell by her face she’d seen it. She was still looking at it.
“I see it,” she whispered, unnecessarily. We all followed her gaze. We were looking, I don’t know, ten seconds? Twenty? We believed everything she said, we just couldn’t see it.
“Where?” Ralph asked.
“Four blocks down,” she whispered. “On the left. See the red car? Kinda rusty?” There was indeed a big old Lincoln Continental, looking pretty ratty and worn. I focused on that, still seeing nothing. “Past that, just to its right. See the street light pole? It’s just behind that.”
We also saw the pole she was talking about. Metal. Aluminum, I’d have guessed. It had different color patches, like metallic flakeboard. Like it’d had been melted together out of scrap.
I could see that clearly even from that distance. I saw nothing behind it. I could see plenty of other things in the background, cars, houses, bushes, front lawns, beauty bark landscape.. There was no indication of anything behind that pole.
And then it moved. It had been right there where she said it had been, yet it had somehow perfectly blended into the landscape, a trick of perspective. We didn’t see it at all until it moved, and almost as fast it had disappeared behind that light pole. We only got a hint. Brown in color, about our height in size.
We screamed. Short little startled screams, the involuntary sort that just burst out of you. Then we turned and started to pedal like mad, thoroughly spooked. We made it to the intersection of the next block when it was Ralph who screeched to a halt and shouted, “Wait!”
We slowed down and stopped, perhaps not as eagerly as we’d done when India yelled. Ralph was looking back over his shoulder, looking at that metal pole. “Did anybody see it move again?’ he asked. We all shook our heads in the negative. Ralph didn’t notice, but of course, he didn’t really need an answer, of course we hadn’t been watching.
“If it didn’t move, then it’s still there!” Ralph explained the obvious. It took a second to sink in, despite the obvious. “C’mon!” he shouted, and to our surprise, before we could react, he turned and took off, straight down the road, straight to where that thing had been lurking.
We were incredulous, but something about his order made us all follow hot on his heels. He was a sort of natural leader. I thought it was total foolishness, but I wasn’t going to let him go alone. I think I got out, “Are you crazy?!”
The wind was blowing hard past our faces as we raced as fast as we could, it made it hard to hear. Ralph shouted his response. “If it’s hiding that means its afraid!” That seemed reasonable, if not totally accurate. Lions hide from their prey before they attack. Then again, they don’t wait around when the whole herd charges. Really, the pole was coming up so fast there wasn’t a whole lot of time to argue. “Just blast past and look!” Ralph added. “We’re too fast! It won’t catch us.”
Sure, I thought to myself. Except maybe Ben, who always lagged behind the rest of us in a race. The lion would get Ben if any of us.
We rushed past that pole and all turned our heads to look. “See!” Ralph shouted in triumph. There was simply nothing there. A metal streetlight pole and nothing more. We stopped pedaling yet still sped on. “Hang on,” Ralph said, and at the next intersection he took a fast looping curve that threatened to crash us all, but we managed and curved behind him. We all came to the pole again where we stopped to see up close that there was nothing there, despite what we had seen moments before.
“Maybe it bilocated,” Ben offered. We groaned. We were all thinking it, but I think we were dismissive because it wasn’t as cool a word as ‘teleport.”
“Maybe it just moved when we weren’t looking,” I offered. That hadn’t been long, but that didn’t mean anything if it moved fast. The four of us slowly looked up from the base of the pole to our immediate surroundings. There were bushes. A car in a carport covered by a tarpaulin. The carport itself. Garbage cans. Stumps. Of course the ever-present trees. Whatever it was it could have been hiding behind anything. Maybe it was. We looked. Maybe it would make itself seen. None of us wanted that. “OK, let’s get going,” Ralph said, and we did so.
I got home feeling pretty shaken that afternoon. I felt safe at home. Except for the front room, which had a big bay window looking out onto the street, and the people who lived across it. There were plenty of garbage cans and telephone poles and stumps that a small, fast thing might hide behind. No, I felt more comfortable in my bedroom. There was a window, but a great thick conical cypress tree grew right in front of it, reaching way up over the roof of the house. If anything, it offered ME a place to hide, and peer out onto the street to either side of the tree. It was protective, as good as any heavy blanket.
submitted by Guilty_Chemistry9337 to Odd_directions [link] [comments]


2023.05.30 13:01 Plenty-Home-7155 [FNV] game crashes when starting a new playthrough

my load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Securitrons On Alert.esm
Animated Player Interactions.esm
Beyond the Black Mountain - Landscape Overhaul.esm
SSTNefariousNipton.esm
SSTPleasantPrimm.esm
RedOnTheRocks.esm
Enhanced Vegas Ruins.esp
FCOMaster.esm
vault22FloralOverhaul.esm
Lime's Fort Overhaul.esm
SSTRedRockVisitorCenter.esm
Freeside Facelift.esp
HiddenValleyOverhauledMM.esp
Vault 19 Poseidon Pit Stop.esp
SSTQuarryJunctionStation.esm
Improved Desert Overpass.esm
Fort_Open.esm
Expanded Mojave 95 Viper.esm
Helmet Overlay.esm
JIP Selective-Fire.esm
TheHUDEditor.esm
Pip-Boy Screen Always On.esm
WMIMNV.esp
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
GoryExplosions.esp
FalloutNV_lang.esp
NVAnimatedHelmetAddons.esp
Vurt's WFO.esp
DeadMoney_lang.esp
OldWorldBlues_lang.esp
brayduck_classic.esp
AshensAnimatedCargoPlane.esp
NoSleepTillGoodsprings.esp
HonestHearts_lang.esp
LonesomeRoad_lang.esp
TFRP - L38 Control Room Overhaul.esp
New Vegas Landscape Overhaul.esp
SSTRemasteredQuarries.esp
ADOBE_ClassicAdobeSloan.esp
NVNovacApartament.esp
NVanimTVset.esp
NVAnimatedHealthStations.esp
Distant Water Jets.esp
A Murder of Crows.esp
NVxAnimatedCoffeeBrewers.esp
ClassicAdobeRaoul.esp
classic188.esp
AnimGrill.esp
NVZeppelin.esp
NorthVegasRedone.esp
NVAnimatedGarageDoor.esp
UniqueThinkTank.esp
NukaCola-Ojo.esp
NVxAnimatedVendingMachines.esp
Animated_WorkBench&ReloadingBench.esp
NVxAnimatedJukeBox.esp
NVxAnimatedMicrofilMachine.esp
NV_Securitrons_Lip_Sync.esp
HearNewVegas.esp
CottonwoodCoveSlaveMarket.esp
NVxMcCarranMonorailAnimation.esp
Realistic Movement.esp
VM_Recoil.esp
Animated Sleeping.esp
FP gun follows crosshairs.esp
B42Inertia.esp
classic188 - YUP.esp
CenturionRangerAmour.esp
WitcherTree.esp
BtBM-YUP-Rockmoved.esp
Sierra Madre Suite Windows.esp
LivedinSewer.esp
Strip Lighting Overhaul.esp
ultra luxe expanded fountain.esp
wsex-DSI.esp
wsexInnuendoAnims.esp
Animated pin ball machine.esp
Functional_Dino_Thermometer.esp
AshensAnimatedB29.esp
Falling And Landing Animated.esp
Lucky38PlayerRoomStripView.esp
Lucky38PlayerRoomStripViewOPENSTRIP.esp
Lucky38PlayerRoomStripViewCURTAINS.esp
Lucky38PlayerRoomStripViewENHANCEDLIGHTING.esp
Lucky38PlayerRoomStripViewNEWIMAGESPACE.esp
SSTL38CocktailLoungeSpires1.5x.esp
Lucky38 Climate Fixed.esp
Lucky 38 Elevator Tweak.esp
ChokingOnBlood.esp
Dead Money - Graffiti Restoration.esp
GunFu - HotKey.esp
GlassExplodesInShootouts.esp
Souvenirs - Screenshot to Load Screen.esp
EVE FNV - ALL DLC.esp
FNV - Energy Visuals Plus.esp
EnhancedGrass_NoVL.esp
HighGrass.esp
Hitstop.esp
Titans of The New West.esp
JustAssortedMods.esp
Titans of The New West - Power Armor Sprint JAM.esp
Titans of The New West - Power Armor Sprint JVS.esp
ImmersivePickupSoundsFNV.esp
majormodder's Junk Food to Barbeque Crisps.esp
Better Burned Man.esp
Boacombat2glove.esp
boa ncrpahelmet.esp
JIP Realistic Weapon Overheating.esp
Kill Feed.esp
CPCN_AidMenu.esp
map_icon_overhaul.esp
JustHitIndicator.esp
JIP Improved Recipe Menu.esp
JIP MiniMap.esp
DynamicDetectionSystem.esp
GunRunnersArsenal_lang.esp
Weapon Retexture Project.esp
NVAnimatedTerninalScreenSaver.esp
FOVSlider.esp
Interior Rain.esp
Cloud Shadows.esp
AwesomeCripplingEffects2.esp
CC - Rain.esp
CC - 3D Rain.esp
FPS Leaning.esp
LiveDismember.esp
AWSOME.esp
AimAssist.esp
B42Dropmag.esp
B42Bash.esp
Quickthrow.esp
FCO - GlowingOne.esp
FCO - NPC Changes.esp
FCO - OHSB NPC Edits.esp
FCO - Russell.esp
9mmAkimbo.esp
Akimbo Lever.esp
B42Inspect.esp
Gloveinspect.esp
JohnnySilverhand.esp
The Mod Configuration Menu.esp
Crafting Consistency Fix.esp
FPS Weapon Lowering.esp
NewVegasTrueScopes.esp
CaravanPack_lang.esp
ClassicPack_lang.esp
MercenaryPack_lang.esp
TribalPack_lang.esp
MuchNeededLOD.esp
FCO - Eyes.esp
Big Bears.esp
Skinny Bears.esp
Explosive Sounds Overhaul.esp
BushSounds.esp
Project Reality Footsteps.esp
FNVLODGen.esp
tmzLODadditions.esp
Strip Lights Region Fix.esp
Lucky 38 Lights Redone.esp
NevadaSkies.esp
submitted by Plenty-Home-7155 to FalloutMods [link] [comments]


2023.05.30 10:01 Ausanan Current Mod List

Here is my current mod list, I'm quite proud of it. What do you all think of it? Note: 1. A few of the mods are deactivated, they were all copied together. 2. The mods are not listed in order, they got automatically sorted alphabetically when I copied them.
Moonpath to Elsweyr SSE"
Moons And Stars - Sky Overhaul SKSE"
More Informative Console"
More to Say"
moreHUD Inventory Edition"
Moss Rocks"
Moss Rocks - 3D Rocks Patch"
Mrf's Markarth"
Mrf's Solitude"
Mrf's Solitude - Update"
Nate DBVO Pack - MALE PC"
Natural Hair Colors"
NL_MCM - A Modular MCM Framework"
No Grass In Caves"
No Grass In Objects"
No Grassias - A Universal Grass Fix For Grass Mods"
No Recoil"
No Spinning Death Animation"
Nordic Snow"
Nordic Snow - Projected Diffuse"
Nordic Stonewalls"
NORDIC UI - Compass Markers Restored"
NORDIC UI - Interface Overhaul"
Nordic UI - Menu Cleaned and Upscaled"
NORDIC UI - Miscellaneous Patches"
NORDIC UI - Ultrawide Fixes and Patches"
Nordic UI Ultrawide Patch"
Nordic...ish - A TrueHUD preset based on Nordic UI"
Nordic...ish - A TrueHUD preset based on Nordic UI - Recent Item Widget"
Northborn Scars"
Northfires Photoreal Mountains 3 for Majestic (8K)"
NPC AI Process Position Fix - NG"
NPC Animation Remix (DAR)"
NPCs Names Distributor"
NPCs React To Invisibility"
NPCs Wear Amulets of Mara PLUS"
Obsidian Weathers and Seasons"
Open Civil War SSE"
Optional Round Farmhouse Posts"
OSHA-Compliant Sovengarde Mesh Fixes"
Paarthurnax - Quest Expansion"
PapyrusUtil SE - Modders Scripting Utility Functions"
Paragon gems 4K"
Particle Lights For ENB - Aetherium Shards"
Particle Lights For ENB - Alchemy and Enchanting Tables"
Particle Lights For ENB - Apocypha"
Particle Lights For ENB - Blood Splatter Fix"
Particle Lights For ENB - Bugs in a Jar"
Particle Lights For ENB - Dark Elf Lantern"
Particle Lights For ENB - Dark Elf Lantern Particle Patch"
Particle Lights For ENB - Dragonborn Ingredients"
Particle Lights For ENB - Ingredients"
Particle Lights for ENB - Nirnroot"
Particle Lights For ENB - Paragon Gems"
Particle Lights For ENB - Staff Enchanter"
Particle Lights For ENB - Undead Creatures"
Particle Lights For ENB - Wisps - Witchlight"
Particle Lights For ENB - wSkeever Ingredients"
Particle Patch for ENB"
Payload Interpreter"
PELTAPALOOZA - Special Edition"
Penitus Oculatus Questline"
Pickaxe Redone SSE"
Picta Series - Improved Sky Meshes"
Picta Series - Improved Sky Meshes - Cathedral Version"
Populated Skyrim Reborn SSE"
powerofthree's Papyrus Extender"
powerofthree's Tweaks"
Precision"
Prisoner cart fix SMIM"
Pristine Vanilla Movement"
Project ja-Kha'jay"
Project ja-Kha'jay- Moonpath to Elsweyr Khajiit Overhaul"
Project New Reign - Nemesis Unlimited Behavior Engine"
Quality CubeMaps - HD Cube Maps Optimized"
Quick Light SE"
Race Menu SE - WIdescreen Fix"
RaceMenu"
RaceMenu - Male Khajiit Mouth Expression Fix"
RaceMenu Memory Leak Fix"
Rain Extinguishes Fires"
Rally's Civil War Document Tubes"
Rally's Riekling Outposts"
Reachmen Tribes Names"
Real Rabbits HD"
Real Rabbits HD - SPID Edition"
RealRainSE"
Reanimated NPC Animations"
Relationship Dialogue Overhaul - RDO SE"
Remi UnLux Patch"
Remiel-Custom Voiced Follower"
Remiros' Chitin Armor HD"
Renthal's Waterwheel Remastered"
Reversed Daggers Moveset for MCO"
Riekling Barrels SMIM"
Riften Architectural Details"
Riften Docks Overhaul"
Riften Docks Overhaul - Riften Extension Patch"
Riften Docks Overhaul - SMIM Patch"
Riften Extension - Southwoods District"
RS Children - Populated Skyrim Reborn SSE Patch"
RS Children Overhaul"
Rudification - Rudy Candles Expanded"
Rudy ENB Obsidian Weathers ADDONS and REQUiRED Files"
Rudy HQ - Falling Leaves and Needles SE"
Rudy HQ - Falling Leaves and Needles SE - Yellow Leaves Texture"
Rudy HQ - Hay SE"
Rudy HQ - Miscellaneous SE"
Rudy HQ - More lights for ENB - Daedric weapons"
RUGNAROK - Special Edition"
Ruins Clutter Improved"
Ruins Clutter Improved - Fixes"
Ruins Clutter Improved - Portcullis Collision Fix"
RUSTIC ARMOR and WEAPONS 4k-2k SE"
RUSTIC CLOTHING 4k-2k - Special Edition"
RUSTIC MAPS"
RUSTIC WINDOWS - Special Edition"
SABRECAT.by.Kajuan"
SCAR - Skyrim Combos AI Revolution"
Sconces of Skyrim - Markarth Braziers Improved"
Scrambled Bugs"
Scripts, Utilities and Core Files_separator"
SDA - UnLux"
SDA Patch Hub SE"
SD's Horn Candles SE"
Security Overhaul SKSE - Add-ons"
Security Overhaul SKSE - Lock Variations"
Security Overhaul SKSE - Regional Locks"
Serana Dialogue Add-On"
Serana Re-Imagined"
Serious Civil War Defense for OCW"
Serious Civil War Finale Sieges"
Shaders of Solstheim - Ash and Moss"
Shadow of Skyrim - Nemesis and Alternative Death System"
Show Player In Menus"
Shroud Hearth Barrow Script Fix"
Sigils of Skyrim - Shields"
Sigils of the North - Banners 4k"
Simple Snow Improvements - Giant Obelisks (BOS)"
Simple Snow Improvements - Skyrim (BOS)"
Simplicity of Snow"
SIRENROOT - Deluge of Deceit"
SIRENROOT - HD Texture Pack"
Skeleton Replacer HD"
Skeleton Replacer HD - Lux Patch"
Skeleton Replacer HD - Patch Collection"
SKSE - INI"
SKSE Output"
SKSE Plugins_separator"
SKSE Scripts - v2.0.20"
Sky Idles"
SkyFix SE - HD Blacksmith Signs"
SkyHUD"
Skyland AIO"
Skyland Farmhouse - Farmhouse Door Patch"
Skyland Whiterun - Epic Doors of Whiterun Patch"
Skyland Whiterun - Pompous Door of Whiterun Patch"
Skyrim - A Mountainous Experience"
Skyrim 3D Docks and Boardwalks"
Skyrim 3D Furniture"
Skyrim 3D Furniture - SMIM Patch"
Skyrim 3D Landscapes"
Skyrim 3D Rocks"
Skyrim 3D Windmill"
Skyrim on Skooma"
Skyrim Priority SE AE - skse plugin"
Skyrim Remastered - Caves"
Skyrim Remastered - Glaciers and Ice - IMR Edition"
Skyrim Ultimate Eye Meshe"
Skyrim Ultimate Eye Meshes - Vampire Fixes"
Skyrim Upscaler - DLSS FSR2 XeSS"
Skyrim Upscaler - Patreon BETA"
SkyUI"
Slayable Offspring SKSE"
Sleeping Expanded - Animations and NPC reactions"
Small Nordic Tent Replacer"
SMIM - Quality Addon - Unofficial Material Fix Patch"
SMIM Barrel Expansion - Mead Barrel - Oil Barrel - Butter Churn"
Smoke - Rudy Fix"
Smoking Torches and Candles SSE"
Smooth Moveset"
Smooth Random idle Animation"
SmoothCam"
SmoothCam - Modern Camera Preset"
Solstheim Objects SMIMed"
Sons of Nirn - Whiterun"
Soul Cairn Script Tweaks"
Spell Perk Item Distributor"
Spell Perk Item Distributor OLD"
SpellSword Moveset"
Splashes of Skyrim"
Splashes Of Storms"
Splashes of Storms - Rudy Fix"
SSE Display Tweaks"
SSE Engine Fixes (skse64 plugin)"
Stalhrim Refrozen"
Stalhrim Refrozen - Upscales Textures"
Static Mesh Improvement Mod"
Static Mesh improvement Mod - SMIM - Quality Addon"
Static Mesh Improvement Mod Improvement Mod"
Stockades of Skyrim 3D"
Stones of Solitude - Better Blended Rock Piles"
Storm Lightning for SSE and VR (Minty Lightning 2019)"
Strongholds - Largashbur"
Strongholds - Narzulbur"
Stunning Statues of Skyrim"
Subtle Wind FX"
TAA Deblur"
Take a Seat - New DAR Sitting Animations"
Tamrielic Names"
Tempered Skins for Males - Dressed Version"
Terrain Fixes for CC Mods"
The Eyes Of Beauty SSE"
The Eyes Of Beauty SSE - Elves Edition"
The Second Great War"
The Second Great War - USSEP Patch"
The Taste of Death Improved Shutdown"
TMB Vanilla Armors and Clothes SSE"
To Your Face SE"
Troll.by.Kajuan"
True Directional Movement - Modernized Third Person Gameplay"
TRUE FACES - A Character Enhancement Project"
TrueHUD - HUD Additions"
Unarmed Moveset for MCO"
Undead Snow Elves - Mihail"
UNDERDOG Animations"
Unique Map Weather"
Unique Map Weather - Vanilla Additions"
Unique Skulls HD"
Unique Solstheim Grass"
Unique Solstheim Grass - Complex Grass"
Unofficial High Definition Audio Project"
Unofficial Material Fix"
Unofficial Material Fix - Assorted Mesh Fixes Patch"
Unofficial Moonpath to Elsweyr Patch"
Unofficial Skyrim Special Edition Patch"
UNP Female Body Renewal"
Unreal 4K Mammoth Skeleton ReTexture"
Use Those Blankets"
Valhalla Combat"
Vampire Lines Expansion"
Vampires Have Claws"
Vanargand Animations - Archery"
Vanargand Animations - Sneak Archery"
Vanilla Follower Expansion - Illia (VFE)"
Vanilla hair - Salt and Wind"
Vanilla Makeup HD"
Vanilla Warpaints Absolution"
Veydosebrom Regions"
Veydosebrom Regions - Complex Grass"
VickusDickus' Khajiiti Apex Armory"
Wade In Water Redone"
Wall mounted dead animals fixes"
Water for ENB"
Water in Wells - mesh-only animated wells"
Weapon Keyword Unification Project"
Weather of World"
Weathers & Atmosphere_separator"
WEBS SE"
Wedding Outfit Commission"
WeldingMans Smelter"
WeldingMans Smelter - Embers XD"
Whiterun Exteriors Patch Collection"
Whiterun Objects SMIMed"
Whiterun Trees"
Whiterun Trees - JKs Skyrim - Fortified Whiterun Patch"
WIDeadBodyCleanupScript Crash Fix"
Windhelm Bridge Stairs"
Winterhold Statue - Animated with ENB Lights"
Wispmother.by.Kajuan"
WiZkiD Riften and Ratway"
WiZkiD Signs"
WiZkiD Specific Signs"
Wolves of the Wild"
Wood Wall Trap Mesh and UV Fix"
Woodcutter Axe Redone SE"
Word Wall Transparency Fix for ENB"
Wyrmstooth"
XNFRain's Civil War Map Flag Replacer SE"
XP32 Maximum Skeleton Special Extended"
.NET Script Framework"
Landscape Fixes For Grass Mods - ASLAL Patch"
3D Riften Trellis and Roofs"
3D Solitude Market Trellis"
3D Solitude Market Trellis Expansion"
3D Trellis Improved - Gildergreen Plaza"
3D Whiterun Trellis"
3D Whiterun Trellis Expansion"
4K Carts Clean"
4K SMIM Carriage Seat"
4K Tusks"
A Matter of Time - A HUD clock widget"
A Matter Of Time - Legacy Settings Loader"
Actor Limit Fix"
Address Library for SKSE Plugins"
ADXP I MCO elden rim moveset collection (SCAR)"
ADXP l MCO Nordic Animation Complete Pack"
After the Civil War - Siege Damage Repairs"
Alternate Conversation Camera"
Alternate Start - Live Another Life - SSE"
Amber Refossilized"
aMidianBorn Book of Silence SE"
aMidianBorn Matching Armory - Glass Armor and Weapons"
Ancient Falmer Armor 4K"
Ancient Falmer Armor 4K - Armour Mesh Fixes Patch"
Ancient Nord Pickaxe Replacer - Rusted Textures 4K"
Ancient Nord Pickaxe Replacer 4K"
Animated Coffins"
Animated Forge Water"
Animated Static Reload Fix - NG"
Animation Motion Revolution"
Animation Queue Fix"
Another Jump Animation - Female"
Another Jump Animation - Male"
Archery Locational Damage"
Archery Target Retexture 4k"
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Auto Input Switch"
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First Person Combat Animations Overhaul 2.0 -SIZE MATTERS"
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Flies Around Corpses - Audio Only"
Flora & Landscape_separator"
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Frankly HD Imperial Armor and Weapons - Long Sleeves"
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Frankly HD Silver Sword"
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Frankly HD Stormcloak and City Guards - Falkreath Hue Fix"
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FYX - 3D Dock Ramp"
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FYX - 3D Honeyside Deck Floor"
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FYX - 3D Shack Kit Walls"
FYX - 3D Shack Kit Walls - BOS"
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FYX - 3D Stockades - Walls and Gate"
FYX - 3D Whiterun Castle Bridge"
FYX - 3D Whiterun Drawbridge Gate"
FYX - 3D Whiterun Drawbridge Gate - Lux Orbis Patch"
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FYX - 3D Whiterun Scaffold"
FYX - 3D Whiterun Tree Circle"
FYX - Candlehearth Hall Chimney"
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Gilded Doublet - Ported to SSE"
GKB Waves Reborn"
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GOAT HD by Pfuscher"
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Goetia Animations - Enchanted Staves"
Goetia Animations - Magic Spell Casting"
Golden Saint Armory Revamped"
GORECAP"
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Guard Armor Reforged"
Guard Dialogue Overhaul - Second Great War Patch"
Guard Dialogue Overhaul - UHDAP Patch"
Guard Dialogue Overhaul SE"
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Happy Little Trees"
Happy Little Trees - Aspen Addendum"
Happy Little Trees - DLC Trees"
Happy Little Trees - Reduced Saturation"
Happy Little Trees Add-On - DynDOLOD 3"
Harvestables Cabbages Addon for High Poly Project"
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HD Reflective Ebony Armor and Weapons"
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HD Reworked Horses"
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HD Skeever"
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High Hrothgar Fixed - Lux Orbis Patch"
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Horses Simply Turn Better"
Hunters Not Bandits"
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I'm Glad You're Here - Follower & Spouse Appreciation"
I'm Walkin' Here"
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JS Bloodstone Chalice SE"
JS Common Cages SE"
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JS Dwemer Ichor Barrels SE"
JS Dwemer Kitchenware SE"
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JS Lockpicking UI SE"
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JS Shrines of the Divines SE4k"
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Kaidan Slap da Butt"
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KG's AE Draugr Arsenal Reshaped - Unofficial Amidianborn Patch"
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Landscape Fixes For Grass Mods - Military Camps"
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LeanWolf's Better-Shaped Weapons - Orcish Greatsword"
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Legacy Safehouse Plus - LotDB"
Less Distracting Blowing Snow Effects for ENB Particle Patch"
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Leviathan Animations II - Male Idle Walk And Run"
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Modpocalypse NPCs - All Vanilla NPCs"
Modpocalypse NPCs - Resources"
Moon Monk's Robes"
submitted by Ausanan to skyrimmods [link] [comments]


2023.05.30 05:36 V_Asharam Fluffy Hair and Brita Modding Help

Hello, I've been modding a server for my friends to play on G-Portal. I'm having trouble trying to add Brita's weapon pack and Fluffy's Hair. With a bit of tinkering, I can get Brita's weapon pack to work, but Fluffy's Hair I don't know if it is compatible with website hosting servers. I read Fluffy's mod page, but it says it is compatible with multiplayer. If it helps here is my mod order on G Portal as well as the numbered workshop ID.
Mod Names:
modoptions;BedfordFalls;North;South;West;tsarslib;ItemTweakerAPI;ItemTweakerAPIExtraClothingAddon;RepairAnyClothes;RepairAnyMod;Arsenal(26)GunFighter[MAIN MOD 2.0];Arsenal(26)GunFighter;Brita_2;DeadMayCry;AlkanshelsConfigforBritasWeaponPack;ReadingIsNotBoring;mrnvsbhltr;rideabletrucks;MandelaBowAndArrow;StalkerArmorPack;CosplayShop;BoredomTweaks,jumpThroughWindows;Tactical Weapons;FC4WT;wringclothes;Max;70dodge;SwapIt;BecomeDesensitized;noirrsling;SpnCloth;Swatpack;UndeadSuvivor;ScrapGuns(new version);RV_Interior_MP;WaterDispenser;snowiswater;ScrapArmor(new version);FuelAPI;cherbourg;AquatsarYachtClub;TMC_Trolley;MapLegendUI;BB_CommonSense;ScrapWeapons(new version),SpnHair,BCGRareWeapons;ToadTraits;ExpandedHelicopterEvents;amclub;TheWorkshop(new version);P4HasBeenRead; ExtraMapSymbols;OutTheWindow;TrueActionsDancing;EasyConfigChucked;Authentic Z - Current;BCGTools;FH;RainWash;FRUsedCars;FRUsedCarsNLF;ATA_Bus;autotsartrailers;TMC_TrueActions;BetterSortCC;Brita;PlayersOnMap;UBPropFix;KillCount;NCWBP;HordeNight01;CleanDirt;Pyromania;REORDER_THE_HOTBAR;Dodge_CC;90pierceArrow;CraftEngineParts;lx_autotsartrailers;FJ_Cruiser_TTE;60falcon;radialmenuapi;ToyotaX90fhq;ReloadAllMagazines;ToyotaCorollaB41;1989Porsche911Turbo;Mitsubishi_Evolution;ATA_Petyarbuilt;WearableLeashes;AuthenticZStudderFix;92nissanGTR;VVehicleEnhancer;FurryMod;AnthroZeds;CheatMenuRB;blkt_crosshair;TheStar;VehicleRecycling;VehicleRecyclingPatch;SpnOpenCloth;MoreDescriptionForTraits4166;exhaustion-fitness-robboinnit;exhaustion-fitness-reduced-robboinnit;EssentialCrafting;VISIBLE_BACKPACK_BACKGROUND;DRAW_ON_MAP;MapSymbolSizeSlider;sapphcooking;sapphcookingbettersorting;RainCleansBlood;RPActions;DragonSlayer;SlayerArsenal;AntiqueArmarment;WaifuDakis;WaifuDakisShop;FancyHandwork;AuthenticAnimations;CombatText;AnimeTV
WorkShop ID
2169435993;522891356;2392709985;566115016;2810800927;2142622992;2297098490;2944763110;2200148440;2876661279;1949441990;2901552077;2877551501;2208315526;2831715402;2707905930;2725360009;2688884240;2324223029;2752895143;2696083206;2492565135;2873290424;2366717227;2627877543;2786499395;2684285534;2091564445;2713921292;2125659488;2822286426;2687798127;2704811006;2658619264;2688538916;1827428289;2392987599;2478768005;2710167561;2875848298;2122265954;2463184726;2432621382;1299328280;2458631365;2778576730;2680473910;2544353492; 2701170568;2659216714;2648779556;2529746725;2335368829;2423906082;2447729538;2657661246;1510950729;2592358528;2282429356;2487022075;2460154811;2313387159;2732804047;2883755057;2553809727;2931426209;2714850307;2711057211;2685625532;2903771337;2855010579;2942793445;2744114761;2699856770;2741984715;2083894944;2735579575;2805957063;2920899878;2275577847;2567438952;2683532719;2782258356;2901167199;2911197660;2846036306;2788428718;2930890411;2732834772;2893930681;2814165668;2619072426;2289429759;2833065348;2812326159;2685168362;2794699088;2903127760;2808679062;2804531012;2734705913;2832136889;2956146279;2876610875;2653684336;2836541309;2926802017;2756636139;2286124931;2904920097;2207282444;2847406722;
submitted by V_Asharam to projectzomboid [link] [comments]


2023.05.30 04:41 -Specific_Cookie- Village Ice Cream

Village Ice Cream
Address: 4019 University Ave NW, Calgary, AB T3B 6K3
Price: Single Scoop $6 + $1 (cone)
We received excellent service at this small shop located smack in the middle of the new University district.
https://preview.redd.it/d4djitxybx2b1.jpg?width=3024&format=pjpg&auto=webp&s=c5421450e91f5f16c4e574c930bee8153a34e25f
Village Ice Cream is a local Calgary chain that specializes in small batch in house made ice creams (and waffle cones) that appear to mostly be conventional flavors but in the fine print you'll find little quirks that will appease hipsters and connoisseurs alike, their strawberry for instance has balsamic vinegar!
Quality over quantity with this modern boutique ice cream parlor with a fairly limited menu of ten regular flavors, and few more to cater to individuals with dietary restriction and of course a couple seasonal options that rotate.
https://preview.redd.it/yr8febzybx2b1.jpg?width=3024&format=pjpg&auto=webp&s=39aca53b7aab2489f056ac7d0454c63a6d005aac
There is a sense of trend with this shops aesthetic with big block letters, minimalist logo design and the vertically hung stained wood paneling on the walls paired with a gigantic monstera growing behind their payment area.
https://preview.redd.it/p04e7qyybx2b1.jpg?width=3024&format=pjpg&auto=webp&s=05a0446a1625a66d60cddc4b4b76d8177bd5a0e7
The ice cream quality was fantastic as it really showed the care that can only be achieved with small batch ice cream, rich, creamy and full of flavor! I had earl grey on this visit and it literally decorated my taste buds!
The cones were home made and while the flavor was wonderful this is the place where Village Ice cream could grow, the cones dripped out the bottom (enough that I've made a note) and also the bottom half of the cone starts to get way too thick and crunchy.
All in all I would recommend this trendy shop to anyone looking for good cone and good service
drunkenDAYlewis score: 7.75/10 Two Hills Earl Grey.
-Specific_Cookie- score: 7.5/10 Toasted Coconut.
https://preview.redd.it/gkzh26yybx2b1.jpg?width=3024&format=pjpg&auto=webp&s=539c09e22da3339e26dd1361dadedf684f8fe29e

submitted by -Specific_Cookie- to icecreamreviewsYYC [link] [comments]


2023.05.29 16:30 kcr141 Searching For Common Threads 9: The Dark Forest

First Previous Next
Esen:
When we landed at the primary research site, it was quiet at last. As I unstrapped myself and began to stand up, I started forming a list in my mind of all the tasks that would need to be completed.
As a first order of business, I walked over to the other side of the flight deck and began to inspect the hull breach. The hole that had been formed in the side of our ship was smooth on the inside. There was no evidence of any tearing or fragmenting, rather, the metal appeared to have been melted.
“You know,” I said, “I don’t think this was from kinetics fire. It looks like a laser did this.”
“It was a laser,” Tsavolyn replied. “I could see the beam.”
“I mean, it makes sense ‘cause we were moving away from them so quickly.”
At this, commander Taylor spoke up:
“That reminds me, did I hear you correctly when you said that those attackers were pulling twelve G’s?”
“Yeah,” I answered.
“They… that’s not… they can’t do that, that should be lethal!”
“I know,” I said. “Maybe those two ships never had a crew to begin with, however, they weren’t acting like they were computer controlled either. Honestly, I’m even more impressed they didn’t damage their warp drives or stall their reactors pulling those kinds of maneuvers.”
“Unfortunately, we’ll have to worry about that later,” commander Taylor responded, “right now, we need to get our own drive back in order.”
The three of us began to make our way down to the cargo hold. Once there, I found the nearest control panel and instructed the cargo bay doors to open. Sunlight flooded into the compartment.
The first thing that jumped out at me was that, unlike Earth’s spaceports, our landing pad seemed to be entirely makeshift. The bay doors led directly out onto a platform surrounded by guard rails and supported by a steel lattice structure. From there, a set of stairs connected the platform to the concrete floor below. Besides the platform in front of us, there was a concerning lack of service structures.
Then, I saw the rest of the world beyond the guard railing. The human-built structures gave way to rolling grassy hills with forests and mountains visible in the distance. From our vantage point, an abandoned alien city could be seen as well. The city was the reason for the outpost’s construction and was also the only obvious indicator that this was not Earth.
“It may not be quite what you’re used to,” commander Taylor said, “but according to the outpost’s inventory, everything you need should be here.”
I went over my mental checklist again before speaking:
“Alright. So… I need to swap out proto-segments three, seven, nine, fourteen, and… eighteen. We should probably start with three since that one’s kinda the whole reason we landed at all.”
“What is special about segment three?” Tsavolyn asked.
“Proto-segment three is all the way inside of the warp drive’s primary ring,” I answered. “We experimented with other designs that were easier to service, but none could match the efficiency of our current approach. So unfortunately, in order to get to segments one through four, you have to partition them and extract the surrounding buffer. It takes special machines to do this because the drive becomes inoperable if the buffer leaks out.”
“Plus,” I added, “that stuff is toxic and it aerosolizes at standard pressure.”
“We didn’t pack our own equipment because it’s very heavy and we wanted to stay maneuverable in order to give ourselves the best chance of survival,” Taylor said plainly.
The three of us climbed down to the ground and began our preparations.
“I’m going to need some way to get up top to the primary ring,” I remarked.
“There should be an articulated lift here somewhere,” commander Taylor responded. “I can get that set up while you go find any other tools you might need.”
“Alright,” I said. The three of us parted, Tsavolyn traveling with Taylor while I headed in the opposite direction towards the edge of the spaceport. The researchers had set up a collection of temporary shelters and storage units. These structures were built out of flexible plastic supported by metal framework, they were more like habitats than buildings.
Once inside one of the shelters, it was obvious that the outpost was abandoned in a hurry. A variety of tools and electronics lay strewn about on top of a foldable table along with a half eaten bowl of oatmeal and a tablet.
Out of curiosity, I picked up the tablet and powered it on. When the screen lit up a dim orange color and displayed alien text, I realized that the device was of tynaksian design; evidence of the expedition’s cooperative nature.
After turning the tablet off, I set it back where I found it and then got to work. I managed to find a small tool bag and began packing it with everything I would need. I took a set of wrenches, a small flashlight, and a multitude of powered screwdrivers. I also packed a set of pliers along with extra bolts and wires in case any got lost or damaged. As I was searching through various storage drawers, I caught a glint of something gold and shiny. I reached in and produced a roll of PI tape. Remembering the hull breach on the flight deck, I packed the tape as well.
The next couple hours were spent tediously replacing each of the modified warp drive components. Accessing proto-segment three was a delicate process that involved attaching several cables and hoses to the drive’s primary ring, engaging multiple safety mechanisms, and then having commander Taylor activate the extraction machine from the ground.
After segment three, the rest were fairly straight forward. I would simply unbolt a panel somewhere, replace the proto-segment, and then put the panel back. When that was done, I went back inside the ship and used the PI tape to patch up the hole in the side of the flight deck. I also realized, upon further inspection, that the laser beam responsible for the hull breach had continued on its path and damaged one of the control interfaces.
To prevent any complications, I disconnected the damaged interface and then began a diagnostic on each of the components that had been replaced. After that, I headed back outside, finding commander Taylor and Tsavolyn admiring the alien landscape.
“I’m running a diagnostic on each segment,” I told them. “Once that’s done, we should be good to go!”
“Alright,” Taylor responded, “let me know when—”
As he spoke, the commander turned around to face me before stopping mid sentence.
After a moment of silence, I realized that Taylor was staring at something behind me. Cautiously, I turned around and followed his gaze.
An alien stared back at me. Their skin looked like it was composed of very small scales, so they definitely weren’t tynaksian. Looking directly at them, their scales were a crisp white color, however, when the sunlight hit them at an angle, they took on a faint violet hue. The alien wore a strange cyan-colored uniform inscribed with markings that were barely visible, and they seemed to be carrying a small crate full of electronics.
Since they weren’t tynaksian, that currently only left one option:
This was a raknin, probably one from the enemy fleet.
As soon as I had that realization, the alien dropped the crate they were holding and bolted in the opposite direction.
“Hey, wait!” commander Taylor shouted before taking off after them.
The raknin had already reached the other end of the launch pad by the time I recovered from my initial shock. I too began to chase after the commander and our alien visitor with Tsavolyn following close behind.
The concrete floor ended and our chase continued through the tall, lush grass. The ground grew steeper and before I knew it, the raknin and commander Taylor had both disappeared over the top of a hill.
Reaching the top of the hill myself revealed both a large valley as well as the alien’s intended destination. A raknin spacecraft sat tucked away at the bottom of the valley, concealed previously by the surrounding hills.
Taylor was gaining on the fleeing alien, and as they neared the bottom of the hill, the commander leapt forward. He collided with the raknin and the two of them tumbled the rest of the way down.
The alien quickly recovered and continued running. Commander Taylor took longer to get his bearings allowing me and Tsavolyn to catch up with him.
From there, it was a dead sprint to the spaceship.
When they reached the base of the rocket, the raknin scaled a ladder leading up to the cargo hold.
We weren’t far behind.
When I made my way to the top, officially boarding the alien craft, I was greeted with the sight of commander Taylor tackling the alien to the ground.
The alien tried to escape but couldn’t. As they struggled, the commander managed to look at me and shout:
“Tape! Tape! Give me the Tape!”
Tape?
And then I remembered: I still had the polyimide tape!
I opened the tool bag and retrieved the roll of tape I had used to repair the hull breach. I tossed the roll to Taylor and then helped hold the raknin down while he restrained them.
Once the alien was immobile, I stood up and took a step backwards. As I did so, my hand collided with a hard surface and I cried out in pain.
I turned around to see what I had hit, but there was only empty space in front of me. Confused, I looked down at the back of my hand.
There were burn marks.
Tsavolyn:
While Esen and Taylor were handling the fleeing raknin, I had the wherewithal to check if there were any other crewmates aboard the rocket.
I had been on a couple of raknin spacecraft before, but this one was different. It was like the whole interior had been emptied out and replaced with a strange metal lattice. This lattice was densely packed with hundreds of some kind of tetrahedron-shaped device. These devices covered every wall and ceiling. Even the floors were nothing more than a thin metal grating with more of the strange instrument underneath.
It looked like this vessel had been turned into some kind of detector array. I wasn’t sure what kind of array this was or why this had been done, but I figured the flight deck might hold some answers.
Besides us, the ship turned out to be empty; the raknin we encountered had flown here alone. When I reached the bridge, the first thing I noticed was a message displayed on several of the control interfaces warning of damage to the electrical systems.
I picked one of the control interfaces and sat down. As I was in the process of opening the diagnostics menu, Esen came in.
“Hey, do you think you can communicate with our new friend?”
“Probably,” I answered, “but I can’t guarantee that she’ll cooperate”
“I’m hoping they’re at least willing to tell us what they have down in the cargo hold,” He said.
“If you’re referring to all the devices on the walls, I can probably figure that out from here. I have some experience with these ships from before our falling out with the raknins. If I open the diagnostics interface, it will list every subsystem on the ship’s network.”
“Yeah, finding out what those are would also be helpful,” Esen said.
“Also? I thought the hold was otherwise empty.”
“Oh no,” Esen replied, “there’s definitely something in the middle of the cargo hold. We’re not sure what it is because it’s invisible.”
“Invisible?”
“Yeah,” he answered. “It’s surrounded by some kind of cloaking field. Also, the field isn’t safe to touch.”
Esen held up his hand revealing burn marks on both sides.
“Okay, that’s strange. Wait, you touched it twice?” I asked.
“Science has to be repeatable,” he said with a chuckle.
“Okay, I have the diagnostics menu up. It looks like they have… actually I’m not sure how to say this in English. It’s a type of particle, low mass, no charge, emitted during nuclear processes…”
“It’s not in the nucleus of atoms, right?” Esen asked.
“That’s right,” I answered.
“You’re probably thinking of neutrinos then.”
“That sounds correct,” I responded. “In that case, this ship has an array of neutrino detectors.”
“That’s probably what the things on the wall are for then,” Esen said.
“That would be my guess as well. Okay, this I don’t recognize.”
“What is it,” he asked.
“It’s a system listed as ‘frame capture,’ and I have no idea what that means.” I said.
“Could that have to do with our strange object?”
“Maybe?” I answered. “I’m not sure though because this is listed along with the warp drive and the drive complement.”
After a moment of contemplation, I selected ‘frame capture’ and ran a basic, full subsystem diagnostic.
After a few moments, I heard the ship’s reactor change output modes followed by the unmistakable rumble of the warp drive activating. This was confirmation that whatever the frame capture system was, it had something to do with the FTL drive, however that still left a lot of questions unanswered. I had never encountered it before, so it was either new technology or something that had been kept secret.
The diagnostic continued without issue until suddenly, a warning flashed on the screen. I didn’t have time to read it before the control interface went dead. The warp drive powered down along with the reactor leaving us in total silence.
“Hey!” commander Taylor shouted from below, “You two should get down here!”
Esen and I made our way down to the cargo hold. The spaces between the flight deck and the hold were dark now as, apparently, the entire spacecraft had lost power. Fortunately, the cargo bay doors were still open and thus the deck was illuminated with sunlight.
When we reached the hold, we both stopped in our tracks. Something was definitely different.
“Whatever you did caused it to become visible,” commander Taylor said.
He was right. In the center of the room sat a strange metallic object. It had a thick outline in the shape of a dodecahedron, however, the space in the middle was filled with a forest of thin metal strands. It was spiky, messy, and in some way, almost organic.
“Can you ask the raknin what this is?” Taylor asked.
I glanced over at the pilot thoroughly restrained with the shiny, high performance tape. She was staring at the now-visible object, and the fear in her eyes was contagious.
I looked at her and saw myself as a kid lost in the woods.
“Hey, are you alright?” the commander asked.
“Sorry, I’m fine,” I said. “I think the silence is getting to me again.”
submitted by kcr141 to HFY [link] [comments]


2023.05.29 04:46 scarlet2248 Recommended Wedding Venues by State Part I

Recommended Wedding Venues by State Part I

California Wedding Venues

Carneros Resort and Spa

Located at 4048 Sonoma Hwy, Napa. It has a rustic charm where you can see vineyard views and rolling hills. Also offers a hilltop restaurant with an outdoor venue that can accommodate up to 300 people. Catering, wedding planning, floral arrangements, photography, and other services are available. And the starting price is $200 per person.
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Park Winters

Located at 27850 County Road 26, Winters. This is a five-star wedding venue and estate located in the middle of a farmland. There is a historic inn and event barn. This would be perfect for those who love a natural outdoor wedding surrounded by the beauty of the Blue Mountains. Catering, wedding planning, floral arrangements, photography, and more are available. Prices start at $150 per person and can accommodate up to 200 guests.

Montage Laguna Beach

The address is 30801 South Coast Highway, Laguna Beach. This romantic waterfront venue offers a lush grassy setting looking out over the coastline and blue sky. The largest ballroom has 7,500 square feet of space and can accommodate up to 500 people. Prices start at $250 per person. Services offered include catering, wedding planning, spa, music, and much more.

Oregon Wedding Venues

Sentinel Hotel

Located at 614 SW 11th Ave, Portland. This hotel is housed in a historic downtown building dating back to 1909. There are several exquisite banquet rooms to choose from, ranging from 50 to accommodate up to 900 people. The ballrooms are ornately decorated with elaborate carvings and elegant chandeliers. Prices start at $150 per person. Necessary wedding services are also available.

Mt. Hood Oregon Resort

The location is 68010 East Fairway Avenue, Welches. Which can give you a dream forest wedding surrounded by lush forests and the majestic mountains of Mt. Hood National Forest. Unlike other wedding venues, guided hikes and rafting excursions are available here. There is also a golf course for your use. The largest venue can accommodate up to 400 people. Prices start at $100 per person.

Lakeside Gardens

Located at 16211 SE Foster Rd Portland, Lakeside Gardens offers essential vendors for photography, videography, flowers, DJs, and hair and makeup services. It is surrounded by a lake and offers a natural view of the garden. The largest hospitality venue can accommodate up to 300 people. Prices start at $100 per person.

Washington Wedding Venues

The Edgewater Hotel

The luxury hotel at 2411 Alaskan Way, Seattle, was named "Best Classic Hospitality Venue in the Seattle Area" by Seattle Bride magazine. With views of Elliott Bay, the Olympic Mountains, and the Seattle skyline. The ballroom can accommodate up to 220 guests and prices start at around $200 per person.

Sodo Park

Located at 3200 1st Avenue South, Suite 100 in Seattle. This is a century-old building factory with a different style that makes it very popular in Seattle. The high beams and steamy ceilings make it unique. The entire venue can accommodate up to 300 guests and costs around $150 per person.
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Cedarbrook Lodge

The address is 18525 36th Ave S, Seattle. Here you will find a lush garden setting and luxurious accommodations. Indoor and outdoor hospitality venues are available to choose from, starting at $150 per person.

Arizona Wedding Venues

Boulders Resort & Spa

The address is 34631 N Tom Darlington Dr, Scottsdale. This resort has a fantastic desert and rocky landscape. With open views and the vibrant colors of the desert sky at sunset. Offers a luxurious spa, and outdoor ceremony space. Prices start at $200 per person and can accommodate up to 300 guests.

The Phoenician

Located at 6000 East Camelback Road Scottsdale. There are various styles of venues to choose from, whether it be lush green gardens, sparkling waterfalls, or breathtaking valley views. There are also several sizes of banquet rooms to choose from. Prices start at $250 per person.

Arizona Biltmore

The resort is located at 2400 E. Missouri Ave Phoenix. Nestled among palm trees and mountains. A magical oasis forms at the base of the Phoenix Mountain Reserve, enjoying a tranquil desert setting. There are also two pools available and a total of six wedding venue options for up to 400 people. Starting at $150 per person.

Nevada Wedding Venues

The Venetian

An old-school luxury hotel located at 3355 South Las Vegas Boulevard, it can bring you the most traditional and unique Las Vegas-style wedding. Here you can admire the Italian style of architecture. Featuring indoor and outdoor ceremony spaces, and luxury accommodations. Starting at $200 per person.

Red Rock Casino Resort & Spa

Located at 11011 W Charleston Boulevard, Las Vegas. Unlike other luxury hotels, here you have a view of the Red Rock Canyon. The hotel offers five ballrooms and wedding venues that can accommodate up to 300 people. Prices start at $150 per person.

Neon Museum

Want to try something different for your wedding venue? Choose the Neon Museum at 770 Las Vegas Boulevard North, Las Vegas, with its vintage neon signage, outdoor ceremony space, and unique atmosphere. You can take very vintage and fun photos. Prices are $2,500 for a two-hour rental, perfect for smaller weddings.
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Idaho Wedding Venues

Boise Depot

Located at 2603 W Eastover Terrace, Boise. This is a historic Spanish-style building that was once used as a waiting room with the building. 8-hour rental is $1,455 and can accommodate a minimum of 165 people. It is important to note that government-owned venues like this have strict rules of use. So it is best to check carefully before renting.
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Chateau des Fleur

The French-style building at 176 S. Rosebud Ln, Eagle. The largest ballroom features ivory walls, beautiful windows, an outdoor exit to the garden, gold chandeliers, and delicate gold wall sconces. Seating for up to 240 guests starts at $100 per person.

Still Water Hollow

Located at 18120 Dean Ln, Nampa. Has a rustic style and offers brand new indoor barn facilities. Tables and chairs for 150 people, pond with waterfall, fountain, and bridge. Rustic and elegant style venues can be designed for different styles of weddings. 12-hour rentals start at $5,500.

Utah Wedding Venues

Castle Park

A full-service event venue located at 110 South Main Street Lindon. Featuring an old castle-style building with outdoor ceremony space. Starting at $5,500 for a 12-hour rental. Catering, wedding planning, and other services are also available.

Red Butte Garden

Magnificent gardens at 300 Wakara Way, Salt Lake City. With expansive views of mountains, valleys, and gardens, offering a beautiful backdrop of plants. There are also waterfalls, ponds, and many more beautiful spaces. We recommend coming during the growing season of the plants which is the warmer months. This allows for a ceremony to be held in the stunning rose garden. Four-hour rentals from $2,500.

Log Haven

Located at 6451 E. Millcreek Canyon Road Salt Lake City has a spectacular mountain wedding and reception venue. With countless natural features and waterfalls, the area also offers activities including skiing, hiking, biking, and golfing. Prices are affordable, with menu pricing starting at $32 per person.

Montana Wedding Venues

Chico Hot Springs

Located at 163 Chico Road Pray, Montana, this is a great year-round destination for weddings in Montana. Offering a variety of natural beauty and architectural features. Besides the historic stone houses, there are also mountain views. You can also soak in the hot springs to relieve the fatigue from the ceremony after a long day. Four-hour rentals start at $2,000.

Rockin' TJ Ranch

The address is 651 Lynx Ln, Bozeman, with unparalleled views of the Bridger Mountains and open meadows. This wedding venue has been a professional wedding service for 20 years and offers full-service planning. Basic venue packages start at $9,495.

The Ranch at Rock Creek

Located at 79 Carriage House Ln, Philipsburg, this large ranch allows the exploration of five mountain peaks. Find nature's rest and inspiration in the peaceful, storied West. It is also the world's first Forbes Travel Guide 5-star ranch. With ten square miles of rivers, forests, valleys, and vistas.
Of course, this luxury experience comes with a hefty price tag. Charters start at $90,000 per night for groups of 21 or more, plus 23% of the ranch fee.

Wyoming Wedding Venues

Jackson Lake Lodge

Located in Moran, Grand Teton National Park, this is a beautiful lodge less than five minutes from Jackson Lake. Known for its iconic views of the Teton Mountains. It is a must-see venue for couples who love nature. Because of its location within the National Park, Jackson Lake Lodge is open seasonally from mid-May to early October. Rates start at $150 per person.

Shooting Star Jackson Hole Golf Club

The address is Shooting Star, 6765 Crystal Springs Rd, Teton Village. In addition to the golf course view, a pond, lake, or stream is one of the beautiful views. Starting price is $200 per person.

Wyoming Stargazing

Are you an astronomy enthusiast? Check out the Stargazing Agency located at 1135 Maple Way G1, Jackson. Their wedding packages include the opportunity to learn about the constellations, planets, and the fascinating stories behind them. Stargazing tour leaders will guide the group through the night sky, answering questions and gaining insight into the beauty of the stars. This will be one of the most unique themed weddings guests have ever attended. Prices start at $175 a person.

Colorado Wedding Venues

Boettcher Mansion

Located at 900 Colorow Rd, Golden's premier historic event venue, the Boettcher Mansion offers unparalleled service in a meticulously maintained estate. Along with the beautiful mansion, there are mountain views for you to enjoy. The ballroom can accommodate up to 150 people with six-hour rentals starting at $3,500.

Butterfly Pavilion

The Butterfly Pavilion at 6252 W 104th Ave, Westminster can turn your wedding into a fairy tale. Offering outdoor venues such as gazebos, gardens, and a theater. There is also a popular and unique butterfly release ceremony. It is important to note that there are a variety of butterflies and plants, so please treat them with care. The minimum venue rental is $1,800.

Great Divide Brewing Company

Great Divide Brewing Company, located at 1812 35th St, Denver, allows you to host a beer wedding. Up to 75 guests can be accommodated so they will be in the middle of a keg. The atmosphere will be more relaxed and enjoyable, and a bar and drinks, planning, equipment, and servers will be provided. Rentals are for 6 hours and start at $3000.

New Mexico Wedding Venues

La Fonda on the Plaza

The hotel at 100 E San Francisco St, Santa Fe has a long history as well as a cultural background. It can provide an elegant atmosphere for your wedding, with unique hand-carved furniture in each room. There are four ballrooms to choose from, with authentic New Mexican décor. This includes charming fireplaces, hand-punched pewter chandeliers, and traditional terracotta tiles. Prices for Saturday weddings start at $4,000.

Loretto Chapel

Located at 207 Old Santa Fe Trail, Santa Fe's Museum of Historic Places is perfect for weddings. Accommodating 139 guests, the interior of the chapel features original stained glass windows and an ornate altar. In particular, the church's famous spiral staircase is the star of many articles and is worth a look. Prices for Saturday weddings start at $2,500 and services include the use of the church and wedding coordinator.
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Albuquerque Balloon Museum

This is the hot air balloon museum located at 9201 Balloon Museum Dr. NE, Albuquerque. It offers soaring spaces and panoramic views of the Rio Grande Valley and the Sandia Mountains. The museum features displays of hot air balloons of all colors and eras, including a weather lab. The price to rent the entire museum and North Plaza for six hours is $6,000.

North Dakota Wedding Venues

Red River Zoo

The Zoo at 4255 23rd Ave S, Fargo will be the most interesting wedding venue. The zoo is home to animals such as red pandas, gray wolves, and Pallas cats. There is plenty of space for outdoor weddings as well as indoor receptions, and a carousel is available in one of the venues. Saturday weddings start at $1,500 and services include tables, chairs, and access to the zoo exhibits.

The North Dakota Heritage Center

The address is 612 E Boulevard Ave, Bismarck. The museum showcases the state's rich history from its earliest geological formations to the present day. Offering a variety of indoor spaces, including galleries and a theater, it provides a unique and educational wedding experience. Prices for Saturday weddings start at $1,500.
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Avalon Events Center

Prefer a more modern style wedding? The Event Center at 2525 9th Ave S, Fargo, while historic, offers five function rooms and new audio technology. Five ballrooms offer seating for up to 700 people and a full bar. Saturday weddings start at $2,000.

South Dakota Wedding Venues

Chapel in the Hills

The church at 3788 Chapel Ln, Rapid City is a place of beauty and inspiration. There are museums, trails, and hillsides to host services. Weddings are performed by the Chapel's pastor and it is open for weddings from May 1 to September 30 each year. The price is $400 for the use of the chapel and courtyard area. This includes a $100 minister's fee.
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The Lodge at Deadwood

The address is 100 Pine Crest Lane, Deadwood and the backdrop will be the beautiful Black Hills. With four adjoining event rooms and the main ballroom, it provides the perfect space for weddings of any size. Wedding packages are available at a variety of prices, with the least expensive buffet package starting at $65 per person for a minimum of 100 people.

Buffalo Ridge Resort

A rustic resort located at 1312 Coteau St, Gary. Offers charming and historic wedding venues including a restored barn and beautiful chapel. The venue can accommodate up to 300 people and prices start at $4,500 for a Saturday wedding.

Nebraska Wedding Venues

Scoular Ballroom

The Ballroom at 2027 Dodge St, Omaha, is located just minutes from downtown. Located in the historic Scoular building, from the grand Italian marble floors of the atrium to the romantic balcony overlooking the spacious and inviting ballroom. Offering a modern and elegant wedding venue with a grand ballroom and beautiful outdoor terrace. Accommodates up to 300 guests and starts at $4,000 for a Saturday wedding.

Rococo Theatre

The theater at 140 N 13th St, Lincoln can give you a movie-like wedding. The theater has seating for up to 500 guests. The bride and groom can get married on stage while the guests sit in the first few rows of seats. Saturday weddings start at $2,500.

The Barn at the Ackerhurst Dairy Farm

Located at 15220 Military Rd, Bennington, this is an Omaha landmark and a historic site in the area. This wedding venue can accommodate up to 450 guests and includes an outdoor ceremony space and a large terrace with a fireplace. Off-season wedding rental rates start at $2,500.

Kansas Wedding Venues

Madison Avenue Central Park

Central Park at 512 E Madison Ave, Derby features a lawn, theater, and playground. And in the southwest corner, there is an event center including an indoor reception and outdoor patio. Accommodating up to 370 people, rates start at $800 for an 8-hour rental.

Petroleum Club of Wichita

The address is 100 N Broadway St 900, Wichita. this is a rooftop wedding venue located on top of the iconic Ruffin Building. With views of the skyline and city, it offers personalized service and beautiful décor. Wedding venue fees start at $4500.

The Oread Hotel

Located at 1200 Oread Ave, Lawrence, the hotel has two large outdoor patios. The patio overlooks the city and the Kansas River. There are nine different banquet rooms to choose from, the largest of which can seat up to 275 people. Prices for Saturday weddings start at $4,000.

Oklahoma Wedding Venues

The Dominion House

The main house is located at 602 E. College, Guthrie. The boutique hotel offers both intimate and grand wedding packages, including romantic indoor and outdoor venues. The outdoors includes a wedding garden and a four-season chapel, while the grand ballroom is designed in the opulent style of the 1920s. Wedding packages start at $2,000.

Glass Chapel

This is an intimate wedding venue located at 1401 West Washington St S, Broken Arrow. This chapel offers a unique and romantic wedding venue with a beautiful glass chapel and outdoor garden. The triangular roof and all-glass walls will make you feel like you are in a fairy tale world. Outside, the gardens and woods complement the modern design. The church can accommodate up to 100 guests and wedding packages start from $2450.

The Springs Event Venue

This is a wedding planning company that offers multiple venues. Event venues are located in various cities throughout Oklahoma, including Edmond, Norman, and Tulsa. Versatile and affordable wedding venues are available with a variety of indoor and outdoor spaces. Prices for Saturday weddings start at $3,950.

Texas Wedding Venues

Grand Galvez

This is a historic hotel located at 2024 Seawall Blvd, Galveston. The hotel is surrounded by lush gardens, expansive green spaces, and sparkling beaches. An indoor ballroom and terrace are included, and the ballroom features floor-to-ceiling windows with views of the bay. Up to 200 guests can be accommodated for a great wedding service. Prices for Saturday weddings start at $10,000.

The Bell Tower on 34th

This beautiful clock tower is located at 901 W 34th St, Houston, and has a castle-like interior with a magnificent grand staircase, arches, and marble floors. Every aspect of the building is luxurious. Wedding packages are available on an all-inclusive basis, with prices starting at $10,000 for a Saturday wedding.

The Oasis on Lake Travis

This restaurant is located at 6550 Comanche Trail, Austin.Along with an event center located 450 feet above Lake Travis, offering unparalleled views. An outdoor patio overlooking the lake is available. Up to 400 guests can be accommodated and prices start at $5,000 for Saturday weddings.

Minnesota Wedding Venues

The Gale Mansion

This mansion at 2115 Stevens Ave, Minneapolis is also a very popular wedding venue. With a warm atmosphere and inviting decor, it offers an elegant and convenient space to host the wedding of your choice. 12 hours of rental costs a total of $5,700 including the rental of the mansion and ballroom.

The Outpost Center

The address is 6053 US-212, Chaska. Built on 32 acres of rolling hills and woodlands, it is a beautiful and peaceful venue close to the city. The main venue's red facade and green roof create an oil painting-like backdrop. It has the ambiance of a barn wedding with all the amenities and gorgeous rustic grounds. Wedding packages start at $4675 for 50 guests.

Nicollet Island Pavilion

The event venue at 40 Power Street, Minneapolis is full of unique charm and style. Exposed brick walls and tall industrial ceilings create an open atmosphere full of character. You can have the best views of the Minneapolis bridges and skyline at this venue. Prices for Saturday weddings start at $3,500.

Iowa Wedding Venues

Brenton Arboretum

This is a botanical garden located at 25141 260th St, Dallas Center. It has approximately 2,500 plants representing more than 500 different species, cultivars, and hybrids. Offers great outdoor views and can accommodate up to 300 people. Saturday weddings start at $2,500 and services include access to the gardens and a wedding coordinator.

The Temple for Performing Arts

Located at 1011 Locust Street, Des Moines, it offers a large auditorium, recital hall, and suites for weddings. The Grand Hall can accommodate up to 450 people and features a tinted glass skylight and a magnificent original light fixture and a sculpted ceiling. High-season wedding receptions start at $4000 for the venue.

Figge Art Museum

The Art Museum at 225 W 2nd St, Davenport. The museum's lobby can accommodate 200 guests and has a modern design with high ceilings and terrazzo floors. The striking river view offers countless possibilities. The outdoor terrace provided also offers a magnificent view of the Mississippi River. The rental fee for the lobby is $2,500.
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Missouri Wedding Venues

Lemp Mansion

Located at 3322 Demenil Pl, St. Louis, this mansion was once the home of a beer magnate but was the site of three suicides. It has since been turned into a restaurant and hotel, offering historical and ghost tours. The mansion has four sites, including a mansion, terrace, auditorium, and loft. Ceremony fees range from $950-$1900 and meals start at roughly $47 per person.

Jewel Box

The public gardening facility in Saint Louis is made of glass plates and copper frames. It has a variety of flowers and plants and is filled with bright sunlight perfect for wedding photography. It can accommodate up to 250 people as a ceremony venue and costs $1,000.
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Wild Carrot

Located at 3901 Shaw Blvd, St. Louis, with indoor hospitality space and loft and terrace. Includes renovated industrial building and outdoor patio. Prices for Saturday weddings start at $4,000 and can accommodate up to 200 people.

Arkansas Wedding Venues

Castle on Stagecoach

This is an old castle located at 6601 Stagecoach Rd, Little Rock. Offering intimate indoor spaces, the castle's unique architecture and décor provide an elegant and luxurious setting. The venue includes a lawn, barn, and stables. Prices start at $6,673 for 50 guests.

The Brick Ballroom

The event space at 119 B S Broadway St, Siloam Springs, was formerly a Chevrolet dealership. The building is 100 years old. Inside are black walls and original tin ceilings, vintage glass chandeliers, blue benches, and a built-in bar with a sink. There are also 5,000 square feet of covered balconies and gardens. The starting venue fee for a high-season wedding is $3,000.

Osage House

Located at 243 Pace Ln, Cave Springs, offers a beautiful and modern wedding venue. The venue is suitable for couples seeking minimalism, with architectural designs mostly in black and white. A chapel will be located a short distance from the lobby and included in the wedding package. With a maximum capacity of 428 people, wedding venue rentals start at $2800 in high season.

Louisiana Wedding Venues

The Elms Mansion

Located at 3029 St Charles Ave, New Orleans, the mansion is a typical Italianate-style building. It features an imported hand-carved marble mantel, decorative cornices, 24-carat gold sconces, and a 48-foot ballroom. Accommodates up to 400 people and starts at $4,500 for a Saturday wedding.

The Presbytère

This museum is located at 751 Chartres St, New Orleans, and has a rich history. A collection of elaborate carnival artifacts and memorabilia. You can hold a ceremony among the beautiful exhibits and rich artifacts and enjoy a fun evening with your family. Accommodates up to 500 guests, starting at $6,590 for 50 guests.

Race + Religious

It is located at 510 Race Street, New Orleans, and has three buildings with brick courtyards filled with greenery. The hotel has 4,000 square feet of indoor and outdoor event space on the ground floor. Dinner parties can accommodate up to 90 people, and prices start at $7,500 for Saturday weddings.

Alaska Wedding Venues

Alyeska Resort

This is a leisurely resort located at 1000 Arlberg Ave, Girdwood. is Alaska's premier year-round destination. Featuring more than 300 guest rooms, many fine dining experiences, a saltwater pool, a ski hill, and bike park, and a brand-new Nordic Spa. The ballroom can accommodate up to 220 guests. Reception rentals range from $500 to $1,000 and include five hours of event time.

The Alaska Zoo

The Alaska Zoo is located at 4731 O'Malley Rd, Anchorage. Inside are animals such as polar bears, wolves, snow leopards, and other rare species. The zoo has very spacious halls and lawns and a bright greenhouse. Hospitality hall rentals start at $800. Lawn rentals start at $1,450. Greenhouse rentals start at $675.

Hotel Captain Cook

Old fashioned hotel located at 939 W 5th Ave, Anchorage. One of the meeting and function rooms has a stunning panoramic view and fireplace. Panoramic views of the Chugach Mountains and Cook Inlet. Accommodates up to 600 guests and Saturday weddings start at approximately $5,000.

Hawaii Wedding Venues

Haiku Mill

The address is 250 Haiku Rd, Haiku, a unique European-style building amid Maui's lush surroundings. With over 150 years of history, it is an important landmark. A quaint and beautiful ceremony can be created. The venue can accommodate up to 100 people and prices start at $6,500 for a Saturday wedding.

Kauapea Beach

Also known as Secret Beach, has a 3,000-foot-long North Shore beach. Enjoy a sparsely populated stretch of beach with breathtaking views of Moquawe Island and Kilauea Lighthouse. Perfect for your seaside wedding venue. You can look for the right wedding contractor to prepare everything for you and prices will probably range from $800 to $1500.

Moana Surfrider

The resort is located at 2365 Kalākaua Ave, Honolulu. First opened in 1901, it is just steps from the perfect shores of legendary Waikiki Beach and within walking distance of Honolulu's most popular shopping, dining, and entertainment attractions. There are seven event rooms in total, and the ballroom can accommodate up to 300 people. Wedding packages range in price from $3,500 to $9,500.

To be continued

After introducing the most popular and unique wedding venues in the western and central states, we will continue to cover the wedding venues in the eastern states. Stay tuned for part two of our wedding venue recommendations. In the meantime, if you choose an outdoor wedding venue, check out our multi-sized, stylized wedding tent. it will ensure that your outdoor wedding is not disturbed by the weather.
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2023.05.29 04:03 nahimavegan (Selling) Huge list of 1100+ movies! Lots of New and Rare titles!

Prices are firm, but I take off $.75 for every $10 spent (multiple items)
I accept PayPal, Venmo, & Cashapp
Codes are always split/dual portion where applicable, & have no DMI
Only redeem portion you pay for
New additions
14 Blades HD/VU $4.5
22 Jump Street HD/MA $3.5
3 Extremes HD/VU $4.5
355 HD/MA $4.5
48 Hrs 4K/VU $6
50/50 HD/VU $4
600 Miles HD/VU $4
80 for Brady HD/VU $7
A Dog's Purpose HD/IT $3
A Good Day to Die Hard (Ext) HD/VU $2.5
A Journal for Jordan HD/MA $5
A Man Called Otto HD/MA $6.5 or SD/MA $3.5
A24 5-Film Set (X, Green Room, It Comes at Night, Hereditary, Witch) HD/VU $15
Addams Family (2019) 4K/IT $4.5
Addams Family 2 4K/IT $5
Addams Family w/ More Mamushka! 4K/VU $5.5
After Yang HD/VU $4.5
Age of Adeline HD/VU or IT $3
Agent Game 4K/VU $5
Air Force One 4K/MA $6
Alien 6-Film Collection HD/MA $18
Alien Resurrection HD/MA $4
Allied HD/VU $3.5
American Carnage 4K/VU $5
American Gangster (Ext) HD/MA $4
American History X HD/MA $4.5
American Underdog HD/VU $4.5
Amores Perros 4K/VU $5.5
Amsterdam HD/GP $3.5
Anatomy of a Murder 4K/MA $5
Annie (1982) 4K/MA $5.5
Another Cinderella Story HD/MA $3.5
Ant-Man & Wasp Quantumania 4K/MA $10.50 or HD/MA $9
Apocalypse Now (Final Cut) 4K/VU $5
Apocalypse Now 3-Cut Set (Thea, Redux, Final) 4K/VU $8.5
Aqua Teen Forever Plantasm HD/MA $5
Armageddon Time HD/MA $6.5
Army of One HD/VU $3
Art of Self-Defense HD/MA $4
Ash vs Evil Dead Complete Series HD/VU $15
Assignment HD/VU $4
Baby Driver HD/MA $4
Babylon 4K/VU $7 or HD/VU $5.5
Back to Future 3 HD/MA $3.5
Bambi 2 HD/MA $4 or HD/GP $3.5
Banshees of Inisherin
Banshees of Inisherin HD/MA $4.5 or HD/GP $4
Barb & Star go to Vista Del Mar HD/VU $4
Batman & Superman Battle of Super Sons HD/MA $6
Battle Royale HD/VU $4.5
Beast HD/MA $5.5
Bedknobs & Broomsticks HD/GP $3.5
Before I Go to Sleep HD/MA $3.5
Beirut HD/MA $3.5
Belly 4K/VU $5.5
Ben is Back 4K/VU $5.5
Best F(r)iends Vol 1 HD/VU $4.5
Best F(r)iends Vol 2 HD/VU $4.5
Best of Enemies HD/IT $3.5
Billy Lynn's Long Halftime Walk HD/MA $4
Birdman HD/MA $4
Black Adam HD/MA $5
Black Panther Wakanda Forever HD/GP $3.5
Black Swan SD/IT $1.5
Blacklight HD/MA $4
Blair Witch (2016) HD/IT $2.5
Blazing Saddles HD/MA $4.5
Blindspotting 4K/VU $5.5
Blood Money (2017) HD/VU $3.5
Bloodshot HD/MA $4
Bloodwork HD/MA $4
Blues Brothers HD/MA $4
Bodyguard (1992) HD/MA $4.5
Boogie 4K/MA $6.5
Boss Baby 2-Film Set HD/MA $6
Braveheart HD/VU $3.5
Breakfast Club HD/IT $4
Breakthrough HD/MA $3
Brian Banks HD/MA $3
Bride of Frankenstein (1935) HD/MA $3.5
Bridesmaids SD/IT $1.5
Bridget Jones's Diary HD/VU $4.5
Bullet Train HD/MA $5
Burnt HD/VU $3.5
Campaign HD/MA $2.5
Captive State HD/MA $4.5
Casablanca 4K/MA $6
Casino HD/MA $4
Catch Me If You Can HD/VU $4.5
Cats HD/MA $4
Cecil B. Demented HD/VU $4.5
Champions HD/MA $6.5
Charlie Brown 4-Film Set HD/VU $15
Christmas Classics Set (Home Alone, Jingle All Way, Miracle on 34th Street '94, A Christmas Carol '84) HD/MA $18
Cinderella (2021) HD/MA $5
Clerks 3 4K/VU $5
Clifford Big Red Dog HD/VU $4
Clint Eastwood A Cinematic Legacy HD/MA $3.5
Colony 4K/VU $5
Coming to America 4K/VU $5
Cotton Club Encore 4K/VU $5.5
Crawl HD/VU $3
Creed 3 HD/VU $10
Criminal HD/VU $3.5
Cube HD/VU $5
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5
Dark Crystal 4K/MA $6
Darkest Minds HD/MA $4
DC League of Super-Pets HD/MA $5
Death of Me HD/VU $4
Death on Nile HD/MA $4 or HD/GP $3.5
Deepwater Horizon 4K/IT $3
Defiance HD/VU $4
Despicable Me 3 4K/MA or IT $5
Devil's Due HD/MA $3.5
Devotion HD/VU $6.5
Die in a Gunfight 4K/VU $5
Dig 4K/VU $6
Doctor Strange Multiverse of Madness HD/GP $3.5
Dolittle 4K/MA $5
Don Verdean HD/VU $4.5
Downton Abbey A New Era HD/MA $4.5
Dracula (1931) HD/MA $3.5
Dream a Little Dream HD/VU $4
Duck Dynasty Wedding Special HD/VU $4
Duel (2016) HD/VU $3.5
Earth Girls are Easy HD/VU $4
Elvis HD/MA $4.5
Emoji Movie HD/MA $3
Empire of Light HD/MA $4.5 or HD/GP $4
Ender's Game HD/VU $2.5
Equalizer HD/MA $3
Escape Field 4K/VU $5.5
Escape from LA 4K/VU $5.5
Event Horizon 4K/VU $5.5
Everything Must Go HD/VU $4
Evil Dead 1 & 2 Bundle 4K/VU $8
Expired 4K/VU $5
F9 Fast Saga (Thea & Ext) 4K/MA $5.5
Fabelmans HD/MA $6.5
Face/Off HD/VU $4.5
Fair Game (Director's Cut) HD/VU $4
Fantastic Beasts Secrets of Dumbledore HD/MA $4.5
Farewell HD/VU $4
Fatherhood HD/MA $4
Favourite HD/MA $4.5
Fear of Rain 4K/VU $5.5
Field of Dreams HD/MA $4
Fifty Shades Freed HD/MA $4
Fighting w/ my Family HD/IT $4
Finding You 4K/VU $5
Flashback HD/VU $4
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forrest Gump HD/VU $3.5
Fortress Sniper's Eye HD/VU $4
Friends w/ Kids HD/VU $4
From Here to Eternity 4K/MA $5.5
Gentlemen 4K/IT $4.5
Ghost in Shell (1995) 4K/VU $5
Ghost in Shell (2017) 4K/VU or IT $4.5 or HD/VU $3
Ghost In Shell 2.0 HD/VU $4.5
Ghost Team One HD/VU or IT $3.5
Giant 4K/MA $5.5
Glass HD/MA $4
God's Not Dead A Light in Darkness HD/MA $3
Gone Girl HD/MA $4
Good House 4K/VU $6
Grease 4K/IT $5.5
Great Wall HD/MA $3 or 4K/IT $3.5
Green Inferno HD/IT $3.5
Green Knight 4K/VU $4.5
Green Lantern Beware My Power HD/MA $4
Greenland 4K/IT $5
Groundhog Day 4K/MA $6
Grumpy Old Men HD/MA $4
Guns Akimbo HD/VU $4.5
Habit 4K/VU $5.5
Halloween (2018) HD/MA $3
Halloween Curse of Michael Myers HD/VU $4
Halloween Ends HD/MA $5.5
Halloween Kills (Ext) 4K/MA $5.5
Happy Death Day HD/MA $4.5
Hard Luck Love Song 4K/VU $5.5
Hate U Give HD/MA $4
Hellbenders HD/VU $4.5
Hellboy Animated Double Feature (Sword of Storms, Blood & Iron) 4K/VU $7.5
Hellraiser Judgment HD/VU $4
Hereditary HD/VU $3.5
Highlander 4K/VU $5.5
Hitman (Uncut) & Hitman 47 Bundle HD/MA $7
Holmes & Watson HD/MA $3.5
Home Again HD/MA $3
Home Alone 2 HD/MA $3.5
Honk for Jesus. Save Your Soul. HD/MA $5
Hotel Transylvania HD/MA $3.5
House Next Door Meet Blacks 2 4K/VU $5.5
House of 1000 Corpses HD/VU $4
House w/ a Clock in Its Walls HD/MA $4
Hulk (2003) HD/MA $4
Humans HD/VU $4.5
Hunt for Red October 4K/VU $5.5
Hurt Locker 4K/VU $5
Hustle & Flow HD/VU $4
I Frankenstein HD/VU or IT $2.5
I Love You Phillip Morris HD/VU $4.5
Ice Age Collision Course HD/MA $3
In Blood HD/MA $4
In Secret (2014) HD/VU $4.5
Incredible Hulk HD/MA $4
Independence Day (1996) 4K/MA $5.5
Indiana Jones & Raiders of Lost Ark HD/VU $4
Infinite HD/VU $4.5
Inglourious Basterds HD/MA $4 or SD/IT $1.5
Inhabitant HD/VU $4.5
Interview w/ Vampire HD/MA $4
Iron Man & Hulk Heroes United HD/GP $3.5
Iron Mask (2019) HD/VU $4.5
Isle of Dogs HD/MA $4
It Happened One Night 4K/MA $5.5
Italian Job 4K/VU $6.5
Jack Reacher Never Go Back HD/VU $3 or 4K/IT $3.5
Jeff Who Lives at Home HD/VU $4
Jobs HD/MA or IT $3.5
Joe Kidd HD/MA or IT $4
Jordan Peele 3-Film Collection (Nope, Us, Get Out) HD/MA $11
Journey to West Conquering Demons HD/VU $3.5
Joy HD/MA $3
Juliet, Naked 4K/VU $5.5
Jungle Book (2016) 4K/MA $4.5 or HD/GP $2.5
Ju-On Grudge HD/VU $4.5
Jurassic Park 3 HD/VU $3.5
Jurassic World 6-Film Collection (Dominion Thea & Ext) HD/MA $18
Jurassic World Dominion (Thea & Ext) HD/MA $5
Kama Sutra HD/VU $4.5
Kid Who Would Be King 4K/MA $5.5 or HD/MA $4
Kill Zone (2005) HD/VU $4.5
King Richard 4K/MA $5.5
King's Man 4K/MA $5.5 or HD/GP $3.5
Knives Out 4K/VU $5.5
Knock at Cabin HD/MA $8
Knowing 4K/VU $5.5 or HD/VU $4
Knowing/Push Double Feature HD/VU $7.5
Labyrinth HD/MA $4.5
Lady & Tramp HD/MA $4.5 or HD/GP $4
Lair of White Worm HD/VU $4.5
Last Christmas HD/MA $4
Last Duel HD/GP $3.5
Last Flag Flying HD/MA $4
Last Picture Show 4K/MA $5.5
Last Samurai HD/MA $4
Legend of Hercules 4K/IT $3
Let Them All Talk 4K/MA $5.5
Lightyear HD/MA $3.5 or HD/GP $3
Lilo & Stitch HD/MA $4.5 or HD/GP $4
Limey 4K/VU $5.5
Lion King HD/GP $3
Locked Down 4K/MA $5.5
Lyle Lyle Crocodile HD/MA $5
M3GAN (Thea & Unrated) HD/MA $7.5
Mack & Rita HD/VU $4.5
Mad Max 1-4 Set 4K/VU $18.5
Mad Max 2 Road Warrior 4K/VU $5.5
Mad Men Complete Series HD/VU $35
Magic Mike's Last Dance HD/MA $7
Magnificent Seven 4-Film Set (1960, Return, Guns, Ride) HD/VU $13
Man of Tai Chi HD/VU $4
Man Who Fell To Earth 4K/VU $6
Manchester by Sea HD/IT $3.5
Marksman HD/MA $4
Marlowe HD/MA $7.5
Mask of Zorro 4K/MA $6
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Maze Runner Death Cure HD/MA $3.5
Maze Runner HD/MA $3.5
Meatballs HD/VU $4
Memory HD/MA $4
Men HD/VU $4.5
Men in Black 3 HD/MA $3
Men in Black HD/MA $4
Menu HD/MA $4.5 or HD/GP $4
Mickey & Minnie 10 Classic Shorts HD/MA $5.5 or HD/GP $5
Mid-Century 4K/VU $5
Midsommar HD/VU $4
Miracle on 34th Street (1947) HD/MA $4
Missing Link HD/MA $4
Missing SD/MA $4
Mission Impossible 3 4K/VU $4.5
Mitchells vs Machines HD/MA $4.5
Mommy HD/VU $4
Monster High Electrified HD/VU or IT $2.5
Moonfall 4K/VU $4.5
Morbius HD/MA $4
Mother's Day HD/IT $2.5
Moving On HD/VU $5.5
Mrs Harris Goes to Paris 4K/MA $6
My Brilliant Friend Season 1 HD/VU $4
My Fair Lady 4K/VU $5.5
Nashville HD/VU $4
Needle in a Timestack 4K/VU $5.5
Night House HD/GP $4
No Sudden Move 4K/MA $6
Nope HD/MA $5.5
Northman HD/MA $4
Oliver! 4K/MA $5
Once Upon a Time in Hollywood HD/MA $3.5
Once Upon a Time in Hollywood HD/MA $4
Paradise Highway 4K/VU $5.5
Paranormal Activity 1-8 Collection HD/VU $22
Paranormal Activity Ghost Dimension (Unrated) HD/VU $4.5
Paul Blart Mall Cop 2 HD/MA $3.5
Paw Patrol Movie HD/VU $4.5
Percy Jackon Lightning Thief SD/IT $1.5
Percy Jackson Sea of Monsters HD/MA $3
Perfectos Desconocidos HD/VU $4
Peter Pan (1953) HD/MA $4 or HD/GP $3.5
Peter Rabbit HD/MA $3.5
Phantom Thread HD/MA $4
Piano HD/VU $4.5
Pitch Black (Unrated) HD/MA or IT $4
Plane 4K/VU $6.5
Pocahontas 2 Journey to a New World HD/GP $3.5
Pompeii HD/MA $3.5
Pretty in Pink HD/VU $3.5
Prey for Devil 4K/VU $6
Prince of Egypt HD/MA $4.5
Protege HD/VU $4
Proud Mary HD/MA $3.5
Pulp Fiction 4K/VU $5.5
Pulp Fiction 4K/VU $5.5
Push 4K/VU $6
Puss in Boots Last Wish HD/MA $6.5
Queen of Katwe HD/MA $3 or HD/GP $2.5
Raid Redemption (Thea & Unrated) HD/MA $4.5
Ran (1985) 4K/VU $5.5
Ratatouille 4K/MA $6 or HD/GP $4
Rear Window HD/MA $3.5
RED 2 HD/VU or IT $2
Red Heat 4K/VU $5
Redline HD/VU $4.5
Reign of Assassins HD/VU $4.5
Repo Genetic Opera HD/VU $4.5
Rescuers Down Under HD/MA $5 or HD/GP $4.5
Rescuers HD/MA $5 or HD/GP $4.5
Reservoir Dogs 4K/VU $5.5 or HD/VU $4
Resident Evil Retribution 4K/MA $5 or HD/MA $3.5
Retaliation (2017) HD/VU $4
Ride Like a Girl HD/VU $4
Right One 4K/VU $5.5
Ring HD/VU $4.5
Rio 2 HD/MA $3
Rio SD/IT $1.5
Rocky Knockout Collection 1-4 (Rocky IV w/ Thea & Rocky vs Drago Ultimate Cut) 4K/VU $20
Rules of Attraction HD/VU $4
Rumble HD/VU $5
Running Man 4K/VU $5.5
Safe Haven SD/IT $1.5
Saint Maud HD/VU $4.5
Sausage Party HD/MA $3.5
Saw 7-Film Collection (Unrated) HD/VU $18
Saw 8-Film Collection HD/VU $20
Scott Pilgrim vs World 4K/MA $5.5
Scream 4 HD/VU $4
Scream HD/VU $4.5
Secret Garden (2020) 4K/IT $5
Secret in Their Eyes HD/VU or IT $3
Sense & Sensibility 4K/MA $5
Sex & City 2 SD/IT $1.5
Sex Tape HD/MA $3.5
Shaun of Dead HD/MA $4 or 4K/IT $4.5
Shawshank Redemption 4K/MA $5.5
Shazam! Fury of Gods HD/MA $10
She Said HD/MA $6.5
Shooter 4K/VU $5
Show Dogs HD/MA $3.5
Siberia (2018) HD/VU $3
Silent Night, Deadly Night 3-Film Set (3-5) HD/VU $8
Silent Twins 4K/MA $6
Silk Road 4K/VU $5
Sing 2 HD/MA $4
Sing Street HD/VU $4
Sixteen Candles HD/MA $4
Skeleton Twins HD/VU $4.5
Smile HD/VU $5.5
Smokey & Bandit HD/MA $3.5
Smokin' Aces 4K/MA $5.5
Smurfs Lost Village HD/MA $3.5
Snake Eyes G.I. Joe Origins 4K/VU $5.5 or HD/VU $4
Snatch 4K/MA $5.5
Social Network 4K/MA $5.5
Son of God HD/MA $3
Source Code 4K/VU $5.5
Spartacus HD/MA $3.5
Spider-Man Into Spider-Verse 4K/MA $5.5
Spider-Man No Way Home HD/MA $4
Spinning Man HD/VU $4
Spirit HD/VU $4
Spontaneous HD/VU $4.5
Starship Troopers 4K/MA $6
Sting 4K/MA $5 or HD/MA $3.5
Strange World HD/GP $4
Strangers Prey at Night HD/MA $3
Stripes 4K/MA $5
Sudden Death HD/IT $4
Taken 2 HD/MA $3.5
Tangled HD/MA $4
Tar HD/MA $6
Taxi Driver HD/MA $4
Teen Spirit (2019) HD/MA $4
Teen Titans Go! & DC Super Hero Girls Mayhem Multiverse HD/MA $6
Teeth HD/VU $4.5
Ten Commandments (1923) HD/VU $4
Ten Commandments (1956) HD/VU $4
Tetro HD/VU $4
Thanks for Sharing HD/VU $4
The Batman HD/MA $4
This is End HD/MA $3.5
This Means War SD/IT $1.5
Thor Love & Thunder 4K/MA $5.5 or HD/GP $3.5
Till 4K/IT $7
Time Freak HD/VU $4
To Kill a Mockingbird 4K/IT $4
To Sir w/ Love 4K/MA $5.5
Tomb Raider Cradle of Life 4K/VU or IT $5.5
Top Gun Maverick 4K/VU $6 or HD/VU $4.5
Touched w/ Fire HD/VU $4.5
Town SD/IT $1.5
Trading Places HD/VU $4
Transformers 4K/VU $5
Transformers Age of Extinction HD/VU $2.5 or 4K/IT $3
Transformers Dark of Moon 4K/VU $4.5
Transformers Revenge of Fallen 4K/VU $5
Triple 9 HD/IT $3.5
Troy (Director's Cut) HD/MA $4.5
True Grit SD/IT $1.5
Tucker Man & His Dream 4K/VU $5
Turning Red HD/GP $3
Twilight 1-3 (Ext) HD/VU $10
Twilight Breaking Dawn Pt 1 HD/VU $3.5 or 4K/IT $4
Twilight HD/VU $4
Umma HD/MA $4.5
Uncharted HD/MA $4
Uncut Gems HD/VU $4
Under Skin HD/VU $3.5
Underwater HD/MA $4.5
Underworld 5-Film Set HD/MA $17
Venom Let There Be Carnage HD/MA $4
Virtuoso 4K/VU $5
Vivo HD/MA $5
Voyagars 4K/VU $5
W. HD/VU $4
Wall Street Money Never Sleeps SD/IT $1.5
War of Worlds 4K/VU $5.5
War on Everyone HD/VU $4
Warhunt 4K/VU $4.5
Waterworld HD/MA $4
Wayne's World 4K/VU $5.5
Weekend HD/VU $4
What We Did on our Holiday HD/VU $4
Where Crawdads Sing HD/MA $4.5
Whitney Houston I Wanna Dance w/ Sombody HD/MA $5.5 or SD/MA $3
Wicker Man (1973) HD/VU $4.5
Winnie Pooh Springtime w/ Roo HD/MA $4.5 or HD/GP $4
Wolf Man (1941) HD/MA $3.5
Woman King HD/MA $5.5
Women Talking 4K/IT $7
X-Men Days of Future Past Rogue Cut 4K/IT $5.5
X-Men First Class & Days of Future Past HD/MA $6.5
X-Men Trilogy (X-Men, X2, Last Stand) HD/MA $12
Zero Dark Thirty HD/MA $3.5
All other movies (A-Z)
101 Dalmatians HD/MA $3.5 or HD/GP $3
12 Years a Slave HD/MA $3.5
13 Hours Soldiers of Benghazi HD/VU $2.5
1917 HD/MA $3.5
2 Fast 2 Furious 4K/IT $3.5
2 Guns HD/VU or IT $2.5
21 Jump Street HD/MA $3
3 From Hell (Unrated) 4K/VU $4 or HD/VU $2.5
31 HD/VU $2.5
310 to Yuma 4K/VU $5
47 Meters Down HD/IT $3.5
47 Meters Down Uncaged HD/VU $3.5
47 Ronin HD/VU $3 or 4K/IT $3.5
71 HD/VU $4
A Clockwork Orange 4K/MA $5
A Most Wanted Man HD/VU $3.5
A Quiet Place HD/VU $2.5 or 4K/IT $3
A Quiet Place Part 2 4K/VU $5.5 or HD/VU $4
A Wrinkle in Time HD/MA $3 or HD/GP $2.5
About Time HD/VU or IT $3.5
Action Point HD/IT $2
Adore HD/IT $3.5
Adventures Of TinTin HD/VU or IT $2.5
After Earth HD/MA $3
Aladdin (2019) 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Alex Cross HD/VU or IT $2
Alfred Hitchcock 5-Film Set Vol 2 4K/MA $24
Alice Through Looking Glass HD/MA $3.5 or HD/GP $3
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/IT $3
All Money in World HD/MA $3.5
Aloha HD/MA $3.5 or SD/MA $1
Alvin & Chipmunks Road Chip HD/MA $2.5
Amazing Spider-Man 2 HD/MA $4
Amazing Spider-Man HD/MA $3.5 or SD/MA $1.5
America Imagine World w/out Her HD/VU $1.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Frontier Trilogy (Sicario, Wind River, Hell or High Water) HD/VU $7.5
American Hustle SD/MA $1.5
American Made 4K/MA $5 or HD/MA $3.5
American Night HD/VU $4
American Reunion HD/VU or IT $3
American Ultra HD/IT $4
Anchorman 2 Legend Continues HD/VU or IT $2.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Anna 4K/VU $5 HD/VU $3.5
Anna Karenina HD/IT $3.5
Annie (2014) HD/MA $3.5 or SD/MA $1.5
Annihilation HD/VU $3
Antebellum 4K/VU $5
Ant-Man & Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Arnold Schwarzenegger 6-Film Collection (Last Stand, Total Recall, T-2, Red Heat, Maggie, Hercules in NY) HD/VU $14
Arrival HD/VU $2.5 or 4K/IT $3
Ash vs Evil Dead Season 3 HD/VU $5
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Atomic Blonde 4K/MA $4.5 or HD/MA$3
August Osage County HD/VU $3
Avengers Age of Ultron HD/MA $3.5 pr HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers HD/GP $3
Avengers Infinity War HD/MA $2.5 or HD/GP $2
Back to Future Trilogy 4K/MA $14 or HD/MA $9.5
Bad Boys for Life HD/MA $4
Bad Grandpa HD/IT $2.5
Bad Words HD/IT $3
Bambi HD/MA $4 or HD/GP $3.5
Bangkok Dangerous HD/VU $4
Bank Job HD/VU $3.5
Barbie & Her Sisters in Great Puppy Adventure HD/VU or IT $3.5
Barbie in Princess Power HD/IT $3.5
Barbie Star Light Adventure HD/IT $3.5
Battle of Year HD/MA $3.5
Battleship HD/VU $3 or 4K/IT $3.5
Baywatch HD/VU $2.5 or 4K/IT $3
Beatriz at Dinner HD/VU $4.5
Beauty & Beast (1991) HD/MA $3.5 or HD/GP $3
Beauty & Beast (2017) HD/MA $2.5 or HD/GP $2
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Ben-Hur (2016) HD/VU or IT $3.5
BFG HD/MA $3.5
Big Eyes HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA $5.5 or HD/MA $4
Big Little Lies Season 1 HD/GP $2.5
Big Short HD/VU or IT $3.5
Big Wedding SD/IT $1
Birth of a Nation HD/MA $3.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Widow HD/MA $3.5 or HD/GP $3
Blackhat HD/IT $3.5
Blair Witch Project (1999) HD/VU $4
Blockers HD/MA $3.5
Boardwalk Empire Season 1 HD/VU or IT $4
Bombshell 4K/VU $5
Book Club HD/VU $2.5 or 4K/IT $3
Book of Life HD/MA $3.5
Born a Champion 4K/VU $5
Boss Baby HD/MA $2.5
Bourne Identity HD/VU $3.5 or 4K/IT $4
Bourne Legacy HD/VU $2
Bourne Supremacy HD/VU $3.5
Bourne Ultimatum 4K/MA $5 or HD/MA $3.5 or 4K/IT $4
Boy 2 HD/IT $3.5
Boy Erased HD/MA $4
Boy HD/IT $3.5
Boyhood HD/VU or IT $2.5
Braven HD/VU $4
Butler HD/VU $3
Butterfly Effect HD/MA $4
Bye Bye Man (Unrated) HD/IT $2.5
Cabin in Woods 4K/VU or IT $4.5 or HD/VU $2.5
Call of Wild 4K/MA $4.5 or HD/GP $2.5
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/MA $4 or HD/GP $3.5 or SD/IT $1.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel HD/GP $2
Captain Phillips HD/MA $3.5 or SD/MA $1.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Case for Christ HD/IT $2.5
Chaos Walking 4K/VU $5
Chicago HD/VU $4
Children (2008) HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Columbiana (Unrated) HD/MA $4
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Contraband HD/IT $3
Cooties HD/VU $4
Cornetto Trilogy (Shaun of Dead, Hot Fuzz, World's End) 4K/MA $15
Counselor HD/MA $4
Courier 4K/VU $5.5 or HD/VU $4
Crank 4K/VU $5.5
Crimson Peak HD/IT $3.5
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
D Train 4K/IT $4
Daddy's Home 2 HD/IT $3
Daddy's Home HD/VU $3
Dark Tower HD/MA $3.5
Darkest Hour (2017) 4K/MA $5.5
Darkness HD/IT $3
Dawn of Planet of Apes HD/MA $3.5
Daybreakers 4K/VU $5.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Dear White People HD/VU $3.5
Dementia 13 (Director's Cut) HD/VU $4
Descendants SD/IT $1.5
Despicable Me 2 HD/VU $3.5 or 4K/IT $4
Despicable Me 4K/IT $5 or SD/IT $1.5
Detroit HD/MA $3.5
Dilemma HD/VU $3.5 or SD/IT $1.5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Collection HD/MA $3.5 or HD/GP $3
Divergent Allegiant HD/VU $3.5 or 4K/IT $4
Divergent HD/VU $1.5 or 4K/IT $2 or SD/VU $0.5
Divergent Insurgent HD/VU $2.5 or 4K/IT $3
Django Unchained HD/VU $3 or SD/IT $1.5
Do Right Thing 4K/MA $5.5 or HD/MA $4
Doctor Strange HD/GP $2.5
Dom Hemingway HD/MA $3.5
Don't Worry, He Won't Get Far on Foot HD/VU $4
Doom (Unrated) 4K/MA $5.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Dora & Lost City of Gold HD/VU $3.5 or 4K/IT $4
Downton Abbey Movie HD/MA $4
Dracula Untold HD/VU $3 or 4K/IT $3.5
Draft Day HD/VU $3.5
Dragged Across Concrete HD/VU $3.5
Dreamkatcher HD/VU $4
Dredd HD/VU $2.5
Duff SD/VU $1.5
Dumbo (2019) HD/GP $3
Dune 4K/MA $5.5
Dying of Light HD/VU $2.5
E.T. Extra Terrestrial 4K/VU or IT $5 or HD/MA $3.5
Edge of Seventeen HD/VU or IT $3
Edge of Tomorrow 4K/MA $5
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Encanto 4K/MA $4 or 4K/GP $3.5
Enemy at Gates HD/VU $4
Enough Said HD/MA $3.5
Epic HD/MA $3
Escape Plan HD/VU $2
Eternals HD/MA $3.5 or HD/GP $3
Everest 4K/MA or IT $4.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expendables 2 HD/VU or IT $1
Expendables 3 (Thea) HD/VU $2 or 4K/IT $2.5
Extreme Prejudice (1987) HD/VU $4
Fast & Furious (2009) HD/VU $3.5 or 4K/IT $4
Fast & Furious 6 (Ext) HD/VU $2 or 4K/IT $2.5
Fast & Furious 6-film Collection HD/VU $12.5
Fast & Furious 7-film Collection HD/VU $14
Fast & Furious 8-film Collection (9 Films) HD/MA $17.5
Fast & Furious 9-film Collection (11 Films) HD/MA $20
Fast & Furious HD/VU $3.5
Fast Color 4K/VU $5.5
Fast Five (Ext) HD/IT $2.5 or SD/IT $1
Fatale 4K/VU $5 or HD/VU $3.5
Fate of Furious (Ext) HD/VU $2
Fate of Furious (Thea) HD/VU or IT $1.5
Fault in Our Stars HD/MA $3.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Fifty Shades Darker (Unrated) HD/VU $2.5 or 4K/IT $3
Fifty Shades of Grey (Unrated) HD/VU $2.5 or 4K/IT $3
Finding Dory HD/MA $2.5 or HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
First Blood 4K/VU $5
First Man HD/MA $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose (2011) HD/IT $3
Forever My Girl HD/IT $3
Fortress HD/VU $4
Four Kids & It HD/VU $3.5
Fox & Hound 2 HD/MA $4
Frank & Lola HD/VU or IT $3
Frankenstein (1931) HD/VU $3.5
Free Guy HD/MA $3.5 or HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday 13th Pt 3 HD/VU $3.5
Frozen (Sing-Along Edition) HD/MA $2 or HD/GP $1.5
Frozen 2 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Frozen Ground HD/VU $3.5
Frozen HD/GP $2
Furious 7 (Ext) HD/VU $2 or 4K/IT $2.5
Fury HD/MA $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit (2012) HD/MA $4
Gambler HD/IT $3
Gambler HD/VU $3
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Get Out HD/MA $3.5 or 4K/IT $4
Ghostbusters (1984) HD/MA $3.5
Ghostbusters 2 HD/MA $3.5
Ghostbusters Afterlife HD/MA $4
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl w/ All Gifts HD/VU $4
Girls Trip HD/VU or IT $2
Glass Castle 4K/VU $5.5
God's Not Dead 2 HD/MA or IT $2.5
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold (2016) HD/VU or IT $2.5
Good Dinosaur HD/MA $3 or HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grace Unplugged HD/VU $2
Greatest Showman HD/MA $3.5
Green Mile 4K/MA $5.5
Grey HD/VU or IT $3
Guardians of Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of Galaxy Vol 2 HD/MA $2.5 or HD/GP $2
Guest House 4K/VU $5
Guilt Trip HD/IT $3
Gunman HD/MA $3
Hacksaw Ridge HD/VU $3.5 or 4K/IT $4
Hail, Caesar! HD/IT $3
Hammer of Gods HD/VU $2
Hands of Stone HD/VU $3.5
Hannibal Season 1 HD/VU $5
Hansel & Gretel Witch Hunters (Unrated) 4K/IT $4
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hateful Eight HD/VU $3.5
Heat HD/MA $3
Heaven is for Real SD/MA $1.5
Hell Fest 4K/VU $5
Hell or High Water HD/VU $2.5
Hellboy (2019) HD/VU $3 or 4K/VU $4.5
Hercules (1997) HD/MA $4.5 or HD/GP $4
Hercules (2014) HD/VU $2.5 or 4K/IT $3
Here Comes Boom HD/MA $3.5
Hidden Figures HD/MA $3
Hillsong Let Hope Rise HD/IT $2
Hitman's Bodyguard HD/VU $3.5
Hitman's Wife's Bodyguard 4K/VU $5.5 or HD/VU $4
Hocus Pocus HD/MA $3.5 or HD/GP $3
Home Alone HD/MA $3.5
Homesman HD/VU $3
Honey 2 HD/VU $3
Hop HD/MA or IT $3
Hope Springs HD/MA $2.5 or SD/MA $1
Hostiles HD/VU $3
Hot Fuzz HD/VU $4
Hotel Mumbai HD/MA $4
Hours (2013) HD/VU $4
How Grinch Stole Christmas (2000) 4K/IT $4
How to Train Your Dragon 2 HD/MA $2.5
How to Train Your Dragon HD/VU $3.5
How to Train Your Dragon Trilogy HD/MA $9
Hugo HD/VU or IT $3
Hunger Games 4-Film Collection HD/VU $8
Hunger Games Catching Fire HD/VU $1.5 or 4K/IT $2 or SD/VU $.5
Hunger Games HD/VU $1.5 or 4K/IT $2 or SD/VU $.0.5
Hunger Games Mockingjay Part 1 HD/VU $2.5 or SD/VU $1
Hunter Killer 4K/VU $4.5 or HD/VU $3
Huntsman Winter's War (Ext) HD/VU $3 or 4K/IT $3.5
I Can Only Imagine HD/VU $4
I Feel Pretty HD/IT $2
Incredibles 2 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Incredibles HD/GP $3.5
Independence Day Resurgence HD/MA $2.5
Indiana Jones & Temple of Doom 4K/VU $5.5
Indignation HD/VU $4
Initiation 4K/VU $5 or HD/VU $3.5
Inside Out HD/GP $2
Instant Family 4K/IT $3.5
Internship SD/IT $1.5
Interstellar HD/VU $3.5 or 4K/IT $4
Into Woods HD/MA $3 or HD/GP $2.5
Invisible Man (1933) HD/MA $3.5
Invisible Man (2020) 4K/MA $5.5 or HD/MA $4
Iron Man 3 HD/GP $2
Iron Man HD/MA $4 or HD/GP $3.5
It Follows HD/VU $3.5
It's a Wonderful Life 4K/VU or IT $4.5 or HD/VU $3
Jack & Jill HD/MA $3.5
Jack Reacher HD/VU $3 or 4K/IT $4.5
Jack Ryan Shadow Recruit HD/VU $2.5 or 4K/IT $3
Jacob's Ladder HD/VU $4
Jarhead 3 Siege (Unrated) HD/IT $2.5
Jason Bourne HD/VU $2.5
Jason Statham 4-Film HD/VU $10
Jason Statham 6-Film HD/VU $14
Jaws 4K/MA $5 or HD/MA $3.5
Jersey Boys HD/MA $2.5
Jesus Music HD/VU $3.5
Jigsaw 4K/VU $4.5
Joe HD/VU $3.5
John Wick 1 & 2 Bundle HD/VU $4
John Wick 3 Parabellum 4K/VU $4.5
John Wick Chapter 2 HD/VU $3.5 or 4K/IT $4
John Wick HD/VU $2 or 4K/IT $2.5
John Wick Trilogy (Parabellum 4K) HD/VU $9
Jonah Hex HD/MA $4.5
Judy 4K/VU $5
Jungle Cruise HD/MA $4 or HD/GP $3.5
Jurassic Park 4K/MA $5 or HD/MA $3.5
Jurassic World 5-Film Collection HD/MA $14
Jurassic World Fallen Kingdom 4K/MA $4.5 or HD/MA $3
Jurassic World HD/VU $2.5
Justice (2017) HD/VU or IT $3
Justin Bieber Never Say Never SD/IT $1.5
Kevin Hart Let Me Explain HD/VU or IT $3
Kick-Ass 4K/VU $5.5 or HD/VU $4 or SD/IT $1.5
Kidnap HD/VU or IT $2.5
Killer Elite HD/IT $3
Killerman HD/VU $4
Kin 4K/VU $4.5 or HD/VU $3
King Kong (2005) 4K/MA or IT $5 or HD/MA $3.5
Kingsman Golden Circle 4K/MA $4.5 or HD/MA $3
Kingsman Secret Service 4K/MA $5 or HD/MA $3.5
Kiss Kiss Bang Bang HD/MA $4.5
Knick Season 1 HD/IT $3.5
Knick Season 2 HD/IT or GP $3.5
Kung Fu Panda 3 HD/MA $3
La La Land 4K/IT $3.5
Labor Day HD/VU or IT $3
Lady Macbeth HD/VU $4.5
Last Airbender HD/VU $4.5
Last Exorcism HD/VU $4
Last Knights HD/VU $3.5 or SD/VU $1.5
Last Man (2019) HD/VU $4
Last Stand HD/IT $2
Last Vegas HD/MA $3.5
Last Witch Hunter HD/VU $3 or 4K/IT $3.5
Leatherface HD/VU $4
Leprechaun 7-Film Collection HD/VU $12
Les Miserables (2012) HD/VU or IT $2
Let Me Explain HD/IT $2.5
Let's be Cops HD/MA $3.5
Life (2017) HD/MA $3.5
Life of Crime HD/VU $3.5
Life of Pi 4K/MA $5 or HD/MA or IT $3.5
Light of My Life HD/IT $3.5
Like a Boss HD/VU $3.5
Lilo & Stitch 2 Stitch Has a Glitch HD/MA $4 or HD/GP $3.5
Lincoln Lawyer 4K/VU $6.5 or HD/VU $4
Lion King (2019) 4K/MA $4 or HD/GP $2
Live by Night HD/MA $3
Logan HD/MA $3
Logan Lucky 4K/MA or IT $4.5
Lone Ranger HD/MA $3.5 or HD/GP $3
Lone Survivor HD/VU $2.5 or 4K/IT $3
Long Shot HD/VU $3.5
Longest Ride HD/MA $3
Longest Week HD/VU $3.5
Looper HD/MA $3.5
Lorax (1972) HD/MA $5
Lorax HD/VU $3
Lords of Salem HD/VU $4
Lost World Jurassic Park HD/MA $3
Love & Monsters HD/VU $4
Love Coopers HD/VU or IT $4
Love, Simon HD/MA $3.5
Loving HD/VU or IT $3.5
Luca HD/MA $3.5 or HD/GP $3
Lucy HD/VU $3 or 4K/IT $3.5
Madagascar 3 HD/VU or IT $3
Madea's Witness Protection SD/IT $1.5
Magnificent Seven (2016) HD/VU $3
Maleficent 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Maleficent Mistress of Evil HD/MA $3 or HD/GP $2.5
Mama HD/IT $3
Mamma Mia Here We Go Again HD/MA $2.5
Man Who Shot Liberty Vance 4K/VU $5.5
Mandela Long Walk to Freedom HD/VU $4
Martian HD/MA $3.5
Mary Poppins (1964) HD/MA $3.5 or HD/GP $3
Mary Poppins Returns HD/MA $3 or HD/GP $2.5
Matrix Resurrections 4K/MA $5.5
Max Steel HD/IT $3
McKenna Shoots for Stars HD/IT $2
Mechanic Resurrection HD/VU $2.5
Megan Leavey HD/IT $3
Midnight Sun HD/MA $3.5
Midway 4K/VU $4.5 or HD/VU $3
Mile 22 HD/IT $3
Million Dollar Arm HD/GP $2.5
MindGamers HD/MA or IT $3.5
Minions 4K/MA or IT $4.5 HD/VU $3
Misconduct HD/VU $2.5
Miss Peregrine's Home for Peculiar Children HD/MA $3
Mission Impossible 4 Ghost Protocol HD/VU $2
Mission Impossible 5 Rogue Nation HD/VU $3 or 4K/IT $3.5
Mission Impossible 6 Fallout 4K/VU or IT $4.5
Mission Impossible 6-film Set 4K/VU or IT $23 or HD/VU $17
Moana HD/MA $2.5 or HD/GP $2
Moneyball HD/MA $3
Monkey Kingdom HD/MA $3
Monsters University HD/GP $3
Monuments Men HD/MA $3.5
Mortal Engines 4K/MA $5.5 or HD/MA $4
Mortal HD/VU $4
Mortal Instruments City of Bones HD/MA $3 or SD/MA $1.5
Mother! HD/VU $2.5
Mr. Poppers Penguins SD/IT $1.5
Much Ado About Nothing (2013) HD/VU $4
Mud HD/VU $2.5
Mulan (2020) 4K/MA 4.5 or HD/MA $3 or HD/GP $2.5
Mummy (1999) HD/VU $4
Mummy (2017) 4K/MA or IT $4.5
Muppets Most Wanted HD/MA $3.5 or HD/GP $3
Murder on Orient Express HD/MA $3.5
My All American HD/MA or IT $3.5
Nebraska HD/VU $3
Nerve HD/IT $3.5
NeverEnding Story HD/MA $4
New Mutants HD/GP $3
News of World 4K/MA $5.5 or HD/MA $4
Night at Museum Secret of Tomb HD/MA $3
Nightmare Alley 4K/MA $5.5 or HD/GP $3.5
Nightmare Before Christmas HD/MA $4 or HD/GP $3.5
No Escape (2015) HD/VU $3
No Strings Attached HD/VU or IT $4
No Time to Die 4K/IT $4.5
Noah HD/VU or IT $2.5
Nobody's Fool HD/IT $2.5
Non-Stop HD/VU or IT $3
Norm of North HD/VU $2.5
Nostalgia (2018) HD/MA $3.5
Now You See Me 2 HD/VU $3.5 or 4K/IT $4
Now You See Me HD/VU or IT $2.5 or SD/VU $1
Nutcracker & Four Realms HD/MA $3.5 or HD/GP $3
Oblivion 4K/MA or IT $5 or HD/MA $3.5
Occupation (2018) HD/VU $3.5
Occupation Rainfall HD/VU $4
Office Christmas Party HD/VU $3 or 4K/IT $3.5
Olaf's Frozen Adventure HD/MA $3.5 or HD/GP $3
One Direction This is Us SD/MA $1.5
Ong Bak 2 HD/VU $3
Onward 4K/MA $4.5 or HD/GP $2.5
Other Woman HD/MA $3
Ouija HD/IT $3.5
Ouija Origin of Evil HD/VU or IT $3.5
Outlander Season 1 Vol 1 HD/VU $5.5
Overdrive HD/IT $2.5
Overlord 4K/IT $3.5
Oz Great & Powerful HD/GP $2.5
Paddington HD/VU $3.5
Pain & Gain HD/VU or IT $3.5
Paranormal Activity (Unrated) HD/VU or IT $4
Paranormal Activity 3 (Ext) HD/VU or IT $3
Paranormal Activity 4 HD/IT $2.5
Paranormal Activity Marked Ones HD/VU or IT $3.5
Passengers HD/MA $3
Patriot Games 4K/VU $5
Patriot's Day HD/VU $3
Peanuts Movie HD/MA $3
Penguins of Madagascar HD/MA $3.5
Perks of Being a Wallflower SD/VU or IT $1
Pet Sematary (2019) 4K/IT $3.5
Pete's Dragon (2016) HD/MA $3.5 or HD/GP $3
Philomena HD/VU $2.5
Pinocchio (1940) HD/MA $3.5 or HD/GP $3
Pirates of Caribbean 5 4K/MA $4.5 or HD/GP $2.5
Pitch Perfect 2 4K/MA $4 or HD/VU $2.5
Pitch Perfect 4K/IT $3
Pixar Short Films Collection Vol. 3 HD/MA $3.5 or HD/GP $3
Planes Fire & Rescue HD/MA $3.5 or HD/GP $3
Planes HD/MA $2.5 or HD/GP $2
Playing w/ Fire HD/IT $2.5
Pocahontas HD/MA $4.5 or HD/GP $4
Point Break (2015) 4K/MA $5 or HD/MA $3.5
Poison Rose 4K/VU $4.5
Possession HD/VU or IT $2.5
Power Rangers (2017) 4K/VU or IT $4.5
Precious HD/VU $4.5
Predator (2018) HD/MA $3
Predator 4-Film Collection HD/MA $11
Premium Rush HD/MA $3.5
Pride & Prejudice & Zombies SD/MA $1.5
Primal HD/VU $3.5
Prodigy HD/VU $4
Project Almanac HD/IT $3.5
Prometheus HD/MA $2.5
Protector 2 SD/VU $1.5
Punisher 4K/VU $5.5
Punisher War Zone 4K/VU $5.5
Purge Anarchy HD/VU $3 or 4K/IT $3.5
Purge Election Year 4K/MA $5 or HD/MA $3.5
Purge HD/VU $3 or 4K/IT $3.5
Quarry 4K/VU $5
Queen & Slim HD/MA $4
Ralph Breaks Internet HD/GP $2
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submitted by nahimavegan to DigitalCodeSELL [link] [comments]


2023.05.29 00:40 RandomAppalachian468 Don't fly over Barron County Ohio.

The whirring blades of my MD-902 throbbed against the warm evening air, and I smiled.
From 5,000 feet, the ground flew by in a carpet of dark forests and kelly-green fields. The sun hung low on the horizon in a picturesque array of dazzling orange and gold, and I could make out the narrow strip of the Ohio River to my left, glistening in the fading daylight. This time of year, the trees would be full of the sweet aroma of fresh blossoms, and the frequent rains kept small pockets of fluffy white mist hanging in the treetops. It was a beautiful view, one that reminded me of why being a helicopter pilot trumped flying in a jumbo jet far above the clouds every day of the week.
Fourteen more days, and I’m debt free.
That made me grin even more. I’d been working as a charter pilot ever since I obtained my license at age 19, and after years of keeping my nose to the grindstone, I was closing on the final payment for real-estate in western Pennsylvania. With no debt, a fixer-upper house on 30 rural acres all to myself, and a respectable wage for a 26-year-old pilot, I looked forward to the financial freedom I could now enjoy. Maybe I’d take a vacation, somewhere exotic like Venice Italy, or the Dominican Republic. Or perhaps I’d sock the money back for the day I started a family.
“Remember kleineun, a real man looks after his own.”
My elderly ouma’s voice came back from the depths of my memories, her proud, sun-tanned face rising from the darkness. She and my Rhodesian grandfather had emigrated to the US when they were newlyweds, as the violence against white Boer descendants in South Africa spiraled out of control. My mother and father both died in a car crash when I was six, and it had been my grandparents who raised me. Due to this, I’d grown up with a slight accent that many of my classmates found amusing, and I could speak both English, and Afrikaans, the Boer tongue of our former home.
I shifted in my seat, stretched my back muscles, and glanced at the picture taped to my console. Both my parents flanked a grinning, gap-toothed six-year-old me, at the last Christmas we’d spent together. My mother beamed, her dark hair and Italian features a sharp contrast to my father’s sandy blonde hair and blue eyes. Sometimes, I liked to imagine they were smiling at me with pride at how well I flew the old silver-colored bird my company had assigned to me, and that made the long, lonely flights easier to bear.
A flicker caught my eye, and I broke my gaze away from the photograph.
Perched in its small cradle above the controls, my little black Garmin fuzzed over for a few seconds, its screen shifting from brightly colored maps to a barrage of grey static.
Did the power chord come loose?
I checked, ensuring the power-cable for the unit’s battery was plugged into the port on the control panel. It was a brand-new GPS unit, and I’d used it a few times already, so I knew it wasn’t defective. Granted, I could fly and navigate without it, but the Garmin made my time as a pilot so much easier that the thought of going blind was dreadful.
My fuel gauge danced, clicked to empty, then to full, in a bizarre jolt.
More of the gauges began to stutter, the entire panel seeming to develop terrets all at once, and my pulse began to race. Something was wrong, very wrong, and the sludge inside my bowels churned with sour fear.
“Come on, come on.” I flicked switches, turned dials, punched buttons, but nothing seemed to fix the spasming electronics. Every gauge failed, and without warning, I found myself plunged into inky darkness.
Outside, the sun surrendered to the pull of night, the sky darker than usual. A distant rumble of thunder reverberated above the roar of my helicopter’s engine, and I thought I glimpsed a streak of yellowish lightning on the far horizon to my left.
Calm down Chris. We’re still flying, so it must just be a blown fuse. Stay in control and find a place to set her down.
My sweaty palm slid on the cyclic stick, and both feet weighed heavy on the yaw pedals. The collective stuck to my other hand with a nervous vibration, and I squinted against the abyss outside.
Beep.
I jumped despite myself, as the little Garmin on my panel flared back to life, the static pulling aside to reveal a twitching display. Each time the screen glitched, it showed the colorful map detailing my flight path over the ground below, but I noticed that some of the lines changed, the names shifting, as if the device couldn’t decide between two different versions of the world.
One name jutted out at me, slate gray like most of the major county names, appearing with ghostly flickers from between two neighboring ones.
Barron County.
I stared, confused. I’d flown over this section of southeastern Ohio plenty of times, and I knew the counties by heart. At this point, I should have been over the southern end of Noble County, and maybe dipping lower into Washington. There was no Barron County in Ohio. I was sure of it.
And yet it shown back at me from the digital landscape, a strange, almost cigar-shaped chunk of terrain carved from the surrounding counties like a tumor, sometimes there, sometimes not, as my little Garmin struggled to find the correct map. Rain began to patter against my cockpit window, and the entire aircraft rattled from a strong gust of wind. Thick clouds closed over my field of vision like a sea of gray cotton.
The blood in my veins turned to ice, and I sucked in a nervous breath.
Land. I had to land. There was nothing else to do, my flight controls weren’t responding, and only my Garmin had managed to come back to life. Perhaps I’d been hit by lightning, and the electronics had been fried? Either way, it was too dark to tell, but a storm seemed to be brewing, and if I didn’t get my feet on the ground soon, I could be in real trouble.
“Better safe than sorry.” I pushed down on the collective to start my slow descent and clicked the talking button for my headset. “Any station, this is Douglass Three-One-Four-Foxtrot, over.”
Nothing.
“Any station, this is Douglass Three-One-Four-Foxtrot, requesting emergency assistance, over.”
Still nothing.
If the radio’s dead, I’m really up a creek.
With my hand shaking, I clicked on the mic one more time. “Any station, this is—”
Like a curtain pulling back, the fog cleared from around my window, and the words stuck in my throat.
Without my gauges, I couldn’t tell just how far I’d descended, but I was definitely very low. Thick trees poked up from the ground, and the hills rolled into high ridges with flat valley floors, fields and pastures pockmarking them. Rain fell all around in cold, silvery sheets, a normal feature for the mid spring in this part of Ohio.
What wasn’t normal, were the fires.
At first, I thought they were forest fires for the amount of smoke and flames that bellowed from each spot, but as I swooped lower, my eyes widened in horror.
They were houses.
Farms, cottages, little clusters that barely constituted villages, all of them belched orange flames and black pillars of sooty smoke. I couldn’t hear above the helicopter blades, but I could see the flashes on the ground, along the road, in between the trees, and even coming from the burning buildings, little jets of golden light that spat into the darkness with anger.
Gunfire. That’s rifle fire, a whole lot of it.
Tiny black figures darted through the shadows, barely discernable from where I sat, several hundred feet up. I couldn’t see much, but some were definitely running away, the streaks of yellow gunfire chasing them. A few dark gray vehicles rumbled down one of the gravel roads, and sprayed fire into the houses as it went. They were fighting, I realized, the people in the trucks and the locals. It was horrific, like something out of war-torn Afghanistan, but worse.
Then, I caught a glimpse of the others.
They didn’t move like the rest, who either fled from the dark vehicles, or fired back from behind cover. These skinny figures loped along with haphazard gaits, many running on all fours like animals, swarming from the trees by the dozens. They threw themselves into the gales of bullets without flinching, attacking anyone within range, and something about the way they moved, so fluid, so fearless, made my heart skip a beat.
What is that?
“Echo Four Actual to unknown caller, please respond, over.”
Choking back a cry of shock, I fumbled at the control panel with clumsy fingers, the man’s voice sharp and stern. I hadn’t realized that I’d let go of the talking button and clicked it down again. “Hello? Hello, this is Douglass Three-One-Four-Foxtrot out of Pittsburgh, over.”
An excruciating moment passed, and I continued to zoom over the trees, the fires falling away behind me as more silent forest took over.
“Roger that Douglass Three-One-Four-Foxtrot, we read you loud and clear. Please identify yourself and any passengers or cargo you might be carrying, over.”
Swallowing hard, I eyed the treetops, which looked much closer than they should have been. How far had I descended? “Echo Four Actual, my name is Christopher Dekker, and I am alone. I’m a charter flight from PA, carrying medical equipment for OSU in Columbus. My controls have been damaged, and I am unable to safely carry on due to the storm. Requesting permission to land, over.”
I watched the landscape slide by underneath me, once catching sight of what looked like a little white church surrounded by smaller huts, dozens of figures in the yard staring up at me as I flew over a nearby ridgeline.
“Solid copy on that Douglass Three-One-Four-Foxtrot. Be advised, your transponder shows you to be inside a restricted zone. Please cease all radio traffic, reduce your speed, climb to 3,000 feet and proceed north. We’ll talk you in from there. How copy, over?”
My heart jumped, and I let out a sigh of relief. “Roger that Echo Four Actual, my altimeter is down, but I’ll do my best to eyeball the altitude, over.”
With that, I pulled the collective upward, and tried my best to gauge how far I was by eyesight in the gathering night, rain still coming down all around me. This had to be some kind of disaster or riot, I decided. After all, the voice over the radio sounded like military, and those vehicles seemed to have heavy weapons. Maybe there was some kind of unrest going on here that I hadn’t heard about yet?
Kind of weird for it to happen in rural areas though. Spoiled college kids I get, but never saw farmers get so worked up before. They usually love the military.
Something moved in the corner of my eye, and I turned out of reflex.
My mouth fell open, and I froze, unable to scream.
In the sky beside me, a huge shadow glided along, and its leathery wings effortlessly carved through the gloom, flapping only on occasion to keep it aloft. It was too dark for me to see what color it was, but from the way it moved, I knew it wasn’t another helicopter. No, this thing was alive, easily the size of a small plane, and more than twice the length of my little McDonald Douglass. A long tail trailed behind it, and bore a distinct arrow-shaped snout, with twig-like spines fanned out around the back of its head. Whatever legs it had were drawn up under it like a bird, yet its skin appeared rough and knobby, almost resembling tree bark. Without pause, the gigantic bat-winged entity flew along beside me, as if my presence was on par with an annoying fly buzzing about its head.
Gripping the microphone switch so tight, I thought I’d crack the plastic, I whispered into my headset, forgetting all radio protocol. “T-There’s something up here.”
Static crackled.
“Douglas Three-One-Four-Foxtrot, say again your last, you’re coming in weak and unreadable, over.”
“There’s something up here.” I snarled into the headset, still glued to the controls of the helicopter, afraid to deviate even an inch from my course in case the monstrosity decided to turn on me. “A freaking huge thing, right beside me. I swear, it looks like a bat or . . . I don’t know.”
“Calm down.” The man on the other end of the radio broke his rigorous discipline as well, his voice deep, but level. “It won’t attack if you don’t move too fast. Slowly ease away from it and follow that course until you’re out of sight.”
I didn’t have time to think about how wrong that sounded, how the man’s strict tone had changed to one of knowledge, how he hadn’t been the least surprised by what I’d said. Instead, I slowly turned the helicopter away from the huge menace and edged the speed higher in tiny increments.
As soon as I was roughly two football fields away, I let myself relax, and clicked the mic switch. “It’s not following.”
“You’re sure?”
Eyeing the huge flapping wings, I nodded, then remembered he couldn’t see me. “Yeah, I’m well clear.”
“Good. Thank you, Mr. Dekker.”
Then, the radio went dead.
Something in my chest dropped, a weight that made my stomach roil. This wasn’t right, none of it. Who was that man? Why did he know about the thing I’d just seen? What was I supposed to—
A flash of light exploded from the trees to my right and shot into the air with a long finger of smoke.
What the . . .
On instinct, I jerked the cyclic stick to one side, and the helicopter swung to avoid the rocket.
Boom.
My world shook, metal screeched, and a dozen alarms began to go off inside the cockpit in a cacophony of beeps and sirens. Orange and red flames lit up the night sky just behind me, and the horizon started to spin wildly outside. Heat gushed from the cockpit door, and I smelled the greasy stench of burning oil. The safety belts dug into my shoulders, and with a final slip, the radio headset ripped free from my scalp.
I’m hit.
Desperate, I yanked on the controls, fought the bird even as she spun toward the ground in a wreath of flames, the inky black trees hurtling up to meet me. The helicopter went into full auto-rotation, the sky blurring past outside, and the alarms blared in a screech of doom. Panic slammed through my temples, I screamed at the top of my lungs, and for one brief second, my eyes locked on the little black Garmin still perched atop my control panel.
Its screen stopped twitching and settled on a map of the mysterious Barron County, with a little red arrow at the center of the screen, a few words popping up underneath it.
You are here.
Trees stabbed up into the sky, the belts crushed at my torso, glass shattered all around me, and the world went dark.
Copper, thick, warm, and tangy.
It filled my mouth, stank metallic in my nose, clogged my throat, choking me. In the murkiness, I fought for a surface, for a way out, blind and numb in the dark.
This way, kleineun.
My ouma’s voice echoed from somewhere in the shadows.
This way.
Both eyes flew open, and I gagged, spitting out a stream of red.
Pain throbbed in my ribs, and a heavy pressure sent a tingling numbness through my shoulders. Blood roared inside my temples, and stars danced before my eyes with a dizzying array. Humid night air kissed my skin, and something sticky coated my face, neck, and arms that hung straight up toward the ceiling.
Wait. Not up. Down.
I blinked at the wrinkled, torn ceiling of the cockpit, the glass all gone, the gray aluminum shredded like tissue paper. Just outside the broken windows, thick Appalachian bluegrass and stemmy underbrush swished in a feeble breeze, backlit by flashes of lightning from the thunderstorm overhead. Green and brown leaves covered everything in a wet carpet of triangles, and somewhere nearby, a cricket chirped.
Turning my head from side to side, I realized that I hung upside down inside the ruined helicopter, the top half burrowed into the mud. I could hear the hissing and crackling of flames, the pattering of rain falling on the hot aluminum, and the smaller brush fires around the downed aircraft sizzling out in the damp long grass. Charred steel and burning oil tainted the air, almost as strong as the metallic, coppery stench in my aching nose.
They shot me down. That military dude shot me out of the sky.
It didn’t make sense. I’d followed their orders, done everything they’d said, and yet the instant I veered safely away from whatever that thing in the sky had been, they’d fired, not at it, but at me.
Looking down (or rather, up) at my chest, I sucked in a gasp, which was harder to do that before.
The navy-blue shirt stuck to my torso with several big splotches of dark, rusty red. Most were clean slashes, but two held bits of glass sticking out of them, one alarmingly bigger than the other. They dripped cherry red blood onto my upturned face, and a wave of nausea hit me.
I gotta get down.
I flexed my arms to try and work some feeling back into them, praying nothing was broken. Half-numb from hanging so long, I palmed along my aching body until I felt the buckled for the seat belts.
“Okay.” I hissed between gritted teeth, in an effort to stave off my panic. “You can do this. Just hold on tight. Nice and tight. Here we go . . .”
Click.
Everything seemed to lurch, and I slid off the seat to plummet towards the muck-filled hole in the cockpit ceiling. My fingers were slick with blood and slipped over the smooth faux-leather pilot’s seat with ease. The shoulder belt snagged on the bits of glass that lay just under the left lowest rib, and a flare of white-hot pain ripped through me.
Wham.
I screamed, my right knee caught the edge of the aluminum ceiling, and both hands dove into a mound of leaf-covered glass shards on the opposite side of the hole. My head swam, being right-side-up again enough to make shadows gnaw at the corner of my eyes.
Forcing myself to breath slowly, I fought the urge to faint and slid back to sit on the smooth ceiling. I turned my hands over to see half a dozen bits of clear glass burrowed into my skin like greedy parasites, red blood weeping around the new cuts.
“Screw you.” I spat at the rubbish with angry tears in my eyes. “Screw you, screw you, screw you.”
The shards came out easy enough, and the cuts weren’t that deep, but that wasn’t what worried me. On my chest, the single piece of cockpit glass that remined was almost as big as my palm, and it really hurt. Just touching it felt like self-inflicted torture, but I knew it had to come out sooner or later.
Please don’t nick a vein.
Wiping my hands dry on my jeans, I gripped the shard with both hands, and jerked.
Fire roared over my ribs, and hot blood tickled my already grimy pale skin. I clapped a hand over the wound, pressing down hard, and grunted out a string of hateful expletives that my ouma would have slapped me for.
Lying on my back, I stared around me at the messy cargo compartment of the MD-902. Most of the medical supplies had been in cardboard boxes strapped down with heavy nylon tow-straps, but several cases had ruptured with the force of the impact, spraying bandages, syringes, and pill bottles all over the cluttered interior. Orange flames chewed at the crate furthest to the rear, the tail section long gone, but the foremost part of the hold was intact. Easily a million-dollar mess, it would have made me faint on any other trip, but today it was a godsend.
Half-blind in the darkness, I crawled along with only the firelight and lightning bolts to guide me, my right knee aching. Like a crippled raccoon, I collected things as I went, conscious of the two pallets of intact supplies weighing right over my head. I’d taken several different first-aid courses with some hunting buddies of mine, and the mental reflexes kicked in to help soothe my frazzled mind.
Check for bleeds, stop the worst, then move on.
Aside from my battered chest and stomach, the rest of me remained mostly unharmed. I had nasty bruises from the seatbelts, my right knee swelled, my nose slightly crooked and crusted in blood, but otherwise I was intact. Dowsing every scratch and cut with a bottle of isopropyl alcohol I found, I used butterfly closures on the smaller lacerations that peppered my skin. I wrapped soft white gauze over my abused palms and probed at the big cut where the last shard had been, only stopping when I was sure there were no pieces of glass wedged inside my flesh.
“Not too bad.” I grunted to myself, trying to sound impassive like a doctor might. “Rib must have stopped it. Gonna need stitches though. That’ll be fun.”
Pawing through the broken cases, I couldn’t find any suture chord, but just as I was about to give up, I noticed a small box that read ‘medical skin stapler’.
Bingo.
I tore the small white plastic stapler free from its packaging and eyeballed the device. I’d never done this before, only seen it in movies, and even though the cut in my skin hurt, I wondered if this wouldn’t be worse.
You’ve gotta do it. That bleeding needs to stop. Besides, no one’s coming to rescue you, not with those rocket-launching psychos out there.
Taking a deep breath, I pinched the skin around the gash together, and pressed the mouth of the stapler to it.
Click.
A sharp sting, like that of a needle bit at the skin, but it didn’t hurt nearly as bad as the cut itself. I worked my way across the two-inch laceration and gave out a sigh of relief when it was done.
“Not going to bleed to death today.” I daubed ointment around the staples before winding more bandages over the wound.
Popping a few low-grade painkillers that tumbled from the cargo, I crawled wriggled through the nearest shattered window into the wet grass.
Raindrops kissed my face, clean and cool on my sweaty skin. Despite the thick cloud cover, there was enough constant lightning strikes within the storm to let me get glimpses of the world around me. My helicopter lay on its back, the blades snapped like pencils, with bits and pieces of it burning in chunks all around the small break in the trees. Chest-high scrub brush grew all around the low-lying ground, with pockets of standing water in places. My ears still rang from the impact of the crash, but I could start to pick up more crickets, frogs, and even some nocturnal birds singing into the darkness, like they didn’t notice the huge the hulk of flaming metal that had fallen from the sky. Overhead, the thunder rumbled onward, the feeble wind whistling, and there were other flashes on the horizon, orange and red ones, with crackles that didn’t sound quite like lightning.
The guns. They’re still fighting.
Instinctively, I pulled out my cellphone, and tapped the screen.
It fluttered to life, but no matter how I tried, I couldn’t get through to anyone, not even with the emergency function designed to work around having no service. The complicated wonder of our modern world was little better than a glorified paperweight.
Stunned, I sat down with my back to the helicopter and rested my head against the aluminum skin of the craft. How I’d gone from a regular medical supply run to being marooned in this hellish parody of rural America, I didn’t know, but one thig was certain; I needed a plan. Whoever fired the missile could have already contacted my charter company and made up some excuse to keep them from coming to look for me. No one else knew I was here, and even though I now had six staples holding the worst of my injuries shut, I knew I needed proper medical attention. If I wanted to live, I’d have to rescue myself.
My bag. I need to get my go-bag, grab some gear and then . . . head somewhere else.
It took me a while to gather my green canvas paratrooper bag from its place behind the pilot’s seat and fill it with whatever supplies I could scrounge. My knee didn’t seem to be broken, but man did it hurt, and I dreaded the thought of walking on it for miles on end. I focused instead on inventorying my gear and trying to come up with a halfway intelligent plan of action.
I had a stainless-steel canteen with one of those detachable cups on the bottom, a little fishing kit, some duct tape, a lighter, a black LED flashlight with three spare batteries, a few tattered road maps with a compass, a spare pair of socks, medical supplies from the cargo, and a simple forest green plastic rain poncho. I also managed to unearth a functioning digital camcorder my ouma had gotten me for Christmas a few years back, though I wasn’t sure I wanted to do any filming in such a miserable state. Lastly, since it was a private supply run from a warehouse area near Pittsburgh to a direct hospital pad in Ohio, I’d been able to bring my K-Bar, a sturdy, and brutally simple knife designed for the Marine Corps that I used every time I went camping. It was pitiful in comparison to the rifle I wished I had with me, but that didn’t matter now. I had what I had, and I doubted my trusty Armalite would have alleviated my sore knee anyway.
Clicking on my flashlight, I huddled with the poncho around my shoulders inside the wreck of the chopper and peered at the dusty roadmaps. A small part of me hoped that a solution would jump out from the faded paper, but none came. These were all maps of western PA and eastern Ohio. None of them had a Barron County on them anywhere.
The man on the radio said to head north, right before they shot me down. That means they must be camped out to the north of here. South had that convoy and those burning houses, so that’s a no-go. Maybe I can backtrack eastward the way I came.
As if on cue, a soft pop echoed from over the eastern horizon, and I craned to look out the helicopter window, spotting more man-made flashes over the tree tops.
“Great.” I hissed between clenched teeth, aware of how the temperature dipped to a chilly 60 degrees, and how despite the conditions, my stomach had begun to growl. “Not going that way, are we? Westward it is.”
Walking away from my poor 902 proved to be harder than I’d anticipated. Despite the glass, the fizzling fires, and the darkness, it still held a familiar, human essence to it. Sitting inside it made me feel secure, safe, even calm about the situation. In any other circumstance, I would have just stayed with the downed aircraft to wait for help, but I knew the men who shot me down would likely find my crash site, and I didn’t want to be around when they did.
Unlike much of central and western Ohio, southeastern Ohio is hilly, brushy, and clogged with thick forests. Thorns snagged at my thin poncho and sliced at my pant legs. My knee throbbed, every step a form of self-inflicted torture. The rain never stopped, a steady drizzle from above just cold enough to be problematic as time went on, making me shiver. Mud slid under my tennis shoes, and every tree looked ten times bigger in the flickering beam of my cheap flashlight. Icy fear prickled at the back of my neck at some of the sounds that greeted me through the gloom. I’d been camping loads of times, both in Pennsylvania and elsewhere, but these noises were something otherworldly to me.
Strange howls, screeches, and calls permeated the rain-soaked sky, some almost roars, while others bordered on human in their intonation. The more I walked, the softer the distant gunfire became, and the more prevalent the odd sounds, until the shadows seemed to fill with them. I didn’t dare turn off my flashlight, or I’d been completely blind in the dark, but a little voice in the back of my head screamed that I was too visible, crunching through the gloomy forest with my long beam of light stabbing into the abyss. It felt as though a million eyes were on me, studying me, hunting me from the surrounding brush, and I bitterly recalled how much I’d loved the old Survivor Man TV series as a kid.
Not so fun being out in the woods at night. Especially alone.
A twig snapped somewhere behind me, and I whirled on the spot, one trembling hand resting on the hilt of my K-Bar.
Nothing. Nothing but trees, bushes, and rain dripping down in the darkness.
“This is stupid.” I whispered to myself to keep my nerves in check as I slowly spun on the spot. “I should have went eastward anyway. God knows how long I’m going to have to—”
Creak.
A groan of metal-on-metal echoed from somewhere to my right, and I spun to face it, yanking the knife on my belt free from its scabbard. It felt so small and useless in my hand, and I choked down a wave of nauseas fear.
Ka-whump. Creak. K-whump. Creak.
Underbrush cracked and crunched, a few smaller saplings thrashed, and from deep within the gloom, two yellow orbs flared to life. They poked through the mist in the trees, forming into slender fingers of golden light that swept back and forth in the dark.
The soldiers . . . they must be looking for me.
I swallowed hard and turned to slink away.
Ice jammed through my blood, and I froze on the spot, biting my tongue to stop the scream.
It stood not yards away, a huge form that towered a good twelve feet tall in the swirling shadows. Unpolished chrome blended with flash-rusted spots in the faded red paint, and grime-smeared glass shone with dull hues in the flashes of lightning. Where the wheels should have been, the rounded steel axels curved like some enormous hand had bent them, and the tires lay face-down on the muddy ground like big round feet, their hubcaps buried in the dirt. Dents, scrapes, and chips covered the battered thing, and its crooked little radio antenna pointed straight up from the old metal fender like a mast. I could barely make out the mud-coated VW on the rounded hood, and my mind reeled in shock.
Is . . . is that a car?
Both yellow headlights bathed me in a circle of bright, blinding light, and neither I nor the strange vehicle moved.
Seconds ticked by, the screech-thumping in the background only growing closer. I realized that I couldn’t hear any engine noises and had yet to see any soldiers or guns pointed my way. This car looked old, really old, like one of those classic Volkswagen Beetles that collectors fought over at auctions. Try as I might, I couldn’t see a driver inside the murky, mold-smeared windows.
Because there wasn’t one.
Lightning arched across the sky overhead, and the car standing in front of me blinked.
Its headlights slid shut, as if little metal shades had crawled over the bulbs for a moment and flicked open again. Something about that movement was so primal, so real, so lifelike, that every ounce of self-control I had melted in an instant.
Cursing under my breath, I lunged into the shrubs, and the world erupted around me.
Under my shoes, the ground shook, and the car surged after me in a cacophony of ka-thumps that made my already racing heart skip several beats. A weather-beaten brown tow truck from the 50’s charged through the thorns to my left, it’s headlights ablaze, and a dilapidated yellow school bus rose from its hiding place in the weeds to stand tall on four down-turned axel-legs. They all flicked their headlights on like giants waking from their slumber, and as I dodged past them, they each blared their horn into the night in alarm.
My breaths came short and tight, my knee burned, and I crashed through thorns and briars without thought to how badly I was getting cut up.
The cheap poncho tore, and I ripped it away as it caught on a tree branch.
A purple 70’s Mustang shook off its blanket of creeping vines and bounded from a stand of trees just ahead, forcing me to swerve to avoid being run over, my adrenaline at all-time highs.
This can’t be happening, this can’t be happening, this can’t be happening.
Slipping and sliding, I pushed through a stand of multiflora rose, and stumbled out into a flat, dark expanse.
I almost skidded to a stop.
What had once been a rather large field stood no taller than my shoestrings, the grass charred, and burnt. The storm above illuminated huge pieces of wreckage that lay scattered over the nearly 40-acre plot, and I could just make out the fire-blackened hulk of a fuselage resting a hundred yards away. The plane had been brought down a while ago it seemed, as there weren’t any flames left burning, and I threw myself toward it in frenzied desperation.
Burned grass and greasy brown topsoil slushed underfoot, and I could hear the squelching of the cars pursing me. Rain soaked me to the bone, and my lungs ached from sucking down the damp night air. A painful stich crept into my side, and I cursed myself for not putting in more time for cardio at the gym.
Something caught my left shoelace, and I hurtled to the ground, tasting mud and blood in between my teeth.
They’ve got me now.
I clawed at the mud, rolled, and watched a tire slam down mere inches from where my head had been. The Mustang loomed over me and jostled for position with the red Volkswagen and brown tow truck, the school bus still a few yards behind them. They couldn’t seem to decide who would get the pleasure of stomping me to death, and like a herd of stampeding wildebeest, they locked bumpers in an epic shoving match.
On all fours, I scampered out from under the sparring brutes, and dashed for the crumpled airplane, a white-painted DC-3 that looked like it had been cut in half by a gargantuan knife blade. I passed a snapped wing section, the oily remains of a turbo-prop engine, and a mutilated wheel from the landing gear. Climbing over a heap of mud, I squeezed into the back of the ruined flight cabin and dropped down into the dark cargo hold.
Wham.
No sooner had my sneakers hit the cold metal floor, and the entire plane rocked from the impact of something heavy ramming it just outside. I tumbled to my knees, screaming in pain as, once again, I managed to bash the sore one off a bracket in the wall.
My hand smeared in something gooey, and I scrabbled for my flashlight.
It clicked on, a wavering ball of white light in the pitch darkness, and I fought the urge to gag. “Oh man . . .”
Three people, or what was left of them, lay strewn over the narrow cargo area. Claret red blood coated the walls, caked on the floor, and clotted under my mud-spattered shoes. Bits of flesh and viscera were stuck to everything, and tatters of cloth hung from exposed sections of broken bone. An eerie set of bloody handprints adorned the walls, and the only reason I could tell it had been three people were the shoes; all of them bore anklebones sticking out above blood-soaked socks. It smelled sickly sweet, a strange, nauseas odor that crept into my nose and settled on the back of my tongue like an alien parasite.
Something glinted in the beam of my flashlight, and my pulse quickened as I pried the object loose from the severed arm that still clung to it.
“Hail Mary full of Grace.” I would have grinned if it weren’t for the fact that the plane continued to buck and roll under the assault from the cars outside.
The pistol looked old, but well-maintained, aside from the light coating of dark blood that stained its round wooden handle. It felt heavy, but good in my hand, and I turned it over to read the words, Waffenfabrik Mauser stenciled into the frame, with a large red 9 carved into the grip. For some reason, it vaguely reminded me of the blasters from Star Wars.
I fumbled with a little switch that looked like a safety on the back of the gun and stumbled toward a gap in the plane’s dented fuselage to aim out at the surrounding headlights.
Bang.
The old gun bucked reliably in my hand, its long barrel spitting a little jet of flame into the night. I had no idea if I hit anything, but the attacking cars recoiled, their horns blaring in confusion.
They turned, and scuttled for the tree line as fast as their mechanical legs could go, the entire ordeal over as fast as it had begun.
Did I do that?
Perplexed, I stared down at the pistol in my hand.
Whoosh.
A large, inky black shadow glided down from the clouds, and the yellow school bus moved too slow to react in time.
With a crash, the kicking nightmarish vehicle was thrown onto its side, spraying glass and chrome trim across the muddy field. Its electro-synth horn blared with wails of mechanical agony, as two huge talon-like feet clamped down on it, and the enormous head of the flying creature lowered to rip open its engine compartment.
The horn cut out, and the enormous flying entity jerked its head back to gulp down a mass of what looked like sticky black vines from the interior of the shattered bus.
At this range, I could see now that the flying creature bore two legs and had its wings half-tucked like a vulture that had descended to feed on roadkill. Its head turned slightly, and in the glow of another lightning bolt, my jaw went slack at the realization of what it was.
A tree trunk. It’s a rotted tree trunk.
I couldn’t tell where the reptilian beast began, and where the organic tree components ended, the upper part of the head shaped like a log, while the lower jaw resembled something out of a dinosaur movie. Its skin looked identical to the outside of a shagbark hickory but flexed with a supple featheriness that denoted something closer to skin. Sharp branch-like spines ranged down its back, and out to the end of its tail, which bore a massive round club shaped like a diseased tree-knot. Crouched on both hind legs, it braced the hooked ends of its folded wings against the ground like a bat, towering higher than a semi-truck. Under the folds of its armored head, a bulging pair of chameleon-like eyes constantly spun in their sockets, probing the dark for threats while it ate.
One black pupil locked onto the window I peered through, and my heart stopped.
The beast regarded me for a moment, making a curious, sideways sniff.
With a proud, contemptful head-toss, the shadow from the sky parted rows of razor-sharp teeth to let out a roar that shook the earth beneath my feet. It was the triumphant war cry of a creature that sat at the very top of the food chain, one that felt no threat from the fragile two-legged beings that walked the earth all around it. It hunted whenever it wanted, ate whatever it wanted, and flew wherever it wanted. It didn’t need to rip the plane apart to devour me.
Like my hunter-gatherer ancestors from thousands of years ago, I wasn’t even worth the energy it would take to pounce.
I’m hiding in the remains of the cockpit now, which is half-buried under the mud of the field, enough to shield the light from my screen so that thing doesn’t see it. My service only now came back, and it’s been over an hour since the winged beast started in on the dead bus. I don’t know when, or how I’m going to get out of here. I don’t know when anyone will even see this post, or if it will upload at all. My phone battery is almost dead, and at this point, I’m probably going to have to sleep among the corpses until daylight comes.
A dead man sleeping amongst friends.
If you live in the Noble County area in southeastern Ohio, be careful where you drive, fly, and boat. I don’t know if it’s possible to stumble into this strange place by ground, but if so, then these things are definitely headed your way.
If that happens . . . pray that they don’t find you.
submitted by RandomAppalachian468 to nosleep [link] [comments]


2023.05.29 00:06 SilentStorm2020 Does anyone know what is going here? Started early construction. In north Richland hills at north Tarrant parkway and Davis blvd. B&B theaters is behind it.

Does anyone know what is going here? Started early construction. In north Richland hills at north Tarrant parkway and Davis blvd. B&B theaters is behind it. submitted by SilentStorm2020 to FortWorth [link] [comments]


2023.05.28 17:13 Mortimer_Whimsiwick World Hunger Games: 17th Hunger Games: Bloodbath + Day 1

This year’s arena was known as the Everglades. It was a swamp environment spanning four kilometers, making this slightly smaller than the vast savannah of the previous games. The arena was littered with tall mossy trees thin enough for tributes to climb. The high density of the trees along with the thick canopy of foliage above trapped a lot of heat within. There was some debate regarding the amount of water to be pumped in the arena. Due to Head Gamemaker’s preconceived ideas on the mutts and arena events, the crystal-clear swamp water that encompassed 80% of the arena was 15ft at its deepest. There were patches of raised grassland scattered throughout the arena, giving tributes a few areas of relief from the deep waters. The cornucopia stood in the center of a small clearing with the podiums in a semicircle near the southern perimeter. The depth of the water was ankle height, the gamemakers not wanting to hinder the tribute’s movements for the bloodbath. There were a decent number of supplies, however all food and non-weaponous supplies were stored in dark green waterproof bags floating in the puddles. Traditional Hunger Games weapons were also seen floating in the puddles and propped inside the small cornucopia structure.
When the podiums rose out of the arena, tributes felt the humid heat weigh down on them. A few tributes were relieved by the aquatic setting, especially the District 4 tributes. Pearl was wedged between Laurel (7) and Logan (11). She felt intimidated by Laurel’s muscles and decided to ignore her in favour of scanning for escape routes. After pinpointing two routes with more tree cover, she scanned the lineup for Mortimer. She spotted him between Wren (5) and Jack. He noticed Jack and gave him a greeting. Jack asked if it was true Tobias Stephens was dead, him nodding in response. Mortimer said “If it’s all the same to you, I’ll leave you alone for now. Just out of respect for Tobias and for helping deliver the weed to me.” Jack thanked him before searching for Cat. Cat was found standing between Nikita (2) and Neutron (12). Nikita tried to intimidate her, but she brushed it aside. She spotted Mortimer and Jack conversing, pleased it wasn’t confrontational. Mortimer spotted her and she waved to him. He stared at her for a moment before turning his eyes to the cornucopia. She looked at the cornucopia as well, aiming her sights on one of the bigger waterproof bags.
When the gong sounded, Cat sprinted forward towards the bag she set her eyes on. Nikita attempted to tackle her to the ground, but Cat was quick enough to somersault out of the way. She frantically searched for a way out, choosing to run northwest away from the careers. However, she spotted Pearl fighting Mishti (10) for a bag. Mishti was successful at obtaining the bag and pushed Pearl to the ground before grabbing a knife nearby. Cat bolted towards the two girls, hopping over the fallen Burlap (8)’s body. Before Mishti could strike Pearl with her knife, Cat tackled her to the ground. Cat pushed Mishti’s face under the ankle high water and used her knee to keep her head down. She wrenched the knife and pushed the blade into the back of her skull. She looked up to see Pearl already gone. She turned to see a sword propped against the cornucopia wall and decided to risk it.
Meanwhile, Jack hopped off his podium but was swept off his feet by the slippery mud. He frantically pulled himself up, but was relieved that all the nearby tributes were completely ignoring him. He witnessed the first death of the games when Andrei (2) stomped on Terry (5)’s neck, snapping it in an odd angle. He ran alongside the podiums to steer clear of the ongoing chaos all the while searching for Cat. He managed to spot her closing in on a sword. He ran towards her, unaware of an arrow courtesy of Jassy (12) narrowly missing his head. As he neared Cat, he noticed Logan (11) creeping closer to her with a heavy axe in hand. He yelled at Cat to look out, but she didn’t hear. Logan raised his axe at the unaware Cat. Jack jumped forward and pushed Cat out of the line of fire. The axe lodged itself into Jack’s head, sending him falling to the ground. Cat was horrified upon seeing her partner brutally killed in front of her. She decided she let his sacrifice not be in vain and retreated from the clearing with a bag and sword in hand.
Mortimer was one of the first to reach the cornucopia. He snatched a trident from the back of the cornucopia structure. He turned to exit the building only to come face to face with Laurel (7). She had an axe in her hand and voiced her intentions of killing him for her partner Wolvthorne (7). Mortimer warned her to get out of his way, but she charged forwards. Mortimer used his trident to catch her first swipe, pushing her backwards. He swung the trident, cutting Laurel’s face. She was unperturbed and tried striking him. This time, he dodged and thrust the end of his trident in her ribs. He used her brief moment of painful staggering to stab her in the head. He flung her body to the side like a ragdoll and ran back outside. He noticed two bags close together and decided to risk grabbing them. He scooped up both bags with his trident, with one hanging on each side before retreating. He fell to the ground after tripping over the corpse of Shoya (3). As he pulled himself up, he noticed Pearl hiding behind a tree beckoning him to follow her. As he ran, he heard Wolvthorne’s roars of anger after discovering his partner dead. So angry in fact that he managed to disembowel and kill Nikita (2) before escaping east.
When the bloodbath was over, Artemis and Luther followed the order of events. Artemis enjoyed this bloodbath as not only did they have a couple gory kills, but some rare moments of honor. Luther listed Terry (5) as the first death at the hands of Andrei (2), comparing it to the first kill of the 12th Hunger Games when Sparta (D2 female tribute) curb stomped Fleming (D6 male tribute). Cameras then spotted Burlap (8) stabbed in the eye by Olivine (1), making him the second death. On the opposite side was Shoya (3), whose throat was slit by Lionel (1). The next chronological death was Mishti (10), with Artemis wondering why Cat saved Pearl. Luther speculated that they were probably in an alliance. The fifth death was Laurel (7). Artemis felt bummed out to not see more of her as she seemed like victor material. The sixth and seventh deaths took place almost simultaneously. Number six was Neutron (12) after he was stabbed numerous times by Andrei (2). Two seconds afterwards was the death of Jack. Artemis declared his death as honorable and as a redemption from his disastrous interview. The last two kills of this year’s bloodbath were Ryetta (9) and Nikita (2). Ryetta was killed by Lionel when she jumped on his back and tried to gouge his eyes out. Lionel wrenched her off by the hair and bashed her head into the cornucopia structure. Artemis then moved to Nikita’s death and described Wolvthorne as savage. Luther wrapped the bloodbath analysis up and announced nine bloodbath kills, two more than the previous year.
Cat continued to create distance from the clearing. She followed as much grassland as possible, having to wade through the water at a few points. Suddenly, she came across a wide expanse of water with no land in sight. She slipped on a loose twig and fell to the ground at the edge of this lake. Her backpack spilled its contents upon impact, its contents consisting of a sandwich, four fruit packs, a pocket knife, a bottle of water, string, and a small medkit. The thoughts of losing the items she fought so hard for sent her in a panic. She reached out and tried to gather as much as she could. However, she failed to save the sandwich, the knife, and three of the fruit packets as they all sank below its depths.
After saving the rest of her items, she realized her hyperventilating continued. She crossed her legs and put her supplies to the side. The confused viewers in Maximus Square watched as she took deep methodical breaths while moving her arms up and down. They began to realize she was meditating in order to compose herself. Viewers watched as the gamemakers displayed her heart rate and the number slowly decrease. Soon, Cat was able to compose herself. She decided to inspect her remaining supplies, keeping her sword by her side. She opened the medkit and was disappointed by the lack of quantity. It consisted of one roll of medical tape, two bandages, and strangely a wax bottle of clear liquid. She inspected the label, which revealed the contents to be hydrogen peroxide. She took note of this and pocketed the medkit, string, and the one fruit pack.
Cat lastly picked up the water bottle and realized it to be empty. She internally debated collecting water from the lake in front of her. She cautiously dipped a couple fingers in the lake and then tasted the droplets on her fingertips. Tasting nothing out of sorts, she picked up her water bottle. She was interrupted by the mandatory cannons, signaling the end of the bloodbath. Cat quickly scanned her surroundings while carefully listening for tributes. After hearing nothing, she turned back to the water and felt her heart drop. The once clear water had now become cloudy and murky. Cat became dejected, knowing she couldn’t trust the water anymore. She let tears fall from her eyes for a few moments, mourning her dreadful situation. Artemis was about to tease her crying, when she was interrupted by Cat slapping herself in the face. Cat told herself aloud that she had to get it together and plan her next move. She continued to scan the lake and her surroundings. She noticed a near consistent path of grassland heading west around the lake. She decided to head that direction, whispering to herself that “sailor boy” was sure to head that direction. She packed her things and started her journey west along the lake’s borders, with her sword at the ready.
Back in the commentator’s booth, Artemis noted her determination to find the District 4 tributes, speculating whether she had a crush on Mortimer. Luther diverted the topic to the lake. He educated the audience on the layout of the lake, showing through schematics that it spanned at least 35% of the entire arena. At the end of the lake was a thick accumulation of trees and brush the cameras refused to go past. When he and Artemis questioned Head Gamemaker Grimstone, he told them there was a hidden surprise on the possibility a tribute figures out a way across.
The two hosts began checking tabs on the surviving tributes. Olivine and Lionel (1) had split from the clearing and were in the south eastern sector. They watched from the safety of a couple trees as Andrei (2) and Wolvthorne (7) gathered supplies at the cornucopia. Surprisingly, Andrei was indifferent to his new ally having killed Nikita. The two debated their next move, Wolvthorne desiring to find Mortimer for revenge. Andrei admitted that while he was their biggest threat, he would have to put his grievances aside for them to survive the arena. Cameras diverted their attention to Carnelia and Logan (11) as they neared the southeastern perimeter. In close proximity was Horace (10) who was stalking them, using the trees and small mud banks as cover. Vista (3) had climbed up a tree and rested there. Wren (5) had struck up an alliance with Jassy (12) when the two crossed paths in the centre of the arena. Peggy (8) reached the northern perimeter and planted roots at the shore of the lake. John (9) had retreated west and was camouflaging himself with mud. He was nearly seen by Cat minutes into her trek west, but decided against confronting her upon seeing her sword. Artemis urged Luther to point the cameras to the District 4 tributes, which he obliged.
Mortimer had successfully distanced himself from the cornucopia. Cameras captured him diverting the supplies from one of his two backpacks into the other, discarding the empty one in the mud. It was around this time when the cannons sounded. The combined supplies included an empty water bottle, three fruit packs, a sandwich, a bundle of sturdy rope, a sleeping bag, and a small cooking pot. He was half a kilometre away from the lake’s southwest shore when he stopped walking. He turned around and asked the forest if hiding from him was really necessary. Pearl stepped out from behind a tree, asking how he knew she was there. He claimed that he spotted her dirty blonde hair poking out. He asked why she was hiding from him. Pearl asked if he was going to kill her. Mortimer was confused by this and questioned why he would kill her. Pearl defended herself by pointing out how much he hated accepting help from others and thought he would go lone wolf. Mortimer rolled his eyes, muttering “This again” under his breath. He put his right hand up and solemnly swore he wouldn’t kill her, for Gill’s sake. Pearl cautiously stepped out and thanked him. He asked what she had in her bag. She showed her contents, seeing a rain poncho, a water bottle, two apples, and a flint and steel.
Mortimer revealed his contents as well, noting the emptiness of the bottles. He suggested they continue going west, but Pearl pointed at a tall tree nearby. She said she would climb it and get a good vantage point. Mortimer didn’t object as she marched over to the tree and began climbing. While she was climbing higher, cameras noticed how antsy Mortimer was. In the commentator’s booth, Artemis said it appeared as if he was tempted to ditch her. Luther agreed with her observation, but didn’t believe he would just yet. Pearl reached seven metres in height and began surveying the arena. She reported to Mortimer that everything looked the same until she looked northwest and spotted the lake. Mortimer declared they would go there. She agreed and the two began their journey.
Out of nowhere, Pearl asked if he had anything against her father Alexander Riverstone. Mortimer claimed he didn’t and thought he was an honest working man. She retorted by asking for his reason to not accept his or anyone else’s help. Mortimer became annoyed by hearing this question for the umpteenth time, but Pearl insisted he explain. She already heard the story from Gill and wanted to hear his perspective, explaining, “After years of waitressing and hearing all the gossip, I’ve learned there is always another side.” Mortimer sighed and admitted he should’ve accepted his and Gill’s help as they had no gain in doublecrossing him. He cited his mother’s abandonment and the resulting playground bullying as the cornerstone reasons for him not trusting others. Pearl asked how old his mother was when she left, him answering six. Viewers weren’t aware of this detail and felt bad for him.
Before Pearl could press for more, the two had arrived at the lake. They noticed the murkiness of the water and surmised that it was unsafe to drink. Mortimer wondered how it was murky when it was crystal clear earlier. Pearl said she noticed the water became cloudy the second the cannons sounded, deducing that the water will become much more unsafe to drink as the death toll increases. The commentators and gamemakers were impressed with her accurate deduction but pointed out it was Jassy (12) who discovered it first though in a joking manner. Pearl however was more curious about the smell, comparing it to the sewage port at the Cardiff Cliffs. Mortimer agreed and pondered over what to do next.
Pearl climbed up another tree and spotted the stretching shoreline. Mortimer hypothesised how due to the unnatural shape and location of the lake, along with recent Hunger Games trends, there could be something in the northwestern sector on the other side. Pearl sarcastically commented, “Add a boat to the list of things we desperately need.” Mortimer’s eyes lit up and said, “Why not make our own?”, pointing out how they could construct a raft out of the sturdier trees and tie them together with rope, adding that being on the lake would keep them far from other tributes. Pearl admitted it was a good plan, but considered water as the utmost priority. When asked to test the water, Pearl gagged on the taste. Mortimer pulled out his pot and gave it to Pearl, telling her to start a fire.
Around the time Mortimer started his raft project, Cat was taking a break from all the trudging through the damp grassland. She held her only fruit pack in her fingertips and stared at it for several minutes. Viewers could tell she was speculating on whether or not to eat it. She decided against it and put it back in her backpack. She watched the still lake while licking her cracked lips to keep them moist. She dipped two of her fingers into the cloudy water and tasted the droplets. She instantly gagged and spit them out, using her sleeve to wipe her mouth. She then broke off a button from the backpack and stuck it in her mouth. Luther seemed impressed by this, educating the audience on this unique practice of preventing dry mouth.
Cat decided her break was over and stood up with supplies in tow. Suddenly, she heard voices coming from behind her. She listened carefully and recognized the voice of Olivine and Lionel (1). Cameras showed the two bypassing Andrei (2) and Wolvthorne (7) after the two journeyed north to hunt for tributes. While raiding the cornucopia, Olivine played with a pair of binoculars and spotted Pearl in the tree. The two decided to go after her. Cat frantically searched for a place to hide. There were no nearby upright trees and she didn’t have enough time to camouflage herself in the mud. So, in desperation, she burrowed her backpack in the mudbank and waded herself into the lake. Cat ducked her head underwater just in time for Olivine and Lionel to reveal themselves. Many viewers in Maximus Square were at the edge of their seats as the two careers initially began walking past Cat’s location. The situation was filled with more tension when the two stopped before moving out of sight. The two discussed their plan of confronting Pearl, knowing Mortimer is most likely with her. Lionel assured her that the two could take him together. Underwater cameras captured Cat’s face as she struggled to hold her breath. Based on the quality of the cameras’ footage, it appeared that Cat was able to overhear their conversation. Just when it looked like Cat was about to give up, the two careers finally resumed their journey west.
Cat thrust herself out of the water, taking in deep breaths. Supporters of Cat in Maximus Square breathed out in relief as well. Cat dragged herself to shore and flipped herself on her back. She laid there for a few moments catching her breath and wiping the mud off her face. When she held her arm up, she noticed a black spot on her forearm. She grabbed it, pulled it off, and turned it towards her. She instantly recognized it from its sucker and rows of teeth, straight from her studies in the fauna sector in the aquatic station. It was a black worm leech, a relatively new species introduced to the world through the crossbreeding of the European medicinal leech and the terrestrial leech. Cat’s face morphed into one of pure disgust and fright. It took all her inner strength not to scream when she looked down and counted eleven leeches on her legs and forearms. She shakily ripped the leeches off her body one by one, lip quivering as she did so. She tossed the leeches aside and crab-walked away from the shore.
Cat sat on a log for almost an hour, traumatized by the experience. After composing herself, she grabbed her backpack and was about to leave when she recalled Olivine and Lionel’s plan. Realizing Pearl and Mortimer were in danger, she pulled out her empty water bottle. Capital viewers were confused at first, expecting her to “run for the hills”. Their confusion turned to interest as Cat scooped up the leeches and put them inside her bottle along with some of the lakewater. In the commentator’s booth, Artemis was holding herself, cringing at the sight of the leeches. She wondered why Cat would pick them back up. Luther guessed she would use them either to help her allies or food, noting that the leeches were edible. Artemis squealed at the thought. As Cat was about to start moving again, a cannon sounded. It was revealed to be Vista (3) after she climbed down from her tree and decided to bathe in the river. She was also overtaken by leeches and screamed very loudly at the sight of them. Andrei (2) and Wolvthorne (7) heard her screams and found her writhing on the ground swiping at the leeches on her body. Andrei ended her suffering by plunging his sword into her head.
Two hours passed by without incident. Capital viewers still had some nuggets of tribute activity to entertain them. Carnelia and Logan (11) had successfully captured a handful of leeches and were attempting to cook them. Their stalker Horace (10) watched from nearby. The biggest area of interest was with the District 4 tributes and the approaching careers increasing the suspense in Maximus Square. While Mortimer was beginning the construction of the raft, Pearl boiled some water in the pot. She noticed her partner testing his rope on the logs he acquired and showing disappointment with it not being enough to secure the full measurements.
While the water boiled, Pearl gathered the moss growing off the trees and weaved some twine together. She tossed the twine to Mortimer and told him to test it out. She rolled her eyes at the look of skepticism on his face. She challenged him by asking why he was skeptical over some twine. Mortimer claimed he wasn’t suspicious of any malintent but was wondering why she would make it for him. Pearl simply stated, “We’re partners aren’t we?” Mortimer thanked her and tested the twine. He was satisfied with its durability and asked if she could make more. Pearl beckoned him to come to the fire. He walked over and was perplexed by the sight before him. The water still resembled the murky lake water. Pearl claimed she left the water to boil for ten minutes. Mortimer stuck his fingers taste tested it and spat it out in disgust. He said it wasn’t as bad tasting as the lakewater, but was still unsafe to drink. Frustrated, he went back to his raft while Pearl resumed making twine.
The two were unaware that Olivine and Lionel (1) were very close by and were able to pinpoint their location after hearing them talking. Lionel stepped forward and peeked his head behind a tree, ready to approach the unsuspecting Pearl. Pearl lifted her head to wipe the sweat off her face and was horrified to see him towering over her. She screamed at the top of her lungs and sprinted off not a second later. Lionel chased after her and swung his sword down toward her. Pearl shut her eyes preparing for the end, but only heard a single metallic thud. She opened her eyes to see the sword blocked by Mortimer’s trident.
Mortimer barked at Pearl to get behind him and she obeyed. Olivine made herself known brandishing a sword as well, having failed to secure a bow in the bloodbath. The arena and Maximus Square were quiet as the tributes slowly circled each other, Mortimer and Pearl taking measures to not be surrounded by their adversaries. Mortimer tried to make Olivine the closer enemy, knowing she was not nearly as experienced with a sword as Lionel. What he didn't know was she still had decent skills with the sword due to it being her "secondary weapon" that she decided to hide during training. Lionel swung first once again, his blade being caught by the trident. Olivine stepped in to strike while Mortimer was distracted. However, he spotted her and smacked her across the face with the back of the handle. She fell back into the water but before he could take advantage, Lionel went back on the offence.
The next three minutes kept the Capital at the edge of their seat. The two were evenly matched and trapped in a cycle of attack, block, and retaliation all while Pearl watched on, frozen to her spot. Lionel got his sword caught in the trident for the eighth time, but surprised everyone by twisting the blade downwards, pushing the prongs down and exposing Mortimer’s head. Lionel kept twisting in hopes Mortimer would drop his weapon, but he persisted. Just when it seemed like Mortimer was about to give up, he headbutted Lionel, dazing him long enough to free his weapon. Then in a swift motion, Mortimer thrust his trident up Lionel’s chin into his brain, sounding his cannon instantly.
Mortimer couldn’t celebrate for long as he heard Olivine charging towards him. She sliced at him in a frenzy, managing to cut his right eyebrow. She used this distraction to punch him in the face. Mortimer stumbled back a few inches, surprised by the power in her punch. Olivine brought her sword up high, ready to strike him down. Mortimer gave her a powerful uppercut, sending Olivine back three feet. The punch caused her to bite through her tongue, it falling to the ground. Olivine moaned in muffled agony at the sight of it on the floor as her mouth filled with blood. Mortimer thrust the trident in her chest. Suddenly, someone came rushing into the small clearing. It was Cat, having finally arrived to help Mortimer. She paused at the carnage laid before her and put her sword down. She said, “Guess you didn’t need help then.” Olivine’s cannon sounded seconds later.
The viewers in Maximus Square went crazy, cheering for Mortimer’s triumphant victory. In the commentator’s booth, Artemis and Luther were buzzing as well, the latter declaring this as one of the greatest fight sequences in the history of the Hunger Games. Historic documents reflected that sentiment as well. The cheering quickly died down, waiting to see his reaction to Cat’s sudden arrival. Mortimer furrowed his brows and backed her into a tree, saying, “You! You’ve been following us?!” Cat put her hands up and apologized for scaring him. She asked to at least explain herself. Pearl came to her defense and pleaded with him to hear her out. Mortimer relented and told her to spill.
Cat regaled her experiences so far, revealing the leeches’ existence and how she found them. Pearl rummaged through her things and pulled out the water bottle, but Cat warned her about the leeches inside. Pearl looked inside and identified the species, revealing they were edible. She walked towards the fire with the bottle. Cat turned back to Mortimer and told him, “I know you are reluctant to trust me, especially considering where we are. But seeing that I helped you with your training score and have something valuable to share, I think you need me as an ally.” Back in the Capital, Artemis said she admired Cat’s guts while Luther expressed interest in the dynamic they’re about to see, confident Mortimer would say yes. Mortimer looked back at Pearl inspecting the leeches, then the open backpack. He relented and accepted her invitation into the group, but warned he would end her if she did anything remotely bad.
Mortimer invited her to sit down by the campsite and go over what they learned. The small fire burnt out and Pearl was trying and failing to reignite it. Cat finally picked up on the rotten egg smell emanating throughout the arena. Mortimer noticed as well, claiming it was worse than before. Pearl asked if they noticed how it became worse the minute the careers died. The two were silent and realised she was right. Pearl speculated that not only will the water be rendered more undrinkable each death, but the smell will get worse. Cat compared the smell to the piles of feces left in Willard Alleyway by warmweed addicts and alcoholics. Mortimer suddenly had an epiphany. He realized that the rotten egg smell meant traces of flammable sulphur were present. Cat suggested they search for the source of the smell before it gets dark. The three fanned out. The search for the rotten smell garnered some moments of comedy. Viewers were laughing at the tributes picking up random objects and bringing them to their faces, left in tears at their disgusted facial expressions. It was ultimately Pearl who discovered the source, having explored the lake shore and found the source to be green algae barely touching the surface. She held her breath while collecting some and handing it to Mortimer. He wringed it off as much water as possible before shooting sparks at it with the flint and steel. After several tries, the algae ignited.
A fire was successfully crafted, and the trio resumed boiling the water. Cat speculated why boiling it wasn’t enough, recalling how it worked for Corpse Beckford in the 10th Hunger Games. Pearl suddenly squealed and stood up. One of the leeches escaped the bottle and began squirming on the ground. Mortimer picked it up and examined the creature. He noticed how sticky his fingertips were, his facing morphing into what Artemis coined as the “thinking face”. Mortimer used the tip of his trident to scrape some of the slime and thrust it into the pot. Cat was about to protest, but Mortimer recalled the species of leech and that it resided in the Rocky Shores neighborhood. He explained how the poorer citizens of District 4 would use the slime of discarded leeches to better purify dirty water. Cat commended him for noticing this and offered to ration the food for dinner. Pearl continued to create twine for the raft, but cameras noticed her constantly watching the nearby trees.
The sun was nearly out of sight and the water was still not fully purified. Mortimer was frustrated that the slime wasn’t enough. Cat told him to calm down and assured him they would figure it out. Pearl was still making twine for the raft when she cut herself with a tiny splinter entangled in the moss. Cat grabbed the first aid kit to bandage the wound before it became infected. Mortimer commented how he wasn’t aware therapists needed to know first aid. Cat responded, “Well, in a district full of addicts, you get a lot of practice.” Pearl asked her why she wanted to be a therapist like Phoebe. Cat explained how she used to be one of the young “zombies” hanging out in Willard Alleyway experimenting with new batches of warmweed. One day when she was thirteen, she had a respiratory attack. Her supposed friends were indifferent to her predicament and fled when Phoebe and peacekeeper escorts walked by. Phoebe spotted her, brought her to the hospital, and took care of her. In the commentator’s booth, Artemis was curious as to why she was dredging up traumatic experiences so nonchalantly. Luther guessed she truly moved past it and told her to keep listening. Cat further described a long conversation she had with Phoebe and how much it changed her life. After that, Cat strongly desired to get clean and was successful after nine arduous months. This was the part where Cat began to feel emotional. Cat explained that she wanted to help others get clean the same way she did, so no more kids are left to die in alleyways. She then revealed that when her mother died of an overdose, it was enough to convince her brother to get clean as well after years of begging. After years of dealing with erratic addicts, she claimed that no one scared her anymore, not even Mortimer. Mortimer apologised for being cross with her before, receiving an accepting smile in return.
While Cat bandaged Pearl’s wound, Mortimer noticed the small bottle of hydrogen peroxide. He examined it and put some droplets in the water. Suddenly, the cloudy substance in the water completely cleared. The three stared in amazement. Pearl asked who would test it first. Mortimer looked at Cat, who annoyedly said, “Fine I’ll do it.” She took a sip and said it tasted like water. After a few moments of no effect, Cat congratulated Mortimer for successfully purifying the water. Mortimer seemed really proud of himself. Suddenly, two sponsor gifts fell from the sky, one with a 4 and one with a 6. The D4 gift contained a mini chemistry kit with droppers, tiny bowls, and vials. A note attached read “I told you friends are the best - G”. The D6 bag contained a picnic of sandwiches and fruit. Pearl was ready to dig in, but Cat insisted they rest as the sun had fully set. Mortimer appeared disappointed, but admitted she was right. He volunteered to take first watch, blushing when Cat claimed he did so just to play with his new set. The two rested while Mortimer got to work purifying more water with his new kit. The portraits of the fallen were presented in the sky. The fallen included Olivine and Lionel (1), Nikita (2), Vista and Shoya (3), Terry (5), Jack (6), Laurel (7), Burlap (8), Ryetta (9), Mishti (10), and Neutron (12). This left 12 tributes remaining.
submitted by Mortimer_Whimsiwick to christianblanco [link] [comments]


2023.05.28 15:00 AutoModerator [Lore Sunday] - May 28, 2023

LOOOOOOOORE SUNDAAAAAAAAY

What is this thread for?

Curious about the lore for a TM franchise you haven't consumed? Got theories and need cited source material? Want to know how the laws of Nasuvese works on a fundamental level? Need to find that one line you can't find proof of anywhere because TM wiki is hilariously unreliable?
This is the place!
This thread will be a Q&A sort of location that will serve as a "lore library" of sorts that you can use for any inquiries.
This is NOT meant to be a place for containing all lore discussion and theory posts, as those are still highly encouraged to be submission posts outside of this thread so more people can see your ideas!

Translated Source Material Links

FGO Materials

Anime

Note: Nonexistent Tsukihime anime and first two of the Heavens Feel Trilogy Movie Series can be found in the internet somewhere, I believe in you to find them. Wink wink.
Note 2: Fate/Apocrypha and Fate/Last Encore can be found on Netflix, along with Deen/Stay Night as well as Zero, UBW, and First Order.

Manga

Note: You can support a lot of the aforementioned manga officially through this website! https://web-ace.jp/tmca/

LNs

Drama CDs

VNs and Games

submitted by AutoModerator to grandorder [link] [comments]


2023.05.28 14:08 Texasmucho This was my encounter on a Boy Scout trip back in the 1980’s in Texas. It’s a simple story, but it happened to me.

“Hills and Hollows” Is a scout camp in Denton, Texas. It’s next to Roselawn Cemetery, which always made a great set up for campfire stories.
I was at a camp out and we decided to play capture the flag at night. I was an older scout, so I decided to wear all my dark clothes and creep around to the other side by going deep into the forest and circling around to the other side.
I walked down a hill and was about to begin my descent into the pitch black 3rd degree forest. I heard a footstep close to me, so I jumped into a bush to hide. I was completely covered with green, no one could see me. I heard steps around me, like people walking from the forest. I was keeping my head down to stay hidden. I heard more steps, they were around me now. I looked up and said, “OK, you got me.” Then I looked around and that’s when I realized no one was there, it was just me. That’s when I said “that’s it” ran up the hill, and got out of there fast.
Edit: Some people have proposed that it could have been an animal of some sort. Of all the guesses, no one has come up with the possible natural answer to this story. In my experience, there IS an animal that I could have heard.
I challenge the skeptics out there to try to decide what animal it COULD have been based on these clues. It was a sound like steps, there were individual movements. I had a good view of the terrain with 40plus minutes of night vision and I saw nothing big moving that close to me. I was next to a tree and I was hiding in a bush. There were some low briar patches around. The sounds were very close, I definitely heard something but didn’t see anything. It wasn’t a “scurry”, it was a sound that would stop and start. This was north Texas.
submitted by Texasmucho to Ghosts [link] [comments]


2023.05.28 13:57 Colt_Leasure The family next door disappeared. The answer to their vanishing is in the woods.

1
I live in a suburb surrounded by forest. My house is in a row of other properties built next to a tree line. The neighborhood was always quiet. The sounds of crickets, birds, and sight of black bears were routine on most summer days.
The scenic area was something I was always grateful for. I lived completely alone since the death of my parents. An accidental fire took both of their lives. Once I collected my inheritance, I relocated to a much more peaceful region. I had always fantasized about moving there.
I tried to start a relationship with Samantha. I had gone to High School with her sixteen years before. She had gone on to become a respected Detective. My attempt at something long lasting with her failed. She was too career oriented. I was reeling from grief. Focusing on building something meaningful with her was a pipe dream.
Things around my community changed once the Murphy family went missing.
The first sign that something was off on that Wednesday was how their blinds had closed. Their silver Chrysler remained parked in the driveway.
A tennis instructor at the country club noticed the wife of that house did not show up for the program. He called their number to make sure everything was alright. When no one responded, he notified the authorities. Rumors abounded immediately among the home owners association about an alleged affair. The gossip only furthered when the married couple and their three kids were not found in the abode.
I watched from my balcony as the patrolmen roped the place off with caution tape. The domicile was a three story building with brick chimney’s and a few peaked roofs in the style of English towers. They were beige, light blue and crimson.
On the morning of the Murphy’s desertion of society, the architecture became a hollow image. It was one that was once filled with activity and life.
The law did what they could. Any success they may have had in the investigation was secret. A few months passed by and they removed the caution tape.
I followed the on-line police logs. The weather was pristine and clear the day they vanished. The fact that there were no witnesses to what direction they may have gone disturbed me.
I had heard how the man, Frank Murphy, had a bit of a temper and always had a bourbon in hand. I had heard mutual friends describe him as an alcoholic in denial of his servitude to liquor. He was an indignant individual who knew no true repercussions for his behavior. He always had bail money from a software company he founded and sold a long time ago.
I was never close to that family, but I peered out at their vacant house far more than I ever had. I was in need of an answer. What could have happened?
2
I called Samantha one evening as I sat on my bed, wondering how she would respond to my reaching out. We were never argumentative or on bad terms. I still worried about her reaction, and hoped it would not be a dismissive one.
I heard her say hello. Her voice still impressed me. I had almost forgotten how silky her tone was. I knew it could change to a much firmer pitch when she was interviewing a suspect.
“Hi, Sam. I’d like to know if you’d be free tomorrow for a cup of coffee. We can go to that place, The Bean Field, off Pond road. It’s been a while and I know you have a lot to tell me about what’s new in your life.”
There was a pause on the other end, and for a second a bout of anxiety hit me. I judged my own words as robotic, stilted, and sure to push her away. I reasoned she was summoning an excuse to get out of having to interact with me. How dare I presume she would even entertain the notion of having a meeting.
“That sounds great,” she said. “Tomorrow is my day off, luckily for you. I’m in the middle of an incident right now. It’s a five car pile-up about forty minutes from where you live. I’ve gotta run. I’ll see you tomorrow.”
When she hung up, I was triumphant. I looked at our old text conversations. I realized we had not been in communication with each other for over twelve months. Now was my opportunity to reconcile that gap of unintended avoidance. I knew it would be an undeserved opportunity.
3
I sat outside of the cafe the next morning at a black metal table. I had a view of rolling hills dotted with trees. A highway with multitudinous shrubberies sat on either side of it. I sipped a piccolo latte while waiting for her.
When she arrived and stepped out of her hatchback in the parking lot, her appearance floored me. She had not dressed up for our supposed date, but that did not make a difference. She had arrived from the gym and wore shorts and a top set. She donned a gray and green hoodie.
She sat across from me and reached for the menu.
“Can you go to the front and order me avocado toast?” Samantha asked. “I’ll also take a mocha with a few shots of espresso. Please.”
I did exactly that. When I returned with her items, she apologized for consuming her meal in less than two minutes.
“I hadn’t eaten since five PM yesterday,” she said between sips.
“I understand,” I said. “I doubt you ever have a consistent schedule anymore.”
“You’re right, but that’s why I have to enjoy my free time when I can.”
We settled into talking about what had happened since we last saw each other. I referenced my trying to learn another language (French) with the hopes of moving to Europe or Canada.
After fifteen minutes of small talk, I asked her about work, but I did so with caution. It started with me wondering about what the call she was on when we were on the phone was about.
“A drunk driver blew a stop sign and hit two other vehicles,” she said. “It was ugly. A few people died. We’ll see if the man in silk pajamas gives him the proper sentence or a traffic citation.”
“You know, I’m curious about what happened to the Murphy’s, if they’re hurt or not.”
“You and everyone else,” she said. “We’ve been getting so many witness accounts, and so far they’ve all been bogus. All I know is what I saw when I got there.”
“I didn’t know you were one of the responders,” I said.
“Yeah. Something about the place was off from the moment I walked in. I found heavy items in placed they should not have been in. The toolbox was not in the garage but on the second story. A disassembled snowblower lay scattered everywhere in pieces. The oven door was on their bed. Frank Murphy was not the strongest guy in the world, either. For him to cause the kind of property damage I saw doesn’t make a lot of sense. At the risk of sounding crazy, inexplicable things happened when I was there.”
“Like what?”
“I was under the impression that something was playing a trick on me. Electrical outlets sparked a few times out of nowhere. The ceiling fan would go from still to spinning when I looked up at it. Books would fall off of the shelves. A volume on black magic, of all things, almost hit the top of my head when I walked on by. Another book about fairies collapsed with it.”
“So the home intruder set up a bunch of weird diversions,” I said. “I’ve heard of that before. These killers or kidnappers want the victims to think there was more than one of them. It’s so their account’s disputed in court.”
I’ll tell you right now,” she said, “we didn’t find any outside DNA.”
“So it’s a case of family annihilation,” I said as I took a long swig of my beverage. “I don’t know if you can substantiate the facts, but a few people have said that Emily had a big life insurance policy. Frank knew about. He may have been using steroids and having an affair, and that could have contributed to-“
It occurred to me that she eyed me with suspicion, as though I was digging too deep. I could also tell she regretted letting information about the forensic results slip.
She stood up and stared at me with a flash of anger in her eyes.
“I thought you wanted to piece something back together with me,” she said. “I didn’t know you wanted to play armchair investigator like every true crime fan. You know, your parents were kind. I wish you’d follow their example. I’ll let you get the bill.”
She walked back to her vehicle and I knew it would be a while before we conversed again.
Later that night, I stared out my window at the Murphy home. I saw a star shoot across the sky, and it almost seemed ready to plummet into the side of their house.
4
The next evening, I took a walk around the suburb. I spotted a thin line of dried red fluid along a path which led into the woods.
I was attempting to get in some movement to get my mind off of the events of the day before. Negativity and self-deprecation were all-consuming. I felt the need for a long saunter to try and release some of the meandering and pessimistic energy I accrued.
When I saw the carmine ribbon along the dark soil, a sense of worry filled me. I was not that far removed from a cul-de-sac with palatial manors a block away. There was no way I could speculate on me being the first to see it.
Could it be a hint where they are? I thought.
The notion seemed absurd, a reach.
I had read in the local newspaper that there was an uptick in bobcat sightings due to recent wildfires. The animals relocated during prior summers. I reasoned it could have been a house pet which became a victim after it got snatched away into the overgrowth.
I followed it, and the uneven road of red stretched on past many bushes and over logs. A shrill chirping in the background became louder. I moved between two conifers with petrified wood and found myself in a part of the forest I had never been in.
There were so many branches that it blacked out the falling sun. Ahead of me was a clearing. A swarm of gnats and mosquitos descended upon it. The sea of insects soared together in chaotic unison as a wave among the sedges and lichen.
I looked towards the right of the meadow and saw a ramshackle tree house. I trailed the red line towards it. I peered in through one of the windows and saw a statue of a woman with wings. I knew she was not an angel. There was no halo, nor were her organs of flight feathery, but rather they were thin and bat-like.
I entered the place knowing the danger I was putting myself in. I had tracked mud in and was oblivious to the incriminating actions I partook in. I was trespassing and risking stumbling into whoever may have owned the land. My curiosity got the better of me and caused me to keep moving forward.
The room was sparse but decorated. The walls had carvings of men and women, also with wings. Their bodies held yogic-like positions as they reached out to one another mid-air.
A piece of parchment with a few words sat in the corner. I picked it up and read it:
‘Humans are the greatest living beings to play tricks on. Especially when they go through a time of drought and extreme cold.’
I sat it down where I found it, unsure of what to make of it.
I touched the central figure’s neck. The chiseling was not only cold, but below freezing, as though I had submerged my hand in a polar pool.
The noise of some kind of bird attempting to escape a confined space reverberated below me.
Something brushed against my leg. I looked down and saw an army of glow bugs float up between the cracks, and they circled around me. They were like dragon flies. At the time I had labeled them as such, but in reality their shapes were far too humanoid.
I walked back home. I went to bed and slept. I was still perturbed at the wine-colored avenue and cabin.
I awoke in the middle of the night after something tapped at my walls from the outside. I peered out and saw the Murphy home, and observed how the blinds over their casements were wide open. A hive of mites filled every inch of the interior.
5
I found the decomposing body of a chipmunk stuffed into the tailpipe of my vehicle the next day.
This horrified me, because the deliberation of the act was too evident to ignore. While I did have a surveillance camera on my porch, the coverage of my vehicle was non-existent. I calmed myself down by thinking it was likely a tempestuous child. I retrieved a pair of medical gloves and disposed of the creature before going on with the errand. The rotting body had a horrible smell. It was like an onion left out in humidity for days, and my stomach turned as I sealed it off in the garbage with the lid.
The next morning, I looked in my closet. Some of my favorite shirts had disintegrated. Holes and patches of destroyed fabric littered them. I found it odd, and even searched on-line for possible answers before I decided it had to be a moth infestation. I sprayed lavender. Information on a website statEd that was a cure-all, but the problem persisted. It bothered me that I had not seen a single aphid, but I pushed that concern away.
A few days afterward, when I had tossed my disheveled pieces of attire, the power in my house went out. This was not such an unusual occurrence during the heavy winter months. For it to occur in the summer was strange.
It was a rolling blackout. Once my house had electricity again, I noticed how someone moved items around.
Something turned my kitchen table on its side and stuffed into a part of the kitchen I would have never placed it in.
I grabbed a butcher knife and did a sweep of the premises, and I did not find anything. There were no footprints or signs of anything else tampered with. When I got to the second story, birds nested along the tree tops, and the repugnant odor of fish attacked me.
My allergies became insufferable over the next month. Nothing purchased over the counter which helped it.
6
I went to the beach on an overcast day. After roughly half a mile of walking, I saw an illustration someone had drawn in the sand with a stick. It was of a being with airfoils.
A light precipitation had fallen earlier. As I trailed along the former part of the sand, a glint in the corner of my eye caught my attention. I looked out at the water and saw what appeared to be a light blue outline of wings beneath the surface.
A phosphorescent wall of creatures surrounded me.
As the days march on, I know I am stalked by something I cannot rebel against, let alone have any agency or autonomy over. My pillowcases have shredded, the pipes in my basement have burst, and someone left me a gift at my front door. When I opened it, I saw mice scurry away. It was a book, and it was one about the history of fairies.
I picked it up and had to blow the dust off of it. Someone had stolen it from a musty subterranean chamber and brought it here.
I theorized that it was Samantha, passive aggressive with her disappointment in me. Yet I flip through its pages and find it all too familiar. I cannot help but wonder if this is a sign of something far more dangerous.
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2023.05.28 13:55 Colt_Leasure The family next door disappeared. The answer to their vanishing is in the woods.

I live in a suburb surrounded by forest. My house is in a row of other properties built next to a tree line. The neighborhood was always quiet. The sounds of crickets, birds, and sight of black bears were routine on most summer days.
The scenic area was something I was always grateful for. I lived completely alone since the death of my parents. An accidental fire took both of their lives. Once I collected my inheritance, I relocated to a much more peaceful region. I had always fantasized about moving there.
I tried to start a relationship with Samantha. I had gone to High School with her sixteen years before. She had gone on to become a respected Detective. My attempt at something long lasting with her failed. She was too career oriented. I was reeling from grief. Focusing on building something meaningful with her was a pipe dream.
Things around my community changed once the Murphy family went missing.
The first sign that something was off on that Wednesday was how their blinds had closed. Their silver Chrysler remained parked in the driveway.
A tennis instructor at the country club noticed the wife of that house did not show up for the program. He called their number to make sure everything was alright. When no one responded, he notified the authorities. Rumors abounded immediately among the home owners association about an alleged affair. The gossip only furthered when the married couple and their three kids were not found in the abode.
I watched from my balcony as the patrolmen roped the place off with caution tape. The domicile was a three story building with brick chimney’s and a few peaked roofs in the style of English towers. They were beige, light blue and crimson.
On the morning of the Murphy’s desertion of society, the architecture became a hollow image. It was one that was once filled with activity and life.
The law did what they could. Any success they may have had in the investigation was secret. A few months passed by and they removed the caution tape.
I followed the on-line police logs. The weather was pristine and clear the day they vanished. The fact that there were no witnesses to what direction they may have gone disturbed me.
I had heard how the man, Frank Murphy, had a bit of a temper and always had a bourbon in hand. I had heard mutual friends describe him as an alcoholic in denial of his servitude to liquor. He was an indignant individual who knew no true repercussions for his behavior. He always had bail money from a software company he founded and sold a long time ago.
I was never close to that family, but I peered out at their vacant house far more than I ever had. I was in need of an answer. What could have happened?
*
I called Samantha one evening as I sat on my bed, wondering how she would respond to my reaching out. We were never argumentative or on bad terms. I still worried about her reaction, and hoped it would not be a dismissive one.
I heard her say hello. Her voice still impressed me. I had almost forgotten how silky her tone was. I knew it could change to a much firmer pitch when she was interviewing a suspect.
“Hi, Sam. I’d like to know if you’d be free tomorrow for a cup of coffee. We can go to that place, The Bean Field, off Pond road. It’s been a while and I know you have a lot to tell me about what’s new in your life.”
There was a pause on the other end, and for a second a bout of anxiety hit me. I judged my own words as robotic, stilted, and sure to push her away. I reasoned she was summoning an excuse to get out of having to interact with me. How dare I presume she would even entertain the notion of having a meeting.
“That sounds great,” she said. “Tomorrow is my day off, luckily for you. I’m in the middle of an incident right now. It’s a five car pile-up about forty minutes from where you live. I’ve gotta run. I’ll see you tomorrow.”
When she hung up, I was triumphant. I looked at our old text conversations. I realized we had not been in communication with each other for over twelve months. Now was my opportunity to reconcile that gap of unintended avoidance. I knew it would be an undeserved opportunity.
*
I sat outside of the cafe the next morning at a black metal table. I had a view of rolling hills dotted with trees. A highway with multitudinous shrubberies sat on either side of it. I sipped a piccolo latte while waiting for her.
When she arrived and stepped out of her hatchback in the parking lot, her appearance floored me. She had not dressed up for our supposed date, but that did not make a difference. She had arrived from the gym and wore shorts and a top set. She donned a gray and green hoodie.
She sat across from me and reached for the menu.
“Can you go to the front and order me avocado toast?” Samantha asked. “I’ll also take a mocha with a few shots of espresso. Please.”
I did exactly that. When I returned with her items, she apologized for consuming her meal in less than two minutes.
“I hadn’t eaten since five PM yesterday,” she said between sips.
“I understand,” I said. “I doubt you ever have a consistent schedule anymore.”
“You’re right, but that’s why I have to enjoy my free time when I can.”
We settled into talking about what had happened since we last saw each other. I referenced my trying to learn another language (French) with the hopes of moving to Europe or Canada.
After fifteen minutes of small talk, I asked her about work, but I did so with caution. It started with me wondering about what the call she was on when we were on the phone was about.
“A drunk driver blew a stop sign and hit two other vehicles,” she said. “It was ugly. A few people died. We’ll see if the man in silk pajamas gives him the proper sentence or a traffic citation.”
“You know, I’m curious about what happened to the Murphy’s, if they’re hurt or not.”
“You and everyone else,” she said. “We’ve been getting so many witness accounts, and so far they’ve all been bogus. All I know is what I saw when I got there.”
“I didn’t know you were one of the responders,” I said.
“Yeah. Something about the place was off from the moment I walked in. I found heavy items in placed they should not have been in. The toolbox was not in the garage but on the second story. A disassembled snowblower lay scattered everywhere in pieces. The oven door was on their bed. Frank Murphy was not the strongest guy in the world, either. For him to cause the kind of property damage I saw doesn’t make a lot of sense. At the risk of sounding crazy, inexplicable things happened when I was there.”
“Like what?”
“I was under the impression that something was playing a trick on me. Electrical outlets sparked a few times out of nowhere. The ceiling fan would go from still to spinning when I looked up at it. Books would fall off of the shelves. A volume on black magic, of all things, almost hit the top of my head when I walked on by. Another book about fairies collapsed with it.”
“So the home intruder set up a bunch of weird diversions,” I said. “I’ve heard of that before. These killers or kidnappers want the victims to think there was more than one of them. It’s so their account’s disputed in court.”
I’ll tell you right now,” she said, “we didn’t find any outside DNA.”
“So it’s a case of family annihilation,” I said as I took a long swig of my beverage. “I don’t know if you can substantiate the facts, but a few people have said that Emily had a big life insurance policy. Frank knew about. He may have been using steroids and having an affair, and that could have contributed to-“
It occurred to me that she eyed me with suspicion, as though I was digging too deep. I could also tell she regretted letting information about the forensic results slip.
She stood up and stared at me with a flash of anger in her eyes.
“I thought you wanted to piece something back together with me,” she said. “I didn’t know you wanted to play armchair investigator like every true crime fan. You know, your parents were kind. I wish you’d follow their example. I’ll let you get the bill.”
She walked back to her vehicle and I knew it would be a while before we conversed again.
Later that night, I stared out my window at the Murphy home. I saw a star shoot across the sky, and it almost seemed ready to plummet into the side of their house.
*
The next evening, I took a walk around the suburb. I spotted a thin line of dried red fluid along a path which led into the woods.
I was attempting to get in some movement to get my mind off of the events of the day before. Negativity and self-deprecation were all-consuming. I felt the need for a long saunter to try and release some of the meandering and pessimistic energy I accrued.
When I saw the carmine ribbon along the dark soil, a sense of worry filled me. I was not that far removed from a cul-de-sac with palatial manors a block away. There was no way I could speculate on me being the first to see it.
Could it be a hint where they are? I thought.
The notion seemed absurd, a reach.
I had read in the local newspaper that there was an uptick in bobcat sightings due to recent wildfires. The animals relocated during prior summers. I reasoned it could have been a house pet which became a victim after it got snatched away into the overgrowth.
I followed it, and the uneven road of red stretched on past many bushes and over logs. A shrill chirping in the background became louder. I moved between two conifers with petrified wood and found myself in a part of the forest I had never been in.
There were so many branches that it blacked out the falling sun. Ahead of me was a clearing. A swarm of gnats and mosquitos descended upon it. The sea of insects soared together in chaotic unison as a wave among the sedges and lichen.
I looked towards the right of the meadow and saw a ramshackle tree house. I trailed the red line towards it. I peered in through one of the windows and saw a statue of a woman with wings. I knew she was not an angel. There was no halo, nor were her organs of flight feathery, but rather they were thin and bat-like.
I entered the place knowing the danger I was putting myself in. I had tracked mud in and was oblivious to the incriminating actions I partook in. I was trespassing and risking stumbling into whoever may have owned the land. My curiosity got the better of me and caused me to keep moving forward.
The room was sparse but decorated. The walls had carvings of men and women, also with wings. Their bodies held yogic-like positions as they reached out to one another mid-air.
A piece of parchment with a few words sat in the corner. I picked it up and read it:
‘Humans are the greatest living beings to play tricks on. Especially when they go through a time of drought and extreme cold.’
I sat it down where I found it, unsure of what to make of it.
I touched the central figure’s neck. The chiseling was not only cold, but below freezing, as though I had submerged my hand in a polar pool.
The noise of some kind of bird attempting to escape a confined space reverberated below me.
Something brushed against my leg. I looked down and saw an army of glow bugs float up between the cracks, and they circled around me. They were like dragon flies. At the time I had labeled them as such, but in reality their shapes were far too humanoid.
I walked back home. I went to bed and slept. I was still perturbed at the wine-colored avenue and cabin.
I awoke in the middle of the night after something tapped at my walls from the outside. I peered out and saw the Murphy home, and observed how the blinds over their casements were wide open. A hive of mites filled every inch of the interior.
*
I found the decomposing body of a chipmunk stuffed into the tailpipe of my vehicle the next day.
This horrified me, because the deliberation of the act was too evident to ignore. While I did have a surveillance camera on my porch, the coverage of my vehicle was non-existent. I calmed myself down by thinking it was likely a tempestuous child. I retrieved a pair of medical gloves and disposed of the creature before going on with the errand. The rotting body had a horrible smell. It was like an onion left out in humidity for days, and my stomach turned as I sealed it off in the garbage with the lid.
The next morning, I looked in my closet. Some of my favorite shirts had disintegrated. Holes and patches of destroyed fabric littered them. I found it odd, and even searched on-line for possible answers before I decided it had to be a moth infestation. I sprayed lavender. Information on a website statEd that was a cure-all, but the problem persisted. It bothered me that I had not seen a single aphid, but I pushed that concern away.
A few days afterward, when I had tossed my disheveled pieces of attire, the power in my house went out. This was not such an unusual occurrence during the heavy winter months. For it to occur in the summer was strange.
It was a rolling blackout. Once my house had electricity again, I noticed how someone moved items around.
Something turned my kitchen table on its side and stuffed into a part of the kitchen I would have never placed it in.
I grabbed a butcher knife and did a sweep of the premises, and I did not find anything. There were no footprints or signs of anything else tampered with. When I got to the second story, birds nested along the tree tops, and the repugnant odor of fish attacked me.
My allergies became insufferable over the next month. Nothing purchased over the counter which helped it.
*
I went to the beach on an overcast day. After roughly half a mile of walking, I saw an illustration someone had drawn in the sand with a stick. It was of a being with airfoils.
A light precipitation had fallen earlier. As I trailed along the former part of the sand, a glint in the corner of my eye caught my attention. I looked out at the water and saw what appeared to be a light blue outline of wings beneath the surface.
A phosphorescent wall of creatures surrounded me.
As the days march on, I know I am stalked by something I cannot rebel against, let alone have any agency or autonomy over. My pillowcases have shredded, the pipes in my basement have burst, and someone left me a gift at my front door. When I opened it, I saw mice scurry away. It was a book, and it was one about the history of fairies.
I picked it up and had to blow the dust off of it. Someone had stolen it from a musty subterranean chamber and brought it here.
I theorized that it was Samantha, passive aggressive with her disappointment in me. Yet I flip through its pages and find it all too familiar. I cannot help but wonder if this is a sign of something far more dangerous.
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